info1[0] = '\0';
sprintf(text, "%.1f fps%s", global.frames_per_second, info1);
- DrawTextExt(window, SX, SY, text, FS_SMALL, FC_YELLOW);
+ DrawTextExt(window, SX, SY, text, FS_SMALL, FC_YELLOW, FONT_OPAQUE);
}
FlushDisplay();
BackToFront();
}
+void SetMainBackgroundImage(int graphic)
+{
+ SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
+ new_graphic_info[graphic].bitmap ?
+ new_graphic_info[graphic].bitmap :
+ new_graphic_info[IMG_BACKGROUND_DEFAULT].bitmap);
+}
+
+void SetDoorBackgroundImage(int graphic)
+{
+ SetDoorBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
+ new_graphic_info[graphic].bitmap ?
+ new_graphic_info[graphic].bitmap :
+ new_graphic_info[IMG_BACKGROUND_DEFAULT].bitmap);
+}
+
+void DrawBackground(int dest_x, int dest_y, int width, int height)
+{
+ ClearRectangleOnBackground(backbuffer, dest_x, dest_y, width, height);
+
+ redraw_mask |= REDRAW_FIELD;
+}
+
void ClearWindow()
{
- ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+ DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
if (setup.soft_scrolling && game_status == PLAYING)
{
ClearRectangle(window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
SetDrawtoField(DRAW_DIRECT);
}
+}
- redraw_mask |= REDRAW_FIELD;
+void MarkTileDirty(int x, int y)
+{
+ int xx = redraw_x1 + x;
+ int yy = redraw_y1 + y;
+
+ if (!redraw[xx][yy])
+ redraw_tiles++;
+
+ redraw[xx][yy] = TRUE;
+ redraw_mask |= REDRAW_TILES;
+}
+
+void SetBorderElement()
+{
+ int x, y;
+
+ BorderElement = EL_EMPTY;
+
+ for(y=0; y<lev_fieldy && BorderElement == EL_EMPTY; y++)
+ {
+ for(x=0; x<lev_fieldx; x++)
+ {
+ if (!IS_MASSIVE(Feld[x][y]))
+ BorderElement = EL_STEELWALL;
+
+ if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
+ x = lev_fieldx - 2;
+ }
+ }
}
static int getGraphicAnimationPhase(int frames, int delay, int mode)
sync_frame);
}
-void MarkTileDirty(int x, int y)
+inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
+ int graphic, int sync_frame, int mask_mode)
{
- int xx = redraw_x1 + x;
- int yy = redraw_y1 + y;
+ int frame = getGraphicAnimationFrame(graphic, sync_frame);
- if (!redraw[xx][yy])
- redraw_tiles++;
+ if (mask_mode == USE_MASKING)
+ DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
+ else
+ DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
+}
- redraw[xx][yy] = TRUE;
- redraw_mask |= REDRAW_TILES;
+inline boolean checkDrawGraphicAnimation(int x, int y, int graphic)
+{
+ int lx = LEVELX(x), ly = LEVELY(y);
+
+ return (IN_SCR_FIELD(x, y) &&
+ GfxFrame[lx][ly] % new_graphic_info[graphic].anim_delay == 0);
}
-void SetBorderElement()
+inline boolean checkDrawLevelGraphicAnimation(int x, int y, int graphic)
{
- int x, y;
+ return (IN_SCR_FIELD(SCREENX(x), SCREENY(y)) &&
+ GfxFrame[x][y] % new_graphic_info[graphic].anim_delay == 0);
+}
- BorderElement = EL_EMPTY;
+inline boolean DrawGraphicAnimation(int x, int y, int graphic)
+{
+ int lx = LEVELX(x), ly = LEVELY(y);
- for(y=0; y<lev_fieldy && BorderElement == EL_EMPTY; y++)
- {
- for(x=0; x<lev_fieldx; x++)
- {
- if (!IS_MASSIVE(Feld[x][y]))
- BorderElement = EL_STEELWALL;
+ if (!checkDrawGraphicAnimation(x, y, graphic))
+ return FALSE;
- if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
- x = lev_fieldx - 2;
- }
- }
+ DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
+ graphic, GfxFrame[lx][ly], NO_MASKING);
+ MarkTileDirty(x, y);
+
+ return TRUE;
+}
+
+boolean DrawLevelGraphicAnimation(int x, int y, int graphic)
+{
+ return DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
+}
+
+boolean DrawLevelElementAnimation(int x, int y, int element)
+{
+ return DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element));
}
void DrawAllPlayers()
{
int px = SCREENX(next_jx), py = SCREENY(next_jy);
- if (element == EL_SOKOBAN_FIELD_EMPTY ||
- Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
- DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT, 0,
+ if ((sxx || syy) &&
+ (element == EL_SOKOBAN_FIELD_EMPTY ||
+ Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL))
+ DrawGraphicShiftedThruMask(px, py, sxx, syy, IMG_SOKOBAN_OBJECT, 0,
NO_CUTTING);
else
{
int frame = 0;
#endif
- if ((element == EL_ROCK ||
- element == EL_BD_ROCK ||
- element == EL_SP_ZONK) && sxx)
+ if ((sxx || syy) && IS_PUSHABLE(element))
{
graphic = el_dir_act2img(element, player->MovDir, GFX_ACTION_MOVING);
#if 1
frame = 7 - frame;
}
#else
+
+#if 0
frame = getGraphicAnimationFrame(graphic, 96 - MovDelay[jx][jy]);
+#else
+ frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
+#endif
+
#endif
if (game.emulation == EMU_SUPAPLEX)
- DrawGraphic(sx, sy, GFX_SP_DISK_RED, 0);
+ DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
else
DrawGraphicThruMask(sx, sy, graphic, frame);
}
stored == EL_SP_INFOTRON ? IMG_SP_EXPLOSION_INFOTRON :
IMG_SP_EXPLOSION);
int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
- int phase = Frame[last_jx][last_jy] - 1;
+ int phase = ExplodePhase[last_jx][last_jy] - 1;
int frame = getGraphicAnimationFrame(graphic, phase - delay);
if (phase >= delay)
MarkTileDirty(sx,sy);
}
-void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
- int graphic, int mask_mode)
-{
- int frame = getGraphicAnimationFrame(graphic, -1);
-
- if (mask_mode == USE_MASKING)
- DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
- else
- DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
-}
-
-void DrawGraphicAnimation(int x, int y, int graphic)
-{
- if (!IN_SCR_FIELD(x, y) ||
- (FrameCounter % new_graphic_info[graphic].anim_delay) != 0)
- return;
-
- DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
- graphic, NO_MASKING);
- MarkTileDirty(x, y);
-}
-
#if 0
void getOldGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
{
else if (IS_MOVING(x, y) || CAN_MOVE(element) || CAN_FALL(element))
frame_pos = ABS(MovPos[x][y]) / (TILEX / 8);
#else
+
frame_pos = ABS(MovPos[x][y]) / (TILEX / 8);
+
+ frame_pos = GfxFrame[x][y];
+
#endif
return frame_pos;
gfx_action = GfxAction[x][y];
#endif
+#if DEBUG
+ if (gfx_action < 0)
+ printf("getGfxAction: THIS SHOULD NEVER HAPPEN: GfxAction[%d][%d] == %d\n",
+ x, y, gfx_action);
+#endif
+
return gfx_action;
}
int cut_mode, int mask_mode)
{
int ux = LEVELX(x), uy = LEVELY(y);
- int move_dir = MovDir[ux][uy];
- int move_pos = getFramePosition(ux, uy);
- int gfx_action = getGfxAction(ux, uy);
- int graphic = el_dir_act2img(element, move_dir, gfx_action);
- int frame = getGraphicAnimationFrame(graphic, move_pos);
+ int graphic;
+ int frame;
+
+ if (IN_LEV_FIELD(ux, uy))
+ {
+ int move_dir = MovDir[ux][uy];
+ int move_pos = getFramePosition(ux, uy);
+ int gfx_action = getGfxAction(ux, uy);
+
+ graphic = el_dir_act2img(element, move_dir, gfx_action);
+ frame = getGraphicAnimationFrame(graphic, move_pos);
+ }
+ else
+ {
+ graphic = el2img(element);
+ frame = getGraphicAnimationFrame(graphic, 0);
+ }
if (element == EL_WALL_GROWING)
{
{
Bitmap *src_bitmap;
int src_x, src_y;
- int graphic;
-
- if (element == EL_EMPTY)
- return;
-
- graphic = el2img(element);
+ int graphic = el2img(element);
getMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
BlitBitmap(src_bitmap, drawto, src_x, src_y, MICRO_TILEX, MICRO_TILEY,
{
int x,y;
+ SetDrawBackgroundMask(REDRAW_NONE);
ClearWindow();
for(x=BX1; x<=BX2; x++)
{
int x, y;
- ClearRectangle(drawto, xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
+ DrawBackground(xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
if (lev_fieldx < STD_LEV_FIELDX)
xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
Ur[lx][ly]);
- else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1)
+ else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1
+ && BorderElement != EL_EMPTY)
DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
BorderElement);
}
{
char label_text[MAX_MICROLABEL_SIZE + 1];
- ClearRectangle(drawto, SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
+ DrawBackground(SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
mode == MICROLABEL_CREATED_BY ? "created by" :
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
+ SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
+
/* clear door drawing field */
- ClearRectangle(drawto, DX, DY, DXSIZE, DYSIZE);
+ DrawBackground(DX, DY, DXSIZE, DYSIZE);
/* write text for request */
for(ty=0; ty < MAX_REQUEST_LINES; ty++)
strncpy(text_line, text, tl);
text_line[tl] = 0;
- DrawTextExt(drawto, DX + 50 - (tl * 14)/2, DY + 8 + ty * 16,
- text_line, FS_SMALL, FC_YELLOW);
+ DrawText(DX + 50 - (tl * 14)/2, DY + 8 + ty * 16,
+ text_line, FS_SMALL, FC_YELLOW);
text += tl + (tc == ' ' ? 1 : 0);
}
#endif
if (!(req_state & REQUEST_WAIT_FOR))
- return(FALSE);
+ {
+ SetDrawBackgroundMask(REDRAW_FIELD);
+
+ return FALSE;
+ }
if (game_status != MAINMENU)
InitAnimation();
request_gadget_id = -1;
+ SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
+
while(result < 0)
{
if (PendingEvent())
RemapAllGadgets();
+ SetDrawBackgroundMask(REDRAW_FIELD);
+
#if defined(PLATFORM_UNIX)
/* continue network game after request */
if (options.network &&
SendToServer_ContinuePlaying();
#endif
- return(result);
+ return result;
}
unsigned int OpenDoor(unsigned int door_state)
for(x=start; x<=DXSIZE; x+=stepsize)
{
- Bitmap *bitmap = new_graphic_info[IMG_MENU_DOOR].bitmap;
+ Bitmap *bitmap = new_graphic_info[IMG_GLOBAL_DOOR].bitmap;
GC gc = bitmap->stored_clip_gc;
if (!(door_state & DOOR_NO_DELAY))
void DrawSpecialEditorDoor()
{
/* draw bigger toolbox window */
- BlitBitmap(new_graphic_info[IMG_MENU_DOOR].bitmap, drawto,
- DOOR_GFX_PAGEX7, 0, 108, 56, EX - 4, EY - 12);
+ BlitBitmap(new_graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
+ DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
+ EX - 4, EY - 12);
+ BlitBitmap(new_graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+ EX - 4, VY - 4, EXSIZE + 8, EYSIZE - VYSIZE + 4,
+ EX - 4, EY - 4);
redraw_mask |= REDRAW_ALL;
}
void UndrawSpecialEditorDoor()
{
/* draw normal tape recorder window */
- BlitBitmap(new_graphic_info[IMG_MENU_BACK].bitmap, drawto,
- 562, 344, 108, 56, EX - 4, EY - 12);
+ BlitBitmap(new_graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+ EX - 4, EY - 12, EXSIZE + 8, EYSIZE - VYSIZE + 12,
+ EX - 4, EY - 12);
redraw_mask |= REDRAW_ALL;
}
for (i=0; i<NUM_TOOL_BUTTONS; i++)
{
- Bitmap *gd_bitmap = new_graphic_info[IMG_MENU_DOOR].bitmap;
+ Bitmap *gd_bitmap = new_graphic_info[IMG_GLOBAL_DOOR].bitmap;
Bitmap *deco_bitmap = None;
int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
struct GadgetInfo *gi;
}
}
+void FreeToolButtons()
+{
+ int i;
+
+ for (i=0; i<NUM_TOOL_BUTTONS; i++)
+ FreeGadget(tool_gadget[i]);
+}
+
static void UnmapToolButtons()
{
int i;
#if DEBUG
int graphic_OLD = el2gfx_OLD(element);
- if (element >= MAX_ELEMENTS)
+ if (element >= MAX_NUM_ELEMENTS)
{
- Error(ERR_WARN, "el2gfx: element == %d >= MAX_ELEMENTS", element);
+ Error(ERR_WARN, "el2gfx: element == %d >= MAX_NUM_ELEMENTS", element);
}
if (graphic_NEW != graphic_OLD)
int el_dir_act2img(int element, int direction, int action)
{
+#if DEBUG
+ if (element < 0)
+ {
+ printf("el_dir_act2img: THIS SHOULD NEVER HAPPEN: element == %d\n",
+ element);
+
+ return IMG_EMPTY;
+ }
+
+ if (action < 0)
+ {
+ printf("el_dir_act2img: THIS SHOULD NEVER HAPPEN: action == %d\n",
+ action);
+
+ return IMG_EMPTY;
+ }
+#endif
+
action = graphics_action_mapping[action];
direction = MV_DIR_BIT(direction);