removed support for 'real' (non-desktop) fullscreen mode for all targets
[rocksndiamonds.git] / src / tools.c
index 053409c67ae6c09e139aa62d22617149e29cdc12..211e6e01b2fda5eb3924482e70236aeaf9e22e45 100644 (file)
@@ -291,20 +291,21 @@ void RedrawPlayfield()
 static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
                                     int draw_target)
 {
-  Bitmap *bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
+  Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
+  Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
 
   if (x == -1 && y == -1)
     return;
 
   if (draw_target == DRAW_BORDER_TO_SCREEN)
-    BlitToScreenMasked(bitmap, x, y, width, height, x, y);
+    BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
   else
-    BlitBitmapMasked(bitmap, backbuffer, x, y, width, height, x, y);
+    BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
 }
 
 static void DrawMaskedBorderExt_FIELD(int draw_target)
 {
-  if (global.border_status >= GAME_MODE_TITLE &&
+  if (global.border_status >= GAME_MODE_MAIN &&
       global.border_status <= GAME_MODE_PLAYING &&
       border.draw_masked[global.border_status])
     DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
@@ -352,8 +353,8 @@ static void DrawMaskedBorderExt_ALL(int draw_target)
 static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
 {
   /* never draw masked screen borders on borderless screens */
-  if (game_status == GAME_MODE_LOADING ||
-      game_status == GAME_MODE_TITLE)
+  if (global.border_status == GAME_MODE_LOADING ||
+      global.border_status == GAME_MODE_TITLE)
     return;
 
   if (redraw_mask & REDRAW_ALL)
@@ -381,9 +382,33 @@ void DrawMaskedBorder(int redraw_mask)
   DrawMaskedBorderExt(redraw_mask, DRAW_BORDER_TO_BACKBUFFER);
 }
 
-void DrawMaskedBorderToScreen(int draw_target)
+void DrawMaskedBorderToTarget(int draw_target)
 {
-  DrawMaskedBorderExt(REDRAW_ALL, draw_target);
+  if (draw_target == DRAW_BORDER_TO_BACKBUFFER ||
+      draw_target == DRAW_BORDER_TO_SCREEN)
+  {
+    DrawMaskedBorderExt(REDRAW_ALL, draw_target);
+  }
+  else
+  {
+    int last_border_status = global.border_status;
+
+    if (draw_target == DRAW_BORDER_TO_FADE_SOURCE)
+    {
+      global.border_status = gfx.fade_border_source_status;
+      gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
+    }
+    else if (draw_target == DRAW_BORDER_TO_FADE_TARGET)
+    {
+      global.border_status = gfx.fade_border_target_status;
+      gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
+    }
+
+    DrawMaskedBorderExt(REDRAW_ALL, draw_target);
+
+    global.border_status = last_border_status;
+    gfx.masked_border_bitmap_ptr = backbuffer;
+  }
 }
 
 void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
@@ -688,6 +713,9 @@ static void SetScreenStates_BeforeFadingIn()
 
 static void SetScreenStates_AfterFadingIn()
 {
+  // store new source screen (to use correct masked border for fading)
+  gfx.fade_border_source_status = global.border_status;
+
   global.anim_status = global.anim_status_next;
 
   // force update of global animation status in case of rapid screen changes
@@ -697,6 +725,9 @@ static void SetScreenStates_AfterFadingIn()
 
 static void SetScreenStates_BeforeFadingOut()
 {
+  // store new target screen (to use correct masked border for fading)
+  gfx.fade_border_target_status = game_status;
+
   global.anim_status = GAME_MODE_PSEUDO_FADING;
 }
 
@@ -8180,9 +8211,6 @@ void ToggleFullscreenOrChangeWindowScalingIfNeeded()
 {
   boolean change_fullscreen = (setup.fullscreen !=
                               video.fullscreen_enabled);
-  boolean change_fullscreen_mode = (video.fullscreen_enabled &&
-                                   !strEqual(setup.fullscreen_mode,
-                                             video.fullscreen_mode_current));
   boolean change_window_scaling_percent = (!video.fullscreen_enabled &&
                                           setup.window_scaling_percent !=
                                           video.window_scaling_percent);
@@ -8212,7 +8240,6 @@ void ToggleFullscreenOrChangeWindowScalingIfNeeded()
 #endif
 
   if (change_fullscreen ||
-      change_fullscreen_mode ||
       change_window_scaling_percent)
   {
     Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
@@ -8220,12 +8247,6 @@ void ToggleFullscreenOrChangeWindowScalingIfNeeded()
     /* save backbuffer content which gets lost when toggling fullscreen mode */
     BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
 
-    if (change_fullscreen_mode)
-    {
-      /* keep fullscreen, but change fullscreen mode (screen resolution) */
-      video.fullscreen_enabled = FALSE;                /* force new fullscreen mode */
-    }
-
     if (change_window_scaling_percent)
     {
       /* keep window mode, but change window scaling */