int anim_mode = graphic_info[graphic].anim_mode;
int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
+ boolean overlay_enabled = GetOverlayEnabled();
game.envelope_active = TRUE; // needed for RedrawPlayfield() events
+ SetOverlayEnabled(FALSE);
+ UnmapAllGadgets();
+
PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
if (anim_mode == ANIM_DEFAULT)
else
WaitForEventToContinue();
+ RemapAllGadgets();
+ SetOverlayEnabled(overlay_enabled);
+
PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
if (anim_mode != ANIM_NONE)
void WaitForEventToContinue(void)
{
+ boolean first_wait = TRUE;
boolean still_wait = TRUE;
if (program.headless)
{
switch (event.type)
{
- case EVENT_BUTTONRELEASE:
+ case EVENT_BUTTONPRESS:
+ case EVENT_FINGERPRESS:
+ first_wait = FALSE;
+ break;
+
+ case EVENT_BUTTONRELEASE:
+ case EVENT_FINGERRELEASE:
+ still_wait = first_wait;
+ break;
+
case EVENT_KEYPRESS:
case SDL_CONTROLLERBUTTONDOWN:
case SDL_JOYBUTTONDOWN:
still_wait = FALSE;
}
- BackToFront();
+ if (!PendingEvent())
+ BackToFront();
}
}
EL_EMC_FAKE_ACID, -1, -1
},
+ {
+ Xfake_acid_1_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_2_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_3_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_4_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_5_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_6_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_7_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_8_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+
{
Xgrass, TRUE, FALSE,
EL_EMC_GRASS, -1, -1
i == Xfake_acid_6 ? 50 :
i == Xfake_acid_7 ? 60 :
i == Xfake_acid_8 ? 70 :
+ i == Xfake_acid_1_player ? 0 :
+ i == Xfake_acid_2_player ? 10 :
+ i == Xfake_acid_3_player ? 20 :
+ i == Xfake_acid_4_player ? 30 :
+ i == Xfake_acid_5_player ? 40 :
+ i == Xfake_acid_6_player ? 50 :
+ i == Xfake_acid_7_player ? 60 :
+ i == Xfake_acid_8_player ? 70 :
i == Xball_2 ? 7 :
i == Yball_2 ? j + 8 :
i == Yball_blank ? j + 1 :