EL_EMPTY);
}
+int map_action_MM_to_RND(int action_mm)
+{
+ /* all MM actions are defined to exactly match their RND counterparts */
+ return action_mm;
+}
+
+int map_sound_MM_to_RND(int sound_mm)
+{
+ switch (sound_mm)
+ {
+ case SND_MM_GAME_LEVELTIME_CHARGING:
+ return SND_GAME_LEVELTIME_CHARGING;
+
+ case SND_MM_GAME_HEALTH_CHARGING:
+ return SND_GAME_HEALTH_CHARGING;
+
+ default:
+ return SND_UNDEFINED;
+ }
+}
+
int map_mm_wall_element(int element)
{
return (element >= EL_MM_STEEL_WALL_START &&