int preview_height = preview.ysize * tile_size;
int real_preview_xsize = MIN(level_xsize, preview.xsize);
int real_preview_ysize = MIN(level_ysize, preview.ysize);
+ int real_preview_width = real_preview_xsize * tile_size;
+ int real_preview_height = real_preview_ysize * tile_size;
int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
int x, y;
+#if 1
+ if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
+ return;
+#endif
+
+#if 0
+ dst_x += (preview_width - real_preview_width) / 2;
+ dst_y += (preview_height - real_preview_height) / 2;
+
+ DrawBackground(dst_x, dst_y, real_preview_width, real_preview_height);
+#else
DrawBackground(dst_x, dst_y, preview_width, preview_height);
- dst_x += (preview_width - real_preview_xsize * tile_size) / 2;
- dst_y += (preview_height - real_preview_ysize * tile_size) / 2;
+ dst_x += (preview_width - real_preview_width) / 2;
+ dst_y += (preview_height - real_preview_height) / 2;
+#endif
for (x = 0; x < real_preview_xsize; x++)
{
int font_nr = pos->font;
int i;
+ if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
+ return;
+
if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
mode == MICROLABEL_IMPORTED_FROM_HEAD ||
mode == MICROLABEL_IMPORTED_BY_HEAD)
label_text[max_len_label_text] = '\0';
#if 1
- DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
+ if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
+ DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
#else
lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
lypos = SY + MICROLABEL1_YPOS;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_INFO_TEXT, toolbutton_info[i].infotext,
- GDI_X, dx + pos->x,
- GDI_Y, dy + pos->y,
+ GDI_X, dx + GDI_ACTIVE_POS(pos->x),
+ GDI_Y, dy + GDI_ACTIVE_POS(pos->y),
GDI_WIDTH, gfx->width,
GDI_HEIGHT, gfx->height,
GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_INFO_TEXT, toolbutton_info[i].infotext,
- GDI_X, DX + toolbutton_info[i].x,
- GDI_Y, DY + toolbutton_info[i].y,
+ GDI_X, DX + GDI_ACTIVE_POS(toolbutton_info[i].x),
+ GDI_Y, DY + GDI_ACTIVE_POS(toolbutton_info[i].y),
GDI_WIDTH, toolbutton_info[i].width,
GDI_HEIGHT, toolbutton_info[i].height,
GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
InitGfxBuffers();
#endif
+#if 0
if (gfx_game_mode == GAME_MODE_MAIN)
+#endif
{
#if 1
init_gadgets_and_toons = TRUE;