{
direction = MV_DIR_BIT(direction);
+ if (IS_CUSTOM_ELEMENT(element))
+ element = CUSTOM_ELEMENT_INFO(element).change.gfx_element;
+
return element_info[element].direction_graphic[action][direction];
}
int el_act2img(int element, int action)
{
+ if (IS_CUSTOM_ELEMENT(element))
+ element = CUSTOM_ELEMENT_INFO(element).change.gfx_element;
+
return element_info[element].graphic[action];
}
int el2img(int element)
{
+ if (IS_CUSTOM_ELEMENT(element))
+ element = CUSTOM_ELEMENT_INFO(element).change.gfx_element;
+
return element_info[element].graphic[ACTION_DEFAULT];
}
int el2edimg(int element)
{
+ if (IS_CUSTOM_ELEMENT(element))
+ element = CUSTOM_ELEMENT_INFO(element).change.gfx_element;
+
return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
}
int el2preimg(int element)
{
+ if (IS_CUSTOM_ELEMENT(element))
+ element = CUSTOM_ELEMENT_INFO(element).change.gfx_element;
+
return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
}