int element = Feld[jx][jy];
int graphic, phase;
+ /*
if (!player->active || player->gone || !IN_SCR_FIELD(sx,sy))
return;
+ */
+
+ if (!player->active || player->gone ||
+ !IN_SCR_FIELD(SCREENX(last_jx),SCREENY(last_jy)))
+ return;
#if DEBUG
- if (!IN_LEV_FIELD(jx,jy) || !IN_SCR_FIELD(sx,sy))
+ if (!IN_LEV_FIELD(jx,jy))
{
printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
if (element == EL_EXPLODING)
return;
- if (direct_draw_on)
- SetDrawtoField(DRAW_BUFFERED);
-
/* draw things in the field the player is leaving, if needed */
if (last_jx != jx || last_jy != jy)
else
DrawLevelField(last_jx,last_jy);
- if (player->Pushing)
+ if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx),SCREENY(next_jy)))
{
if (player->GfxPos)
{
}
}
+ if (!IN_SCR_FIELD(sx,sy))
+ return;
+
+ if (direct_draw_on)
+ SetDrawtoField(DRAW_BUFFERED);
+
/* draw things behind the player, if needed */
if (Store[jx][jy])
else /* MV_DOWN || MV_NO_MOVING */
graphic = GFX_SPIELER1_DOWN;
- graphic += player->nr * 3*HEROES_PER_LINE;
+ graphic += player->index_nr * 3*HEROES_PER_LINE;
graphic += player->Frame;
if (player->GfxPos)
void DrawGraphic(int x, int y, int graphic)
{
-
#if DEBUG
if (!IN_SCR_FIELD(x,y))
{
void DrawGraphicThruMask(int x, int y, int graphic)
{
- int src_x,src_y, dest_x,dest_y;
- int tile = graphic;
- Pixmap src_pixmap;
- GC drawing_gc;
-
#if DEBUG
if (!IN_SCR_FIELD(x,y))
{
- printf("DrawGraphicThruMask(): x = %d, y = %d\n",x,y);
+ printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
printf("DrawGraphicThruMask(): This should never happen!\n");
return;
}
#endif
+ DrawGraphicThruMaskExt(drawto_field, FX+x*TILEX, FY+y*TILEY, graphic);
+ MarkTileDirty(x,y);
+}
+
+void DrawGraphicThruMaskExt(Drawable d, int dest_x, int dest_y, int graphic)
+{
+ int src_x, src_y;
+ int tile = graphic;
+ Pixmap src_pixmap;
+ GC drawing_gc;
+
if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
{
src_pixmap = pix[PIX_BACK];
}
else
{
- DrawGraphic(x,y,graphic);
+ DrawGraphicExt(d, gc, dest_x,dest_y, graphic);
return;
}
- dest_x = FX + x*TILEX;
- dest_y = FY + y*TILEY;
-
if (tile_clipmask[tile] != None)
{
XSetClipMask(display, tile_clip_gc, tile_clipmask[tile]);
XCopyArea(display, src_pixmap, drawto_field, drawing_gc,
src_x,src_y, TILEX,TILEY, dest_x,dest_y);
}
-
- MarkTileDirty(x,y);
}
void DrawMiniGraphic(int x, int y, int graphic)
redraw_mask |= REDRAW_MICROLEV;
}
-int AYS_in_range(int x, int y)
+int REQ_in_range(int x, int y)
{
if (y>DY+249 && y<DY+278)
{
return(0);
}
-BOOL AreYouSure(char *text, unsigned int ays_state)
+BOOL Request(char *text, unsigned int req_state)
{
int mx,my, ty, result = -1;
unsigned int old_door_state;
text+=(tl+(tc==32));
}
- if (ays_state & AYS_ASK)
+ if (req_state & REQ_ASK)
XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
DOOR_GFX_PAGEX4,OK_BUTTON_GFX_YPOS,
DXSIZE,OK_BUTTON_YSIZE,
DOOR_GFX_PAGEX1,OK_BUTTON_YPOS);
- else if (ays_state & AYS_CONFIRM)
+ else if (req_state & REQ_CONFIRM)
XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
DOOR_GFX_PAGEX4,CONFIRM_BUTTON_GFX_YPOS,
DXSIZE,CONFIRM_BUTTON_YSIZE,
DOOR_GFX_PAGEX1,CONFIRM_BUTTON_YPOS);
+ else if (req_state & REQ_PLAYER)
+ {
+ DrawPlayerButton(BUTTON_PLAYER_1, DB_INIT);
+ DrawPlayerButton(BUTTON_PLAYER_2, DB_INIT);
+ DrawPlayerButton(BUTTON_PLAYER_3, DB_INIT);
+ DrawPlayerButton(BUTTON_PLAYER_4, DB_INIT);
+
+ /*
+ XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
+ DOOR_GFX_PAGEX4 + PLAYER_BUTTON_GFX_XPOS, PLAYER_BUTTON_GFX_YPOS,
+ PLAYER_BUTTON_XSIZE,PLAYER_BUTTON_YSIZE,
+ DOOR_GFX_PAGEX1 + PLAYER_BUTTON_1_XPOS, PLAYER_BUTTON_1_YPOS);
+ XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
+ DOOR_GFX_PAGEX4 + PLAYER_BUTTON_GFX_XPOS, PLAYER_BUTTON_GFX_YPOS,
+ PLAYER_BUTTON_XSIZE,PLAYER_BUTTON_YSIZE,
+ DOOR_GFX_PAGEX1 + PLAYER_BUTTON_1_XPOS, PLAYER_BUTTON_1_YPOS);
+ XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
+ DOOR_GFX_PAGEX4 + PLAYER_BUTTON_GFX_XPOS, PLAYER_BUTTON_GFX_YPOS,
+ PLAYER_BUTTON_XSIZE,PLAYER_BUTTON_YSIZE,
+ DOOR_GFX_PAGEX1 + PLAYER_BUTTON_2_XPOS, PLAYER_BUTTON_2_YPOS);
+ XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
+ DOOR_GFX_PAGEX4 + PLAYER_BUTTON_GFX_XPOS, PLAYER_BUTTON_GFX_YPOS,
+ PLAYER_BUTTON_XSIZE,PLAYER_BUTTON_YSIZE,
+ DOOR_GFX_PAGEX1 + PLAYER_BUTTON_3_XPOS, PLAYER_BUTTON_3_YPOS);
+ XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
+ DOOR_GFX_PAGEX4 + PLAYER_BUTTON_GFX_XPOS, PLAYER_BUTTON_GFX_YPOS,
+ PLAYER_BUTTON_XSIZE,PLAYER_BUTTON_YSIZE,
+ DOOR_GFX_PAGEX1 + PLAYER_BUTTON_4_XPOS, PLAYER_BUTTON_4_YPOS);
+ */
+ }
OpenDoor(DOOR_OPEN_1);
ClearEventQueue();
- if (!(ays_state & AYS_ASK) && !(ays_state & AYS_CONFIRM))
+ if (!(req_state & REQ_ASK) &&
+ !(req_state & REQ_CONFIRM) &&
+ !(req_state & REQ_PLAYER))
return(FALSE);
if (game_status != MAINMENU)
button_status = MB_RELEASED;
}
- if (ays_state & AYS_ASK)
- choice = CheckChooseButtons(mx,my,button_status);
- else
+ if (req_state & REQ_ASK)
+ choice = CheckYesNoButtons(mx,my,button_status);
+ else if (req_state & REQ_CONFIRM)
choice = CheckConfirmButton(mx,my,button_status);
+ else
+ choice = CheckPlayerButtons(mx,my,button_status);
switch(choice)
{
result = FALSE;
break;
case BUTTON_CONFIRM:
- result = TRUE|FALSE;
+ result = TRUE | FALSE;
+ break;
+ case BUTTON_PLAYER_1:
+ result = 1;
+ break;
+ case BUTTON_PLAYER_2:
+ result = 2;
+ break;
+ case BUTTON_PLAYER_3:
+ result = 3;
+ break;
+ case BUTTON_PLAYER_4:
+ result = 4;
break;
default:
break;
result = 0;
break;
}
+ if (req_state & REQ_PLAYER)
+ result = 0;
break;
case KeyRelease:
key_joystick_mapping = 0;
if (game_status != MAINMENU)
StopAnimation();
- if (!(ays_state & AYS_STAY_OPEN))
+ if (!(req_state & REQ_STAY_OPEN))
{
CloseDoor(DOOR_CLOSE_1);
- if (!(ays_state & AYS_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
+ if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
{
XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,