/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment *
+* (c) 1995-2006 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#include "cartoons.h"
#include "network.h"
#include "tape.h"
+#include "screens.h"
+
+
+/* select level set with EMC X11 graphics before activating EM GFX debugging */
+#define DEBUG_EM_GFX 0
/* tool button identifiers */
#define TOOL_CTRL_ID_YES 0
int sx = SCREENX(x);
int sy = SCREENY(y);
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ {
+ x--;
+ y--;
+ }
+
printf_line("-", 79);
printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
printf_line("-", 79);
printf(" MovDir: %d\n", MovDir[x][y]);
printf(" MovDelay: %d\n", MovDelay[x][y]);
printf(" ChangeDelay: %d\n", ChangeDelay[x][y]);
+ printf(" CustomValue: %d\n", CustomValue[x][y]);
printf(" GfxElement: %d\n", GfxElement[x][y]);
printf(" GfxAction: %d\n", GfxAction[x][y]);
printf(" GfxFrame: %d\n", GfxFrame[x][y]);
void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
{
- if (game_status == GAME_MODE_PLAYING && !game.envelope_active)
+ if (game_status == GAME_MODE_PLAYING &&
+ level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ {
+ /* currently there is no partial redraw -- always redraw whole playfield */
+ RedrawPlayfield_EM(TRUE);
+
+ /* blit playfield from scroll buffer to normal back buffer for fading in */
+ BlitScreenToBitmap_EM(backbuffer);
+ }
+ else if (game_status == GAME_MODE_PLAYING && !game.envelope_active)
{
if (force_redraw)
{
}
}
+ if (force_redraw)
+ {
+ x = gfx.sx;
+ y = gfx.sy;
+ width = gfx.sxsize;
+ height = gfx.sysize;
+ }
+
BlitBitmap(drawto, window, x, y, width, height, x, y);
}
+void DrawMaskedBorder_Rect(int x, int y, int width, int height)
+{
+ Bitmap *bitmap = graphic_info[IMG_GLOBAL_BORDER].bitmap;
+
+ SetClipOrigin(bitmap, bitmap->stored_clip_gc, 0, 0);
+ BlitBitmapMasked(bitmap, backbuffer, x, y, width, height, x, y);
+}
+
+void DrawMaskedBorder_FIELD()
+{
+ if (game_status >= GAME_MODE_TITLE &&
+ game_status <= GAME_MODE_PLAYING &&
+ border.draw_masked[game_status])
+ DrawMaskedBorder_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+}
+
+void DrawMaskedBorder_DOOR_1()
+{
+ if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
+ (game_status != GAME_MODE_EDITOR ||
+ border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
+ DrawMaskedBorder_Rect(DX, DY, DXSIZE, DYSIZE);
+}
+
+void DrawMaskedBorder_DOOR_2()
+{
+ if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
+ game_status != GAME_MODE_EDITOR)
+ DrawMaskedBorder_Rect(VX, VY, VXSIZE, VYSIZE);
+}
+
+void DrawMaskedBorder_DOOR_3()
+{
+ /* currently not available */
+}
+
+void DrawMaskedBorder_ALL()
+{
+ DrawMaskedBorder_FIELD();
+ DrawMaskedBorder_DOOR_1();
+ DrawMaskedBorder_DOOR_2();
+ DrawMaskedBorder_DOOR_3();
+}
+
+void DrawMaskedBorder(int redraw_mask)
+{
+ /* do not draw masked screen borders when displaying title screens */
+ if (effectiveGameStatus() == GAME_MODE_TITLE)
+ return;
+
+ if (redraw_mask & REDRAW_ALL)
+ DrawMaskedBorder_ALL();
+ else
+ {
+ if (redraw_mask & REDRAW_FIELD)
+ DrawMaskedBorder_FIELD();
+ if (redraw_mask & REDRAW_DOOR_1)
+ DrawMaskedBorder_DOOR_1();
+ if (redraw_mask & REDRAW_DOOR_2)
+ DrawMaskedBorder_DOOR_2();
+ if (redraw_mask & REDRAW_DOOR_3)
+ DrawMaskedBorder_DOOR_3();
+ }
+}
+
void BackToFront()
{
int x,y;
if (redraw_mask == REDRAW_NONE)
return;
+ if (redraw_mask & REDRAW_TILES &&
+ game_status == GAME_MODE_PLAYING &&
+ border.draw_masked[GAME_MODE_PLAYING])
+ redraw_mask |= REDRAW_FIELD;
+
if (global.fps_slowdown && game_status == GAME_MODE_PLAYING)
{
static boolean last_frame_skipped = FALSE;
SyncDisplay();
+ /* prevent drawing masked border to backbuffer when using playfield buffer */
+ if (game_status != GAME_MODE_PLAYING ||
+ redraw_mask & REDRAW_FROM_BACKBUFFER ||
+ buffer == backbuffer)
+ DrawMaskedBorder(redraw_mask);
+ else
+ DrawMaskedBorder(redraw_mask & REDRAW_DOORS);
+
if (redraw_mask & REDRAW_ALL)
{
BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
- redraw_mask = 0;
+
+ redraw_mask = REDRAW_NONE;
}
if (redraw_mask & REDRAW_FIELD)
ABS(ScreenMovPos) == ScrollStepSize ||
redraw_tiles > REDRAWTILES_THRESHOLD)
{
- BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
+ if (border.draw_masked[GAME_MODE_PLAYING])
+ {
+ if (buffer != backbuffer)
+ {
+ /* copy playfield buffer to backbuffer to add masked border */
+ BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
+ DrawMaskedBorder(REDRAW_FIELD);
+ }
+
+ BlitBitmap(backbuffer, window,
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
+ REAL_SX, REAL_SY);
+ }
+ else
+ {
+ BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
+ }
-#ifdef DEBUG
#if 0
+#ifdef DEBUG
printf("redrawing all (ScreenGfxPos == %d) because %s\n",
ScreenGfxPos,
(setup.soft_scrolling ?
BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY);
if (redraw_mask & REDRAW_DOOR_2)
- {
-#if 0
- if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2)
-#endif
- BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY);
-#if 0
- else
- {
- if (redraw_mask & REDRAW_VIDEO_1)
- BlitBitmap(backbuffer, window,
- VX + VIDEO_DISPLAY1_XPOS, VY + VIDEO_DISPLAY1_YPOS,
- VIDEO_DISPLAY_XSIZE, VIDEO_DISPLAY_YSIZE,
- VX + VIDEO_DISPLAY1_XPOS, VY + VIDEO_DISPLAY1_YPOS);
- if (redraw_mask & REDRAW_VIDEO_2)
- BlitBitmap(backbuffer, window,
- VX + VIDEO_DISPLAY2_XPOS, VY + VIDEO_DISPLAY2_YPOS,
- VIDEO_DISPLAY_XSIZE, VIDEO_DISPLAY_YSIZE,
- VX + VIDEO_DISPLAY2_XPOS, VY + VIDEO_DISPLAY2_YPOS);
- if (redraw_mask & REDRAW_VIDEO_3)
- BlitBitmap(backbuffer, window,
- VX + VIDEO_CONTROL_XPOS, VY + VIDEO_CONTROL_YPOS,
- VIDEO_CONTROL_XSIZE, VIDEO_CONTROL_YSIZE,
- VX + VIDEO_CONTROL_XPOS, VY + VIDEO_CONTROL_YPOS);
- }
-#endif
- }
+ BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY);
if (redraw_mask & REDRAW_DOOR_3)
BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
BackToFront();
}
+void FadeExt(int fade_mask, int fade_mode)
+{
+ static int fade_mode_skip = FADE_MODE_NONE;
+ void (*draw_border_function)(void) = NULL;
+#if 0
+ Bitmap *bitmap = (fade_mode != FADE_MODE_FADE_IN ? bitmap_db_cross : NULL);
+#else
+ Bitmap *bitmap = (fade_mode & FADE_TYPE_TRANSFORM ? bitmap_db_cross : NULL);
+#endif
+ int x, y, width, height;
+ int fade_delay, post_delay;
+
+ redraw_mask |= fade_mask;
+
+ if (fade_mode & FADE_TYPE_SKIP)
+ {
+#if 0
+ printf("::: will skip %d ... [%d]\n", fade_mode, fade_mode_skip);
+#endif
+
+ fade_mode_skip = fade_mode;
+
+ return;
+ }
+
+ if (fade_mode_skip & FADE_TYPE_SKIP)
+ {
+#if 0
+ printf("::: skipping %d ... [%d]\n", fade_mode, fade_mode_skip);
+#endif
+
+ /* skip all fade operations until specified fade operation */
+ if (fade_mode & fade_mode_skip)
+ fade_mode_skip = FADE_MODE_NONE;
+
+ return;
+ }
+
+#if 1
+ if (global.autoplay_leveldir)
+ fading.fade_mode = FADE_MODE_NONE;
+#endif
+
+#if 1
+ if (fading.fade_mode == FADE_MODE_NONE)
+ return;
+#endif
+
+ if (fade_mask & REDRAW_FIELD)
+ {
+ x = REAL_SX;
+ y = REAL_SY;
+ width = FULL_SXSIZE;
+ height = FULL_SYSIZE;
+
+ fade_delay = fading.fade_delay;
+ post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
+
+ draw_border_function = DrawMaskedBorder_FIELD;
+ }
+ else /* REDRAW_ALL */
+ {
+ x = 0;
+ y = 0;
+ width = WIN_XSIZE;
+ height = WIN_YSIZE;
+
+ fade_delay = fading.fade_delay;
+ post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
+ }
+
+#if 1
+ if (!setup.fade_screens || fade_delay == 0)
+#else
+ if (!setup.fade_screens || fade_delay == 0 || fading.anim_mode == ANIM_NONE)
+#endif
+ {
+ if (fade_mode == FADE_MODE_FADE_OUT)
+ ClearRectangle(backbuffer, x, y, width, height);
+
+ BackToFront();
+
+ return;
+ }
+
+ FadeRectangle(bitmap, x, y, width, height, fade_mode, fade_delay, post_delay,
+ draw_border_function);
+
+ redraw_mask &= ~fade_mask;
+}
+
+void FadeIn(int fade_mask)
+{
+#if 1
+ // printf("::: now fading in...\n");
+
+ if (fading.fade_mode & FADE_TYPE_TRANSFORM)
+ FadeExt(fade_mask, fading.fade_mode);
+ else
+ FadeExt(fade_mask, FADE_MODE_FADE_IN);
+#else
+#if 1
+ if (fading.fade_mode == FADE_MODE_CROSSFADE)
+ FadeExt(fade_mask, FADE_MODE_CROSSFADE);
+ else
+ FadeExt(fade_mask, FADE_MODE_FADE_IN);
+#else
+ FadeExt(fade_mask, FADE_MODE_FADE_IN);
+#endif
+#endif
+}
+
+void FadeOut(int fade_mask)
+{
+#if 1
+ // printf("::: fading.fade_mode == %d\n", fading.fade_mode);
+
+ if (fading.fade_mode & FADE_TYPE_TRANSFORM)
+ FadeCrossSaveBackbuffer();
+ else
+ FadeExt(fade_mask, FADE_MODE_FADE_OUT);
+#else
+#if 1
+ if (fading.fade_mode == FADE_MODE_CROSSFADE)
+ FadeCrossSaveBackbuffer();
+ else
+ FadeExt(fade_mask, FADE_MODE_FADE_OUT);
+#else
+ FadeExt(fade_mask, FADE_MODE_FADE_OUT);
+#endif
+#endif
+}
+
+void FadeCross(int fade_mask)
+{
+ FadeExt(fade_mask, FADE_MODE_CROSSFADE);
+}
+
+void FadeCrossSaveBackbuffer()
+{
+ BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+}
+
+static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
+{
+ static struct TitleFadingInfo fading_leave_stored;
+
+ if (set)
+ fading_leave_stored = fading_leave;
+ else
+ fading = fading_leave_stored;
+}
+
+void FadeSetEnterMenu()
+{
+ fading = menu.enter_menu;
+
+ FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
+}
+
+void FadeSetLeaveMenu()
+{
+ fading = menu.leave_menu;
+
+ FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
+}
+
+void FadeSetEnterScreen()
+{
+ fading = menu.enter_screen[game_status];
+
+ FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */
+}
+
+void FadeSetLeaveScreen()
+{
+ FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */
+}
+
+void FadeSetFromType(int type)
+{
+ if (type & TYPE_ENTER_SCREEN)
+ FadeSetEnterScreen();
+ else if (type & TYPE_ENTER)
+ FadeSetEnterMenu();
+ else if (type & TYPE_LEAVE)
+ FadeSetLeaveMenu();
+}
+
+void FadeSetDisabled()
+{
+ static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
+
+ fading = fading_none;
+}
+
+void FadeSkipNextFadeIn()
+{
+ FadeExt(0, FADE_MODE_SKIP_FADE_IN);
+}
+
+void FadeSkipNextFadeOut()
+{
+ FadeExt(0, FADE_MODE_SKIP_FADE_OUT);
+}
+
+void SetWindowBackgroundImageIfDefined(int graphic)
+{
+ if (graphic_info[graphic].bitmap)
+ SetWindowBackgroundBitmap(graphic_info[graphic].bitmap);
+}
+
+void SetMainBackgroundImageIfDefined(int graphic)
+{
+ if (graphic_info[graphic].bitmap)
+ SetMainBackgroundBitmap(graphic_info[graphic].bitmap);
+}
+
+void SetDoorBackgroundImageIfDefined(int graphic)
+{
+ if (graphic_info[graphic].bitmap)
+ SetDoorBackgroundBitmap(graphic_info[graphic].bitmap);
+}
+
+void SetWindowBackgroundImage(int graphic)
+{
+ SetWindowBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
+ graphic_info[graphic].bitmap ?
+ graphic_info[graphic].bitmap :
+ graphic_info[IMG_BACKGROUND].bitmap);
+}
+
void SetMainBackgroundImage(int graphic)
{
SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
graphic_info[IMG_BACKGROUND].bitmap);
}
-void DrawBackground(int dest_x, int dest_y, int width, int height)
+void SetPanelBackground()
+{
+ BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, bitmap_db_panel,
+ DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, 0, 0);
+
+ SetDoorBackgroundBitmap(bitmap_db_panel);
+}
+
+void DrawBackground(int x, int y, int width, int height)
{
- ClearRectangleOnBackground(backbuffer, dest_x, dest_y, width, height);
+ /* !!! "drawto" might still point to playfield buffer here (see below) !!! */
+ /* (when entering hall of fame after playing) */
+#if 0
+ ClearRectangleOnBackground(drawto, x, y, width, height);
+#else
+ ClearRectangleOnBackground(backbuffer, x, y, width, height);
+#endif
redraw_mask |= REDRAW_FIELD;
}
+void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
+{
+ struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
+
+ if (font->bitmap == NULL)
+ return;
+
+ DrawBackground(x, y, width, height);
+}
+
+void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
+{
+ struct GraphicInfo *g = &graphic_info[graphic];
+
+ if (g->bitmap == NULL)
+ return;
+
+ DrawBackground(x, y, width, height);
+}
+
void ClearWindow()
{
+ /* !!! "drawto" might still point to playfield buffer here (see above) !!! */
+ /* (when entering hall of fame after playing) */
DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+ /* !!! maybe this should be done before clearing the background !!! */
if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING)
{
ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
}
}
+void FloodFillLevel(int from_x, int from_y, int fill_element,
+ short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
+ int max_fieldx, int max_fieldy)
+{
+ int i,x,y;
+ int old_element;
+ static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } };
+ static int safety = 0;
+
+ /* check if starting field still has the desired content */
+ if (field[from_x][from_y] == fill_element)
+ return;
+
+ safety++;
+
+ if (safety > max_fieldx * max_fieldy)
+ Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
+
+ old_element = field[from_x][from_y];
+ field[from_x][from_y] = fill_element;
+
+ for (i = 0; i < 4; i++)
+ {
+ x = from_x + check[i][0];
+ y = from_y + check[i][1];
+
+ if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
+ FloodFillLevel(x, y, fill_element, field, max_fieldx, max_fieldy);
+ }
+
+ safety--;
+}
+
void SetRandomAnimationValue(int x, int y)
{
gfx.anim_random_frame = GfxRandom[x][y];
sync_frame);
}
-inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
- int graphic, int sync_frame, int mask_mode)
+inline void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
+ int *x, int *y, boolean get_backside)
{
- int frame = getGraphicAnimationFrame(graphic, sync_frame);
-
- if (mask_mode == USE_MASKING)
- DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
- else
- DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
-}
+ struct GraphicInfo *g = &graphic_info[graphic];
+ int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
+ int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
-inline void DrawGraphicAnimation(int x, int y, int graphic)
-{
- int lx = LEVELX(x), ly = LEVELY(y);
+ *bitmap = g->bitmap;
- if (!IN_SCR_FIELD(x, y))
- return;
+ if (g->offset_y == 0) /* frames are ordered horizontally */
+ {
+ int max_width = g->anim_frames_per_line * g->width;
+ int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
- DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
- graphic, GfxFrame[lx][ly], NO_MASKING);
- MarkTileDirty(x, y);
-}
+ *x = pos % max_width;
+ *y = src_y % g->height + pos / max_width * g->height;
+ }
+ else if (g->offset_x == 0) /* frames are ordered vertically */
+ {
+ int max_height = g->anim_frames_per_line * g->height;
+ int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
-void DrawLevelGraphicAnimation(int x, int y, int graphic)
-{
- DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
+ *x = src_x % g->width + pos / max_height * g->width;
+ *y = pos % max_height;
+ }
+ else /* frames are ordered diagonally */
+ {
+ *x = src_x + frame * g->offset_x;
+ *y = src_y + frame * g->offset_y;
+ }
}
-void DrawLevelElementAnimation(int x, int y, int element)
+void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
{
-#if 1
- int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
-
- DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
-#else
- DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element));
-#endif
+ getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
}
-inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
+void DrawGraphic(int x, int y, int graphic, int frame)
{
- int sx = SCREENX(x), sy = SCREENY(y);
-
- if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
- return;
-
- if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
+#if DEBUG
+ if (!IN_SCR_FIELD(x, y))
+ {
+ printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
+ printf("DrawGraphic(): This should never happen!\n");
return;
+ }
+#endif
- DrawGraphicAnimation(sx, sy, graphic);
-
- if (GFX_CRUMBLED(Feld[x][y]))
- DrawLevelFieldCrumbledSand(x, y);
+ DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
+ MarkTileDirty(x, y);
}
-void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
+void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
+ int frame)
{
- int sx = SCREENX(x), sy = SCREENY(y);
- int graphic;
-
- if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
- return;
-
- graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
-
- if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
- return;
-
- DrawGraphicAnimation(sx, sy, graphic);
+ Bitmap *src_bitmap;
+ int src_x, src_y;
- if (GFX_CRUMBLED(element))
- DrawLevelFieldCrumbledSand(x, y);
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
}
-static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
+void DrawGraphicThruMask(int x, int y, int graphic, int frame)
{
- if (player->use_murphy_graphic)
+#if DEBUG
+ if (!IN_SCR_FIELD(x, y))
{
- /* this works only because currently only one player can be "murphy" ... */
- static int last_horizontal_dir = MV_LEFT;
- int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
+ printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
+ printf("DrawGraphicThruMask(): This should never happen!\n");
+ return;
+ }
+#endif
- if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
- last_horizontal_dir = move_dir;
+ DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic,
+ frame);
+ MarkTileDirty(x, y);
+}
- if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
- {
- int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
+void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
+ int frame)
+{
+ Bitmap *src_bitmap;
+ int src_x, src_y;
- graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
- }
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
- return graphic;
- }
- else
- return el_act_dir2img(player->element_nr, player->GfxAction, move_dir);
+ SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y);
}
-static boolean equalGraphics(int graphic1, int graphic2)
+void DrawMiniGraphic(int x, int y, int graphic)
{
- struct GraphicInfo *g1 = &graphic_info[graphic1];
- struct GraphicInfo *g2 = &graphic_info[graphic2];
-
- return (g1->bitmap == g2->bitmap &&
- g1->src_x == g2->src_x &&
- g1->src_y == g2->src_y &&
- g1->anim_frames == g2->anim_frames &&
- g1->anim_delay == g2->anim_delay &&
- g1->anim_mode == g2->anim_mode);
+ DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
+ MarkTileDirty(x / 2, y / 2);
}
-void DrawAllPlayers()
+void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
{
- int i;
+ struct GraphicInfo *g = &graphic_info[graphic];
+ int mini_startx = 0;
+ int mini_starty = g->bitmap->height * 2 / 3;
- for (i = 0; i < MAX_PLAYERS; i++)
- if (stored_player[i].active)
- DrawPlayer(&stored_player[i]);
+ *bitmap = g->bitmap;
+ *x = mini_startx + g->src_x / 2;
+ *y = mini_starty + g->src_y / 2;
}
-void DrawPlayerField(int x, int y)
+void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
{
- if (!IS_PLAYER(x, y))
- return;
+ Bitmap *src_bitmap;
+ int src_x, src_y;
- DrawPlayer(PLAYERINFO(x, y));
+ getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
}
-void DrawPlayer(struct PlayerInfo *player)
+inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
+ int graphic, int frame,
+ int cut_mode, int mask_mode)
{
- int jx = player->jx;
- int jy = player->jy;
- int move_dir = player->MovDir;
-#if 0
- int last_jx = player->last_jx;
- int last_jy = player->last_jy;
- int next_jx = jx + (jx - last_jx);
- int next_jy = jy + (jy - last_jy);
- boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
-#else
- int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
- int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
- int last_jx = (player->is_moving ? jx - dx : jx);
- int last_jy = (player->is_moving ? jy - dy : jy);
- int next_jx = jx + dx;
- int next_jy = jy + dy;
- boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
-#endif
- int sx = SCREENX(jx), sy = SCREENY(jy);
- int sxx = 0, syy = 0;
- int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
- int graphic;
- int action = ACTION_DEFAULT;
- int last_player_graphic = getPlayerGraphic(player, move_dir);
- int last_player_frame = player->Frame;
- int frame = 0;
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int dst_x, dst_y;
+ int width = TILEX, height = TILEY;
+ int cx = 0, cy = 0;
- if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
- return;
+ if (dx || dy) /* shifted graphic */
+ {
+ if (x < BX1) /* object enters playfield from the left */
+ {
+ x = BX1;
+ width = dx;
+ cx = TILEX - dx;
+ dx = 0;
+ }
+ else if (x > BX2) /* object enters playfield from the right */
+ {
+ x = BX2;
+ width = -dx;
+ dx = TILEX + dx;
+ }
+ else if (x==BX1 && dx < 0) /* object leaves playfield to the left */
+ {
+ width += dx;
+ cx = -dx;
+ dx = 0;
+ }
+ else if (x==BX2 && dx > 0) /* object leaves playfield to the right */
+ width -= dx;
+ else if (dx) /* general horizontal movement */
+ MarkTileDirty(x + SIGN(dx), y);
+
+ if (y < BY1) /* object enters playfield from the top */
+ {
+ if (cut_mode==CUT_BELOW) /* object completely above top border */
+ return;
+
+ y = BY1;
+ height = dy;
+ cy = TILEY - dy;
+ dy = 0;
+ }
+ else if (y > BY2) /* object enters playfield from the bottom */
+ {
+ y = BY2;
+ height = -dy;
+ dy = TILEY + dy;
+ }
+ else if (y==BY1 && dy < 0) /* object leaves playfield to the top */
+ {
+ height += dy;
+ cy = -dy;
+ dy = 0;
+ }
+ else if (dy > 0 && cut_mode == CUT_ABOVE)
+ {
+ if (y == BY2) /* object completely above bottom border */
+ return;
+
+ height = dy;
+ cy = TILEY - dy;
+ dy = TILEY;
+ MarkTileDirty(x, y + 1);
+ } /* object leaves playfield to the bottom */
+ else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
+ height -= dy;
+ else if (dy) /* general vertical movement */
+ MarkTileDirty(x, y + SIGN(dy));
+ }
#if DEBUG
- if (!IN_LEV_FIELD(jx, jy))
+ if (!IN_SCR_FIELD(x, y))
{
- printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
- printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
- printf("DrawPlayerField(): This should never happen!\n");
+ printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
+ printf("DrawGraphicShifted(): This should never happen!\n");
return;
}
#endif
- if (element == EL_EXPLOSION)
- return;
+ if (width > 0 && height > 0)
+ {
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
- action = (player->is_pushing ? ACTION_PUSHING :
- player->is_digging ? ACTION_DIGGING :
- player->is_collecting ? ACTION_COLLECTING :
- player->is_moving ? ACTION_MOVING :
- player->is_snapping ? ACTION_SNAPPING :
- player->is_dropping ? ACTION_DROPPING :
- player->is_waiting ? player->action_waiting : ACTION_DEFAULT);
+ src_x += cx;
+ src_y += cy;
- InitPlayerGfxAnimation(player, action, move_dir);
+ dst_x = FX + x * TILEX + dx;
+ dst_y = FY + y * TILEY + dy;
- /* ----------------------------------------------------------------------- */
- /* draw things in the field the player is leaving, if needed */
- /* ----------------------------------------------------------------------- */
+ if (mask_mode == USE_MASKING)
+ {
+ SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dst_x, dst_y);
+ }
+ else
+ BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dst_x, dst_y);
-#if 1
- if (player->is_moving)
-#else
- if (player_is_moving)
-#endif
- {
- if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
- {
- DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
-
- if (last_element == EL_DYNAMITE_ACTIVE ||
- last_element == EL_SP_DISK_RED_ACTIVE)
- DrawDynamite(last_jx, last_jy);
- else
- DrawLevelFieldThruMask(last_jx, last_jy);
- }
- else if (last_element == EL_DYNAMITE_ACTIVE ||
- last_element == EL_SP_DISK_RED_ACTIVE)
- DrawDynamite(last_jx, last_jy);
- else
- DrawLevelField(last_jx, last_jy);
-
- if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
- DrawLevelElement(next_jx, next_jy, EL_EMPTY);
+ MarkTileDirty(x, y);
}
+}
- if (!IN_SCR_FIELD(sx, sy))
- return;
-
- if (setup.direct_draw)
- SetDrawtoField(DRAW_BUFFERED);
+inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
+ int graphic, int frame,
+ int cut_mode, int mask_mode)
+{
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int dst_x, dst_y;
+ int width = TILEX, height = TILEY;
+ int x1 = x;
+ int y1 = y;
+ int x2 = x + SIGN(dx);
+ int y2 = y + SIGN(dy);
+ int anim_frames = graphic_info[graphic].anim_frames;
+ int sync_frame = (dx ? ABS(dx) : ABS(dy)) * anim_frames / TILESIZE;
+ boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */
+ boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */
- /* ----------------------------------------------------------------------- */
- /* draw things behind the player, if needed */
- /* ----------------------------------------------------------------------- */
+ /* re-calculate animation frame for two-tile movement animation */
+ frame = getGraphicAnimationFrame(graphic, sync_frame);
- if (Back[jx][jy])
- DrawLevelElement(jx, jy, Back[jx][jy]);
- else if (IS_ACTIVE_BOMB(element))
- DrawLevelElement(jx, jy, EL_EMPTY);
- else
+ /* check if movement start graphic inside screen area and should be drawn */
+ if (draw_start_tile && IN_SCR_FIELD(x1, y1))
{
- if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
- {
- if (GFX_CRUMBLED(GfxElement[jx][jy]))
- DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame);
- else
- {
- int old_element = GfxElement[jx][jy];
- int old_graphic = el_act_dir2img(old_element, action, move_dir);
- int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
+ getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
- DrawGraphic(sx, sy, old_graphic, frame);
- }
+ dst_x = FX + x1 * TILEX;
+ dst_y = FY + y1 * TILEY;
+
+ if (mask_mode == USE_MASKING)
+ {
+ SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dst_x, dst_y);
}
else
- {
- GfxElement[jx][jy] = EL_UNDEFINED;
+ BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dst_x, dst_y);
- DrawLevelField(jx, jy);
- }
+ MarkTileDirty(x1, y1);
}
- /* ----------------------------------------------------------------------- */
- /* draw player himself */
- /* ----------------------------------------------------------------------- */
-
-#if 1
-
- graphic = getPlayerGraphic(player, move_dir);
-
- /* in the case of changed player action or direction, prevent the current
- animation frame from being restarted for identical animations */
- if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
- player->Frame = last_player_frame;
-
-#else
-
- if (player->use_murphy_graphic)
+ /* check if movement end graphic inside screen area and should be drawn */
+ if (draw_end_tile && IN_SCR_FIELD(x2, y2))
{
- static int last_horizontal_dir = MV_LEFT;
-
- if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
- last_horizontal_dir = move_dir;
+ getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
- graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
+ dst_x = FX + x2 * TILEX;
+ dst_y = FY + y2 * TILEY;
- if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
+ if (mask_mode == USE_MASKING)
{
- int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
-
- graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
+ SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dst_x, dst_y);
}
- }
- else
- graphic = el_act_dir2img(player->element_nr, player->GfxAction, move_dir);
-
-#endif
-
- frame = getGraphicAnimationFrame(graphic, player->Frame);
-
- if (player->GfxPos)
- {
- if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
- sxx = player->GfxPos;
else
- syy = player->GfxPos;
- }
-
- if (!setup.soft_scrolling && ScreenMovPos)
- sxx = syy = 0;
+ BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dst_x, dst_y);
- DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
+ MarkTileDirty(x2, y2);
+ }
+}
- if (SHIELD_ON(player))
+static void DrawGraphicShifted(int x, int y, int dx, int dy,
+ int graphic, int frame,
+ int cut_mode, int mask_mode)
+{
+ if (graphic < 0)
{
- int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
- IMG_SHIELD_NORMAL_ACTIVE);
- int frame = getGraphicAnimationFrame(graphic, -1);
+ DrawGraphic(x, y, graphic, frame);
- DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
+ return;
}
- /* ----------------------------------------------------------------------- */
- /* draw things the player is pushing, if needed */
- /* ----------------------------------------------------------------------- */
+ if (graphic_info[graphic].double_movement) /* EM style movement images */
+ DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
+ else
+ DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
+}
-#if 0
- printf("::: %d, %d [%d, %d] [%d]\n",
- player->is_pushing, player_is_moving, player->GfxAction,
- player->is_moving, player_is_moving);
-#endif
+void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
+ int frame, int cut_mode)
+{
+ DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
+}
-#if 1
- if (player->is_pushing && player->is_moving)
-#else
- if (player->is_pushing && player_is_moving)
-#endif
+void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
+ int cut_mode, int mask_mode)
+{
+ int lx = LEVELX(x), ly = LEVELY(y);
+ int graphic;
+ int frame;
+
+ if (IN_LEV_FIELD(lx, ly))
{
- int px = SCREENX(next_jx), py = SCREENY(next_jy);
+ SetRandomAnimationValue(lx, ly);
- if (Back[next_jx][next_jy])
- DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
+ graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
+ frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
- if ((sxx || syy) && element == EL_SOKOBAN_OBJECT)
- DrawGraphicShiftedThruMask(px, py, sxx, syy, IMG_SOKOBAN_OBJECT, 0,
- NO_CUTTING);
- else
+ /* do not use double (EM style) movement graphic when not moving */
+ if (graphic_info[graphic].double_movement && !dx && !dy)
{
- int element = MovingOrBlocked2Element(next_jx, next_jy);
- int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
-#if 1
- int frame = getGraphicAnimationFrame(graphic, player->StepFrame);
-#else
- int frame = getGraphicAnimationFrame(graphic, player->Frame);
-#endif
-
- DrawGraphicShifted(px, py, sxx, syy, graphic, frame,
- NO_CUTTING, NO_MASKING);
+ graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
+ frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
}
}
-
- /* ----------------------------------------------------------------------- */
- /* draw things in front of player (active dynamite or dynabombs) */
- /* ----------------------------------------------------------------------- */
-
- if (IS_ACTIVE_BOMB(element))
+ else /* border element */
{
graphic = el2img(element);
- frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
-
- if (game.emulation == EMU_SUPAPLEX)
- DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
- else
- DrawGraphicThruMask(sx, sy, graphic, frame);
+ frame = getGraphicAnimationFrame(graphic, -1);
}
- if (player_is_moving && last_element == EL_EXPLOSION)
+ if (element == EL_EXPANDABLE_WALL)
{
- int graphic = el_act2img(GfxElement[last_jx][last_jy], ACTION_EXPLODING);
- int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
- int phase = ExplodePhase[last_jx][last_jy] - 1;
- int frame = getGraphicAnimationFrame(graphic, phase - delay);
-
- if (phase >= delay)
- DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
- }
-
- /* ----------------------------------------------------------------------- */
- /* draw elements the player is just walking/passing through/under */
- /* ----------------------------------------------------------------------- */
+ boolean left_stopped = FALSE, right_stopped = FALSE;
- if (player_is_moving)
- {
- /* handle the field the player is leaving ... */
- if (IS_ACCESSIBLE_INSIDE(last_element))
- DrawLevelField(last_jx, last_jy);
- else if (IS_ACCESSIBLE_UNDER(last_element))
- DrawLevelFieldThruMask(last_jx, last_jy);
- }
+ if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
+ left_stopped = TRUE;
+ if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
+ right_stopped = TRUE;
-#if 1
- /* do not redraw accessible elements if the player is just pushing them */
- if (!player_is_moving || !player->is_pushing)
- {
- /* ... and the field the player is entering */
- if (IS_ACCESSIBLE_INSIDE(element))
- DrawLevelField(jx, jy);
- else if (IS_ACCESSIBLE_UNDER(element))
- DrawLevelFieldThruMask(jx, jy);
+ if (left_stopped && right_stopped)
+ graphic = IMG_WALL;
+ else if (left_stopped)
+ {
+ graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
+ frame = graphic_info[graphic].anim_frames - 1;
+ }
+ else if (right_stopped)
+ {
+ graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
+ frame = graphic_info[graphic].anim_frames - 1;
+ }
}
-#else
+ if (dx || dy)
+ DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
+ else if (mask_mode == USE_MASKING)
+ DrawGraphicThruMask(x, y, graphic, frame);
+ else
+ DrawGraphic(x, y, graphic, frame);
+}
-#if 0
- /* !!! I have forgotton what this should be good for !!! */
- /* !!! causes player being visible when pushing from within tubes !!! */
- if (!player->is_pushing)
-#endif
- {
- /* ... and the field the player is entering */
- if (IS_ACCESSIBLE_INSIDE(element))
- DrawLevelField(jx, jy);
- else if (IS_ACCESSIBLE_UNDER(element))
- DrawLevelFieldThruMask(jx, jy);
- }
-#endif
+void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
+ int cut_mode, int mask_mode)
+{
+ if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+ DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
+ cut_mode, mask_mode);
+}
- if (setup.direct_draw)
- {
- int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX;
- int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY;
- int x_size = TILEX * (1 + ABS(jx - last_jx));
- int y_size = TILEY * (1 + ABS(jy - last_jy));
+void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
+ int cut_mode)
+{
+ DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
+}
- BlitBitmap(drawto_field, window,
- dest_x, dest_y, x_size, y_size, dest_x, dest_y);
- SetDrawtoField(DRAW_DIRECT);
- }
+void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
+ int cut_mode)
+{
+ DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
+}
- MarkTileDirty(sx, sy);
+void DrawLevelElementThruMask(int x, int y, int element)
+{
+ DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
}
-inline void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
- int *x, int *y, boolean get_backside)
+void DrawLevelFieldThruMask(int x, int y)
{
- struct GraphicInfo *g = &graphic_info[graphic];
- int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
- int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
+ DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
+}
- *bitmap = g->bitmap;
-
- if (g->offset_y == 0) /* frames are ordered horizontally */
+static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame)
+{
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int sx = SCREENX(x), sy = SCREENY(y);
+ int element;
+ int width, height, cx, cy, i;
+ int crumbled_border_size = graphic_info[graphic].border_size;
+ static int xy[4][2] =
{
- int max_width = g->anim_frames_per_line * g->width;
-#if 1
- int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
+ { 0, -1 },
+ { -1, 0 },
+ { +1, 0 },
+ { 0, +1 }
+ };
- *x = pos % max_width;
- *y = src_y % g->height + pos / max_width * g->height;
-#else
- *x = (src_x + frame * g->offset_x) % max_width;
- *y = src_y + (src_x + frame * g->offset_x) / max_width * g->height;
-#endif
- }
- else if (g->offset_x == 0) /* frames are ordered vertically */
+ if (!IN_LEV_FIELD(x, y))
+ return;
+
+ element = TILE_GFX_ELEMENT(x, y);
+
+ /* crumble field itself */
+ if (GFX_CRUMBLED(element) && !IS_MOVING(x, y))
{
- int max_height = g->anim_frames_per_line * g->height;
-#if 1
- int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
+ if (!IN_SCR_FIELD(sx, sy))
+ return;
- *x = src_x % g->width + pos / max_height * g->width;
- *y = pos % max_height;
-#else
- *x = src_x + (src_y + frame * g->offset_y) / max_height * g->width;
- *y = (src_y + frame * g->offset_y) % max_height;
-#endif
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+
+ for (i = 0; i < 4; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+
+ element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
+ BorderElement);
+
+ /* check if neighbour field is of same type */
+ if (GFX_CRUMBLED(element) && !IS_MOVING(xx, yy))
+ continue;
+
+ if (i == 1 || i == 2)
+ {
+ width = crumbled_border_size;
+ height = TILEY;
+ cx = (i == 2 ? TILEX - crumbled_border_size : 0);
+ cy = 0;
+ }
+ else
+ {
+ width = TILEX;
+ height = crumbled_border_size;
+ cx = 0;
+ cy = (i == 3 ? TILEY - crumbled_border_size : 0);
+ }
+
+ BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
+ width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
+ }
+
+ MarkTileDirty(sx, sy);
}
- else /* frames are ordered diagonally */
+ else /* crumble neighbour fields */
{
- *x = src_x + frame * g->offset_x;
- *y = src_y + frame * g->offset_y;
+ for (i = 0; i < 4; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int sxx = sx + xy[i][0];
+ int syy = sy + xy[i][1];
+
+ if (!IN_LEV_FIELD(xx, yy) ||
+ !IN_SCR_FIELD(sxx, syy) ||
+ IS_MOVING(xx, yy))
+ continue;
+
+ if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
+ continue;
+
+ element = TILE_GFX_ELEMENT(xx, yy);
+
+ if (!GFX_CRUMBLED(element))
+ continue;
+
+ graphic = el_act2crm(element, ACTION_DEFAULT);
+ crumbled_border_size = graphic_info[graphic].border_size;
+
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+
+ if (i == 1 || i == 2)
+ {
+ width = crumbled_border_size;
+ height = TILEY;
+ cx = (i == 1 ? TILEX - crumbled_border_size : 0);
+ cy = 0;
+ }
+ else
+ {
+ width = TILEX;
+ height = crumbled_border_size;
+ cx = 0;
+ cy = (i == 0 ? TILEY - crumbled_border_size : 0);
+ }
+
+ BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
+ width, height, FX + sxx * TILEX + cx, FY + syy * TILEY + cy);
+
+ MarkTileDirty(sxx, syy);
+ }
}
}
-void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
+void DrawLevelFieldCrumbledSand(int x, int y)
{
- getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
-}
+ int graphic;
-void DrawGraphic(int x, int y, int graphic, int frame)
-{
-#if DEBUG
- if (!IN_SCR_FIELD(x, y))
- {
- printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
- printf("DrawGraphic(): This should never happen!\n");
+ if (!IN_LEV_FIELD(x, y))
return;
- }
-#endif
-
- DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
- MarkTileDirty(x, y);
-}
-void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
- int frame)
-{
- Bitmap *src_bitmap;
- int src_x, src_y;
+#if 1
+ /* !!! CHECK THIS !!! */
- getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
- BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
-}
+ /*
+ if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
+ GFX_CRUMBLED(GfxElement[x][y]))
+ */
-void DrawGraphicThruMask(int x, int y, int graphic, int frame)
-{
-#if DEBUG
- if (!IN_SCR_FIELD(x, y))
+ if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
+ GfxElement[x][y] != EL_UNDEFINED &&
+ GFX_CRUMBLED(GfxElement[x][y]))
{
- printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
- printf("DrawGraphicThruMask(): This should never happen!\n");
+ DrawLevelFieldCrumbledSandDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
+
return;
}
#endif
- DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic,
- frame);
- MarkTileDirty(x, y);
-}
-
-void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic,
- int frame)
-{
#if 1
- Bitmap *src_bitmap;
- int src_x, src_y;
- GC drawing_gc;
-
- getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
- drawing_gc = src_bitmap->stored_clip_gc;
+ graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
#else
- GC drawing_gc = src_bitmap->stored_clip_gc;
- Bitmap *src_bitmap = graphic_info[graphic].bitmap;
- int src_x = graphic_info[graphic].src_x;
- int src_y = graphic_info[graphic].src_y;
- int offset_x = graphic_info[graphic].offset_x;
- int offset_y = graphic_info[graphic].offset_y;
-
- src_x += frame * offset_x;
- src_y += frame * offset_y;
-
+ graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT);
#endif
- SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
- BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y);
+ DrawLevelFieldCrumbledSandExt(x, y, graphic, 0);
}
-void DrawMiniGraphic(int x, int y, int graphic)
+void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction,
+ int step_frame)
{
- DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
- MarkTileDirty(x / 2, y / 2);
+ int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
+ int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
+ int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
+ int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
+ int sx = SCREENX(x), sy = SCREENY(y);
+
+ DrawGraphic(sx, sy, graphic1, frame1);
+ DrawLevelFieldCrumbledSandExt(x, y, graphic2, frame2);
}
-void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
+void DrawLevelFieldCrumbledSandNeighbours(int x, int y)
{
- struct GraphicInfo *g = &graphic_info[graphic];
- int mini_startx = 0;
- int mini_starty = g->bitmap->height * 2 / 3;
+ int sx = SCREENX(x), sy = SCREENY(y);
+ static int xy[4][2] =
+ {
+ { 0, -1 },
+ { -1, 0 },
+ { +1, 0 },
+ { 0, +1 }
+ };
+ int i;
- *bitmap = g->bitmap;
- *x = mini_startx + g->src_x / 2;
- *y = mini_starty + g->src_y / 2;
+ for (i = 0; i < 4; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int sxx = sx + xy[i][0];
+ int syy = sy + xy[i][1];
+
+ if (!IN_LEV_FIELD(xx, yy) ||
+ !IN_SCR_FIELD(sxx, syy) ||
+ !GFX_CRUMBLED(Feld[xx][yy]) ||
+ IS_MOVING(xx, yy))
+ continue;
+
+ DrawLevelField(xx, yy);
+ }
}
-void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
+static int getBorderElement(int x, int y)
{
- Bitmap *src_bitmap;
- int src_x, src_y;
+ int border[7][2] =
+ {
+ { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
+ { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
+ { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
+ { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
+ { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
+ { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
+ { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
+ };
+ int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
+ int steel_position = (x == -1 && y == -1 ? 0 :
+ x == lev_fieldx && y == -1 ? 1 :
+ x == -1 && y == lev_fieldy ? 2 :
+ x == lev_fieldx && y == lev_fieldy ? 3 :
+ x == -1 || x == lev_fieldx ? 4 :
+ y == -1 || y == lev_fieldy ? 5 : 6);
- getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
- BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
+ return border[steel_position][steel_type];
}
-void DrawGraphicShifted(int x, int y, int dx, int dy, int graphic, int frame,
- int cut_mode, int mask_mode)
+void DrawScreenElement(int x, int y, int element)
{
- Bitmap *src_bitmap;
- GC drawing_gc;
- int src_x, src_y;
- int width = TILEX, height = TILEY;
- int cx = 0, cy = 0;
- int dest_x, dest_y;
-
- if (graphic < 0)
- {
- DrawGraphic(x, y, graphic, frame);
- return;
- }
+ DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
+ DrawLevelFieldCrumbledSand(LEVELX(x), LEVELY(y));
+}
- if (dx || dy) /* shifted graphic */
+void DrawLevelElement(int x, int y, int element)
+{
+ if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+ DrawScreenElement(SCREENX(x), SCREENY(y), element);
+}
+
+void DrawScreenField(int x, int y)
+{
+ int lx = LEVELX(x), ly = LEVELY(y);
+ int element, content;
+
+ if (!IN_LEV_FIELD(lx, ly))
{
- if (x < BX1) /* object enters playfield from the left */
- {
- x = BX1;
- width = dx;
- cx = TILEX - dx;
- dx = 0;
- }
- else if (x > BX2) /* object enters playfield from the right */
- {
- x = BX2;
- width = -dx;
- dx = TILEX + dx;
- }
- else if (x==BX1 && dx < 0) /* object leaves playfield to the left */
- {
- width += dx;
- cx = -dx;
- dx = 0;
- }
- else if (x==BX2 && dx > 0) /* object leaves playfield to the right */
- width -= dx;
- else if (dx) /* general horizontal movement */
- MarkTileDirty(x + SIGN(dx), y);
+ if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
+ element = EL_EMPTY;
+ else
+ element = getBorderElement(lx, ly);
- if (y < BY1) /* object enters playfield from the top */
- {
- if (cut_mode==CUT_BELOW) /* object completely above top border */
- return;
+ DrawScreenElement(x, y, element);
+ return;
+ }
- y = BY1;
- height = dy;
- cy = TILEY - dy;
- dy = 0;
- }
- else if (y > BY2) /* object enters playfield from the bottom */
- {
- y = BY2;
- height = -dy;
- dy = TILEY + dy;
- }
- else if (y==BY1 && dy < 0) /* object leaves playfield to the top */
- {
- height += dy;
- cy = -dy;
- dy = 0;
- }
- else if (dy > 0 && cut_mode == CUT_ABOVE)
+ element = Feld[lx][ly];
+ content = Store[lx][ly];
+
+ if (IS_MOVING(lx, ly))
+ {
+ int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
+ boolean cut_mode = NO_CUTTING;
+
+ if (element == EL_QUICKSAND_EMPTYING ||
+ element == EL_QUICKSAND_FAST_EMPTYING ||
+ element == EL_MAGIC_WALL_EMPTYING ||
+ element == EL_BD_MAGIC_WALL_EMPTYING ||
+ element == EL_DC_MAGIC_WALL_EMPTYING ||
+ element == EL_AMOEBA_DROPPING)
+ cut_mode = CUT_ABOVE;
+ else if (element == EL_QUICKSAND_FILLING ||
+ element == EL_QUICKSAND_FAST_FILLING ||
+ element == EL_MAGIC_WALL_FILLING ||
+ element == EL_BD_MAGIC_WALL_FILLING ||
+ element == EL_DC_MAGIC_WALL_FILLING)
+ cut_mode = CUT_BELOW;
+
+ if (cut_mode == CUT_ABOVE)
+ DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
+ else
+ DrawScreenElement(x, y, EL_EMPTY);
+
+ if (horiz_move)
+ DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
+ else if (cut_mode == NO_CUTTING)
+ DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
+ else
+ DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
+
+ if (content == EL_ACID)
{
- if (y == BY2) /* object completely above bottom border */
- return;
+ int dir = MovDir[lx][ly];
+ int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
+ int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
- height = dy;
- cy = TILEY - dy;
- dy = TILEY;
- MarkTileDirty(x, y + 1);
- } /* object leaves playfield to the bottom */
- else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
- height -= dy;
- else if (dy) /* general vertical movement */
- MarkTileDirty(x, y + SIGN(dy));
+ DrawLevelElementThruMask(newlx, newly, EL_ACID);
+ }
}
+ else if (IS_BLOCKED(lx, ly))
+ {
+ int oldx, oldy;
+ int sx, sy;
+ int horiz_move;
+ boolean cut_mode = NO_CUTTING;
+ int element_old, content_old;
-#if 1
- getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
-#else
- src_bitmap = graphic_info[graphic].bitmap;
- src_x = graphic_info[graphic].src_x;
- src_y = graphic_info[graphic].src_y;
- offset_x = graphic_info[graphic].offset_x;
- offset_y = graphic_info[graphic].offset_y;
-
- src_x += frame * offset_x;
- src_y += frame * offset_y;
-#endif
+ Blocked2Moving(lx, ly, &oldx, &oldy);
+ sx = SCREENX(oldx);
+ sy = SCREENY(oldy);
+ horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
+ MovDir[oldx][oldy] == MV_RIGHT);
- drawing_gc = src_bitmap->stored_clip_gc;
+ element_old = Feld[oldx][oldy];
+ content_old = Store[oldx][oldy];
- src_x += cx;
- src_y += cy;
+ if (element_old == EL_QUICKSAND_EMPTYING ||
+ element_old == EL_QUICKSAND_FAST_EMPTYING ||
+ element_old == EL_MAGIC_WALL_EMPTYING ||
+ element_old == EL_BD_MAGIC_WALL_EMPTYING ||
+ element_old == EL_DC_MAGIC_WALL_EMPTYING ||
+ element_old == EL_AMOEBA_DROPPING)
+ cut_mode = CUT_ABOVE;
- dest_x = FX + x * TILEX + dx;
- dest_y = FY + y * TILEY + dy;
+ DrawScreenElement(x, y, EL_EMPTY);
-#if DEBUG
- if (!IN_SCR_FIELD(x,y))
- {
- printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
- printf("DrawGraphicShifted(): This should never happen!\n");
- return;
+ if (horiz_move)
+ DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
+ NO_CUTTING);
+ else if (cut_mode == NO_CUTTING)
+ DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
+ cut_mode);
+ else
+ DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
+ cut_mode);
}
-#endif
+ else if (IS_DRAWABLE(element))
+ DrawScreenElement(x, y, element);
+ else
+ DrawScreenElement(x, y, EL_EMPTY);
+}
- if (mask_mode == USE_MASKING)
+void DrawLevelField(int x, int y)
+{
+ if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+ DrawScreenField(SCREENX(x), SCREENY(y));
+ else if (IS_MOVING(x, y))
{
- SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
- BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
- dest_x, dest_y);
+ int newx,newy;
+
+ Moving2Blocked(x, y, &newx, &newy);
+ if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
+ DrawScreenField(SCREENX(newx), SCREENY(newy));
}
- else
- BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
- dest_x, dest_y);
+ else if (IS_BLOCKED(x, y))
+ {
+ int oldx, oldy;
- MarkTileDirty(x, y);
+ Blocked2Moving(x, y, &oldx, &oldy);
+ if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
+ DrawScreenField(SCREENX(oldx), SCREENY(oldy));
+ }
}
-void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
- int frame, int cut_mode)
+void DrawMiniElement(int x, int y, int element)
{
- DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
+ int graphic;
+
+ graphic = el2edimg(element);
+ DrawMiniGraphic(x, y, graphic);
}
-void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
- int cut_mode, int mask_mode)
+void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
{
- int lx = LEVELX(x), ly = LEVELY(y);
- int graphic;
- int frame;
+ int x = sx + scroll_x, y = sy + scroll_y;
- if (IN_LEV_FIELD(lx, ly))
- {
- SetRandomAnimationValue(lx, ly);
+ if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
+ DrawMiniElement(sx, sy, EL_EMPTY);
+ else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
+ DrawMiniElement(sx, sy, Feld[x][y]);
+ else
+ DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
+}
- graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
- frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
- }
- else /* border element */
- {
- graphic = el2img(element);
- frame = getGraphicAnimationFrame(graphic, -1);
- }
+void DrawEnvelopeBackground(int envelope_nr, int startx, int starty,
+ int x, int y, int xsize, int ysize, int font_nr)
+{
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int dst_x = SX + startx + x * font_width;
+ int dst_y = SY + starty + y * font_height;
+ int width = graphic_info[graphic].width;
+ int height = graphic_info[graphic].height;
+ int inner_width = MAX(width - 2 * font_width, font_width);
+ int inner_height = MAX(height - 2 * font_height, font_height);
+ int inner_sx = (width >= 3 * font_width ? font_width : 0);
+ int inner_sy = (height >= 3 * font_height ? font_height : 0);
+ boolean draw_masked = graphic_info[graphic].draw_masked;
- if (element == EL_EXPANDABLE_WALL)
+ getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+
+ if (src_bitmap == NULL || width < font_width || height < font_height)
{
- boolean left_stopped = FALSE, right_stopped = FALSE;
+ ClearRectangle(drawto, dst_x, dst_y, font_width, font_height);
+ return;
+ }
- if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
- left_stopped = TRUE;
- if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
- right_stopped = TRUE;
+ src_x += (x == 0 ? 0 : x == xsize - 1 ? width - font_width :
+ inner_sx + (x - 1) * font_width % inner_width);
+ src_y += (y == 0 ? 0 : y == ysize - 1 ? height - font_height :
+ inner_sy + (y - 1) * font_height % inner_height);
- if (left_stopped && right_stopped)
- graphic = IMG_WALL;
- else if (left_stopped)
- {
- graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
- frame = graphic_info[graphic].anim_frames - 1;
- }
- else if (right_stopped)
- {
- graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
- frame = graphic_info[graphic].anim_frames - 1;
- }
+ if (draw_masked)
+ {
+ SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, font_width, font_height,
+ dst_x, dst_y);
}
-
- if (dx || dy)
- DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
- else if (mask_mode == USE_MASKING)
- DrawGraphicThruMask(x, y, graphic, frame);
else
- DrawGraphic(x, y, graphic, frame);
+ BlitBitmap(src_bitmap, drawto, src_x, src_y, font_width, font_height,
+ dst_x, dst_y);
}
-void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
- int cut_mode, int mask_mode)
+void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
{
- if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
- DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
- cut_mode, mask_mode);
+ int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
+ Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+ int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
+ boolean ffwd_delay = (tape.playing && tape.fast_forward);
+ boolean no_delay = (tape.warp_forward);
+ unsigned long anim_delay = 0;
+ int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
+ int anim_delay_value = (no_delay ? 0 : frame_delay_value);
+ int font_nr = FONT_ENVELOPE_1 + envelope_nr;
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ int max_xsize = level.envelope[envelope_nr].xsize;
+ int max_ysize = level.envelope[envelope_nr].ysize;
+ int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
+ int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
+ int xend = max_xsize;
+ int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
+ int xstep = (xstart < xend ? 1 : 0);
+ int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
+ int x, y;
+
+ for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
+ {
+ int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
+ int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
+ int sx = (SXSIZE - xsize * font_width) / 2;
+ int sy = (SYSIZE - ysize * font_height) / 2;
+ int xx, yy;
+
+ SetDrawtoField(DRAW_BUFFERED);
+
+ BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+
+ SetDrawtoField(DRAW_BACKBUFFER);
+
+ for (yy = 0; yy < ysize; yy++) for (xx = 0; xx < xsize; xx++)
+ DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr);
+
+#if 1
+ DrawTextBuffer(SX + sx + font_width, SY + sy + font_height,
+ level.envelope[envelope_nr].text, font_nr, max_xsize,
+ xsize - 2, ysize - 2, mask_mode,
+ level.envelope[envelope_nr].autowrap,
+ level.envelope[envelope_nr].centered, FALSE);
+#else
+ DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height,
+ level.envelope[envelope_nr].text, font_nr, max_xsize,
+ xsize - 2, ysize - 2, mask_mode);
+#endif
+
+ redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+ BackToFront();
+
+ WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
+ }
}
-void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
- int cut_mode)
+void ShowEnvelope(int envelope_nr)
{
- DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
-}
+ int element = EL_ENVELOPE_1 + envelope_nr;
+ int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
+ int sound_opening = element_info[element].sound[ACTION_OPENING];
+ int sound_closing = element_info[element].sound[ACTION_CLOSING];
+ boolean ffwd_delay = (tape.playing && tape.fast_forward);
+ boolean no_delay = (tape.warp_forward);
+ int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
+ int wait_delay_value = (no_delay ? 0 : normal_delay_value);
+ int anim_mode = graphic_info[graphic].anim_mode;
+ int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
+ anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
+
+ game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
+
+ PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
+
+ if (anim_mode == ANIM_DEFAULT)
+ AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
+
+ AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
+
+ if (tape.playing)
+ Delay(wait_delay_value);
+ else
+ WaitForEventToContinue();
+
+ PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
+
+ if (anim_mode != ANIM_NONE)
+ AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
-void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
- int cut_mode)
-{
- DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
-}
+ if (anim_mode == ANIM_DEFAULT)
+ AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
-void DrawLevelElementThruMask(int x, int y, int element)
-{
- DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
-}
+ game.envelope_active = FALSE;
-void DrawLevelFieldThruMask(int x, int y)
-{
- DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
-}
+ SetDrawtoField(DRAW_BUFFERED);
-#define TILE_GFX_ELEMENT(x, y) \
- (GfxElement[x][y] != EL_UNDEFINED && Feld[x][y] != EL_EXPLOSION ? \
- GfxElement[x][y] : Feld[x][y])
+ redraw_mask |= REDRAW_FIELD;
+ BackToFront();
+}
-static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame)
+void getPreviewGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y,
+ int tilesize)
{
- Bitmap *src_bitmap;
- int src_x, src_y;
- int sx = SCREENX(x), sy = SCREENY(y);
- int element;
- int width, height, cx, cy, i;
+ struct
+ {
+ int width_mult, width_div;
+ int height_mult, height_div;
#if 1
- int crumbled_border_size = graphic_info[graphic].border_size;
+ }
+ offset_calc[6] =
#else
- int snip = TILEX / 8; /* number of border pixels from "crumbled graphic" */
+ offset_calc[4] =
#endif
- static int xy[4][2] =
{
- { 0, -1 },
- { -1, 0 },
- { +1, 0 },
- { 0, +1 }
+ { 0, 1, 0, 1 },
+ { 0, 1, 2, 3 },
+ { 1, 2, 2, 3 },
+ { 3, 4, 2, 3 },
+#if 1
+ { 7, 8, 2, 3 },
+ { 15, 16, 2, 3 },
+#endif
};
-
-#if 0
- if (x == 0 && y == 7)
- printf("::: %d, %d [%d]\n", GfxElement[x][y], Feld[x][y],
- crumbled_border_size);
+#if 1
+ int offset_calc_pos = (tilesize < MICRO_TILESIZE / 4 ||
+ tilesize > TILESIZE ? 5 : 5 - log_2(tilesize));
+#else
+ int offset_calc_pos = (tilesize < MICRO_TILESIZE || tilesize > TILESIZE ? 3 :
+ 5 - log_2(tilesize));
#endif
+ Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+ int width_mult = offset_calc[offset_calc_pos].width_mult;
+ int width_div = offset_calc[offset_calc_pos].width_div;
+ int height_mult = offset_calc[offset_calc_pos].height_mult;
+ int height_div = offset_calc[offset_calc_pos].height_div;
+ int mini_startx = src_bitmap->width * width_mult / width_div;
+ int mini_starty = src_bitmap->height * height_mult / height_div;
+ int src_x = mini_startx + graphic_info[graphic].src_x * tilesize / TILESIZE;
+ int src_y = mini_starty + graphic_info[graphic].src_y * tilesize / TILESIZE;
- if (!IN_LEV_FIELD(x, y))
- return;
+ *bitmap = src_bitmap;
+ *x = src_x;
+ *y = src_y;
+}
- element = TILE_GFX_ELEMENT(x, y);
+void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
+{
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int graphic = el2preimg(element);
- /* crumble field itself */
- if (GFX_CRUMBLED(element) && !IS_MOVING(x, y))
- {
- if (!IN_SCR_FIELD(sx, sy))
- return;
+ getPreviewGraphicSource(graphic, &src_bitmap, &src_x, &src_y, tilesize);
+ BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y);
+}
- getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+void DrawLevel()
+{
+ int x,y;
- for (i = 0; i < 4; i++)
- {
- int xx = x + xy[i][0];
- int yy = y + xy[i][1];
+ SetDrawBackgroundMask(REDRAW_NONE);
+ ClearWindow();
-#if 1
- element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
- BorderElement);
-#else
- element = (IN_LEV_FIELD(xx, yy) ? Feld[xx][yy] : BorderElement);
-#endif
+ for (x = BX1; x <= BX2; x++)
+ for (y = BY1; y <= BY2; y++)
+ DrawScreenField(x, y);
- /* check if neighbour field is of same type */
- if (GFX_CRUMBLED(element) && !IS_MOVING(xx, yy))
- continue;
+ redraw_mask |= REDRAW_FIELD;
+}
-#if 0
- if (Feld[x][y] == EL_CUSTOM_START + 123)
- printf("::: crumble [%d] THE CHAOS ENGINE (%d, %d): %d, %d\n",
- i, Feld[x][y], element,
- GFX_CRUMBLED(element), IS_MOVING(x, y));
-#endif
+void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
+{
+ int x,y;
- if (i == 1 || i == 2)
- {
- width = crumbled_border_size;
- height = TILEY;
- cx = (i == 2 ? TILEX - crumbled_border_size : 0);
- cy = 0;
- }
- else
- {
- width = TILEX;
- height = crumbled_border_size;
- cx = 0;
- cy = (i == 3 ? TILEY - crumbled_border_size : 0);
- }
+ for (x = 0; x < size_x; x++)
+ for (y = 0; y < size_y; y++)
+ DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
- BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
- width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
- }
+ redraw_mask |= REDRAW_FIELD;
+}
- MarkTileDirty(sx, sy);
- }
- else /* crumble neighbour fields */
- {
-#if 0
- getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
-#endif
+static void DrawPreviewLevelExt(int from_x, int from_y)
+{
+ boolean show_level_border = (BorderElement != EL_EMPTY);
+ int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
+ int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
+ int tile_size = preview.tile_size;
+ int preview_width = preview.xsize * tile_size;
+ int preview_height = preview.ysize * tile_size;
+ int real_preview_xsize = MIN(level_xsize, preview.xsize);
+ int real_preview_ysize = MIN(level_ysize, preview.ysize);
+ int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
+ int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
+ int x, y;
- for (i = 0; i < 4; i++)
- {
- int xx = x + xy[i][0];
- int yy = y + xy[i][1];
- int sxx = sx + xy[i][0];
- int syy = sy + xy[i][1];
+ DrawBackground(dst_x, dst_y, preview_width, preview_height);
-#if 1
- if (!IN_LEV_FIELD(xx, yy) ||
- !IN_SCR_FIELD(sxx, syy) ||
- IS_MOVING(xx, yy))
- continue;
+ dst_x += (preview_width - real_preview_xsize * tile_size) / 2;
+ dst_y += (preview_height - real_preview_ysize * tile_size) / 2;
- element = TILE_GFX_ELEMENT(xx, yy);
+ for (x = 0; x < real_preview_xsize; x++)
+ {
+ for (y = 0; y < real_preview_ysize; y++)
+ {
+ int lx = from_x + x + (show_level_border ? -1 : 0);
+ int ly = from_y + y + (show_level_border ? -1 : 0);
+ int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
+ getBorderElement(lx, ly));
- if (!GFX_CRUMBLED(element))
- continue;
-#else
- if (!IN_LEV_FIELD(xx, yy) ||
- !IN_SCR_FIELD(sxx, syy) ||
- !GFX_CRUMBLED(Feld[xx][yy]) ||
- IS_MOVING(xx, yy))
- continue;
-#endif
+ DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
+ element, tile_size);
+ }
+ }
-#if 1
- graphic = el_act2crm(Feld[xx][yy], ACTION_DEFAULT);
- crumbled_border_size = graphic_info[graphic].border_size;
+ redraw_mask |= REDRAW_MICROLEVEL;
+}
- getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
-#endif
+#define MICROLABEL_EMPTY 0
+#define MICROLABEL_LEVEL_NAME 1
+#define MICROLABEL_LEVEL_AUTHOR_HEAD 2
+#define MICROLABEL_LEVEL_AUTHOR 3
+#define MICROLABEL_IMPORTED_FROM_HEAD 4
+#define MICROLABEL_IMPORTED_FROM 5
+#define MICROLABEL_IMPORTED_BY_HEAD 6
+#define MICROLABEL_IMPORTED_BY 7
- if (i == 1 || i == 2)
- {
- width = crumbled_border_size;
- height = TILEY;
- cx = (i == 1 ? TILEX - crumbled_border_size : 0);
- cy = 0;
- }
- else
- {
- width = TILEX;
- height = crumbled_border_size;
- cx = 0;
- cy = (i == 0 ? TILEY - crumbled_border_size : 0);
- }
+static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
+{
+ int max_text_width = SXSIZE;
+ int font_width = getFontWidth(font_nr);
- BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
- width, height, FX + sxx * TILEX + cx, FY + syy * TILEY + cy);
+ if (pos->align == ALIGN_CENTER)
+ max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
+ else if (pos->align == ALIGN_RIGHT)
+ max_text_width = pos->x;
+ else
+ max_text_width = SXSIZE - pos->x;
- MarkTileDirty(sxx, syy);
- }
- }
+ return max_text_width / font_width;
}
-void DrawLevelFieldCrumbledSand(int x, int y)
+static void DrawPreviewLevelLabelExt(int mode)
{
+ struct TextPosInfo *pos = &menu.main.text.level_info_2;
+ char label_text[MAX_OUTPUT_LINESIZE + 1];
+ int max_len_label_text;
#if 1
- int graphic;
-
- if (!IN_LEV_FIELD(x, y))
- return;
-
- graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT);
+ int font_nr = pos->font;
+ int i;
- DrawLevelFieldCrumbledSandExt(x, y, graphic, 0);
+ if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
+ mode == MICROLABEL_IMPORTED_FROM_HEAD ||
+ mode == MICROLABEL_IMPORTED_BY_HEAD)
+ font_nr = pos->font_alt;
#else
- DrawLevelFieldCrumbledSandExt(x, y, IMG_SAND_CRUMBLED, 0);
+ int font_nr = FONT_TEXT_2;
+ int i;
+
+ if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
+ mode == MICROLABEL_IMPORTED_FROM_HEAD ||
+ mode == MICROLABEL_IMPORTED_BY_HEAD)
+ font_nr = FONT_TEXT_3;
#endif
-}
-void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction,
- int step_frame)
-{
#if 1
- int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
- int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
+ max_len_label_text = getMaxTextLength(pos, font_nr);
#else
- int graphic1 = el_act_dir2img(EL_SAND, ACTION_DIGGING, direction);
- int graphic2 = el_act_dir2img(EL_SAND_CRUMBLED, ACTION_DIGGING, direction);
+ max_len_label_text = SXSIZE / getFontWidth(font_nr);
#endif
- int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
- int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
- int sx = SCREENX(x), sy = SCREENY(y);
- DrawGraphic(sx, sy, graphic1, frame1);
- DrawLevelFieldCrumbledSandExt(x, y, graphic2, frame2);
-}
+#if 1
+ if (pos->chars != -1)
+ max_len_label_text = pos->chars;
+#endif
-void DrawLevelFieldCrumbledSandNeighbours(int x, int y)
-{
- int sx = SCREENX(x), sy = SCREENY(y);
- static int xy[4][2] =
- {
- { 0, -1 },
- { -1, 0 },
- { +1, 0 },
- { 0, +1 }
- };
- int i;
+ for (i = 0; i < max_len_label_text; i++)
+ label_text[i] = ' ';
+ label_text[max_len_label_text] = '\0';
- for (i = 0; i < 4; i++)
+ if (strlen(label_text) > 0)
{
- int xx = x + xy[i][0];
- int yy = y + xy[i][1];
- int sxx = sx + xy[i][0];
- int syy = sy + xy[i][1];
-
- if (!IN_LEV_FIELD(xx, yy) ||
- !IN_SCR_FIELD(sxx, syy) ||
- !GFX_CRUMBLED(Feld[xx][yy]) ||
- IS_MOVING(xx, yy))
- continue;
+#if 1
+ DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
+#else
+ int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
+ int lypos = MICROLABEL2_YPOS;
- DrawLevelField(xx, yy);
+ DrawText(lxpos, lypos, label_text, font_nr);
+#endif
}
-}
-static int getBorderElement(int x, int y)
-{
- int border[7][2] =
- {
- { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
- { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
- { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
- { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
- { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
- { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
- { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
- };
- int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
- int steel_position = (x == -1 && y == -1 ? 0 :
- x == lev_fieldx && y == -1 ? 1 :
- x == -1 && y == lev_fieldy ? 2 :
- x == lev_fieldx && y == lev_fieldy ? 3 :
- x == -1 || x == lev_fieldx ? 4 :
- y == -1 || y == lev_fieldy ? 5 : 6);
+ strncpy(label_text,
+ (mode == MICROLABEL_LEVEL_NAME ? level.name :
+ mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
+ mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
+ mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
+ mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
+ mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
+ mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
+ max_len_label_text);
+ label_text[max_len_label_text] = '\0';
+
+ if (strlen(label_text) > 0)
+ {
+#if 1
+ DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
+#else
+ int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
+ int lypos = MICROLABEL2_YPOS;
- return border[steel_position][steel_type];
-}
+ DrawText(lxpos, lypos, label_text, font_nr);
+#endif
+ }
-void DrawScreenElement(int x, int y, int element)
-{
- DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
- DrawLevelFieldCrumbledSand(LEVELX(x), LEVELY(y));
+ redraw_mask |= REDRAW_MICROLEVEL;
}
-void DrawLevelElement(int x, int y, int element)
+void DrawPreviewLevel(boolean restart)
{
- if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
- DrawScreenElement(SCREENX(x), SCREENY(y), element);
-}
+ static unsigned long scroll_delay = 0;
+ static unsigned long label_delay = 0;
+ static int from_x, from_y, scroll_direction;
+ static int label_state, label_counter;
+ unsigned long scroll_delay_value = preview.step_delay;
+ boolean show_level_border = (BorderElement != EL_EMPTY);
+ int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
+ int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
+ int last_game_status = game_status; /* save current game status */
-void DrawScreenField(int x, int y)
-{
- int lx = LEVELX(x), ly = LEVELY(y);
- int element, content;
+#if 0
+ /* force PREVIEW font on preview level */
+ game_status = GAME_MODE_PSEUDO_PREVIEW;
+#endif
- if (!IN_LEV_FIELD(lx, ly))
+ if (restart)
{
- if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
- element = EL_EMPTY;
- else
- element = getBorderElement(lx, ly);
-
- DrawScreenElement(x, y, element);
- return;
- }
+ from_x = 0;
+ from_y = 0;
- element = Feld[lx][ly];
- content = Store[lx][ly];
+ if (preview.anim_mode == ANIM_CENTERED)
+ {
+ if (level_xsize > preview.xsize)
+ from_x = (level_xsize - preview.xsize) / 2;
+ if (level_ysize > preview.ysize)
+ from_y = (level_ysize - preview.ysize) / 2;
+ }
- if (IS_MOVING(lx, ly))
- {
- int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
- boolean cut_mode = NO_CUTTING;
+ from_x += preview.xoffset;
+ from_y += preview.yoffset;
- if (element == EL_QUICKSAND_EMPTYING ||
- element == EL_MAGIC_WALL_EMPTYING ||
- element == EL_BD_MAGIC_WALL_EMPTYING ||
- element == EL_AMOEBA_DROPPING)
- cut_mode = CUT_ABOVE;
- else if (element == EL_QUICKSAND_FILLING ||
- element == EL_MAGIC_WALL_FILLING ||
- element == EL_BD_MAGIC_WALL_FILLING)
- cut_mode = CUT_BELOW;
+ scroll_direction = MV_RIGHT;
+ label_state = 1;
+ label_counter = 0;
- if (cut_mode == CUT_ABOVE)
- DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
- else
- DrawScreenElement(x, y, EL_EMPTY);
+ DrawPreviewLevelExt(from_x, from_y);
+ DrawPreviewLevelLabelExt(label_state);
- if (horiz_move)
- DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
- else if (cut_mode == NO_CUTTING)
- DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
- else
- DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
+ /* initialize delay counters */
+ DelayReached(&scroll_delay, 0);
+ DelayReached(&label_delay, 0);
- if (content == EL_ACID)
+ if (leveldir_current->name)
{
- int dir = MovDir[lx][ly];
- int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
- int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
+ struct TextPosInfo *pos = &menu.main.text.level_info_1;
+ char label_text[MAX_OUTPUT_LINESIZE + 1];
+#if 1
+ int font_nr = pos->font;
+#else
+ int font_nr = FONT_TEXT_1;
+#endif
+#if 1
+ int max_len_label_text = getMaxTextLength(pos, font_nr);
+#else
+ int max_len_label_text = SXSIZE / getFontWidth(font_nr);
+#endif
+#if 0
+ int text_width;
+ int lxpos, lypos;
+#endif
- DrawLevelElementThruMask(newlx, newly, EL_ACID);
+#if 1
+ if (pos->chars != -1)
+ max_len_label_text = pos->chars;
+#endif
+
+ strncpy(label_text, leveldir_current->name, max_len_label_text);
+ label_text[max_len_label_text] = '\0';
+
+#if 1
+ DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
+#else
+ lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
+ lypos = SY + MICROLABEL1_YPOS;
+
+ DrawText(lxpos, lypos, label_text, font_nr);
+#endif
}
+
+ game_status = last_game_status; /* restore current game status */
+
+ return;
}
- else if (IS_BLOCKED(lx, ly))
+
+ /* scroll preview level, if needed */
+ if (preview.anim_mode != ANIM_NONE &&
+ (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
+ DelayReached(&scroll_delay, scroll_delay_value))
{
- int oldx, oldy;
- int sx, sy;
- int horiz_move;
- boolean cut_mode = NO_CUTTING;
- int element_old, content_old;
+ switch (scroll_direction)
+ {
+ case MV_LEFT:
+ if (from_x > 0)
+ {
+ from_x -= preview.step_offset;
+ from_x = (from_x < 0 ? 0 : from_x);
+ }
+ else
+ scroll_direction = MV_UP;
+ break;
- Blocked2Moving(lx, ly, &oldx, &oldy);
- sx = SCREENX(oldx);
- sy = SCREENY(oldy);
- horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
- MovDir[oldx][oldy] == MV_RIGHT);
+ case MV_RIGHT:
+ if (from_x < level_xsize - preview.xsize)
+ {
+ from_x += preview.step_offset;
+ from_x = (from_x > level_xsize - preview.xsize ?
+ level_xsize - preview.xsize : from_x);
+ }
+ else
+ scroll_direction = MV_DOWN;
+ break;
- element_old = Feld[oldx][oldy];
- content_old = Store[oldx][oldy];
+ case MV_UP:
+ if (from_y > 0)
+ {
+ from_y -= preview.step_offset;
+ from_y = (from_y < 0 ? 0 : from_y);
+ }
+ else
+ scroll_direction = MV_RIGHT;
+ break;
- if (element_old == EL_QUICKSAND_EMPTYING ||
- element_old == EL_MAGIC_WALL_EMPTYING ||
- element_old == EL_BD_MAGIC_WALL_EMPTYING ||
- element_old == EL_AMOEBA_DROPPING)
- cut_mode = CUT_ABOVE;
+ case MV_DOWN:
+ if (from_y < level_ysize - preview.ysize)
+ {
+ from_y += preview.step_offset;
+ from_y = (from_y > level_ysize - preview.ysize ?
+ level_ysize - preview.ysize : from_y);
+ }
+ else
+ scroll_direction = MV_LEFT;
+ break;
- DrawScreenElement(x, y, EL_EMPTY);
+ default:
+ break;
+ }
- if (horiz_move)
- DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
- NO_CUTTING);
- else if (cut_mode == NO_CUTTING)
- DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
- cut_mode);
- else
- DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
- cut_mode);
+ DrawPreviewLevelExt(from_x, from_y);
}
- else if (IS_DRAWABLE(element))
- DrawScreenElement(x, y, element);
- else
- DrawScreenElement(x, y, EL_EMPTY);
-}
-void DrawLevelField(int x, int y)
-{
- if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
- DrawScreenField(SCREENX(x), SCREENY(y));
- else if (IS_MOVING(x, y))
+ /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
+ /* redraw micro level label, if needed */
+ if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
+ !strEqual(level.author, ANONYMOUS_NAME) &&
+ !strEqual(level.author, leveldir_current->name) &&
+ DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
{
- int newx,newy;
+ int max_label_counter = 23;
- Moving2Blocked(x, y, &newx, &newy);
- if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
- DrawScreenField(SCREENX(newx), SCREENY(newy));
- }
- else if (IS_BLOCKED(x, y))
- {
- int oldx, oldy;
+ if (leveldir_current->imported_from != NULL &&
+ strlen(leveldir_current->imported_from) > 0)
+ max_label_counter += 14;
+ if (leveldir_current->imported_by != NULL &&
+ strlen(leveldir_current->imported_by) > 0)
+ max_label_counter += 14;
- Blocked2Moving(x, y, &oldx, &oldy);
- if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
- DrawScreenField(SCREENX(oldx), SCREENY(oldy));
+ label_counter = (label_counter + 1) % max_label_counter;
+ label_state = (label_counter >= 0 && label_counter <= 7 ?
+ MICROLABEL_LEVEL_NAME :
+ label_counter >= 9 && label_counter <= 12 ?
+ MICROLABEL_LEVEL_AUTHOR_HEAD :
+ label_counter >= 14 && label_counter <= 21 ?
+ MICROLABEL_LEVEL_AUTHOR :
+ label_counter >= 23 && label_counter <= 26 ?
+ MICROLABEL_IMPORTED_FROM_HEAD :
+ label_counter >= 28 && label_counter <= 35 ?
+ MICROLABEL_IMPORTED_FROM :
+ label_counter >= 37 && label_counter <= 40 ?
+ MICROLABEL_IMPORTED_BY_HEAD :
+ label_counter >= 42 && label_counter <= 49 ?
+ MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
+
+ if (leveldir_current->imported_from == NULL &&
+ (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
+ label_state == MICROLABEL_IMPORTED_FROM))
+ label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
+ MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
+
+ DrawPreviewLevelLabelExt(label_state);
}
-}
-
-void DrawMiniElement(int x, int y, int element)
-{
- int graphic;
- graphic = el2edimg(element);
- DrawMiniGraphic(x, y, graphic);
+ game_status = last_game_status; /* restore current game status */
}
-void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
+inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
+ int graphic, int sync_frame, int mask_mode)
{
- int x = sx + scroll_x, y = sy + scroll_y;
+ int frame = getGraphicAnimationFrame(graphic, sync_frame);
- if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
- DrawMiniElement(sx, sy, EL_EMPTY);
- else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
- DrawMiniElement(sx, sy, Feld[x][y]);
+ if (mask_mode == USE_MASKING)
+ DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
else
- DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
+ DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
}
-void DrawEnvelopeBackground(int envelope_nr, int startx, int starty,
- int x, int y, int xsize, int ysize, int font_nr)
+inline void DrawGraphicAnimation(int x, int y, int graphic)
{
- int font_width = getFontWidth(font_nr);
- int font_height = getFontHeight(font_nr);
- int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
- Bitmap *src_bitmap;
- int src_x, src_y;
- int dst_x = SX + startx + x * font_width;
- int dst_y = SY + starty + y * font_height;
- int width = graphic_info[graphic].width;
- int height = graphic_info[graphic].height;
- int inner_width = MAX(width - 2 * font_width, font_width);
- int inner_height = MAX(height - 2 * font_height, font_height);
- int inner_sx = (width >= 3 * font_width ? font_width : 0);
- int inner_sy = (height >= 3 * font_height ? font_height : 0);
- boolean draw_masked = graphic_info[graphic].draw_masked;
-
- getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+ int lx = LEVELX(x), ly = LEVELY(y);
- if (src_bitmap == NULL || width < font_width || height < font_height)
- {
- ClearRectangle(drawto, dst_x, dst_y, font_width, font_height);
+ if (!IN_SCR_FIELD(x, y))
return;
- }
-
- src_x += (x == 0 ? 0 : x == xsize - 1 ? width - font_width :
- inner_sx + (x - 1) * font_width % inner_width);
- src_y += (y == 0 ? 0 : y == ysize - 1 ? height - font_height :
- inner_sy + (y - 1) * font_height % inner_height);
-
- if (draw_masked)
- {
- SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
- dst_x - src_x, dst_y - src_y);
- BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, font_width, font_height,
- dst_x, dst_y);
- }
- else
- BlitBitmap(src_bitmap, drawto, src_x, src_y, font_width, font_height,
- dst_x, dst_y);
+
+ DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
+ graphic, GfxFrame[lx][ly], NO_MASKING);
+ MarkTileDirty(x, y);
}
-void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
+void DrawLevelGraphicAnimation(int x, int y, int graphic)
{
- int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
-#if 1
- Bitmap *src_bitmap = graphic_info[graphic].bitmap;
- int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
-#else
- boolean draw_masked = graphic_info[graphic].draw_masked;
- int mask_mode = (draw_masked ? BLIT_MASKED : BLIT_ON_BACKGROUND);
-#endif
- boolean ffwd_delay = (tape.playing && tape.fast_forward);
- boolean no_delay = (tape.warp_forward);
- unsigned long anim_delay = 0;
- int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
- int anim_delay_value = (no_delay ? 0 : frame_delay_value);
- int font_nr = FONT_ENVELOPE_1 + envelope_nr;
- int font_width = getFontWidth(font_nr);
- int font_height = getFontHeight(font_nr);
- int max_xsize = level.envelope_xsize[envelope_nr];
- int max_ysize = level.envelope_ysize[envelope_nr];
- int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
- int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
- int xend = max_xsize;
- int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
- int xstep = (xstart < xend ? 1 : 0);
- int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
- int x, y;
-
- for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
- {
- int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
- int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
- int sx = (SXSIZE - xsize * font_width) / 2;
- int sy = (SYSIZE - ysize * font_height) / 2;
- int xx, yy;
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
+}
- SetDrawtoField(DRAW_BUFFERED);
+void DrawLevelElementAnimation(int x, int y, int element)
+{
+ int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
- BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
+}
- SetDrawtoField(DRAW_BACKBUFFER);
+inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
+{
+ int sx = SCREENX(x), sy = SCREENY(y);
- for (yy = 0; yy < ysize; yy++) for (xx = 0; xx < xsize; xx++)
- DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr);
+ if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
+ return;
- DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height,
- level.envelope_text[envelope_nr], font_nr, max_xsize,
- xsize - 2, ysize - 2, mask_mode);
+ if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
+ return;
- redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
- BackToFront();
+ DrawGraphicAnimation(sx, sy, graphic);
- WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
- }
+#if 1
+ if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
+ DrawLevelFieldCrumbledSand(x, y);
+#else
+ if (GFX_CRUMBLED(Feld[x][y]))
+ DrawLevelFieldCrumbledSand(x, y);
+#endif
}
-void ShowEnvelope(int envelope_nr)
+void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
{
- int element = EL_ENVELOPE_1 + envelope_nr;
- int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
- int sound_opening = element_info[element].sound[ACTION_OPENING];
- int sound_closing = element_info[element].sound[ACTION_CLOSING];
- boolean ffwd_delay = (tape.playing && tape.fast_forward);
- boolean no_delay = (tape.warp_forward);
- int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
- int wait_delay_value = (no_delay ? 0 : normal_delay_value);
- int anim_mode = graphic_info[graphic].anim_mode;
- int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
- anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
+ int sx = SCREENX(x), sy = SCREENY(y);
+ int graphic;
- game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
+ if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
+ return;
- PlaySoundStereo(sound_opening, SOUND_MIDDLE);
+ graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
- if (anim_mode == ANIM_DEFAULT)
- AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
+ if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
+ return;
- AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
+ DrawGraphicAnimation(sx, sy, graphic);
- if (tape.playing)
- Delay(wait_delay_value);
- else
- WaitForEventToContinue();
+ if (GFX_CRUMBLED(element))
+ DrawLevelFieldCrumbledSand(x, y);
+}
- PlaySoundStereo(sound_closing, SOUND_MIDDLE);
+static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
+{
+ if (player->use_murphy)
+ {
+ /* this works only because currently only one player can be "murphy" ... */
+ static int last_horizontal_dir = MV_LEFT;
+ int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
- if (anim_mode != ANIM_NONE)
- AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
+ if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
+ last_horizontal_dir = move_dir;
- if (anim_mode == ANIM_DEFAULT)
- AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
+ if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
+ {
+ int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
- game.envelope_active = FALSE;
+ graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
+ }
- SetDrawtoField(DRAW_BUFFERED);
+ return graphic;
+ }
+ else
+ return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
+}
- redraw_mask |= REDRAW_FIELD;
- BackToFront();
+static boolean equalGraphics(int graphic1, int graphic2)
+{
+ struct GraphicInfo *g1 = &graphic_info[graphic1];
+ struct GraphicInfo *g2 = &graphic_info[graphic2];
+
+ return (g1->bitmap == g2->bitmap &&
+ g1->src_x == g2->src_x &&
+ g1->src_y == g2->src_y &&
+ g1->anim_frames == g2->anim_frames &&
+ g1->anim_delay == g2->anim_delay &&
+ g1->anim_mode == g2->anim_mode);
}
-void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
+void DrawAllPlayers()
{
- Bitmap *src_bitmap = graphic_info[graphic].bitmap;
- int mini_startx = src_bitmap->width * 3 / 4;
- int mini_starty = src_bitmap->height * 2 / 3;
- int src_x = mini_startx + graphic_info[graphic].src_x / 8;
- int src_y = mini_starty + graphic_info[graphic].src_y / 8;
+ int i;
- *bitmap = src_bitmap;
- *x = src_x;
- *y = src_y;
+ for (i = 0; i < MAX_PLAYERS; i++)
+ if (stored_player[i].active)
+ DrawPlayer(&stored_player[i]);
}
-void DrawMicroElement(int xpos, int ypos, int element)
+void DrawPlayerField(int x, int y)
{
- Bitmap *src_bitmap;
- int src_x, src_y;
- int graphic = el2preimg(element);
+ if (!IS_PLAYER(x, y))
+ return;
- getMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
- BlitBitmap(src_bitmap, drawto, src_x, src_y, MICRO_TILEX, MICRO_TILEY,
- xpos, ypos);
+ DrawPlayer(PLAYERINFO(x, y));
}
-void DrawLevel()
+void DrawPlayer(struct PlayerInfo *player)
{
- int x,y;
+ int jx = player->jx;
+ int jy = player->jy;
+ int move_dir = player->MovDir;
+ int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
+ int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
+ int last_jx = (player->is_moving ? jx - dx : jx);
+ int last_jy = (player->is_moving ? jy - dy : jy);
+ int next_jx = jx + dx;
+ int next_jy = jy + dy;
+ boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
+ boolean player_is_opaque = FALSE;
+ int sx = SCREENX(jx), sy = SCREENY(jy);
+ int sxx = 0, syy = 0;
+ int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
+ int graphic;
+ int action = ACTION_DEFAULT;
+ int last_player_graphic = getPlayerGraphic(player, move_dir);
+ int last_player_frame = player->Frame;
+ int frame = 0;
- SetDrawBackgroundMask(REDRAW_NONE);
- ClearWindow();
+ /* GfxElement[][] is set to the element the player is digging or collecting;
+ remove also for off-screen player if the player is not moving anymore */
+ if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
+ GfxElement[jx][jy] = EL_UNDEFINED;
- for (x = BX1; x <= BX2; x++)
- for (y = BY1; y <= BY2; y++)
- DrawScreenField(x, y);
+ if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
+ return;
- redraw_mask |= REDRAW_FIELD;
-}
+#if DEBUG
+ if (!IN_LEV_FIELD(jx, jy))
+ {
+ printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
+ printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
+ printf("DrawPlayerField(): This should never happen!\n");
+ return;
+ }
+#endif
-void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
-{
- int x,y;
+ if (element == EL_EXPLOSION)
+ return;
- for (x = 0; x < size_x; x++)
- for (y = 0; y < size_y; y++)
- DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
+ action = (player->is_pushing ? ACTION_PUSHING :
+ player->is_digging ? ACTION_DIGGING :
+ player->is_collecting ? ACTION_COLLECTING :
+ player->is_moving ? ACTION_MOVING :
+ player->is_snapping ? ACTION_SNAPPING :
+ player->is_dropping ? ACTION_DROPPING :
+ player->is_waiting ? player->action_waiting : ACTION_DEFAULT);
- redraw_mask |= REDRAW_FIELD;
-}
+ if (player->is_waiting)
+ move_dir = player->dir_waiting;
+
+ InitPlayerGfxAnimation(player, action, move_dir);
+
+ /* ----------------------------------------------------------------------- */
+ /* draw things in the field the player is leaving, if needed */
+ /* ----------------------------------------------------------------------- */
+
+ if (player->is_moving)
+ {
+ if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
+ {
+ DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
+
+ if (last_element == EL_DYNAMITE_ACTIVE ||
+ last_element == EL_EM_DYNAMITE_ACTIVE ||
+ last_element == EL_SP_DISK_RED_ACTIVE)
+ DrawDynamite(last_jx, last_jy);
+ else
+ DrawLevelFieldThruMask(last_jx, last_jy);
+ }
+ else if (last_element == EL_DYNAMITE_ACTIVE ||
+ last_element == EL_EM_DYNAMITE_ACTIVE ||
+ last_element == EL_SP_DISK_RED_ACTIVE)
+ DrawDynamite(last_jx, last_jy);
+#if 0
+ /* !!! this is not enough to prevent flickering of players which are
+ moving next to each others without a free tile between them -- this
+ can only be solved by drawing all players layer by layer (first the
+ background, then the foreground etc.) !!! => TODO */
+ else if (!IS_PLAYER(last_jx, last_jy))
+ DrawLevelField(last_jx, last_jy);
+#else
+ else
+ DrawLevelField(last_jx, last_jy);
+#endif
+
+ if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
+ DrawLevelElement(next_jx, next_jy, EL_EMPTY);
+ }
+
+ if (!IN_SCR_FIELD(sx, sy))
+ return;
+
+ if (setup.direct_draw)
+ SetDrawtoField(DRAW_BUFFERED);
+
+ /* ----------------------------------------------------------------------- */
+ /* draw things behind the player, if needed */
+ /* ----------------------------------------------------------------------- */
+
+ if (Back[jx][jy])
+ DrawLevelElement(jx, jy, Back[jx][jy]);
+ else if (IS_ACTIVE_BOMB(element))
+ DrawLevelElement(jx, jy, EL_EMPTY);
+ else
+ {
+ if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
+ {
+ int old_element = GfxElement[jx][jy];
+ int old_graphic = el_act_dir2img(old_element, action, move_dir);
+ int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
-static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
-{
- int x, y;
+ if (GFX_CRUMBLED(old_element))
+ DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame);
+ else
+ DrawGraphic(sx, sy, old_graphic, frame);
- DrawBackground(xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
+ if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
+ player_is_opaque = TRUE;
+ }
+ else
+ {
+ GfxElement[jx][jy] = EL_UNDEFINED;
- if (lev_fieldx < STD_LEV_FIELDX)
- xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
- if (lev_fieldy < STD_LEV_FIELDY)
- ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY;
+ /* make sure that pushed elements are drawn with correct frame rate */
+#if 1
+ graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
- xpos += MICRO_TILEX;
- ypos += MICRO_TILEY;
+ if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
+ GfxFrame[jx][jy] = player->StepFrame;
+#else
+ if (player->is_pushing && player->is_moving)
+ GfxFrame[jx][jy] = player->StepFrame;
+#endif
- for (x = -1; x <= STD_LEV_FIELDX; x++)
- {
- for (y = -1; y <= STD_LEV_FIELDY; y++)
- {
- int lx = from_x + x, ly = from_y + y;
-
- if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
- DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
- level.field[lx][ly]);
- else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1
- && BorderElement != EL_EMPTY)
- DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
- getBorderElement(lx, ly));
+ DrawLevelField(jx, jy);
}
}
- redraw_mask |= REDRAW_MICROLEVEL;
-}
+ /* ----------------------------------------------------------------------- */
+ /* draw player himself */
+ /* ----------------------------------------------------------------------- */
-#define MICROLABEL_EMPTY 0
-#define MICROLABEL_LEVEL_NAME 1
-#define MICROLABEL_CREATED_BY 2
-#define MICROLABEL_LEVEL_AUTHOR 3
-#define MICROLABEL_IMPORTED_FROM 4
-#define MICROLABEL_LEVEL_IMPORT_INFO 5
+ graphic = getPlayerGraphic(player, move_dir);
-static void DrawMicroLevelLabelExt(int mode)
-{
- char label_text[MAX_OUTPUT_LINESIZE + 1];
- int max_len_label_text;
- int font_nr = FONT_TEXT_2;
+ /* in the case of changed player action or direction, prevent the current
+ animation frame from being restarted for identical animations */
+ if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
+ player->Frame = last_player_frame;
- if (mode == MICROLABEL_CREATED_BY || mode == MICROLABEL_IMPORTED_FROM)
- font_nr = FONT_TEXT_3;
+ frame = getGraphicAnimationFrame(graphic, player->Frame);
- max_len_label_text = SXSIZE / getFontWidth(font_nr);
+ if (player->GfxPos)
+ {
+ if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
+ sxx = player->GfxPos;
+ else
+ syy = player->GfxPos;
+ }
- DrawBackground(SX, MICROLABEL_YPOS, SXSIZE, getFontHeight(font_nr));
+ if (!setup.soft_scrolling && ScreenMovPos)
+ sxx = syy = 0;
- strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
- mode == MICROLABEL_CREATED_BY ? "created by" :
- mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
- mode == MICROLABEL_IMPORTED_FROM ? "imported from" :
- mode == MICROLABEL_LEVEL_IMPORT_INFO ?
- leveldir_current->imported_from : ""),
- max_len_label_text);
- label_text[max_len_label_text] = '\0';
+ if (player_is_opaque)
+ DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
+ else
+ DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
- if (strlen(label_text) > 0)
+ if (SHIELD_ON(player))
{
- int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
- int lypos = MICROLABEL_YPOS;
+ int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
+ IMG_SHIELD_NORMAL_ACTIVE);
+ int frame = getGraphicAnimationFrame(graphic, -1);
- DrawText(lxpos, lypos, label_text, font_nr);
+ DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
}
- redraw_mask |= REDRAW_MICROLEVEL;
-}
-
-void DrawMicroLevel(int xpos, int ypos, boolean restart)
-{
- static unsigned long scroll_delay = 0;
- static unsigned long label_delay = 0;
- static int from_x, from_y, scroll_direction;
- static int label_state, label_counter;
- int last_game_status = game_status; /* save current game status */
+ /* ----------------------------------------------------------------------- */
+ /* draw things the player is pushing, if needed */
+ /* ----------------------------------------------------------------------- */
- /* force PREVIEW font on preview level */
- game_status = GAME_MODE_PSEUDO_PREVIEW;
+#if 0
+ printf("::: %d, %d [%d, %d] [%d]\n",
+ player->is_pushing, player_is_moving, player->GfxAction,
+ player->is_moving, player_is_moving);
+#endif
- if (restart)
+#if 1
+ if (player->is_pushing && player->is_moving)
{
- from_x = from_y = 0;
- scroll_direction = MV_RIGHT;
- label_state = 1;
- label_counter = 0;
+ int px = SCREENX(jx), py = SCREENY(jy);
+ int pxx = (TILEX - ABS(sxx)) * dx;
+ int pyy = (TILEY - ABS(syy)) * dy;
+ int gfx_frame = GfxFrame[jx][jy];
- DrawMicroLevelExt(xpos, ypos, from_x, from_y);
- DrawMicroLevelLabelExt(label_state);
-
- /* initialize delay counters */
- DelayReached(&scroll_delay, 0);
- DelayReached(&label_delay, 0);
+ int graphic;
+ int sync_frame;
+ int frame;
- if (leveldir_current->name)
+ if (!IS_MOVING(jx, jy)) /* push movement already finished */
{
- int text_width = getTextWidth(leveldir_current->name, FONT_TEXT_1);
- int lxpos = SX + (SXSIZE - text_width) / 2;
- int lypos = SY + 352;
-
- DrawText(lxpos, lypos, leveldir_current->name, FONT_TEXT_1);
+ element = Feld[next_jx][next_jy];
+ gfx_frame = GfxFrame[next_jx][next_jy];
}
- game_status = last_game_status; /* restore current game status */
+ graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
- return;
+#if 1
+ sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
+ frame = getGraphicAnimationFrame(graphic, sync_frame);
+#else
+ frame = getGraphicAnimationFrame(graphic, player->StepFrame);
+#endif
+
+ /* draw background element under pushed element (like the Sokoban field) */
+ if (Back[next_jx][next_jy])
+ DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
+
+ /* masked drawing is needed for EMC style (double) movement graphics */
+ DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
}
+#endif
+
+ /* ----------------------------------------------------------------------- */
+ /* draw things in front of player (active dynamite or dynabombs) */
+ /* ----------------------------------------------------------------------- */
- /* scroll micro level, if needed */
- if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) &&
- DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY))
+ if (IS_ACTIVE_BOMB(element))
{
- switch (scroll_direction)
- {
- case MV_LEFT:
- if (from_x > 0)
- from_x--;
- else
- scroll_direction = MV_UP;
- break;
+ graphic = el2img(element);
+ frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
- case MV_RIGHT:
- if (from_x < lev_fieldx - STD_LEV_FIELDX)
- from_x++;
- else
- scroll_direction = MV_DOWN;
- break;
+ if (game.emulation == EMU_SUPAPLEX)
+ DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
+ else
+ DrawGraphicThruMask(sx, sy, graphic, frame);
+ }
- case MV_UP:
- if (from_y > 0)
- from_y--;
- else
- scroll_direction = MV_RIGHT;
- break;
+ if (player_is_moving && last_element == EL_EXPLOSION)
+ {
+ int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
+ GfxElement[last_jx][last_jy] : EL_EMPTY);
+ int graphic = el_act2img(element, ACTION_EXPLODING);
+ int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
+ int phase = ExplodePhase[last_jx][last_jy] - 1;
+ int frame = getGraphicAnimationFrame(graphic, phase - delay);
- case MV_DOWN:
- if (from_y < lev_fieldy - STD_LEV_FIELDY)
- from_y++;
- else
- scroll_direction = MV_LEFT;
- break;
+ if (phase >= delay)
+ DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
+ }
- default:
- break;
- }
+ /* ----------------------------------------------------------------------- */
+ /* draw elements the player is just walking/passing through/under */
+ /* ----------------------------------------------------------------------- */
- DrawMicroLevelExt(xpos, ypos, from_x, from_y);
+ if (player_is_moving)
+ {
+ /* handle the field the player is leaving ... */
+ if (IS_ACCESSIBLE_INSIDE(last_element))
+ DrawLevelField(last_jx, last_jy);
+ else if (IS_ACCESSIBLE_UNDER(last_element))
+ DrawLevelFieldThruMask(last_jx, last_jy);
}
- /* redraw micro level label, if needed */
- if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 &&
- strcmp(level.author, ANONYMOUS_NAME) != 0 &&
- strcmp(level.author, leveldir_current->name) != 0 &&
- DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
+ /* do not redraw accessible elements if the player is just pushing them */
+ if (!player_is_moving || !player->is_pushing)
{
- int max_label_counter = 23;
+ /* ... and the field the player is entering */
+ if (IS_ACCESSIBLE_INSIDE(element))
+ DrawLevelField(jx, jy);
+ else if (IS_ACCESSIBLE_UNDER(element))
+ DrawLevelFieldThruMask(jx, jy);
+ }
- if (leveldir_current->imported_from != NULL)
- max_label_counter += 14;
+ if (setup.direct_draw)
+ {
+ int dst_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX;
+ int dst_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY;
+ int x_size = TILEX * (1 + ABS(jx - last_jx));
+ int y_size = TILEY * (1 + ABS(jy - last_jy));
- label_counter = (label_counter + 1) % max_label_counter;
- label_state = (label_counter >= 0 && label_counter <= 7 ?
- MICROLABEL_LEVEL_NAME :
- label_counter >= 9 && label_counter <= 12 ?
- MICROLABEL_CREATED_BY :
- label_counter >= 14 && label_counter <= 21 ?
- MICROLABEL_LEVEL_AUTHOR :
- label_counter >= 23 && label_counter <= 26 ?
- MICROLABEL_IMPORTED_FROM :
- label_counter >= 28 && label_counter <= 35 ?
- MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY);
- DrawMicroLevelLabelExt(label_state);
+ BlitBitmap(drawto_field, window,
+ dst_x, dst_y, x_size, y_size, dst_x, dst_y);
+ SetDrawtoField(DRAW_DIRECT);
}
- game_status = last_game_status; /* restore current game status */
+ MarkTileDirty(sx, sy);
}
+/* ------------------------------------------------------------------------- */
+
void WaitForEventToContinue()
{
boolean still_wait = TRUE;
button_status = MB_RELEASED;
+#if 1
+ ClearEventQueue();
+#endif
+
while (still_wait)
{
if (PendingEvent())
if (max_word_len > MAX_REQUEST_LINE_FONT1_LEN)
{
max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
+#if 1
+ font_nr = FONT_TEXT_1;
+#else
font_nr = FONT_LEVEL_NUMBER;
+#endif
break;
}
}
-#if 1
+ if (game_status == GAME_MODE_PLAYING &&
+ level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ BlitScreenToBitmap_EM(backbuffer);
+
/* disable deactivated drawing when quick-loading level tape recording */
if (tape.playing && tape.deactivate_display)
TapeDeactivateDisplayOff(TRUE);
-#endif
-#if 1
SetMouseCursor(CURSOR_DEFAULT);
-#endif
#if defined(NETWORK_AVALIABLE)
/* pause network game while waiting for request to answer */
DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
}
+#if 1
+ SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
+#endif
+
SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
/* clear door drawing field */
DrawBackground(DX, DY, DXSIZE, DYSIZE);
- /* force DOOR font on preview level */
+ /* force DOOR font inside door area */
game_status = GAME_MODE_PSEUDO_DOOR;
/* write text for request */
OpenDoor(DOOR_OPEN_1);
-#if 0
- ClearEventQueue();
-#endif
-
if (!(req_state & REQUEST_WAIT_FOR_INPUT))
{
- SetDrawBackgroundMask(REDRAW_FIELD);
+ if (game_status == GAME_MODE_PLAYING)
+ {
+ SetPanelBackground();
+ SetDrawBackgroundMask(REDRAW_DOOR_1);
+ }
+ else
+ {
+ SetDrawBackgroundMask(REDRAW_FIELD);
+ }
return FALSE;
}
SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
-#if 0
- SetMouseCursor(CURSOR_DEFAULT);
-#endif
-
while (result < 0)
{
if (PendingEvent())
NextEvent(&event);
- switch(event.type)
+ switch (event.type)
{
case EVENT_BUTTONPRESS:
case EVENT_BUTTONRELEASE:
/* this sets 'request_gadget_id' */
HandleGadgets(mx, my, button_status);
- switch(request_gadget_id)
+ switch (request_gadget_id)
{
case TOOL_CTRL_ID_YES:
result = TRUE;
}
case EVENT_KEYPRESS:
- switch(GetEventKey((KeyEvent *)&event, TRUE))
+ switch (GetEventKey((KeyEvent *)&event, TRUE))
{
case KSYM_Return:
result = 1;
result = 0;
}
+#if 1
+
+ if (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd)
+ {
+ HandleGameActions();
+ BackToFront();
+ }
+ else
+ {
+ DoAnimation();
+
+ if (!PendingEvent()) /* delay only if no pending events */
+ Delay(10);
+ }
+
+#else
+
DoAnimation();
+#if 1
+ if (!PendingEvent()) /* delay only if no pending events */
+ Delay(10);
+#else
/* don't eat all CPU time */
Delay(10);
+#endif
+
+#endif
}
if (game_status != GAME_MODE_MAIN)
RemapAllGadgets();
- SetDrawBackgroundMask(REDRAW_FIELD);
+ if (game_status == GAME_MODE_PLAYING)
+ {
+ SetPanelBackground();
+ SetDrawBackgroundMask(REDRAW_DOOR_1);
+ }
+ else
+ {
+ SetDrawBackgroundMask(REDRAW_FIELD);
+ }
#if defined(NETWORK_AVALIABLE)
/* continue network game after request */
SendToServer_ContinuePlaying();
#endif
-#if 1
/* restore deactivated drawing when quick-loading level tape recording */
if (tape.playing && tape.deactivate_display)
TapeDeactivateDisplayOn();
-#endif
return result;
}
unsigned long door_delay_value;
int stepsize = 1;
+ if (door_1.width < 0 || door_1.width > DXSIZE)
+ door_1.width = DXSIZE;
+ if (door_1.height < 0 || door_1.height > DYSIZE)
+ door_1.height = DYSIZE;
+ if (door_2.width < 0 || door_2.width > VXSIZE)
+ door_2.width = VXSIZE;
+ if (door_2.height < 0 || door_2.height > VYSIZE)
+ door_2.height = VYSIZE;
+
if (door_state == DOOR_GET_STATE)
- return(door1 | door2);
+ return (door1 | door2);
if (door_state & DOOR_SET_STATE)
{
if (door_state & DOOR_ACTION_2)
door2 = door_state & DOOR_ACTION_2;
- return(door1 | door2);
+ return (door1 | door2);
}
- if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
- door_state &= ~DOOR_OPEN_1;
- else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
- door_state &= ~DOOR_CLOSE_1;
- if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
- door_state &= ~DOOR_OPEN_2;
- else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
- door_state &= ~DOOR_CLOSE_2;
+ if (!(door_state & DOOR_FORCE_REDRAW))
+ {
+ if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
+ door_state &= ~DOOR_OPEN_1;
+ else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
+ door_state &= ~DOOR_CLOSE_1;
+ if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
+ door_state &= ~DOOR_OPEN_2;
+ else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
+ door_state &= ~DOOR_CLOSE_2;
+ }
door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay :
door_2.step_delay);
if (setup.quick_doors)
{
- stepsize = 20; /* must be choosen to always draw last frame */
+ stepsize = 20; /* must be chosen to always draw last frame */
door_delay_value = 0;
-
-#if 0
- StopSound(SND_DOOR_OPENING);
- StopSound(SND_DOOR_CLOSING);
-#endif
}
if (global.autoplay_leveldir)
if (door_state & DOOR_ACTION)
{
- boolean door_1_done = !(door_state & DOOR_ACTION_1);
- boolean door_2_done = !(door_state & DOOR_ACTION_2);
- int start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
- int end = (door_state & DOOR_ACTION_1 &&
- door_1.anim_mode == ANIM_VERTICAL ? DYSIZE : DXSIZE);
- int x;
+ boolean handle_door_1 = (door_state & DOOR_ACTION_1);
+ boolean handle_door_2 = (door_state & DOOR_ACTION_2);
+ boolean door_1_done = (!handle_door_1);
+ boolean door_2_done = (!handle_door_2);
+ boolean door_1_vertical = (door_1.anim_mode & ANIM_VERTICAL);
+ boolean door_2_vertical = (door_2.anim_mode & ANIM_VERTICAL);
+ int door_size_1 = (door_1_vertical ? door_1.height : door_1.width);
+ int door_size_2 = (door_2_vertical ? door_2.height : door_2.width);
+ int max_door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE);
+ int max_door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE);
+ int door_size = (handle_door_1 ? door_size_1 : door_size_2);
+ int max_door_size = (handle_door_1 ? max_door_size_1 : max_door_size_2);
+ int door_skip = max_door_size - door_size;
+ int end = door_size;
+ int start = ((door_state & DOOR_NO_DELAY) ? end : 0);
+ int k;
if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors)
{
/* opening door sound has priority over simultaneously closing door */
if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
- PlaySoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
+ PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
- PlaySoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
+ PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
}
- for (x = start; x <= end && !(door_1_done && door_2_done); x += stepsize)
+ for (k = start; k <= end && !(door_1_done && door_2_done); k += stepsize)
{
+ int x = k;
Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
GC gc = bitmap->stored_clip_gc;
if (door_state & DOOR_ACTION_1)
{
int a = MIN(x * door_1.step_offset, end);
- int i = (door_state & DOOR_OPEN_1 ? end - a : a);
+ int p = (door_state & DOOR_OPEN_1 ? end - a : a);
+ int i = p + door_skip;
- if (x <= a)
+ if (door_1.anim_mode & ANIM_STATIC_PANEL)
+ {
+ BlitBitmap(bitmap_db_door, drawto,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1,
+ DXSIZE, DYSIZE, DX, DY);
+ }
+ else if (x <= a)
{
BlitBitmap(bitmap_db_door, drawto,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i / 2,
- DXSIZE, DYSIZE - i / 2, DX, DY);
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + p / 2,
+ DXSIZE, DYSIZE - p / 2, DX, DY);
- ClearRectangle(drawto, DX, DY + DYSIZE - i / 2, DXSIZE, i / 2);
+ ClearRectangle(drawto, DX, DY + DYSIZE - p / 2, DXSIZE, p / 2);
}
- if (door_1.anim_mode == ANIM_HORIZONTAL && x <= DXSIZE)
+ if (door_1.anim_mode & ANIM_HORIZONTAL && x <= DXSIZE)
{
int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
int dst1_x = DX + DXSIZE - i, dst1_y = DY;
BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
dst2_x, dst2_y);
}
- else if (door_1.anim_mode == ANIM_VERTICAL && x <= DYSIZE)
+ else if (door_1.anim_mode & ANIM_VERTICAL && x <= DYSIZE)
{
int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
int dst1_x = DX, dst1_y = DY + DYSIZE - i;
if (door_state & DOOR_ACTION_2)
{
- int a = MIN(x * door_2.step_offset, VXSIZE);
- int i = (door_state & DOOR_OPEN_2 ? VXSIZE - a : a);
+ int a = MIN(x * door_2.step_offset, door_size);
+ int p = (door_state & DOOR_OPEN_2 ? door_size - a : a);
+ int i = p + door_skip;
- if (x <= VYSIZE)
+ if (door_2.anim_mode & ANIM_STATIC_PANEL)
{
BlitBitmap(bitmap_db_door, drawto,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i / 2,
- VXSIZE, VYSIZE - i / 2, VX, VY);
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2,
+ VXSIZE, VYSIZE, VX, VY);
+ }
+ else if (x <= VYSIZE)
+ {
+ BlitBitmap(bitmap_db_door, drawto,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + p / 2,
+ VXSIZE, VYSIZE - p / 2, VX, VY);
- ClearRectangle(drawto, VX, VY + VYSIZE - i / 2, VXSIZE, i / 2);
+ ClearRectangle(drawto, VX, VY + VYSIZE - p / 2, VXSIZE, p / 2);
}
- if (door_2.anim_mode == ANIM_HORIZONTAL && x <= VXSIZE)
+ if (door_2.anim_mode & ANIM_HORIZONTAL && x <= VXSIZE)
{
int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
int dst1_x = VX + VXSIZE - i, dst1_y = VY;
BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
dst2_x, dst2_y);
}
- else if (door_2.anim_mode == ANIM_VERTICAL && x <= VYSIZE)
+ else if (door_2.anim_mode & ANIM_VERTICAL && x <= VYSIZE)
{
int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
int dst1_x = VX, dst1_y = VY + VYSIZE - i;
door_2_done = (a == VXSIZE);
}
- BackToFront();
+ if (!(door_state & DOOR_NO_DELAY))
+ {
+ BackToFront();
- if (game_status == GAME_MODE_MAIN)
- DoAnimation();
+ if (game_status == GAME_MODE_MAIN)
+ DoAnimation();
- if (!(door_state & DOOR_NO_DELAY))
WaitUntilDelayReached(&door_delay, door_delay_value);
+ }
}
}
-#if 0
- if (setup.quick_doors)
- {
- StopSound(SND_DOOR_OPENING);
- StopSound(SND_DOOR_CLOSING);
- }
-#endif
-
if (door_state & DOOR_ACTION_1)
door1 = door_state & DOOR_ACTION_1;
if (door_state & DOOR_ACTION_2)
DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
EX - 4, EY - 12);
BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
- EX - 4, VY - 4, EXSIZE + 8, EYSIZE - VYSIZE + 4,
- EX - 4, EY - 4);
+ EX - 6, VY - 4, EXSIZE + 12, EYSIZE - VYSIZE + 4,
+ EX - 6, EY - 4);
redraw_mask |= REDRAW_ALL;
}
{
/* draw normal tape recorder window */
BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
- EX - 4, EY - 12, EXSIZE + 8, EYSIZE - VYSIZE + 12,
- EX - 4, EY - 12);
+ EX - 6, EY - 12, EXSIZE + 12, EYSIZE - VYSIZE + 12,
+ EX - 6, EY - 12);
redraw_mask |= REDRAW_ALL;
}
GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
GDI_DECORATION_SHIFTING, 1, 1,
+ GDI_DIRECT_DRAW, FALSE,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK_ACTION, HandleToolButtons,
GDI_END);
request_gadget_id = gi->custom_id;
}
-#if 1
-
-static struct
+static struct Mapping_EM_to_RND_object
{
int element_em;
boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */
int action;
int direction;
}
-mapping_EM_to_RND_list[] =
+em_object_mapping_list[] =
{
{
Xblank, TRUE, FALSE,
EL_EMPTY, -1, -1
},
{
- Yacid_splash_eB, FALSE, TRUE,
+ Yacid_splash_eB, FALSE, FALSE,
EL_ACID_SPLASH_RIGHT, -1, -1
},
{
- Yacid_splash_wB, FALSE, TRUE,
+ Yacid_splash_wB, FALSE, FALSE,
EL_ACID_SPLASH_LEFT, -1, -1
},
},
{
Yandroid_ne, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
},
{
Yandroid_neB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
},
{
Yandroid_e, FALSE, FALSE,
},
{
Yandroid_se, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
},
{
Yandroid_seB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
},
{
Yandroid_s, FALSE, FALSE,
},
{
Yandroid_sw, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
},
{
Yandroid_swB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
},
{
Yandroid_w, FALSE, FALSE,
},
{
Yandroid_nw, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
},
{
Yandroid_nwB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
},
{
Xspring, TRUE, FALSE,
},
{
Yspring_kill_e, FALSE, FALSE,
- EL_ROBOT, ACTION_SLURPED_BY_SPRING, MV_BIT_RIGHT
+ EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
},
{
Yspring_kill_eB, FALSE, TRUE,
- EL_ROBOT, ACTION_SLURPED_BY_SPRING, MV_BIT_RIGHT
+ EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
},
{
Yspring_kill_w, FALSE, FALSE,
- EL_ROBOT, ACTION_SLURPED_BY_SPRING, MV_BIT_LEFT
+ EL_SPRING, ACTION_EATING, MV_BIT_LEFT
},
{
Yspring_kill_wB, FALSE, TRUE,
- EL_ROBOT, ACTION_SLURPED_BY_SPRING, MV_BIT_LEFT
+ EL_SPRING, ACTION_EATING, MV_BIT_LEFT
},
{
Xeater_n, TRUE, FALSE,
- EL_YAMYAM, -1, -1
+ EL_YAMYAM_UP, -1, -1
},
{
- Xeater_e, FALSE, FALSE,
- EL_YAMYAM, -1, -1
+ Xeater_e, TRUE, FALSE,
+ EL_YAMYAM_RIGHT, -1, -1
},
{
- Xeater_w, FALSE, FALSE,
- EL_YAMYAM, -1, -1
+ Xeater_w, TRUE, FALSE,
+ EL_YAMYAM_LEFT, -1, -1
},
{
- Xeater_s, FALSE, FALSE,
- EL_YAMYAM, -1, -1
+ Xeater_s, TRUE, FALSE,
+ EL_YAMYAM_DOWN, -1, -1
},
{
Yeater_n, FALSE, FALSE,
},
{
Ybomb_eat, FALSE, FALSE,
- EL_BOMB, ACTION_SMASHED_BY_ROCK, -1
+ EL_BOMB, ACTION_ACTIVATING, -1
},
{
Xballoon, TRUE, FALSE,
EL_EMC_GRASS, -1, -1
},
{
- Ygrass_nB, FALSE, TRUE,
+ Ygrass_nB, FALSE, FALSE,
EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
},
{
- Ygrass_eB, FALSE, TRUE,
+ Ygrass_eB, FALSE, FALSE,
EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
},
{
- Ygrass_sB, FALSE, TRUE,
+ Ygrass_sB, FALSE, FALSE,
EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
},
{
- Ygrass_wB, FALSE, TRUE,
+ Ygrass_wB, FALSE, FALSE,
EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
},
{
EL_SAND, -1, -1
},
{
- Ydirt_nB, FALSE, TRUE,
+ Ydirt_nB, FALSE, FALSE,
EL_SAND, ACTION_DIGGING, MV_BIT_UP
},
{
- Ydirt_eB, FALSE, TRUE,
+ Ydirt_eB, FALSE, FALSE,
EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
},
{
- Ydirt_sB, FALSE, TRUE,
+ Ydirt_sB, FALSE, FALSE,
EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
},
{
- Ydirt_wB, FALSE, TRUE,
+ Ydirt_wB, FALSE, FALSE,
EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
},
{
EL_EMC_MAGIC_BALL, -1, -1
},
{
- Xball_1B, FALSE, TRUE,
+ Xball_1B, FALSE, FALSE,
EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
},
{
EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
},
{
- Xball_2B, FALSE, TRUE,
+ Xball_2B, FALSE, FALSE,
EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
},
{
Yball_eat, FALSE, FALSE,
EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
},
+ {
+ Ykey_1_eat, FALSE, FALSE,
+ EL_EM_KEY_1, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_2_eat, FALSE, FALSE,
+ EL_EM_KEY_2, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_3_eat, FALSE, FALSE,
+ EL_EM_KEY_3, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_4_eat, FALSE, FALSE,
+ EL_EM_KEY_4, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_5_eat, FALSE, FALSE,
+ EL_EMC_KEY_5, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_6_eat, FALSE, FALSE,
+ EL_EMC_KEY_6, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_7_eat, FALSE, FALSE,
+ EL_EMC_KEY_7, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_8_eat, FALSE, FALSE,
+ EL_EMC_KEY_8, ACTION_COLLECTING, -1
+ },
+ {
+ Ylenses_eat, FALSE, FALSE,
+ EL_EMC_LENSES, ACTION_COLLECTING, -1
+ },
+ {
+ Ymagnify_eat, FALSE, FALSE,
+ EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
+ },
+ {
+ Ygrass_eat, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_SNAPPING, -1
+ },
+ {
+ Ydirt_eat, FALSE, FALSE,
+ EL_SAND, ACTION_SNAPPING, -1
+ },
{
Xgrow_ns, TRUE, FALSE,
EL_EXPANDABLE_WALL_VERTICAL, -1, -1
EL_AMOEBA_DRY, ACTION_OTHER, -1
},
{
- Xamoeba_5, FALSE, FALSE,
+ Xamoeba_5, TRUE, FALSE,
EL_AMOEBA_WET, ACTION_OTHER, -1
},
{
},
{
Xdoor_5, TRUE, FALSE,
- EL_EM_GATE_5, -1, -1
+ EL_EMC_GATE_5, -1, -1
},
{
Xdoor_6, TRUE, FALSE,
- EL_EM_GATE_6, -1, -1
+ EL_EMC_GATE_6, -1, -1
},
{
Xdoor_7, TRUE, FALSE,
- EL_EM_GATE_7, -1, -1
+ EL_EMC_GATE_7, -1, -1
},
{
Xdoor_8, TRUE, FALSE,
- EL_EM_GATE_8, -1, -1
+ EL_EMC_GATE_8, -1, -1
},
{
Xkey_1, TRUE, FALSE,
},
{
Xkey_5, TRUE, FALSE,
- EL_EM_KEY_5, -1, -1
+ EL_EMC_KEY_5, -1, -1
},
{
Xkey_6, TRUE, FALSE,
- EL_EM_KEY_6, -1, -1
+ EL_EMC_KEY_6, -1, -1
},
{
Xkey_7, TRUE, FALSE,
- EL_EM_KEY_7, -1, -1
+ EL_EMC_KEY_7, -1, -1
},
{
Xkey_8, TRUE, FALSE,
- EL_EM_KEY_8, -1, -1
+ EL_EMC_KEY_8, -1, -1
},
{
Xwind_n, TRUE, FALSE,
},
{
Xexit, TRUE, FALSE,
- EL_EXIT_CLOSED, -1, -1
+ EL_EM_EXIT_CLOSED, -1, -1
},
{
Xexit_1, TRUE, FALSE,
- EL_EXIT_OPEN, -1, -1
+ EL_EM_EXIT_OPEN, -1, -1
},
{
Xexit_2, FALSE, FALSE,
- EL_EXIT_OPEN, -1, -1
+ EL_EM_EXIT_OPEN, -1, -1
},
{
Xexit_3, FALSE, FALSE,
- EL_EXIT_OPEN, -1, -1
+ EL_EM_EXIT_OPEN, -1, -1
},
{
Xdynamite, TRUE, FALSE,
- EL_DYNAMITE, -1, -1
+ EL_EM_DYNAMITE, -1, -1
},
{
Ydynamite_eat, FALSE, FALSE,
- EL_DYNAMITE, ACTION_COLLECTING, -1
+ EL_EM_DYNAMITE, ACTION_COLLECTING, -1
},
{
Xdynamite_1, TRUE, FALSE,
- EL_DYNAMITE_ACTIVE, -1, -1
+ EL_EM_DYNAMITE_ACTIVE, -1, -1
},
{
Xdynamite_2, FALSE, FALSE,
- EL_DYNAMITE_ACTIVE, -1, -1
+ EL_EM_DYNAMITE_ACTIVE, -1, -1
},
{
Xdynamite_3, FALSE, FALSE,
- EL_DYNAMITE_ACTIVE, -1, -1
+ EL_EM_DYNAMITE_ACTIVE, -1, -1
},
{
Xdynamite_4, FALSE, FALSE,
- EL_DYNAMITE_ACTIVE, -1, -1
+ EL_EM_DYNAMITE_ACTIVE, -1, -1
},
{
Xbumper, TRUE, FALSE,
EL_QUICKSAND_FULL, -1, -1
},
{
- Xsand_stonein_1, FALSE, FALSE,
+ Xsand_stonein_1, FALSE, TRUE,
EL_ROCK, ACTION_FILLING, -1
},
{
- Xsand_stonein_2, FALSE, FALSE,
+ Xsand_stonein_2, FALSE, TRUE,
EL_ROCK, ACTION_FILLING, -1
},
{
- Xsand_stonein_3, FALSE, FALSE,
+ Xsand_stonein_3, FALSE, TRUE,
EL_ROCK, ACTION_FILLING, -1
},
{
- Xsand_stonein_4, FALSE, FALSE,
+ Xsand_stonein_4, FALSE, TRUE,
EL_ROCK, ACTION_FILLING, -1
},
{
},
{
Xfake_door_5, TRUE, FALSE,
- EL_EM_GATE_5_GRAY, -1, -1
+ EL_EMC_GATE_5_GRAY, -1, -1
},
{
Xfake_door_6, TRUE, FALSE,
- EL_EM_GATE_6_GRAY, -1, -1
+ EL_EMC_GATE_6_GRAY, -1, -1
},
{
Xfake_door_7, TRUE, FALSE,
- EL_EM_GATE_7_GRAY, -1, -1
+ EL_EMC_GATE_7_GRAY, -1, -1
},
{
Xfake_door_8, TRUE, FALSE,
- EL_EM_GATE_8_GRAY, -1, -1
+ EL_EMC_GATE_8_GRAY, -1, -1
+ },
+ {
+ Xfake_acid_1, TRUE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_2, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_3, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_4, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_5, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_6, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_7, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_8, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
Xsteel_1, TRUE, FALSE,
Xalpha_copyr, TRUE, FALSE,
EL_CHAR('©'), -1, -1
},
- {
- Xalpha_copyr, TRUE, FALSE,
- EL_CHAR('©'), -1, -1
- },
{
Xboom_bug, FALSE, FALSE,
}
};
+static struct Mapping_EM_to_RND_player
+{
+ int action_em;
+ int player_nr;
+
+ int element_rnd;
+ int action;
+ int direction;
+}
+em_player_mapping_list[] =
+{
+ {
+ SPR_walk + 0, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
+ },
+ {
+ SPR_walk + 1, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_walk + 2, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
+ },
+ {
+ SPR_walk + 3, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
+ },
+ {
+ SPR_push + 0, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
+ },
+ {
+ SPR_push + 1, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_push + 2, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
+ },
+ {
+ SPR_push + 3, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
+ },
+ {
+ SPR_spray + 0, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
+ },
+ {
+ SPR_spray + 1, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_spray + 2, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
+ },
+ {
+ SPR_spray + 3, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
+ },
+ {
+ SPR_walk + 0, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
+ },
+ {
+ SPR_walk + 1, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_walk + 2, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
+ },
+ {
+ SPR_walk + 3, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
+ },
+ {
+ SPR_push + 0, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
+ },
+ {
+ SPR_push + 1, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_push + 2, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
+ },
+ {
+ SPR_push + 3, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
+ },
+ {
+ SPR_spray + 0, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
+ },
+ {
+ SPR_spray + 1, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_spray + 2, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
+ },
+ {
+ SPR_spray + 3, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
+ },
+ {
+ SPR_still, 0,
+ EL_PLAYER_1, ACTION_DEFAULT, -1,
+ },
+ {
+ SPR_still, 1,
+ EL_PLAYER_2, ACTION_DEFAULT, -1,
+ },
+ {
+ SPR_walk + 0, 2,
+ EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
+ },
+ {
+ SPR_walk + 1, 2,
+ EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_walk + 2, 2,
+ EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
+ },
+ {
+ SPR_walk + 3, 2,
+ EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
+ },
+ {
+ SPR_push + 0, 2,
+ EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
+ },
+ {
+ SPR_push + 1, 2,
+ EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_push + 2, 2,
+ EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
+ },
+ {
+ SPR_push + 3, 2,
+ EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
+ },
+ {
+ SPR_spray + 0, 2,
+ EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
+ },
+ {
+ SPR_spray + 1, 2,
+ EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_spray + 2, 2,
+ EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
+ },
+ {
+ SPR_spray + 3, 2,
+ EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
+ },
+ {
+ SPR_walk + 0, 3,
+ EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
+ },
+ {
+ SPR_walk + 1, 3,
+ EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_walk + 2, 3,
+ EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
+ },
+ {
+ SPR_walk + 3, 3,
+ EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
+ },
+ {
+ SPR_push + 0, 3,
+ EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
+ },
+ {
+ SPR_push + 1, 3,
+ EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_push + 2, 3,
+ EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
+ },
+ {
+ SPR_push + 3, 3,
+ EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
+ },
+ {
+ SPR_spray + 0, 3,
+ EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
+ },
+ {
+ SPR_spray + 1, 3,
+ EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_spray + 2, 3,
+ EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
+ },
+ {
+ SPR_spray + 3, 3,
+ EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
+ },
+ {
+ SPR_still, 2,
+ EL_PLAYER_3, ACTION_DEFAULT, -1,
+ },
+ {
+ SPR_still, 3,
+ EL_PLAYER_4, ACTION_DEFAULT, -1,
+ },
+
+ {
+ -1, -1,
+ -1, -1, -1
+ }
+};
+
int map_element_RND_to_EM(int element_rnd)
{
static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
for (i = 0; i < NUM_FILE_ELEMENTS; i++)
mapping_RND_to_EM[i] = Xalpha_quest;
- for (i = 0; mapping_EM_to_RND_list[i].element_em != -1; i++)
- if (mapping_EM_to_RND_list[i].is_rnd_to_em_mapping)
- mapping_RND_to_EM[mapping_EM_to_RND_list[i].element_rnd] =
- mapping_EM_to_RND_list[i].element_em;
+ for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
+ if (em_object_mapping_list[i].is_rnd_to_em_mapping)
+ mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
+ em_object_mapping_list[i].element_em;
mapping_initialized = TRUE;
}
for (i = 0; i < TILE_MAX; i++)
mapping_EM_to_RND[i] = EL_UNKNOWN;
- for (i = 0; mapping_EM_to_RND_list[i].element_em != -1; i++)
- mapping_EM_to_RND[mapping_EM_to_RND_list[i].element_em] =
- mapping_EM_to_RND_list[i].element_rnd;
+ for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
+ mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
+ em_object_mapping_list[i].element_rnd;
mapping_initialized = TRUE;
}
return EL_UNKNOWN;
}
-#else
-
-int map_element_RND_to_EM(int element_rnd)
+void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
{
- static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
- static boolean mapping_initialized = FALSE;
+ struct LevelInfo_EM *level_em = level->native_em_level;
+ struct LEVEL *lev = level_em->lev;
+ int i, j;
- struct
- {
- int element_em;
- int element_rnd;
- }
- mapping_RND_to_EM_list[] =
- {
- { Xblank, EL_EMPTY },
- { Xstone, EL_ROCK },
- { Xnut, EL_NUT },
- { Xbug_n, EL_BUG_UP },
- { Xbug_e, EL_BUG_RIGHT },
- { Xbug_s, EL_BUG_DOWN },
- { Xbug_w, EL_BUG_LEFT },
- { Xtank_n, EL_SPACESHIP_UP },
- { Xtank_e, EL_SPACESHIP_RIGHT },
- { Xtank_s, EL_SPACESHIP_DOWN },
- { Xtank_w, EL_SPACESHIP_LEFT },
- { Xandroid, EL_EMC_ANDROID },
- { Xandroid_1_n, EL_EMC_ANDROID_UP },
- { Xandroid_1_e, EL_EMC_ANDROID_RIGHT },
- { Xandroid_1_w, EL_EMC_ANDROID_LEFT },
- { Xandroid_1_s, EL_EMC_ANDROID_DOWN },
- { Xspring, EL_SPRING },
- { Xeater_n, EL_YAMYAM },
- { Xalien, EL_ROBOT },
- { Xemerald, EL_EMERALD },
- { Xdiamond, EL_DIAMOND },
- { Xdrip_fall, EL_AMOEBA_DROP },
- { Xbomb, EL_BOMB },
- { Xballoon, EL_BALLOON },
- { Xgrass, EL_EMC_GRASS },
- { Xdirt, EL_SAND },
- { Xacid_ne, EL_ACID_POOL_TOPRIGHT },
- { Xacid_se, EL_ACID_POOL_BOTTOMRIGHT },
- { Xacid_s, EL_ACID_POOL_BOTTOM },
- { Xacid_sw, EL_ACID_POOL_BOTTOMLEFT },
- { Xacid_nw, EL_ACID_POOL_TOPLEFT },
- { Xacid_1, EL_ACID },
- { Xball_1, EL_EMC_MAGIC_BALL },
- { Xgrow_ns, EL_EMC_GROW },
- { Xwonderwall, EL_MAGIC_WALL },
- { Xamoeba_1, EL_AMOEBA_WET },
- { Xdoor_1, EL_EM_GATE_1 },
- { Xdoor_2, EL_EM_GATE_2 },
- { Xdoor_3, EL_EM_GATE_3 },
- { Xdoor_4, EL_EM_GATE_4 },
- { Xdoor_5, EL_EMC_GATE_5 },
- { Xdoor_6, EL_EMC_GATE_6 },
- { Xdoor_7, EL_EMC_GATE_7 },
- { Xdoor_8, EL_EMC_GATE_8 },
- { Xkey_1, EL_EM_KEY_1 },
- { Xkey_2, EL_EM_KEY_2 },
- { Xkey_3, EL_EM_KEY_3 },
- { Xkey_4, EL_EM_KEY_4 },
- { Xkey_5, EL_EMC_KEY_5 },
- { Xkey_6, EL_EMC_KEY_6 },
- { Xkey_7, EL_EMC_KEY_7 },
- { Xkey_8, EL_EMC_KEY_8 },
- { Xwind_n, EL_BALLOON_SWITCH_UP },
- { Xwind_e, EL_BALLOON_SWITCH_RIGHT },
- { Xwind_s, EL_BALLOON_SWITCH_DOWN },
- { Xwind_w, EL_BALLOON_SWITCH_LEFT },
- { Xwind_nesw, EL_BALLOON_SWITCH_ANY },
- { Xwind_stop, EL_BALLOON_SWITCH_NONE },
- { Xexit, EL_EXIT_CLOSED },
- { Xexit_1, EL_EXIT_OPEN },
- { Xdynamite, EL_DYNAMITE },
- { Xdynamite_1, EL_DYNAMITE_ACTIVE },
- { Xbumper, EL_EMC_BUMPER },
- { Xwheel, EL_ROBOT_WHEEL },
- { Xswitch, EL_UNKNOWN },
- { Xsand, EL_QUICKSAND_EMPTY },
- { Xsand_stone, EL_QUICKSAND_FULL },
- { Xplant, EL_EMC_PLANT },
- { Xlenses, EL_EMC_LENSES },
- { Xmagnify, EL_EMC_MAGNIFIER },
- { Xdripper, EL_UNKNOWN },
- { Xfake_blank, EL_INVISIBLE_WALL },
- { Xfake_grass, EL_INVISIBLE_SAND },
- { Xfake_door_1, EL_EM_GATE_1_GRAY },
- { Xfake_door_2, EL_EM_GATE_2_GRAY },
- { Xfake_door_3, EL_EM_GATE_3_GRAY },
- { Xfake_door_4, EL_EM_GATE_4_GRAY },
- { Xfake_door_5, EL_EMC_GATE_5_GRAY },
- { Xfake_door_6, EL_EMC_GATE_6_GRAY },
- { Xfake_door_7, EL_EMC_GATE_7_GRAY },
- { Xfake_door_8, EL_EMC_GATE_8_GRAY },
- { Xsteel_1, EL_STEELWALL },
- { Xsteel_2, EL_UNKNOWN },
- { Xsteel_3, EL_EMC_STEELWALL_1 },
- { Xsteel_4, EL_UNKNOWN },
- { Xwall_1, EL_WALL },
- { Xwall_2, EL_UNKNOWN },
- { Xwall_3, EL_UNKNOWN },
- { Xwall_4, EL_UNKNOWN },
- { Xround_wall_1, EL_WALL_SLIPPERY },
- { Xround_wall_2, EL_UNKNOWN },
- { Xround_wall_3, EL_UNKNOWN },
- { Xround_wall_4, EL_UNKNOWN },
- { Xdecor_1, EL_UNKNOWN },
- { Xdecor_2, EL_EMC_WALL_6 },
- { Xdecor_3, EL_EMC_WALL_4 },
- { Xdecor_4, EL_EMC_WALL_5 },
- { Xdecor_5, EL_EMC_WALL_7 },
- { Xdecor_6, EL_EMC_WALL_8 },
- { Xdecor_7, EL_UNKNOWN },
- { Xdecor_8, EL_EMC_WALL_1 },
- { Xdecor_9, EL_EMC_WALL_2 },
- { Xdecor_10, EL_EMC_WALL_3 },
- { Xdecor_11, EL_UNKNOWN },
- { Xdecor_12, EL_UNKNOWN },
- { Xalpha_0, EL_CHAR('0') },
- { Xalpha_1, EL_CHAR('1') },
- { Xalpha_2, EL_CHAR('2') },
- { Xalpha_3, EL_CHAR('3') },
- { Xalpha_4, EL_CHAR('4') },
- { Xalpha_5, EL_CHAR('5') },
- { Xalpha_6, EL_CHAR('6') },
- { Xalpha_7, EL_CHAR('7') },
- { Xalpha_8, EL_CHAR('8') },
- { Xalpha_9, EL_CHAR('9') },
- { Xalpha_excla, EL_CHAR('!') },
- { Xalpha_quote, EL_CHAR('"') },
- { Xalpha_comma, EL_CHAR(',') },
- { Xalpha_minus, EL_CHAR('-') },
- { Xalpha_perio, EL_CHAR('.') },
- { Xalpha_colon, EL_CHAR(':') },
- { Xalpha_quest, EL_CHAR('?') },
- { Xalpha_a, EL_CHAR('A') },
- { Xalpha_b, EL_CHAR('B') },
- { Xalpha_c, EL_CHAR('C') },
- { Xalpha_d, EL_CHAR('D') },
- { Xalpha_e, EL_CHAR('E') },
- { Xalpha_f, EL_CHAR('F') },
- { Xalpha_g, EL_CHAR('G') },
- { Xalpha_h, EL_CHAR('H') },
- { Xalpha_i, EL_CHAR('I') },
- { Xalpha_j, EL_CHAR('J') },
- { Xalpha_k, EL_CHAR('K') },
- { Xalpha_l, EL_CHAR('L') },
- { Xalpha_m, EL_CHAR('M') },
- { Xalpha_n, EL_CHAR('N') },
- { Xalpha_o, EL_CHAR('O') },
- { Xalpha_p, EL_CHAR('P') },
- { Xalpha_q, EL_CHAR('Q') },
- { Xalpha_r, EL_CHAR('R') },
- { Xalpha_s, EL_CHAR('S') },
- { Xalpha_t, EL_CHAR('T') },
- { Xalpha_u, EL_CHAR('U') },
- { Xalpha_v, EL_CHAR('V') },
- { Xalpha_w, EL_CHAR('W') },
- { Xalpha_x, EL_CHAR('X') },
- { Xalpha_y, EL_CHAR('Y') },
- { Xalpha_z, EL_CHAR('Z') },
- { Xalpha_arrow_e, EL_CHAR('>') },
- { Xalpha_arrow_w, EL_CHAR('<') },
- { Xalpha_copyr, EL_CHAR('©') },
-
- { Zplayer, EL_PLAYER_1 },
- { Zplayer, EL_PLAYER_2 },
- { Zplayer, EL_PLAYER_3 },
- { Zplayer, EL_PLAYER_4 },
-
- { ZBORDER, EL_EMC_LEVEL_BORDER },
-
- { -1, -1 }
- };
+ for (i = 0; i < TILE_MAX; i++)
+ lev->android_array[i] = Xblank;
- if (!mapping_initialized)
+ for (i = 0; i < level->num_android_clone_elements; i++)
{
- int i;
-
- /* return "Xalpha_quest" for all undefined elements in mapping array */
- for (i = 0; i < NUM_FILE_ELEMENTS; i++)
- mapping_RND_to_EM[i] = Xalpha_quest;
-
- for (i = 0; mapping_RND_to_EM_list[i].element_rnd != -1; i++)
- mapping_RND_to_EM[mapping_RND_to_EM_list[i].element_rnd] =
- mapping_RND_to_EM_list[i].element_em;
+ int element_rnd = level->android_clone_element[i];
+ int element_em = map_element_RND_to_EM(element_rnd);
- mapping_initialized = TRUE;
+ for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
+ if (em_object_mapping_list[j].element_rnd == element_rnd)
+ lev->android_array[em_object_mapping_list[j].element_em] = element_em;
}
-
- if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
- return mapping_RND_to_EM[element_rnd];
-
- Error(ERR_WARN, "invalid RND level element %d", element_rnd);
-
- return EL_UNKNOWN;
}
-int map_element_EM_to_RND(int element_em)
+void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
{
- static unsigned short mapping_EM_to_RND[TILE_MAX];
- static boolean mapping_initialized = FALSE;
+ struct LevelInfo_EM *level_em = level->native_em_level;
+ struct LEVEL *lev = level_em->lev;
+ int i, j;
- struct
+ level->num_android_clone_elements = 0;
+
+ for (i = 0; i < TILE_MAX; i++)
{
- int element_em;
+ int element_em = lev->android_array[i];
int element_rnd;
- }
- mapping_EM_to_RND_list[] =
- {
- { Xblank, EL_EMPTY },
- { Yacid_splash_eB, EL_EMPTY },
- { Yacid_splash_wB, EL_EMPTY },
-
-#ifdef EM_ENGINE_BAD_ROLL
- { Xstone_force_e, EL_ROCK },
- { Xstone_force_w, EL_ROCK },
- { Xnut_force_e, EL_NUT },
- { Xnut_force_w, EL_NUT },
- { Xspring_force_e, EL_SPRING },
- { Xspring_force_w, EL_SPRING },
- { Xemerald_force_e, EL_EMERALD },
- { Xemerald_force_w, EL_EMERALD },
- { Xdiamond_force_e, EL_DIAMOND },
- { Xdiamond_force_w, EL_DIAMOND },
- { Xbomb_force_e, EL_BOMB },
- { Xbomb_force_w, EL_BOMB },
-#endif
+ boolean element_found = FALSE;
- { Xstone, EL_ROCK },
- { Xstone_pause, EL_ROCK },
- { Xstone_fall, EL_ROCK },
- { Ystone_s, EL_ROCK },
- { Ystone_sB, EL_ROCK },
- { Ystone_e, EL_ROCK },
- { Ystone_eB, EL_ROCK },
- { Ystone_w, EL_ROCK },
- { Ystone_wB, EL_ROCK },
- { Xnut, EL_NUT },
- { Xnut_pause, EL_NUT },
- { Xnut_fall, EL_NUT },
- { Ynut_s, EL_NUT },
- { Ynut_sB, EL_NUT },
- { Ynut_e, EL_NUT },
- { Ynut_eB, EL_NUT },
- { Ynut_w, EL_NUT },
- { Ynut_wB, EL_NUT },
- { Xbug_n, EL_BUG_UP },
- { Xbug_e, EL_BUG_RIGHT },
- { Xbug_s, EL_BUG_DOWN },
- { Xbug_w, EL_BUG_LEFT },
- { Xbug_gon, EL_BUG_UP },
- { Xbug_goe, EL_BUG_RIGHT },
- { Xbug_gos, EL_BUG_DOWN },
- { Xbug_gow, EL_BUG_LEFT },
- { Ybug_n, EL_BUG_UP },
- { Ybug_nB, EL_BUG_UP },
- { Ybug_e, EL_BUG_RIGHT },
- { Ybug_eB, EL_BUG_RIGHT },
- { Ybug_s, EL_BUG_DOWN },
- { Ybug_sB, EL_BUG_DOWN },
- { Ybug_w, EL_BUG_LEFT },
- { Ybug_wB, EL_BUG_LEFT },
- { Ybug_w_n, EL_BUG_UP },
- { Ybug_n_e, EL_BUG_RIGHT },
- { Ybug_e_s, EL_BUG_DOWN },
- { Ybug_s_w, EL_BUG_LEFT },
- { Ybug_e_n, EL_BUG_UP },
- { Ybug_s_e, EL_BUG_RIGHT },
- { Ybug_w_s, EL_BUG_DOWN },
- { Ybug_n_w, EL_BUG_LEFT },
- { Ybug_stone, EL_ROCK },
- { Ybug_spring, EL_SPRING },
- { Xtank_n, EL_SPACESHIP_UP },
- { Xtank_e, EL_SPACESHIP_RIGHT },
- { Xtank_s, EL_SPACESHIP_DOWN },
- { Xtank_w, EL_SPACESHIP_LEFT },
- { Xtank_gon, EL_SPACESHIP_UP },
- { Xtank_goe, EL_SPACESHIP_RIGHT },
- { Xtank_gos, EL_SPACESHIP_DOWN },
- { Xtank_gow, EL_SPACESHIP_LEFT },
- { Ytank_n, EL_SPACESHIP_UP },
- { Ytank_nB, EL_SPACESHIP_UP },
- { Ytank_e, EL_SPACESHIP_RIGHT },
- { Ytank_eB, EL_SPACESHIP_RIGHT },
- { Ytank_s, EL_SPACESHIP_DOWN },
- { Ytank_sB, EL_SPACESHIP_DOWN },
- { Ytank_w, EL_SPACESHIP_LEFT },
- { Ytank_wB, EL_SPACESHIP_LEFT },
- { Ytank_w_n, EL_SPACESHIP_UP },
- { Ytank_n_e, EL_SPACESHIP_RIGHT },
- { Ytank_e_s, EL_SPACESHIP_DOWN },
- { Ytank_s_w, EL_SPACESHIP_LEFT },
- { Ytank_e_n, EL_SPACESHIP_UP },
- { Ytank_s_e, EL_SPACESHIP_RIGHT },
- { Ytank_w_s, EL_SPACESHIP_DOWN },
- { Ytank_n_w, EL_SPACESHIP_LEFT },
- { Ytank_stone, EL_ROCK },
- { Ytank_spring, EL_SPRING },
- { Xandroid, EL_EMC_ANDROID },
- { Xandroid_1_n, EL_EMC_ANDROID_UP },
- { Xandroid_2_n, EL_EMC_ANDROID_UP },
- { Xandroid_1_e, EL_EMC_ANDROID_RIGHT },
- { Xandroid_2_e, EL_EMC_ANDROID_RIGHT },
- { Xandroid_1_w, EL_EMC_ANDROID_LEFT },
- { Xandroid_2_w, EL_EMC_ANDROID_LEFT },
- { Xandroid_1_s, EL_EMC_ANDROID_DOWN },
- { Xandroid_2_s, EL_EMC_ANDROID_DOWN },
- { Yandroid_n, EL_EMC_ANDROID_UP },
- { Yandroid_nB, EL_EMC_ANDROID_UP },
- { Yandroid_ne, EL_EMC_ANDROID_RIGHT_UP },
- { Yandroid_neB, EL_EMC_ANDROID_RIGHT_UP },
- { Yandroid_e, EL_EMC_ANDROID_RIGHT },
- { Yandroid_eB, EL_EMC_ANDROID_RIGHT },
- { Yandroid_se, EL_EMC_ANDROID_RIGHT_DOWN },
- { Yandroid_seB, EL_EMC_ANDROID_RIGHT_DOWN },
- { Yandroid_s, EL_EMC_ANDROID_DOWN },
- { Yandroid_sB, EL_EMC_ANDROID_DOWN },
- { Yandroid_sw, EL_EMC_ANDROID_LEFT_DOWN },
- { Yandroid_swB, EL_EMC_ANDROID_LEFT_DOWN },
- { Yandroid_w, EL_EMC_ANDROID_LEFT },
- { Yandroid_wB, EL_EMC_ANDROID_LEFT },
- { Yandroid_nw, EL_EMC_ANDROID_LEFT_UP },
- { Yandroid_nwB, EL_EMC_ANDROID_LEFT_UP },
- { Xspring, EL_SPRING },
- { Xspring_pause, EL_SPRING },
- { Xspring_e, EL_SPRING },
- { Xspring_w, EL_SPRING },
- { Xspring_fall, EL_SPRING },
- { Yspring_s, EL_SPRING },
- { Yspring_sB, EL_SPRING },
- { Yspring_e, EL_SPRING },
- { Yspring_eB, EL_SPRING },
- { Yspring_w, EL_SPRING },
- { Yspring_wB, EL_SPRING },
- { Yspring_kill_e, EL_SPRING },
- { Yspring_kill_eB, EL_SPRING },
- { Yspring_kill_w, EL_SPRING },
- { Yspring_kill_wB, EL_SPRING },
- { Xeater_n, EL_YAMYAM },
- { Xeater_e, EL_YAMYAM },
- { Xeater_w, EL_YAMYAM },
- { Xeater_s, EL_YAMYAM },
- { Yeater_n, EL_YAMYAM },
- { Yeater_nB, EL_YAMYAM },
- { Yeater_e, EL_YAMYAM },
- { Yeater_eB, EL_YAMYAM },
- { Yeater_s, EL_YAMYAM },
- { Yeater_sB, EL_YAMYAM },
- { Yeater_w, EL_YAMYAM },
- { Yeater_wB, EL_YAMYAM },
- { Yeater_stone, EL_ROCK },
- { Yeater_spring, EL_SPRING },
- { Xalien, EL_ROBOT },
- { Xalien_pause, EL_ROBOT },
- { Yalien_n, EL_ROBOT },
- { Yalien_nB, EL_ROBOT },
- { Yalien_e, EL_ROBOT },
- { Yalien_eB, EL_ROBOT },
- { Yalien_s, EL_ROBOT },
- { Yalien_sB, EL_ROBOT },
- { Yalien_w, EL_ROBOT },
- { Yalien_wB, EL_ROBOT },
- { Yalien_stone, EL_ROCK },
- { Yalien_spring, EL_SPRING },
- { Xemerald, EL_EMERALD },
- { Xemerald_pause, EL_EMERALD },
- { Xemerald_fall, EL_EMERALD },
- { Xemerald_shine, EL_EMERALD },
- { Yemerald_s, EL_EMERALD },
- { Yemerald_sB, EL_EMERALD },
- { Yemerald_e, EL_EMERALD },
- { Yemerald_eB, EL_EMERALD },
- { Yemerald_w, EL_EMERALD },
- { Yemerald_wB, EL_EMERALD },
- { Yemerald_eat, EL_EMERALD },
- { Yemerald_stone, EL_ROCK },
- { Xdiamond, EL_DIAMOND },
- { Xdiamond_pause, EL_DIAMOND },
- { Xdiamond_fall, EL_DIAMOND },
- { Xdiamond_shine, EL_DIAMOND },
- { Ydiamond_s, EL_DIAMOND },
- { Ydiamond_sB, EL_DIAMOND },
- { Ydiamond_e, EL_DIAMOND },
- { Ydiamond_eB, EL_DIAMOND },
- { Ydiamond_w, EL_DIAMOND },
- { Ydiamond_wB, EL_DIAMOND },
- { Ydiamond_eat, EL_DIAMOND },
- { Ydiamond_stone, EL_ROCK },
- { Xdrip_fall, EL_AMOEBA_DROP },
- { Xdrip_stretch, EL_AMOEBA_DROP },
- { Xdrip_stretchB, EL_AMOEBA_DROP },
- { Xdrip_eat, EL_AMOEBA_DROP },
- { Ydrip_s1, EL_AMOEBA_DROP },
- { Ydrip_s1B, EL_AMOEBA_DROP },
- { Ydrip_s2, EL_AMOEBA_DROP },
- { Ydrip_s2B, EL_AMOEBA_DROP },
- { Xbomb, EL_BOMB },
- { Xbomb_pause, EL_BOMB },
- { Xbomb_fall, EL_BOMB },
- { Ybomb_s, EL_BOMB },
- { Ybomb_sB, EL_BOMB },
- { Ybomb_e, EL_BOMB },
- { Ybomb_eB, EL_BOMB },
- { Ybomb_w, EL_BOMB },
- { Ybomb_wB, EL_BOMB },
- { Ybomb_eat, EL_BOMB },
- { Xballoon, EL_BALLOON },
- { Yballoon_n, EL_BALLOON },
- { Yballoon_nB, EL_BALLOON },
- { Yballoon_e, EL_BALLOON },
- { Yballoon_eB, EL_BALLOON },
- { Yballoon_s, EL_BALLOON },
- { Yballoon_sB, EL_BALLOON },
- { Yballoon_w, EL_BALLOON },
- { Yballoon_wB, EL_BALLOON },
- { Xgrass, EL_SAND },
- { Ygrass_nB, EL_SAND },
- { Ygrass_eB, EL_SAND },
- { Ygrass_sB, EL_SAND },
- { Ygrass_wB, EL_SAND },
- { Xdirt, EL_SAND },
- { Ydirt_nB, EL_SAND },
- { Ydirt_eB, EL_SAND },
- { Ydirt_sB, EL_SAND },
- { Ydirt_wB, EL_SAND },
- { Xacid_ne, EL_ACID_POOL_TOPRIGHT },
- { Xacid_se, EL_ACID_POOL_BOTTOMRIGHT },
- { Xacid_s, EL_ACID_POOL_BOTTOM },
- { Xacid_sw, EL_ACID_POOL_BOTTOMLEFT },
- { Xacid_nw, EL_ACID_POOL_TOPLEFT },
- { Xacid_1, EL_ACID },
- { Xacid_2, EL_ACID },
- { Xacid_3, EL_ACID },
- { Xacid_4, EL_ACID },
- { Xacid_5, EL_ACID },
- { Xacid_6, EL_ACID },
- { Xacid_7, EL_ACID },
- { Xacid_8, EL_ACID },
- { Xball_1, EL_EMC_MAGIC_BALL },
- { Xball_1B, EL_EMC_MAGIC_BALL },
- { Xball_2, EL_EMC_MAGIC_BALL },
- { Xball_2B, EL_EMC_MAGIC_BALL },
- { Yball_eat, EL_EMC_MAGIC_BALL },
- { Xgrow_ns, EL_EMC_GROW },
- { Ygrow_ns_eat, EL_EMC_GROW },
- { Xgrow_ew, EL_EMC_GROW },
- { Ygrow_ew_eat, EL_EMC_GROW },
- { Xwonderwall, EL_MAGIC_WALL },
- { XwonderwallB, EL_MAGIC_WALL },
- { Xamoeba_1, EL_AMOEBA_WET },
- { Xamoeba_2, EL_AMOEBA_WET },
- { Xamoeba_3, EL_AMOEBA_WET },
- { Xamoeba_4, EL_AMOEBA_WET },
- { Xamoeba_5, EL_AMOEBA_WET },
- { Xamoeba_6, EL_AMOEBA_WET },
- { Xamoeba_7, EL_AMOEBA_WET },
- { Xamoeba_8, EL_AMOEBA_WET },
- { Xdoor_1, EL_EM_GATE_1 },
- { Xdoor_2, EL_EM_GATE_2 },
- { Xdoor_3, EL_EM_GATE_3 },
- { Xdoor_4, EL_EM_GATE_4 },
- { Xdoor_5, EL_EMC_GATE_5 },
- { Xdoor_6, EL_EMC_GATE_6 },
- { Xdoor_7, EL_EMC_GATE_7 },
- { Xdoor_8, EL_EMC_GATE_8 },
- { Xkey_1, EL_EM_KEY_1 },
- { Xkey_2, EL_EM_KEY_2 },
- { Xkey_3, EL_EM_KEY_3 },
- { Xkey_4, EL_EM_KEY_4 },
- { Xkey_5, EL_EMC_KEY_5 },
- { Xkey_6, EL_EMC_KEY_6 },
- { Xkey_7, EL_EMC_KEY_7 },
- { Xkey_8, EL_EMC_KEY_8 },
- { Xwind_n, EL_BALLOON_SWITCH_UP },
- { Xwind_e, EL_BALLOON_SWITCH_RIGHT },
- { Xwind_s, EL_BALLOON_SWITCH_DOWN },
- { Xwind_w, EL_BALLOON_SWITCH_LEFT },
- { Xwind_nesw, EL_BALLOON_SWITCH_ANY },
- { Xwind_stop, EL_BALLOON_SWITCH_NONE },
- { Xexit, EL_EXIT_CLOSED },
- { Xexit_1, EL_EXIT_OPEN },
- { Xexit_2, EL_EXIT_OPEN },
- { Xexit_3, EL_EXIT_OPEN },
- { Xdynamite, EL_DYNAMITE },
- { Ydynamite_eat, EL_DYNAMITE },
- { Xdynamite_1, EL_DYNAMITE_ACTIVE },
- { Xdynamite_2, EL_DYNAMITE_ACTIVE },
- { Xdynamite_3, EL_DYNAMITE_ACTIVE },
- { Xdynamite_4, EL_DYNAMITE_ACTIVE },
- { Xbumper, EL_EMC_BUMPER },
- { XbumperB, EL_EMC_BUMPER },
- { Xwheel, EL_ROBOT_WHEEL },
- { XwheelB, EL_ROBOT_WHEEL },
- { Xswitch, EL_UNKNOWN },
- { XswitchB, EL_UNKNOWN },
- { Xsand, EL_QUICKSAND_EMPTY },
- { Xsand_stone, EL_QUICKSAND_FULL },
- { Xsand_stonein_1, EL_QUICKSAND_FULL },
- { Xsand_stonein_2, EL_QUICKSAND_FULL },
- { Xsand_stonein_3, EL_QUICKSAND_FULL },
- { Xsand_stonein_4, EL_QUICKSAND_FULL },
- { Xsand_stonesand_1, EL_QUICKSAND_FULL },
- { Xsand_stonesand_2, EL_QUICKSAND_FULL },
- { Xsand_stonesand_3, EL_QUICKSAND_FULL },
- { Xsand_stonesand_4, EL_QUICKSAND_FULL },
- { Xsand_stoneout_1, EL_QUICKSAND_FULL },
- { Xsand_stoneout_2, EL_QUICKSAND_FULL },
- { Xsand_sandstone_1, EL_QUICKSAND_FULL },
- { Xsand_sandstone_2, EL_QUICKSAND_FULL },
- { Xsand_sandstone_3, EL_QUICKSAND_FULL },
- { Xsand_sandstone_4, EL_QUICKSAND_FULL },
- { Xplant, EL_EMC_PLANT },
- { Yplant, EL_EMC_PLANT },
- { Xlenses, EL_EMC_LENSES },
- { Xmagnify, EL_EMC_MAGNIFIER },
- { Xdripper, EL_UNKNOWN },
- { XdripperB, EL_UNKNOWN },
- { Xfake_blank, EL_INVISIBLE_WALL },
- { Xfake_blankB, EL_INVISIBLE_WALL },
- { Xfake_grass, EL_INVISIBLE_SAND },
- { Xfake_grassB, EL_INVISIBLE_SAND },
- { Xfake_door_1, EL_EM_GATE_1_GRAY },
- { Xfake_door_2, EL_EM_GATE_2_GRAY },
- { Xfake_door_3, EL_EM_GATE_3_GRAY },
- { Xfake_door_4, EL_EM_GATE_4_GRAY },
- { Xfake_door_5, EL_EMC_GATE_5_GRAY },
- { Xfake_door_6, EL_EMC_GATE_6_GRAY },
- { Xfake_door_7, EL_EMC_GATE_7_GRAY },
- { Xfake_door_8, EL_EMC_GATE_8_GRAY },
- { Xsteel_1, EL_STEELWALL },
- { Xsteel_2, EL_UNKNOWN },
- { Xsteel_3, EL_EMC_STEELWALL_1 },
- { Xsteel_4, EL_UNKNOWN },
- { Xwall_1, EL_WALL },
- { Xwall_2, EL_UNKNOWN },
- { Xwall_3, EL_UNKNOWN },
- { Xwall_4, EL_UNKNOWN },
- { Xround_wall_1, EL_WALL_SLIPPERY },
- { Xround_wall_2, EL_UNKNOWN },
- { Xround_wall_3, EL_UNKNOWN },
- { Xround_wall_4, EL_UNKNOWN },
- { Xdecor_1, EL_UNKNOWN },
- { Xdecor_2, EL_EMC_WALL_6 },
- { Xdecor_3, EL_EMC_WALL_4 },
- { Xdecor_4, EL_EMC_WALL_5 },
- { Xdecor_5, EL_EMC_WALL_7 },
- { Xdecor_6, EL_EMC_WALL_8 },
- { Xdecor_7, EL_UNKNOWN },
- { Xdecor_8, EL_EMC_WALL_1 },
- { Xdecor_9, EL_EMC_WALL_2 },
- { Xdecor_10, EL_EMC_WALL_3 },
- { Xdecor_11, EL_UNKNOWN },
- { Xdecor_12, EL_UNKNOWN },
- { Xalpha_0, EL_CHAR('0') },
- { Xalpha_1, EL_CHAR('1') },
- { Xalpha_2, EL_CHAR('2') },
- { Xalpha_3, EL_CHAR('3') },
- { Xalpha_4, EL_CHAR('4') },
- { Xalpha_5, EL_CHAR('5') },
- { Xalpha_6, EL_CHAR('6') },
- { Xalpha_7, EL_CHAR('7') },
- { Xalpha_8, EL_CHAR('8') },
- { Xalpha_9, EL_CHAR('9') },
- { Xalpha_excla, EL_CHAR('!') },
- { Xalpha_quote, EL_CHAR('"') },
- { Xalpha_comma, EL_CHAR(',') },
- { Xalpha_minus, EL_CHAR('-') },
- { Xalpha_perio, EL_CHAR('.') },
- { Xalpha_colon, EL_CHAR(':') },
- { Xalpha_quest, EL_CHAR('?') },
- { Xalpha_a, EL_CHAR('A') },
- { Xalpha_b, EL_CHAR('B') },
- { Xalpha_c, EL_CHAR('C') },
- { Xalpha_d, EL_CHAR('D') },
- { Xalpha_e, EL_CHAR('E') },
- { Xalpha_f, EL_CHAR('F') },
- { Xalpha_g, EL_CHAR('G') },
- { Xalpha_h, EL_CHAR('H') },
- { Xalpha_i, EL_CHAR('I') },
- { Xalpha_j, EL_CHAR('J') },
- { Xalpha_k, EL_CHAR('K') },
- { Xalpha_l, EL_CHAR('L') },
- { Xalpha_m, EL_CHAR('M') },
- { Xalpha_n, EL_CHAR('N') },
- { Xalpha_o, EL_CHAR('O') },
- { Xalpha_p, EL_CHAR('P') },
- { Xalpha_q, EL_CHAR('Q') },
- { Xalpha_r, EL_CHAR('R') },
- { Xalpha_s, EL_CHAR('S') },
- { Xalpha_t, EL_CHAR('T') },
- { Xalpha_u, EL_CHAR('U') },
- { Xalpha_v, EL_CHAR('V') },
- { Xalpha_w, EL_CHAR('W') },
- { Xalpha_x, EL_CHAR('X') },
- { Xalpha_y, EL_CHAR('Y') },
- { Xalpha_z, EL_CHAR('Z') },
- { Xalpha_arrow_e, EL_CHAR('>') },
- { Xalpha_arrow_w, EL_CHAR('<') },
- { Xalpha_copyr, EL_CHAR('©') },
-
- { Zplayer, EL_PLAYER_1 },
-
- { ZBORDER, EL_EMC_LEVEL_BORDER },
-
- { -1, -1 }
- };
+ if (element_em == Xblank)
+ continue;
- if (!mapping_initialized)
- {
- int i;
+ element_rnd = map_element_EM_to_RND(element_em);
- /* return "EL_UNKNOWN" for all undefined elements in mapping array */
- for (i = 0; i < TILE_MAX; i++)
- mapping_EM_to_RND[i] = EL_UNKNOWN;
+ for (j = 0; j < level->num_android_clone_elements; j++)
+ if (level->android_clone_element[j] == element_rnd)
+ element_found = TRUE;
- for (i = 0; mapping_EM_to_RND_list[i].element_em != -1; i++)
- mapping_EM_to_RND[mapping_EM_to_RND_list[i].element_em] =
- mapping_EM_to_RND_list[i].element_rnd;
+ if (!element_found)
+ {
+ level->android_clone_element[level->num_android_clone_elements++] =
+ element_rnd;
- mapping_initialized = TRUE;
+ if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
+ break;
+ }
}
- if (element_em >= 0 && element_em < TILE_MAX)
- return mapping_EM_to_RND[element_em];
-
- Error(ERR_WARN, "invalid EM level element %d", element_em);
+ if (level->num_android_clone_elements == 0)
+ {
+ level->num_android_clone_elements = 1;
+ level->android_clone_element[0] = EL_EMPTY;
+ }
+}
- return EL_UNKNOWN;
+int map_direction_RND_to_EM(int direction)
+{
+ return (direction == MV_UP ? 0 :
+ direction == MV_RIGHT ? 1 :
+ direction == MV_DOWN ? 2 :
+ direction == MV_LEFT ? 3 :
+ -1);
}
-#endif
+int map_direction_EM_to_RND(int direction)
+{
+ return (direction == 0 ? MV_UP :
+ direction == 1 ? MV_RIGHT :
+ direction == 2 ? MV_DOWN :
+ direction == 3 ? MV_LEFT :
+ MV_NONE);
+}
int get_next_element(int element)
{
- switch(element)
+ switch (element)
{
case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
+ case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
+ case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
+ case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
+ case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
default: return element;
}
}
+#if 0
+int el_act_dir2img(int element, int action, int direction)
+{
+ element = GFX_ELEMENT(element);
+
+ if (direction == MV_NONE)
+ return element_info[element].graphic[action];
+
+ direction = MV_DIR_TO_BIT(direction);
+
+ return element_info[element].direction_graphic[action][direction];
+}
+#else
int el_act_dir2img(int element, int action, int direction)
{
element = GFX_ELEMENT(element);
- direction = MV_DIR_BIT(direction); /* default: MV_NO_MOVING => MV_DOWN */
+ direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
+ /* direction_graphic[][] == graphic[] for undefined direction graphics */
return element_info[element].direction_graphic[action][direction];
}
+#endif
+
+#if 0
+static int el_act_dir2crm(int element, int action, int direction)
+{
+ element = GFX_ELEMENT(element);
+
+ if (direction == MV_NONE)
+ return element_info[element].crumbled[action];
+
+ direction = MV_DIR_TO_BIT(direction);
+ return element_info[element].direction_crumbled[action][direction];
+}
+#else
static int el_act_dir2crm(int element, int action, int direction)
{
element = GFX_ELEMENT(element);
- direction = MV_DIR_BIT(direction); /* default: MV_NO_MOVING => MV_DOWN */
+ direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
+ /* direction_graphic[][] == graphic[] for undefined direction graphics */
return element_info[element].direction_crumbled[action][direction];
}
+#endif
int el_act2img(int element, int action)
{
return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
}
+int font2baseimg(int font_nr)
+{
+ return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
+}
+
+int getBeltNrFromBeltElement(int element)
+{
+ return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
+ element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
+ element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
+}
+
+int getBeltNrFromBeltActiveElement(int element)
+{
+ return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
+ element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
+ element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
+}
+
+int getBeltNrFromBeltSwitchElement(int element)
+{
+ return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
+ element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
+ element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
+}
+
+int getBeltDirNrFromBeltElement(int element)
+{
+ static int belt_base_element[4] =
+ {
+ EL_CONVEYOR_BELT_1_LEFT,
+ EL_CONVEYOR_BELT_2_LEFT,
+ EL_CONVEYOR_BELT_3_LEFT,
+ EL_CONVEYOR_BELT_4_LEFT
+ };
+
+ int belt_nr = getBeltNrFromBeltElement(element);
+ int belt_dir_nr = element - belt_base_element[belt_nr];
+
+ return (belt_dir_nr % 3);
+}
+
+int getBeltDirNrFromBeltSwitchElement(int element)
+{
+ static int belt_base_element[4] =
+ {
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT
+ };
+
+ int belt_nr = getBeltNrFromBeltSwitchElement(element);
+ int belt_dir_nr = element - belt_base_element[belt_nr];
+
+ return (belt_dir_nr % 3);
+}
+
+int getBeltDirFromBeltElement(int element)
+{
+ static int belt_move_dir[3] =
+ {
+ MV_LEFT,
+ MV_NONE,
+ MV_RIGHT
+ };
+
+ int belt_dir_nr = getBeltDirNrFromBeltElement(element);
+
+ return belt_move_dir[belt_dir_nr];
+}
+
+int getBeltDirFromBeltSwitchElement(int element)
+{
+ static int belt_move_dir[3] =
+ {
+ MV_LEFT,
+ MV_NONE,
+ MV_RIGHT
+ };
+
+ int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
+
+ return belt_move_dir[belt_dir_nr];
+}
+
+int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
+{
+ static int belt_base_element[4] =
+ {
+ EL_CONVEYOR_BELT_1_LEFT,
+ EL_CONVEYOR_BELT_2_LEFT,
+ EL_CONVEYOR_BELT_3_LEFT,
+ EL_CONVEYOR_BELT_4_LEFT
+ };
+ int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
+
+ return belt_base_element[belt_nr] + belt_dir_nr;
+}
+
+int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
+{
+ static int belt_base_element[4] =
+ {
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT
+ };
+ int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
+
+ return belt_base_element[belt_nr] + belt_dir_nr;
+}
+
+int getNumActivePlayers_EM()
+{
+ int num_players = 0;
+ int i;
+
+ if (!tape.playing)
+ return -1;
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ if (tape.player_participates[i])
+ num_players++;
+
+ return num_players;
+}
+
int getGameFrameDelay_EM(int native_em_game_frame_delay)
{
- return (GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
- GameFrameDelay);
+ int game_frame_delay_value;
+
+ game_frame_delay_value =
+ (tape.playing && tape.fast_forward ? FfwdFrameDelay :
+ GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
+ GameFrameDelay);
+
+ if (tape.playing && tape.warp_forward && !tape.pausing)
+ game_frame_delay_value = 0;
+
+ return game_frame_delay_value;
}
unsigned int InitRND(long seed)
{
if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
- return InitEngineRND_EM(seed);
+ return InitEngineRandom_EM(seed);
+ else
+ return InitEngineRandom_RND(seed);
+}
+
+#if 1
+static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
+static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
+#endif
+
+void ResetGfxAnimation_EM(int x, int y, int tile)
+{
+ GfxFrame[x][y] = 0;
+}
+
+void getGraphicSourceObjectExt_EM(int tile, int frame_em,
+ Bitmap **src_bitmap, int *src_x, int *src_y,
+ int x, int y)
+{
+ int element = object_mapping[tile].element_rnd;
+ int action = object_mapping[tile].action;
+ int direction = object_mapping[tile].direction;
+ boolean is_backside = object_mapping[tile].is_backside;
+ boolean action_removing = (action == ACTION_DIGGING ||
+ action == ACTION_SNAPPING ||
+ action == ACTION_COLLECTING);
+ int effective_element = (frame_em > 0 ? element :
+ is_backside ? EL_EMPTY :
+ action_removing ? EL_EMPTY :
+ element);
+ int graphic = (direction == MV_NONE ?
+ el_act2img(effective_element, action) :
+ el_act_dir2img(effective_element, action, direction));
+ struct GraphicInfo *g = &graphic_info[graphic];
+ int sync_frame;
+
+ if (graphic_info[graphic].anim_global_sync)
+ sync_frame = FrameCounter;
else
- return InitEngineRND(seed);
+ sync_frame = 7 - frame_em;
+
+ SetRandomAnimationValue(x, y);
+
+ int frame = getAnimationFrame(g->anim_frames,
+ g->anim_delay,
+ g->anim_mode,
+ g->anim_start_frame,
+ sync_frame);
+
+ getGraphicSourceExt(graphic, frame, src_bitmap, src_x, src_y, FALSE);
+}
+
+void getGraphicSourcePlayerExt_EM(int player_nr, int anim, int frame_em,
+ Bitmap **src_bitmap, int *src_x, int *src_y)
+{
+ int element = player_mapping[player_nr][anim].element_rnd;
+ int action = player_mapping[player_nr][anim].action;
+ int direction = player_mapping[player_nr][anim].direction;
+ int graphic = (direction == MV_NONE ?
+ el_act2img(element, action) :
+ el_act_dir2img(element, action, direction));
+ struct GraphicInfo *g = &graphic_info[graphic];
+ int sync_frame;
+
+ InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
+
+ stored_player[player_nr].StepFrame = 7 - frame_em;
+
+ sync_frame = stored_player[player_nr].Frame;
+
+#if 0
+ printf("::: %d: %d, %d [%d]\n",
+ player_nr,
+ stored_player[player_nr].Frame,
+ stored_player[player_nr].StepFrame,
+ FrameCounter);
+#endif
+
+ int frame = getAnimationFrame(g->anim_frames,
+ g->anim_delay,
+ g->anim_mode,
+ g->anim_start_frame,
+ sync_frame);
+
+ getGraphicSourceExt(graphic, frame, src_bitmap, src_x, src_y, FALSE);
}
void InitGraphicInfo_EM(void)
{
- int mapping_EM_to_RND_element[TILE_MAX];
- int mapping_EM_to_RND_action[TILE_MAX];
- int mapping_EM_to_RND_direction[TILE_MAX];
- boolean mapping_EM_to_RND_backside[TILE_MAX];
- int i, j;
+#if 0
+ struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
+ struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
+#endif
+ int i, j, p;
+
+#if DEBUG_EM_GFX
+ int num_em_gfx_errors = 0;
+
+ if (graphic_info_em_object[0][0].bitmap == NULL)
+ {
+ /* EM graphics not yet initialized in em_open_all() */
+
+ return;
+ }
- /* return "EL_UNKNOWN" for all undefined elements in mapping array */
+ printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n");
+#endif
+
+ /* always start with reliable default values */
for (i = 0; i < TILE_MAX; i++)
{
- mapping_EM_to_RND_element[i] = EL_UNKNOWN;
- mapping_EM_to_RND_backside[i] = FALSE;
- mapping_EM_to_RND_action[i] = ACTION_DEFAULT;
- mapping_EM_to_RND_direction[i] = MV_NO_MOVING;
+ object_mapping[i].element_rnd = EL_UNKNOWN;
+ object_mapping[i].is_backside = FALSE;
+ object_mapping[i].action = ACTION_DEFAULT;
+ object_mapping[i].direction = MV_NONE;
+ }
+
+ /* always start with reliable default values */
+ for (p = 0; p < MAX_PLAYERS; p++)
+ {
+ for (i = 0; i < SPR_MAX; i++)
+ {
+ player_mapping[p][i].element_rnd = EL_UNKNOWN;
+ player_mapping[p][i].action = ACTION_DEFAULT;
+ player_mapping[p][i].direction = MV_NONE;
+ }
+ }
+
+ for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
+ {
+ int e = em_object_mapping_list[i].element_em;
+
+ object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
+ object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
+
+ if (em_object_mapping_list[i].action != -1)
+ object_mapping[e].action = em_object_mapping_list[i].action;
+
+ if (em_object_mapping_list[i].direction != -1)
+ object_mapping[e].direction =
+ MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
}
- for (i = 0; mapping_EM_to_RND_list[i].element_em != -1; i++)
+ for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
{
- int e = mapping_EM_to_RND_list[i].element_em;
+ int a = em_player_mapping_list[i].action_em;
+ int p = em_player_mapping_list[i].player_nr;
- mapping_EM_to_RND_element[e] = mapping_EM_to_RND_list[i].element_rnd;
- mapping_EM_to_RND_backside[e] = mapping_EM_to_RND_list[i].is_backside;
+ player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
- if (mapping_EM_to_RND_list[i].action != -1)
- mapping_EM_to_RND_action[e] = mapping_EM_to_RND_list[i].action;
+ if (em_player_mapping_list[i].action != -1)
+ player_mapping[p][a].action = em_player_mapping_list[i].action;
- if (mapping_EM_to_RND_list[i].direction != -1)
- mapping_EM_to_RND_direction[e] = 1<< mapping_EM_to_RND_list[i].direction;
+ if (em_player_mapping_list[i].direction != -1)
+ player_mapping[p][a].direction =
+ MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
}
for (i = 0; i < TILE_MAX; i++)
{
- int element = mapping_EM_to_RND_element[i];
- int action = mapping_EM_to_RND_action[i];
- int direction = mapping_EM_to_RND_direction[i];
- int backside = mapping_EM_to_RND_backside[i];
+ int element = object_mapping[i].element_rnd;
+ int action = object_mapping[i].action;
+ int direction = object_mapping[i].direction;
+ boolean is_backside = object_mapping[i].is_backside;
boolean action_removing = (action == ACTION_DIGGING ||
action == ACTION_SNAPPING ||
action == ACTION_COLLECTING);
for (j = 0; j < 8; j++)
{
- int effective_element = (j < 7 ? element :
- i == Ynut_sB ? element :
+ int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
+ j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
+ j < 7 ? element :
i == Xdrip_stretch ? element :
i == Xdrip_stretchB ? element :
i == Ydrip_s1 ? element :
i == Xball_2 ? element :
i == Xball_2B ? element :
i == Yball_eat ? element :
- i == Yspring_kill_e ? EL_SPRING :
- i == Yspring_kill_w ? EL_SPRING :
+ i == Ykey_1_eat ? element :
+ i == Ykey_2_eat ? element :
+ i == Ykey_3_eat ? element :
+ i == Ykey_4_eat ? element :
+ i == Ykey_5_eat ? element :
+ i == Ykey_6_eat ? element :
+ i == Ykey_7_eat ? element :
+ i == Ykey_8_eat ? element :
+ i == Ylenses_eat ? element :
+ i == Ymagnify_eat ? element :
+ i == Ygrass_eat ? element :
+ i == Ydirt_eat ? element :
i == Yemerald_stone ? EL_EMERALD :
i == Ydiamond_stone ? EL_ROCK :
- backside ? EL_EMPTY :
+ i == Xsand_stonein_1 ? element :
+ i == Xsand_stonein_2 ? element :
+ i == Xsand_stonein_3 ? element :
+ i == Xsand_stonein_4 ? element :
+ is_backside ? EL_EMPTY :
action_removing ? EL_EMPTY :
element);
int effective_action = (j < 7 ? action :
- i == Ynut_sB ? action :
i == Xdrip_stretch ? action :
i == Xdrip_stretchB ? action :
i == Ydrip_s1 ? action :
i == Xball_2 ? action :
i == Xball_2B ? action :
i == Yball_eat ? action :
+ i == Ykey_1_eat ? action :
+ i == Ykey_2_eat ? action :
+ i == Ykey_3_eat ? action :
+ i == Ykey_4_eat ? action :
+ i == Ykey_5_eat ? action :
+ i == Ykey_6_eat ? action :
+ i == Ykey_7_eat ? action :
+ i == Ykey_8_eat ? action :
+ i == Ylenses_eat ? action :
+ i == Ymagnify_eat ? action :
+ i == Ygrass_eat ? action :
+ i == Ydirt_eat ? action :
i == Xsand_stonein_1 ? action :
i == Xsand_stonein_2 ? action :
i == Xsand_stonein_3 ? action :
action_active ? action :
action_other ? action :
ACTION_DEFAULT);
- int graphic = (direction == MV_NO_MOVING ?
- el_act2img(effective_element, effective_action) :
- el_act_dir2img(effective_element, effective_action,
+ int graphic = (el_act_dir2img(effective_element, effective_action,
direction));
+ int crumbled = (el_act_dir2crm(effective_element, effective_action,
+ direction));
+ int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
+ int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
+ boolean has_action_graphics = (graphic != base_graphic);
+ boolean has_crumbled_graphics = (base_crumbled != base_graphic);
struct GraphicInfo *g = &graphic_info[graphic];
- struct GraphicInfo_EM *g_em = &graphic_info_em[i][7 - j];
+ struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
Bitmap *src_bitmap;
int src_x, src_y;
+ /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
+ boolean special_animation = (action != ACTION_DEFAULT &&
+ g->anim_frames == 3 &&
+ g->anim_delay == 2 &&
+ g->anim_mode & ANIM_LINEAR);
int sync_frame = (i == Xdrip_stretch ? 7 :
i == Xdrip_stretchB ? 7 :
i == Ydrip_s2 ? j + 8 :
i == Ydrip_s2B ? j + 8 :
i == Xacid_1 ? 0 :
- i == Xacid_2 ? 1 :
- i == Xacid_3 ? 2 :
- i == Xacid_4 ? 3 :
- i == Xacid_5 ? 4 :
- i == Xacid_6 ? 5 :
- i == Xacid_7 ? 6 :
- i == Xacid_8 ? 7 :
+ i == Xacid_2 ? 10 :
+ i == Xacid_3 ? 20 :
+ i == Xacid_4 ? 30 :
+ i == Xacid_5 ? 40 :
+ i == Xacid_6 ? 50 :
+ i == Xacid_7 ? 60 :
+ i == Xacid_8 ? 70 :
+ i == Xfake_acid_1 ? 0 :
+ i == Xfake_acid_2 ? 10 :
+ i == Xfake_acid_3 ? 20 :
+ i == Xfake_acid_4 ? 30 :
+ i == Xfake_acid_5 ? 40 :
+ i == Xfake_acid_6 ? 50 :
+ i == Xfake_acid_7 ? 60 :
+ i == Xfake_acid_8 ? 70 :
i == Xball_2 ? 7 :
i == Xball_2B ? j + 8 :
i == Yball_eat ? j + 1 :
+ i == Ykey_1_eat ? j + 1 :
+ i == Ykey_2_eat ? j + 1 :
+ i == Ykey_3_eat ? j + 1 :
+ i == Ykey_4_eat ? j + 1 :
+ i == Ykey_5_eat ? j + 1 :
+ i == Ykey_6_eat ? j + 1 :
+ i == Ykey_7_eat ? j + 1 :
+ i == Ykey_8_eat ? j + 1 :
+ i == Ylenses_eat ? j + 1 :
+ i == Ymagnify_eat ? j + 1 :
+ i == Ygrass_eat ? j + 1 :
+ i == Ydirt_eat ? j + 1 :
i == Xamoeba_1 ? 0 :
i == Xamoeba_2 ? 1 :
i == Xamoeba_3 ? 2 :
i == Xexit_2 ? j + 8 :
i == Xexit_3 ? j + 16 :
i == Xdynamite_1 ? 0 :
- i == Xdynamite_2 ? 2 :
- i == Xdynamite_3 ? 4 :
- i == Xdynamite_4 ? 6 :
+ i == Xdynamite_2 ? 8 :
+ i == Xdynamite_3 ? 16 :
+ i == Xdynamite_4 ? 24 :
i == Xsand_stonein_1 ? j + 1 :
i == Xsand_stonein_2 ? j + 9 :
i == Xsand_stonein_3 ? j + 17 :
i == Xsand_stonein_4 ? j + 25 :
- i == Xsand_stoneout_1 && j == 0 ? 1 :
- i == Xsand_stoneout_1 && j == 1 ? 1 :
- i == Xsand_stoneout_1 && j == 2 ? 2 :
- i == Xsand_stoneout_1 && j == 3 ? 4 :
- i == Xsand_stoneout_1 && j == 4 ? 4 :
- i == Xsand_stoneout_1 && j == 5 ? 6 :
- i == Xsand_stoneout_1 && j == 6 ? 8 :
- i == Xsand_stoneout_1 && j == 7 ? 8 :
- i == Xsand_stoneout_2 && j == 0 ? 10 :
- i == Xsand_stoneout_2 && j == 1 ? 12 :
- i == Xsand_stoneout_2 && j == 2 ? 14 :
- i == Xsand_stoneout_2 && j == 3 ? 16 :
- i == Xsand_stoneout_2 && j == 4 ? 18 :
- i == Xsand_stoneout_2 && j == 5 ? 22 :
- i == Xsand_stoneout_2 && j == 6 ? 26 :
- i == Xsand_stoneout_2 && j == 7 ? 30 :
- i == Xboom_bug && j == 2 ? 1 :
- i == Xboom_bug && j == 3 ? 2 :
- i == Xboom_bug && j == 4 ? 2 :
- i == Xboom_bug && j == 5 ? 1 :
- i == Xboom_bug && j == 6 ? 1 :
+ i == Xsand_stoneout_1 && j == 0 ? 0 :
+ i == Xsand_stoneout_1 && j == 1 ? 0 :
+ i == Xsand_stoneout_1 && j == 2 ? 1 :
+ i == Xsand_stoneout_1 && j == 3 ? 2 :
+ i == Xsand_stoneout_1 && j == 4 ? 2 :
+ i == Xsand_stoneout_1 && j == 5 ? 3 :
+ i == Xsand_stoneout_1 && j == 6 ? 4 :
+ i == Xsand_stoneout_1 && j == 7 ? 4 :
+ i == Xsand_stoneout_2 && j == 0 ? 5 :
+ i == Xsand_stoneout_2 && j == 1 ? 6 :
+ i == Xsand_stoneout_2 && j == 2 ? 7 :
+ i == Xsand_stoneout_2 && j == 3 ? 8 :
+ i == Xsand_stoneout_2 && j == 4 ? 9 :
+ i == Xsand_stoneout_2 && j == 5 ? 11 :
+ i == Xsand_stoneout_2 && j == 6 ? 13 :
+ i == Xsand_stoneout_2 && j == 7 ? 15 :
+ i == Xboom_bug && j == 1 ? 2 :
+ i == Xboom_bug && j == 2 ? 2 :
+ i == Xboom_bug && j == 3 ? 4 :
+ i == Xboom_bug && j == 4 ? 4 :
+ i == Xboom_bug && j == 5 ? 2 :
+ i == Xboom_bug && j == 6 ? 2 :
i == Xboom_bug && j == 7 ? 0 :
- i == Xboom_bomb && j == 2 ? 1 :
- i == Xboom_bomb && j == 3 ? 2 :
- i == Xboom_bomb && j == 4 ? 2 :
- i == Xboom_bomb && j == 5 ? 1 :
- i == Xboom_bomb && j == 6 ? 1 :
+ i == Xboom_bomb && j == 1 ? 2 :
+ i == Xboom_bomb && j == 2 ? 2 :
+ i == Xboom_bomb && j == 3 ? 4 :
+ i == Xboom_bomb && j == 4 ? 4 :
+ i == Xboom_bomb && j == 5 ? 2 :
+ i == Xboom_bomb && j == 6 ? 2 :
i == Xboom_bomb && j == 7 ? 0 :
- i == Xboom_android && j == 7 ? 3 :
- i == Xboom_1 && j == 2 ? 1 :
- i == Xboom_1 && j == 3 ? 2 :
- i == Xboom_1 && j == 4 ? 2 :
- i == Xboom_1 && j == 5 ? 3 :
- i == Xboom_1 && j == 6 ? 3 :
- i == Xboom_1 && j == 7 ? 4 :
- i == Xboom_2 && j == 0 ? 4 :
- i == Xboom_2 && j == 1 ? 4 :
- i == Xboom_2 && j == 2 ? 5 :
- i == Xboom_2 && j == 3 ? 5 :
- i == Xboom_2 && j == 4 ? 5 :
- i == Xboom_2 && j == 5 ? 6 :
+ i == Xboom_android && j == 7 ? 6 :
+ i == Xboom_1 && j == 1 ? 2 :
+ i == Xboom_1 && j == 2 ? 2 :
+ i == Xboom_1 && j == 3 ? 4 :
+ i == Xboom_1 && j == 4 ? 4 :
+ i == Xboom_1 && j == 5 ? 6 :
+ i == Xboom_1 && j == 6 ? 6 :
+ i == Xboom_1 && j == 7 ? 8 :
+ i == Xboom_2 && j == 0 ? 8 :
+ i == Xboom_2 && j == 1 ? 8 :
+ i == Xboom_2 && j == 2 ? 10 :
+ i == Xboom_2 && j == 3 ? 10 :
+ i == Xboom_2 && j == 4 ? 10 :
+ i == Xboom_2 && j == 5 ? 12 :
+ i == Xboom_2 && j == 6 ? 12 :
+ i == Xboom_2 && j == 7 ? 12 :
+ special_animation && j == 4 ? 3 :
effective_action != action ? 0 :
j);
-#if 1
+
+#if DEBUG_EM_GFX
Bitmap *debug_bitmap = g_em->bitmap;
int debug_src_x = g_em->src_x;
int debug_src_y = g_em->src_y;
sync_frame);
getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
- g->double_movement && backside);
+ g->double_movement && is_backside);
-#if 1
g_em->bitmap = src_bitmap;
g_em->src_x = src_x;
g_em->src_y = src_y;
g_em->dst_offset_y = 0;
g_em->width = TILEX;
g_em->height = TILEY;
+
+ g_em->crumbled_bitmap = NULL;
+ g_em->crumbled_src_x = 0;
+ g_em->crumbled_src_y = 0;
+ g_em->crumbled_border_size = 0;
+
+ g_em->has_crumbled_graphics = FALSE;
+ g_em->preserve_background = FALSE;
+
+#if 0
+ if (has_crumbled_graphics && crumbled == IMG_EMPTY_SPACE)
+ printf("::: empty crumbled: %d [%s], %d, %d\n",
+ effective_element, element_info[effective_element].token_name,
+ effective_action, direction);
#endif
-#if 1
- if (!g->double_movement && (effective_action == ACTION_FALLING ||
- effective_action == ACTION_MOVING ||
- effective_action == ACTION_PUSHING))
+ /* if element can be crumbled, but certain action graphics are just empty
+ space (like snapping sand with the original R'n'D graphics), do not
+ treat these empty space graphics as crumbled graphics in EMC engine */
+ if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE)
+ {
+ getGraphicSource(crumbled, frame, &src_bitmap, &src_x, &src_y);
+
+ g_em->has_crumbled_graphics = TRUE;
+ g_em->crumbled_bitmap = src_bitmap;
+ g_em->crumbled_src_x = src_x;
+ g_em->crumbled_src_y = src_y;
+ g_em->crumbled_border_size = graphic_info[crumbled].border_size;
+ }
+
+#if 0
+ if (element == EL_ROCK &&
+ effective_action == ACTION_FILLING)
+ printf("::: has_action_graphics == %d\n", has_action_graphics);
+#endif
+
+ if ((!g->double_movement && (effective_action == ACTION_FALLING ||
+ effective_action == ACTION_MOVING ||
+ effective_action == ACTION_PUSHING ||
+ effective_action == ACTION_EATING)) ||
+ (!has_action_graphics && (effective_action == ACTION_FILLING ||
+ effective_action == ACTION_EMPTYING)))
{
int move_dir =
- (effective_action == ACTION_FALLING ? MV_DOWN : direction);
+ (effective_action == ACTION_FALLING ||
+ effective_action == ACTION_FILLING ||
+ effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
- int cx = ABS(dx) * TILEX / 8;
- int cy = ABS(dy) * TILEY / 8;
-
- if (backside) /* tile where movement starts */
+ int num_steps = (i == Ydrip_s1 ? 16 :
+ i == Ydrip_s1B ? 16 :
+ i == Ydrip_s2 ? 16 :
+ i == Ydrip_s2B ? 16 :
+ i == Xsand_stonein_1 ? 32 :
+ i == Xsand_stonein_2 ? 32 :
+ i == Xsand_stonein_3 ? 32 :
+ i == Xsand_stonein_4 ? 32 :
+ i == Xsand_stoneout_1 ? 16 :
+ i == Xsand_stoneout_2 ? 16 : 8);
+ int cx = ABS(dx) * (TILEX / num_steps);
+ int cy = ABS(dy) * (TILEY / num_steps);
+ int step_frame = (i == Ydrip_s2 ? j + 8 :
+ i == Ydrip_s2B ? j + 8 :
+ i == Xsand_stonein_2 ? j + 8 :
+ i == Xsand_stonein_3 ? j + 16 :
+ i == Xsand_stonein_4 ? j + 24 :
+ i == Xsand_stoneout_2 ? j + 8 : j) + 1;
+ int step = (is_backside ? step_frame : num_steps - step_frame);
+
+ if (is_backside) /* tile where movement starts */
{
if (dx < 0 || dy < 0)
{
- g_em->src_offset_x = cx * (j + 1);
- g_em->src_offset_y = cy * (j + 1);
+ g_em->src_offset_x = cx * step;
+ g_em->src_offset_y = cy * step;
}
else
{
- g_em->dst_offset_x = cx * (j + 1);
- g_em->dst_offset_y = cy * (j + 1);
+ g_em->dst_offset_x = cx * step;
+ g_em->dst_offset_y = cy * step;
}
-
- g_em->width = TILEX - cx * (j + 1);
- g_em->height = TILEY - cy * (j + 1);
}
else /* tile where movement ends */
{
if (dx < 0 || dy < 0)
{
- g_em->dst_offset_x = cx * (7 - j);
- g_em->dst_offset_y = cy * (7 - j);
+ g_em->dst_offset_x = cx * step;
+ g_em->dst_offset_y = cy * step;
}
else
{
- g_em->src_offset_x = cx * (7 - j);
- g_em->src_offset_y = cy * (7 - j);
+ g_em->src_offset_x = cx * step;
+ g_em->src_offset_y = cy * step;
}
-
- g_em->width = TILEX - cx * (7 - j);
- g_em->height = TILEY - cy * (7 - j);
}
+
+ g_em->width = TILEX - cx * step;
+ g_em->height = TILEY - cy * step;
}
-#endif
-#if 0
+ /* create unique graphic identifier to decide if tile must be redrawn */
+ /* bit 31 - 16 (16 bit): EM style graphic
+ bit 15 - 12 ( 4 bit): EM style frame
+ bit 11 - 6 ( 6 bit): graphic width
+ bit 5 - 0 ( 6 bit): graphic height */
+ g_em->unique_identifier =
+ (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
+
+#if DEBUG_EM_GFX
+
+ /* skip check for EMC elements not contained in original EMC artwork */
+ if (element == EL_EMC_FAKE_ACID)
+ continue;
+
if (g_em->bitmap != debug_bitmap ||
g_em->src_x != debug_src_x ||
g_em->src_y != debug_src_y ||
if (i != last_i)
{
printf("\n");
-
last_i = i;
}
- printf("::: EMC GFX ERROR for element %d -> %d ('%s')",
- i, element, element_info[element].token_name);
+ printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)",
+ i, element, element_info[element].token_name,
+ element_action_info[effective_action].suffix, direction);
if (element != effective_element)
printf(" [%d ('%s')]",
- effective_element,element_info[effective_element].token_name);
+ effective_element,
+ element_info[effective_element].token_name);
printf("\n");
if (g_em->bitmap != debug_bitmap)
- printf(" %d(%d): different bitmap!\n",
- j, backside);
+ printf(" %d (%d): different bitmap! (0x%08x != 0x%08x)\n",
+ j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap));
if (g_em->src_x != debug_src_x ||
g_em->src_y != debug_src_y)
printf(" frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
- j, (backside ? 'B' : 'F'),
+ j, (is_backside ? 'B' : 'F'),
g_em->src_x, g_em->src_y,
g_em->src_x / 32, g_em->src_y / 32,
debug_src_x, debug_src_y,
g_em->src_offset_y != 0 ||
g_em->dst_offset_x != 0 ||
g_em->dst_offset_y != 0)
- printf(" %d(%d): offsets %d,%d and %d,%d should be all 0\n",
- j, backside,
+ printf(" %d (%d): offsets %d,%d and %d,%d should be all 0\n",
+ j, is_backside,
g_em->src_offset_x, g_em->src_offset_y,
g_em->dst_offset_x, g_em->dst_offset_y);
if (g_em->width != TILEX ||
g_em->height != TILEY)
- printf(" %d(%d): size %d,%d should be %d,%d\n",
- j, backside,
+ printf(" %d (%d): size %d,%d should be %d,%d\n",
+ j, is_backside,
g_em->width, g_em->height, TILEX, TILEY);
+
+ num_em_gfx_errors++;
}
#endif
}
}
-#if 0
+ for (i = 0; i < TILE_MAX; i++)
+ {
+ for (j = 0; j < 8; j++)
+ {
+ int element = object_mapping[i].element_rnd;
+ int action = object_mapping[i].action;
+ int direction = object_mapping[i].direction;
+ boolean is_backside = object_mapping[i].is_backside;
+ int graphic_action = el_act_dir2img(element, action, direction);
+ int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
+
+ if ((action == ACTION_SMASHED_BY_ROCK ||
+ action == ACTION_SMASHED_BY_SPRING ||
+ action == ACTION_EATING) &&
+ graphic_action == graphic_default)
+ {
+ int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
+ action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
+ direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
+ direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
+ Xspring);
+
+ /* no separate animation for "smashed by rock" -- use rock instead */
+ struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
+ struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j];
+
+ g_em->bitmap = g_xx->bitmap;
+ g_em->src_x = g_xx->src_x;
+ g_em->src_y = g_xx->src_y;
+ g_em->src_offset_x = g_xx->src_offset_x;
+ g_em->src_offset_y = g_xx->src_offset_y;
+ g_em->dst_offset_x = g_xx->dst_offset_x;
+ g_em->dst_offset_y = g_xx->dst_offset_y;
+ g_em->width = g_xx->width;
+ g_em->height = g_xx->height;
+ g_em->unique_identifier = g_xx->unique_identifier;
+
+ if (!is_backside)
+ g_em->preserve_background = TRUE;
+ }
+ }
+ }
+
+ for (p = 0; p < MAX_PLAYERS; p++)
+ {
+ for (i = 0; i < SPR_MAX; i++)
+ {
+ int element = player_mapping[p][i].element_rnd;
+ int action = player_mapping[p][i].action;
+ int direction = player_mapping[p][i].direction;
+
+ for (j = 0; j < 8; j++)
+ {
+ int effective_element = element;
+ int effective_action = action;
+ int graphic = (direction == MV_NONE ?
+ el_act2img(effective_element, effective_action) :
+ el_act_dir2img(effective_element, effective_action,
+ direction));
+ struct GraphicInfo *g = &graphic_info[graphic];
+ struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j];
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int sync_frame = j;
+
+#if DEBUG_EM_GFX
+ Bitmap *debug_bitmap = g_em->bitmap;
+ int debug_src_x = g_em->src_x;
+ int debug_src_y = g_em->src_y;
+#endif
+
+ int frame = getAnimationFrame(g->anim_frames,
+ g->anim_delay,
+ g->anim_mode,
+ g->anim_start_frame,
+ sync_frame);
+
+ getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
+
+ g_em->bitmap = src_bitmap;
+ g_em->src_x = src_x;
+ g_em->src_y = src_y;
+ g_em->src_offset_x = 0;
+ g_em->src_offset_y = 0;
+ g_em->dst_offset_x = 0;
+ g_em->dst_offset_y = 0;
+ g_em->width = TILEX;
+ g_em->height = TILEY;
+
+#if DEBUG_EM_GFX
+
+ /* skip check for EMC elements not contained in original EMC artwork */
+ if (element == EL_PLAYER_3 ||
+ element == EL_PLAYER_4)
+ continue;
+
+ if (g_em->bitmap != debug_bitmap ||
+ g_em->src_x != debug_src_x ||
+ g_em->src_y != debug_src_y)
+ {
+ static int last_i = -1;
+
+ if (i != last_i)
+ {
+ printf("\n");
+ last_i = i;
+ }
+
+ printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)",
+ p, i, element, element_info[element].token_name,
+ element_action_info[effective_action].suffix, direction);
+
+ if (element != effective_element)
+ printf(" [%d ('%s')]",
+ effective_element,
+ element_info[effective_element].token_name);
+
+ printf("\n");
+
+ if (g_em->bitmap != debug_bitmap)
+ printf(" %d: different bitmap! (0x%08x != 0x%08x)\n",
+ j, (int)(g_em->bitmap), (int)(debug_bitmap));
+
+ if (g_em->src_x != debug_src_x ||
+ g_em->src_y != debug_src_y)
+ printf(" frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
+ j,
+ g_em->src_x, g_em->src_y,
+ g_em->src_x / 32, g_em->src_y / 32,
+ debug_src_x, debug_src_y,
+ debug_src_x / 32, debug_src_y / 32);
+
+ num_em_gfx_errors++;
+ }
+#endif
+
+ }
+ }
+ }
+
+#if DEBUG_EM_GFX
+ printf("\n");
+ printf("::: [%d errors found]\n", num_em_gfx_errors);
+
exit(0);
#endif
}
+
+void PlayMenuSoundExt(int sound)
+{
+ if (sound == SND_UNDEFINED)
+ return;
+
+ if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
+ (!setup.sound_loops && IS_LOOP_SOUND(sound)))
+ return;
+
+ if (IS_LOOP_SOUND(sound))
+ PlaySoundLoop(sound);
+ else
+ PlaySound(sound);
+}
+
+void PlayMenuSound()
+{
+ PlayMenuSoundExt(menu.sound[game_status]);
+}
+
+void PlayMenuSoundStereo(int sound, int stereo_position)
+{
+ if (sound == SND_UNDEFINED)
+ return;
+
+ if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
+ (!setup.sound_loops && IS_LOOP_SOUND(sound)))
+ return;
+
+ if (IS_LOOP_SOUND(sound))
+ PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
+ else
+ PlaySoundStereo(sound, stereo_position);
+}
+
+void PlayMenuSoundIfLoopExt(int sound)
+{
+ if (sound == SND_UNDEFINED)
+ return;
+
+ if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
+ (!setup.sound_loops && IS_LOOP_SOUND(sound)))
+ return;
+
+ if (IS_LOOP_SOUND(sound))
+ PlaySoundLoop(sound);
+}
+
+void PlayMenuSoundIfLoop()
+{
+ PlayMenuSoundIfLoopExt(menu.sound[game_status]);
+}
+
+void PlayMenuMusicExt(int music)
+{
+ if (music == MUS_UNDEFINED)
+ return;
+
+ if (!setup.sound_music)
+ return;
+
+ PlayMusic(music);
+}
+
+void PlayMenuMusic()
+{
+ PlayMenuMusicExt(menu.music[game_status]);
+}
+
+void PlaySoundActivating()
+{
+#if 0
+ PlaySound(SND_MENU_ITEM_ACTIVATING);
+#endif
+}
+
+void PlaySoundSelecting()
+{
+#if 0
+ PlaySound(SND_MENU_ITEM_SELECTING);
+#endif
+}
+
+void ToggleFullscreenIfNeeded()
+{
+ boolean change_fullscreen = (setup.fullscreen !=
+ video.fullscreen_enabled);
+ boolean change_fullscreen_mode = (video.fullscreen_enabled &&
+ !strEqual(setup.fullscreen_mode,
+ video.fullscreen_mode_current));
+
+ if (!video.fullscreen_available)
+ return;
+
+#if 1
+ if (change_fullscreen || change_fullscreen_mode)
+#else
+ if (setup.fullscreen != video.fullscreen_enabled ||
+ setup.fullscreen_mode != video.fullscreen_mode_current)
+#endif
+ {
+ Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
+
+ /* save backbuffer content which gets lost when toggling fullscreen mode */
+ BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+
+#if 1
+ if (change_fullscreen_mode)
+#else
+ if (setup.fullscreen && video.fullscreen_enabled)
+#endif
+ {
+ /* keep fullscreen, but change fullscreen mode (screen resolution) */
+#if 1
+ /* (this is now set in sdl.c) */
+#else
+ video.fullscreen_mode_current = setup.fullscreen_mode;
+#endif
+ video.fullscreen_enabled = FALSE; /* force new fullscreen mode */
+ }
+
+ /* toggle fullscreen */
+ ChangeVideoModeIfNeeded(setup.fullscreen);
+
+ setup.fullscreen = video.fullscreen_enabled;
+
+ /* restore backbuffer content from temporary backbuffer backup bitmap */
+ BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+
+ FreeBitmap(tmp_backbuffer);
+
+#if 1
+ /* update visible window/screen */
+ BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+#else
+ redraw_mask = REDRAW_ALL;
+#endif
+ }
+}