#define NUM_TOOL_BUTTONS 7
/* forward declaration for internal use */
-static int getGraphicAnimationPhase(int, int, int);
static void UnmapToolButtons();
static void HandleToolButtons(struct GadgetInfo *);
info1[0] = '\0';
sprintf(text, "%.1f fps%s", global.frames_per_second, info1);
- DrawTextExt(window, SX, SY, text, FS_SMALL, FC_YELLOW);
+ DrawTextExt(window, SX, SY, text, FS_SMALL, FC_YELLOW, FONT_OPAQUE);
}
FlushDisplay();
BackToFront();
}
+void SetMainBackgroundImage(int graphic)
+{
+ SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
+ new_graphic_info[graphic].bitmap ?
+ new_graphic_info[graphic].bitmap :
+ new_graphic_info[IMG_BACKGROUND_DEFAULT].bitmap);
+}
+
+void SetDoorBackgroundImage(int graphic)
+{
+ SetDoorBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
+ new_graphic_info[graphic].bitmap ?
+ new_graphic_info[graphic].bitmap :
+ new_graphic_info[IMG_BACKGROUND_DEFAULT].bitmap);
+}
+
+void DrawBackground(int dest_x, int dest_y, int width, int height)
+{
+ ClearRectangleOnBackground(backbuffer, dest_x, dest_y, width, height);
+
+ redraw_mask |= REDRAW_FIELD;
+}
+
void ClearWindow()
{
- ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+ DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
if (setup.soft_scrolling && game_status == PLAYING)
{
ClearRectangle(window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
SetDrawtoField(DRAW_DIRECT);
}
-
- redraw_mask |= REDRAW_FIELD;
}
void MarkTileDirty(int x, int y)
}
}
+static int getGraphicAnimationPhase(int frames, int delay, int mode)
+{
+ int phase;
+
+ if (mode & ANIM_PINGPONG)
+ {
+ int max_anim_frames = 2 * frames - 2;
+
+ phase = (FrameCounter % (delay * max_anim_frames)) / delay;
+ phase = (phase < frames ? phase : max_anim_frames - phase);
+ }
+ else
+ phase = (FrameCounter % (delay * frames)) / delay;
+
+ if (mode & ANIM_REVERSE)
+ phase = -phase;
+
+ return phase;
+}
+
+inline int getGraphicAnimationFrame(int graphic, int sync_frame)
+{
+ /* animation synchronized with global frame counter, not move position */
+ if (new_graphic_info[graphic].anim_global_sync || sync_frame < 0)
+ sync_frame = FrameCounter;
+
+ return getAnimationFrame(new_graphic_info[graphic].anim_frames,
+ new_graphic_info[graphic].anim_delay,
+ new_graphic_info[graphic].anim_mode,
+ new_graphic_info[graphic].anim_start_frame,
+ sync_frame);
+}
+
+inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
+ int graphic, int sync_frame, int mask_mode)
+{
+ int frame = getGraphicAnimationFrame(graphic, sync_frame);
+
+ if (mask_mode == USE_MASKING)
+ DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
+ else
+ DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
+}
+
+inline boolean checkDrawGraphicAnimation(int x, int y, int graphic)
+{
+ int lx = LEVELX(x), ly = LEVELY(y);
+
+ return (IN_SCR_FIELD(x, y) &&
+ GfxFrame[lx][ly] % new_graphic_info[graphic].anim_delay == 0);
+}
+
+inline boolean checkDrawLevelGraphicAnimation(int x, int y, int graphic)
+{
+ return (IN_SCR_FIELD(SCREENX(x), SCREENY(y)) &&
+ GfxFrame[x][y] % new_graphic_info[graphic].anim_delay == 0);
+}
+
+inline boolean DrawGraphicAnimation(int x, int y, int graphic)
+{
+ int lx = LEVELX(x), ly = LEVELY(y);
+
+ if (!checkDrawGraphicAnimation(x, y, graphic))
+ return FALSE;
+
+ DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
+ graphic, GfxFrame[lx][ly], NO_MASKING);
+ MarkTileDirty(x, y);
+
+ return TRUE;
+}
+
+boolean DrawLevelGraphicAnimation(int x, int y, int graphic)
+{
+ return DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
+}
+
+boolean DrawLevelElementAnimation(int x, int y, int element)
+{
+ return DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element));
+}
+
void DrawAllPlayers()
{
int i;
{
int px = SCREENX(next_jx), py = SCREENY(next_jy);
- if (element == EL_SOKOBAN_FIELD_EMPTY ||
- Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
- DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT, 0,
+ if ((sxx || syy) &&
+ (element == EL_SOKOBAN_FIELD_EMPTY ||
+ Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL))
+ DrawGraphicShiftedThruMask(px, py, sxx, syy, IMG_SOKOBAN_OBJECT, 0,
NO_CUTTING);
else
{
int frame = 0;
#endif
- if ((element == EL_ROCK ||
- element == EL_BD_ROCK ||
- element == EL_SP_ZONK) && sxx)
+ if ((sxx || syy) && IS_PUSHABLE(element))
{
graphic = el_dir_act2img(element, player->MovDir, GFX_ACTION_MOVING);
#if 1
frame = 7 - frame;
}
#else
+
+#if 0
frame = getGraphicAnimationFrame(graphic, 96 - MovDelay[jx][jy]);
+#else
+ frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
+#endif
+
#endif
if (game.emulation == EMU_SUPAPLEX)
- DrawGraphic(sx, sy, GFX_SP_DISK_RED, 0);
+ DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
else
DrawGraphicThruMask(sx, sy, graphic, frame);
}
stored == EL_SP_INFOTRON ? IMG_SP_EXPLOSION_INFOTRON :
IMG_SP_EXPLOSION);
int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
- int phase = Frame[last_jx][last_jy] - 1;
+ int phase = ExplodePhase[last_jx][last_jy] - 1;
int frame = getGraphicAnimationFrame(graphic, phase - delay);
if (phase >= delay)
MarkTileDirty(sx,sy);
}
-static int getGraphicAnimationPhase(int frames, int delay, int mode)
-{
- int phase;
-
- if (mode & ANIM_PINGPONG)
- {
- int max_anim_frames = 2 * frames - 2;
-
- phase = (FrameCounter % (delay * max_anim_frames)) / delay;
- phase = (phase < frames ? phase : max_anim_frames - phase);
- }
- else
- phase = (FrameCounter % (delay * frames)) / delay;
-
- if (mode & ANIM_REVERSE)
- phase = -phase;
-
- return phase;
-}
-
-int getGraphicAnimationFrame(int graphic, int sync_frame)
-{
- int num_frames = new_graphic_info[graphic].anim_frames;
- int delay = new_graphic_info[graphic].anim_delay;
- int mode = new_graphic_info[graphic].anim_mode;
- int frame = 0;
-
- /* animation synchronized with global frame counter, not move position */
- if (new_graphic_info[graphic].anim_global_sync || sync_frame < 0)
- sync_frame = FrameCounter;
-
- sync_frame += new_graphic_info[graphic].anim_start_frame * delay;
-
- if (mode & ANIM_LOOP) /* normal, looping animation */
- {
- frame = (sync_frame % (delay * num_frames)) / delay;
- }
- else if (mode & ANIM_LINEAR) /* normal, non-looping animation */
- {
- frame = sync_frame / delay;
-
- if (frame > num_frames - 1)
- frame = num_frames - 1;
- }
- else if (mode & ANIM_PINGPONG) /* use border frames once */
- {
- int max_anim_frames = 2 * num_frames - 2;
-
- frame = (sync_frame % (delay * max_anim_frames)) / delay;
- frame = (frame < num_frames ? frame : max_anim_frames - frame);
- }
- else if (mode & ANIM_PINGPONG2) /* use border frames twice */
- {
- int max_anim_frames = 2 * num_frames;
-
- frame = (sync_frame % (delay * max_anim_frames)) / delay;
- frame = (frame < num_frames ? frame : max_anim_frames - frame - 1);
- }
-
- if (mode & ANIM_REVERSE) /* use reverse animation direction */
- frame = num_frames - frame - 1;
-
- return frame;
-}
-
-void DrawGraphicAnimationExt(int x, int y, int graphic, int mask_mode)
-{
#if 0
- int delay = new_graphic_info[graphic].anim_delay;
-
- if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
-#else
- if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
-#endif
- {
- int frame = getGraphicAnimationFrame(graphic, -1);
-
- if (mask_mode == USE_MASKING)
- DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic, frame);
- else
- DrawGraphic(SCREENX(x), SCREENY(y), graphic, frame);
- }
-}
-
-#if 0
-void DrawOldGraphicAnimation(int x, int y, int graphic,
- int frames, int delay, int mode)
-{
- DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, NO_MASKING);
-}
-#endif
-
-void DrawGraphicAnimation(int x, int y, int graphic)
-{
- DrawGraphicAnimationExt(x, y, graphic, NO_MASKING);
-}
-
-#if 1
void getOldGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
{
if (graphic >= 0 && graphic_info[graphic].bitmap != NULL)
MarkTileDirty(x, y);
}
-#if 1
+#if 0
void DrawOldGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic)
{
Bitmap *src_bitmap;
int src_x = mini_startx + new_graphic_info[graphic].src_x / 2;
int src_y = mini_starty + new_graphic_info[graphic].src_y / 2;
+ if (src_x + MINI_TILEX > src_bitmap->width ||
+ src_y + MINI_TILEY > src_bitmap->height)
+ {
+ /* graphic of desired size seems not to be contained in this image;
+ dirty workaround: get it from the middle of the normal sized image */
+
+ getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+ src_x += (TILEX / 2 - MINI_TILEX / 2);
+ src_y += (TILEY / 2 - MINI_TILEY / 2);
+ }
+
*bitmap = src_bitmap;
*x = src_x;
*y = src_y;
else if (IS_MOVING(x, y) || CAN_MOVE(element) || CAN_FALL(element))
frame_pos = ABS(MovPos[x][y]) / (TILEX / 8);
#else
+
frame_pos = ABS(MovPos[x][y]) / (TILEX / 8);
+
+ frame_pos = GfxFrame[x][y];
+
#endif
return frame_pos;
gfx_action = GfxAction[x][y];
#endif
+#if DEBUG
+ if (gfx_action < 0)
+ printf("getGfxAction: THIS SHOULD NEVER HAPPEN: GfxAction[%d][%d] == %d\n",
+ x, y, gfx_action);
+#endif
+
return gfx_action;
}
int cut_mode, int mask_mode)
{
int ux = LEVELX(x), uy = LEVELY(y);
- int move_dir = MovDir[ux][uy];
- int move_pos = getFramePosition(ux, uy);
- int gfx_action = getGfxAction(ux, uy);
- int graphic = el_dir_act2img(element, move_dir, gfx_action);
- int frame = getGraphicAnimationFrame(graphic, move_pos);
+ int graphic;
+ int frame;
+
+ if (IN_LEV_FIELD(ux, uy))
+ {
+ int move_dir = MovDir[ux][uy];
+ int move_pos = getFramePosition(ux, uy);
+ int gfx_action = getGfxAction(ux, uy);
+
+ graphic = el_dir_act2img(element, move_dir, gfx_action);
+ frame = getGraphicAnimationFrame(graphic, move_pos);
+ }
+ else
+ {
+ graphic = el2img(element);
+ frame = getGraphicAnimationFrame(graphic, 0);
+ }
if (element == EL_WALL_GROWING)
{
int src_x = mini_startx + new_graphic_info[graphic].src_x / 8;
int src_y = mini_starty + new_graphic_info[graphic].src_y / 8;
+ if (src_x + MICRO_TILEX > src_bitmap->width ||
+ src_y + MICRO_TILEY > src_bitmap->height)
+ {
+ /* graphic of desired size seems not to be contained in this image;
+ dirty workaround: get it from the middle of the normal sized image */
+
+ getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+ src_x += (TILEX / 2 - MICRO_TILEX / 2);
+ src_y += (TILEY / 2 - MICRO_TILEY / 2);
+ }
+
*bitmap = src_bitmap;
*x = src_x;
*y = src_y;
{
Bitmap *src_bitmap;
int src_x, src_y;
- int graphic;
-
- if (element == EL_EMPTY)
- return;
-
- graphic = el2img(element);
+ int graphic = el2img(element);
getMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
BlitBitmap(src_bitmap, drawto, src_x, src_y, MICRO_TILEX, MICRO_TILEY,
{
int x,y;
+ SetDrawBackgroundMask(REDRAW_NONE);
ClearWindow();
for(x=BX1; x<=BX2; x++)
{
int x, y;
- ClearRectangle(drawto, xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
+ DrawBackground(xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
if (lev_fieldx < STD_LEV_FIELDX)
xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
Ur[lx][ly]);
- else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1)
+ else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1
+ && BorderElement != EL_EMPTY)
DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
BorderElement);
}
{
char label_text[MAX_MICROLABEL_SIZE + 1];
- ClearRectangle(drawto, SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
+ DrawBackground(SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
mode == MICROLABEL_CREATED_BY ? "created by" :
CloseDoor(DOOR_CLOSE_1);
/* save old door content */
- BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
+ BlitBitmap(bitmap_db_door, bitmap_db_door,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
+ SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
+
/* clear door drawing field */
- ClearRectangle(drawto, DX, DY, DXSIZE, DYSIZE);
+ DrawBackground(DX, DY, DXSIZE, DYSIZE);
/* write text for request */
for(ty=0; ty < MAX_REQUEST_LINES; ty++)
strncpy(text_line, text, tl);
text_line[tl] = 0;
- DrawTextExt(drawto, DX + 50 - (tl * 14)/2, DY + 8 + ty * 16,
- text_line, FS_SMALL, FC_YELLOW);
+ DrawText(DX + 50 - (tl * 14)/2, DY + 8 + ty * 16,
+ text_line, FS_SMALL, FC_YELLOW);
text += tl + (tc == ' ' ? 1 : 0);
}
}
/* copy request gadgets to door backbuffer */
- BlitBitmap(drawto, pix[PIX_DB_DOOR],
+ BlitBitmap(drawto, bitmap_db_door,
DX, DY, DXSIZE, DYSIZE,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
#endif
if (!(req_state & REQUEST_WAIT_FOR))
- return(FALSE);
+ {
+ SetDrawBackgroundMask(REDRAW_FIELD);
+
+ return FALSE;
+ }
if (game_status != MAINMENU)
InitAnimation();
request_gadget_id = -1;
+ SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
+
while(result < 0)
{
if (PendingEvent())
if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
{
- BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
+ BlitBitmap(bitmap_db_door, bitmap_db_door,
DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
OpenDoor(DOOR_OPEN_1);
RemapAllGadgets();
+ SetDrawBackgroundMask(REDRAW_FIELD);
+
#if defined(PLATFORM_UNIX)
/* continue network game after request */
if (options.network &&
SendToServer_ContinuePlaying();
#endif
- return(result);
+ return result;
}
unsigned int OpenDoor(unsigned int door_state)
if (door_state & DOOR_COPY_BACK)
{
- BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
+ BlitBitmap(bitmap_db_door, bitmap_db_door,
DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
door_state &= ~DOOR_COPY_BACK;
{
unsigned int new_door_state;
- BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
+ BlitBitmap(backbuffer, bitmap_db_door,
DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
- BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
+ BlitBitmap(backbuffer, bitmap_db_door,
VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
new_door_state = MoveDoor(door_state);
{
stepsize = 20;
door_delay_value = 0;
+
StopSound(SND_MENU_DOOR_OPENING);
StopSound(SND_MENU_DOOR_CLOSING);
}
+ if (global.autoplay_leveldir)
+ {
+ door_state |= DOOR_NO_DELAY;
+ door_state &= ~DOOR_CLOSE_ALL;
+ }
+
if (door_state & DOOR_ACTION)
{
if (!(door_state & DOOR_NO_DELAY))
for(x=start; x<=DXSIZE; x+=stepsize)
{
- Bitmap *bitmap = pix[PIX_DOOR];
+ Bitmap *bitmap = new_graphic_info[IMG_GLOBAL_DOOR].bitmap;
GC gc = bitmap->stored_clip_gc;
- WaitUntilDelayReached(&door_delay, door_delay_value);
+ if (!(door_state & DOOR_NO_DELAY))
+ WaitUntilDelayReached(&door_delay, door_delay_value);
if (door_state & DOOR_ACTION_1)
{
int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
int j = (DXSIZE - i) / 3;
- BlitBitmap(pix[PIX_DB_DOOR], drawto,
+ BlitBitmap(bitmap_db_door, drawto,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2,
DXSIZE,DYSIZE - i/2, DX, DY);
int i = (door_state & DOOR_OPEN_2 ? VXSIZE - x : x);
int j = (VXSIZE - i) / 3;
- BlitBitmap(pix[PIX_DB_DOOR], drawto,
+ BlitBitmap(bitmap_db_door, drawto,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2,
VXSIZE, VYSIZE - i/2, VX, VY);
void DrawSpecialEditorDoor()
{
/* draw bigger toolbox window */
- BlitBitmap(pix[PIX_DOOR], drawto,
- DOOR_GFX_PAGEX7, 0, 108, 56, EX - 4, EY - 12);
+ BlitBitmap(new_graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
+ DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
+ EX - 4, EY - 12);
+ BlitBitmap(new_graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+ EX - 4, VY - 4, EXSIZE + 8, EYSIZE - VYSIZE + 4,
+ EX - 4, EY - 4);
redraw_mask |= REDRAW_ALL;
}
void UndrawSpecialEditorDoor()
{
/* draw normal tape recorder window */
- BlitBitmap(pix[PIX_BACK], drawto,
- 562, 344, 108, 56, EX - 4, EY - 12);
+ BlitBitmap(new_graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+ EX - 4, EY - 12, EXSIZE + 8, EYSIZE - VYSIZE + 12,
+ EX - 4, EY - 12);
redraw_mask |= REDRAW_ALL;
}
for (i=0; i<NUM_TOOL_BUTTONS; i++)
{
- Bitmap *gd_bitmap = pix[PIX_DOOR];
+ Bitmap *gd_bitmap = new_graphic_info[IMG_GLOBAL_DOOR].bitmap;
Bitmap *deco_bitmap = None;
int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
struct GadgetInfo *gi;
}
}
+void FreeToolButtons()
+{
+ int i;
+
+ for (i=0; i<NUM_TOOL_BUTTONS; i++)
+ FreeGadget(tool_gadget[i]);
+}
+
static void UnmapToolButtons()
{
int i;
#if DEBUG
int graphic_OLD = el2gfx_OLD(element);
- if (element >= MAX_ELEMENTS)
+ if (element >= MAX_NUM_ELEMENTS)
{
- Error(ERR_WARN, "el2gfx: element == %d >= MAX_ELEMENTS", element);
+ Error(ERR_WARN, "el2gfx: element == %d >= MAX_NUM_ELEMENTS", element);
}
if (graphic_NEW != graphic_OLD)
int el_dir_act2img(int element, int direction, int action)
{
+#if DEBUG
+ if (element < 0)
+ {
+ printf("el_dir_act2img: THIS SHOULD NEVER HAPPEN: element == %d\n",
+ element);
+
+ return IMG_EMPTY;
+ }
+
+ if (action < 0)
+ {
+ printf("el_dir_act2img: THIS SHOULD NEVER HAPPEN: action == %d\n",
+ action);
+
+ return IMG_EMPTY;
+ }
+#endif
+
action = graphics_action_mapping[action];
direction = MV_DIR_BIT(direction);