{
int x, y;
- BorderElement = EL_LEERRAUM;
+ BorderElement = EL_EMPTY;
- for(y=0; y<lev_fieldy && BorderElement == EL_LEERRAUM; y++)
+ for(y=0; y<lev_fieldy && BorderElement == EL_EMPTY; y++)
{
for(x=0; x<lev_fieldx; x++)
{
if (!IS_MASSIVE(Feld[x][y]))
- BorderElement = EL_BETON;
+ BorderElement = EL_STEELWALL;
if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
x = lev_fieldx - 2;
}
#endif
- if (element == EL_EXPLODING)
+ if (element == EL_EXPLOSION)
return;
/* draw things in the field the player is leaving, if needed */
{
if (player->GfxPos)
{
- if (Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
- DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FELD_LEER);
+ if (Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
+ DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FIELD_EMPTY);
else
- DrawLevelElement(next_jx, next_jy, EL_LEERRAUM);
+ DrawLevelElement(next_jx, next_jy, EL_EMPTY);
}
else
DrawLevelField(next_jx, next_jy);
else if (!IS_ACTIVE_BOMB(element))
DrawLevelField(jx, jy);
else
- DrawLevelElement(jx, jy, EL_LEERRAUM);
+ DrawLevelElement(jx, jy, EL_EMPTY);
/* draw player himself */
{
int px = SCREENX(next_jx), py = SCREENY(next_jy);
- if (element == EL_SOKOBAN_FELD_LEER ||
- Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
+ if (element == EL_SOKOBAN_FIELD_EMPTY ||
+ Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT,
NO_CUTTING);
else
int element = Feld[next_jx][next_jy];
int graphic = el2gfx(element);
- if ((element == EL_FELSBROCKEN ||
+ if ((element == EL_ROCK ||
element == EL_SP_ZONK ||
element == EL_BD_ROCK) && sxx)
{
DrawGraphicThruMask(sx, sy, graphic + phase);
}
- if (player_is_moving && last_element == EL_EXPLODING)
+ if (player_is_moving && last_element == EL_EXPLOSION)
{
int phase = Frame[last_jx][last_jy];
int delay = 2;
int phase2 = phase8 / 4;
int dir = MovDir[ux][uy];
- if (element == EL_PACMAN || element == EL_KAEFER || element == EL_FLIEGER)
+ if (element == EL_PACMAN || element == EL_BUG || element == EL_SPACESHIP)
{
graphic += 1 * !phase2;
{
graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
}
- else if (element == EL_MOLE || element == EL_PINGUIN ||
- element == EL_SCHWEIN || element == EL_DRACHE)
+ else if (element == EL_MOLE || element == EL_PENGUIN ||
+ element == EL_PIG || element == EL_DRAGON)
{
if (dir == MV_LEFT)
graphic = (element == EL_MOLE ? GFX_MOLE_LEFT :
- element == EL_PINGUIN ? GFX_PINGUIN_LEFT :
- element == EL_SCHWEIN ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
+ element == EL_PENGUIN ? GFX_PINGUIN_LEFT :
+ element == EL_PIG ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
else if (dir == MV_RIGHT)
graphic = (element == EL_MOLE ? GFX_MOLE_RIGHT :
- element == EL_PINGUIN ? GFX_PINGUIN_RIGHT :
- element == EL_SCHWEIN ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
+ element == EL_PENGUIN ? GFX_PINGUIN_RIGHT :
+ element == EL_PIG ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
else if (dir == MV_UP)
graphic = (element == EL_MOLE ? GFX_MOLE_UP :
- element == EL_PINGUIN ? GFX_PINGUIN_UP :
- element == EL_SCHWEIN ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
+ element == EL_PENGUIN ? GFX_PINGUIN_UP :
+ element == EL_PIG ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
else
graphic = (element == EL_MOLE ? GFX_MOLE_DOWN :
- element == EL_PINGUIN ? GFX_PINGUIN_DOWN :
- element == EL_SCHWEIN ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
+ element == EL_PENGUIN ? GFX_PINGUIN_DOWN :
+ element == EL_PIG ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
graphic += phase4;
}
- else if (element == EL_SONDE)
+ else if (element == EL_SATELLITE)
{
graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
}
- else if (element == EL_SALZSAEURE)
+ else if (element == EL_ACID)
{
graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL);
}
- else if (element == EL_BUTTERFLY || element == EL_FIREFLY)
+ else if (element == EL_BD_BUTTERFLY || element == EL_BD_FIREFLY)
{
graphic += !phase2;
}
{
graphic += phase4;
}
- else if ((element == EL_FELSBROCKEN ||
+ else if ((element == EL_ROCK ||
element == EL_SP_ZONK ||
element == EL_BD_ROCK ||
element == EL_SP_INFOTRON ||
{
if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
{
- if (element == EL_FELSBROCKEN ||
+ if (element == EL_ROCK ||
element == EL_SP_ZONK ||
element == EL_BD_ROCK)
{
graphic += phase2;
}
}
- else if (element == EL_MAGIC_WALL_EMPTY ||
+ else if (element == EL_MAGIC_WALL_ACTIVE ||
element == EL_MAGIC_WALL_EMPTYING ||
- element == EL_MAGIC_WALL_BD_EMPTY ||
- element == EL_MAGIC_WALL_BD_EMPTYING ||
+ element == EL_BD_MAGIC_WALL_ACTIVE ||
+ element == EL_BD_MAGIC_WALL_EMPTYING ||
element == EL_MAGIC_WALL_FULL ||
- element == EL_MAGIC_WALL_BD_FULL)
+ element == EL_BD_MAGIC_WALL_FULL)
{
graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
}
else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
{
- graphic = (element == EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
+ graphic = (element == EL_AMOEBA_DEAD ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
graphic += (x + 2 * y + 4) % 4;
}
- else if (element == EL_MAUER_LEBT)
+ else if (element == EL_WALL_GROWING)
{
boolean links_massiv = FALSE, rechts_massiv = FALSE;
else if (rechts_massiv)
graphic = GFX_MAUER_L;
}
- else if ((element == EL_INVISIBLE_STEEL ||
- element == EL_UNSICHTBAR ||
- element == EL_SAND_INVISIBLE) && game.light_time_left)
+#if 0
+ else if ((element == EL_INVISIBLE_STEELWALL ||
+ element == EL_INVISIBLE_WALL ||
+ element == EL_INVISIBLE_SAND) && game.light_time_left)
{
- graphic = (element == EL_INVISIBLE_STEEL ? GFX_INVISIBLE_STEEL_ON :
- element == EL_UNSICHTBAR ? GFX_UNSICHTBAR_ON :
+ graphic = (element == EL_INVISIBLE_STEELWALL ? GFX_INVISIBLE_STEEL_ON :
+ element == EL_INVISIBLE_WALL ? GFX_UNSICHTBAR_ON :
GFX_SAND_INVISIBLE_ON);
}
+#endif
if (dx || dy)
DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode);
;
}
#if 0
- else if (element == EL_PACMAN || element == EL_KAEFER ||
- element == EL_FLIEGER)
+ else if (element == EL_PACMAN || element == EL_BUG ||
+ element == EL_SPACESHIP)
{
graphic += 1 * !phase2;
graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
}
#endif
- else if (element == EL_MOLE || element == EL_PINGUIN ||
- element == EL_SCHWEIN || element == EL_DRACHE)
+ else if (element == EL_MOLE || element == EL_PENGUIN ||
+ element == EL_PIG || element == EL_DRAGON)
{
if (dir == MV_LEFT)
graphic = (element == EL_MOLE ? GFX_MOLE_LEFT :
- element == EL_PINGUIN ? GFX_PINGUIN_LEFT :
- element == EL_SCHWEIN ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
+ element == EL_PENGUIN ? GFX_PINGUIN_LEFT :
+ element == EL_PIG ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
else if (dir == MV_RIGHT)
graphic = (element == EL_MOLE ? GFX_MOLE_RIGHT :
- element == EL_PINGUIN ? GFX_PINGUIN_RIGHT :
- element == EL_SCHWEIN ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
+ element == EL_PENGUIN ? GFX_PINGUIN_RIGHT :
+ element == EL_PIG ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
else if (dir == MV_UP)
graphic = (element == EL_MOLE ? GFX_MOLE_UP :
- element == EL_PINGUIN ? GFX_PINGUIN_UP :
- element == EL_SCHWEIN ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
+ element == EL_PENGUIN ? GFX_PINGUIN_UP :
+ element == EL_PIG ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
else
graphic = (element == EL_MOLE ? GFX_MOLE_DOWN :
- element == EL_PINGUIN ? GFX_PINGUIN_DOWN :
- element == EL_SCHWEIN ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
+ element == EL_PENGUIN ? GFX_PINGUIN_DOWN :
+ element == EL_PIG ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
graphic += phase4;
}
- else if (element == EL_SONDE)
+ else if (element == EL_SATELLITE)
{
#if 1
graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
graphic = GFX_SONDE_START + getNewGraphicAnimationFrame(graphic, move_pos);
#endif
}
- else if (element == EL_SALZSAEURE)
+ else if (element == EL_ACID)
{
#if 1
graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL);
graphic = GFX_GEBLUBBER + getNewGraphicAnimationFrame(graphic, move_pos);
#endif
}
- else if (element == EL_BUTTERFLY || element == EL_FIREFLY)
+ else if (element == EL_BD_BUTTERFLY || element == EL_BD_FIREFLY)
{
graphic += !phase2;
}
{
graphic += phase4;
}
- else if ((element == EL_FELSBROCKEN ||
+ else if ((element == EL_ROCK ||
element == EL_SP_ZONK ||
element == EL_BD_ROCK ||
element == EL_SP_INFOTRON ||
{
if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
{
- if (element == EL_FELSBROCKEN ||
+ if (element == EL_ROCK ||
element == EL_SP_ZONK ||
element == EL_BD_ROCK)
{
graphic += phase2;
}
}
- else if (element == EL_MAGIC_WALL_EMPTY ||
+ else if (element == EL_MAGIC_WALL_ACTIVE ||
element == EL_MAGIC_WALL_EMPTYING ||
- element == EL_MAGIC_WALL_BD_EMPTY ||
- element == EL_MAGIC_WALL_BD_EMPTYING ||
+ element == EL_BD_MAGIC_WALL_ACTIVE ||
+ element == EL_BD_MAGIC_WALL_EMPTYING ||
element == EL_MAGIC_WALL_FULL ||
- element == EL_MAGIC_WALL_BD_FULL)
+ element == EL_BD_MAGIC_WALL_FULL)
{
#if 1
graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
}
else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
{
- graphic = (element == EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
+ graphic = (element == EL_AMOEBA_DEAD ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
graphic += (x + 2 * y + 4) % 4;
}
- else if (element == EL_MAUER_LEBT)
+ else if (element == EL_WALL_GROWING)
{
boolean links_massiv = FALSE, rechts_massiv = FALSE;
else if (rechts_massiv)
graphic = GFX_MAUER_L;
}
- else if ((element == EL_INVISIBLE_STEEL ||
- element == EL_UNSICHTBAR ||
- element == EL_SAND_INVISIBLE) && game.light_time_left)
+#if 0
+ else if ((element == EL_INVISIBLE_STEELWALL ||
+ element == EL_INVISIBLE_WALL ||
+ element == EL_INVISIBLE_SAND) && game.light_time_left)
{
- graphic = (element == EL_INVISIBLE_STEEL ? GFX_INVISIBLE_STEEL_ON :
- element == EL_UNSICHTBAR ? GFX_UNSICHTBAR_ON :
+ graphic = (element == EL_INVISIBLE_STEELWALL ? GFX_INVISIBLE_STEEL_ON :
+ element == EL_INVISIBLE_WALL ? GFX_UNSICHTBAR_ON :
GFX_SAND_INVISIBLE_ON);
}
+#endif
if (dx || dy)
DrawNewGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
element = Feld[ux][uy];
- if (element == EL_ERDREICH ||
+ if (element == EL_SAND ||
element == EL_LANDMINE ||
- element == EL_TRAP_INACTIVE ||
+ element == EL_TRAP ||
element == EL_TRAP_ACTIVE)
{
if (!IN_SCR_FIELD(x, y))
uxx = ux + xy[i][0];
uyy = uy + xy[i][1];
if (!IN_LEV_FIELD(uxx, uyy))
- element = EL_BETON;
+ element = EL_STEELWALL;
else
element = Feld[uxx][uyy];
- if (element == EL_ERDREICH ||
+ if (element == EL_SAND ||
element == EL_LANDMINE ||
- element == EL_TRAP_INACTIVE ||
+ element == EL_TRAP ||
element == EL_TRAP_ACTIVE)
continue;
uyy = uy + xy[i][1];
if (!IN_LEV_FIELD(uxx, uyy) ||
- (Feld[uxx][uyy] != EL_ERDREICH &&
+ (Feld[uxx][uyy] != EL_SAND &&
Feld[uxx][uyy] != EL_LANDMINE &&
- Feld[uxx][uyy] != EL_TRAP_INACTIVE &&
+ Feld[uxx][uyy] != EL_TRAP &&
Feld[uxx][uyy] != EL_TRAP_ACTIVE) ||
!IN_SCR_FIELD(xx, yy))
continue;
if (!IN_LEV_FIELD(ux, uy))
{
if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy)
- element = EL_LEERRAUM;
+ element = EL_EMPTY;
else
element = BorderElement;
if (element == EL_QUICKSAND_EMPTYING ||
element == EL_MAGIC_WALL_EMPTYING ||
- element == EL_MAGIC_WALL_BD_EMPTYING ||
+ element == EL_BD_MAGIC_WALL_EMPTYING ||
element == EL_AMOEBA_DRIPPING)
cut_mode = CUT_ABOVE;
else if (element == EL_QUICKSAND_FILLING ||
element == EL_MAGIC_WALL_FILLING ||
- element == EL_MAGIC_WALL_BD_FILLING)
+ element == EL_BD_MAGIC_WALL_FILLING)
cut_mode = CUT_BELOW;
if (cut_mode == CUT_ABOVE)
DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
else
- DrawScreenElement(x, y, EL_LEERRAUM);
+ DrawScreenElement(x, y, EL_EMPTY);
if (horiz_move)
DrawScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
else
DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
- if (content == EL_SALZSAEURE)
- DrawLevelElementThruMask(ux, uy + 1, EL_SALZSAEURE);
+ if (content == EL_ACID)
+ DrawLevelElementThruMask(ux, uy + 1, EL_ACID);
}
else if (IS_BLOCKED(ux, uy))
{
if (element_old == EL_QUICKSAND_EMPTYING ||
element_old == EL_MAGIC_WALL_EMPTYING ||
- element_old == EL_MAGIC_WALL_BD_EMPTYING ||
+ element_old == EL_BD_MAGIC_WALL_EMPTYING ||
element_old == EL_AMOEBA_DRIPPING)
cut_mode = CUT_ABOVE;
- DrawScreenElement(x, y, EL_LEERRAUM);
+ DrawScreenElement(x, y, EL_EMPTY);
if (horiz_move)
DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
else if (IS_DRAWABLE(element))
DrawScreenElement(x, y, element);
else
- DrawScreenElement(x, y, EL_LEERRAUM);
+ DrawScreenElement(x, y, EL_EMPTY);
}
void DrawNewScreenField(int x, int y)
if (!IN_LEV_FIELD(ux, uy))
{
if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy)
- element = EL_LEERRAUM;
+ element = EL_EMPTY;
else
element = BorderElement;
if (element == EL_QUICKSAND_EMPTYING ||
element == EL_MAGIC_WALL_EMPTYING ||
- element == EL_MAGIC_WALL_BD_EMPTYING ||
+ element == EL_BD_MAGIC_WALL_EMPTYING ||
element == EL_AMOEBA_DRIPPING)
cut_mode = CUT_ABOVE;
else if (element == EL_QUICKSAND_FILLING ||
element == EL_MAGIC_WALL_FILLING ||
- element == EL_MAGIC_WALL_BD_FILLING)
+ element == EL_BD_MAGIC_WALL_FILLING)
cut_mode = CUT_BELOW;
if (cut_mode == CUT_ABOVE)
DrawNewScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
else
- DrawNewScreenElement(x, y, EL_LEERRAUM);
+ DrawNewScreenElement(x, y, EL_EMPTY);
if (horiz_move)
DrawNewScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
else
DrawNewScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
- if (content == EL_SALZSAEURE)
- DrawNewLevelElementThruMask(ux, uy + 1, EL_SALZSAEURE);
+ if (content == EL_ACID)
+ DrawNewLevelElementThruMask(ux, uy + 1, EL_ACID);
}
else if (IS_BLOCKED(ux, uy))
{
if (element_old == EL_QUICKSAND_EMPTYING ||
element_old == EL_MAGIC_WALL_EMPTYING ||
- element_old == EL_MAGIC_WALL_BD_EMPTYING ||
+ element_old == EL_BD_MAGIC_WALL_EMPTYING ||
element_old == EL_AMOEBA_DRIPPING)
cut_mode = CUT_ABOVE;
- DrawNewScreenElement(x, y, EL_LEERRAUM);
+ DrawNewScreenElement(x, y, EL_EMPTY);
if (horiz_move)
DrawNewScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
else if (IS_DRAWABLE(element))
DrawNewScreenElement(x, y, element);
else
- DrawNewScreenElement(x, y, EL_LEERRAUM);
+ DrawNewScreenElement(x, y, EL_EMPTY);
}
void DrawLevelField(int x, int y)
int x = sx + scroll_x, y = sy + scroll_y;
if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
- DrawMiniElement(sx, sy, EL_LEERRAUM);
+ DrawMiniElement(sx, sy, EL_EMPTY);
else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
DrawMiniElement(sx, sy, Feld[x][y]);
else
{ GFX_VSTEEL_HORIZONTAL, GFX_ISTEEL_HORIZONTAL }
};
- steel_type = (BorderElement == EL_BETON ? 0 : 1);
+ steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
steel_position = (x == -1 && y == -1 ? 0 :
x == lev_fieldx && y == -1 ? 1 :
x == -1 && y == lev_fieldy ? 2 :
{
int graphic;
- if (element == EL_LEERRAUM)
+ if (element == EL_EMPTY)
return;
graphic = el2gfx(element);
{
switch(element)
{
- case EL_QUICKSAND_FILLING: return EL_MORAST_VOLL;
- case EL_QUICKSAND_EMPTYING: return EL_MORAST_LEER;
+ case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
+ case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
- case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_EMPTY;
- case EL_MAGIC_WALL_BD_FILLING: return EL_MAGIC_WALL_BD_FULL;
- case EL_MAGIC_WALL_BD_EMPTYING: return EL_MAGIC_WALL_BD_EMPTY;
- case EL_AMOEBA_DRIPPING: return EL_AMOEBE_NASS;
+ case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
+ case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
+ case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
+ case EL_AMOEBA_DRIPPING: return EL_AMOEBA_WET;
default: return element;
}
{
switch(element)
{
- case EL_LEERRAUM: return -1;
- case EL_ERDREICH: return GFX_ERDREICH;
- case EL_MAUERWERK: return GFX_MAUERWERK;
- case EL_FELSBODEN: return GFX_FELSBODEN;
- case EL_FELSBROCKEN: return GFX_FELSBROCKEN;
- case EL_SCHLUESSEL: return GFX_SCHLUESSEL;
- case EL_EDELSTEIN: return GFX_EDELSTEIN;
- case EL_AUSGANG_ZU: return GFX_AUSGANG_ZU;
- case EL_AUSGANG_ACT: return GFX_AUSGANG_ACT;
- case EL_AUSGANG_AUF: return GFX_AUSGANG_AUF;
- case EL_SPIELFIGUR: return GFX_SPIELFIGUR;
- case EL_SPIELER1: return GFX_SPIELER1;
- case EL_SPIELER2: return GFX_SPIELER2;
- case EL_SPIELER3: return GFX_SPIELER3;
- case EL_SPIELER4: return GFX_SPIELER4;
- case EL_KAEFER: return GFX_KAEFER;
- case EL_KAEFER_RIGHT: return GFX_KAEFER_RIGHT;
- case EL_KAEFER_UP: return GFX_KAEFER_UP;
- case EL_KAEFER_LEFT: return GFX_KAEFER_LEFT;
- case EL_KAEFER_DOWN: return GFX_KAEFER_DOWN;
- case EL_FLIEGER: return GFX_FLIEGER;
- case EL_FLIEGER_RIGHT: return GFX_FLIEGER_RIGHT;
- case EL_FLIEGER_UP: return GFX_FLIEGER_UP;
- case EL_FLIEGER_LEFT: return GFX_FLIEGER_LEFT;
- case EL_FLIEGER_DOWN: return GFX_FLIEGER_DOWN;
- case EL_BUTTERFLY: return GFX_BUTTERFLY;
- case EL_BUTTERFLY_RIGHT: return GFX_BUTTERFLY_RIGHT;
- case EL_BUTTERFLY_UP: return GFX_BUTTERFLY_UP;
- case EL_BUTTERFLY_LEFT: return GFX_BUTTERFLY_LEFT;
- case EL_BUTTERFLY_DOWN: return GFX_BUTTERFLY_DOWN;
- case EL_FIREFLY: return GFX_FIREFLY;
- case EL_FIREFLY_RIGHT: return GFX_FIREFLY_RIGHT;
- case EL_FIREFLY_UP: return GFX_FIREFLY_UP;
- case EL_FIREFLY_LEFT: return GFX_FIREFLY_LEFT;
- case EL_FIREFLY_DOWN: return GFX_FIREFLY_DOWN;
- case EL_MAMPFER: return GFX_MAMPFER;
- case EL_ROBOT: return GFX_ROBOT;
- case EL_BETON: return GFX_BETON;
- case EL_DIAMANT: return GFX_DIAMANT;
- case EL_MORAST_LEER: return GFX_MORAST_LEER;
- case EL_MORAST_VOLL: return GFX_MORAST_VOLL;
- case EL_QUICKSAND_EMPTYING: return GFX_MORAST_LEER;
- case EL_TROPFEN: return GFX_TROPFEN;
- case EL_BOMBE: return GFX_BOMBE;
- case EL_MAGIC_WALL_OFF: return GFX_MAGIC_WALL_OFF;
- case EL_MAGIC_WALL_EMPTY: return GFX_MAGIC_WALL_EMPTY;
- case EL_MAGIC_WALL_EMPTYING:return GFX_MAGIC_WALL_EMPTY;
- case EL_MAGIC_WALL_FULL: return GFX_MAGIC_WALL_FULL;
- case EL_MAGIC_WALL_DEAD: return GFX_MAGIC_WALL_DEAD;
- case EL_SALZSAEURE: return GFX_SALZSAEURE;
- case EL_AMOEBE_TOT: return GFX_AMOEBE_TOT;
- case EL_AMOEBE_NASS: return GFX_AMOEBE_NASS;
- case EL_AMOEBE_NORM: return GFX_AMOEBE_NORM;
- case EL_AMOEBE_VOLL: return GFX_AMOEBE_VOLL;
- case EL_AMOEBE_BD: return GFX_AMOEBE_BD;
- case EL_AMOEBA2DIAM: return GFX_AMOEBA2DIAM;
- case EL_AMOEBA_DRIPPING: return GFX_AMOEBE_NASS;
- case EL_KOKOSNUSS: return GFX_KOKOSNUSS;
- case EL_LIFE: return GFX_LIFE;
- case EL_LIFE_ASYNC: return GFX_LIFE_ASYNC;
- case EL_DYNAMITE_ACTIVE: return GFX_DYNAMIT;
- case EL_BADEWANNE: return GFX_BADEWANNE;
- case EL_BADEWANNE1: return GFX_BADEWANNE1;
- case EL_BADEWANNE2: return GFX_BADEWANNE2;
- case EL_BADEWANNE3: return GFX_BADEWANNE3;
- case EL_BADEWANNE4: return GFX_BADEWANNE4;
- case EL_BADEWANNE5: return GFX_BADEWANNE5;
- case EL_ABLENK_AUS: return GFX_ABLENK_AUS;
- case EL_ABLENK_EIN: return GFX_ABLENK_EIN;
- case EL_SCHLUESSEL1: return GFX_SCHLUESSEL1;
- case EL_SCHLUESSEL2: return GFX_SCHLUESSEL2;
- case EL_SCHLUESSEL3: return GFX_SCHLUESSEL3;
- case EL_SCHLUESSEL4: return GFX_SCHLUESSEL4;
- case EL_PFORTE1: return GFX_PFORTE1;
- case EL_PFORTE2: return GFX_PFORTE2;
- case EL_PFORTE3: return GFX_PFORTE3;
- case EL_PFORTE4: return GFX_PFORTE4;
- case EL_PFORTE1X: return GFX_PFORTE1X;
- case EL_PFORTE2X: return GFX_PFORTE2X;
- case EL_PFORTE3X: return GFX_PFORTE3X;
- case EL_PFORTE4X: return GFX_PFORTE4X;
- case EL_DYNAMITE_INACTIVE: return GFX_DYNAMIT_AUS;
- case EL_PACMAN: return GFX_PACMAN;
- case EL_PACMAN_RIGHT: return GFX_PACMAN_RIGHT;
- case EL_PACMAN_UP: return GFX_PACMAN_UP;
- case EL_PACMAN_LEFT: return GFX_PACMAN_LEFT;
- case EL_PACMAN_DOWN: return GFX_PACMAN_DOWN;
- case EL_UNSICHTBAR: return GFX_UNSICHTBAR;
- case EL_ERZ_EDEL: return GFX_ERZ_EDEL;
- case EL_ERZ_DIAM: return GFX_ERZ_DIAM;
- case EL_BIRNE_AUS: return GFX_BIRNE_AUS;
- case EL_BIRNE_EIN: return GFX_BIRNE_EIN;
- case EL_ZEIT_VOLL: return GFX_ZEIT_VOLL;
- case EL_ZEIT_LEER: return GFX_ZEIT_LEER;
- case EL_MAUER_LEBT: return GFX_MAUER_LEBT;
- case EL_MAUER_X: return GFX_MAUER_X;
- case EL_MAUER_Y: return GFX_MAUER_Y;
- case EL_MAUER_XY: return GFX_MAUER_XY;
- case EL_EDELSTEIN_BD: return GFX_EDELSTEIN_BD;
- case EL_EDELSTEIN_GELB: return GFX_EDELSTEIN_GELB;
- case EL_EDELSTEIN_ROT: return GFX_EDELSTEIN_ROT;
- case EL_EDELSTEIN_LILA: return GFX_EDELSTEIN_LILA;
- case EL_ERZ_EDEL_BD: return GFX_ERZ_EDEL_BD;
- case EL_ERZ_EDEL_GELB: return GFX_ERZ_EDEL_GELB;
- case EL_ERZ_EDEL_ROT: return GFX_ERZ_EDEL_ROT;
- case EL_ERZ_EDEL_LILA: return GFX_ERZ_EDEL_LILA;
- case EL_MAMPFER2: return GFX_MAMPFER2;
- case EL_MAGIC_WALL_BD_OFF: return GFX_MAGIC_WALL_BD_OFF;
- case EL_MAGIC_WALL_BD_EMPTY:return GFX_MAGIC_WALL_BD_EMPTY;
- case EL_MAGIC_WALL_BD_EMPTYING:return GFX_MAGIC_WALL_BD_EMPTY;
- case EL_MAGIC_WALL_BD_FULL: return GFX_MAGIC_WALL_BD_FULL;
- case EL_MAGIC_WALL_BD_DEAD: return GFX_MAGIC_WALL_BD_DEAD;
- case EL_DYNABOMB_ACTIVE_1: return GFX_DYNABOMB;
- case EL_DYNABOMB_ACTIVE_2: return GFX_DYNABOMB;
- case EL_DYNABOMB_ACTIVE_3: return GFX_DYNABOMB;
- case EL_DYNABOMB_ACTIVE_4: return GFX_DYNABOMB;
- case EL_DYNABOMB_NR: return GFX_DYNABOMB_NR;
- case EL_DYNABOMB_SZ: return GFX_DYNABOMB_SZ;
- case EL_DYNABOMB_XL: return GFX_DYNABOMB_XL;
- case EL_SOKOBAN_OBJEKT: return GFX_SOKOBAN_OBJEKT;
- case EL_SOKOBAN_FELD_LEER: return GFX_SOKOBAN_FELD_LEER;
- case EL_SOKOBAN_FELD_VOLL: return GFX_SOKOBAN_FELD_VOLL;
- case EL_MOLE: return GFX_MOLE;
- case EL_PINGUIN: return GFX_PINGUIN;
- case EL_SCHWEIN: return GFX_SCHWEIN;
- case EL_DRACHE: return GFX_DRACHE;
- case EL_SONDE: return GFX_SONDE;
- case EL_PFEIL_LEFT: return GFX_PFEIL_LEFT;
- case EL_PFEIL_RIGHT: return GFX_PFEIL_RIGHT;
- case EL_PFEIL_UP: return GFX_PFEIL_UP;
- case EL_PFEIL_DOWN: return GFX_PFEIL_DOWN;
- case EL_SPEED_PILL: return GFX_SPEED_PILL;
- case EL_SP_TERMINAL_ACTIVE: return GFX_SP_TERMINAL;
- case EL_SP_BUG_ACTIVE: return GFX_SP_BUG_ACTIVE;
- case EL_SP_ZONK: return GFX_SP_ZONK;
+ case EL_EMPTY: return -1;
+ case EL_SAND: return GFX_ERDREICH;
+ case EL_WALL: return GFX_MAUERWERK;
+ case EL_WALL_CRUMBLED: return GFX_FELSBODEN;
+ case EL_ROCK: return GFX_FELSBROCKEN;
+ case EL_EMERALD: return GFX_EDELSTEIN;
+ case EL_EXIT_CLOSED: return GFX_AUSGANG_ZU;
+ case EL_EXIT_OPENING: return GFX_AUSGANG_ACT;
+ case EL_EXIT_OPEN: return GFX_AUSGANG_AUF;
+ case EL_SP_EXIT_OPEN: return GFX_SP_EXIT;
+ case EL_PLAYER1: return GFX_SPIELER1;
+ case EL_PLAYER2: return GFX_SPIELER2;
+ case EL_PLAYER3: return GFX_SPIELER3;
+ case EL_PLAYER4: return GFX_SPIELER4;
+ case EL_BUG: return GFX_KAEFER;
+ case EL_BUG_RIGHT: return GFX_KAEFER_RIGHT;
+ case EL_BUG_UP: return GFX_KAEFER_UP;
+ case EL_BUG_LEFT: return GFX_KAEFER_LEFT;
+ case EL_BUG_DOWN: return GFX_KAEFER_DOWN;
+ case EL_SPACESHIP: return GFX_FLIEGER;
+ case EL_SPACESHIP_RIGHT: return GFX_FLIEGER_RIGHT;
+ case EL_SPACESHIP_UP: return GFX_FLIEGER_UP;
+ case EL_SPACESHIP_LEFT: return GFX_FLIEGER_LEFT;
+ case EL_SPACESHIP_DOWN: return GFX_FLIEGER_DOWN;
+ case EL_BD_BUTTERFLY: return GFX_BUTTERFLY;
+ case EL_BD_BUTTERFLY_RIGHT: return GFX_BUTTERFLY_RIGHT;
+ case EL_BD_BUTTERFLY_UP: return GFX_BUTTERFLY_UP;
+ case EL_BD_BUTTERFLY_LEFT: return GFX_BUTTERFLY_LEFT;
+ case EL_BD_BUTTERFLY_DOWN: return GFX_BUTTERFLY_DOWN;
+ case EL_BD_FIREFLY: return GFX_FIREFLY;
+ case EL_BD_FIREFLY_RIGHT: return GFX_FIREFLY_RIGHT;
+ case EL_BD_FIREFLY_UP: return GFX_FIREFLY_UP;
+ case EL_BD_FIREFLY_LEFT: return GFX_FIREFLY_LEFT;
+ case EL_BD_FIREFLY_DOWN: return GFX_FIREFLY_DOWN;
+ case EL_YAMYAM: return GFX_MAMPFER;
+ case EL_ROBOT: return GFX_ROBOT;
+ case EL_STEELWALL: return GFX_BETON;
+ case EL_DIAMOND: return GFX_DIAMANT;
+ case EL_QUICKSAND_EMPTY: return GFX_MORAST_LEER;
+ case EL_QUICKSAND_FULL: return GFX_MORAST_VOLL;
+ case EL_QUICKSAND_EMPTYING: return GFX_MORAST_LEER;
+ case EL_AMOEBA_DROP: return GFX_TROPFEN;
+ case EL_BOMB: return GFX_BOMBE;
+ case EL_MAGIC_WALL: return GFX_MAGIC_WALL_OFF;
+ case EL_MAGIC_WALL_ACTIVE: return GFX_MAGIC_WALL_EMPTY;
+ case EL_MAGIC_WALL_EMPTYING: return GFX_MAGIC_WALL_EMPTY;
+ case EL_MAGIC_WALL_FULL: return GFX_MAGIC_WALL_FULL;
+ case EL_MAGIC_WALL_DEAD: return GFX_MAGIC_WALL_DEAD;
+ case EL_ACID: return GFX_SALZSAEURE;
+ case EL_AMOEBA_DEAD: return GFX_AMOEBE_TOT;
+ case EL_AMOEBA_WET: return GFX_AMOEBE_NASS;
+ case EL_AMOEBA_DRY: return GFX_AMOEBE_NORM;
+ case EL_AMOEBA_FULL: return GFX_AMOEBE_VOLL;
+ case EL_BD_AMOEBA: return GFX_AMOEBE_BD;
+ case EL_AMOEBA_TO_DIAMOND: return GFX_AMOEBA2DIAM;
+ case EL_AMOEBA_DRIPPING: return GFX_AMOEBE_NASS;
+ case EL_NUT: return GFX_KOKOSNUSS;
+ case EL_GAMEOFLIFE: return GFX_LIFE;
+ case EL_BIOMAZE: return GFX_LIFE_ASYNC;
+ case EL_DYNAMITE_ACTIVE: return GFX_DYNAMIT;
+ case EL_STONEBLOCK: return GFX_BADEWANNE;
+ case EL_ACIDPOOL_TOPLEFT: return GFX_BADEWANNE1;
+ case EL_ACIDPOOL_TOPRIGHT: return GFX_BADEWANNE2;
+ case EL_ACIDPOOL_BOTTOMLEFT: return GFX_BADEWANNE3;
+ case EL_ACIDPOOL_BOTTOM: return GFX_BADEWANNE4;
+ case EL_ACIDPOOL_BOTTOMRIGHT: return GFX_BADEWANNE5;
+ case EL_ROBOT_WHEEL: return GFX_ABLENK_AUS;
+ case EL_ROBOT_WHEEL_ACTIVE: return GFX_ABLENK_EIN;
+ case EL_KEY1: return GFX_SCHLUESSEL1;
+ case EL_KEY2: return GFX_SCHLUESSEL2;
+ case EL_KEY3: return GFX_SCHLUESSEL3;
+ case EL_KEY4: return GFX_SCHLUESSEL4;
+ case EL_GATE1: return GFX_PFORTE1;
+ case EL_GATE2: return GFX_PFORTE2;
+ case EL_GATE3: return GFX_PFORTE3;
+ case EL_GATE4: return GFX_PFORTE4;
+ case EL_GATE1_GRAY: return GFX_PFORTE1X;
+ case EL_GATE2_GRAY: return GFX_PFORTE2X;
+ case EL_GATE3_GRAY: return GFX_PFORTE3X;
+ case EL_GATE4_GRAY: return GFX_PFORTE4X;
+ case EL_DYNAMITE: return GFX_DYNAMIT_AUS;
+ case EL_PACMAN: return GFX_PACMAN;
+ case EL_PACMAN_RIGHT: return GFX_PACMAN_RIGHT;
+ case EL_PACMAN_UP: return GFX_PACMAN_UP;
+ case EL_PACMAN_LEFT: return GFX_PACMAN_LEFT;
+ case EL_PACMAN_DOWN: return GFX_PACMAN_DOWN;
+ case EL_INVISIBLE_WALL: return GFX_UNSICHTBAR;
+ case EL_INVISIBLE_WALL_ACTIVE: return GFX_UNSICHTBAR_ON;
+ case EL_WALL_EMERALD: return GFX_ERZ_EDEL;
+ case EL_WALL_DIAMOND: return GFX_ERZ_DIAM;
+ case EL_LAMP: return GFX_BIRNE_AUS;
+ case EL_LAMP_ACTIVE: return GFX_BIRNE_EIN;
+ case EL_TIME_ORB_FULL: return GFX_ZEIT_VOLL;
+ case EL_TIME_ORB_EMPTY: return GFX_ZEIT_LEER;
+ case EL_WALL_GROWING: return GFX_MAUER_LEBT;
+ case EL_WALL_GROWING_X: return GFX_MAUER_X;
+ case EL_WALL_GROWING_Y: return GFX_MAUER_Y;
+ case EL_WALL_GROWING_XY: return GFX_MAUER_XY;
+ case EL_BD_DIAMOND: return GFX_EDELSTEIN_BD;
+ case EL_EMERALD_YELLOW: return GFX_EDELSTEIN_GELB;
+ case EL_EMERALD_RED: return GFX_EDELSTEIN_ROT;
+ case EL_EMERALD_PURPLE: return GFX_EDELSTEIN_LILA;
+ case EL_WALL_BD_DIAMOND: return GFX_ERZ_EDEL_BD;
+ case EL_WALL_EMERALD_YELLOW: return GFX_ERZ_EDEL_GELB;
+ case EL_WALL_EMERALD_RED: return GFX_ERZ_EDEL_ROT;
+ case EL_WALL_EMERALD_PURPLE: return GFX_ERZ_EDEL_LILA;
+ case EL_DARK_YAMYAM: return GFX_MAMPFER2;
+ case EL_BD_MAGIC_WALL: return GFX_MAGIC_WALL_BD_OFF;
+ case EL_BD_MAGIC_WALL_ACTIVE: return GFX_MAGIC_WALL_BD_EMPTY;
+ case EL_BD_MAGIC_WALL_EMPTYING: return GFX_MAGIC_WALL_BD_EMPTY;
+ case EL_BD_MAGIC_WALL_FULL: return GFX_MAGIC_WALL_BD_FULL;
+ case EL_BD_MAGIC_WALL_DEAD: return GFX_MAGIC_WALL_BD_DEAD;
+ case EL_DYNABOMB_PLAYER1_ACTIVE: return GFX_DYNABOMB;
+ case EL_DYNABOMB_PLAYER2_ACTIVE: return GFX_DYNABOMB;
+ case EL_DYNABOMB_PLAYER3_ACTIVE: return GFX_DYNABOMB;
+ case EL_DYNABOMB_PLAYER4_ACTIVE: return GFX_DYNABOMB;
+ case EL_DYNABOMB_NR: return GFX_DYNABOMB_NR;
+ case EL_DYNABOMB_SZ: return GFX_DYNABOMB_SZ;
+ case EL_DYNABOMB_XL: return GFX_DYNABOMB_XL;
+ case EL_SOKOBAN_OBJECT: return GFX_SOKOBAN_OBJEKT;
+ case EL_SOKOBAN_FIELD_EMPTY: return GFX_SOKOBAN_FELD_LEER;
+ case EL_SOKOBAN_FIELD_FULL: return GFX_SOKOBAN_FELD_VOLL;
+ case EL_MOLE: return GFX_MOLE;
+ case EL_PENGUIN: return GFX_PINGUIN;
+ case EL_PIG: return GFX_SCHWEIN;
+ case EL_DRAGON: return GFX_DRACHE;
+ case EL_SATELLITE: return GFX_SONDE;
+ case EL_ARROW_BLUE_LEFT: return GFX_PFEIL_LEFT;
+ case EL_ARROW_BLUE_RIGHT: return GFX_PFEIL_RIGHT;
+ case EL_ARROW_BLUE_UP: return GFX_PFEIL_UP;
+ case EL_ARROW_BLUE_DOWN: return GFX_PFEIL_DOWN;
+ case EL_SPEED_PILL: return GFX_SPEED_PILL;
+ case EL_SP_TERMINAL_ACTIVE: return GFX_SP_TERMINAL;
+ case EL_SP_BUGGY_BASE_ACTIVE: return GFX_SP_BUG_ACTIVE;
+ case EL_SP_ZONK: return GFX_SP_ZONK;
/* ^^^^^^^^^^ non-standard position in supaplex graphic set! */
- case EL_INVISIBLE_STEEL: return GFX_INVISIBLE_STEEL;
- case EL_BLACK_ORB: return GFX_BLACK_ORB;
- case EL_EM_GATE_1: return GFX_EM_GATE_1;
- case EL_EM_GATE_2: return GFX_EM_GATE_2;
- case EL_EM_GATE_3: return GFX_EM_GATE_3;
- case EL_EM_GATE_4: return GFX_EM_GATE_4;
- case EL_EM_GATE_1X: return GFX_EM_GATE_1X;
- case EL_EM_GATE_2X: return GFX_EM_GATE_2X;
- case EL_EM_GATE_3X: return GFX_EM_GATE_3X;
- case EL_EM_GATE_4X: return GFX_EM_GATE_4X;
- case EL_EM_KEY_1_FILE: return GFX_EM_KEY_1;
- case EL_EM_KEY_2_FILE: return GFX_EM_KEY_2;
- case EL_EM_KEY_3_FILE: return GFX_EM_KEY_3;
- case EL_EM_KEY_4_FILE: return GFX_EM_KEY_4;
- case EL_EM_KEY_1: return GFX_EM_KEY_1;
- case EL_EM_KEY_2: return GFX_EM_KEY_2;
- case EL_EM_KEY_3: return GFX_EM_KEY_3;
- case EL_EM_KEY_4: return GFX_EM_KEY_4;
- case EL_PEARL: return GFX_PEARL;
- case EL_CRYSTAL: return GFX_CRYSTAL;
- case EL_WALL_PEARL: return GFX_WALL_PEARL;
- case EL_WALL_CRYSTAL: return GFX_WALL_CRYSTAL;
- case EL_DOOR_WHITE: return GFX_DOOR_WHITE;
- case EL_DOOR_WHITE_GRAY: return GFX_DOOR_WHITE_GRAY;
- case EL_KEY_WHITE: return GFX_KEY_WHITE;
- case EL_SHIELD_PASSIVE: return GFX_SHIELD_PASSIVE;
- case EL_SHIELD_ACTIVE: return GFX_SHIELD_ACTIVE;
- case EL_EXTRA_TIME: return GFX_EXTRA_TIME;
- case EL_SWITCHGATE_OPEN: return GFX_SWITCHGATE_OPEN;
- case EL_SWITCHGATE_CLOSED: return GFX_SWITCHGATE_CLOSED;
- case EL_SWITCHGATE_SWITCH_1:return GFX_SWITCHGATE_SWITCH_1;
- case EL_SWITCHGATE_SWITCH_2:return GFX_SWITCHGATE_SWITCH_2;
- case EL_BELT1_LEFT: return GFX_BELT1_LEFT;
- case EL_BELT1_MIDDLE: return GFX_BELT1_MIDDLE;
- case EL_BELT1_RIGHT: return GFX_BELT1_RIGHT;
- case EL_BELT1_SWITCH_LEFT: return GFX_BELT1_SWITCH_LEFT;
- case EL_BELT1_SWITCH_MIDDLE:return GFX_BELT1_SWITCH_MIDDLE;
- case EL_BELT1_SWITCH_RIGHT: return GFX_BELT1_SWITCH_RIGHT;
- case EL_BELT2_LEFT: return GFX_BELT2_LEFT;
- case EL_BELT2_MIDDLE: return GFX_BELT2_MIDDLE;
- case EL_BELT2_RIGHT: return GFX_BELT2_RIGHT;
- case EL_BELT2_SWITCH_LEFT: return GFX_BELT2_SWITCH_LEFT;
- case EL_BELT2_SWITCH_MIDDLE:return GFX_BELT2_SWITCH_MIDDLE;
- case EL_BELT2_SWITCH_RIGHT: return GFX_BELT2_SWITCH_RIGHT;
- case EL_BELT3_LEFT: return GFX_BELT3_LEFT;
- case EL_BELT3_MIDDLE: return GFX_BELT3_MIDDLE;
- case EL_BELT3_RIGHT: return GFX_BELT3_RIGHT;
- case EL_BELT3_SWITCH_LEFT: return GFX_BELT3_SWITCH_LEFT;
- case EL_BELT3_SWITCH_MIDDLE:return GFX_BELT3_SWITCH_MIDDLE;
- case EL_BELT3_SWITCH_RIGHT: return GFX_BELT3_SWITCH_RIGHT;
- case EL_BELT4_LEFT: return GFX_BELT4_LEFT;
- case EL_BELT4_MIDDLE: return GFX_BELT4_MIDDLE;
- case EL_BELT4_RIGHT: return GFX_BELT4_RIGHT;
- case EL_BELT4_SWITCH_LEFT: return GFX_BELT4_SWITCH_LEFT;
- case EL_BELT4_SWITCH_MIDDLE:return GFX_BELT4_SWITCH_MIDDLE;
- case EL_BELT4_SWITCH_RIGHT: return GFX_BELT4_SWITCH_RIGHT;
- case EL_LANDMINE: return GFX_LANDMINE;
- case EL_ENVELOPE: return GFX_ENVELOPE;
- case EL_LIGHT_SWITCH_OFF: return GFX_LIGHT_SWITCH_OFF;
- case EL_LIGHT_SWITCH_ON: return GFX_LIGHT_SWITCH_ON;
- case EL_SIGN_EXCLAMATION: return GFX_SIGN_EXCLAMATION;
- case EL_SIGN_RADIOACTIVITY: return GFX_SIGN_RADIOACTIVITY;
- case EL_SIGN_STOP: return GFX_SIGN_STOP;
- case EL_SIGN_WHEELCHAIR: return GFX_SIGN_WHEELCHAIR;
- case EL_SIGN_PARKING: return GFX_SIGN_PARKING;
- case EL_SIGN_ONEWAY: return GFX_SIGN_ONEWAY;
- case EL_SIGN_HEART: return GFX_SIGN_HEART;
- case EL_SIGN_TRIANGLE: return GFX_SIGN_TRIANGLE;
- case EL_SIGN_ROUND: return GFX_SIGN_ROUND;
- case EL_SIGN_EXIT: return GFX_SIGN_EXIT;
- case EL_SIGN_YINYANG: return GFX_SIGN_YINYANG;
- case EL_SIGN_OTHER: return GFX_SIGN_OTHER;
- case EL_MOLE_LEFT: return GFX_MOLE_LEFT;
- case EL_MOLE_RIGHT: return GFX_MOLE_RIGHT;
- case EL_MOLE_UP: return GFX_MOLE_UP;
- case EL_MOLE_DOWN: return GFX_MOLE_DOWN;
- case EL_STEEL_SLANTED: return GFX_STEEL_SLANTED;
- case EL_SAND_INVISIBLE: return GFX_SAND_INVISIBLE;
- case EL_DX_UNKNOWN_15: return GFX_DX_UNKNOWN_15;
- case EL_DX_UNKNOWN_42: return GFX_DX_UNKNOWN_42;
- case EL_TIMEGATE_OPEN: return GFX_TIMEGATE_OPEN;
- case EL_TIMEGATE_CLOSED: return GFX_TIMEGATE_CLOSED;
- case EL_TIMEGATE_SWITCH_ON: return GFX_TIMEGATE_SWITCH;
- case EL_TIMEGATE_SWITCH_OFF:return GFX_TIMEGATE_SWITCH;
- case EL_BALLOON: return GFX_BALLOON;
- case EL_BALLOON_SEND_LEFT: return GFX_BALLOON_SEND_LEFT;
- case EL_BALLOON_SEND_RIGHT: return GFX_BALLOON_SEND_RIGHT;
- case EL_BALLOON_SEND_UP: return GFX_BALLOON_SEND_UP;
- case EL_BALLOON_SEND_DOWN: return GFX_BALLOON_SEND_DOWN;
- case EL_BALLOON_SEND_ANY: return GFX_BALLOON_SEND_ANY;
- case EL_EMC_STEEL_WALL_1: return GFX_EMC_STEEL_WALL_1;
- case EL_EMC_STEEL_WALL_2: return GFX_EMC_STEEL_WALL_2;
- case EL_EMC_STEEL_WALL_3: return GFX_EMC_STEEL_WALL_3;
- case EL_EMC_STEEL_WALL_4: return GFX_EMC_STEEL_WALL_4;
- case EL_EMC_WALL_1: return GFX_EMC_WALL_1;
- case EL_EMC_WALL_2: return GFX_EMC_WALL_2;
- case EL_EMC_WALL_3: return GFX_EMC_WALL_3;
- case EL_EMC_WALL_4: return GFX_EMC_WALL_4;
- case EL_EMC_WALL_5: return GFX_EMC_WALL_5;
- case EL_EMC_WALL_6: return GFX_EMC_WALL_6;
- case EL_EMC_WALL_7: return GFX_EMC_WALL_7;
- case EL_EMC_WALL_8: return GFX_EMC_WALL_8;
- case EL_TUBE_CROSS: return GFX_TUBE_CROSS;
- case EL_TUBE_VERTICAL: return GFX_TUBE_VERTICAL;
- case EL_TUBE_HORIZONTAL: return GFX_TUBE_HORIZONTAL;
- case EL_TUBE_VERT_LEFT: return GFX_TUBE_VERT_LEFT;
- case EL_TUBE_VERT_RIGHT: return GFX_TUBE_VERT_RIGHT;
- case EL_TUBE_HORIZ_UP: return GFX_TUBE_HORIZ_UP;
- case EL_TUBE_HORIZ_DOWN: return GFX_TUBE_HORIZ_DOWN;
- case EL_TUBE_LEFT_UP: return GFX_TUBE_LEFT_UP;
- case EL_TUBE_LEFT_DOWN: return GFX_TUBE_LEFT_DOWN;
- case EL_TUBE_RIGHT_UP: return GFX_TUBE_RIGHT_UP;
- case EL_TUBE_RIGHT_DOWN: return GFX_TUBE_RIGHT_DOWN;
- case EL_SPRING: return GFX_SPRING;
- case EL_SPRING_MOVING: return GFX_SPRING;
- case EL_TRAP_INACTIVE: return GFX_TRAP_INACTIVE;
- case EL_TRAP_ACTIVE: return GFX_TRAP_ACTIVE;
- case EL_BD_WALL: return GFX_BD_WALL;
- case EL_BD_ROCK: return GFX_BD_ROCK;
- case EL_DX_SUPABOMB: return GFX_DX_SUPABOMB;
- case EL_SP_MURPHY_CLONE: return GFX_SP_MURPHY_CLONE;
+ case EL_INVISIBLE_STEELWALL: return GFX_INVISIBLE_STEEL;
+ case EL_INVISIBLE_STEELWALL_ACTIVE: return GFX_INVISIBLE_STEEL_ON;
+ case EL_BLACK_ORB: return GFX_BLACK_ORB;
+ case EL_EM_GATE1: return GFX_EM_GATE_1;
+ case EL_EM_GATE2: return GFX_EM_GATE_2;
+ case EL_EM_GATE3: return GFX_EM_GATE_3;
+ case EL_EM_GATE4: return GFX_EM_GATE_4;
+ case EL_EM_GATE1_GRAY: return GFX_EM_GATE_1X;
+ case EL_EM_GATE2_GRAY: return GFX_EM_GATE_2X;
+ case EL_EM_GATE3_GRAY: return GFX_EM_GATE_3X;
+ case EL_EM_GATE4_GRAY: return GFX_EM_GATE_4X;
+ case EL_EM_KEY1_FILE: return GFX_EM_KEY_1;
+ case EL_EM_KEY2_FILE: return GFX_EM_KEY_2;
+ case EL_EM_KEY3_FILE: return GFX_EM_KEY_3;
+ case EL_EM_KEY4_FILE: return GFX_EM_KEY_4;
+ case EL_EM_KEY1: return GFX_EM_KEY_1;
+ case EL_EM_KEY2: return GFX_EM_KEY_2;
+ case EL_EM_KEY3: return GFX_EM_KEY_3;
+ case EL_EM_KEY4: return GFX_EM_KEY_4;
+ case EL_PEARL: return GFX_PEARL;
+ case EL_CRYSTAL: return GFX_CRYSTAL;
+ case EL_WALL_PEARL: return GFX_WALL_PEARL;
+ case EL_WALL_CRYSTAL: return GFX_WALL_CRYSTAL;
+ case EL_DOOR_WHITE: return GFX_DOOR_WHITE;
+ case EL_DOOR_WHITE_GRAY: return GFX_DOOR_WHITE_GRAY;
+ case EL_KEY_WHITE: return GFX_KEY_WHITE;
+ case EL_SHIELD_NORMAL: return GFX_SHIELD_PASSIVE;
+ case EL_SHIELD_DEADLY: return GFX_SHIELD_ACTIVE;
+ case EL_EXTRA_TIME: return GFX_EXTRA_TIME;
+ case EL_SWITCHGATE_OPEN: return GFX_SWITCHGATE_OPEN;
+ case EL_SWITCHGATE_CLOSED: return GFX_SWITCHGATE_CLOSED;
+ case EL_SWITCHGATE_SWITCH_UP: return GFX_SWITCHGATE_SWITCH_1;
+ case EL_SWITCHGATE_SWITCH_DOWN: return GFX_SWITCHGATE_SWITCH_2;
+ case EL_CONVEYOR_BELT1_LEFT: return GFX_BELT1_LEFT;
+ case EL_CONVEYOR_BELT1_MIDDLE: return GFX_BELT1_MIDDLE;
+ case EL_CONVEYOR_BELT1_RIGHT: return GFX_BELT1_RIGHT;
+ case EL_CONVEYOR_BELT1_LEFT_ACTIVE: return GFX_BELT1_LEFT;
+ case EL_CONVEYOR_BELT1_MIDDLE_ACTIVE:return GFX_BELT1_MIDDLE;
+ case EL_CONVEYOR_BELT1_RIGHT_ACTIVE:return GFX_BELT1_RIGHT;
+ case EL_CONVEYOR_BELT1_SWITCH_LEFT: return GFX_BELT1_SWITCH_LEFT;
+ case EL_CONVEYOR_BELT1_SWITCH_MIDDLE:return GFX_BELT1_SWITCH_MIDDLE;
+ case EL_CONVEYOR_BELT1_SWITCH_RIGHT:return GFX_BELT1_SWITCH_RIGHT;
+ case EL_CONVEYOR_BELT2_LEFT: return GFX_BELT2_LEFT;
+ case EL_CONVEYOR_BELT2_MIDDLE: return GFX_BELT2_MIDDLE;
+ case EL_CONVEYOR_BELT2_RIGHT: return GFX_BELT2_RIGHT;
+ case EL_CONVEYOR_BELT2_LEFT_ACTIVE: return GFX_BELT2_LEFT;
+ case EL_CONVEYOR_BELT2_MIDDLE_ACTIVE:return GFX_BELT2_MIDDLE;
+ case EL_CONVEYOR_BELT2_RIGHT_ACTIVE:return GFX_BELT2_RIGHT;
+ case EL_CONVEYOR_BELT2_SWITCH_LEFT: return GFX_BELT2_SWITCH_LEFT;
+ case EL_CONVEYOR_BELT2_SWITCH_MIDDLE:return GFX_BELT2_SWITCH_MIDDLE;
+ case EL_CONVEYOR_BELT2_SWITCH_RIGHT:return GFX_BELT2_SWITCH_RIGHT;
+ case EL_CONVEYOR_BELT3_LEFT: return GFX_BELT3_LEFT;
+ case EL_CONVEYOR_BELT3_MIDDLE: return GFX_BELT3_MIDDLE;
+ case EL_CONVEYOR_BELT3_RIGHT: return GFX_BELT3_RIGHT;
+ case EL_CONVEYOR_BELT3_LEFT_ACTIVE: return GFX_BELT3_LEFT;
+ case EL_CONVEYOR_BELT3_MIDDLE_ACTIVE:return GFX_BELT3_MIDDLE;
+ case EL_CONVEYOR_BELT3_RIGHT_ACTIVE:return GFX_BELT3_RIGHT;
+ case EL_CONVEYOR_BELT3_SWITCH_LEFT: return GFX_BELT3_SWITCH_LEFT;
+ case EL_CONVEYOR_BELT3_SWITCH_MIDDLE:return GFX_BELT3_SWITCH_MIDDLE;
+ case EL_CONVEYOR_BELT3_SWITCH_RIGHT:return GFX_BELT3_SWITCH_RIGHT;
+ case EL_CONVEYOR_BELT4_LEFT: return GFX_BELT4_LEFT;
+ case EL_CONVEYOR_BELT4_MIDDLE: return GFX_BELT4_MIDDLE;
+ case EL_CONVEYOR_BELT4_RIGHT: return GFX_BELT4_RIGHT;
+ case EL_CONVEYOR_BELT4_LEFT_ACTIVE: return GFX_BELT4_LEFT;
+ case EL_CONVEYOR_BELT4_MIDDLE_ACTIVE:return GFX_BELT4_MIDDLE;
+ case EL_CONVEYOR_BELT4_RIGHT_ACTIVE:return GFX_BELT4_RIGHT;
+ case EL_CONVEYOR_BELT4_SWITCH_LEFT: return GFX_BELT4_SWITCH_LEFT;
+ case EL_CONVEYOR_BELT4_SWITCH_MIDDLE:return GFX_BELT4_SWITCH_MIDDLE;
+ case EL_CONVEYOR_BELT4_SWITCH_RIGHT:return GFX_BELT4_SWITCH_RIGHT;
+ case EL_LANDMINE: return GFX_LANDMINE;
+ case EL_ENVELOPE: return GFX_ENVELOPE;
+ case EL_LIGHT_SWITCH: return GFX_LIGHT_SWITCH_OFF;
+ case EL_LIGHT_SWITCH_ACTIVE: return GFX_LIGHT_SWITCH_ON;
+ case EL_SIGN_EXCLAMATION: return GFX_SIGN_EXCLAMATION;
+ case EL_SIGN_RADIOACTIVITY: return GFX_SIGN_RADIOACTIVITY;
+ case EL_SIGN_STOP: return GFX_SIGN_STOP;
+ case EL_SIGN_WHEELCHAIR: return GFX_SIGN_WHEELCHAIR;
+ case EL_SIGN_PARKING: return GFX_SIGN_PARKING;
+ case EL_SIGN_ONEWAY: return GFX_SIGN_ONEWAY;
+ case EL_SIGN_HEART: return GFX_SIGN_HEART;
+ case EL_SIGN_TRIANGLE: return GFX_SIGN_TRIANGLE;
+ case EL_SIGN_ROUND: return GFX_SIGN_ROUND;
+ case EL_SIGN_EXIT: return GFX_SIGN_EXIT;
+ case EL_SIGN_YINYANG: return GFX_SIGN_YINYANG;
+ case EL_SIGN_OTHER: return GFX_SIGN_OTHER;
+ case EL_MOLE_LEFT: return GFX_MOLE_LEFT;
+ case EL_MOLE_RIGHT: return GFX_MOLE_RIGHT;
+ case EL_MOLE_UP: return GFX_MOLE_UP;
+ case EL_MOLE_DOWN: return GFX_MOLE_DOWN;
+ case EL_STEELWALL_SLANTED: return GFX_STEEL_SLANTED;
+ case EL_INVISIBLE_SAND: return GFX_SAND_INVISIBLE;
+ case EL_INVISIBLE_SAND_ACTIVE: return GFX_SAND_INVISIBLE_ON;
+ case EL_DX_UNKNOWN_15: return GFX_DX_UNKNOWN_15;
+ case EL_DX_UNKNOWN_42: return GFX_DX_UNKNOWN_42;
+ case EL_TIMEGATE_OPEN: return GFX_TIMEGATE_OPEN;
+ case EL_TIMEGATE_CLOSED: return GFX_TIMEGATE_CLOSED;
+ case EL_TIMEGATE_SWITCH_ACTIVE: return GFX_TIMEGATE_SWITCH;
+ case EL_TIMEGATE_SWITCH: return GFX_TIMEGATE_SWITCH;
+ case EL_BALLOON: return GFX_BALLOON;
+ case EL_BALLOON_SEND_LEFT: return GFX_BALLOON_SEND_LEFT;
+ case EL_BALLOON_SEND_RIGHT: return GFX_BALLOON_SEND_RIGHT;
+ case EL_BALLOON_SEND_UP: return GFX_BALLOON_SEND_UP;
+ case EL_BALLOON_SEND_DOWN: return GFX_BALLOON_SEND_DOWN;
+ case EL_BALLOON_SEND_ANY_DIRECTION: return GFX_BALLOON_SEND_ANY;
+ case EL_EMC_STEELWALL1: return GFX_EMC_STEEL_WALL_1;
+ case EL_EMC_STEELWALL2: return GFX_EMC_STEEL_WALL_2;
+ case EL_EMC_STEELWALL3: return GFX_EMC_STEEL_WALL_3;
+ case EL_EMC_STEELWALL4: return GFX_EMC_STEEL_WALL_4;
+ case EL_EMC_WALL_PILLAR_UPPER: return GFX_EMC_WALL_1;
+ case EL_EMC_WALL_PILLAR_MIDDLE: return GFX_EMC_WALL_2;
+ case EL_EMC_WALL_PILLAR_LOWER: return GFX_EMC_WALL_3;
+ case EL_EMC_WALL4: return GFX_EMC_WALL_4;
+ case EL_EMC_WALL5: return GFX_EMC_WALL_5;
+ case EL_EMC_WALL6: return GFX_EMC_WALL_6;
+ case EL_EMC_WALL7: return GFX_EMC_WALL_7;
+ case EL_EMC_WALL8: return GFX_EMC_WALL_8;
+ case EL_TUBE_ALL: return GFX_TUBE_CROSS;
+ case EL_TUBE_VERTICAL: return GFX_TUBE_VERTICAL;
+ case EL_TUBE_HORIZONTAL: return GFX_TUBE_HORIZONTAL;
+ case EL_TUBE_VERTICAL_LEFT: return GFX_TUBE_VERT_LEFT;
+ case EL_TUBE_VERTICAL_RIGHT: return GFX_TUBE_VERT_RIGHT;
+ case EL_TUBE_HORIZONTAL_UP: return GFX_TUBE_HORIZ_UP;
+ case EL_TUBE_HORIZONTAL_DOWN: return GFX_TUBE_HORIZ_DOWN;
+ case EL_TUBE_LEFT_UP: return GFX_TUBE_LEFT_UP;
+ case EL_TUBE_LEFT_DOWN: return GFX_TUBE_LEFT_DOWN;
+ case EL_TUBE_RIGHT_UP: return GFX_TUBE_RIGHT_UP;
+ case EL_TUBE_RIGHT_DOWN: return GFX_TUBE_RIGHT_DOWN;
+ case EL_SPRING: return GFX_SPRING;
+ case EL_SPRING_MOVING: return GFX_SPRING;
+ case EL_TRAP: return GFX_TRAP_INACTIVE;
+ case EL_TRAP_ACTIVE: return GFX_TRAP_ACTIVE;
+ case EL_BD_WALL: return GFX_BD_WALL;
+ case EL_BD_ROCK: return GFX_BD_ROCK;
+ case EL_DX_SUPABOMB: return GFX_DX_SUPABOMB;
+ case EL_SP_MURPHY_CLONE: return GFX_SP_MURPHY_CLONE;
default:
{
int el2gfx(int element)
{
- int graphic_NEW = element_info[element].graphic;
+ int graphic_NEW = element_info[element].graphic[GFX_ACTION_DEFAULT];
#if DEBUG
int graphic_OLD = el2gfx_OLD(element);
{
switch(element)
{
- case EL_BUTTERFLY: return IMG_BD_BUTTERFLY;
- case EL_FIREFLY: return IMG_BD_FIREFLY;
+ case EL_BD_BUTTERFLY: return IMG_BD_BUTTERFLY;
+ case EL_BD_FIREFLY: return IMG_BD_FIREFLY;
case EL_SP_ELECTRON: return IMG_SP_ELECTRON;
default:
int el_dir2img(int element, int direction)
{
- if (element_info[element].has_direction_graphic)
- return element_info[element].direction_graphic[LOG_MV_DIR(direction)];
+ if (element_info[element].has_direction_graphic[GFX_ACTION_DEFAULT])
+ {
+ int i = LOG_MV_DIR(direction);
+
+ return element_info[element].direction_graphic[GFX_ACTION_DEFAULT][i];
+ }
else
return el2img(element);
}