#define NUM_TOOL_BUTTONS 7
/* forward declaration for internal use */
-static int getGraphicAnimationPhase(int, int, int);
-static void DrawGraphicAnimationShiftedThruMask(int, int, int, int, int,
- int, int, int);
static void UnmapToolButtons();
static void HandleToolButtons(struct GadgetInfo *);
redraw_mask |= REDRAW_FIELD;
}
+static int getGraphicAnimationPhase(int frames, int delay, int mode)
+{
+ int phase;
+
+ if (mode & ANIM_PINGPONG)
+ {
+ int max_anim_frames = 2 * frames - 2;
+
+ phase = (FrameCounter % (delay * max_anim_frames)) / delay;
+ phase = (phase < frames ? phase : max_anim_frames - phase);
+ }
+ else
+ phase = (FrameCounter % (delay * frames)) / delay;
+
+ if (mode & ANIM_REVERSE)
+ phase = -phase;
+
+ return phase;
+}
+
+inline int getGraphicAnimationFrame(int graphic, int sync_frame)
+{
+ /* animation synchronized with global frame counter, not move position */
+ if (new_graphic_info[graphic].anim_global_sync || sync_frame < 0)
+ sync_frame = FrameCounter;
+
+ return getAnimationFrame(new_graphic_info[graphic].anim_frames,
+ new_graphic_info[graphic].anim_delay,
+ new_graphic_info[graphic].anim_mode,
+ new_graphic_info[graphic].anim_start_frame,
+ sync_frame);
+}
+
void MarkTileDirty(int x, int y)
{
int xx = redraw_x1 + x;
{
int x, y;
- BorderElement = EL_LEERRAUM;
+ BorderElement = EL_EMPTY;
- for(y=0; y<lev_fieldy && BorderElement == EL_LEERRAUM; y++)
+ for(y=0; y<lev_fieldy && BorderElement == EL_EMPTY; y++)
{
for(x=0; x<lev_fieldx; x++)
{
if (!IS_MASSIVE(Feld[x][y]))
- BorderElement = EL_BETON;
+ BorderElement = EL_STEELWALL;
if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
x = lev_fieldx - 2;
int sx = SCREENX(jx), sy = SCREENY(jy);
int sxx = 0, syy = 0;
int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
- int graphic, phase;
+ int graphic;
+ int frame = 0;
boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
}
#endif
- if (element == EL_EXPLODING)
+ if (element == EL_EXPLOSION)
return;
/* draw things in the field the player is leaving, if needed */
if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element))
{
DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
+
if (last_element == EL_DYNAMITE_ACTIVE)
DrawDynamite(last_jx, last_jy);
else
{
if (player->GfxPos)
{
- if (Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
- DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FELD_LEER);
+ if (Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
+ DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FIELD_EMPTY);
else
- DrawLevelElement(next_jx, next_jy, EL_LEERRAUM);
+ DrawLevelElement(next_jx, next_jy, EL_EMPTY);
}
else
DrawLevelField(next_jx, next_jy);
else if (!IS_ACTIVE_BOMB(element))
DrawLevelField(jx, jy);
else
- DrawLevelElement(jx, jy, EL_LEERRAUM);
+ DrawLevelElement(jx, jy, EL_EMPTY);
/* draw player himself */
((action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) &&
!(action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN))));
- graphic = GFX_SP_MURPHY;
+ graphic = IMG_SP_MURPHY;
if (player->Pushing)
{
if (player->MovDir == MV_LEFT)
- graphic = GFX_MURPHY_PUSH_LEFT;
+ graphic = IMG_SP_MURPHY_LEFT_PUSHING;
else if (player->MovDir == MV_RIGHT)
- graphic = GFX_MURPHY_PUSH_RIGHT;
+ graphic = IMG_SP_MURPHY_RIGHT_PUSHING;
else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
- graphic = GFX_MURPHY_PUSH_LEFT;
+ graphic = IMG_SP_MURPHY_LEFT_PUSHING;
else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
- graphic = GFX_MURPHY_PUSH_RIGHT;
+ graphic = IMG_SP_MURPHY_RIGHT_PUSHING;
}
else if (player->snapped)
{
if (player->MovDir == MV_LEFT)
- graphic = GFX_MURPHY_SNAP_LEFT;
+ graphic = IMG_SP_MURPHY_LEFT_SNAPPING;
else if (player->MovDir == MV_RIGHT)
- graphic = GFX_MURPHY_SNAP_RIGHT;
+ graphic = IMG_SP_MURPHY_RIGHT_SNAPPING;
else if (player->MovDir == MV_UP)
- graphic = GFX_MURPHY_SNAP_UP;
+ graphic = IMG_SP_MURPHY_UP_SNAPPING;
else if (player->MovDir == MV_DOWN)
- graphic = GFX_MURPHY_SNAP_DOWN;
+ graphic = IMG_SP_MURPHY_DOWN_SNAPPING;
}
else if (action_moving)
{
if (player->MovDir == MV_LEFT)
- graphic = GFX_MURPHY_GO_LEFT;
+ graphic = IMG_SP_MURPHY_LEFT_MOVING;
else if (player->MovDir == MV_RIGHT)
- graphic = GFX_MURPHY_GO_RIGHT;
+ graphic = IMG_SP_MURPHY_RIGHT_MOVING;
else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
- graphic = GFX_MURPHY_GO_LEFT;
+ graphic = IMG_SP_MURPHY_LEFT_MOVING;
else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
- graphic = GFX_MURPHY_GO_RIGHT;
+ graphic = IMG_SP_MURPHY_RIGHT_MOVING;
else
- graphic = GFX_MURPHY_GO_LEFT;
+ graphic = IMG_SP_MURPHY_LEFT_MOVING;
- graphic += getGraphicAnimationPhase(3, 2, ANIM_OSCILLATE);
+ frame = getGraphicAnimationFrame(graphic, -1);
}
if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
else
{
if (player->MovDir == MV_LEFT)
- graphic =
- (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT);
+ graphic = (player->Pushing ? IMG_PLAYER1_LEFT_PUSHING :
+ player->is_moving ? IMG_PLAYER1_LEFT_MOVING :
+ IMG_PLAYER1_LEFT);
else if (player->MovDir == MV_RIGHT)
- graphic =
- (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT);
+ graphic = (player->Pushing ? IMG_PLAYER1_RIGHT_PUSHING :
+ player->is_moving ? IMG_PLAYER1_RIGHT_MOVING :
+ IMG_PLAYER1_RIGHT);
else if (player->MovDir == MV_UP)
- graphic = GFX_SPIELER1_UP;
+ graphic = (player->Pushing ? IMG_PLAYER1_UP_PUSHING :
+ player->is_moving ? IMG_PLAYER1_UP_MOVING :
+ IMG_PLAYER1_UP);
else /* MV_DOWN || MV_NO_MOVING */
- graphic = GFX_SPIELER1_DOWN;
+ graphic = (player->Pushing ? IMG_PLAYER1_DOWN_PUSHING :
+ player->is_moving ? IMG_PLAYER1_DOWN_MOVING :
+ IMG_PLAYER1_DOWN);
- graphic += player->index_nr * 3 * HEROES_PER_LINE;
- graphic += player->Frame;
+ graphic = PLAYER_NR_GFX(graphic, player->index_nr);
+
+#if 0
+ frame = player->Frame;
+#else
+ frame = getGraphicAnimationFrame(graphic, player->Frame);
+#endif
}
if (player->GfxPos)
if (!setup.soft_scrolling && ScreenMovPos)
sxx = syy = 0;
- DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, NO_CUTTING);
+#if 0
+ if (player->Frame)
+ printf("-> %d\n", player->Frame);
+#endif
+
+ DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
if (SHIELD_ON(player))
{
- int graphic = (player->shield_active_time_left ? GFX2_SHIELD_ACTIVE :
- GFX2_SHIELD_PASSIVE);
+ int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
+ IMG_SHIELD_NORMAL_ACTIVE);
+ int frame = getGraphicAnimationFrame(graphic, -1);
- DrawGraphicAnimationShiftedThruMask(sx, sy, sxx, syy, graphic,
- 3, 8, ANIM_OSCILLATE);
+ DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
}
+#if 0
if (player->Pushing && player->GfxPos)
+#else
+ if (player->Pushing && player_is_moving)
+#endif
{
int px = SCREENX(next_jx), py = SCREENY(next_jy);
- if (element == EL_SOKOBAN_FELD_LEER ||
- Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
- DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT,
+ if (element == EL_SOKOBAN_FIELD_EMPTY ||
+ Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
+ DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT, 0,
NO_CUTTING);
else
{
int element = Feld[next_jx][next_jy];
- int graphic = el2gfx(element);
+ int graphic = el2img(element);
+#if 1
+ int frame = 0;
+#endif
- if ((element == EL_FELSBROCKEN ||
- element == EL_SP_ZONK ||
- element == EL_BD_ROCK) && sxx)
+ if ((element == EL_ROCK ||
+ element == EL_BD_ROCK ||
+ element == EL_SP_ZONK) && sxx)
{
- int phase = (player->GfxPos / (TILEX / 4));
+ graphic = el_dir_act2img(element, player->MovDir, GFX_ACTION_MOVING);
+#if 1
+ frame = getGraphicAnimationFrame(graphic, player->GfxPos);
+
+ frame = getGraphicAnimationFrame(graphic, player->Frame);
+#endif
+#if 0
+ printf("-> %d [%d]\n", player->Frame, player->GfxPos);
+#endif
+
+#if 0
+ /* !!! FIX !!! */
if (player->MovDir == MV_LEFT)
- graphic += phase;
- else
- graphic += (phase + 4) % 4;
+ frame = 3 - frame;
+#endif
+
+#if 0
+ frame = (player->GfxPos / (TILEX / 4));
+
+ if (player->MovDir == MV_RIGHT)
+ frame = (frame + 4) % 4;
+#endif
}
- DrawGraphicShifted(px, py, sxx, syy, graphic, NO_CUTTING, NO_MASKING);
+ DrawGraphicShifted(px, py, sxx, syy, graphic, frame,
+ NO_CUTTING, NO_MASKING);
}
}
if (IS_ACTIVE_BOMB(element))
{
- graphic = el2gfx(element);
+ graphic = el2img(element);
+#if 0
if (element == EL_DYNAMITE_ACTIVE)
{
- if ((phase = (96 - MovDelay[jx][jy]) / 12) > 6)
- phase = 6;
+ if ((frame = (96 - MovDelay[jx][jy]) / 12) > 6)
+ frame = 6;
}
else
{
- if ((phase = ((96 - MovDelay[jx][jy]) / 6) % 8) > 3)
- phase = 7 - phase;
+ if ((frame = ((96 - MovDelay[jx][jy]) / 6) % 8) > 3)
+ frame = 7 - frame;
}
+#else
+ frame = getGraphicAnimationFrame(graphic, 96 - MovDelay[jx][jy]);
+#endif
if (game.emulation == EMU_SUPAPLEX)
- DrawGraphic(sx, sy, GFX_SP_DISK_RED);
+ DrawGraphic(sx, sy, GFX_SP_DISK_RED, 0);
else
- DrawGraphicThruMask(sx, sy, graphic + phase);
+ DrawGraphicThruMask(sx, sy, graphic, frame);
}
- if (player_is_moving && last_element == EL_EXPLODING)
+ if (player_is_moving && last_element == EL_EXPLOSION)
{
- int phase = Frame[last_jx][last_jy];
- int delay = 2;
+ int stored = Store[last_jx][last_jy];
+ int graphic = (game.emulation != EMU_SUPAPLEX ? IMG_EXPLOSION :
+ stored == EL_SP_INFOTRON ? IMG_SP_EXPLOSION_INFOTRON :
+ IMG_SP_EXPLOSION);
+ int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
+ int phase = Frame[last_jx][last_jy] - 1;
+ int frame = getGraphicAnimationFrame(graphic, phase - delay);
- if (phase > 2)
- DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy),
- GFX_EXPLOSION + ((phase - 1) / delay - 1));
+ if (phase >= delay)
+ DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
}
/* draw elements that stay over the player */
/* handle the field the player is leaving ... */
if (player_is_moving && IS_OVER_PLAYER(last_element))
DrawLevelField(last_jx, last_jy);
+
/* ... and the field the player is entering */
if (IS_OVER_PLAYER(element))
DrawLevelField(jx, jy);
MarkTileDirty(sx,sy);
}
-static int getGraphicAnimationPhase(int frames, int delay, int mode)
+void DrawGraphicAnimationExt(int x, int y, int graphic, int mask_mode)
{
- int phase;
-
- if (mode == ANIM_OSCILLATE)
+ if (IN_SCR_FIELD(x, y) &&
+ (FrameCounter % new_graphic_info[graphic].anim_delay) == 0)
{
- int max_anim_frames = 2 * frames - 2;
- phase = (FrameCounter % (delay * max_anim_frames)) / delay;
- phase = (phase < frames ? phase : max_anim_frames - phase);
- }
- else
- phase = (FrameCounter % (delay * frames)) / delay;
-
- if (mode == ANIM_REVERSE)
- phase = -phase;
-
- return(phase);
-}
-
-void DrawGraphicAnimationExt(int x, int y, int graphic,
- int frames, int delay, int mode, int mask_mode)
-{
- int phase = getGraphicAnimationPhase(frames, delay, mode);
+ int frame = getGraphicAnimationFrame(graphic, -1);
- if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
- {
if (mask_mode == USE_MASKING)
- DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic + phase);
+ DrawGraphicThruMask(x, y, graphic, frame);
else
- DrawGraphic(SCREENX(x), SCREENY(y), graphic + phase);
+ DrawGraphic(x, y, graphic, frame);
}
}
-void DrawGraphicAnimation(int x, int y, int graphic,
- int frames, int delay, int mode)
+void DrawGraphicAnimation(int x, int y, int graphic)
{
- DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, NO_MASKING);
+ DrawGraphicAnimationExt(x, y, graphic, NO_MASKING);
}
-void DrawGraphicAnimationThruMask(int x, int y, int graphic,
- int frames, int delay, int mode)
-{
- DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, USE_MASKING);
-}
-
-static void DrawGraphicAnimationShiftedThruMask(int sx, int sy,
- int sxx, int syy,
- int graphic,
- int frames, int delay,
- int mode)
-{
- int phase = getGraphicAnimationPhase(frames, delay, mode);
-
- DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic + phase, NO_CUTTING);
-}
-
-void getGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
+#if 1
+void getOldGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
{
if (graphic >= 0 && graphic_info[graphic].bitmap != NULL)
{
*x = graphic_info[graphic].src_x;
*y = graphic_info[graphic].src_y;
}
- else if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
+ else if (graphic >= GFX_START_ROCKSELEMENTS &&
+ graphic <= GFX_END_ROCKSELEMENTS)
{
- graphic -= GFX_START_ROCKSSCREEN;
- *bitmap = pix[PIX_BACK];
- *x = SX + (graphic % GFX_PER_LINE) * TILEX;
- *y = SY + (graphic / GFX_PER_LINE) * TILEY;
+ graphic -= GFX_START_ROCKSELEMENTS;
+ *bitmap = new_graphic_info[IMG_OLD_PIX_ELEMENTS].bitmap;
+ *x = (graphic % GFX_PER_LINE) * TILEX;
+ *y = (graphic / GFX_PER_LINE) * TILEY;
}
else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
{
graphic -= GFX_START_ROCKSHEROES;
- *bitmap = pix[PIX_HEROES];
+ *bitmap = new_graphic_info[IMG_OLD_PIX_HEROES].bitmap;
*x = (graphic % HEROES_PER_LINE) * TILEX;
*y = (graphic / HEROES_PER_LINE) * TILEY;
}
else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
{
graphic -= GFX_START_ROCKSSP;
- *bitmap = pix[PIX_SP];
+ *bitmap = new_graphic_info[IMG_OLD_PIX_SP].bitmap;
*x = (graphic % SP_PER_LINE) * TILEX;
*y = (graphic / SP_PER_LINE) * TILEY;
}
else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
{
graphic -= GFX_START_ROCKSDC;
- *bitmap = pix[PIX_DC];
+ *bitmap = new_graphic_info[IMG_OLD_PIX_DC].bitmap;
*x = (graphic % DC_PER_LINE) * TILEX;
*y = (graphic / DC_PER_LINE) * TILEY;
}
else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
{
graphic -= GFX_START_ROCKSMORE;
- *bitmap = pix[PIX_MORE];
+ *bitmap = new_graphic_info[IMG_OLD_PIX_MORE].bitmap;
*x = (graphic % MORE_PER_LINE) * TILEX;
*y = (graphic / MORE_PER_LINE) * TILEY;
}
else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
{
graphic -= GFX_START_ROCKSFONT;
- *bitmap = pix[PIX_BIGFONT];
+ *bitmap = new_graphic_info[IMG_OLD_PIX_FONT_EM].bitmap;
*x = (graphic % FONT_CHARS_PER_LINE) * TILEX;
- *y = ((graphic / FONT_CHARS_PER_LINE) * TILEY +
- FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY);
+ *y = (graphic / FONT_CHARS_PER_LINE) * TILEY;
}
else
{
- *bitmap = pix[PIX_SP];
+ *bitmap = new_graphic_info[IMG_OLD_PIX_SP].bitmap;
*x = 0;
*y = 0;
}
}
+#endif
+
+void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
+{
+ Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
+ int offset_x = new_graphic_info[graphic].offset_x;
+ int offset_y = new_graphic_info[graphic].offset_y;
+ int src_x = new_graphic_info[graphic].src_x + frame * offset_x;
+ int src_y = new_graphic_info[graphic].src_y + frame * offset_y;
+
+ *bitmap = src_bitmap;
+ *x = src_x;
+ *y = src_y;
+}
-void DrawGraphic(int x, int y, int graphic)
+void DrawGraphic(int x, int y, int graphic, int frame)
{
#if DEBUG
- if (!IN_SCR_FIELD(x,y))
+ if (!IN_SCR_FIELD(x, y))
{
- printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
+ printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
printf("DrawGraphic(): This should never happen!\n");
return;
}
#endif
- DrawGraphicExt(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic);
- MarkTileDirty(x,y);
+ DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
+ MarkTileDirty(x, y);
+}
+
+#if 1
+void DrawOldGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic)
+{
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+
+ getOldGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
}
+#endif
-void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic)
+void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
+ int frame)
{
+#if 1
Bitmap *src_bitmap;
int src_x, src_y;
- getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+#else
+ Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
+ int src_x = new_graphic_info[graphic].src_x;
+ int src_y = new_graphic_info[graphic].src_y;
+ int offset_x = new_graphic_info[graphic].offset_x;
+ int offset_y = new_graphic_info[graphic].offset_y;
+
+ src_x += frame * offset_x;
+ src_y += frame * offset_y;
+#endif
+
BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
}
-void DrawGraphicThruMask(int x, int y, int graphic)
+void DrawGraphicThruMask(int x, int y, int graphic, int frame)
{
#if DEBUG
- if (!IN_SCR_FIELD(x,y))
+ if (!IN_SCR_FIELD(x, y))
{
printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
printf("DrawGraphicThruMask(): This should never happen!\n");
}
#endif
- DrawGraphicThruMaskExt(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic);
- MarkTileDirty(x,y);
+ DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic,
+ frame);
+ MarkTileDirty(x, y);
}
-void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic)
+void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic,
+ int frame)
{
- int tile = graphic;
- int src_x, src_y;
+#if 1
Bitmap *src_bitmap;
+ int src_x, src_y;
GC drawing_gc;
- if (graphic == GFX_LEERRAUM)
- return;
-
- getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
drawing_gc = src_bitmap->stored_clip_gc;
+#else
+ GC drawing_gc = src_bitmap->stored_clip_gc;
+ Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
+ int src_x = new_graphic_info[graphic].src_x;
+ int src_y = new_graphic_info[graphic].src_y;
+ int offset_x = new_graphic_info[graphic].offset_x;
+ int offset_y = new_graphic_info[graphic].offset_y;
+
+ src_x += frame * offset_x;
+ src_y += frame * offset_y;
- if (tile_clipmask[tile] != None)
- {
- SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]);
- SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y);
- BlitBitmapMasked(src_bitmap, d,
- src_x, src_y, TILEX, TILEY, dest_x, dest_y);
- }
- else
- {
-#if DEBUG
-#ifndef TARGET_SDL
- printf("DrawGraphicThruMask(): tile '%d' needs clipping!\n", tile);
-#endif
#endif
- SetClipOrigin(src_bitmap, drawing_gc, dest_x-src_x, dest_y-src_y);
- BlitBitmapMasked(src_bitmap, d,
- src_x, src_y, TILEX, TILEY, dest_x, dest_y);
- }
+ SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
+ BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y);
}
void DrawMiniGraphic(int x, int y, int graphic)
{
- DrawMiniGraphicExt(drawto, SX + x*MINI_TILEX, SY + y*MINI_TILEY, graphic);
- MarkTileDirty(x/2, y/2);
+ DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
+ MarkTileDirty(x / 2, y / 2);
}
void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
{
- if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
- {
- graphic -= GFX_START_ROCKSSCREEN;
- *bitmap = pix[PIX_BACK];
- *x = MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX;
- *y = MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY;
- }
- else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
- {
- graphic -= GFX_START_ROCKSSP;
- graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
- *bitmap = pix[PIX_SP];
- *x = MINI_SP_STARTX + (graphic % MINI_SP_PER_LINE) * MINI_TILEX;
- *y = MINI_SP_STARTY + (graphic / MINI_SP_PER_LINE) * MINI_TILEY;
- }
- else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
- {
- graphic -= GFX_START_ROCKSDC;
- *bitmap = pix[PIX_DC];
- *x = MINI_DC_STARTX + (graphic % MINI_DC_PER_LINE) * MINI_TILEX;
- *y = MINI_DC_STARTY + (graphic / MINI_DC_PER_LINE) * MINI_TILEY;
- }
- else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
- {
- graphic -= GFX_START_ROCKSMORE;
- *bitmap = pix[PIX_MORE];
- *x = MINI_MORE_STARTX + (graphic % MINI_MORE_PER_LINE) * MINI_TILEX;
- *y = MINI_MORE_STARTY + (graphic / MINI_MORE_PER_LINE) * MINI_TILEY;
- }
- else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
- {
- graphic -= GFX_START_ROCKSFONT;
- *bitmap = pix[PIX_SMALLFONT];
- *x = (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE;
- *y = ((graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE +
- FC_SPECIAL2 * FONT2_YSIZE * FONT_LINES_PER_FONT);
- }
- else
- {
- *bitmap = pix[PIX_SP];
- *x = MINI_SP_STARTX;
- *y = MINI_SP_STARTY;
- }
+ Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
+ int mini_startx = 0;
+ int mini_starty = src_bitmap->height * 2 / 3;
+ int src_x = mini_startx + new_graphic_info[graphic].src_x / 2;
+ int src_y = mini_starty + new_graphic_info[graphic].src_y / 2;
+
+ *bitmap = src_bitmap;
+ *x = src_x;
+ *y = src_y;
}
void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
{
- Bitmap *bitmap;
+ Bitmap *src_bitmap;
int src_x, src_y;
- getMiniGraphicSource(graphic, &bitmap, &src_x, &src_y);
- BlitBitmap(bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
+ getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
}
-void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
+void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame,
int cut_mode, int mask_mode)
{
- int width = TILEX, height = TILEY;
- int cx = 0, cy = 0;
- int src_x, src_y, dest_x, dest_y;
- int tile = graphic;
Bitmap *src_bitmap;
GC drawing_gc;
+ int src_x;
+ int src_y;
+ int offset_x;
+ int offset_y;
+
+ int width = TILEX, height = TILEY;
+ int cx = 0, cy = 0;
+ int dest_x, dest_y;
if (graphic < 0)
{
- DrawGraphic(x, y, graphic);
+ DrawGraphic(x, y, graphic, frame);
return;
}
- if (dx || dy) /* Verschiebung der Grafik? */
+ if (dx || dy) /* shifted graphic */
{
- if (x < BX1) /* Element kommt von links ins Bild */
+ if (x < BX1) /* object enters playfield from the left */
{
x = BX1;
width = dx;
cx = TILEX - dx;
dx = 0;
}
- else if (x > BX2) /* Element kommt von rechts ins Bild */
+ else if (x > BX2) /* object enters playfield from the right */
{
x = BX2;
width = -dx;
dx = TILEX + dx;
}
- else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */
+ else if (x==BX1 && dx < 0) /* object leaves playfield to the left */
{
width += dx;
cx = -dx;
dx = 0;
}
- else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */
+ else if (x==BX2 && dx > 0) /* object leaves playfield to the right */
width -= dx;
- else if (dx) /* allg. Bewegung in x-Richtung */
+ else if (dx) /* general horizontal movement */
MarkTileDirty(x + SIGN(dx), y);
- if (y < BY1) /* Element kommt von oben ins Bild */
+ if (y < BY1) /* object enters playfield from the top */
{
- if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
+ if (cut_mode==CUT_BELOW) /* object completely above top border */
return;
y = BY1;
cy = TILEY - dy;
dy = 0;
}
- else if (y > BY2) /* Element kommt von unten ins Bild */
+ else if (y > BY2) /* object enters playfield from the bottom */
{
y = BY2;
height = -dy;
dy = TILEY + dy;
}
- else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */
+ else if (y==BY1 && dy < 0) /* object leaves playfield to the top */
{
height += dy;
cy = -dy;
}
else if (dy > 0 && cut_mode == CUT_ABOVE)
{
- if (y == BY2) /* Element unterhalb des Bildes */
+ if (y == BY2) /* object completely above bottom border */
return;
height = dy;
cy = TILEY - dy;
dy = TILEY;
MarkTileDirty(x, y + 1);
- } /* Element verläßt unten das Bild */
+ } /* object leaves playfield to the bottom */
else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
height -= dy;
- else if (dy) /* allg. Bewegung in y-Richtung */
+ else if (dy) /* general vertical movement */
MarkTileDirty(x, y + SIGN(dy));
}
- getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ src_bitmap = new_graphic_info[graphic].bitmap;
+ src_x = new_graphic_info[graphic].src_x;
+ src_y = new_graphic_info[graphic].src_y;
+ offset_x = new_graphic_info[graphic].offset_x;
+ offset_y = new_graphic_info[graphic].offset_y;
+
drawing_gc = src_bitmap->stored_clip_gc;
+ src_x += frame * offset_x;
+ src_y += frame * offset_y;
+
src_x += cx;
src_y += cy;
if (mask_mode == USE_MASKING)
{
- if (tile_clipmask[tile] != None)
- {
- SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]);
- SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y);
- BlitBitmapMasked(src_bitmap, drawto_field,
- src_x, src_y, TILEX, TILEY, dest_x, dest_y);
- }
- else
- {
-#if DEBUG
-#ifndef TARGET_SDL
- printf("DrawGraphicShifted(): tile '%d' needs clipping!\n", tile);
-#endif
-#endif
-
- SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
- BlitBitmapMasked(src_bitmap, drawto_field,
- src_x, src_y, width, height, dest_x, dest_y);
- }
+ SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
+ BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dest_x, dest_y);
}
else
- BlitBitmap(src_bitmap, drawto_field,
- src_x, src_y, width, height, dest_x, dest_y);
+ BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dest_x, dest_y);
MarkTileDirty(x,y);
}
void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
- int cut_mode)
+ int frame, int cut_mode)
{
- DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, USE_MASKING);
+ DrawGraphicShifted(x,y, dx,dy, graphic, frame, cut_mode, USE_MASKING);
}
+#if 0
void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
int cut_mode, int mask_mode)
{
int phase2 = phase8 / 4;
int dir = MovDir[ux][uy];
- if (element == EL_PACMAN || element == EL_KAEFER || element == EL_FLIEGER)
+ if (element == EL_PACMAN || element == EL_BUG || element == EL_SPACESHIP)
{
- graphic += 4 * !phase2;
+ graphic += 1 * !phase2;
if (dir == MV_UP)
- graphic += 1;
+ graphic += 1 * 2;
else if (dir == MV_LEFT)
- graphic += 2;
+ graphic += 2 * 2;
else if (dir == MV_DOWN)
- graphic += 3;
+ graphic += 3 * 2;
}
else if (element == EL_SP_SNIKSNAK)
{
}
else if (element == EL_SP_ELECTRON)
{
- graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
+ graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_LOOP);
}
- else if (element == EL_MOLE || element == EL_PINGUIN ||
- element == EL_SCHWEIN || element == EL_DRACHE)
+ else if (element == EL_MOLE || element == EL_PENGUIN ||
+ element == EL_PIG || element == EL_DRAGON)
{
if (dir == MV_LEFT)
graphic = (element == EL_MOLE ? GFX_MOLE_LEFT :
- element == EL_PINGUIN ? GFX_PINGUIN_LEFT :
- element == EL_SCHWEIN ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
+ element == EL_PENGUIN ? GFX_PINGUIN_LEFT :
+ element == EL_PIG ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
else if (dir == MV_RIGHT)
graphic = (element == EL_MOLE ? GFX_MOLE_RIGHT :
- element == EL_PINGUIN ? GFX_PINGUIN_RIGHT :
- element == EL_SCHWEIN ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
+ element == EL_PENGUIN ? GFX_PINGUIN_RIGHT :
+ element == EL_PIG ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
else if (dir == MV_UP)
graphic = (element == EL_MOLE ? GFX_MOLE_UP :
- element == EL_PINGUIN ? GFX_PINGUIN_UP :
- element == EL_SCHWEIN ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
+ element == EL_PENGUIN ? GFX_PINGUIN_UP :
+ element == EL_PIG ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
else
graphic = (element == EL_MOLE ? GFX_MOLE_DOWN :
- element == EL_PINGUIN ? GFX_PINGUIN_DOWN :
- element == EL_SCHWEIN ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
+ element == EL_PENGUIN ? GFX_PINGUIN_DOWN :
+ element == EL_PIG ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
graphic += phase4;
}
- else if (element == EL_SONDE)
+ else if (element == EL_SATELLITE)
{
- graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
+ graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_LOOP);
}
- else if (element == EL_SALZSAEURE)
+ else if (element == EL_ACID)
{
- graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL);
+ graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_LOOP);
}
- else if (element == EL_BUTTERFLY || element == EL_FIREFLY)
+ else if (element == EL_BD_BUTTERFLY || element == EL_BD_FIREFLY)
{
graphic += !phase2;
}
{
graphic += phase4;
}
- else if ((element == EL_FELSBROCKEN ||
+ else if ((element == EL_ROCK ||
element == EL_SP_ZONK ||
element == EL_BD_ROCK ||
element == EL_SP_INFOTRON ||
{
if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
{
- if (element == EL_FELSBROCKEN ||
+ if (element == EL_ROCK ||
element == EL_SP_ZONK ||
element == EL_BD_ROCK)
{
graphic += phase2;
}
}
- else if (element == EL_MAGIC_WALL_EMPTY ||
+ else if (element == EL_MAGIC_WALL_ACTIVE ||
element == EL_MAGIC_WALL_EMPTYING ||
- element == EL_MAGIC_WALL_BD_EMPTY ||
- element == EL_MAGIC_WALL_BD_EMPTYING ||
+ element == EL_BD_MAGIC_WALL_ACTIVE ||
+ element == EL_BD_MAGIC_WALL_EMPTYING ||
element == EL_MAGIC_WALL_FULL ||
- element == EL_MAGIC_WALL_BD_FULL)
+ element == EL_BD_MAGIC_WALL_FULL)
{
graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
}
else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
{
- graphic = (element == EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
+ graphic = (element == EL_AMOEBA_DEAD ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
graphic += (x + 2 * y + 4) % 4;
}
- else if (element == EL_MAUER_LEBT)
+ else if (element == EL_WALL_GROWING)
{
boolean links_massiv = FALSE, rechts_massiv = FALSE;
else if (rechts_massiv)
graphic = GFX_MAUER_L;
}
- else if ((element == EL_INVISIBLE_STEEL ||
- element == EL_UNSICHTBAR ||
- element == EL_SAND_INVISIBLE) && game.light_time_left)
+#if 0
+ else if ((element == EL_INVISIBLE_STEELWALL ||
+ element == EL_INVISIBLE_WALL ||
+ element == EL_INVISIBLE_SAND) && game.light_time_left)
{
- graphic = (element == EL_INVISIBLE_STEEL ? GFX_INVISIBLE_STEEL_ON :
- element == EL_UNSICHTBAR ? GFX_UNSICHTBAR_ON :
+ graphic = (element == EL_INVISIBLE_STEELWALL ? GFX_INVISIBLE_STEEL_ON :
+ element == EL_INVISIBLE_WALL ? GFX_UNSICHTBAR_ON :
GFX_SAND_INVISIBLE_ON);
}
+#endif
if (dx || dy)
DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode);
else
DrawGraphic(x, y, graphic);
}
+#endif
+
+inline static int getFramePosition(int x, int y)
+{
+ int frame_pos = -1; /* default: global synchronization */
+#if 0
+ int element = Feld[x][y];
+
+ if (element == EL_QUICKSAND_FULL ||
+ element == EL_MAGIC_WALL_FULL ||
+ element == EL_BD_MAGIC_WALL_FULL)
+ frame_pos = -1;
+ else if (IS_MOVING(x, y) || CAN_MOVE(element) || CAN_FALL(element))
+ frame_pos = ABS(MovPos[x][y]) / (TILEX / 8);
+#else
+ frame_pos = ABS(MovPos[x][y]) / (TILEX / 8);
+#endif
+
+ return frame_pos;
+}
+
+inline static int getGfxAction(int x, int y)
+{
+ int gfx_action = GFX_ACTION_DEFAULT;
+
+#if 0
+ if (GfxAction[x][y] != GFX_ACTION_DEFAULT)
+ gfx_action = GfxAction[x][y];
+ else if (IS_MOVING(x, y))
+ gfx_action = GFX_ACTION_MOVING;
+#else
+ gfx_action = GfxAction[x][y];
+#endif
+
+ return gfx_action;
+}
+
+void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
+ int cut_mode, int mask_mode)
+{
+ int ux = LEVELX(x), uy = LEVELY(y);
+ int move_dir = MovDir[ux][uy];
+ int move_pos = getFramePosition(ux, uy);
+ int gfx_action = getGfxAction(ux, uy);
+ int graphic = el_dir_act2img(element, move_dir, gfx_action);
+ int frame = getGraphicAnimationFrame(graphic, move_pos);
+
+ if (element == EL_WALL_GROWING)
+ {
+ boolean left_stopped = FALSE, right_stopped = FALSE;
+
+ if (!IN_LEV_FIELD(ux - 1, uy) || IS_MAUER(Feld[ux - 1][uy]))
+ left_stopped = TRUE;
+ if (!IN_LEV_FIELD(ux + 1, uy) || IS_MAUER(Feld[ux + 1][uy]))
+ right_stopped = TRUE;
+
+ if (left_stopped && right_stopped)
+ graphic = IMG_WALL;
+ else if (left_stopped)
+ {
+ graphic = IMG_WALL_GROWING_ACTIVE_RIGHT;
+ frame = new_graphic_info[graphic].anim_frames - 1;
+ }
+ else if (right_stopped)
+ {
+ graphic = IMG_WALL_GROWING_ACTIVE_LEFT;
+ frame = new_graphic_info[graphic].anim_frames - 1;
+ }
+ }
+ else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
+ {
+ graphic = (element == EL_BD_AMOEBA ? IMG_BD_AMOEBA_PART1 :
+ element == EL_AMOEBA_WET ? IMG_AMOEBA_WET_PART1 :
+ element == EL_AMOEBA_DRY ? IMG_AMOEBA_DRY_PART1 :
+ element == EL_AMOEBA_FULL ? IMG_AMOEBA_FULL_PART1 :
+ IMG_AMOEBA_DEAD_PART1);
+
+ graphic += (x + 2 * y + 4) % 4;
+ }
+
+ if (dx || dy)
+ DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
+ else if (mask_mode == USE_MASKING)
+ DrawGraphicThruMask(x, y, graphic, frame);
+ else
+ DrawGraphic(x, y, graphic, frame);
+}
void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
int cut_mode, int mask_mode)
DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
}
+#if 0
+void DrawOldScreenElementThruMask(int x, int y, int element)
+{
+ DrawOldScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
+}
+
void DrawScreenElementThruMask(int x, int y, int element)
{
DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
}
+#endif
void DrawLevelElementThruMask(int x, int y, int element)
{
DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
}
-void ErdreichAnbroeckeln(int x, int y)
+void DrawCrumbledSand(int x, int y)
{
+ Bitmap *src_bitmap;
+ int src_x, src_y;
int i, width, height, cx,cy;
int ux = LEVELX(x), uy = LEVELY(y);
int element, graphic;
element = Feld[ux][uy];
- if (element == EL_ERDREICH ||
+ if (element == EL_SAND ||
element == EL_LANDMINE ||
- element == EL_TRAP_INACTIVE ||
+ element == EL_TRAP ||
element == EL_TRAP_ACTIVE)
{
if (!IN_SCR_FIELD(x, y))
return;
- graphic = GFX_ERDENRAND;
+ graphic = IMG_SAND_CRUMBLED;
+
+ src_bitmap = new_graphic_info[graphic].bitmap;
+ src_x = new_graphic_info[graphic].src_x;
+ src_y = new_graphic_info[graphic].src_y;
for(i=0; i<4; i++)
{
uxx = ux + xy[i][0];
uyy = uy + xy[i][1];
if (!IN_LEV_FIELD(uxx, uyy))
- element = EL_BETON;
+ element = EL_STEELWALL;
else
element = Feld[uxx][uyy];
- if (element == EL_ERDREICH ||
+ if (element == EL_SAND ||
element == EL_LANDMINE ||
- element == EL_TRAP_INACTIVE ||
+ element == EL_TRAP ||
element == EL_TRAP_ACTIVE)
continue;
cy = (i == 3 ? TILEY - snip : 0);
}
- BlitBitmap(pix[PIX_BACK], drawto_field,
- SX + (graphic % GFX_PER_LINE) * TILEX + cx,
- SY + (graphic / GFX_PER_LINE) * TILEY + cy,
+ BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
width, height, FX + x * TILEX + cx, FY + y * TILEY + cy);
}
}
else
{
- graphic = GFX_ERDENRAND;
+ graphic = IMG_SAND_CRUMBLED;
+
+ src_bitmap = new_graphic_info[graphic].bitmap;
+ src_x = new_graphic_info[graphic].src_x;
+ src_y = new_graphic_info[graphic].src_y;
for(i=0; i<4; i++)
{
uyy = uy + xy[i][1];
if (!IN_LEV_FIELD(uxx, uyy) ||
- (Feld[uxx][uyy] != EL_ERDREICH &&
+ (Feld[uxx][uyy] != EL_SAND &&
Feld[uxx][uyy] != EL_LANDMINE &&
- Feld[uxx][uyy] != EL_TRAP_INACTIVE &&
+ Feld[uxx][uyy] != EL_TRAP &&
Feld[uxx][uyy] != EL_TRAP_ACTIVE) ||
!IN_SCR_FIELD(xx, yy))
continue;
cy = (i==0 ? TILEY-snip : 0);
}
- BlitBitmap(pix[PIX_BACK], drawto_field,
- SX + (graphic % GFX_PER_LINE) * TILEX + cx,
- SY + (graphic / GFX_PER_LINE) * TILEY + cy,
+ BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy);
MarkTileDirty(xx, yy);
void DrawScreenElement(int x, int y, int element)
{
DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
- ErdreichAnbroeckeln(x, y);
+ DrawCrumbledSand(x, y);
}
void DrawLevelElement(int x, int y, int element)
if (!IN_LEV_FIELD(ux, uy))
{
if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy)
- element = EL_LEERRAUM;
+ element = EL_EMPTY;
else
element = BorderElement;
if (element == EL_QUICKSAND_EMPTYING ||
element == EL_MAGIC_WALL_EMPTYING ||
- element == EL_MAGIC_WALL_BD_EMPTYING ||
+ element == EL_BD_MAGIC_WALL_EMPTYING ||
element == EL_AMOEBA_DRIPPING)
cut_mode = CUT_ABOVE;
else if (element == EL_QUICKSAND_FILLING ||
element == EL_MAGIC_WALL_FILLING ||
- element == EL_MAGIC_WALL_BD_FILLING)
+ element == EL_BD_MAGIC_WALL_FILLING)
cut_mode = CUT_BELOW;
if (cut_mode == CUT_ABOVE)
DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
else
- DrawScreenElement(x, y, EL_LEERRAUM);
+ DrawScreenElement(x, y, EL_EMPTY);
if (horiz_move)
DrawScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
else
DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
- if (content == EL_SALZSAEURE)
- DrawLevelElementThruMask(ux, uy + 1, EL_SALZSAEURE);
+ if (content == EL_ACID)
+ DrawLevelElementThruMask(ux, uy + 1, EL_ACID);
}
else if (IS_BLOCKED(ux, uy))
{
if (element_old == EL_QUICKSAND_EMPTYING ||
element_old == EL_MAGIC_WALL_EMPTYING ||
- element_old == EL_MAGIC_WALL_BD_EMPTYING ||
+ element_old == EL_BD_MAGIC_WALL_EMPTYING ||
element_old == EL_AMOEBA_DRIPPING)
cut_mode = CUT_ABOVE;
- DrawScreenElement(x, y, EL_LEERRAUM);
+ DrawScreenElement(x, y, EL_EMPTY);
if (horiz_move)
DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
else if (IS_DRAWABLE(element))
DrawScreenElement(x, y, element);
else
- DrawScreenElement(x, y, EL_LEERRAUM);
+ DrawScreenElement(x, y, EL_EMPTY);
}
void DrawLevelField(int x, int y)
{
int graphic;
- if (!element)
- {
- DrawMiniGraphic(x, y, -1);
- return;
- }
-
- graphic = el2gfx(element);
+ graphic = el2img(element);
DrawMiniGraphic(x, y, graphic);
}
int x = sx + scroll_x, y = sy + scroll_y;
if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
- DrawMiniElement(sx, sy, EL_LEERRAUM);
+ DrawMiniElement(sx, sy, EL_EMPTY);
else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
DrawMiniElement(sx, sy, Feld[x][y]);
else
int steel_type, steel_position;
int border[6][2] =
{
- { GFX_VSTEEL_UPPER_LEFT, GFX_ISTEEL_UPPER_LEFT },
- { GFX_VSTEEL_UPPER_RIGHT, GFX_ISTEEL_UPPER_RIGHT },
- { GFX_VSTEEL_LOWER_LEFT, GFX_ISTEEL_LOWER_LEFT },
- { GFX_VSTEEL_LOWER_RIGHT, GFX_ISTEEL_LOWER_RIGHT },
- { GFX_VSTEEL_VERTICAL, GFX_ISTEEL_VERTICAL },
- { GFX_VSTEEL_HORIZONTAL, GFX_ISTEEL_HORIZONTAL }
+ { IMG_STEELWALL_TOPLEFT, IMG_INVISIBLE_STEELWALL_TOPLEFT },
+ { IMG_STEELWALL_TOPRIGHT, IMG_INVISIBLE_STEELWALL_TOPRIGHT },
+ { IMG_STEELWALL_BOTTOMLEFT, IMG_INVISIBLE_STEELWALL_BOTTOMLEFT },
+ { IMG_STEELWALL_BOTTOMRIGHT, IMG_INVISIBLE_STEELWALL_BOTTOMRIGHT },
+ { IMG_STEELWALL_VERTICAL, IMG_INVISIBLE_STEELWALL_VERTICAL },
+ { IMG_STEELWALL_HORIZONTAL, IMG_INVISIBLE_STEELWALL_HORIZONTAL }
};
- steel_type = (BorderElement == EL_BETON ? 0 : 1);
+ steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
steel_position = (x == -1 && y == -1 ? 0 :
x == lev_fieldx && y == -1 ? 1 :
x == -1 && y == lev_fieldy ? 2 :
}
}
+void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
+{
+ Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
+ int mini_startx = src_bitmap->width * 3 / 4;
+ int mini_starty = src_bitmap->height * 2 / 3;
+ int src_x = mini_startx + new_graphic_info[graphic].src_x / 8;
+ int src_y = mini_starty + new_graphic_info[graphic].src_y / 8;
+
+ *bitmap = src_bitmap;
+ *x = src_x;
+ *y = src_y;
+}
+
void DrawMicroElement(int xpos, int ypos, int element)
{
+ Bitmap *src_bitmap;
+ int src_x, src_y;
int graphic;
- if (element == EL_LEERRAUM)
+ if (element == EL_EMPTY)
return;
- graphic = el2gfx(element);
+ graphic = el2img(element);
- if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
- {
- graphic -= GFX_START_ROCKSSP;
- graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
- BlitBitmap(pix[PIX_SP], drawto,
- MICRO_SP_STARTX + (graphic % MICRO_SP_PER_LINE) * MICRO_TILEX,
- MICRO_SP_STARTY + (graphic / MICRO_SP_PER_LINE) * MICRO_TILEY,
- MICRO_TILEX, MICRO_TILEY, xpos, ypos);
- }
- else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
- {
- graphic -= GFX_START_ROCKSDC;
- BlitBitmap(pix[PIX_DC], drawto,
- MICRO_DC_STARTX + (graphic % MICRO_DC_PER_LINE) * MICRO_TILEX,
- MICRO_DC_STARTY + (graphic / MICRO_DC_PER_LINE) * MICRO_TILEY,
- MICRO_TILEX, MICRO_TILEY, xpos, ypos);
- }
- else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
- {
- graphic -= GFX_START_ROCKSMORE;
- BlitBitmap(pix[PIX_MORE], drawto,
- MICRO_MORE_STARTX + (graphic % MICRO_MORE_PER_LINE)*MICRO_TILEX,
- MICRO_MORE_STARTY + (graphic / MICRO_MORE_PER_LINE)*MICRO_TILEY,
- MICRO_TILEX, MICRO_TILEY, xpos, ypos);
- }
- else
- BlitBitmap(pix[PIX_BACK], drawto,
- MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX,
- MICRO_GFX_STARTY + (graphic / MICRO_GFX_PER_LINE) * MICRO_TILEY,
- MICRO_TILEX, MICRO_TILEY, xpos, ypos);
+ getMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, drawto, src_x, src_y, MICRO_TILEX, MICRO_TILEY,
+ xpos, ypos);
}
void DrawLevel()
CloseDoor(DOOR_CLOSE_1);
/* save old door content */
- BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
+ BlitBitmap(bitmap_db_door, bitmap_db_door,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
}
/* copy request gadgets to door backbuffer */
- BlitBitmap(drawto, pix[PIX_DB_DOOR],
+ BlitBitmap(drawto, bitmap_db_door,
DX, DY, DXSIZE, DYSIZE,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
{
- BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
+ BlitBitmap(bitmap_db_door, bitmap_db_door,
DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
OpenDoor(DOOR_OPEN_1);
if (door_state & DOOR_COPY_BACK)
{
- BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
+ BlitBitmap(bitmap_db_door, bitmap_db_door,
DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
door_state &= ~DOOR_COPY_BACK;
{
unsigned int new_door_state;
- BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
+ BlitBitmap(backbuffer, bitmap_db_door,
DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
- BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
+ BlitBitmap(backbuffer, bitmap_db_door,
VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
new_door_state = MoveDoor(door_state);
for(x=start; x<=DXSIZE; x+=stepsize)
{
- Bitmap *bitmap = pix[PIX_DOOR];
+ Bitmap *bitmap = new_graphic_info[IMG_MENU_DOOR].bitmap;
GC gc = bitmap->stored_clip_gc;
WaitUntilDelayReached(&door_delay, door_delay_value);
int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
int j = (DXSIZE - i) / 3;
- BlitBitmap(pix[PIX_DB_DOOR], drawto,
+ BlitBitmap(bitmap_db_door, drawto,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2,
DXSIZE,DYSIZE - i/2, DX, DY);
int i = (door_state & DOOR_OPEN_2 ? VXSIZE - x : x);
int j = (VXSIZE - i) / 3;
- BlitBitmap(pix[PIX_DB_DOOR], drawto,
+ BlitBitmap(bitmap_db_door, drawto,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2,
VXSIZE, VYSIZE - i/2, VX, VY);
void DrawSpecialEditorDoor()
{
/* draw bigger toolbox window */
- BlitBitmap(pix[PIX_DOOR], drawto,
+ BlitBitmap(new_graphic_info[IMG_MENU_DOOR].bitmap, drawto,
DOOR_GFX_PAGEX7, 0, 108, 56, EX - 4, EY - 12);
redraw_mask |= REDRAW_ALL;
void UndrawSpecialEditorDoor()
{
/* draw normal tape recorder window */
- BlitBitmap(pix[PIX_BACK], drawto,
+ BlitBitmap(new_graphic_info[IMG_MENU_BACK].bitmap, drawto,
562, 344, 108, 56, EX - 4, EY - 12);
redraw_mask |= REDRAW_ALL;
for (i=0; i<NUM_TOOL_BUTTONS; i++)
{
- Bitmap *gd_bitmap = pix[PIX_DOOR];
+ Bitmap *gd_bitmap = new_graphic_info[IMG_MENU_DOOR].bitmap;
Bitmap *deco_bitmap = None;
int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
struct GadgetInfo *gi;
if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
{
- getMiniGraphicSource(GFX_SPIELER1 + id - TOOL_CTRL_ID_PLAYER_1,
+ int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
+
+ getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER1, player_nr),
&deco_bitmap, &deco_x, &deco_y);
deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
{
switch(element)
{
- case EL_QUICKSAND_FILLING: return EL_MORAST_VOLL;
- case EL_QUICKSAND_EMPTYING: return EL_MORAST_LEER;
+ case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
+ case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
- case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_EMPTY;
- case EL_MAGIC_WALL_BD_FILLING: return EL_MAGIC_WALL_BD_FULL;
- case EL_MAGIC_WALL_BD_EMPTYING: return EL_MAGIC_WALL_BD_EMPTY;
- case EL_AMOEBA_DRIPPING: return EL_AMOEBE_NASS;
+ case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
+ case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
+ case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
+ case EL_AMOEBA_DRIPPING: return EL_AMOEBA_WET;
default: return element;
}
{
switch(element)
{
- case EL_LEERRAUM: return -1;
- case EL_ERDREICH: return GFX_ERDREICH;
- case EL_MAUERWERK: return GFX_MAUERWERK;
- case EL_FELSBODEN: return GFX_FELSBODEN;
- case EL_FELSBROCKEN: return GFX_FELSBROCKEN;
- case EL_SCHLUESSEL: return GFX_SCHLUESSEL;
- case EL_EDELSTEIN: return GFX_EDELSTEIN;
- case EL_AUSGANG_ZU: return GFX_AUSGANG_ZU;
- case EL_AUSGANG_ACT: return GFX_AUSGANG_ACT;
- case EL_AUSGANG_AUF: return GFX_AUSGANG_AUF;
- case EL_SPIELFIGUR: return GFX_SPIELFIGUR;
- case EL_SPIELER1: return GFX_SPIELER1;
- case EL_SPIELER2: return GFX_SPIELER2;
- case EL_SPIELER3: return GFX_SPIELER3;
- case EL_SPIELER4: return GFX_SPIELER4;
- case EL_KAEFER: return GFX_KAEFER;
- case EL_KAEFER_RIGHT: return GFX_KAEFER_RIGHT;
- case EL_KAEFER_UP: return GFX_KAEFER_UP;
- case EL_KAEFER_LEFT: return GFX_KAEFER_LEFT;
- case EL_KAEFER_DOWN: return GFX_KAEFER_DOWN;
- case EL_FLIEGER: return GFX_FLIEGER;
- case EL_FLIEGER_RIGHT: return GFX_FLIEGER_RIGHT;
- case EL_FLIEGER_UP: return GFX_FLIEGER_UP;
- case EL_FLIEGER_LEFT: return GFX_FLIEGER_LEFT;
- case EL_FLIEGER_DOWN: return GFX_FLIEGER_DOWN;
- case EL_BUTTERFLY: return GFX_BUTTERFLY;
- case EL_BUTTERFLY_RIGHT: return GFX_BUTTERFLY_RIGHT;
- case EL_BUTTERFLY_UP: return GFX_BUTTERFLY_UP;
- case EL_BUTTERFLY_LEFT: return GFX_BUTTERFLY_LEFT;
- case EL_BUTTERFLY_DOWN: return GFX_BUTTERFLY_DOWN;
- case EL_FIREFLY: return GFX_FIREFLY;
- case EL_FIREFLY_RIGHT: return GFX_FIREFLY_RIGHT;
- case EL_FIREFLY_UP: return GFX_FIREFLY_UP;
- case EL_FIREFLY_LEFT: return GFX_FIREFLY_LEFT;
- case EL_FIREFLY_DOWN: return GFX_FIREFLY_DOWN;
- case EL_MAMPFER: return GFX_MAMPFER;
- case EL_ROBOT: return GFX_ROBOT;
- case EL_BETON: return GFX_BETON;
- case EL_DIAMANT: return GFX_DIAMANT;
- case EL_MORAST_LEER: return GFX_MORAST_LEER;
- case EL_MORAST_VOLL: return GFX_MORAST_VOLL;
- case EL_QUICKSAND_EMPTYING: return GFX_MORAST_LEER;
- case EL_TROPFEN: return GFX_TROPFEN;
- case EL_BOMBE: return GFX_BOMBE;
- case EL_MAGIC_WALL_OFF: return GFX_MAGIC_WALL_OFF;
- case EL_MAGIC_WALL_EMPTY: return GFX_MAGIC_WALL_EMPTY;
- case EL_MAGIC_WALL_EMPTYING:return GFX_MAGIC_WALL_EMPTY;
- case EL_MAGIC_WALL_FULL: return GFX_MAGIC_WALL_FULL;
- case EL_MAGIC_WALL_DEAD: return GFX_MAGIC_WALL_DEAD;
- case EL_SALZSAEURE: return GFX_SALZSAEURE;
- case EL_AMOEBE_TOT: return GFX_AMOEBE_TOT;
- case EL_AMOEBE_NASS: return GFX_AMOEBE_NASS;
- case EL_AMOEBE_NORM: return GFX_AMOEBE_NORM;
- case EL_AMOEBE_VOLL: return GFX_AMOEBE_VOLL;
- case EL_AMOEBE_BD: return GFX_AMOEBE_BD;
- case EL_AMOEBA2DIAM: return GFX_AMOEBA2DIAM;
- case EL_AMOEBA_DRIPPING: return GFX_AMOEBE_NASS;
- case EL_KOKOSNUSS: return GFX_KOKOSNUSS;
- case EL_LIFE: return GFX_LIFE;
- case EL_LIFE_ASYNC: return GFX_LIFE_ASYNC;
- case EL_DYNAMITE_ACTIVE: return GFX_DYNAMIT;
- case EL_BADEWANNE: return GFX_BADEWANNE;
- case EL_BADEWANNE1: return GFX_BADEWANNE1;
- case EL_BADEWANNE2: return GFX_BADEWANNE2;
- case EL_BADEWANNE3: return GFX_BADEWANNE3;
- case EL_BADEWANNE4: return GFX_BADEWANNE4;
- case EL_BADEWANNE5: return GFX_BADEWANNE5;
- case EL_ABLENK_AUS: return GFX_ABLENK_AUS;
- case EL_ABLENK_EIN: return GFX_ABLENK_EIN;
- case EL_SCHLUESSEL1: return GFX_SCHLUESSEL1;
- case EL_SCHLUESSEL2: return GFX_SCHLUESSEL2;
- case EL_SCHLUESSEL3: return GFX_SCHLUESSEL3;
- case EL_SCHLUESSEL4: return GFX_SCHLUESSEL4;
- case EL_PFORTE1: return GFX_PFORTE1;
- case EL_PFORTE2: return GFX_PFORTE2;
- case EL_PFORTE3: return GFX_PFORTE3;
- case EL_PFORTE4: return GFX_PFORTE4;
- case EL_PFORTE1X: return GFX_PFORTE1X;
- case EL_PFORTE2X: return GFX_PFORTE2X;
- case EL_PFORTE3X: return GFX_PFORTE3X;
- case EL_PFORTE4X: return GFX_PFORTE4X;
- case EL_DYNAMITE_INACTIVE: return GFX_DYNAMIT_AUS;
- case EL_PACMAN: return GFX_PACMAN;
- case EL_PACMAN_RIGHT: return GFX_PACMAN_RIGHT;
- case EL_PACMAN_UP: return GFX_PACMAN_UP;
- case EL_PACMAN_LEFT: return GFX_PACMAN_LEFT;
- case EL_PACMAN_DOWN: return GFX_PACMAN_DOWN;
- case EL_UNSICHTBAR: return GFX_UNSICHTBAR;
- case EL_ERZ_EDEL: return GFX_ERZ_EDEL;
- case EL_ERZ_DIAM: return GFX_ERZ_DIAM;
- case EL_BIRNE_AUS: return GFX_BIRNE_AUS;
- case EL_BIRNE_EIN: return GFX_BIRNE_EIN;
- case EL_ZEIT_VOLL: return GFX_ZEIT_VOLL;
- case EL_ZEIT_LEER: return GFX_ZEIT_LEER;
- case EL_MAUER_LEBT: return GFX_MAUER_LEBT;
- case EL_MAUER_X: return GFX_MAUER_X;
- case EL_MAUER_Y: return GFX_MAUER_Y;
- case EL_MAUER_XY: return GFX_MAUER_XY;
- case EL_EDELSTEIN_BD: return GFX_EDELSTEIN_BD;
- case EL_EDELSTEIN_GELB: return GFX_EDELSTEIN_GELB;
- case EL_EDELSTEIN_ROT: return GFX_EDELSTEIN_ROT;
- case EL_EDELSTEIN_LILA: return GFX_EDELSTEIN_LILA;
- case EL_ERZ_EDEL_BD: return GFX_ERZ_EDEL_BD;
- case EL_ERZ_EDEL_GELB: return GFX_ERZ_EDEL_GELB;
- case EL_ERZ_EDEL_ROT: return GFX_ERZ_EDEL_ROT;
- case EL_ERZ_EDEL_LILA: return GFX_ERZ_EDEL_LILA;
- case EL_MAMPFER2: return GFX_MAMPFER2;
- case EL_MAGIC_WALL_BD_OFF: return GFX_MAGIC_WALL_BD_OFF;
- case EL_MAGIC_WALL_BD_EMPTY:return GFX_MAGIC_WALL_BD_EMPTY;
- case EL_MAGIC_WALL_BD_EMPTYING:return GFX_MAGIC_WALL_BD_EMPTY;
- case EL_MAGIC_WALL_BD_FULL: return GFX_MAGIC_WALL_BD_FULL;
- case EL_MAGIC_WALL_BD_DEAD: return GFX_MAGIC_WALL_BD_DEAD;
- case EL_DYNABOMB_ACTIVE_1: return GFX_DYNABOMB;
- case EL_DYNABOMB_ACTIVE_2: return GFX_DYNABOMB;
- case EL_DYNABOMB_ACTIVE_3: return GFX_DYNABOMB;
- case EL_DYNABOMB_ACTIVE_4: return GFX_DYNABOMB;
- case EL_DYNABOMB_NR: return GFX_DYNABOMB_NR;
- case EL_DYNABOMB_SZ: return GFX_DYNABOMB_SZ;
- case EL_DYNABOMB_XL: return GFX_DYNABOMB_XL;
- case EL_SOKOBAN_OBJEKT: return GFX_SOKOBAN_OBJEKT;
- case EL_SOKOBAN_FELD_LEER: return GFX_SOKOBAN_FELD_LEER;
- case EL_SOKOBAN_FELD_VOLL: return GFX_SOKOBAN_FELD_VOLL;
- case EL_MOLE: return GFX_MOLE;
- case EL_PINGUIN: return GFX_PINGUIN;
- case EL_SCHWEIN: return GFX_SCHWEIN;
- case EL_DRACHE: return GFX_DRACHE;
- case EL_SONDE: return GFX_SONDE;
- case EL_PFEIL_LEFT: return GFX_PFEIL_LEFT;
- case EL_PFEIL_RIGHT: return GFX_PFEIL_RIGHT;
- case EL_PFEIL_UP: return GFX_PFEIL_UP;
- case EL_PFEIL_DOWN: return GFX_PFEIL_DOWN;
- case EL_SPEED_PILL: return GFX_SPEED_PILL;
- case EL_SP_TERMINAL_ACTIVE: return GFX_SP_TERMINAL;
- case EL_SP_BUG_ACTIVE: return GFX_SP_BUG_ACTIVE;
- case EL_SP_ZONK: return GFX_SP_ZONK;
+ case EL_EMPTY: return -1;
+ case EL_SAND: return GFX_ERDREICH;
+ case EL_WALL: return GFX_MAUERWERK;
+ case EL_WALL_CRUMBLED: return GFX_FELSBODEN;
+ case EL_ROCK: return GFX_FELSBROCKEN;
+ case EL_EMERALD: return GFX_EDELSTEIN;
+ case EL_EXIT_CLOSED: return GFX_AUSGANG_ZU;
+ case EL_EXIT_OPENING: return GFX_AUSGANG_ACT;
+ case EL_EXIT_OPEN: return GFX_AUSGANG_AUF;
+ case EL_SP_EXIT_OPEN: return GFX_SP_EXIT;
+ case EL_PLAYER1: return GFX_SPIELER1;
+ case EL_PLAYER2: return GFX_SPIELER2;
+ case EL_PLAYER3: return GFX_SPIELER3;
+ case EL_PLAYER4: return GFX_SPIELER4;
+ case EL_BUG: return GFX_KAEFER;
+ case EL_BUG_RIGHT: return GFX_KAEFER_RIGHT;
+ case EL_BUG_UP: return GFX_KAEFER_UP;
+ case EL_BUG_LEFT: return GFX_KAEFER_LEFT;
+ case EL_BUG_DOWN: return GFX_KAEFER_DOWN;
+ case EL_SPACESHIP: return GFX_FLIEGER;
+ case EL_SPACESHIP_RIGHT: return GFX_FLIEGER_RIGHT;
+ case EL_SPACESHIP_UP: return GFX_FLIEGER_UP;
+ case EL_SPACESHIP_LEFT: return GFX_FLIEGER_LEFT;
+ case EL_SPACESHIP_DOWN: return GFX_FLIEGER_DOWN;
+ case EL_BD_BUTTERFLY: return GFX_BUTTERFLY;
+ case EL_BD_BUTTERFLY_RIGHT: return GFX_BUTTERFLY_RIGHT;
+ case EL_BD_BUTTERFLY_UP: return GFX_BUTTERFLY_UP;
+ case EL_BD_BUTTERFLY_LEFT: return GFX_BUTTERFLY_LEFT;
+ case EL_BD_BUTTERFLY_DOWN: return GFX_BUTTERFLY_DOWN;
+ case EL_BD_FIREFLY: return GFX_FIREFLY;
+ case EL_BD_FIREFLY_RIGHT: return GFX_FIREFLY_RIGHT;
+ case EL_BD_FIREFLY_UP: return GFX_FIREFLY_UP;
+ case EL_BD_FIREFLY_LEFT: return GFX_FIREFLY_LEFT;
+ case EL_BD_FIREFLY_DOWN: return GFX_FIREFLY_DOWN;
+ case EL_YAMYAM: return GFX_MAMPFER;
+ case EL_ROBOT: return GFX_ROBOT;
+ case EL_STEELWALL: return GFX_BETON;
+ case EL_DIAMOND: return GFX_DIAMANT;
+ case EL_QUICKSAND_EMPTY: return GFX_MORAST_LEER;
+ case EL_QUICKSAND_FULL: return GFX_MORAST_VOLL;
+ case EL_QUICKSAND_EMPTYING: return GFX_MORAST_LEER;
+ case EL_AMOEBA_DROP: return GFX_TROPFEN;
+ case EL_BOMB: return GFX_BOMBE;
+ case EL_MAGIC_WALL: return GFX_MAGIC_WALL_OFF;
+ case EL_MAGIC_WALL_ACTIVE: return GFX_MAGIC_WALL_EMPTY;
+ case EL_MAGIC_WALL_EMPTYING: return GFX_MAGIC_WALL_EMPTY;
+ case EL_MAGIC_WALL_FULL: return GFX_MAGIC_WALL_FULL;
+ case EL_MAGIC_WALL_DEAD: return GFX_MAGIC_WALL_DEAD;
+ case EL_ACID: return GFX_SALZSAEURE;
+ case EL_AMOEBA_DEAD: return GFX_AMOEBE_TOT;
+ case EL_AMOEBA_WET: return GFX_AMOEBE_NASS;
+ case EL_AMOEBA_DRY: return GFX_AMOEBE_NORM;
+ case EL_AMOEBA_FULL: return GFX_AMOEBE_VOLL;
+ case EL_BD_AMOEBA: return GFX_AMOEBE_BD;
+ case EL_AMOEBA_TO_DIAMOND: return GFX_AMOEBA2DIAM;
+ case EL_AMOEBA_DRIPPING: return GFX_AMOEBE_NASS;
+ case EL_NUT: return GFX_KOKOSNUSS;
+ case EL_GAMEOFLIFE: return GFX_LIFE;
+ case EL_BIOMAZE: return GFX_LIFE_ASYNC;
+ case EL_DYNAMITE_ACTIVE: return GFX_DYNAMIT;
+ case EL_STONEBLOCK: return GFX_BADEWANNE;
+ case EL_ACIDPOOL_TOPLEFT: return GFX_BADEWANNE1;
+ case EL_ACIDPOOL_TOPRIGHT: return GFX_BADEWANNE2;
+ case EL_ACIDPOOL_BOTTOMLEFT: return GFX_BADEWANNE3;
+ case EL_ACIDPOOL_BOTTOM: return GFX_BADEWANNE4;
+ case EL_ACIDPOOL_BOTTOMRIGHT: return GFX_BADEWANNE5;
+ case EL_ROBOT_WHEEL: return GFX_ABLENK_AUS;
+ case EL_ROBOT_WHEEL_ACTIVE: return GFX_ABLENK_EIN;
+ case EL_KEY1: return GFX_SCHLUESSEL1;
+ case EL_KEY2: return GFX_SCHLUESSEL2;
+ case EL_KEY3: return GFX_SCHLUESSEL3;
+ case EL_KEY4: return GFX_SCHLUESSEL4;
+ case EL_GATE1: return GFX_PFORTE1;
+ case EL_GATE2: return GFX_PFORTE2;
+ case EL_GATE3: return GFX_PFORTE3;
+ case EL_GATE4: return GFX_PFORTE4;
+ case EL_GATE1_GRAY: return GFX_PFORTE1X;
+ case EL_GATE2_GRAY: return GFX_PFORTE2X;
+ case EL_GATE3_GRAY: return GFX_PFORTE3X;
+ case EL_GATE4_GRAY: return GFX_PFORTE4X;
+ case EL_DYNAMITE: return GFX_DYNAMIT_AUS;
+ case EL_PACMAN: return GFX_PACMAN;
+ case EL_PACMAN_RIGHT: return GFX_PACMAN_RIGHT;
+ case EL_PACMAN_UP: return GFX_PACMAN_UP;
+ case EL_PACMAN_LEFT: return GFX_PACMAN_LEFT;
+ case EL_PACMAN_DOWN: return GFX_PACMAN_DOWN;
+ case EL_INVISIBLE_WALL: return GFX_UNSICHTBAR;
+ case EL_INVISIBLE_WALL_ACTIVE: return GFX_UNSICHTBAR_ON;
+ case EL_WALL_EMERALD: return GFX_ERZ_EDEL;
+ case EL_WALL_DIAMOND: return GFX_ERZ_DIAM;
+ case EL_LAMP: return GFX_BIRNE_AUS;
+ case EL_LAMP_ACTIVE: return GFX_BIRNE_EIN;
+ case EL_TIME_ORB_FULL: return GFX_ZEIT_VOLL;
+ case EL_TIME_ORB_EMPTY: return GFX_ZEIT_LEER;
+ case EL_WALL_GROWING: return GFX_MAUER_LEBT;
+ case EL_WALL_GROWING_X: return GFX_MAUER_X;
+ case EL_WALL_GROWING_Y: return GFX_MAUER_Y;
+ case EL_WALL_GROWING_XY: return GFX_MAUER_XY;
+ case EL_BD_DIAMOND: return GFX_EDELSTEIN_BD;
+ case EL_EMERALD_YELLOW: return GFX_EDELSTEIN_GELB;
+ case EL_EMERALD_RED: return GFX_EDELSTEIN_ROT;
+ case EL_EMERALD_PURPLE: return GFX_EDELSTEIN_LILA;
+ case EL_WALL_BD_DIAMOND: return GFX_ERZ_EDEL_BD;
+ case EL_WALL_EMERALD_YELLOW: return GFX_ERZ_EDEL_GELB;
+ case EL_WALL_EMERALD_RED: return GFX_ERZ_EDEL_ROT;
+ case EL_WALL_EMERALD_PURPLE: return GFX_ERZ_EDEL_LILA;
+ case EL_DARK_YAMYAM: return GFX_MAMPFER2;
+ case EL_BD_MAGIC_WALL: return GFX_MAGIC_WALL_BD_OFF;
+ case EL_BD_MAGIC_WALL_ACTIVE: return GFX_MAGIC_WALL_BD_EMPTY;
+ case EL_BD_MAGIC_WALL_EMPTYING: return GFX_MAGIC_WALL_BD_EMPTY;
+ case EL_BD_MAGIC_WALL_FULL: return GFX_MAGIC_WALL_BD_FULL;
+ case EL_BD_MAGIC_WALL_DEAD: return GFX_MAGIC_WALL_BD_DEAD;
+ case EL_DYNABOMB_PLAYER1_ACTIVE: return GFX_DYNABOMB;
+ case EL_DYNABOMB_PLAYER2_ACTIVE: return GFX_DYNABOMB;
+ case EL_DYNABOMB_PLAYER3_ACTIVE: return GFX_DYNABOMB;
+ case EL_DYNABOMB_PLAYER4_ACTIVE: return GFX_DYNABOMB;
+ case EL_DYNABOMB_NR: return GFX_DYNABOMB_NR;
+ case EL_DYNABOMB_SZ: return GFX_DYNABOMB_SZ;
+ case EL_DYNABOMB_XL: return GFX_DYNABOMB_XL;
+ case EL_SOKOBAN_OBJECT: return GFX_SOKOBAN_OBJEKT;
+ case EL_SOKOBAN_FIELD_EMPTY: return GFX_SOKOBAN_FELD_LEER;
+ case EL_SOKOBAN_FIELD_FULL: return GFX_SOKOBAN_FELD_VOLL;
+ case EL_MOLE: return GFX_MOLE;
+ case EL_PENGUIN: return GFX_PINGUIN;
+ case EL_PIG: return GFX_SCHWEIN;
+ case EL_DRAGON: return GFX_DRACHE;
+ case EL_SATELLITE: return GFX_SONDE;
+ case EL_ARROW_BLUE_LEFT: return GFX_PFEIL_LEFT;
+ case EL_ARROW_BLUE_RIGHT: return GFX_PFEIL_RIGHT;
+ case EL_ARROW_BLUE_UP: return GFX_PFEIL_UP;
+ case EL_ARROW_BLUE_DOWN: return GFX_PFEIL_DOWN;
+ case EL_SPEED_PILL: return GFX_SPEED_PILL;
+ case EL_SP_TERMINAL_ACTIVE: return GFX_SP_TERMINAL;
+ case EL_SP_BUGGY_BASE_ACTIVE: return GFX_SP_BUG_ACTIVE;
+ case EL_SP_ZONK: return GFX_SP_ZONK;
/* ^^^^^^^^^^ non-standard position in supaplex graphic set! */
- case EL_INVISIBLE_STEEL: return GFX_INVISIBLE_STEEL;
- case EL_BLACK_ORB: return GFX_BLACK_ORB;
- case EL_EM_GATE_1: return GFX_EM_GATE_1;
- case EL_EM_GATE_2: return GFX_EM_GATE_2;
- case EL_EM_GATE_3: return GFX_EM_GATE_3;
- case EL_EM_GATE_4: return GFX_EM_GATE_4;
- case EL_EM_GATE_1X: return GFX_EM_GATE_1X;
- case EL_EM_GATE_2X: return GFX_EM_GATE_2X;
- case EL_EM_GATE_3X: return GFX_EM_GATE_3X;
- case EL_EM_GATE_4X: return GFX_EM_GATE_4X;
- case EL_EM_KEY_1_FILE: return GFX_EM_KEY_1;
- case EL_EM_KEY_2_FILE: return GFX_EM_KEY_2;
- case EL_EM_KEY_3_FILE: return GFX_EM_KEY_3;
- case EL_EM_KEY_4_FILE: return GFX_EM_KEY_4;
- case EL_EM_KEY_1: return GFX_EM_KEY_1;
- case EL_EM_KEY_2: return GFX_EM_KEY_2;
- case EL_EM_KEY_3: return GFX_EM_KEY_3;
- case EL_EM_KEY_4: return GFX_EM_KEY_4;
- case EL_PEARL: return GFX_PEARL;
- case EL_CRYSTAL: return GFX_CRYSTAL;
- case EL_WALL_PEARL: return GFX_WALL_PEARL;
- case EL_WALL_CRYSTAL: return GFX_WALL_CRYSTAL;
- case EL_DOOR_WHITE: return GFX_DOOR_WHITE;
- case EL_DOOR_WHITE_GRAY: return GFX_DOOR_WHITE_GRAY;
- case EL_KEY_WHITE: return GFX_KEY_WHITE;
- case EL_SHIELD_PASSIVE: return GFX_SHIELD_PASSIVE;
- case EL_SHIELD_ACTIVE: return GFX_SHIELD_ACTIVE;
- case EL_EXTRA_TIME: return GFX_EXTRA_TIME;
- case EL_SWITCHGATE_OPEN: return GFX_SWITCHGATE_OPEN;
- case EL_SWITCHGATE_CLOSED: return GFX_SWITCHGATE_CLOSED;
- case EL_SWITCHGATE_SWITCH_1:return GFX_SWITCHGATE_SWITCH_1;
- case EL_SWITCHGATE_SWITCH_2:return GFX_SWITCHGATE_SWITCH_2;
- case EL_BELT1_LEFT: return GFX_BELT1_LEFT;
- case EL_BELT1_MIDDLE: return GFX_BELT1_MIDDLE;
- case EL_BELT1_RIGHT: return GFX_BELT1_RIGHT;
- case EL_BELT1_SWITCH_LEFT: return GFX_BELT1_SWITCH_LEFT;
- case EL_BELT1_SWITCH_MIDDLE:return GFX_BELT1_SWITCH_MIDDLE;
- case EL_BELT1_SWITCH_RIGHT: return GFX_BELT1_SWITCH_RIGHT;
- case EL_BELT2_LEFT: return GFX_BELT2_LEFT;
- case EL_BELT2_MIDDLE: return GFX_BELT2_MIDDLE;
- case EL_BELT2_RIGHT: return GFX_BELT2_RIGHT;
- case EL_BELT2_SWITCH_LEFT: return GFX_BELT2_SWITCH_LEFT;
- case EL_BELT2_SWITCH_MIDDLE:return GFX_BELT2_SWITCH_MIDDLE;
- case EL_BELT2_SWITCH_RIGHT: return GFX_BELT2_SWITCH_RIGHT;
- case EL_BELT3_LEFT: return GFX_BELT3_LEFT;
- case EL_BELT3_MIDDLE: return GFX_BELT3_MIDDLE;
- case EL_BELT3_RIGHT: return GFX_BELT3_RIGHT;
- case EL_BELT3_SWITCH_LEFT: return GFX_BELT3_SWITCH_LEFT;
- case EL_BELT3_SWITCH_MIDDLE:return GFX_BELT3_SWITCH_MIDDLE;
- case EL_BELT3_SWITCH_RIGHT: return GFX_BELT3_SWITCH_RIGHT;
- case EL_BELT4_LEFT: return GFX_BELT4_LEFT;
- case EL_BELT4_MIDDLE: return GFX_BELT4_MIDDLE;
- case EL_BELT4_RIGHT: return GFX_BELT4_RIGHT;
- case EL_BELT4_SWITCH_LEFT: return GFX_BELT4_SWITCH_LEFT;
- case EL_BELT4_SWITCH_MIDDLE:return GFX_BELT4_SWITCH_MIDDLE;
- case EL_BELT4_SWITCH_RIGHT: return GFX_BELT4_SWITCH_RIGHT;
- case EL_LANDMINE: return GFX_LANDMINE;
- case EL_ENVELOPE: return GFX_ENVELOPE;
- case EL_LIGHT_SWITCH_OFF: return GFX_LIGHT_SWITCH_OFF;
- case EL_LIGHT_SWITCH_ON: return GFX_LIGHT_SWITCH_ON;
- case EL_SIGN_EXCLAMATION: return GFX_SIGN_EXCLAMATION;
- case EL_SIGN_RADIOACTIVITY: return GFX_SIGN_RADIOACTIVITY;
- case EL_SIGN_STOP: return GFX_SIGN_STOP;
- case EL_SIGN_WHEELCHAIR: return GFX_SIGN_WHEELCHAIR;
- case EL_SIGN_PARKING: return GFX_SIGN_PARKING;
- case EL_SIGN_ONEWAY: return GFX_SIGN_ONEWAY;
- case EL_SIGN_HEART: return GFX_SIGN_HEART;
- case EL_SIGN_TRIANGLE: return GFX_SIGN_TRIANGLE;
- case EL_SIGN_ROUND: return GFX_SIGN_ROUND;
- case EL_SIGN_EXIT: return GFX_SIGN_EXIT;
- case EL_SIGN_YINYANG: return GFX_SIGN_YINYANG;
- case EL_SIGN_OTHER: return GFX_SIGN_OTHER;
- case EL_MOLE_LEFT: return GFX_MOLE_LEFT;
- case EL_MOLE_RIGHT: return GFX_MOLE_RIGHT;
- case EL_MOLE_UP: return GFX_MOLE_UP;
- case EL_MOLE_DOWN: return GFX_MOLE_DOWN;
- case EL_STEEL_SLANTED: return GFX_STEEL_SLANTED;
- case EL_SAND_INVISIBLE: return GFX_SAND_INVISIBLE;
- case EL_DX_UNKNOWN_15: return GFX_DX_UNKNOWN_15;
- case EL_DX_UNKNOWN_42: return GFX_DX_UNKNOWN_42;
- case EL_TIMEGATE_OPEN: return GFX_TIMEGATE_OPEN;
- case EL_TIMEGATE_CLOSED: return GFX_TIMEGATE_CLOSED;
- case EL_TIMEGATE_SWITCH_ON: return GFX_TIMEGATE_SWITCH;
- case EL_TIMEGATE_SWITCH_OFF:return GFX_TIMEGATE_SWITCH;
- case EL_BALLOON: return GFX_BALLOON;
- case EL_BALLOON_SEND_LEFT: return GFX_BALLOON_SEND_LEFT;
- case EL_BALLOON_SEND_RIGHT: return GFX_BALLOON_SEND_RIGHT;
- case EL_BALLOON_SEND_UP: return GFX_BALLOON_SEND_UP;
- case EL_BALLOON_SEND_DOWN: return GFX_BALLOON_SEND_DOWN;
- case EL_BALLOON_SEND_ANY: return GFX_BALLOON_SEND_ANY;
- case EL_EMC_STEEL_WALL_1: return GFX_EMC_STEEL_WALL_1;
- case EL_EMC_STEEL_WALL_2: return GFX_EMC_STEEL_WALL_2;
- case EL_EMC_STEEL_WALL_3: return GFX_EMC_STEEL_WALL_3;
- case EL_EMC_STEEL_WALL_4: return GFX_EMC_STEEL_WALL_4;
- case EL_EMC_WALL_1: return GFX_EMC_WALL_1;
- case EL_EMC_WALL_2: return GFX_EMC_WALL_2;
- case EL_EMC_WALL_3: return GFX_EMC_WALL_3;
- case EL_EMC_WALL_4: return GFX_EMC_WALL_4;
- case EL_EMC_WALL_5: return GFX_EMC_WALL_5;
- case EL_EMC_WALL_6: return GFX_EMC_WALL_6;
- case EL_EMC_WALL_7: return GFX_EMC_WALL_7;
- case EL_EMC_WALL_8: return GFX_EMC_WALL_8;
- case EL_TUBE_CROSS: return GFX_TUBE_CROSS;
- case EL_TUBE_VERTICAL: return GFX_TUBE_VERTICAL;
- case EL_TUBE_HORIZONTAL: return GFX_TUBE_HORIZONTAL;
- case EL_TUBE_VERT_LEFT: return GFX_TUBE_VERT_LEFT;
- case EL_TUBE_VERT_RIGHT: return GFX_TUBE_VERT_RIGHT;
- case EL_TUBE_HORIZ_UP: return GFX_TUBE_HORIZ_UP;
- case EL_TUBE_HORIZ_DOWN: return GFX_TUBE_HORIZ_DOWN;
- case EL_TUBE_LEFT_UP: return GFX_TUBE_LEFT_UP;
- case EL_TUBE_LEFT_DOWN: return GFX_TUBE_LEFT_DOWN;
- case EL_TUBE_RIGHT_UP: return GFX_TUBE_RIGHT_UP;
- case EL_TUBE_RIGHT_DOWN: return GFX_TUBE_RIGHT_DOWN;
- case EL_SPRING: return GFX_SPRING;
- case EL_SPRING_MOVING: return GFX_SPRING;
- case EL_TRAP_INACTIVE: return GFX_TRAP_INACTIVE;
- case EL_TRAP_ACTIVE: return GFX_TRAP_ACTIVE;
- case EL_BD_WALL: return GFX_BD_WALL;
- case EL_BD_ROCK: return GFX_BD_ROCK;
- case EL_DX_SUPABOMB: return GFX_DX_SUPABOMB;
- case EL_SP_MURPHY_CLONE: return GFX_SP_MURPHY_CLONE;
+ case EL_INVISIBLE_STEELWALL: return GFX_INVISIBLE_STEEL;
+ case EL_INVISIBLE_STEELWALL_ACTIVE: return GFX_INVISIBLE_STEEL_ON;
+ case EL_BLACK_ORB: return GFX_BLACK_ORB;
+ case EL_EM_GATE1: return GFX_EM_GATE_1;
+ case EL_EM_GATE2: return GFX_EM_GATE_2;
+ case EL_EM_GATE3: return GFX_EM_GATE_3;
+ case EL_EM_GATE4: return GFX_EM_GATE_4;
+ case EL_EM_GATE1_GRAY: return GFX_EM_GATE_1X;
+ case EL_EM_GATE2_GRAY: return GFX_EM_GATE_2X;
+ case EL_EM_GATE3_GRAY: return GFX_EM_GATE_3X;
+ case EL_EM_GATE4_GRAY: return GFX_EM_GATE_4X;
+ case EL_EM_KEY1_FILE: return GFX_EM_KEY_1;
+ case EL_EM_KEY2_FILE: return GFX_EM_KEY_2;
+ case EL_EM_KEY3_FILE: return GFX_EM_KEY_3;
+ case EL_EM_KEY4_FILE: return GFX_EM_KEY_4;
+ case EL_EM_KEY1: return GFX_EM_KEY_1;
+ case EL_EM_KEY2: return GFX_EM_KEY_2;
+ case EL_EM_KEY3: return GFX_EM_KEY_3;
+ case EL_EM_KEY4: return GFX_EM_KEY_4;
+ case EL_PEARL: return GFX_PEARL;
+ case EL_CRYSTAL: return GFX_CRYSTAL;
+ case EL_WALL_PEARL: return GFX_WALL_PEARL;
+ case EL_WALL_CRYSTAL: return GFX_WALL_CRYSTAL;
+ case EL_DOOR_WHITE: return GFX_DOOR_WHITE;
+ case EL_DOOR_WHITE_GRAY: return GFX_DOOR_WHITE_GRAY;
+ case EL_KEY_WHITE: return GFX_KEY_WHITE;
+ case EL_SHIELD_NORMAL: return GFX_SHIELD_PASSIVE;
+ case EL_SHIELD_DEADLY: return GFX_SHIELD_ACTIVE;
+ case EL_EXTRA_TIME: return GFX_EXTRA_TIME;
+ case EL_SWITCHGATE_OPEN: return GFX_SWITCHGATE_OPEN;
+ case EL_SWITCHGATE_CLOSED: return GFX_SWITCHGATE_CLOSED;
+ case EL_SWITCHGATE_SWITCH_UP: return GFX_SWITCHGATE_SWITCH_1;
+ case EL_SWITCHGATE_SWITCH_DOWN: return GFX_SWITCHGATE_SWITCH_2;
+ case EL_CONVEYOR_BELT1_LEFT: return GFX_BELT1_LEFT;
+ case EL_CONVEYOR_BELT1_MIDDLE: return GFX_BELT1_MIDDLE;
+ case EL_CONVEYOR_BELT1_RIGHT: return GFX_BELT1_RIGHT;
+ case EL_CONVEYOR_BELT1_LEFT_ACTIVE: return GFX_BELT1_LEFT;
+ case EL_CONVEYOR_BELT1_MIDDLE_ACTIVE:return GFX_BELT1_MIDDLE;
+ case EL_CONVEYOR_BELT1_RIGHT_ACTIVE:return GFX_BELT1_RIGHT;
+ case EL_CONVEYOR_BELT1_SWITCH_LEFT: return GFX_BELT1_SWITCH_LEFT;
+ case EL_CONVEYOR_BELT1_SWITCH_MIDDLE:return GFX_BELT1_SWITCH_MIDDLE;
+ case EL_CONVEYOR_BELT1_SWITCH_RIGHT:return GFX_BELT1_SWITCH_RIGHT;
+ case EL_CONVEYOR_BELT2_LEFT: return GFX_BELT2_LEFT;
+ case EL_CONVEYOR_BELT2_MIDDLE: return GFX_BELT2_MIDDLE;
+ case EL_CONVEYOR_BELT2_RIGHT: return GFX_BELT2_RIGHT;
+ case EL_CONVEYOR_BELT2_LEFT_ACTIVE: return GFX_BELT2_LEFT;
+ case EL_CONVEYOR_BELT2_MIDDLE_ACTIVE:return GFX_BELT2_MIDDLE;
+ case EL_CONVEYOR_BELT2_RIGHT_ACTIVE:return GFX_BELT2_RIGHT;
+ case EL_CONVEYOR_BELT2_SWITCH_LEFT: return GFX_BELT2_SWITCH_LEFT;
+ case EL_CONVEYOR_BELT2_SWITCH_MIDDLE:return GFX_BELT2_SWITCH_MIDDLE;
+ case EL_CONVEYOR_BELT2_SWITCH_RIGHT:return GFX_BELT2_SWITCH_RIGHT;
+ case EL_CONVEYOR_BELT3_LEFT: return GFX_BELT3_LEFT;
+ case EL_CONVEYOR_BELT3_MIDDLE: return GFX_BELT3_MIDDLE;
+ case EL_CONVEYOR_BELT3_RIGHT: return GFX_BELT3_RIGHT;
+ case EL_CONVEYOR_BELT3_LEFT_ACTIVE: return GFX_BELT3_LEFT;
+ case EL_CONVEYOR_BELT3_MIDDLE_ACTIVE:return GFX_BELT3_MIDDLE;
+ case EL_CONVEYOR_BELT3_RIGHT_ACTIVE:return GFX_BELT3_RIGHT;
+ case EL_CONVEYOR_BELT3_SWITCH_LEFT: return GFX_BELT3_SWITCH_LEFT;
+ case EL_CONVEYOR_BELT3_SWITCH_MIDDLE:return GFX_BELT3_SWITCH_MIDDLE;
+ case EL_CONVEYOR_BELT3_SWITCH_RIGHT:return GFX_BELT3_SWITCH_RIGHT;
+ case EL_CONVEYOR_BELT4_LEFT: return GFX_BELT4_LEFT;
+ case EL_CONVEYOR_BELT4_MIDDLE: return GFX_BELT4_MIDDLE;
+ case EL_CONVEYOR_BELT4_RIGHT: return GFX_BELT4_RIGHT;
+ case EL_CONVEYOR_BELT4_LEFT_ACTIVE: return GFX_BELT4_LEFT;
+ case EL_CONVEYOR_BELT4_MIDDLE_ACTIVE:return GFX_BELT4_MIDDLE;
+ case EL_CONVEYOR_BELT4_RIGHT_ACTIVE:return GFX_BELT4_RIGHT;
+ case EL_CONVEYOR_BELT4_SWITCH_LEFT: return GFX_BELT4_SWITCH_LEFT;
+ case EL_CONVEYOR_BELT4_SWITCH_MIDDLE:return GFX_BELT4_SWITCH_MIDDLE;
+ case EL_CONVEYOR_BELT4_SWITCH_RIGHT:return GFX_BELT4_SWITCH_RIGHT;
+ case EL_LANDMINE: return GFX_LANDMINE;
+ case EL_ENVELOPE: return GFX_ENVELOPE;
+ case EL_LIGHT_SWITCH: return GFX_LIGHT_SWITCH_OFF;
+ case EL_LIGHT_SWITCH_ACTIVE: return GFX_LIGHT_SWITCH_ON;
+ case EL_SIGN_EXCLAMATION: return GFX_SIGN_EXCLAMATION;
+ case EL_SIGN_RADIOACTIVITY: return GFX_SIGN_RADIOACTIVITY;
+ case EL_SIGN_STOP: return GFX_SIGN_STOP;
+ case EL_SIGN_WHEELCHAIR: return GFX_SIGN_WHEELCHAIR;
+ case EL_SIGN_PARKING: return GFX_SIGN_PARKING;
+ case EL_SIGN_ONEWAY: return GFX_SIGN_ONEWAY;
+ case EL_SIGN_HEART: return GFX_SIGN_HEART;
+ case EL_SIGN_TRIANGLE: return GFX_SIGN_TRIANGLE;
+ case EL_SIGN_ROUND: return GFX_SIGN_ROUND;
+ case EL_SIGN_EXIT: return GFX_SIGN_EXIT;
+ case EL_SIGN_YINYANG: return GFX_SIGN_YINYANG;
+ case EL_SIGN_OTHER: return GFX_SIGN_OTHER;
+ case EL_MOLE_LEFT: return GFX_MOLE_LEFT;
+ case EL_MOLE_RIGHT: return GFX_MOLE_RIGHT;
+ case EL_MOLE_UP: return GFX_MOLE_UP;
+ case EL_MOLE_DOWN: return GFX_MOLE_DOWN;
+ case EL_STEELWALL_SLANTED: return GFX_STEEL_SLANTED;
+ case EL_INVISIBLE_SAND: return GFX_SAND_INVISIBLE;
+ case EL_INVISIBLE_SAND_ACTIVE: return GFX_SAND_INVISIBLE_ON;
+ case EL_DX_UNKNOWN_15: return GFX_DX_UNKNOWN_15;
+ case EL_DX_UNKNOWN_42: return GFX_DX_UNKNOWN_42;
+ case EL_TIMEGATE_OPEN: return GFX_TIMEGATE_OPEN;
+ case EL_TIMEGATE_CLOSED: return GFX_TIMEGATE_CLOSED;
+ case EL_TIMEGATE_SWITCH_ACTIVE: return GFX_TIMEGATE_SWITCH;
+ case EL_TIMEGATE_SWITCH: return GFX_TIMEGATE_SWITCH;
+ case EL_BALLOON: return GFX_BALLOON;
+ case EL_BALLOON_SEND_LEFT: return GFX_BALLOON_SEND_LEFT;
+ case EL_BALLOON_SEND_RIGHT: return GFX_BALLOON_SEND_RIGHT;
+ case EL_BALLOON_SEND_UP: return GFX_BALLOON_SEND_UP;
+ case EL_BALLOON_SEND_DOWN: return GFX_BALLOON_SEND_DOWN;
+ case EL_BALLOON_SEND_ANY_DIRECTION: return GFX_BALLOON_SEND_ANY;
+ case EL_EMC_STEELWALL1: return GFX_EMC_STEEL_WALL_1;
+ case EL_EMC_STEELWALL2: return GFX_EMC_STEEL_WALL_2;
+ case EL_EMC_STEELWALL3: return GFX_EMC_STEEL_WALL_3;
+ case EL_EMC_STEELWALL4: return GFX_EMC_STEEL_WALL_4;
+ case EL_EMC_WALL_PILLAR_UPPER: return GFX_EMC_WALL_1;
+ case EL_EMC_WALL_PILLAR_MIDDLE: return GFX_EMC_WALL_2;
+ case EL_EMC_WALL_PILLAR_LOWER: return GFX_EMC_WALL_3;
+ case EL_EMC_WALL4: return GFX_EMC_WALL_4;
+ case EL_EMC_WALL5: return GFX_EMC_WALL_5;
+ case EL_EMC_WALL6: return GFX_EMC_WALL_6;
+ case EL_EMC_WALL7: return GFX_EMC_WALL_7;
+ case EL_EMC_WALL8: return GFX_EMC_WALL_8;
+ case EL_TUBE_ALL: return GFX_TUBE_CROSS;
+ case EL_TUBE_VERTICAL: return GFX_TUBE_VERTICAL;
+ case EL_TUBE_HORIZONTAL: return GFX_TUBE_HORIZONTAL;
+ case EL_TUBE_VERTICAL_LEFT: return GFX_TUBE_VERT_LEFT;
+ case EL_TUBE_VERTICAL_RIGHT: return GFX_TUBE_VERT_RIGHT;
+ case EL_TUBE_HORIZONTAL_UP: return GFX_TUBE_HORIZ_UP;
+ case EL_TUBE_HORIZONTAL_DOWN: return GFX_TUBE_HORIZ_DOWN;
+ case EL_TUBE_LEFT_UP: return GFX_TUBE_LEFT_UP;
+ case EL_TUBE_LEFT_DOWN: return GFX_TUBE_LEFT_DOWN;
+ case EL_TUBE_RIGHT_UP: return GFX_TUBE_RIGHT_UP;
+ case EL_TUBE_RIGHT_DOWN: return GFX_TUBE_RIGHT_DOWN;
+ case EL_SPRING: return GFX_SPRING;
+ case EL_TRAP: return GFX_TRAP_INACTIVE;
+ case EL_TRAP_ACTIVE: return GFX_TRAP_ACTIVE;
+ case EL_BD_WALL: return GFX_BD_WALL;
+ case EL_BD_ROCK: return GFX_BD_ROCK;
+ case EL_DX_SUPABOMB: return GFX_DX_SUPABOMB;
+ case EL_SP_MURPHY_CLONE: return GFX_SP_MURPHY_CLONE;
default:
{
int el2gfx(int element)
{
- int graphic_NEW = element_info[element].graphic;
+#if 1
+ int graphic_OLD = el2gfx_OLD(element);
+
+ return graphic_OLD;
+#else
+
+ int graphic_NEW = element_info[element].graphic[GFX_ACTION_DEFAULT];
#if DEBUG
int graphic_OLD = el2gfx_OLD(element);
#endif
return graphic_NEW;
+#endif
+}
+
+int el2img(int element)
+{
+ int graphic = element_info[element].graphic[GFX_ACTION_DEFAULT];
+
+#if DEBUG
+ if (graphic < 0)
+ Error(ERR_WARN, "element %d -> graphic %d -- probably crashing now...",
+ element, graphic);
+#endif
+
+ return graphic;
+}
+
+int el_dir2img(int element, int direction)
+{
+ return el_dir_act2img(element, direction, GFX_ACTION_DEFAULT);
+}
+
+int el_dir_act2img(int element, int direction, int action)
+{
+ action = graphics_action_mapping[action];
+ direction = MV_DIR_BIT(direction);
+
+ return element_info[element].direction_graphic[action][direction];
}