}
#endif
- if (element == EL_EXPLODING)
+ if (element == EL_EXPLOSION)
return;
/* draw things in the field the player is leaving, if needed */
{
if (player->GfxPos)
{
- if (Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
- DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FELD_LEER);
+ if (Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
+ DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FIELD_EMPTY);
else
DrawLevelElement(next_jx, next_jy, EL_EMPTY);
}
{
int px = SCREENX(next_jx), py = SCREENY(next_jy);
- if (element == EL_SOKOBAN_FELD_LEER ||
- Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
+ if (element == EL_SOKOBAN_FIELD_EMPTY ||
+ Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT,
NO_CUTTING);
else
DrawGraphicThruMask(sx, sy, graphic + phase);
}
- if (player_is_moving && last_element == EL_EXPLODING)
+ if (player_is_moving && last_element == EL_EXPLOSION)
{
int phase = Frame[last_jx][last_jy];
int delay = 2;
{
graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL);
}
- else if (element == EL_BUTTERFLY || element == EL_FIREFLY)
+ else if (element == EL_BD_BUTTERFLY || element == EL_BD_FIREFLY)
{
graphic += !phase2;
}
graphic += phase2;
}
}
- else if (element == EL_MAGIC_WALL_EMPTY ||
+ else if (element == EL_MAGIC_WALL_ACTIVE ||
element == EL_MAGIC_WALL_EMPTYING ||
- element == EL_MAGIC_WALL_BD_EMPTY ||
- element == EL_MAGIC_WALL_BD_EMPTYING ||
+ element == EL_BD_MAGIC_WALL_ACTIVE ||
+ element == EL_BD_MAGIC_WALL_EMPTYING ||
element == EL_MAGIC_WALL_FULL ||
- element == EL_MAGIC_WALL_BD_FULL)
+ element == EL_BD_MAGIC_WALL_FULL)
{
graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
}
else if (rechts_massiv)
graphic = GFX_MAUER_L;
}
+#if 0
else if ((element == EL_INVISIBLE_STEELWALL ||
element == EL_INVISIBLE_WALL ||
- element == EL_SAND_INVISIBLE) && game.light_time_left)
+ element == EL_INVISIBLE_SAND) && game.light_time_left)
{
graphic = (element == EL_INVISIBLE_STEELWALL ? GFX_INVISIBLE_STEEL_ON :
element == EL_INVISIBLE_WALL ? GFX_UNSICHTBAR_ON :
GFX_SAND_INVISIBLE_ON);
}
+#endif
if (dx || dy)
DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode);
graphic = GFX_GEBLUBBER + getNewGraphicAnimationFrame(graphic, move_pos);
#endif
}
- else if (element == EL_BUTTERFLY || element == EL_FIREFLY)
+ else if (element == EL_BD_BUTTERFLY || element == EL_BD_FIREFLY)
{
graphic += !phase2;
}
graphic += phase2;
}
}
- else if (element == EL_MAGIC_WALL_EMPTY ||
+ else if (element == EL_MAGIC_WALL_ACTIVE ||
element == EL_MAGIC_WALL_EMPTYING ||
- element == EL_MAGIC_WALL_BD_EMPTY ||
- element == EL_MAGIC_WALL_BD_EMPTYING ||
+ element == EL_BD_MAGIC_WALL_ACTIVE ||
+ element == EL_BD_MAGIC_WALL_EMPTYING ||
element == EL_MAGIC_WALL_FULL ||
- element == EL_MAGIC_WALL_BD_FULL)
+ element == EL_BD_MAGIC_WALL_FULL)
{
#if 1
graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
else if (rechts_massiv)
graphic = GFX_MAUER_L;
}
+#if 0
else if ((element == EL_INVISIBLE_STEELWALL ||
element == EL_INVISIBLE_WALL ||
- element == EL_SAND_INVISIBLE) && game.light_time_left)
+ element == EL_INVISIBLE_SAND) && game.light_time_left)
{
graphic = (element == EL_INVISIBLE_STEELWALL ? GFX_INVISIBLE_STEEL_ON :
element == EL_INVISIBLE_WALL ? GFX_UNSICHTBAR_ON :
GFX_SAND_INVISIBLE_ON);
}
+#endif
if (dx || dy)
DrawNewGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
if (element == EL_SAND ||
element == EL_LANDMINE ||
- element == EL_TRAP_INACTIVE ||
+ element == EL_TRAP ||
element == EL_TRAP_ACTIVE)
{
if (!IN_SCR_FIELD(x, y))
if (element == EL_SAND ||
element == EL_LANDMINE ||
- element == EL_TRAP_INACTIVE ||
+ element == EL_TRAP ||
element == EL_TRAP_ACTIVE)
continue;
if (!IN_LEV_FIELD(uxx, uyy) ||
(Feld[uxx][uyy] != EL_SAND &&
Feld[uxx][uyy] != EL_LANDMINE &&
- Feld[uxx][uyy] != EL_TRAP_INACTIVE &&
+ Feld[uxx][uyy] != EL_TRAP &&
Feld[uxx][uyy] != EL_TRAP_ACTIVE) ||
!IN_SCR_FIELD(xx, yy))
continue;
if (element == EL_QUICKSAND_EMPTYING ||
element == EL_MAGIC_WALL_EMPTYING ||
- element == EL_MAGIC_WALL_BD_EMPTYING ||
+ element == EL_BD_MAGIC_WALL_EMPTYING ||
element == EL_AMOEBA_DRIPPING)
cut_mode = CUT_ABOVE;
else if (element == EL_QUICKSAND_FILLING ||
element == EL_MAGIC_WALL_FILLING ||
- element == EL_MAGIC_WALL_BD_FILLING)
+ element == EL_BD_MAGIC_WALL_FILLING)
cut_mode = CUT_BELOW;
if (cut_mode == CUT_ABOVE)
if (element_old == EL_QUICKSAND_EMPTYING ||
element_old == EL_MAGIC_WALL_EMPTYING ||
- element_old == EL_MAGIC_WALL_BD_EMPTYING ||
+ element_old == EL_BD_MAGIC_WALL_EMPTYING ||
element_old == EL_AMOEBA_DRIPPING)
cut_mode = CUT_ABOVE;
if (element == EL_QUICKSAND_EMPTYING ||
element == EL_MAGIC_WALL_EMPTYING ||
- element == EL_MAGIC_WALL_BD_EMPTYING ||
+ element == EL_BD_MAGIC_WALL_EMPTYING ||
element == EL_AMOEBA_DRIPPING)
cut_mode = CUT_ABOVE;
else if (element == EL_QUICKSAND_FILLING ||
element == EL_MAGIC_WALL_FILLING ||
- element == EL_MAGIC_WALL_BD_FILLING)
+ element == EL_BD_MAGIC_WALL_FILLING)
cut_mode = CUT_BELOW;
if (cut_mode == CUT_ABOVE)
if (element_old == EL_QUICKSAND_EMPTYING ||
element_old == EL_MAGIC_WALL_EMPTYING ||
- element_old == EL_MAGIC_WALL_BD_EMPTYING ||
+ element_old == EL_BD_MAGIC_WALL_EMPTYING ||
element_old == EL_AMOEBA_DRIPPING)
cut_mode = CUT_ABOVE;
case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
- case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_EMPTY;
- case EL_MAGIC_WALL_BD_FILLING: return EL_MAGIC_WALL_BD_FULL;
- case EL_MAGIC_WALL_BD_EMPTYING: return EL_MAGIC_WALL_BD_EMPTY;
+ case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
+ case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
+ case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
case EL_AMOEBA_DRIPPING: return EL_AMOEBA_WET;
default: return element;
case EL_WALL: return GFX_MAUERWERK;
case EL_WALL_CRUMBLED: return GFX_FELSBODEN;
case EL_ROCK: return GFX_FELSBROCKEN;
- case EL_KEY: return GFX_SCHLUESSEL;
case EL_EMERALD: return GFX_EDELSTEIN;
case EL_EXIT_CLOSED: return GFX_AUSGANG_ZU;
- case EL_AUSGANG_ACT: return GFX_AUSGANG_ACT;
+ case EL_EXIT_OPENING: return GFX_AUSGANG_ACT;
case EL_EXIT_OPEN: return GFX_AUSGANG_AUF;
- case EL_PLAYER: return GFX_SPIELFIGUR;
+ case EL_SP_EXIT_OPEN: return GFX_SP_EXIT;
case EL_PLAYER1: return GFX_SPIELER1;
case EL_PLAYER2: return GFX_SPIELER2;
case EL_PLAYER3: return GFX_SPIELER3;
case EL_SPACESHIP_UP: return GFX_FLIEGER_UP;
case EL_SPACESHIP_LEFT: return GFX_FLIEGER_LEFT;
case EL_SPACESHIP_DOWN: return GFX_FLIEGER_DOWN;
- case EL_BUTTERFLY: return GFX_BUTTERFLY;
- case EL_BUTTERFLY_RIGHT: return GFX_BUTTERFLY_RIGHT;
- case EL_BUTTERFLY_UP: return GFX_BUTTERFLY_UP;
- case EL_BUTTERFLY_LEFT: return GFX_BUTTERFLY_LEFT;
- case EL_BUTTERFLY_DOWN: return GFX_BUTTERFLY_DOWN;
- case EL_FIREFLY: return GFX_FIREFLY;
- case EL_FIREFLY_RIGHT: return GFX_FIREFLY_RIGHT;
- case EL_FIREFLY_UP: return GFX_FIREFLY_UP;
- case EL_FIREFLY_LEFT: return GFX_FIREFLY_LEFT;
- case EL_FIREFLY_DOWN: return GFX_FIREFLY_DOWN;
+ case EL_BD_BUTTERFLY: return GFX_BUTTERFLY;
+ case EL_BD_BUTTERFLY_RIGHT: return GFX_BUTTERFLY_RIGHT;
+ case EL_BD_BUTTERFLY_UP: return GFX_BUTTERFLY_UP;
+ case EL_BD_BUTTERFLY_LEFT: return GFX_BUTTERFLY_LEFT;
+ case EL_BD_BUTTERFLY_DOWN: return GFX_BUTTERFLY_DOWN;
+ case EL_BD_FIREFLY: return GFX_FIREFLY;
+ case EL_BD_FIREFLY_RIGHT: return GFX_FIREFLY_RIGHT;
+ case EL_BD_FIREFLY_UP: return GFX_FIREFLY_UP;
+ case EL_BD_FIREFLY_LEFT: return GFX_FIREFLY_LEFT;
+ case EL_BD_FIREFLY_DOWN: return GFX_FIREFLY_DOWN;
case EL_YAMYAM: return GFX_MAMPFER;
case EL_ROBOT: return GFX_ROBOT;
case EL_STEELWALL: return GFX_BETON;
case EL_AMOEBA_DROP: return GFX_TROPFEN;
case EL_BOMB: return GFX_BOMBE;
case EL_MAGIC_WALL: return GFX_MAGIC_WALL_OFF;
- case EL_MAGIC_WALL_EMPTY: return GFX_MAGIC_WALL_EMPTY;
+ case EL_MAGIC_WALL_ACTIVE: return GFX_MAGIC_WALL_EMPTY;
case EL_MAGIC_WALL_EMPTYING: return GFX_MAGIC_WALL_EMPTY;
case EL_MAGIC_WALL_FULL: return GFX_MAGIC_WALL_FULL;
case EL_MAGIC_WALL_DEAD: return GFX_MAGIC_WALL_DEAD;
case EL_PACMAN_LEFT: return GFX_PACMAN_LEFT;
case EL_PACMAN_DOWN: return GFX_PACMAN_DOWN;
case EL_INVISIBLE_WALL: return GFX_UNSICHTBAR;
+ case EL_INVISIBLE_WALL_ACTIVE: return GFX_UNSICHTBAR_ON;
case EL_WALL_EMERALD: return GFX_ERZ_EDEL;
case EL_WALL_DIAMOND: return GFX_ERZ_DIAM;
case EL_LAMP: return GFX_BIRNE_AUS;
case EL_WALL_EMERALD_RED: return GFX_ERZ_EDEL_ROT;
case EL_WALL_EMERALD_PURPLE: return GFX_ERZ_EDEL_LILA;
case EL_DARK_YAMYAM: return GFX_MAMPFER2;
- case EL_MAGIC_WALL_BD_OFF: return GFX_MAGIC_WALL_BD_OFF;
- case EL_MAGIC_WALL_BD_EMPTY: return GFX_MAGIC_WALL_BD_EMPTY;
- case EL_MAGIC_WALL_BD_EMPTYING: return GFX_MAGIC_WALL_BD_EMPTY;
- case EL_MAGIC_WALL_BD_FULL: return GFX_MAGIC_WALL_BD_FULL;
- case EL_MAGIC_WALL_BD_DEAD: return GFX_MAGIC_WALL_BD_DEAD;
- case EL_DYNABOMB_ACTIVE_1: return GFX_DYNABOMB;
- case EL_DYNABOMB_ACTIVE_2: return GFX_DYNABOMB;
- case EL_DYNABOMB_ACTIVE_3: return GFX_DYNABOMB;
- case EL_DYNABOMB_ACTIVE_4: return GFX_DYNABOMB;
+ case EL_BD_MAGIC_WALL: return GFX_MAGIC_WALL_BD_OFF;
+ case EL_BD_MAGIC_WALL_ACTIVE: return GFX_MAGIC_WALL_BD_EMPTY;
+ case EL_BD_MAGIC_WALL_EMPTYING: return GFX_MAGIC_WALL_BD_EMPTY;
+ case EL_BD_MAGIC_WALL_FULL: return GFX_MAGIC_WALL_BD_FULL;
+ case EL_BD_MAGIC_WALL_DEAD: return GFX_MAGIC_WALL_BD_DEAD;
+ case EL_DYNABOMB_PLAYER1_ACTIVE: return GFX_DYNABOMB;
+ case EL_DYNABOMB_PLAYER2_ACTIVE: return GFX_DYNABOMB;
+ case EL_DYNABOMB_PLAYER3_ACTIVE: return GFX_DYNABOMB;
+ case EL_DYNABOMB_PLAYER4_ACTIVE: return GFX_DYNABOMB;
case EL_DYNABOMB_NR: return GFX_DYNABOMB_NR;
case EL_DYNABOMB_SZ: return GFX_DYNABOMB_SZ;
case EL_DYNABOMB_XL: return GFX_DYNABOMB_XL;
- case EL_SOKOBAN_OBJEKT: return GFX_SOKOBAN_OBJEKT;
- case EL_SOKOBAN_FELD_LEER: return GFX_SOKOBAN_FELD_LEER;
- case EL_SOKOBAN_FELD_VOLL: return GFX_SOKOBAN_FELD_VOLL;
+ case EL_SOKOBAN_OBJECT: return GFX_SOKOBAN_OBJEKT;
+ case EL_SOKOBAN_FIELD_EMPTY: return GFX_SOKOBAN_FELD_LEER;
+ case EL_SOKOBAN_FIELD_FULL: return GFX_SOKOBAN_FELD_VOLL;
case EL_MOLE: return GFX_MOLE;
case EL_PENGUIN: return GFX_PINGUIN;
case EL_PIG: return GFX_SCHWEIN;
case EL_DRAGON: return GFX_DRACHE;
case EL_SATELLITE: return GFX_SONDE;
- case EL_ARROW_LEFT: return GFX_PFEIL_LEFT;
- case EL_ARROW_RIGHT: return GFX_PFEIL_RIGHT;
- case EL_ARROW_UP: return GFX_PFEIL_UP;
- case EL_ARROW_DOWN: return GFX_PFEIL_DOWN;
+ case EL_ARROW_BLUE_LEFT: return GFX_PFEIL_LEFT;
+ case EL_ARROW_BLUE_RIGHT: return GFX_PFEIL_RIGHT;
+ case EL_ARROW_BLUE_UP: return GFX_PFEIL_UP;
+ case EL_ARROW_BLUE_DOWN: return GFX_PFEIL_DOWN;
case EL_SPEED_PILL: return GFX_SPEED_PILL;
case EL_SP_TERMINAL_ACTIVE: return GFX_SP_TERMINAL;
- case EL_SP_BUG_ACTIVE: return GFX_SP_BUG_ACTIVE;
+ case EL_SP_BUGGY_BASE_ACTIVE: return GFX_SP_BUG_ACTIVE;
case EL_SP_ZONK: return GFX_SP_ZONK;
/* ^^^^^^^^^^ non-standard position in supaplex graphic set! */
case EL_INVISIBLE_STEELWALL: return GFX_INVISIBLE_STEEL;
+ case EL_INVISIBLE_STEELWALL_ACTIVE: return GFX_INVISIBLE_STEEL_ON;
case EL_BLACK_ORB: return GFX_BLACK_ORB;
case EL_EM_GATE1: return GFX_EM_GATE_1;
case EL_EM_GATE2: return GFX_EM_GATE_2;
case EL_DOOR_WHITE_GRAY: return GFX_DOOR_WHITE_GRAY;
case EL_KEY_WHITE: return GFX_KEY_WHITE;
case EL_SHIELD_NORMAL: return GFX_SHIELD_PASSIVE;
- case EL_SHIELD_ACTIVE: return GFX_SHIELD_ACTIVE;
+ case EL_SHIELD_DEADLY: return GFX_SHIELD_ACTIVE;
case EL_EXTRA_TIME: return GFX_EXTRA_TIME;
case EL_SWITCHGATE_OPEN: return GFX_SWITCHGATE_OPEN;
case EL_SWITCHGATE_CLOSED: return GFX_SWITCHGATE_CLOSED;
case EL_CONVEYOR_BELT1_LEFT: return GFX_BELT1_LEFT;
case EL_CONVEYOR_BELT1_MIDDLE: return GFX_BELT1_MIDDLE;
case EL_CONVEYOR_BELT1_RIGHT: return GFX_BELT1_RIGHT;
+ case EL_CONVEYOR_BELT1_LEFT_ACTIVE: return GFX_BELT1_LEFT;
+ case EL_CONVEYOR_BELT1_MIDDLE_ACTIVE:return GFX_BELT1_MIDDLE;
+ case EL_CONVEYOR_BELT1_RIGHT_ACTIVE:return GFX_BELT1_RIGHT;
case EL_CONVEYOR_BELT1_SWITCH_LEFT: return GFX_BELT1_SWITCH_LEFT;
case EL_CONVEYOR_BELT1_SWITCH_MIDDLE:return GFX_BELT1_SWITCH_MIDDLE;
case EL_CONVEYOR_BELT1_SWITCH_RIGHT:return GFX_BELT1_SWITCH_RIGHT;
case EL_CONVEYOR_BELT2_LEFT: return GFX_BELT2_LEFT;
case EL_CONVEYOR_BELT2_MIDDLE: return GFX_BELT2_MIDDLE;
case EL_CONVEYOR_BELT2_RIGHT: return GFX_BELT2_RIGHT;
+ case EL_CONVEYOR_BELT2_LEFT_ACTIVE: return GFX_BELT2_LEFT;
+ case EL_CONVEYOR_BELT2_MIDDLE_ACTIVE:return GFX_BELT2_MIDDLE;
+ case EL_CONVEYOR_BELT2_RIGHT_ACTIVE:return GFX_BELT2_RIGHT;
case EL_CONVEYOR_BELT2_SWITCH_LEFT: return GFX_BELT2_SWITCH_LEFT;
case EL_CONVEYOR_BELT2_SWITCH_MIDDLE:return GFX_BELT2_SWITCH_MIDDLE;
case EL_CONVEYOR_BELT2_SWITCH_RIGHT:return GFX_BELT2_SWITCH_RIGHT;
case EL_CONVEYOR_BELT3_LEFT: return GFX_BELT3_LEFT;
case EL_CONVEYOR_BELT3_MIDDLE: return GFX_BELT3_MIDDLE;
case EL_CONVEYOR_BELT3_RIGHT: return GFX_BELT3_RIGHT;
+ case EL_CONVEYOR_BELT3_LEFT_ACTIVE: return GFX_BELT3_LEFT;
+ case EL_CONVEYOR_BELT3_MIDDLE_ACTIVE:return GFX_BELT3_MIDDLE;
+ case EL_CONVEYOR_BELT3_RIGHT_ACTIVE:return GFX_BELT3_RIGHT;
case EL_CONVEYOR_BELT3_SWITCH_LEFT: return GFX_BELT3_SWITCH_LEFT;
case EL_CONVEYOR_BELT3_SWITCH_MIDDLE:return GFX_BELT3_SWITCH_MIDDLE;
case EL_CONVEYOR_BELT3_SWITCH_RIGHT:return GFX_BELT3_SWITCH_RIGHT;
case EL_CONVEYOR_BELT4_LEFT: return GFX_BELT4_LEFT;
case EL_CONVEYOR_BELT4_MIDDLE: return GFX_BELT4_MIDDLE;
case EL_CONVEYOR_BELT4_RIGHT: return GFX_BELT4_RIGHT;
+ case EL_CONVEYOR_BELT4_LEFT_ACTIVE: return GFX_BELT4_LEFT;
+ case EL_CONVEYOR_BELT4_MIDDLE_ACTIVE:return GFX_BELT4_MIDDLE;
+ case EL_CONVEYOR_BELT4_RIGHT_ACTIVE:return GFX_BELT4_RIGHT;
case EL_CONVEYOR_BELT4_SWITCH_LEFT: return GFX_BELT4_SWITCH_LEFT;
case EL_CONVEYOR_BELT4_SWITCH_MIDDLE:return GFX_BELT4_SWITCH_MIDDLE;
case EL_CONVEYOR_BELT4_SWITCH_RIGHT:return GFX_BELT4_SWITCH_RIGHT;
case EL_MOLE_UP: return GFX_MOLE_UP;
case EL_MOLE_DOWN: return GFX_MOLE_DOWN;
case EL_STEELWALL_SLANTED: return GFX_STEEL_SLANTED;
- case EL_SAND_INVISIBLE: return GFX_SAND_INVISIBLE;
+ case EL_INVISIBLE_SAND: return GFX_SAND_INVISIBLE;
+ case EL_INVISIBLE_SAND_ACTIVE: return GFX_SAND_INVISIBLE_ON;
case EL_DX_UNKNOWN_15: return GFX_DX_UNKNOWN_15;
case EL_DX_UNKNOWN_42: return GFX_DX_UNKNOWN_42;
case EL_TIMEGATE_OPEN: return GFX_TIMEGATE_OPEN;
case EL_TIMEGATE_CLOSED: return GFX_TIMEGATE_CLOSED;
- case EL_TIMEGATE_SWITCH_ON: return GFX_TIMEGATE_SWITCH;
- case EL_TIMEGATE_SWITCH_OFF: return GFX_TIMEGATE_SWITCH;
+ case EL_TIMEGATE_SWITCH_ACTIVE: return GFX_TIMEGATE_SWITCH;
+ case EL_TIMEGATE_SWITCH: return GFX_TIMEGATE_SWITCH;
case EL_BALLOON: return GFX_BALLOON;
case EL_BALLOON_SEND_LEFT: return GFX_BALLOON_SEND_LEFT;
case EL_BALLOON_SEND_RIGHT: return GFX_BALLOON_SEND_RIGHT;
case EL_BALLOON_SEND_UP: return GFX_BALLOON_SEND_UP;
case EL_BALLOON_SEND_DOWN: return GFX_BALLOON_SEND_DOWN;
- case EL_BALLOON_SEND_ANY: return GFX_BALLOON_SEND_ANY;
+ case EL_BALLOON_SEND_ANY_DIRECTION: return GFX_BALLOON_SEND_ANY;
case EL_EMC_STEELWALL1: return GFX_EMC_STEEL_WALL_1;
case EL_EMC_STEELWALL2: return GFX_EMC_STEEL_WALL_2;
case EL_EMC_STEELWALL3: return GFX_EMC_STEEL_WALL_3;
case EL_EMC_WALL6: return GFX_EMC_WALL_6;
case EL_EMC_WALL7: return GFX_EMC_WALL_7;
case EL_EMC_WALL8: return GFX_EMC_WALL_8;
- case EL_TUBE_CROSS: return GFX_TUBE_CROSS;
+ case EL_TUBE_ALL: return GFX_TUBE_CROSS;
case EL_TUBE_VERTICAL: return GFX_TUBE_VERTICAL;
case EL_TUBE_HORIZONTAL: return GFX_TUBE_HORIZONTAL;
- case EL_TUBE_VERT_LEFT: return GFX_TUBE_VERT_LEFT;
- case EL_TUBE_VERT_RIGHT: return GFX_TUBE_VERT_RIGHT;
- case EL_TUBE_HORIZ_UP: return GFX_TUBE_HORIZ_UP;
- case EL_TUBE_HORIZ_DOWN: return GFX_TUBE_HORIZ_DOWN;
+ case EL_TUBE_VERTICAL_LEFT: return GFX_TUBE_VERT_LEFT;
+ case EL_TUBE_VERTICAL_RIGHT: return GFX_TUBE_VERT_RIGHT;
+ case EL_TUBE_HORIZONTAL_UP: return GFX_TUBE_HORIZ_UP;
+ case EL_TUBE_HORIZONTAL_DOWN: return GFX_TUBE_HORIZ_DOWN;
case EL_TUBE_LEFT_UP: return GFX_TUBE_LEFT_UP;
case EL_TUBE_LEFT_DOWN: return GFX_TUBE_LEFT_DOWN;
case EL_TUBE_RIGHT_UP: return GFX_TUBE_RIGHT_UP;
case EL_TUBE_RIGHT_DOWN: return GFX_TUBE_RIGHT_DOWN;
case EL_SPRING: return GFX_SPRING;
case EL_SPRING_MOVING: return GFX_SPRING;
- case EL_TRAP_INACTIVE: return GFX_TRAP_INACTIVE;
+ case EL_TRAP: return GFX_TRAP_INACTIVE;
case EL_TRAP_ACTIVE: return GFX_TRAP_ACTIVE;
case EL_BD_WALL: return GFX_BD_WALL;
case EL_BD_ROCK: return GFX_BD_ROCK;
{
switch(element)
{
- case EL_BUTTERFLY: return IMG_BD_BUTTERFLY;
- case EL_FIREFLY: return IMG_BD_FIREFLY;
+ case EL_BD_BUTTERFLY: return IMG_BD_BUTTERFLY;
+ case EL_BD_FIREFLY: return IMG_BD_FIREFLY;
case EL_SP_ELECTRON: return IMG_SP_ELECTRON;
default: