/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
+* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* ©1995 Artsoft Development *
-* Holger Schemel *
-* 33659 Bielefeld-Senne *
-* Telefon: (0521) 493245 *
-* eMail: aeglos@valinor.owl.de *
-* aeglos@uni-paderborn.de *
-* q99492@pbhrzx.uni-paderborn.de *
+* (c) 1995-2002 Artsoft Entertainment *
+* Holger Schemel *
+* Detmolder Strasse 189 *
+* 33604 Bielefeld *
+* Germany *
+* e-mail: info@artsoft.org *
*----------------------------------------------------------*
-* tools.c *
+* tools.c *
***********************************************************/
-#ifdef __FreeBSD__
-#include <machine/joystick.h>
-#endif
+#include "libgame/libgame.h"
#include "tools.h"
#include "game.h"
#include "events.h"
-#include "sound.h"
-#include "misc.h"
-#include "buttons.h"
-#include <math.h>
+#include "cartoons.h"
+#include "network.h"
+#include "tape.h"
+
+/* tool button identifiers */
+#define TOOL_CTRL_ID_YES 0
+#define TOOL_CTRL_ID_NO 1
+#define TOOL_CTRL_ID_CONFIRM 2
+#define TOOL_CTRL_ID_PLAYER_1 3
+#define TOOL_CTRL_ID_PLAYER_2 4
+#define TOOL_CTRL_ID_PLAYER_3 5
+#define TOOL_CTRL_ID_PLAYER_4 6
+
+#define NUM_TOOL_BUTTONS 7
+
+/* forward declaration for internal use */
+static void UnmapToolButtons();
+static void HandleToolButtons(struct GadgetInfo *);
+static int el_act_dir2crm(int, int, int);
+
+static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
+static int request_gadget_id = -1;
+
+void SetDrawtoField(int mode)
+{
+ if (mode == DRAW_BUFFERED && setup.soft_scrolling)
+ {
+ FX = TILEX;
+ FY = TILEY;
+ BX1 = -1;
+ BY1 = -1;
+ BX2 = SCR_FIELDX;
+ BY2 = SCR_FIELDY;
+ redraw_x1 = 1;
+ redraw_y1 = 1;
+
+ drawto_field = fieldbuffer;
+ }
+ else /* DRAW_DIRECT, DRAW_BACKBUFFER */
+ {
+ FX = SX;
+ FY = SY;
+ BX1 = 0;
+ BY1 = 0;
+ BX2 = SCR_FIELDX - 1;
+ BY2 = SCR_FIELDY - 1;
+ redraw_x1 = 0;
+ redraw_y1 = 0;
+
+ drawto_field = (mode == DRAW_DIRECT ? window : backbuffer);
+ }
+}
+
+void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
+{
+ if (game_status == GAME_MODE_PLAYING)
+ {
+ if (force_redraw)
+ {
+ x = gfx.sx - TILEX;
+ y = gfx.sy - TILEY;
+ width = gfx.sxsize + 2 * TILEX;
+ height = gfx.sysize + 2 * TILEY;
+ }
+
+ if (force_redraw || setup.direct_draw)
+ {
+ int xx, yy;
+ int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY;
+ int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY;
+
+ if (setup.direct_draw)
+ SetDrawtoField(DRAW_BACKBUFFER);
+
+ for(xx=BX1; xx<=BX2; xx++)
+ for(yy=BY1; yy<=BY2; yy++)
+ if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
+ DrawScreenField(xx, yy);
+ DrawAllPlayers();
+
+ if (setup.direct_draw)
+ SetDrawtoField(DRAW_DIRECT);
+ }
+
+ if (setup.soft_scrolling)
+ {
+ int fx = FX, fy = FY;
+
+ fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
+ fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
+
+ BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
+ }
+ }
+
+ BlitBitmap(drawto, window, x, y, width, height, x, y);
+}
void BackToFront()
{
int x,y;
+ DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
- if (direct_draw_on && game_status==PLAYING)
+ if (setup.direct_draw && game_status == GAME_MODE_PLAYING)
redraw_mask &= ~REDRAW_MAIN;
- if (!redraw_mask)
+ if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
+ redraw_mask |= REDRAW_FIELD;
+
+ if (redraw_mask & REDRAW_FIELD)
+ redraw_mask &= ~REDRAW_TILES;
+
+ if (redraw_mask == REDRAW_NONE)
return;
- if (redraw_mask & REDRAW_ALL ||
- (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS))
+ if (global.fps_slowdown && game_status == GAME_MODE_PLAYING)
{
- XCopyArea(display,backbuffer,window,gc,
- 0,0, WIN_XSIZE,WIN_YSIZE,
- 0,0);
+ static boolean last_frame_skipped = FALSE;
+ boolean skip_even_when_not_scrolling = TRUE;
+ boolean just_scrolling = (ScreenMovDir != 0);
+ boolean verbose = FALSE;
+
+ if (global.fps_slowdown_factor > 1 &&
+ (FrameCounter % global.fps_slowdown_factor) &&
+ (just_scrolling || skip_even_when_not_scrolling))
+ {
+ redraw_mask &= ~REDRAW_MAIN;
+
+ last_frame_skipped = TRUE;
+
+ if (verbose)
+ printf("FRAME SKIPPED\n");
+ }
+ else
+ {
+ if (last_frame_skipped)
+ redraw_mask |= REDRAW_FIELD;
+
+ last_frame_skipped = FALSE;
+
+ if (verbose)
+ printf("frame not skipped\n");
+ }
+ }
+
+ /* synchronize X11 graphics at this point; if we would synchronize the
+ display immediately after the buffer switching (after the XFlush),
+ this could mean that we have to wait for the graphics to complete,
+ although we could go on doing calculations for the next frame */
+
+ SyncDisplay();
+
+ if (redraw_mask & REDRAW_ALL)
+ {
+ BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
redraw_mask = 0;
}
- else if (redraw_mask & REDRAW_FIELD)
+
+ if (redraw_mask & REDRAW_FIELD)
{
- XCopyArea(display,backbuffer,window,gc,
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
- REAL_SX,REAL_SY);
+ if (game_status != GAME_MODE_PLAYING ||
+ redraw_mask & REDRAW_FROM_BACKBUFFER)
+ {
+ BlitBitmap(backbuffer, window,
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
+ }
+ else
+ {
+ int fx = FX, fy = FY;
+
+ if (setup.soft_scrolling)
+ {
+ fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
+ fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
+ }
+
+ if (setup.soft_scrolling ||
+ ABS(ScreenMovPos) + ScrollStepSize == TILEX ||
+ ABS(ScreenMovPos) == ScrollStepSize ||
+ redraw_tiles > REDRAWTILES_THRESHOLD)
+ {
+ BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
+
+#ifdef DEBUG
+#if 0
+ printf("redrawing all (ScreenGfxPos == %d) because %s\n",
+ ScreenGfxPos,
+ (setup.soft_scrolling ?
+ "setup.soft_scrolling" :
+ ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
+ "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
+ ABS(ScreenGfxPos) == ScrollStepSize ?
+ "ABS(ScreenGfxPos) == ScrollStepSize" :
+ "redraw_tiles > REDRAWTILES_THRESHOLD"));
+#endif
+#endif
+ }
+ }
+
redraw_mask &= ~REDRAW_MAIN;
}
- else if (redraw_mask & REDRAW_DOORS)
+
+ if (redraw_mask & REDRAW_DOORS)
{
if (redraw_mask & REDRAW_DOOR_1)
- XCopyArea(display,backbuffer,window,gc,
- DX,DY, DXSIZE,DYSIZE, DX,DY);
+ BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY);
if (redraw_mask & REDRAW_DOOR_2)
{
if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2)
- XCopyArea(display,backbuffer,window,gc,
- VX,VY, VXSIZE,VYSIZE, VX,VY);
+ BlitBitmap(backbuffer, window, VX,VY, VXSIZE,VYSIZE, VX,VY);
else
{
if (redraw_mask & REDRAW_VIDEO_1)
- XCopyArea(display,backbuffer,window,gc,
- VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS,
- VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
- VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS);
+ BlitBitmap(backbuffer, window,
+ VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS,
+ VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
+ VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS);
if (redraw_mask & REDRAW_VIDEO_2)
- XCopyArea(display,backbuffer,window,gc,
- VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS,
- VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
- VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS);
+ BlitBitmap(backbuffer, window,
+ VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS,
+ VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
+ VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS);
if (redraw_mask & REDRAW_VIDEO_3)
- XCopyArea(display,backbuffer,window,gc,
- VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS,
- VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE,
- VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
+ BlitBitmap(backbuffer, window,
+ VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS,
+ VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE,
+ VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
}
}
+
+ if (redraw_mask & REDRAW_DOOR_3)
+ BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
+
redraw_mask &= ~REDRAW_DOORS;
}
- if (redraw_mask & REDRAW_MICROLEV)
+ if (redraw_mask & REDRAW_MICROLEVEL)
{
- XCopyArea(display,backbuffer,window,gc,
- MICROLEV_XPOS,MICROLEV_YPOS, MICROLEV_XSIZE,MICROLEV_YSIZE,
- MICROLEV_XPOS,MICROLEV_YPOS);
- XCopyArea(display,backbuffer,window,gc,
- SX,MICROLABEL_YPOS, SXSIZE,FONT4_YSIZE,
- SX,MICROLABEL_YPOS);
- redraw_mask &= ~REDRAW_MICROLEV;
+ BlitBitmap(backbuffer, window, SX, SY + 10 * TILEY, SXSIZE, 7 * TILEY,
+ SX, SY + 10 * TILEY);
+
+ redraw_mask &= ~REDRAW_MICROLEVEL;
}
if (redraw_mask & REDRAW_TILES)
{
- if (redraw_tiles>REDRAWTILES_TH)
- XCopyArea(display,backbuffer,window,gc,SX,SY,SXSIZE,SYSIZE,SX,SY);
- else
- for(x=0;x<SCR_FIELDX;x++)
- for(y=0;y<SCR_FIELDY;y++)
- if (redraw[x][y])
- XCopyArea(display,backbuffer,window,gc,
- SX+x*TILEX,SY+y*TILEY,TILEX,TILEY,SX+x*TILEX,SY+y*TILEY);
+ for(x=0; x<SCR_FIELDX; x++)
+ for(y=0; y<SCR_FIELDY; y++)
+ if (redraw[redraw_x1 + x][redraw_y1 + y])
+ BlitBitmap(buffer, window,
+ FX + x * TILEX, FX + y * TILEY, TILEX, TILEY,
+ SX + x * TILEX, SY + y * TILEY);
+ }
+
+ if (redraw_mask & REDRAW_FPS) /* display frames per second */
+ {
+ char text[100];
+ char info1[100];
+
+ sprintf(info1, " (only every %d. frame)", global.fps_slowdown_factor);
+ if (!global.fps_slowdown)
+ info1[0] = '\0';
+
+ sprintf(text, "%.1f fps%s", global.frames_per_second, info1);
+ DrawTextExt(window, SX, SY, text, FONT_TEXT_2, BLIT_OPAQUE);
}
- XFlush(display);
+ FlushDisplay();
- for(x=0;x<SCR_FIELDX;x++)
- for(y=0;y<SCR_FIELDY;y++)
- redraw[x][y]=0;
- redraw_tiles=0;
- redraw_mask=0;
+ for(x=0; x<MAX_BUF_XSIZE; x++)
+ for(y=0; y<MAX_BUF_YSIZE; y++)
+ redraw[x][y] = 0;
+ redraw_tiles = 0;
+ redraw_mask = REDRAW_NONE;
}
void FadeToFront()
{
+#if 0
+ long fading_delay = 300;
-/*
- long fading_delay = 300000;
-
- if (fading_on && (redraw_mask & REDRAW_FIELD))
+ if (setup.fading && (redraw_mask & REDRAW_FIELD))
{
-*/
+#endif
-/*
+#if 0
int x,y;
- XFillRectangle(display,window,gc,
- REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
- XFlush(display);
+ ClearRectangle(window, REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
+ FlushDisplay();
for(i=0;i<2*FULL_SYSIZE;i++)
{
for(y=0;y<FULL_SYSIZE;y++)
{
- XCopyArea(display,backbuffer,window,gc,
- REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
+ BlitBitmap(backbuffer, window,
+ REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
}
- XFlush(display);
- Delay(10000);
+ FlushDisplay();
+ Delay(10);
}
-*/
+#endif
-/*
+#if 0
for(i=1;i<FULL_SYSIZE;i+=2)
- XCopyArea(display,backbuffer,window,gc,
- REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
- XFlush(display);
+ BlitBitmap(backbuffer, window,
+ REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
+ FlushDisplay();
Delay(fading_delay);
-*/
+#endif
-/*
- XSetClipOrigin(display,clip_gc[PIX_FADEMASK],0,0);
- XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
- XFlush(display);
+#if 0
+ SetClipOrigin(clip_gc[PIX_FADEMASK], 0, 0);
+ BlitBitmapMasked(backbuffer, window,
+ REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
+ REAL_SX,REAL_SY);
+ FlushDisplay();
Delay(fading_delay);
- XSetClipOrigin(display,clip_gc[PIX_FADEMASK],-1,-1);
- XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
- XFlush(display);
+ SetClipOrigin(clip_gc[PIX_FADEMASK], -1, -1);
+ BlitBitmapMasked(backbuffer, window,
+ REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
+ REAL_SX,REAL_SY);
+ FlushDisplay();
Delay(fading_delay);
- XSetClipOrigin(display,clip_gc[PIX_FADEMASK],0,-1);
- XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
- XFlush(display);
+ SetClipOrigin(clip_gc[PIX_FADEMASK], 0, -1);
+ BlitBitmapMasked(backbuffer, window,
+ REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
+ REAL_SX,REAL_SY);
+ FlushDisplay();
Delay(fading_delay);
- XSetClipOrigin(display,clip_gc[PIX_FADEMASK],-1,0);
- XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
- XFlush(display);
+ SetClipOrigin(clip_gc[PIX_FADEMASK], -1, 0);
+ BlitBitmapMasked(backbuffer, window,
+ REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
+ REAL_SX,REAL_SY);
+ FlushDisplay();
Delay(fading_delay);
redraw_mask &= ~REDRAW_MAIN;
}
-*/
+#endif
BackToFront();
}
+void SetMainBackgroundImage(int graphic)
+{
+ SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
+ graphic_info[graphic].bitmap ?
+ graphic_info[graphic].bitmap :
+ graphic_info[IMG_BACKGROUND].bitmap);
+}
+
+void SetDoorBackgroundImage(int graphic)
+{
+ SetDoorBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
+ graphic_info[graphic].bitmap ?
+ graphic_info[graphic].bitmap :
+ graphic_info[IMG_BACKGROUND].bitmap);
+}
+
+void DrawBackground(int dest_x, int dest_y, int width, int height)
+{
+ ClearRectangleOnBackground(backbuffer, dest_x, dest_y, width, height);
+
+ redraw_mask |= REDRAW_FIELD;
+}
+
void ClearWindow()
{
- drawto_field = backbuffer;
- XFillRectangle(display,drawto_field,gc,
- REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
- redraw_mask|=REDRAW_FIELD;
+ DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+
+ if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING)
+ {
+ ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
+ SetDrawtoField(DRAW_BUFFERED);
+ }
+ else
+ SetDrawtoField(DRAW_BACKBUFFER);
- if (direct_draw_on && game_status==PLAYING)
+ if (setup.direct_draw && game_status == GAME_MODE_PLAYING)
{
- drawto_field = window;
- XFillRectangle(display,drawto_field,gc,
- REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
+ ClearRectangle(window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+ SetDrawtoField(DRAW_DIRECT);
}
}
-void DrawText(int x, int y, char *text, int font, int col)
+void MarkTileDirty(int x, int y)
{
- DrawTextExt(drawto, gc, x, y, text, font, col);
- if (x<DX)
- redraw_mask|=REDRAW_FIELD;
- else if (y<VY)
- redraw_mask|=REDRAW_DOOR_1;
+ int xx = redraw_x1 + x;
+ int yy = redraw_y1 + y;
+
+ if (!redraw[xx][yy])
+ redraw_tiles++;
+
+ redraw[xx][yy] = TRUE;
+ redraw_mask |= REDRAW_TILES;
}
-void DrawTextExt(Drawable d, GC gc, int x, int y,
- char *text, int font, int font_color)
+void SetBorderElement()
{
- int font_width, font_height, font_start;
- int font_pixmap;
+ int x, y;
- if (font!=FS_SMALL && font!=FS_BIG)
- font = FS_SMALL;
- if (font_color<FC_RED || font_color>FC_SPECIAL2)
- font_color = FC_RED;
+ BorderElement = EL_EMPTY;
- font_width =
- (font==FS_BIG ? FONT1_XSIZE :
- font_color<FC_SPECIAL1 ? FONT2_XSIZE :
- font_color<FC_SPECIAL2 ? FONT3_XSIZE : FONT4_XSIZE);
- font_height =
- (font==FS_BIG ? FONT1_XSIZE :
- font_color<FC_SPECIAL2 ? FONT2_XSIZE: FONT4_XSIZE);
- font_pixmap = (font==FS_BIG ? PIX_BIGFONT : PIX_SMALLFONT);
- font_start =
- font_color*(font==FS_BIG ? FONT1_YSIZE : FONT2_YSIZE)*FONT_LINES_PER_FONT;
-
- while(*text)
+ for(y=0; y<lev_fieldy && BorderElement == EL_EMPTY; y++)
{
- char c = *text++;
+ for(x=0; x<lev_fieldx; x++)
+ {
+ if (!IS_INDESTRUCTIBLE(Feld[x][y]))
+ BorderElement = EL_STEELWALL;
- if (c>='a' && c<='z')
- c = 'A' + (c - 'a');
- else if (c=='ä' || c=='Ä')
- c = 91;
- else if (c=='ö' || c=='Ö')
- c = 92;
- else if (c=='ü' || c=='Ü')
- c = 93;
+ if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
+ x = lev_fieldx - 2;
+ }
+ }
+}
- if (c>=32 && c<=95)
- XCopyArea(display,pix[font_pixmap],d,gc,
- ((c-32) % FONT_CHARS_PER_LINE)*font_width,
- ((c-32) / FONT_CHARS_PER_LINE)*font_height + font_start,
- font_width,font_height, x,y);
+void SetRandomAnimationValue(int x, int y)
+{
+ gfx.anim_random_frame = GfxRandom[x][y];
+}
- x += font_width;
- }
+inline int getGraphicAnimationFrame(int graphic, int sync_frame)
+{
+ /* animation synchronized with global frame counter, not move position */
+ if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
+ sync_frame = FrameCounter;
+
+ return getAnimationFrame(graphic_info[graphic].anim_frames,
+ graphic_info[graphic].anim_delay,
+ graphic_info[graphic].anim_mode,
+ graphic_info[graphic].anim_start_frame,
+ sync_frame);
}
-void DrawGraphicAnimation(int x, int y, int graphic,
- int frames, int delay, int mode)
+inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
+ int graphic, int sync_frame, int mask_mode)
{
- int phase;
+ int frame = getGraphicAnimationFrame(graphic, sync_frame);
- if (mode == ANIM_OSCILLATE)
- {
- int max_anim_frames = frames*2 - 2;
- phase = (FrameCounter % (delay * max_anim_frames)) / delay;
- phase = (phase < frames ? phase : max_anim_frames - phase);
- }
+ if (mask_mode == USE_MASKING)
+ DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
else
- phase = (FrameCounter % (delay * frames)) / delay;
+ DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
+}
+
+inline void DrawGraphicAnimation(int x, int y, int graphic)
+{
+ int lx = LEVELX(x), ly = LEVELY(y);
+
+ if (!IN_SCR_FIELD(x, y))
+ return;
- if (!(FrameCounter % delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawGraphic(SCROLLX(x),SCROLLY(y), graphic + phase);
+ DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
+ graphic, GfxFrame[lx][ly], NO_MASKING);
+ MarkTileDirty(x, y);
}
-void DrawGraphic(int x, int y, int graphic)
+void DrawLevelGraphicAnimation(int x, int y, int graphic)
{
- DrawGraphicExt(drawto_field, gc, x, y, graphic);
- redraw_tiles++;
- redraw[x][y] = TRUE;
- redraw_mask |= REDRAW_TILES;
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
}
-void DrawGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
+void DrawLevelElementAnimation(int x, int y, int element)
{
- DrawGraphicExtHiRes(d, gc, SX+x*TILEX, SY+y*TILEY, graphic);
+#if 1
+ int graphic = el_act_dir2img(element, GfxAction[x][y], MovDir[x][y]);
+
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
+#else
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element));
+#endif
}
-void DrawGraphicExtHiRes(Drawable d, GC gc, int x, int y, int graphic)
+inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
{
- if (graphic<0)
- XFillRectangle(display,d,gc, x,y, TILEX,TILEY);
- else if (graphic<256)
- XCopyArea(display,pix[PIX_BACK],d,gc,
- SX+(graphic % GFX_PER_LINE)*TILEX,
- SY+(graphic / GFX_PER_LINE)*TILEY,
- TILEX,TILEY, x,y);
+ int sx = SCREENX(x), sy = SCREENY(y);
+
+ if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
+ return;
+
+ if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
+ return;
+
+ DrawGraphicAnimation(sx, sy, graphic);
+
+ if (CAN_BE_CRUMBLED(Feld[x][y]))
+ DrawLevelFieldCrumbledSand(x, y);
+}
+
+void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
+{
+ int sx = SCREENX(x), sy = SCREENY(y);
+ int graphic;
+
+ if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
+ return;
+
+ graphic = el_act_dir2img(element, GfxAction[x][y], MovDir[x][y]);
+
+ if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
+ return;
+
+ DrawGraphicAnimation(sx, sy, graphic);
+
+ if (CAN_BE_CRUMBLED(element))
+ DrawLevelFieldCrumbledSand(x, y);
+}
+
+void DrawAllPlayers()
+{
+ int i;
+
+ for(i=0; i<MAX_PLAYERS; i++)
+ if (stored_player[i].active)
+ DrawPlayer(&stored_player[i]);
+}
+
+void DrawPlayerField(int x, int y)
+{
+ if (!IS_PLAYER(x, y))
+ return;
+
+ DrawPlayer(PLAYERINFO(x, y));
+}
+
+void DrawPlayer(struct PlayerInfo *player)
+{
+#if 0
+ int jx = player->jx, jy = player->jy;
+ int last_jx = player->last_jx, last_jy = player->last_jy;
+ int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy);
+ int sx = SCREENX(jx), sy = SCREENY(jy);
+ int sxx = 0, syy = 0;
+ int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
+ int graphic;
+ int frame = 0;
+ boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
+ int move_dir = player->MovDir;
+ int action = ACTION_DEFAULT;
+#else
+ int jx = player->jx, jy = player->jy;
+ int move_dir = player->MovDir;
+ int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
+ int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
+ int last_jx = (player->is_moving ? jx - dx : jx);
+ int last_jy = (player->is_moving ? jy - dy : jy);
+ int next_jx = jx + dx;
+ int next_jy = jy + dy;
+ int sx = SCREENX(jx), sy = SCREENY(jy);
+ int sxx = 0, syy = 0;
+ int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
+ int graphic;
+ int frame = 0;
+ boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
+ int action = ACTION_DEFAULT;
+#endif
+
+ if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
+ return;
+
+#if DEBUG
+ if (!IN_LEV_FIELD(jx,jy))
+ {
+ printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
+ printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
+ printf("DrawPlayerField(): This should never happen!\n");
+ return;
+ }
+#endif
+
+ if (element == EL_EXPLOSION)
+ return;
+
+ action = (player->Pushing ? ACTION_PUSHING :
+ player->is_digging ? ACTION_DIGGING :
+ player->is_collecting ? ACTION_COLLECTING :
+ player->is_moving ? ACTION_MOVING :
+ player->snapped ? ACTION_SNAPPING : ACTION_DEFAULT);
+
+#if 0
+ printf("::: '%s'\n", element_action_info[action].suffix);
+#endif
+
+ InitPlayerGfxAnimation(player, action, move_dir);
+
+ /* ----------------------------------------------------------------------- */
+ /* draw things in the field the player is leaving, if needed */
+ /* ----------------------------------------------------------------------- */
+
+#if 1
+ if (player->is_moving)
+#else
+ if (player_is_moving)
+#endif
+ {
+ if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
+ {
+ DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
+
+ if (last_element == EL_DYNAMITE_ACTIVE ||
+ last_element == EL_SP_DISK_RED_ACTIVE)
+ DrawDynamite(last_jx, last_jy);
+ else
+ DrawLevelFieldThruMask(last_jx, last_jy);
+ }
+ else if (last_element == EL_DYNAMITE_ACTIVE ||
+ last_element == EL_SP_DISK_RED_ACTIVE)
+ DrawDynamite(last_jx, last_jy);
+ else
+ DrawLevelField(last_jx, last_jy);
+
+ if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
+ {
+#if 1
+#if 1
+ DrawLevelElement(next_jx, next_jy, EL_EMPTY);
+#else
+ if (player->GfxPos)
+ {
+ if (Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
+ DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FIELD_EMPTY);
+ else
+ DrawLevelElement(next_jx, next_jy, EL_EMPTY);
+ }
+ else
+ DrawLevelField(next_jx, next_jy);
+#endif
+#endif
+ }
+ }
+
+ if (!IN_SCR_FIELD(sx, sy))
+ return;
+
+ if (setup.direct_draw)
+ SetDrawtoField(DRAW_BUFFERED);
+
+ /* ----------------------------------------------------------------------- */
+ /* draw things behind the player, if needed */
+ /* ----------------------------------------------------------------------- */
+
+ if (Back[jx][jy])
+ DrawLevelElement(jx, jy, Back[jx][jy]);
+ else if (IS_ACTIVE_BOMB(element))
+ DrawLevelElement(jx, jy, EL_EMPTY);
else
{
- graphic -= 256;
- XCopyArea(display,pix[PIX_BIGFONT],d,gc,
- (graphic % FONT_CHARS_PER_LINE)*TILEX,
- (graphic / FONT_CHARS_PER_LINE)*TILEY +
- FC_SPECIAL1*TILEY*FONT_LINES_PER_FONT,
- TILEX,TILEY, x,y);
+ if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
+ {
+#if 1
+ if (CAN_BE_CRUMBLED(GfxElement[jx][jy]))
+ DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame);
+#else
+ if (GfxElement[jx][jy] == EL_SAND)
+ DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame);
+#endif
+ else
+ {
+ int old_element = GfxElement[jx][jy];
+ int old_graphic = el_act_dir2img(old_element, action, move_dir);
+ int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
+
+ DrawGraphic(sx, sy, old_graphic, frame);
+ }
+ }
+ else
+ {
+ GfxElement[jx][jy] = EL_UNDEFINED;
+
+ DrawLevelField(jx, jy);
+ }
}
+
+ /* ----------------------------------------------------------------------- */
+ /* draw player himself */
+ /* ----------------------------------------------------------------------- */
+
+ if (player->use_murphy_graphic)
+ {
+ static int last_horizontal_dir = MV_LEFT;
+ int direction;
+
+ if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
+ last_horizontal_dir = move_dir;
+
+ direction = (player->snapped ? move_dir : last_horizontal_dir);
+
+ graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
+ }
+ else
+ graphic = el_act_dir2img(player->element_nr, player->GfxAction, move_dir);
+
+ frame = getGraphicAnimationFrame(graphic, player->Frame);
+
+ if (player->GfxPos)
+ {
+ if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
+ sxx = player->GfxPos;
+ else
+ syy = player->GfxPos;
+ }
+
+ if (!setup.soft_scrolling && ScreenMovPos)
+ sxx = syy = 0;
+
+ DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
+
+ if (SHIELD_ON(player))
+ {
+ int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
+ IMG_SHIELD_NORMAL_ACTIVE);
+ int frame = getGraphicAnimationFrame(graphic, -1);
+
+ DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
+ }
+
+ /* ----------------------------------------------------------------------- */
+ /* draw things the player is pushing, if needed */
+ /* ----------------------------------------------------------------------- */
+
+#if 0
+ printf("::: %d, %d [%d, %d] [%d]\n",
+ player->Pushing, player_is_moving, player->GfxAction,
+ player->is_moving, player_is_moving);
+#endif
+
+#if 1
+ if (player->Pushing && player->is_moving)
+#else
+ if (player->Pushing && player_is_moving)
+#endif
+ {
+ int px = SCREENX(next_jx), py = SCREENY(next_jy);
+
+ if (Back[next_jx][next_jy])
+ DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
+
+#if 1
+ if ((sxx || syy) && element == EL_SOKOBAN_OBJECT)
+ DrawGraphicShiftedThruMask(px, py, sxx, syy, IMG_SOKOBAN_OBJECT, 0,
+ NO_CUTTING);
+#else
+ if ((sxx || syy) &&
+ (element == EL_SOKOBAN_FIELD_EMPTY ||
+ Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL))
+ DrawGraphicShiftedThruMask(px, py, sxx, syy, IMG_SOKOBAN_OBJECT, 0,
+ NO_CUTTING);
+#endif
+ else
+ {
+#if 1
+ int element = MovingOrBlocked2Element(next_jx, next_jy);
+#else
+#if 1
+ int element = Feld[jx][jy];
+#else
+ int element = Feld[next_jx][next_jy];
+#endif
+#endif
+
+#if 1
+ int graphic = el2img(element);
+ int frame = 0;
+
+#if 0
+ if ((sxx || syy) && IS_PUSHABLE(element))
+#endif
+ {
+ graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
+ frame = getGraphicAnimationFrame(graphic, player->Frame);
+ }
+
+#if 0
+ printf("::: pushing %d: %d ...\n", sxx, frame);
+#endif
+
+ DrawGraphicShifted(px, py, sxx, syy, graphic, frame,
+ NO_CUTTING, NO_MASKING);
+#endif
+ }
+ }
+
+ /* ----------------------------------------------------------------------- */
+ /* draw things in front of player (active dynamite or dynabombs) */
+ /* ----------------------------------------------------------------------- */
+
+ if (IS_ACTIVE_BOMB(element))
+ {
+ graphic = el2img(element);
+ frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
+
+ if (game.emulation == EMU_SUPAPLEX)
+ DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
+ else
+ DrawGraphicThruMask(sx, sy, graphic, frame);
+ }
+
+ if (player_is_moving && last_element == EL_EXPLOSION)
+ {
+#if 1
+ int graphic = el_act2img(GfxElement[last_jx][last_jy], ACTION_EXPLODING);
+#else
+ int stored = Store[last_jx][last_jy];
+ int graphic = (game.emulation != EMU_SUPAPLEX ? IMG_EXPLOSION :
+ stored == EL_SP_INFOTRON ? IMG_SP_EXPLOSION_INFOTRON :
+ IMG_SP_EXPLOSION);
+#endif
+ int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
+ int phase = ExplodePhase[last_jx][last_jy] - 1;
+ int frame = getGraphicAnimationFrame(graphic, phase - delay);
+
+ if (phase >= delay)
+ DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
+ }
+
+ /* ----------------------------------------------------------------------- */
+ /* draw elements the player is just walking/passing through/under */
+ /* ----------------------------------------------------------------------- */
+
+ /* handle the field the player is leaving ... */
+ if (player_is_moving && IS_ACCESSIBLE_INSIDE(last_element))
+ DrawLevelField(last_jx, last_jy);
+ else if (player_is_moving && IS_ACCESSIBLE_UNDER(last_element))
+ DrawLevelFieldThruMask(last_jx, last_jy);
+
+ /* ... and the field the player is entering */
+ if (IS_ACCESSIBLE_INSIDE(element))
+ DrawLevelField(jx, jy);
+ else if (IS_ACCESSIBLE_UNDER(element))
+ DrawLevelFieldThruMask(jx, jy);
+
+ if (setup.direct_draw)
+ {
+ int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX;
+ int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY;
+ int x_size = TILEX * (1 + ABS(jx - last_jx));
+ int y_size = TILEY * (1 + ABS(jy - last_jy));
+
+ BlitBitmap(drawto_field, window,
+ dest_x, dest_y, x_size, y_size, dest_x, dest_y);
+ SetDrawtoField(DRAW_DIRECT);
+ }
+
+ MarkTileDirty(sx,sy);
}
-void DrawGraphicThruMask(int x, int y, int graphic)
+void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
{
- int src_x,src_y, dest_x,dest_y;
+ struct GraphicInfo *g = &graphic_info[graphic];
- if (graphic<0 || graphic>255)
+ *bitmap = g->bitmap;
+
+ if (g->offset_y == 0) /* frames are ordered horizontally */
{
- DrawGraphic(x,y,graphic);
+ int max_width = g->anim_frames_per_line * g->width;
+
+ *x = (g->src_x + frame * g->offset_x) % max_width;
+ *y = g->src_y + (g->src_x + frame * g->offset_x) / max_width * g->height;
+ }
+ else if (g->offset_x == 0) /* frames are ordered vertically */
+ {
+ int max_height = g->anim_frames_per_line * g->height;
+
+ *x = g->src_x + (g->src_y + frame * g->offset_y) / max_height * g->width;
+ *y = (g->src_y + frame * g->offset_y) % max_height;
+ }
+ else /* frames are ordered diagonally */
+ {
+ *x = g->src_x + frame * g->offset_x;
+ *y = g->src_y + frame * g->offset_y;
+ }
+}
+
+void DrawGraphic(int x, int y, int graphic, int frame)
+{
+#if DEBUG
+ if (!IN_SCR_FIELD(x, y))
+ {
+ printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
+ printf("DrawGraphic(): This should never happen!\n");
return;
}
+#endif
+
+ DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
+ MarkTileDirty(x, y);
+}
- src_x = SX+(graphic % GFX_PER_LINE)*TILEX;
- src_y = SY+(graphic / GFX_PER_LINE)*TILEY;
- dest_x = SX+x*TILEX;
- dest_y = SY+y*TILEY;
+void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
+ int frame)
+{
+ Bitmap *src_bitmap;
+ int src_x, src_y;
- XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y);
- XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK], src_x,src_y,
- TILEX,TILEY, dest_x,dest_y);
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
+}
- redraw_tiles++;
- redraw[x][y]=TRUE;
- redraw_mask|=REDRAW_TILES;
+void DrawGraphicThruMask(int x, int y, int graphic, int frame)
+{
+#if DEBUG
+ if (!IN_SCR_FIELD(x, y))
+ {
+ printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
+ printf("DrawGraphicThruMask(): This should never happen!\n");
+ return;
+ }
+#endif
+
+ DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic,
+ frame);
+ MarkTileDirty(x, y);
}
-void DrawElementThruMask(int x, int y, int element)
+void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic,
+ int frame)
{
- DrawGraphicThruMask(x,y,el2gfx(element));
+#if 1
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ GC drawing_gc;
+
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+ drawing_gc = src_bitmap->stored_clip_gc;
+#else
+ GC drawing_gc = src_bitmap->stored_clip_gc;
+ Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+ int src_x = graphic_info[graphic].src_x;
+ int src_y = graphic_info[graphic].src_y;
+ int offset_x = graphic_info[graphic].offset_x;
+ int offset_y = graphic_info[graphic].offset_y;
+
+ src_x += frame * offset_x;
+ src_y += frame * offset_y;
+
+#endif
+
+ SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
+ BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y);
}
void DrawMiniGraphic(int x, int y, int graphic)
{
- DrawMiniGraphicExt(drawto, gc, x, y, graphic);
- redraw_tiles++;
- redraw[x/2][y/2]=TRUE;
- redraw_mask|=REDRAW_TILES;
+ DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
+ MarkTileDirty(x / 2, y / 2);
}
-void DrawMiniGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
+void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
{
- DrawMiniGraphicExtHiRes(d,gc, SX+x*MINI_TILEX,SY+y*MINI_TILEY, graphic);
+ struct GraphicInfo *g = &graphic_info[graphic];
+ int mini_startx = 0;
+ int mini_starty = g->bitmap->height * 2 / 3;
+
+ *bitmap = g->bitmap;
+ *x = mini_startx + g->src_x / 2;
+ *y = mini_starty + g->src_y / 2;
}
-void DrawMiniGraphicExtHiRes(Drawable d, GC gc, int x, int y, int graphic)
+void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
{
- if (graphic<0)
- XFillRectangle(display,d,gc, x,y, MINI_TILEX,MINI_TILEY);
- else if (graphic<256)
- XCopyArea(display,pix[PIX_BACK],d,gc,
- MINI_GFX_STARTX+(graphic % MINI_GFX_PER_LINE)*MINI_TILEX,
- MINI_GFX_STARTY+(graphic / MINI_GFX_PER_LINE)*MINI_TILEY,
- MINI_TILEX,MINI_TILEY, x,y);
- else
- {
- graphic -= 256;
- XCopyArea(display,pix[PIX_SMALLFONT],d,gc,
- (graphic % FONT_CHARS_PER_LINE)*FONT4_XSIZE,
- (graphic / FONT_CHARS_PER_LINE)*FONT4_YSIZE +
- FC_SPECIAL2*FONT2_YSIZE*FONT_LINES_PER_FONT,
- MINI_TILEX,MINI_TILEY, x,y);
- }
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+
+ getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
}
-void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int cut_mode)
+void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame,
+ int cut_mode, int mask_mode)
{
+ Bitmap *src_bitmap;
+ GC drawing_gc;
+ int src_x, src_y;
int width = TILEX, height = TILEY;
int cx = 0, cy = 0;
+ int dest_x, dest_y;
- if (graphic<0)
+ if (graphic < 0)
{
- DrawGraphic(x,y,graphic);
+ DrawGraphic(x, y, graphic, frame);
return;
}
- if (dx || dy) /* Verschiebung der Grafik? */
+ if (dx || dy) /* shifted graphic */
{
- if (x<0) /* Element kommt von links ins Bild */
+ if (x < BX1) /* object enters playfield from the left */
{
- x=0;
- width=dx;
- cx=TILEX-dx;
- dx=0;
+ x = BX1;
+ width = dx;
+ cx = TILEX - dx;
+ dx = 0;
}
- else if (x==SCR_FIELDX) /* Element kommt von rechts ins Bild */
+ else if (x > BX2) /* object enters playfield from the right */
{
- x=SCR_FIELDX-1;
- width=-dx;
- dx=TILEX+dx;
+ x = BX2;
+ width = -dx;
+ dx = TILEX + dx;
}
- else if (x==0 && dx<0) /* Element verläßt links das Bild */
+ else if (x==BX1 && dx < 0) /* object leaves playfield to the left */
{
- width+=dx;
- cx=-dx;
- dx=0;
+ width += dx;
+ cx = -dx;
+ dx = 0;
}
- else if (x==SCR_FIELDX-1 && dx>0) /* El. verläßt rechts das Bild */
- width-=dx;
- else if (dx) /* allg. Bewegung in x-Richtung */
- redraw[x+SIGN(dx)][y]=TRUE;
+ else if (x==BX2 && dx > 0) /* object leaves playfield to the right */
+ width -= dx;
+ else if (dx) /* general horizontal movement */
+ MarkTileDirty(x + SIGN(dx), y);
- if (y<0) /* Element kommt von oben ins Bild */
+ if (y < BY1) /* object enters playfield from the top */
{
- if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
+ if (cut_mode==CUT_BELOW) /* object completely above top border */
return;
- y=0;
- height=dy;
- cy=TILEY-dy;
- dy=0;
+ y = BY1;
+ height = dy;
+ cy = TILEY - dy;
+ dy = 0;
}
- else if (y==SCR_FIELDY) /* Element kommt von unten ins Bild */
+ else if (y > BY2) /* object enters playfield from the bottom */
{
- y=SCR_FIELDY-1;
- height=-dy;
- dy=TILEY+dy;
+ y = BY2;
+ height = -dy;
+ dy = TILEY + dy;
}
- else if (y==0 && dy<0) /* Element verläßt oben das Bild */
+ else if (y==BY1 && dy < 0) /* object leaves playfield to the top */
{
- height+=dy;
- cy=-dy;
- dy=0;
+ height += dy;
+ cy = -dy;
+ dy = 0;
}
- else if (dy>0 && cut_mode==CUT_ABOVE)
+ else if (dy > 0 && cut_mode == CUT_ABOVE)
{
- if (y==SCR_FIELDY-1) /* Element unterhalb des Bildes */
+ if (y == BY2) /* object completely above bottom border */
return;
- height=dy;
- cy=TILEY-dy;
- dy=TILEY;
- redraw[x][y+1]=TRUE;
- } /* Element verläßt unten das Bild */
- else if (dy>0 && (y==SCR_FIELDY-1 || cut_mode==CUT_BELOW))
- height-=dy;
- else if (dy) /* allg. Bewegung in y-Richtung */
- redraw[x][y+SIGN(dy)]=TRUE;
+ height = dy;
+ cy = TILEY - dy;
+ dy = TILEY;
+ MarkTileDirty(x, y + 1);
+ } /* object leaves playfield to the bottom */
+ else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
+ height -= dy;
+ else if (dy) /* general vertical movement */
+ MarkTileDirty(x, y + SIGN(dy));
}
- XCopyArea(display,pix[PIX_BACK],drawto_field,gc,
- SX+(graphic % GFX_PER_LINE)*TILEX+cx,
- SY+(graphic / GFX_PER_LINE)*TILEY+cy,
- width,height, SX+x*TILEX+dx,SY+y*TILEY+dy);
+#if 1
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+#else
+ src_bitmap = graphic_info[graphic].bitmap;
+ src_x = graphic_info[graphic].src_x;
+ src_y = graphic_info[graphic].src_y;
+ offset_x = graphic_info[graphic].offset_x;
+ offset_y = graphic_info[graphic].offset_y;
+
+ src_x += frame * offset_x;
+ src_y += frame * offset_y;
+#endif
- redraw_tiles++;
- redraw[x][y]=TRUE;
- redraw_mask|=REDRAW_TILES;
-}
+ drawing_gc = src_bitmap->stored_clip_gc;
-void DrawElementShifted(int x, int y, int dx, int dy, int element,int cut_mode)
-{
- int ux = UNSCROLLX(x), uy = UNSCROLLY(y);
- int graphic = el2gfx(element);
- int phase = ABS(MovPos[ux][uy])/(TILEX/2);
- int dir = MovDir[ux][uy];
+ src_x += cx;
+ src_y += cy;
-/*
- int horiz_move = (dir==MV_LEFT || dir==MV_RIGHT);
-*/
+ dest_x = FX + x * TILEX + dx;
+ dest_y = FY + y * TILEY + dy;
- if (element==EL_PACMAN ||
- element==EL_KAEFER ||
- element==EL_FLIEGER ||
- element==EL_BUTTERFLY ||
- element==EL_FIREFLY)
+#if DEBUG
+ if (!IN_SCR_FIELD(x,y))
{
- if (element==EL_BUTTERFLY || element==EL_FIREFLY)
- graphic += !phase;
- else
- {
- graphic += 4*!phase;
-
- if (dir==MV_UP)
- graphic += 1;
- else if (dir==MV_LEFT)
- graphic += 2;
- else if (dir==MV_DOWN)
- graphic += 3;
- }
+ printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
+ printf("DrawGraphicShifted(): This should never happen!\n");
+ return;
}
- else if ((element==EL_FELSBROCKEN || IS_GEM(element)) && !cut_mode)
+#endif
+
+ if (mask_mode == USE_MASKING)
{
- graphic += phase * (element==EL_FELSBROCKEN ? 2 : 1);
+ SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
+ BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dest_x, dest_y);
}
- else if ((element==EL_SIEB_LEER || element==EL_SIEB2_LEER ||
- element==EL_SIEB_VOLL || element==EL_SIEB2_VOLL) && SiebAktiv)
+ else
+ BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dest_x, dest_y);
+
+ MarkTileDirty(x,y);
+}
+
+void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
+ int frame, int cut_mode)
+{
+ DrawGraphicShifted(x,y, dx,dy, graphic, frame, cut_mode, USE_MASKING);
+}
+
+void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
+ int cut_mode, int mask_mode)
+{
+ int lx = LEVELX(x), ly = LEVELY(y);
+ int graphic;
+ int frame;
+
+ if (IN_LEV_FIELD(lx, ly))
{
- graphic += 3-(SiebAktiv%8)/2;
+ SetRandomAnimationValue(lx, ly);
+
+ graphic = el_act_dir2img(element, GfxAction[lx][ly], MovDir[lx][ly]);
+ frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
}
- else if (IS_AMOEBOID(element))
+ else /* border element */
{
- graphic = (element==EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
- graphic += (x+2*y) % 4;
+ graphic = el2img(element);
+ frame = getGraphicAnimationFrame(graphic, -1);
}
- else if (element==EL_MAUER_LEBT)
+
+ if (element == EL_EXPANDABLE_WALL)
{
- BOOL links_massiv = FALSE, rechts_massiv = FALSE;
+ boolean left_stopped = FALSE, right_stopped = FALSE;
- if (!IN_LEV_FIELD(ux-1,uy) || IS_MAUER(Feld[ux-1][uy]))
- links_massiv = TRUE;
- if (!IN_LEV_FIELD(ux+1,uy) || IS_MAUER(Feld[ux+1][uy]))
- rechts_massiv = TRUE;
+ if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
+ left_stopped = TRUE;
+ if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
+ right_stopped = TRUE;
- if (links_massiv && rechts_massiv)
- graphic = GFX_MAUERWERK;
- else if (links_massiv)
- graphic = GFX_MAUER_R;
- else if (rechts_massiv)
- graphic = GFX_MAUER_L;
+ if (left_stopped && right_stopped)
+ graphic = IMG_WALL;
+ else if (left_stopped)
+ {
+ graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
+ frame = graphic_info[graphic].anim_frames - 1;
+ }
+ else if (right_stopped)
+ {
+ graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
+ frame = graphic_info[graphic].anim_frames - 1;
+ }
}
if (dx || dy)
- DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode);
+ DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
+ else if (mask_mode == USE_MASKING)
+ DrawGraphicThruMask(x, y, graphic, frame);
else
- DrawGraphic(x,y, graphic);
+ DrawGraphic(x, y, graphic, frame);
+}
+
+void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
+ int cut_mode, int mask_mode)
+{
+ if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+ DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
+ cut_mode, mask_mode);
}
-void ErdreichAnbroeckeln(int x, int y)
+void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
+ int cut_mode)
{
- int i, width, height, cx,cy;
- int ux = UNSCROLLX(x), uy = UNSCROLLY(y);
- int element, graphic;
- int snip = 4;
+ DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
+}
+
+void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
+ int cut_mode)
+{
+ DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
+}
+
+void DrawLevelElementThruMask(int x, int y, int element)
+{
+ DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
+}
+
+void DrawLevelFieldThruMask(int x, int y)
+{
+ DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
+}
+
+static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame)
+{
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int sx = SCREENX(x), sy = SCREENY(y);
+ int element;
+ int width, height, cx, cy, i;
+ int snip = TILEX / 8; /* number of border pixels from "crumbled graphic" */
static int xy[4][2] =
{
- { 0,-1 },
- { -1,0 },
- { +1,0 },
- { 0,+1 }
+ { 0, -1 },
+ { -1, 0 },
+ { +1, 0 },
+ { 0, +1 }
};
- if (!IN_LEV_FIELD(ux,uy))
+ if (!IN_LEV_FIELD(x, y))
return;
- element = Feld[ux][uy];
+ element = (GfxElement[x][y] != EL_UNDEFINED && Feld[x][y] != EL_EXPLOSION ?
+ GfxElement[x][y] : Feld[x][y]);
- if (element==EL_ERDREICH)
+ /* crumble field itself */
+ if (CAN_BE_CRUMBLED(element) && !IS_MOVING(x, y))
{
- if (!IN_SCR_FIELD(x,y))
+ if (!IN_SCR_FIELD(sx, sy))
return;
- graphic = GFX_ERDENRAND;
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
- for(i=0;i<4;i++)
+ for(i=0; i<4; i++)
{
- int uxx,uyy;
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
- uxx = ux+xy[i][0];
- uyy = uy+xy[i][1];
- if (!IN_LEV_FIELD(uxx,uyy))
- element = EL_BETON;
- else
- element = Feld[uxx][uyy];
+ element = (IN_LEV_FIELD(xx, yy) ? Feld[xx][yy] : BorderElement);
-/*
- if (element==EL_ERDREICH || IS_SOLID(element))
- continue;
-*/
- if (element==EL_ERDREICH)
+ /* check if neighbour field is of same type */
+ if (CAN_BE_CRUMBLED(element) && !IS_MOVING(xx, yy))
continue;
- if (i==1 || i==2)
+#if 0
+ if (Feld[x][y] == EL_CUSTOM_START + 123)
+ printf("::: crumble [%d] THE CHAOS ENGINE (%d, %d): %d, %d\n",
+ i, Feld[x][y], element,
+ CAN_BE_CRUMBLED(element), IS_MOVING(x, y));
+#endif
+
+ if (i == 1 || i == 2)
{
width = snip;
height = TILEY;
- cx = (i==2 ? TILEX-snip : 0);
+ cx = (i == 2 ? TILEX - snip : 0);
cy = 0;
}
else
width = TILEX;
height = snip;
cx = 0;
- cy = (i==3 ? TILEY-snip : 0);
+ cy = (i == 3 ? TILEY - snip : 0);
}
- XCopyArea(display,pix[PIX_BACK],drawto_field,gc,
- SX+(graphic % GFX_PER_LINE)*TILEX+cx,
- SY+(graphic / GFX_PER_LINE)*TILEY+cy,
- width,height, SX+x*TILEX+cx,SY+y*TILEY+cy);
+ BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
+ width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
}
- redraw_tiles++;
- redraw[x][y]=TRUE;
+ MarkTileDirty(sx, sy);
}
- else
+ else /* crumble neighbour fields */
{
- graphic = GFX_ERDENRAND;
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
- for(i=0;i<4;i++)
+ for(i=0; i<4; i++)
{
- int xx,yy,uxx,uyy;
-
- xx = x+xy[i][0];
- yy = y+xy[i][1];
- uxx = ux+xy[i][0];
- uyy = uy+xy[i][1];
-/*
- if (!IN_LEV_FIELD(uxx,uyy) || Feld[uxx][uyy]!=EL_ERDREICH ||
- !IN_SCR_FIELD(xx,yy) || IS_SOLID(element))
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int sxx = sx + xy[i][0];
+ int syy = sy + xy[i][1];
+
+ if (!IN_LEV_FIELD(xx, yy) ||
+ !IN_SCR_FIELD(sxx, syy) ||
+ !CAN_BE_CRUMBLED(Feld[xx][yy]) ||
+ IS_MOVING(xx, yy))
continue;
-*/
- if (!IN_LEV_FIELD(uxx,uyy) || Feld[uxx][uyy]!=EL_ERDREICH ||
- !IN_SCR_FIELD(xx,yy))
- continue;
-
- if (i==1 || i==2)
+ if (i == 1 || i == 2)
{
width = snip;
height = TILEY;
- cx = (i==1 ? TILEX-snip : 0);
+ cx = (i == 1 ? TILEX - snip : 0);
cy = 0;
}
else
cy = (i==0 ? TILEY-snip : 0);
}
- XCopyArea(display,pix[PIX_BACK],drawto_field,gc,
- SX+(graphic % GFX_PER_LINE)*TILEX+cx,
- SY+(graphic / GFX_PER_LINE)*TILEY+cy,
- width,height, SX+xx*TILEX+cx,SY+yy*TILEY+cy);
+ BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
+ width, height, FX + sxx * TILEX + cx, FY + syy * TILEY + cy);
- redraw_tiles++;
- redraw[xx][yy]=TRUE;
+ MarkTileDirty(sxx, syy);
}
}
}
+void DrawLevelFieldCrumbledSand(int x, int y)
+{
+ DrawLevelFieldCrumbledSandExt(x, y, IMG_SAND_CRUMBLED, 0);
+}
+
+void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction,
+ int step_frame)
+{
+#if 1
+ int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
+ int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
+#else
+ int graphic1 = el_act_dir2img(EL_SAND, ACTION_DIGGING, direction);
+ int graphic2 = el_act_dir2img(EL_SAND_CRUMBLED, ACTION_DIGGING, direction);
+#endif
+ int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
+ int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
+ int sx = SCREENX(x), sy = SCREENY(y);
+
+ DrawGraphic(sx, sy, graphic1, frame1);
+ DrawLevelFieldCrumbledSandExt(x, y, graphic2, frame2);
+}
+
+void DrawLevelFieldCrumbledSandNeighbours(int x, int y)
+{
+ int sx = SCREENX(x), sy = SCREENY(y);
+ static int xy[4][2] =
+ {
+ { 0, -1 },
+ { -1, 0 },
+ { +1, 0 },
+ { 0, +1 }
+ };
+ int i;
+
+ for(i=0; i<4; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int sxx = sx + xy[i][0];
+ int syy = sy + xy[i][1];
+
+ if (!IN_LEV_FIELD(xx, yy) ||
+ !IN_SCR_FIELD(sxx, syy) ||
+ !CAN_BE_CRUMBLED(Feld[xx][yy]) ||
+ IS_MOVING(xx, yy))
+ continue;
+
+ DrawLevelField(xx, yy);
+ }
+}
+
+static int getBorderElement(int x, int y)
+{
+ int border[7][2] =
+ {
+ { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
+ { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
+ { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
+ { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
+ { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
+ { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
+ { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
+ };
+ int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
+ int steel_position = (x == -1 && y == -1 ? 0 :
+ x == lev_fieldx && y == -1 ? 1 :
+ x == -1 && y == lev_fieldy ? 2 :
+ x == lev_fieldx && y == lev_fieldy ? 3 :
+ x == -1 || x == lev_fieldx ? 4 :
+ y == -1 || y == lev_fieldy ? 5 : 6);
+
+ return border[steel_position][steel_type];
+}
+
void DrawScreenElement(int x, int y, int element)
{
- DrawElementShifted(x,y,0,0,element,CUT_NO_CUTTING);
- ErdreichAnbroeckeln(x,y);
+ DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
+ DrawLevelFieldCrumbledSand(LEVELX(x), LEVELY(y));
}
void DrawLevelElement(int x, int y, int element)
{
- if (IN_LEV_FIELD(x,y) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawScreenElement(SCROLLX(x),SCROLLY(y),element);
+ if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+ DrawScreenElement(SCREENX(x), SCREENY(y), element);
}
void DrawScreenField(int x, int y)
{
- int ux = UNSCROLLX(x), uy = UNSCROLLY(y);
- int element;
+ int lx = LEVELX(x), ly = LEVELY(y);
+ int element, content;
- if (!IN_LEV_FIELD(ux,uy))
+ if (!IN_LEV_FIELD(lx, ly))
{
- DrawScreenElement(x,y,EL_BETON);
+ if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
+ element = EL_EMPTY;
+ else
+ element = getBorderElement(lx, ly);
+
+ DrawScreenElement(x, y, element);
return;
}
- element = Feld[ux][uy];
+ element = Feld[lx][ly];
+ content = Store[lx][ly];
- if (IS_MOVING(ux,uy))
+ if (IS_MOVING(lx, ly))
{
- int horiz_move = (MovDir[ux][uy]==MV_LEFT || MovDir[ux][uy]==MV_RIGHT);
- BOOL cut_mode = CUT_NO_CUTTING;
+ int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
+ boolean cut_mode = NO_CUTTING;
- if (Store[ux][uy]==EL_MORAST_LEER ||
- Store[ux][uy]==EL_SIEB_LEER ||
- Store[ux][uy]==EL_SIEB2_LEER ||
- Store[ux][uy]==EL_AMOEBE_NASS)
+ if (element == EL_QUICKSAND_EMPTYING ||
+ element == EL_MAGIC_WALL_EMPTYING ||
+ element == EL_BD_MAGIC_WALL_EMPTYING ||
+ element == EL_AMOEBA_DROPPING)
cut_mode = CUT_ABOVE;
- else if (Store[ux][uy]==EL_MORAST_VOLL ||
- Store[ux][uy]==EL_SIEB_VOLL ||
- Store[ux][uy]==EL_SIEB2_VOLL ||
- Store[ux][uy]==EL_SALZSAEURE)
+ else if (element == EL_QUICKSAND_FILLING ||
+ element == EL_MAGIC_WALL_FILLING ||
+ element == EL_BD_MAGIC_WALL_FILLING)
cut_mode = CUT_BELOW;
- if (cut_mode==CUT_ABOVE)
- DrawElementShifted(x,y,0,0,Store[ux][uy],CUT_NO_CUTTING);
+ if (cut_mode == CUT_ABOVE)
+ DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
else
- DrawScreenElement(x,y,EL_LEERRAUM);
+ DrawScreenElement(x, y, EL_EMPTY);
if (horiz_move)
- DrawElementShifted(x,y,MovPos[ux][uy],0,element,CUT_NO_CUTTING);
+ DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
+ else if (cut_mode == NO_CUTTING)
+ DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
else
- DrawElementShifted(x,y,0,MovPos[ux][uy],element,cut_mode);
+ DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
+
+ if (content == EL_ACID)
+ DrawLevelElementThruMask(lx, ly + 1, EL_ACID);
}
- else if (IS_BLOCKED(ux,uy))
+ else if (IS_BLOCKED(lx, ly))
{
- int oldx,oldy;
+ int oldx, oldy;
int sx, sy;
int horiz_move;
- BOOL cut_mode = CUT_NO_CUTTING;
-
- Blocked2Moving(ux,uy,&oldx,&oldy);
- sx = SCROLLX(oldx);
- sy = SCROLLY(oldy);
- horiz_move = (MovDir[oldx][oldy]==MV_LEFT || MovDir[oldx][oldy]==MV_RIGHT);
-
- if (Store[oldx][oldy]==EL_MORAST_LEER ||
- Store[oldx][oldy]==EL_SIEB_LEER ||
- Store[oldx][oldy]==EL_SIEB2_LEER ||
- Store[oldx][oldy]==EL_AMOEBE_NASS)
+ boolean cut_mode = NO_CUTTING;
+ int element_old, content_old;
+
+ Blocked2Moving(lx, ly, &oldx, &oldy);
+ sx = SCREENX(oldx);
+ sy = SCREENY(oldy);
+ horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
+ MovDir[oldx][oldy] == MV_RIGHT);
+
+ element_old = Feld[oldx][oldy];
+ content_old = Store[oldx][oldy];
+
+ if (element_old == EL_QUICKSAND_EMPTYING ||
+ element_old == EL_MAGIC_WALL_EMPTYING ||
+ element_old == EL_BD_MAGIC_WALL_EMPTYING ||
+ element_old == EL_AMOEBA_DROPPING)
cut_mode = CUT_ABOVE;
- DrawScreenElement(x,y,EL_LEERRAUM);
- element = Feld[oldx][oldy];
+ DrawScreenElement(x, y, EL_EMPTY);
if (horiz_move)
- DrawElementShifted(sx,sy,MovPos[oldx][oldy],0,element,CUT_NO_CUTTING);
+ DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
+ NO_CUTTING);
+ else if (cut_mode == NO_CUTTING)
+ DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
+ cut_mode);
else
- DrawElementShifted(sx,sy,0,MovPos[oldx][oldy],element,cut_mode);
+ DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
+ cut_mode);
}
else if (IS_DRAWABLE(element))
- DrawScreenElement(x,y,element);
+ DrawScreenElement(x, y, element);
else
- DrawScreenElement(x,y,EL_LEERRAUM);
+ DrawScreenElement(x, y, EL_EMPTY);
}
void DrawLevelField(int x, int y)
{
- if (IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawScreenField(SCROLLX(x),SCROLLY(y));
- else if (IS_MOVING(x,y))
+ if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+ DrawScreenField(SCREENX(x), SCREENY(y));
+ else if (IS_MOVING(x, y))
{
int newx,newy;
- Moving2Blocked(x,y,&newx,&newy);
- if (IN_SCR_FIELD(SCROLLX(newx),SCROLLY(newy)))
- DrawScreenField(SCROLLX(newx),SCROLLY(newy));
+ Moving2Blocked(x, y, &newx, &newy);
+ if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
+ DrawScreenField(SCREENX(newx), SCREENY(newy));
}
- else if (IS_BLOCKED(x,y))
+ else if (IS_BLOCKED(x, y))
{
- int oldx,oldy;
+ int oldx, oldy;
- Blocked2Moving(x,y,&oldx,&oldy);
- if (IN_SCR_FIELD(SCROLLX(oldx),SCROLLY(oldy)))
- DrawScreenField(SCROLLX(oldx),SCROLLY(oldy));
+ Blocked2Moving(x, y, &oldx, &oldy);
+ if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
+ DrawScreenField(SCREENX(oldx), SCREENY(oldy));
}
}
{
int graphic;
- if (!element)
- {
- DrawMiniGraphic(x,y,-1);
- return;
- }
-
- graphic = el2gfx(element);
- DrawMiniGraphic(x,y,graphic);
-
- redraw_tiles++;
- redraw[x/2][y/2]=TRUE;
- redraw_mask|=REDRAW_TILES;
+ graphic = el2edimg(element);
+ DrawMiniGraphic(x, y, graphic);
}
-void DrawMiniElementOrWall(int x, int y, int scroll_x, int scroll_y)
+void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
{
- if (x+scroll_x<-1 || x+scroll_x>lev_fieldx ||
- y+scroll_y<-1 || y+scroll_y>lev_fieldy)
- DrawMiniElement(x,y,EL_LEERRAUM);
- else if (x+scroll_x==-1 || x+scroll_x==lev_fieldx ||
- y+scroll_y==-1 || y+scroll_y==lev_fieldy)
- DrawMiniElement(x,y,EL_BETON);
+ int x = sx + scroll_x, y = sy + scroll_y;
+
+ if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
+ DrawMiniElement(sx, sy, EL_EMPTY);
+ else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
+ DrawMiniElement(sx, sy, Feld[x][y]);
else
- DrawMiniElement(x,y,Feld[x+scroll_x][y+scroll_y]);
+ DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
}
-void DrawMicroElement(int xpos, int ypos, int element)
+void DrawEnvelopeBorder(int sx, int sy, int ex, int ey)
{
- int graphic;
+ int border[8][2] =
+ {
+ { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
+ { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
+ { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
+ { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
+ { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
+ { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
+ { EL_STEELWALL, EL_INVISIBLE_STEELWALL },
+ { EL_EMPTY, EL_EMPTY }
+ };
+ int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
+ int steel_position = (ex == -1 && ey == -1 ? 0 :
+ ex == +1 && ey == -1 ? 1 :
+ ex == -1 && ey == +1 ? 2 :
+ ex == +1 && ey == +1 ? 3 :
+ ex == -1 || ex == +1 ? 4 :
+ ey == -1 || ey == +1 ? 5 : 7);
+ int element = border[steel_position][steel_type];
+
+ DrawMiniGraphic(sx, sy, el2edimg(element));
+}
- if (element==EL_LEERRAUM)
- return;
+void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
+{
+ Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+ int mini_startx = src_bitmap->width * 3 / 4;
+ int mini_starty = src_bitmap->height * 2 / 3;
+ int src_x = mini_startx + graphic_info[graphic].src_x / 8;
+ int src_y = mini_starty + graphic_info[graphic].src_y / 8;
+
+ *bitmap = src_bitmap;
+ *x = src_x;
+ *y = src_y;
+}
- graphic = el2gfx(element);
+void DrawMicroElement(int xpos, int ypos, int element)
+{
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int graphic = el2preimg(element);
- XCopyArea(display,pix[PIX_BACK],drawto,gc,
- MICRO_GFX_STARTX+(graphic % MICRO_GFX_PER_LINE)*MICRO_TILEX,
- MICRO_GFX_STARTY+(graphic / MICRO_GFX_PER_LINE)*MICRO_TILEY,
- MICRO_TILEX,MICRO_TILEY, xpos,ypos);
+ getMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, drawto, src_x, src_y, MICRO_TILEX, MICRO_TILEY,
+ xpos, ypos);
}
void DrawLevel()
{
int x,y;
+ SetDrawBackgroundMask(REDRAW_NONE);
ClearWindow();
- for(x=0;x<SCR_FIELDX;x++)
- for(y=0;y<SCR_FIELDY;y++)
- DrawScreenField(x,y);
+ for(x=BX1; x<=BX2; x++)
+ for(y=BY1; y<=BY2; y++)
+ DrawScreenField(x, y);
redraw_mask |= REDRAW_FIELD;
}
-void DrawMiniLevel(int scroll_x, int scroll_y)
+void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
{
int x,y;
- ClearWindow();
-
- for(x=0;x<2*SCR_FIELDX;x++)
- for(y=0;y<2*SCR_FIELDY;y++)
- DrawMiniElementOrWall(x,y,scroll_x,scroll_y);
+ for(x=0; x<size_x; x++)
+ for(y=0; y<size_y; y++)
+ DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
redraw_mask |= REDRAW_FIELD;
}
-void DrawMicroLevel(int xpos, int ypos)
+static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
{
- int x,y;
+ int x, y;
+
+ DrawBackground(xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
- XFillRectangle(display,drawto,gc,
- xpos-MICRO_TILEX,ypos-MICRO_TILEY,
- MICRO_TILEX*(STD_LEV_FIELDX+2),
- MICRO_TILEY*(STD_LEV_FIELDY+2));
if (lev_fieldx < STD_LEV_FIELDX)
- xpos += (STD_LEV_FIELDX - lev_fieldx)/2 * MICRO_TILEX;
+ xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
if (lev_fieldy < STD_LEV_FIELDY)
- ypos += (STD_LEV_FIELDY - lev_fieldy)/2 * MICRO_TILEY;
+ ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY;
+
+ xpos += MICRO_TILEX;
+ ypos += MICRO_TILEY;
+
+ for(x=-1; x<=STD_LEV_FIELDX; x++)
+ {
+ for(y=-1; y<=STD_LEV_FIELDY; y++)
+ {
+ int lx = from_x + x, ly = from_y + y;
+
+ if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
+ DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
+ level.field[lx][ly]);
+ else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1
+ && BorderElement != EL_EMPTY)
+ DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
+ getBorderElement(lx, ly));
+ }
+ }
+
+ redraw_mask |= REDRAW_MICROLEVEL;
+}
- for(x=-1;x<=STD_LEV_FIELDX;x++)
- for(y=-1;y<=STD_LEV_FIELDY;y++)
- if (x>=0 && x<lev_fieldx && y>=0 && y<lev_fieldy)
- DrawMicroElement(xpos+MICRO_TILEX*x,ypos+MICRO_TILEY*y,
- Feld[x][y]=Ur[x][y]);
- else if (x>=-1 && x<lev_fieldx+1 && y>=-1 && y<lev_fieldy+1)
- DrawMicroElement(xpos+MICRO_TILEX*x,ypos+MICRO_TILEY*y,
- EL_BETON);
+#define MICROLABEL_EMPTY 0
+#define MICROLABEL_LEVEL_NAME 1
+#define MICROLABEL_CREATED_BY 2
+#define MICROLABEL_LEVEL_AUTHOR 3
+#define MICROLABEL_IMPORTED_FROM 4
+#define MICROLABEL_LEVEL_IMPORT_INFO 5
- XFillRectangle(display,drawto,gc, SX,MICROLABEL_YPOS, SXSIZE,FONT4_YSIZE);
+static void DrawMicroLevelLabelExt(int mode)
+{
+ char label_text[MAX_OUTPUT_LINESIZE + 1];
+ int max_len_label_text;
+ int font_nr = FONT_TEXT_2;
+
+ if (mode == MICROLABEL_CREATED_BY || mode == MICROLABEL_IMPORTED_FROM)
+ font_nr = FONT_TEXT_3;
+
+ max_len_label_text = SXSIZE / getFontWidth(font_nr);
+
+ DrawBackground(SX, MICROLABEL_YPOS, SXSIZE, getFontHeight(font_nr));
- if (level.name)
+ strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
+ mode == MICROLABEL_CREATED_BY ? "created by" :
+ mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
+ mode == MICROLABEL_IMPORTED_FROM ? "imported from" :
+ mode == MICROLABEL_LEVEL_IMPORT_INFO ?
+ leveldir_current->imported_from : ""),
+ max_len_label_text);
+ label_text[max_len_label_text] = '\0';
+
+ if (strlen(label_text) > 0)
{
- int len = strlen(level.name);
- int lxpos = SX+(SXSIZE-len*FONT4_XSIZE)/2;
+ int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
int lypos = MICROLABEL_YPOS;
- DrawText(lxpos,lypos,level.name,FS_SMALL,FC_SPECIAL2);
+ DrawText(lxpos, lypos, label_text, font_nr);
+ }
+
+ redraw_mask |= REDRAW_MICROLEVEL;
+}
+
+void DrawMicroLevel(int xpos, int ypos, boolean restart)
+{
+ static unsigned long scroll_delay = 0;
+ static unsigned long label_delay = 0;
+ static int from_x, from_y, scroll_direction;
+ static int label_state, label_counter;
+ int last_game_status = game_status; /* save current game status */
+
+ /* force PREVIEW font on preview level */
+ game_status = GAME_MODE_PSEUDO_PREVIEW;
+
+ if (restart)
+ {
+ from_x = from_y = 0;
+ scroll_direction = MV_RIGHT;
+ label_state = 1;
+ label_counter = 0;
+
+ DrawMicroLevelExt(xpos, ypos, from_x, from_y);
+ DrawMicroLevelLabelExt(label_state);
+
+ /* initialize delay counters */
+ DelayReached(&scroll_delay, 0);
+ DelayReached(&label_delay, 0);
+
+ if (leveldir_current->name)
+ {
+ int text_width = getTextWidth(leveldir_current->name, FONT_TEXT_1);
+ int lxpos = SX + (SXSIZE - text_width) / 2;
+ int lypos = SY + 352;
+
+ DrawText(lxpos, lypos, leveldir_current->name, FONT_TEXT_1);
+ }
+
+ game_status = last_game_status; /* restore current game status */
+
+ return;
+ }
+
+ /* scroll micro level, if needed */
+ if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) &&
+ DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY))
+ {
+ switch (scroll_direction)
+ {
+ case MV_LEFT:
+ if (from_x > 0)
+ from_x--;
+ else
+ scroll_direction = MV_UP;
+ break;
+
+ case MV_RIGHT:
+ if (from_x < lev_fieldx - STD_LEV_FIELDX)
+ from_x++;
+ else
+ scroll_direction = MV_DOWN;
+ break;
+
+ case MV_UP:
+ if (from_y > 0)
+ from_y--;
+ else
+ scroll_direction = MV_RIGHT;
+ break;
+
+ case MV_DOWN:
+ if (from_y < lev_fieldy - STD_LEV_FIELDY)
+ from_y++;
+ else
+ scroll_direction = MV_LEFT;
+ break;
+
+ default:
+ break;
+ }
+
+ DrawMicroLevelExt(xpos, ypos, from_x, from_y);
+ }
+
+ /* redraw micro level label, if needed */
+ if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 &&
+ strcmp(level.author, ANONYMOUS_NAME) != 0 &&
+ strcmp(level.author, leveldir_current->name) != 0 &&
+ DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
+ {
+ int max_label_counter = 23;
+
+ if (leveldir_current->imported_from != NULL)
+ max_label_counter += 14;
+
+ label_counter = (label_counter + 1) % max_label_counter;
+ label_state = (label_counter >= 0 && label_counter <= 7 ?
+ MICROLABEL_LEVEL_NAME :
+ label_counter >= 9 && label_counter <= 12 ?
+ MICROLABEL_CREATED_BY :
+ label_counter >= 14 && label_counter <= 21 ?
+ MICROLABEL_LEVEL_AUTHOR :
+ label_counter >= 23 && label_counter <= 26 ?
+ MICROLABEL_IMPORTED_FROM :
+ label_counter >= 28 && label_counter <= 35 ?
+ MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY);
+ DrawMicroLevelLabelExt(label_state);
}
- redraw_mask |= REDRAW_MICROLEV;
+ game_status = last_game_status; /* restore current game status */
}
-int AYS_in_range(int x, int y)
+int REQ_in_range(int x, int y)
{
- if (y>DY+249 && y<DY+278)
+ if (y > DY+249 && y < DY+278)
{
- if (x>DX+1 && x<DX+48)
- return(1);
- else if (x>DX+51 && x<DX+98)
- return(2);
+ if (x > DX+1 && x < DX+48)
+ return 1;
+ else if (x > DX+51 && x < DX+98)
+ return 2;
}
- return(0);
+ return 0;
}
-BOOL AreYouSure(char *text, unsigned int ays_state)
+#define MAX_REQUEST_LINES 13
+#define MAX_REQUEST_LINE_LEN 7
+
+boolean Request(char *text, unsigned int req_state)
{
- int mx,my, ty, result = -1;
+ int mx, my, ty, result = -1;
unsigned int old_door_state;
+ int last_game_status = game_status; /* save current game status */
+
+#if 1
+ SetMouseCursor(CURSOR_DEFAULT);
+#endif
+
+#if defined(PLATFORM_UNIX)
+ /* pause network game while waiting for request to answer */
+ if (options.network &&
+ game_status == GAME_MODE_PLAYING &&
+ req_state & REQUEST_WAIT_FOR)
+ SendToServer_PausePlaying();
+#endif
old_door_state = GetDoorState();
+ /* simulate releasing mouse button over last gadget, if still pressed */
+ if (button_status)
+ HandleGadgets(-1, -1, 0);
+
+ UnmapAllGadgets();
+
CloseDoor(DOOR_CLOSE_1);
- /* Alten Türinhalt sichern */
- XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
- DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1);
+ /* save old door content */
+ BlitBitmap(bitmap_db_door, bitmap_db_door,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
+ DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
+
+ SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
- /* Fragetext schreiben */
- XFillRectangle(display,pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1,DXSIZE,DYSIZE);
+ /* clear door drawing field */
+ DrawBackground(DX, DY, DXSIZE, DYSIZE);
- for(ty=0;ty<13;ty++)
+ /* force DOOR font on preview level */
+ game_status = GAME_MODE_PSEUDO_DOOR;
+
+ /* write text for request */
+ for(ty=0; ty < MAX_REQUEST_LINES; ty++)
{
- int tx,tl,tc;
- char txt[256];
+ char text_line[MAX_REQUEST_LINE_LEN + 1];
+ int tx, tl, tc;
- if (!(*text))
+ if (!*text)
break;
- for(tl=0,tx=0;tx<7;tl++,tx++)
+
+ for(tl=0,tx=0; tx < MAX_REQUEST_LINE_LEN; tl++,tx++)
{
- tc=*(text+tx);
- if (!tc || tc==32)
+ tc = *(text + tx);
+ if (!tc || tc == ' ')
break;
}
+
if (!tl)
{
text++;
ty--;
continue;
}
- sprintf(txt,text);
- txt[tl]=0;
- DrawTextExt(pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1+51-(tl*14)/2,SY+ty*16,txt,FS_SMALL,FC_YELLOW);
- text+=(tl+(tc==32));
- }
-
- if (ays_state & AYS_ASK)
- XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX4,OK_BUTTON_GFX_YPOS,
- DXSIZE,OK_BUTTON_YSIZE,
- DOOR_GFX_PAGEX1,OK_BUTTON_YPOS);
- else if (ays_state & AYS_CONFIRM)
- XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX4,CONFIRM_BUTTON_GFX_YPOS,
- DXSIZE,CONFIRM_BUTTON_YSIZE,
- DOOR_GFX_PAGEX1,CONFIRM_BUTTON_YPOS);
+
+ strncpy(text_line, text, tl);
+ text_line[tl] = 0;
+
+ DrawText(DX + (DXSIZE - tl * getFontWidth(FONT_TEXT_2)) / 2,
+ DY + 8 + ty * (getFontHeight(FONT_TEXT_2) + 2),
+ text_line, FONT_TEXT_2);
+
+ text += tl + (tc == ' ' ? 1 : 0);
+ }
+
+ game_status = last_game_status; /* restore current game status */
+
+ if (req_state & REQ_ASK)
+ {
+ MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
+ }
+ else if (req_state & REQ_CONFIRM)
+ {
+ MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
+ }
+ else if (req_state & REQ_PLAYER)
+ {
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
+ }
+
+ /* copy request gadgets to door backbuffer */
+ BlitBitmap(drawto, bitmap_db_door,
+ DX, DY, DXSIZE, DYSIZE,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
OpenDoor(DOOR_OPEN_1);
+
+#if 0
ClearEventQueue();
+#endif
+
+ if (!(req_state & REQUEST_WAIT_FOR))
+ {
+ SetDrawBackgroundMask(REDRAW_FIELD);
- if (!(ays_state & AYS_ASK) && !(ays_state & AYS_CONFIRM))
- return(FALSE);
+ return FALSE;
+ }
- if (game_status != MAINMENU)
+ if (game_status != GAME_MODE_MAIN)
InitAnimation();
button_status = MB_RELEASED;
- while(result<0)
- {
- DoAnimation();
- Delay(10000);
+ request_gadget_id = -1;
+
+ SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
- if (XPending(display))
+#if 0
+ SetMouseCursor(CURSOR_DEFAULT);
+#endif
+
+ while(result < 0)
+ {
+ if (PendingEvent())
{
- XEvent event;
+ Event event;
+
+ NextEvent(&event);
- XNextEvent(display, &event);
switch(event.type)
{
- case Expose:
- HandleExposeEvent((XExposeEvent *) &event);
- break;
- case UnmapNotify:
- SleepWhileUnmapped();
- break;
- case ButtonPress:
- case ButtonRelease:
- case MotionNotify:
+ case EVENT_BUTTONPRESS:
+ case EVENT_BUTTONRELEASE:
+ case EVENT_MOTIONNOTIFY:
{
- int choice;
-
- if (event.type == MotionNotify)
+ if (event.type == EVENT_MOTIONNOTIFY)
{
+ if (!PointerInWindow(window))
+ continue; /* window and pointer are on different screens */
+
+ if (!button_status)
+ continue;
+
motion_status = TRUE;
- mx = ((XMotionEvent *) &event)->x;
- my = ((XMotionEvent *) &event)->y;
+ mx = ((MotionEvent *) &event)->x;
+ my = ((MotionEvent *) &event)->y;
}
else
{
motion_status = FALSE;
- mx = ((XButtonEvent *) &event)->x;
- my = ((XButtonEvent *) &event)->y;
- if (event.type==ButtonPress)
- button_status = ((XButtonEvent *) &event)->button;
+ mx = ((ButtonEvent *) &event)->x;
+ my = ((ButtonEvent *) &event)->y;
+ if (event.type == EVENT_BUTTONPRESS)
+ button_status = ((ButtonEvent *) &event)->button;
else
button_status = MB_RELEASED;
}
- if (ays_state & AYS_ASK)
- choice = CheckChooseButtons(mx,my,button_status);
- else
- choice = CheckConfirmButton(mx,my,button_status);
+ /* this sets 'request_gadget_id' */
+ HandleGadgets(mx, my, button_status);
- switch(choice)
+ switch(request_gadget_id)
{
- case BUTTON_OK:
+ case TOOL_CTRL_ID_YES:
result = TRUE;
break;
- case BUTTON_NO:
+ case TOOL_CTRL_ID_NO:
result = FALSE;
break;
- case BUTTON_CONFIRM:
- result = TRUE|FALSE;
+ case TOOL_CTRL_ID_CONFIRM:
+ result = TRUE | FALSE;
+ break;
+
+ case TOOL_CTRL_ID_PLAYER_1:
+ result = 1;
+ break;
+ case TOOL_CTRL_ID_PLAYER_2:
+ result = 2;
+ break;
+ case TOOL_CTRL_ID_PLAYER_3:
+ result = 3;
+ break;
+ case TOOL_CTRL_ID_PLAYER_4:
+ result = 4;
break;
+
default:
break;
}
+
break;
}
- case KeyPress:
- switch(XLookupKeysym((XKeyEvent *)&event,
- ((XKeyEvent *)&event)->state))
+
+ case EVENT_KEYPRESS:
+ switch(GetEventKey((KeyEvent *)&event, TRUE))
{
- case XK_Return:
+ case KSYM_Return:
result = 1;
break;
- case XK_Escape:
+
+ case KSYM_Escape:
result = 0;
break;
+
+ default:
+ break;
}
+ if (req_state & REQ_PLAYER)
+ result = 0;
break;
- case FocusIn:
- HandleFocusEvent(FOCUS_IN);
- break;
- case FocusOut:
- HandleFocusEvent(FOCUS_OUT);
+
+ case EVENT_KEYRELEASE:
+ ClearPlayerAction();
break;
+
default:
+ HandleOtherEvents(&event);
break;
}
}
- else if (JoystickButton() == JOY_BUTTON_NEW_PRESSED)
+ else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
{
- int joy=Joystick();
+ int joy = AnyJoystick();
if (joy & JOY_BUTTON_1)
result = 1;
else if (joy & JOY_BUTTON_2)
result = 0;
}
+
+ DoAnimation();
+
+ /* don't eat all CPU time */
+ Delay(10);
}
- if (game_status != MAINMENU)
+ if (game_status != GAME_MODE_MAIN)
StopAnimation();
- if (!(ays_state & AYS_STAY_OPEN))
+ UnmapToolButtons();
+
+ if (!(req_state & REQ_STAY_OPEN))
{
CloseDoor(DOOR_CLOSE_1);
- if (!(ays_state & AYS_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
+ if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
{
- XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
- DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
+ BlitBitmap(bitmap_db_door, bitmap_db_door,
+ DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
+ DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
OpenDoor(DOOR_OPEN_1);
}
}
- return(result);
+ RemapAllGadgets();
+
+ SetDrawBackgroundMask(REDRAW_FIELD);
+
+#if defined(PLATFORM_UNIX)
+ /* continue network game after request */
+ if (options.network &&
+ game_status == GAME_MODE_PLAYING &&
+ req_state & REQUEST_WAIT_FOR)
+ SendToServer_ContinuePlaying();
+#endif
+
+ return result;
}
unsigned int OpenDoor(unsigned int door_state)
if (door_state & DOOR_COPY_BACK)
{
- XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE+VYSIZE,
- DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
+ BlitBitmap(bitmap_db_door, bitmap_db_door,
+ DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
door_state &= ~DOOR_COPY_BACK;
}
new_door_state = MoveDoor(door_state);
-/*
- ClearEventQueue();
-*/
-
return(new_door_state);
}
{
unsigned int new_door_state;
- XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,
- DX,DY, DXSIZE,DYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
- XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,
- VX,VY, VXSIZE,VYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
+ BlitBitmap(backbuffer, bitmap_db_door,
+ DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+ BlitBitmap(backbuffer, bitmap_db_door,
+ VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
new_door_state = MoveDoor(door_state);
-/*
- ClearEventQueue();
-*/
-
return(new_door_state);
}
unsigned int GetDoorState()
{
- return(MoveDoor(DOOR_GET_STATE));
+ return MoveDoor(DOOR_GET_STATE);
+}
+
+unsigned int SetDoorState(unsigned int door_state)
+{
+ return MoveDoor(door_state | DOOR_SET_STATE);
}
unsigned int MoveDoor(unsigned int door_state)
{
- static unsigned int door1 = DOOR_OPEN_1;
- static unsigned int door2 = DOOR_CLOSE_2;
- int x, start, stepsize = 4, door_anim_delay = stepsize*5000;
+ static int door1 = DOOR_OPEN_1;
+ static int door2 = DOOR_CLOSE_2;
+ static unsigned long door_delay = 0;
+ int x, start, stepsize = door.step_offset;
+ unsigned long door_delay_value = door.step_delay;
if (door_state == DOOR_GET_STATE)
return(door1 | door2);
- if (door1==DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
+ if (door_state & DOOR_SET_STATE)
+ {
+ if (door_state & DOOR_ACTION_1)
+ door1 = door_state & DOOR_ACTION_1;
+ if (door_state & DOOR_ACTION_2)
+ door2 = door_state & DOOR_ACTION_2;
+
+ return(door1 | door2);
+ }
+
+ if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
door_state &= ~DOOR_OPEN_1;
- else if (door1==DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
+ else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
door_state &= ~DOOR_CLOSE_1;
- if (door2==DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
+ if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
door_state &= ~DOOR_OPEN_2;
- else if (door2==DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
+ else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
door_state &= ~DOOR_CLOSE_2;
- if (quick_doors)
+ if (setup.quick_doors)
{
stepsize = 20;
- door_anim_delay = 0;
- StopSound(SND_OEFFNEN);
+ door_delay_value = 0;
+
+ StopSound(SND_DOOR_OPENING);
+ StopSound(SND_DOOR_CLOSING);
+ }
+
+ if (global.autoplay_leveldir)
+ {
+ door_state |= DOOR_NO_DELAY;
+ door_state &= ~DOOR_CLOSE_ALL;
}
if (door_state & DOOR_ACTION)
{
if (!(door_state & DOOR_NO_DELAY))
- PlaySoundStereo(SND_OEFFNEN,PSND_MAX_RIGHT);
+ {
+ /* opening door sound has priority over simultaneously closing door */
+ if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
+ PlaySoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
+ else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
+ PlaySoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
+ }
start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
- for(x=start;x<=DXSIZE;x+=stepsize)
+ for(x=start; x<=DXSIZE; x+=stepsize)
{
+ Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
+ GC gc = bitmap->stored_clip_gc;
+
+ if (!(door_state & DOOR_NO_DELAY))
+ WaitUntilDelayReached(&door_delay, door_delay_value);
+
if (door_state & DOOR_ACTION_1)
{
int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
- int j = (DXSIZE - i)/3;
-
- XCopyArea(display,pix[PIX_DB_DOOR],drawto,gc,
- DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1+i/2,
- DXSIZE,DYSIZE-i/2, DX,DY);
-
- XFillRectangle(display,drawto,gc,DX,DY+DYSIZE-i/2,DXSIZE,i/2);
-
- XSetClipOrigin(display,clip_gc[PIX_DOOR],
- DX-i,(DY+j)-DOOR_GFX_PAGEY1);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE,DOOR_GFX_PAGEY1, i,77, DX+DXSIZE-i,DY+j);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE,DOOR_GFX_PAGEY1+140, i,63, DX+DXSIZE-i,DY+140+j);
- XSetClipOrigin(display,clip_gc[PIX_DOOR],
- DX-DXSIZE+i,DY-(DOOR_GFX_PAGEY1+j));
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE-i,DOOR_GFX_PAGEY1+j, i,77-j, DX,DY);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE-i,DOOR_GFX_PAGEY1+140, i,63, DX,DY+140-j);
-
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE-i,DOOR_GFX_PAGEY1+77, i,63,
- DX,DY+77-j);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE-i,DOOR_GFX_PAGEY1+203, i,77,
- DX,DY+203-j);
- XSetClipOrigin(display,clip_gc[PIX_DOOR],
- DX-i,(DY+j)-DOOR_GFX_PAGEY1);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE,DOOR_GFX_PAGEY1+77, i,63,
- DX+DXSIZE-i,DY+77+j);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE,DOOR_GFX_PAGEY1+203, i,77-j,
- DX+DXSIZE-i,DY+203+j);
+ int j = (DXSIZE - i) / 3;
+
+ BlitBitmap(bitmap_db_door, drawto,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2,
+ DXSIZE,DYSIZE - i/2, DX, DY);
+
+ ClearRectangle(drawto, DX, DY + DYSIZE - i/2, DXSIZE,i/2);
+
+ SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE, DOOR_GFX_PAGEY1, i, 77,
+ DX + DXSIZE - i, DY + j);
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
+ DX + DXSIZE - i, DY + 140 + j);
+ SetClipOrigin(bitmap, gc, DX - DXSIZE + i, DY - (DOOR_GFX_PAGEY1 + j));
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
+ DX, DY);
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
+ DX, DY + 140 - j);
+
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
+ DX, DY + 77 - j);
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
+ DX, DY + 203 - j);
+ SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
+ DX + DXSIZE - i, DY + 77 + j);
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
+ DX + DXSIZE - i, DY + 203 + j);
redraw_mask |= REDRAW_DOOR_1;
}
if (door_state & DOOR_ACTION_2)
{
- int i = (door_state & DOOR_OPEN_2 ? VXSIZE-x : x);
- int j = (VXSIZE - i)/3;
-
- XCopyArea(display,pix[PIX_DB_DOOR],drawto,gc,
- DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2+i/2,
- VXSIZE,VYSIZE-i/2, VX,VY);
-
- XFillRectangle(display,drawto,gc,VX,VY+VYSIZE-i/2,VXSIZE,i/2);
-
- XSetClipOrigin(display,clip_gc[PIX_DOOR],
- VX-i,(VY+j)-DOOR_GFX_PAGEY2);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- VXSIZE,DOOR_GFX_PAGEY2, i,VYSIZE/2, VX+VXSIZE-i,VY+j);
- XSetClipOrigin(display,clip_gc[PIX_DOOR],
- VX-VXSIZE+i,VY-(DOOR_GFX_PAGEY2+j));
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- VXSIZE-i,DOOR_GFX_PAGEY2+j, i,VYSIZE/2-j, VX,VY);
-
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- VXSIZE-i,DOOR_GFX_PAGEY2+VYSIZE/2, i,VYSIZE/2,
- VX,VY+VYSIZE/2-j);
- XSetClipOrigin(display,clip_gc[PIX_DOOR],
- VX-i,(VY+j)-DOOR_GFX_PAGEY2);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- VXSIZE,DOOR_GFX_PAGEY2+VYSIZE/2, i,VYSIZE/2-j,
- VX+VXSIZE-i,VY+VYSIZE/2+j);
+ int i = (door_state & DOOR_OPEN_2 ? VXSIZE - x : x);
+ int j = (VXSIZE - i) / 3;
+
+ BlitBitmap(bitmap_db_door, drawto,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2,
+ VXSIZE, VYSIZE - i/2, VX, VY);
+
+ ClearRectangle(drawto, VX, VY + VYSIZE-i/2, VXSIZE, i/2);
+
+ SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
+ BlitBitmapMasked(bitmap, drawto,
+ VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
+ VX + VXSIZE-i, VY+j);
+ SetClipOrigin(bitmap, gc,
+ VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
+ BlitBitmapMasked(bitmap, drawto,
+ VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
+ VX, VY);
+
+ BlitBitmapMasked(bitmap, drawto,
+ VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
+ i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
+ SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
+ BlitBitmapMasked(bitmap, drawto,
+ VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
+ i, VYSIZE / 2 - j,
+ VX + VXSIZE - i, VY + VYSIZE / 2 + j);
redraw_mask |= REDRAW_DOOR_2;
}
BackToFront();
- Delay(door_anim_delay);
- if (game_status==MAINMENU)
+ if (game_status == GAME_MODE_MAIN)
DoAnimation();
}
}
+ if (setup.quick_doors)
+ {
+ StopSound(SND_DOOR_OPENING);
+ StopSound(SND_DOOR_CLOSING);
+ }
+
if (door_state & DOOR_ACTION_1)
door1 = door_state & DOOR_ACTION_1;
if (door_state & DOOR_ACTION_2)
door2 = door_state & DOOR_ACTION_2;
- return(door1 | door2);
+ return (door1 | door2);
+}
+
+void DrawSpecialEditorDoor()
+{
+ /* draw bigger toolbox window */
+ BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
+ DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
+ EX - 4, EY - 12);
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+ EX - 4, VY - 4, EXSIZE + 8, EYSIZE - VYSIZE + 4,
+ EX - 4, EY - 4);
+
+ redraw_mask |= REDRAW_ALL;
}
-int ReadPixel(Drawable d, int x, int y)
+void UndrawSpecialEditorDoor()
{
- static XImage *pixelimage;
+ /* draw normal tape recorder window */
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+ EX - 4, EY - 12, EXSIZE + 8, EYSIZE - VYSIZE + 12,
+ EX - 4, EY - 12);
- pixelimage = XGetImage(display, d, x,y, 1,1, AllPlanes, ZPixmap);
- return(XGetPixel(pixelimage,0,0));
+ redraw_mask |= REDRAW_ALL;
}
-void CheckJoystickData()
+
+/* ---------- new tool button stuff ---------------------------------------- */
+
+/* graphic position values for tool buttons */
+#define TOOL_BUTTON_YES_XPOS 2
+#define TOOL_BUTTON_YES_YPOS 250
+#define TOOL_BUTTON_YES_GFX_YPOS 0
+#define TOOL_BUTTON_YES_XSIZE 46
+#define TOOL_BUTTON_YES_YSIZE 28
+#define TOOL_BUTTON_NO_XPOS 52
+#define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS
+#define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS
+#define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE
+#define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE
+#define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS
+#define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS
+#define TOOL_BUTTON_CONFIRM_GFX_YPOS 30
+#define TOOL_BUTTON_CONFIRM_XSIZE 96
+#define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE
+#define TOOL_BUTTON_PLAYER_XSIZE 30
+#define TOOL_BUTTON_PLAYER_YSIZE 30
+#define TOOL_BUTTON_PLAYER_GFX_XPOS 5
+#define TOOL_BUTTON_PLAYER_GFX_YPOS 185
+#define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
+#define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
+#define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \
+ + 0 * TOOL_BUTTON_PLAYER_XSIZE)
+#define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \
+ + 1 * TOOL_BUTTON_PLAYER_XSIZE)
+#define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \
+ + 0 * TOOL_BUTTON_PLAYER_XSIZE)
+#define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \
+ + 1 * TOOL_BUTTON_PLAYER_XSIZE)
+#define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \
+ + 0 * TOOL_BUTTON_PLAYER_YSIZE)
+#define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \
+ + 0 * TOOL_BUTTON_PLAYER_YSIZE)
+#define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \
+ + 1 * TOOL_BUTTON_PLAYER_YSIZE)
+#define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \
+ + 1 * TOOL_BUTTON_PLAYER_YSIZE)
+
+static struct
+{
+ int xpos, ypos;
+ int x, y;
+ int width, height;
+ int gadget_id;
+ char *infotext;
+} toolbutton_info[NUM_TOOL_BUTTONS] =
+{
+ {
+ TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS,
+ TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS,
+ TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE,
+ TOOL_CTRL_ID_YES,
+ "yes"
+ },
+ {
+ TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS,
+ TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS,
+ TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE,
+ TOOL_CTRL_ID_NO,
+ "no"
+ },
+ {
+ TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS,
+ TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS,
+ TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE,
+ TOOL_CTRL_ID_CONFIRM,
+ "confirm"
+ },
+ {
+ TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
+ TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS,
+ TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
+ TOOL_CTRL_ID_PLAYER_1,
+ "player 1"
+ },
+ {
+ TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
+ TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS,
+ TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
+ TOOL_CTRL_ID_PLAYER_2,
+ "player 2"
+ },
+ {
+ TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
+ TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS,
+ TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
+ TOOL_CTRL_ID_PLAYER_3,
+ "player 3"
+ },
+ {
+ TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
+ TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS,
+ TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
+ TOOL_CTRL_ID_PLAYER_4,
+ "player 4"
+ }
+};
+
+void CreateToolButtons()
{
int i;
- int distance = 100;
- for(i=0;i<2;i++)
+ for (i=0; i<NUM_TOOL_BUTTONS; i++)
{
- if (joystick[i].xmiddle <= distance)
- joystick[i].xmiddle = distance;
- if (joystick[i].ymiddle <= distance)
- joystick[i].ymiddle = distance;
+ Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
+ Bitmap *deco_bitmap = None;
+ int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
+ struct GadgetInfo *gi;
+ unsigned long event_mask;
+ int gd_xoffset, gd_yoffset;
+ int gd_x1, gd_x2, gd_y;
+ int id = i;
+
+ event_mask = GD_EVENT_RELEASED;
+
+ gd_xoffset = toolbutton_info[i].xpos;
+ gd_yoffset = toolbutton_info[i].ypos;
+ gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
+ gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
+ gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
+
+ if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
+ {
+ int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
- if (joystick[i].xleft >= joystick[i].xmiddle)
- joystick[i].xleft = joystick[i].xmiddle-distance;
- if (joystick[i].xright <= joystick[i].xmiddle)
- joystick[i].xright = joystick[i].xmiddle+distance;
+ getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr),
+ &deco_bitmap, &deco_x, &deco_y);
+ deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
+ deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
+ }
- if (joystick[i].yupper >= joystick[i].ymiddle)
- joystick[i].yupper = joystick[i].ymiddle-distance;
- if (joystick[i].ylower <= joystick[i].ymiddle)
- joystick[i].ylower = joystick[i].ymiddle+distance;
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_INFO_TEXT, toolbutton_info[i].infotext,
+ GDI_X, DX + toolbutton_info[i].x,
+ GDI_Y, DY + toolbutton_info[i].y,
+ GDI_WIDTH, toolbutton_info[i].width,
+ GDI_HEIGHT, toolbutton_info[i].height,
+ GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
+ GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
+ GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
+ GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
+ GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
+ GDI_DECORATION_SHIFTING, 1, 1,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_ACTION, HandleToolButtons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ tool_gadget[id] = gi;
}
}
-int JoystickPosition(int middle, int margin, int actual)
+void FreeToolButtons()
{
- long range, pos;
- int percentage;
+ int i;
- if (margin<middle && actual>middle)
- return(0);
- if (margin>middle && actual<middle)
- return(0);
+ for (i=0; i<NUM_TOOL_BUTTONS; i++)
+ FreeGadget(tool_gadget[i]);
+}
- range = ABS(margin-middle);
- pos = ABS(actual-middle);
- percentage = (int)(pos*100/range);
- if (percentage>100)
- percentage = 100;
+static void UnmapToolButtons()
+{
+ int i;
- return(percentage);
+ for (i=0; i<NUM_TOOL_BUTTONS; i++)
+ UnmapGadget(tool_gadget[i]);
}
-int Joystick()
+static void HandleToolButtons(struct GadgetInfo *gi)
{
-#ifdef __FreeBSD__
- struct joystick joy_ctrl;
-#else
- struct joystick_control
+ request_gadget_id = gi->custom_id;
+}
+
+int get_next_element(int element)
+{
+ switch(element)
{
- int buttons;
- int x;
- int y;
- } joy_ctrl;
-#endif
+ case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
+ case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
+ case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
+ case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
+ case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
+ case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
+ case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
+
+ default: return element;
+ }
+}
+
+int el_act_dir2img(int element, int action, int direction)
+{
+ element = GFX_ELEMENT(element);
+ direction = MV_DIR_BIT(direction);
- int js_x,js_y, js_b1,js_b2;
- int left, right, up, down;
- int result=0;
+ return element_info[element].direction_graphic[action][direction];
+}
- if (joystick_status==JOYSTICK_OFF)
- return(0);
+static int el_act_dir2crm(int element, int action, int direction)
+{
+ element = GFX_ELEMENT(element);
+ direction = MV_DIR_BIT(direction);
- if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
- {
- fprintf(stderr,"%s: cannot read joystick settings - no joystick support\n",
- progname);
- joystick_status = JOYSTICK_OFF;
- return(0);
- }
+ return element_info[element].direction_crumbled[action][direction];
+}
- js_x = joy_ctrl.x;
- js_y = joy_ctrl.y;
-#ifdef __FreeBSD__
- js_b1 = joy_ctrl.b1;
- js_b2 = joy_ctrl.b2;
-#else
- js_b1 = joy_ctrl.buttons & 1;
- js_b2 = joy_ctrl.buttons & 2;
-#endif
+int el_act2img(int element, int action)
+{
+ element = GFX_ELEMENT(element);
- left = JoystickPosition(joystick[joystick_nr].xmiddle,
- joystick[joystick_nr].xleft, js_x);
- right = JoystickPosition(joystick[joystick_nr].xmiddle,
- joystick[joystick_nr].xright, js_x);
- up = JoystickPosition(joystick[joystick_nr].ymiddle,
- joystick[joystick_nr].yupper, js_y);
- down = JoystickPosition(joystick[joystick_nr].ymiddle,
- joystick[joystick_nr].ylower, js_y);
-
- if (left>JOYSTICK_PERCENT)
- result |= JOY_LEFT;
- else if (right>JOYSTICK_PERCENT)
- result |= JOY_RIGHT;
- if (up>JOYSTICK_PERCENT)
- result |= JOY_UP;
- else if (down>JOYSTICK_PERCENT)
- result |= JOY_DOWN;
- if (js_b1)
- result |= JOY_BUTTON_1;
- if (js_b2)
- result |= JOY_BUTTON_2;
-
- return(result);
-}
-
-int JoystickButton()
-{
- static int last_joy_button = 0;
- int joy_button = (Joystick() & JOY_BUTTON);
- int result;
-
- if (joy_button)
- {
- if (last_joy_button)
- result = JOY_BUTTON_PRESSED;
- else
- result = JOY_BUTTON_NEW_PRESSED;
- }
- else
- {
- if (last_joy_button)
- result = JOY_BUTTON_NEW_RELEASED;
- else
- result = JOY_BUTTON_NOT_PRESSED;
- }
+ return element_info[element].graphic[action];
+}
+
+int el_dir2img(int element, int direction)
+{
+ element = GFX_ELEMENT(element);
- last_joy_button = joy_button;
- return(result);
+ return el_act_dir2img(element, ACTION_DEFAULT, direction);
}
-int el2gfx(int element)
+int el2img(int element)
{
- switch(element)
- {
- case EL_LEERRAUM: return(-1);
- case EL_ERDREICH: return(GFX_ERDREICH);
- case EL_MAUERWERK: return(GFX_MAUERWERK);
- case EL_FELSBODEN: return(GFX_FELSBODEN);
- case EL_FELSBROCKEN: return(GFX_FELSBROCKEN);
- case EL_SCHLUESSEL: return(GFX_SCHLUESSEL);
- case EL_EDELSTEIN: return(GFX_EDELSTEIN);
- case EL_AUSGANG_ZU: return(GFX_AUSGANG_ZU);
- case EL_AUSGANG_ACT: return(GFX_AUSGANG_ACT);
- case EL_AUSGANG_AUF: return(GFX_AUSGANG_AUF);
- case EL_SPIELFIGUR: return(GFX_SPIELFIGUR);
- case EL_SPIELER1: return(GFX_SPIELER1);
- case EL_SPIELER2: return(GFX_SPIELER2);
- case EL_SPIELER3: return(GFX_SPIELER3);
- case EL_SPIELER4: return(GFX_SPIELER4);
- case EL_KAEFER: return(GFX_KAEFER);
- case EL_KAEFER_R: return(GFX_KAEFER_R);
- case EL_KAEFER_O: return(GFX_KAEFER_O);
- case EL_KAEFER_L: return(GFX_KAEFER_L);
- case EL_KAEFER_U: return(GFX_KAEFER_U);
- case EL_FLIEGER: return(GFX_FLIEGER);
- case EL_FLIEGER_R: return(GFX_FLIEGER_R);
- case EL_FLIEGER_O: return(GFX_FLIEGER_O);
- case EL_FLIEGER_L: return(GFX_FLIEGER_L);
- case EL_FLIEGER_U: return(GFX_FLIEGER_U);
- case EL_BUTTERFLY: return(GFX_BUTTERFLY);
- case EL_BUTTERFLY_R: return(GFX_BUTTERFLY_R);
- case EL_BUTTERFLY_O: return(GFX_BUTTERFLY_O);
- case EL_BUTTERFLY_L: return(GFX_BUTTERFLY_L);
- case EL_BUTTERFLY_U: return(GFX_BUTTERFLY_U);
- case EL_FIREFLY: return(GFX_FIREFLY);
- case EL_FIREFLY_R: return(GFX_FIREFLY_R);
- case EL_FIREFLY_O: return(GFX_FIREFLY_O);
- case EL_FIREFLY_L: return(GFX_FIREFLY_L);
- case EL_FIREFLY_U: return(GFX_FIREFLY_U);
- case EL_MAMPFER: return(GFX_MAMPFER);
- case EL_ZOMBIE: return(GFX_ZOMBIE);
- case EL_BETON: return(GFX_BETON);
- case EL_DIAMANT: return(GFX_DIAMANT);
- case EL_MORAST_LEER: return(GFX_MORAST_LEER);
- case EL_MORAST_VOLL: return(GFX_MORAST_VOLL);
- case EL_TROPFEN: return(GFX_TROPFEN);
- case EL_BOMBE: return(GFX_BOMBE);
- case EL_SIEB_LEER: return(GFX_SIEB_LEER);
- case EL_SIEB_VOLL: return(GFX_SIEB_VOLL);
- case EL_SIEB_TOT: return(GFX_SIEB_TOT);
- case EL_SALZSAEURE: return(GFX_SALZSAEURE);
- case EL_AMOEBE_TOT: return(GFX_AMOEBE_TOT);
- case EL_AMOEBE_NASS: return(GFX_AMOEBE_NASS);
- case EL_AMOEBE_NORM: return(GFX_AMOEBE_NORM);
- case EL_AMOEBE_VOLL: return(GFX_AMOEBE_VOLL);
- case EL_AMOEBE_BD: return(GFX_AMOEBE_BD);
- case EL_AMOEBA2DIAM: return(GFX_AMOEBA2DIAM);
- case EL_KOKOSNUSS: return(GFX_KOKOSNUSS);
- case EL_LIFE: return(GFX_LIFE);
- case EL_LIFE_ASYNC: return(GFX_LIFE_ASYNC);
- case EL_DYNAMIT: return(GFX_DYNAMIT);
- case EL_BADEWANNE: return(GFX_BADEWANNE);
- case EL_BADEWANNE1: return(GFX_BADEWANNE1);
- case EL_BADEWANNE2: return(GFX_BADEWANNE2);
- case EL_BADEWANNE3: return(GFX_BADEWANNE3);
- case EL_BADEWANNE4: return(GFX_BADEWANNE4);
- case EL_BADEWANNE5: return(GFX_BADEWANNE5);
- case EL_ABLENK_AUS: return(GFX_ABLENK_AUS);
- case EL_ABLENK_EIN: return(GFX_ABLENK_EIN);
- case EL_SCHLUESSEL1: return(GFX_SCHLUESSEL1);
- case EL_SCHLUESSEL2: return(GFX_SCHLUESSEL2);
- case EL_SCHLUESSEL3: return(GFX_SCHLUESSEL3);
- case EL_SCHLUESSEL4: return(GFX_SCHLUESSEL4);
- case EL_PFORTE1: return(GFX_PFORTE1);
- case EL_PFORTE2: return(GFX_PFORTE2);
- case EL_PFORTE3: return(GFX_PFORTE3);
- case EL_PFORTE4: return(GFX_PFORTE4);
- case EL_PFORTE1X: return(GFX_PFORTE1X);
- case EL_PFORTE2X: return(GFX_PFORTE2X);
- case EL_PFORTE3X: return(GFX_PFORTE3X);
- case EL_PFORTE4X: return(GFX_PFORTE4X);
- case EL_DYNAMIT_AUS: return(GFX_DYNAMIT_AUS);
- case EL_PACMAN: return(GFX_PACMAN);
- case EL_PACMAN_R: return(GFX_PACMAN_R);
- case EL_PACMAN_O: return(GFX_PACMAN_O);
- case EL_PACMAN_L: return(GFX_PACMAN_L);
- case EL_PACMAN_U: return(GFX_PACMAN_U);
- case EL_UNSICHTBAR: return(GFX_UNSICHTBAR);
- case EL_ERZ_EDEL: return(GFX_ERZ_EDEL);
- case EL_ERZ_DIAM: return(GFX_ERZ_DIAM);
- case EL_BIRNE_AUS: return(GFX_BIRNE_AUS);
- case EL_BIRNE_EIN: return(GFX_BIRNE_EIN);
- case EL_ZEIT_VOLL: return(GFX_ZEIT_VOLL);
- case EL_ZEIT_LEER: return(GFX_ZEIT_LEER);
- case EL_MAUER_LEBT: return(GFX_MAUER_LEBT);
- case EL_EDELSTEIN_BD: return(GFX_EDELSTEIN_BD);
- case EL_EDELSTEIN_GELB: return(GFX_EDELSTEIN_GELB);
- case EL_EDELSTEIN_ROT: return(GFX_EDELSTEIN_ROT);
- case EL_EDELSTEIN_LILA: return(GFX_EDELSTEIN_LILA);
- case EL_ERZ_EDEL_BD: return(GFX_ERZ_EDEL_BD);
- case EL_ERZ_EDEL_GELB: return(GFX_ERZ_EDEL_GELB);
- case EL_ERZ_EDEL_ROT: return(GFX_ERZ_EDEL_ROT);
- case EL_ERZ_EDEL_LILA: return(GFX_ERZ_EDEL_LILA);
- case EL_MAMPFER2: return(GFX_MAMPFER2);
- case EL_SIEB2_LEER: return(GFX_SIEB2_LEER);
- case EL_SIEB2_VOLL: return(GFX_SIEB2_VOLL);
- case EL_SIEB2_TOT: return(GFX_SIEB2_TOT);
- case EL_DYNABOMB: return(GFX_DYNABOMB);
- case EL_DYNABOMB_NR: return(GFX_DYNABOMB_NR);
- case EL_DYNABOMB_SZ: return(GFX_DYNABOMB_SZ);
- case EL_DYNABOMB_XL: return(GFX_DYNABOMB_XL);
- case EL_SOKOBAN_OBJEKT: return(GFX_SOKOBAN_OBJEKT);
- case EL_SOKOBAN_FELD_LEER: return(GFX_SOKOBAN_FELD_LEER);
- case EL_SOKOBAN_FELD_VOLL: return(GFX_SOKOBAN_FELD_VOLL);
- default:
- {
- if (IS_CHAR(element))
- return(GFX_CHAR_START + (element-EL_CHAR_START));
- else
- return(-1);
- }
- }
+ element = GFX_ELEMENT(element);
+
+ return element_info[element].graphic[ACTION_DEFAULT];
+}
+
+int el2edimg(int element)
+{
+ element = GFX_ELEMENT(element);
+
+ return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
+}
+
+int el2preimg(int element)
+{
+ element = GFX_ELEMENT(element);
+
+ return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
}