button_status = MB_RELEASED;
- while(result<0)
+ while(result < 0)
{
- DoAnimation();
- Delay(10);
-
if (XPending(display))
{
XEvent event;
else if (joy & JOY_BUTTON_2)
result = 0;
}
+
+ DoAnimation();
+
+ /* don't eat all CPU time */
+ Delay(10);
}
if (game_status != MAINMENU)