int sx = SCREENX(x), sy = SCREENY(y);
int element;
int width, height, cx, cy, i;
+#if 1
+ int crumbled_border_size = graphic_info[graphic].border_size;
+#else
int snip = TILEX / 8; /* number of border pixels from "crumbled graphic" */
+#endif
static int xy[4][2] =
{
{ 0, -1 },
if (i == 1 || i == 2)
{
- width = snip;
+ width = crumbled_border_size;
height = TILEY;
- cx = (i == 2 ? TILEX - snip : 0);
+ cx = (i == 2 ? TILEX - crumbled_border_size : 0);
cy = 0;
}
else
{
width = TILEX;
- height = snip;
+ height = crumbled_border_size;
cx = 0;
- cy = (i == 3 ? TILEY - snip : 0);
+ cy = (i == 3 ? TILEY - crumbled_border_size : 0);
}
BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
if (i == 1 || i == 2)
{
- width = snip;
+ width = crumbled_border_size;
height = TILEY;
- cx = (i == 1 ? TILEX - snip : 0);
+ cx = (i == 1 ? TILEX - crumbled_border_size : 0);
cy = 0;
}
else
{
width = TILEX;
- height = snip;
+ height = crumbled_border_size;
cx = 0;
- cy = (i==0 ? TILEY-snip : 0);
+ cy = (i == 0 ? TILEY - crumbled_border_size : 0);
}
BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
}
-void DrawEnvelopeBorder(int sx, int sy, int ex, int ey)
+#if 1
+void DrawEnvelopeBackground(int startx, int starty, int x, int y,
+ int xsize, int ysize, int font_nr)
{
- int border[8][2] =
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ int graphic = IMG_GAME_ENVELOPE_BACKGROUND;
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int dst_x = SX + startx + x * font_width;
+ int dst_y = SY + starty + y * font_height;
+ int width = graphic_info[graphic].width;
+ int height = graphic_info[graphic].height;
+ int inner_width = MAX(width - 2 * font_width, font_width);
+ int inner_height = MAX(height - 2 * font_height, font_height);
+ int inner_sx = (width >= 3 * font_width ? font_width : 0);
+ int inner_sy = (height >= 3 * font_height ? font_height : 0);
+ boolean draw_masked = graphic_info[graphic].draw_masked;
+
+ getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+
+ if (src_bitmap == NULL || width < font_width || height < font_height)
{
- { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
- { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
- { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
- { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
- { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
- { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
- { EL_STEELWALL, EL_INVISIBLE_STEELWALL },
- { EL_EMPTY, EL_EMPTY }
- };
- int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
- int steel_position = (ex == -1 && ey == -1 ? 0 :
- ex == +1 && ey == -1 ? 1 :
- ex == -1 && ey == +1 ? 2 :
- ex == +1 && ey == +1 ? 3 :
- ex == -1 || ex == +1 ? 4 :
- ey == -1 || ey == +1 ? 5 : 7);
- int element = border[steel_position][steel_type];
-
- DrawMiniGraphic(sx, sy, el2edimg(element));
+ ClearRectangle(drawto, dst_x, dst_y, font_width, font_height);
+ return;
+ }
+
+ src_x += (x == 0 ? 0 : x == xsize - 1 ? width - font_width :
+ inner_sx + (x - 1) * font_width % inner_width);
+ src_y += (y == 0 ? 0 : y == ysize - 1 ? height - font_height :
+ inner_sy + (y - 1) * font_height % inner_height);
+
+ if (draw_masked)
+ {
+ SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, font_width, font_height,
+ dst_x, dst_y);
+ }
+ else
+ BlitBitmap(src_bitmap, drawto, src_x, src_y, font_width, font_height,
+ dst_x, dst_y);
+}
+
+#else
+
+void DrawEnvelopeBackground(int dst_x, int dst_y, int ex, int ey, int font_nr)
+{
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ int graphic = IMG_GAME_ENVELOPE_BACKGROUND;
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int width = graphic_info[graphic].width;
+ int height = graphic_info[graphic].height;
+ boolean draw_masked = graphic_info[graphic].draw_masked;
+
+ getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+
+ if (src_bitmap == NULL)
+ {
+ ClearRectangle(drawto, dst_x, dst_y, font_width, font_height);
+ return;
+ }
+
+ src_x += (ex == -1 ? 0 : ex == +1 ? width - font_width : font_width);
+ src_y += (ey == -1 ? 0 : ey == +1 ? height - font_height : font_height);
+
+ if (draw_masked)
+ {
+ SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, font_width, font_height,
+ dst_x, dst_y);
+ }
+ else
+ BlitBitmap(src_bitmap, drawto, src_x, src_y, font_width, font_height,
+ dst_x, dst_y);
+}
+#endif
+
+void ShowEnvelope()
+{
+ int graphic = IMG_GAME_ENVELOPE_BACKGROUND;
+ boolean draw_masked = graphic_info[graphic].draw_masked;
+ int mask_mode = (draw_masked ? BLIT_MASKED : BLIT_ON_BACKGROUND);
+ int font_nr = FONT_TEXT_1;
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ boolean ffwd_delay = (tape.playing && tape.fast_forward);
+ int anim_delay = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
+ int wait_delay = (ffwd_delay ? 500 : 1000);
+ int i, x, y;
+
+ /* open envelope window horizontally */
+ for (i = 0; i <= level.envelope_xsize; i++)
+ {
+ int xsize = i + 2;
+ int ysize = 2;
+ int startx = (SXSIZE - xsize * font_width) / 2;
+ int starty = (SYSIZE - ysize * font_height) / 2;
+
+ SetDrawtoField(DRAW_BUFFERED);
+
+ BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+
+ SetDrawtoField(DRAW_BACKBUFFER);
+
+#if 1
+ for (y=0; y < ysize; y++) for (x=0; x < xsize; x++)
+ DrawEnvelopeBackground(startx, starty, x, y, xsize, ysize, font_nr);
+#else
+ for (y=0; y < ysize; y++) for (x=0; x < xsize; x++)
+ {
+ int sx = SX + startx + x * font_width;
+ int sy = SY + starty + y * font_height;
+ int ex = (x == 0 ? -1 : x == xsize - 1 ? +1 : 0);
+ int ey = (y == 0 ? -1 : y == ysize - 1 ? +1 : 0);
+
+ DrawEnvelopeBackground(sx, sy, ex, ey, font_nr);
+ }
+#endif
+
+ redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+ BackToFront();
+
+ Delay(anim_delay);
+ }
+
+ /* open envelope window vertically */
+ for (i = 0; i <= level.envelope_ysize; i++)
+ {
+ int xsize = level.envelope_xsize + 2;
+ int ysize = i + 2;
+ int startx = (SXSIZE - xsize * font_width) / 2;
+ int starty = (SYSIZE - ysize * font_height) / 2;
+
+ SetDrawtoField(DRAW_BUFFERED);
+
+ BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+
+ SetDrawtoField(DRAW_BACKBUFFER);
+
+#if 1
+ for (y=0; y < ysize; y++) for (x=0; x < xsize; x++)
+ DrawEnvelopeBackground(startx, starty, x, y, xsize, ysize, font_nr);
+#else
+ for (y=0; y < ysize; y++) for (x=0; x < xsize; x++)
+ {
+ int sx = SX + startx + x * font_width;
+ int sy = SY + starty + y * font_height;
+ int ex = (x == 0 ? -1 : x == xsize - 1 ? +1 : 0);
+ int ey = (y == 0 ? -1 : y == ysize - 1 ? +1 : 0);
+
+ DrawEnvelopeBackground(sx, sy, ex, ey, font_nr);
+ }
+#endif
+
+ DrawTextToTextArea(SX + startx + font_width,
+ SY + starty + font_height, level.envelope,
+ FONT_TEXT_1, level.envelope_xsize, i, mask_mode);
+
+ redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+ BackToFront();
+
+ Delay(anim_delay);
+ }
+
+ if (tape.playing)
+ Delay(wait_delay);
+ else
+ WaitForEventToContinue();
+
+ /* close envelope window vertically */
+ for (i = level.envelope_ysize; i >= 0; i--)
+ {
+ int xsize = level.envelope_xsize + 2;
+ int ysize = i + 2;
+ int startx = (SXSIZE - xsize * font_width) / 2;
+ int starty = (SYSIZE - ysize * font_height) / 2;
+
+ SetDrawtoField(DRAW_BUFFERED);
+
+ BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+
+ SetDrawtoField(DRAW_BACKBUFFER);
+
+#if 1
+ for (y=0; y < ysize; y++) for (x=0; x < xsize; x++)
+ DrawEnvelopeBackground(startx, starty, x, y, xsize, ysize, font_nr);
+#else
+ for (y=0; y < ysize; y++) for (x=0; x < xsize; x++)
+ {
+ int sx = SX + startx + x * font_width;
+ int sy = SY + starty + y * font_height;
+ int ex = (x == 0 ? -1 : x == xsize - 1 ? +1 : 0);
+ int ey = (y == 0 ? -1 : y == ysize - 1 ? +1 : 0);
+
+ DrawEnvelopeBackground(sx, sy, ex, ey, font_nr);
+ }
+#endif
+
+ DrawTextToTextArea(SX + startx + font_width,
+ SY + starty + font_height, level.envelope,
+ FONT_TEXT_1, level.envelope_xsize, i, mask_mode);
+
+ redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+ BackToFront();
+
+ Delay(anim_delay);
+ }
+
+ /* close envelope window horizontally */
+ for (i = level.envelope_xsize; i >= 0; i--)
+ {
+ int xsize = i + 2;
+ int ysize = 2;
+ int startx = (SXSIZE - xsize * font_width) / 2;
+ int starty = (SYSIZE - ysize * font_height) / 2;
+
+ SetDrawtoField(DRAW_BUFFERED);
+
+ BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+
+ SetDrawtoField(DRAW_BACKBUFFER);
+
+#if 1
+ for (y=0; y < ysize; y++) for (x=0; x < xsize; x++)
+ DrawEnvelopeBackground(startx, starty, x, y, xsize, ysize, font_nr);
+#else
+ for (y=0; y < ysize; y++) for (x=0; x < xsize; x++)
+ {
+ int sx = SX + startx + x * font_width;
+ int sy = SY + starty + y * font_height;
+ int ex = (x == 0 ? -1 : x == xsize - 1 ? +1 : 0);
+ int ey = (y == 0 ? -1 : y == ysize - 1 ? +1 : 0);
+
+ DrawEnvelopeBackground(sx, sy, ex, ey, font_nr);
+ }
+#endif
+
+ redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+ BackToFront();
+
+ Delay(anim_delay);
+ }
+
+ SetDrawtoField(DRAW_BUFFERED);
+
+ redraw_mask |= REDRAW_FIELD;
+ BackToFront();
}
void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)