-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* tools.c *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// tools.c
+// ============================================================================
#include <math.h>
void SetDrawtoField(int mode)
{
- if (mode == DRAW_BUFFERED && setup.soft_scrolling)
+ if (mode == DRAW_FIELDBUFFER)
{
-#if NEW_TILESIZE
-#if NEW_SCROLL
FX = 2 * TILEX_VAR;
FY = 2 * TILEY_VAR;
BX1 = -2;
BY1 = -2;
BX2 = SCR_FIELDX + 1;
BY2 = SCR_FIELDY + 1;
- redraw_x1 = 2;
- redraw_y1 = 2;
-#else
- FX = TILEX_VAR;
- FY = TILEY_VAR;
- BX1 = -1;
- BY1 = -1;
- BX2 = SCR_FIELDX;
- BY2 = SCR_FIELDY;
- redraw_x1 = 1;
- redraw_y1 = 1;
-#endif
-#else
-#if NEW_SCROLL
- FX = 2 * TILEX;
- FY = 2 * TILEY;
- BX1 = -2;
- BY1 = -2;
- BX2 = SCR_FIELDX + 1;
- BY2 = SCR_FIELDY + 1;
- redraw_x1 = 2;
- redraw_y1 = 2;
-#else
- FX = TILEX;
- FY = TILEY;
- BX1 = -1;
- BY1 = -1;
- BX2 = SCR_FIELDX;
- BY2 = SCR_FIELDY;
- redraw_x1 = 1;
- redraw_y1 = 1;
-#endif
-#endif
drawto_field = fieldbuffer;
}
BY1 = 0;
BX2 = SCR_FIELDX - 1;
BY2 = SCR_FIELDY - 1;
- redraw_x1 = 0;
- redraw_y1 = 0;
drawto_field = backbuffer;
}
}
-#if 1
-
static void RedrawPlayfield_RND()
{
if (game.envelope_active)
return;
-#if 1
DrawLevel(REDRAW_ALL);
-#else
- int x, y;
-
- SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
- // SetDrawBackgroundMask(REDRAW_FIELD); // !!! CHECK THIS !!!
- SetDrawBackgroundMask(REDRAW_ALL); // !!! CHECK THIS !!!
-
- for (x = BX1; x <= BX2; x++)
- for (y = BY1; y <= BY2; y++)
- DrawScreenField(x, y);
-
- redraw_mask |= REDRAW_FIELD;
-#endif
DrawAllPlayers();
-
-#if 0
-#if NEW_TILESIZE
- BlitScreenToBitmap(backbuffer);
-#else
- /* blit playfield from scroll buffer to normal back buffer */
- if (setup.soft_scrolling)
- {
- int fx = FX, fy = FY;
-
- fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
- fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
-
- BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
- }
-#endif
-#endif
}
void RedrawPlayfield()
gfx.sx, gfx.sy);
}
-#else
-
-void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
-{
- if (game_status == GAME_MODE_PLAYING &&
- level.game_engine_type == GAME_ENGINE_TYPE_EM)
- {
- /* currently there is no partial redraw -- always redraw whole playfield */
- RedrawPlayfield_EM(TRUE);
-
- /* blit playfield from scroll buffer to normal back buffer for fading in */
- BlitScreenToBitmap_EM(backbuffer);
- }
- else if (game_status == GAME_MODE_PLAYING &&
- level.game_engine_type == GAME_ENGINE_TYPE_SP)
- {
- /* currently there is no partial redraw -- always redraw whole playfield */
- RedrawPlayfield_SP(TRUE);
-
- /* blit playfield from scroll buffer to normal back buffer for fading in */
- BlitScreenToBitmap_SP(backbuffer);
- }
- else if (game_status == GAME_MODE_PLAYING &&
- !game.envelope_active)
- {
- if (force_redraw)
- {
- x = gfx.sx - TILEX;
- y = gfx.sy - TILEY;
- width = gfx.sxsize + 2 * TILEX;
- height = gfx.sysize + 2 * TILEY;
- }
-
- if (force_redraw)
- {
- int xx, yy;
- int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY;
- int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY;
-
- for (xx = BX1; xx <= BX2; xx++)
- for (yy = BY1; yy <= BY2; yy++)
- if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
- DrawScreenField(xx, yy);
- DrawAllPlayers();
- }
-
- if (setup.soft_scrolling)
- {
- int fx = FX, fy = FY;
-
- fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
- fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
-
- BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
- }
- }
-
- if (force_redraw)
- {
- x = gfx.sx;
- y = gfx.sy;
- width = gfx.sxsize;
- height = gfx.sysize;
- }
-
- BlitBitmap(drawto, window, x, y, width, height, x, y);
-}
-
-#endif
-
void DrawMaskedBorder_Rect(int x, int y, int width, int height)
{
- Bitmap *bitmap = graphic_info[IMG_GLOBAL_BORDER].bitmap;
+ Bitmap *bitmap = getGlobalBorderBitmapFromGameStatus();
- SetClipOrigin(bitmap, bitmap->stored_clip_gc, 0, 0);
BlitBitmapMasked(bitmap, backbuffer, x, y, width, height, x, y);
}
effectiveGameStatus() == GAME_MODE_TITLE)
return;
- /* never draw masked screen borders when displaying request outside door */
- if (effectiveGameStatus() == GAME_MODE_PSEUDO_DOOR &&
- global.use_envelope_request)
- return;
-
if (redraw_mask & REDRAW_ALL)
DrawMaskedBorder_ALL();
else
}
}
-static void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
+void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
{
- DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
int fx = FX, fy = FY;
int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
-#if NEW_TILESIZE
int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
int dx_var = dx * TILESIZE_VAR / TILESIZE;
int dy_var = dy * TILESIZE_VAR / TILESIZE;
int ffx, ffy;
- // fx += dx * TILESIZE_VAR / TILESIZE;
- // fy += dy * TILESIZE_VAR / TILESIZE;
-#else
- fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
- fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
-#endif
-
ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
fy += dy_var;
}
-#if 0
- printf("::: (%d, %d) [(%d / %d, %d / %d)] => %d, %d\n",
- scroll_x, scroll_y,
- SBX_Left, SBX_Right,
- SBY_Upper, SBY_Lower,
- fx, fy);
-#endif
-
-#if 1
if (full_lev_fieldx <= SCR_FIELDX)
{
- // printf(":1: PLAYFIELD FITS TO SCREEN [%d, %d, %d]\n", fx, ffx, dx_var);
-
if (EVEN(SCR_FIELDX))
fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
else
fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
-
- // printf(":2: PLAYFIELD FITS TO SCREEN [%d, %d, %d]\n", fx, ffx, dx_var);
}
if (full_lev_fieldy <= SCR_FIELDY)
else
fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
}
-#endif
-
- if (border.draw_masked[GAME_MODE_PLAYING])
- {
- if (buffer != backbuffer)
- {
- /* copy playfield buffer to backbuffer to add masked border */
- BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
- DrawMaskedBorder(REDRAW_FIELD);
- }
- BlitBitmap(backbuffer, target_bitmap,
- REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
- REAL_SX, REAL_SY);
- }
- else
- {
- BlitBitmap(buffer, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
- }
+ BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
}
void BlitScreenToBitmap(Bitmap *target_bitmap)
BlitScreenToBitmap_SP(target_bitmap);
else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
BlitScreenToBitmap_RND(target_bitmap);
+
+ redraw_mask |= REDRAW_FIELD;
}
-void BackToFront()
+void DrawFramesPerSecond()
{
- int x, y;
- DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
-
-#if 0
- printf("::: TILES TO REFRESH: %d\n", redraw_tiles);
- for (x = 0; x < SCR_FIELDX; x++)
- for (y = 0 ; y < SCR_FIELDY; y++)
- if (redraw[redraw_x1 + x][redraw_y1 + y])
- printf("::: - %d, %d [%s]\n",
- LEVELX(x), LEVELY(y),
- EL_NAME(Feld[LEVELX(x)][LEVELY(y)]));
-#endif
-
- if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
- redraw_mask |= REDRAW_FIELD;
-
-#if 0
- // never redraw single tiles, always redraw the whole field
- // (redrawing single tiles up to a certain threshold was faster on old,
- // now legacy graphics, but slows things down on modern graphics now)
- // UPDATE: this is now globally defined by value of REDRAWTILES_THRESHOLD
- if (redraw_mask & REDRAW_TILES)
- redraw_mask |= REDRAW_FIELD;
-#endif
+ char text[100];
+ int font_nr = FONT_TEXT_2;
+ int font_width = getFontWidth(font_nr);
-#if 0
- /* !!! TEST ONLY !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */
- /* (force full redraw) */
- if (game_status == GAME_MODE_PLAYING)
- redraw_mask |= REDRAW_FIELD;
-#endif
+ sprintf(text, "%04.1f fps", global.frames_per_second);
- if (redraw_mask & REDRAW_FIELD)
- redraw_mask &= ~REDRAW_TILES;
+ DrawTextExt(backbuffer, WIN_XSIZE - font_width * strlen(text), 0, text,
+ font_nr, BLIT_OPAQUE);
+}
+void BackToFront()
+{
if (redraw_mask == REDRAW_NONE)
return;
-#if 0
- printf("::: ");
- if (redraw_mask & REDRAW_ALL)
- printf("[REDRAW_ALL]");
- if (redraw_mask & REDRAW_FIELD)
- printf("[REDRAW_FIELD]");
- if (redraw_mask & REDRAW_TILES)
- printf("[REDRAW_TILES]");
- if (redraw_mask & REDRAW_DOOR_1)
- printf("[REDRAW_DOOR_1]");
- if (redraw_mask & REDRAW_DOOR_2)
- printf("[REDRAW_DOOR_2]");
- if (redraw_mask & REDRAW_FROM_BACKBUFFER)
- printf("[REDRAW_FROM_BACKBUFFER]");
- printf(" [%d]\n", FrameCounter);
-#endif
-
- if (redraw_mask & REDRAW_TILES &&
- game_status == GAME_MODE_PLAYING &&
- border.draw_masked[GAME_MODE_PLAYING])
- redraw_mask |= REDRAW_FIELD;
-
- if (global.fps_slowdown && game_status == GAME_MODE_PLAYING)
- {
- static boolean last_frame_skipped = FALSE;
- boolean skip_even_when_not_scrolling = TRUE;
- boolean just_scrolling = (ScreenMovDir != 0);
- boolean verbose = FALSE;
-
- if (global.fps_slowdown_factor > 1 &&
- (FrameCounter % global.fps_slowdown_factor) &&
- (just_scrolling || skip_even_when_not_scrolling))
- {
- redraw_mask &= ~REDRAW_MAIN;
-
- last_frame_skipped = TRUE;
-
- if (verbose)
- printf("FRAME SKIPPED\n");
- }
- else
- {
- if (last_frame_skipped)
- redraw_mask |= REDRAW_FIELD;
-
- last_frame_skipped = FALSE;
-
- if (verbose)
- printf("frame not skipped\n");
- }
- }
+ // draw masked border to all viewports, if defined
+ DrawMaskedBorder(redraw_mask);
- /* synchronize X11 graphics at this point; if we would synchronize the
- display immediately after the buffer switching (after the XFlush),
- this could mean that we have to wait for the graphics to complete,
- although we could go on doing calculations for the next frame */
+ // draw frames per second (only if debug mode is enabled)
+ if (redraw_mask & REDRAW_FPS)
+ DrawFramesPerSecond();
- SyncDisplay();
+ // redraw complete window if both playfield and (some) doors need redraw
+ if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
+ redraw_mask = REDRAW_ALL;
- /* never draw masked border to backbuffer when using playfield buffer */
- if (game_status != GAME_MODE_PLAYING ||
- redraw_mask & REDRAW_FROM_BACKBUFFER ||
- buffer == backbuffer)
- DrawMaskedBorder(redraw_mask);
- else
- DrawMaskedBorder(redraw_mask & REDRAW_DOORS);
+ /* although redrawing the whole window would be fine for normal gameplay,
+ being able to only redraw the playfield is required for deactivating
+ certain drawing areas (mainly playfield) to work, which is needed for
+ warp-forward to be fast enough (by skipping redraw of most frames) */
if (redraw_mask & REDRAW_ALL)
{
-#if 0
- if (game_status != GAME_MODE_PLAYING ||
- redraw_mask & REDRAW_FROM_BACKBUFFER)
- {
-#if 0
- printf("::: REDRAW_ALL [%d]\n", FrameCounter);
-#endif
-
- BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
-
- redraw_mask = REDRAW_NONE;
- }
- else
- {
- redraw_mask &= ~REDRAW_ALL;
- }
-#else
-#if 0
- printf("::: REDRAW_ALL [%d]\n", FrameCounter);
-#endif
-
BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
-
- redraw_mask = REDRAW_NONE;
-#endif
}
-
- if (redraw_mask & REDRAW_FIELD)
+ else if (redraw_mask & REDRAW_FIELD)
{
-#if 0
- printf("::: REDRAW_FIELD [%d]\n", FrameCounter);
-#endif
-
- if (game_status != GAME_MODE_PLAYING ||
- redraw_mask & REDRAW_FROM_BACKBUFFER)
- {
- BlitBitmap(backbuffer, window,
- REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
- }
- else
- {
-#if 1
- BlitScreenToBitmap_RND(window);
-#else
- int fx = FX, fy = FY;
-
-#if NEW_TILESIZE
- int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
- int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
- int dx_var = dx * TILESIZE_VAR / TILESIZE;
- int dy_var = dy * TILESIZE_VAR / TILESIZE;
- int ffx, ffy;
-
- // fx += dx * TILESIZE_VAR / TILESIZE;
- // fy += dy * TILESIZE_VAR / TILESIZE;
-#else
- fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
- fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
-#endif
-
- /* !!! THIS WORKS !!! */
-
- printf("::: %d, %d\n", scroll_x, scroll_y);
-
- ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
- ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
-
- if (EVEN(SCR_FIELDX))
- {
- if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
- fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
- else
- fx += (dx > 0 ? TILEX_VAR : 0);
- }
- else
- {
- fx += dx;
- }
-
- if (EVEN(SCR_FIELDY))
- {
- if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
- fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
- else
- fy += (dy > 0 ? TILEY_VAR : 0);
- }
- else
- {
- fy += dy;
- }
-
- if (border.draw_masked[GAME_MODE_PLAYING])
- {
- if (buffer != backbuffer)
- {
- /* copy playfield buffer to backbuffer to add masked border */
- BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
- DrawMaskedBorder(REDRAW_FIELD);
- }
-
- BlitBitmap(backbuffer, window,
- REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
- REAL_SX, REAL_SY);
- }
- else
- {
- BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
- }
-#endif
-
-#if 0
-#ifdef DEBUG
- printf("redrawing all (ScreenGfxPos == %d) because %s\n",
- ScreenGfxPos,
- (setup.soft_scrolling ?
- "setup.soft_scrolling" :
- ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
- "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
- ABS(ScreenGfxPos) == ScrollStepSize ?
- "ABS(ScreenGfxPos) == ScrollStepSize" :
- "redraw_tiles > REDRAWTILES_THRESHOLD"));
-#endif
-#endif
- }
-
- redraw_mask &= ~REDRAW_MAIN;
+ BlitBitmap(backbuffer, window,
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
}
-
- if (redraw_mask & REDRAW_DOORS)
+ else if (redraw_mask & REDRAW_DOORS)
{
if (redraw_mask & REDRAW_DOOR_1)
BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY);
if (redraw_mask & REDRAW_DOOR_3)
BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
-
- redraw_mask &= ~REDRAW_DOORS;
- }
-
- if (redraw_mask & REDRAW_MICROLEVEL)
- {
- BlitBitmap(backbuffer, window, SX, SY + 10 * TILEY, SXSIZE, 7 * TILEY,
- SX, SY + 10 * TILEY);
-
- redraw_mask &= ~REDRAW_MICROLEVEL;
- }
-
- if (redraw_mask & REDRAW_TILES)
- {
-#if 0
- printf("::: REDRAW_TILES\n");
-#endif
-
-#if NEW_TILESIZE
-
-#if 1
- InitGfxClipRegion(TRUE, SX, SY, SXSIZE, SYSIZE);
-
- {
- int sx = SX; // - (EVEN(SCR_FIELDX) ? TILEX_VAR / 2 : 0);
- int sy = SY; // + (EVEN(SCR_FIELDY) ? TILEY_VAR / 2 : 0);
-
- int dx = 0, dy = 0;
- int dx_var = dx * TILESIZE_VAR / TILESIZE;
- int dy_var = dy * TILESIZE_VAR / TILESIZE;
- int ffx, ffy;
- int fx = FX, fy = FY;
-
- int scr_fieldx = SCR_FIELDX + (EVEN(SCR_FIELDX) ? 2 : 0);
- int scr_fieldy = SCR_FIELDY + (EVEN(SCR_FIELDY) ? 2 : 0);
-
- ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
- ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
-
- if (EVEN(SCR_FIELDX))
- {
- if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
- {
- fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
-
- if (fx % TILEX_VAR)
- sx -= TILEX_VAR / 2;
- else
- sx -= TILEX_VAR;
- }
- else
- {
- fx += (dx_var > 0 ? TILEX_VAR : 0);
- }
- }
-
- if (EVEN(SCR_FIELDY))
- {
- if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
- {
- fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
-
- if (fy % TILEY_VAR)
- sy -= TILEY_VAR / 2;
- else
- sy -= TILEY_VAR;
- }
- else
- {
- fy += (dy_var > 0 ? TILEY_VAR : 0);
- }
- }
-
-#if 0
- printf("::: %d, %d, %d, %d\n", sx, sy, SCR_FIELDX, SCR_FIELDY);
-#endif
-
- for (x = 0; x < scr_fieldx; x++)
- for (y = 0 ; y < scr_fieldy; y++)
- if (redraw[redraw_x1 + x][redraw_y1 + y])
- BlitBitmap(buffer, window,
- FX + x * TILEX_VAR, FY + y * TILEY_VAR,
- TILEX_VAR, TILEY_VAR,
- sx + x * TILEX_VAR, sy + y * TILEY_VAR);
- }
-
- InitGfxClipRegion(FALSE, -1, -1, -1, -1);
-#else
- for (x = 0; x < SCR_FIELDX; x++)
- for (y = 0 ; y < SCR_FIELDY; y++)
- if (redraw[redraw_x1 + x][redraw_y1 + y])
- BlitBitmap(buffer, window,
- FX + x * TILEX_VAR, FY + y * TILEY_VAR,
- TILEX_VAR, TILEY_VAR,
- SX + x * TILEX_VAR, SY + y * TILEY_VAR);
-#endif
-
-#else
- for (x = 0; x < SCR_FIELDX; x++)
- for (y = 0 ; y < SCR_FIELDY; y++)
- if (redraw[redraw_x1 + x][redraw_y1 + y])
- BlitBitmap(buffer, window,
- FX + x * TILEX, FY + y * TILEY, TILEX, TILEY,
- SX + x * TILEX, SY + y * TILEY);
-#endif
- }
-
- if (redraw_mask & REDRAW_FPS) /* display frames per second */
- {
- char text[100];
- char info1[100];
-
- sprintf(info1, " (only every %d. frame)", global.fps_slowdown_factor);
- if (!global.fps_slowdown)
- info1[0] = '\0';
-
- sprintf(text, "%04.1f fps%s", global.frames_per_second, info1);
-#if 1
- DrawTextExt(window, SX + SXSIZE + SX, 0, text, FONT_TEXT_2, BLIT_OPAQUE);
-#else
- DrawTextExt(window, SX, SY, text, FONT_TEXT_2, BLIT_OPAQUE);
-#endif
}
- FlushDisplay();
-
- for (x = 0; x < MAX_BUF_XSIZE; x++)
- for (y = 0; y < MAX_BUF_YSIZE; y++)
- redraw[x][y] = 0;
- redraw_tiles = 0;
redraw_mask = REDRAW_NONE;
}
BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
}
+static void FadeCrossRestoreBackbuffer()
+{
+ int redraw_mask_last = redraw_mask;
+
+ BlitBitmap(bitmap_db_cross, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+
+ // do not change redraw mask when restoring backbuffer after cross-fading
+ redraw_mask = redraw_mask_last;
+}
+
static void FadeExt(int fade_mask, int fade_mode, int fade_type)
{
static int fade_type_skip = FADE_TYPE_NONE;
{
if (fade_type_skip != FADE_TYPE_NONE)
{
-#if 0
- printf("::: skipping %d ... [%d] (X)\n", fade_mode, fade_type_skip);
-#endif
-
/* skip all fade operations until specified fade operation */
if (fade_type & fade_type_skip)
fade_type_skip = FADE_TYPE_NONE;
return;
}
+#if 1
+ FadeCrossSaveBackbuffer();
+#endif
+
if (fading.fade_mode & FADE_TYPE_TRANSFORM)
{
+#if 0
FadeCrossSaveBackbuffer();
+#endif
return;
}
if (fade_type == FADE_TYPE_SKIP)
{
-#if 0
- printf("::: will skip %d ... [%d]\n", fade_mode, fade_type_skip);
-#endif
-
fade_type_skip = fade_mode;
return;
}
-#if 0
- printf("::: !!! FADING %d ... [%d] [%d]\n", fade_mode, fade_type,
- fade_type_skip);
-#endif
-
-#if 1
fade_delay = fading.fade_delay;
post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
-#endif
if (fade_type_skip != FADE_TYPE_NONE)
{
-#if 0
- printf("::: skipping %d ... [%d]\n", fade_mode, fade_type_skip);
-#endif
-
/* skip all fade operations until specified fade operation */
if (fade_type & fade_type_skip)
fade_type_skip = FADE_TYPE_NONE;
-#if 1
fade_delay = 0;
-#else
- return;
-#endif
}
-#if 1
if (global.autoplay_leveldir)
{
- // fading.fade_mode = FADE_MODE_NONE;
-
- return;
- }
-#endif
-
-#if 0
- if (fading.fade_mode == FADE_MODE_NONE)
- {
- BackToFront();
-
return;
}
-#endif
-
- /* !!! what about fade_mask == REDRAW_FIELD | REDRAW_ALL ??? !!! */
-
-#if 0
- printf("::: NOW FADING %d ... [%d]\n", fade_mode, fade_type);
-#endif
-
-#if 0
- if (fade_mask == REDRAW_NONE)
- fade_mask = REDRAW_FIELD;
-#endif
- // if (fade_mask & REDRAW_FIELD)
if (fade_mask == REDRAW_FIELD)
{
- x = REAL_SX;
- y = REAL_SY;
- width = FULL_SXSIZE;
- height = FULL_SYSIZE;
-
-#if 0
- fade_delay = fading.fade_delay;
- post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
-#endif
+ x = FADE_SX;
+ y = FADE_SY;
+ width = FADE_SXSIZE;
+ height = FADE_SYSIZE;
if (border.draw_masked_when_fading)
draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */
y = 0;
width = WIN_XSIZE;
height = WIN_YSIZE;
-
-#if 0
- fade_delay = fading.fade_delay;
- post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
-#endif
}
-#if 1
if (!setup.fade_screens ||
fade_delay == 0 ||
fading.fade_mode == FADE_MODE_NONE)
-#else
- if (!setup.fade_screens || fade_delay == 0)
-#endif
{
if (fade_mode == FADE_MODE_FADE_OUT)
return;
-#if 0
- if (fade_mode == FADE_MODE_FADE_OUT &&
- fading.fade_mode != FADE_MODE_NONE)
- ClearRectangle(backbuffer, x, y, width, height);
-#endif
-
-#if 1
-
-#if 1
BlitBitmap(backbuffer, window, x, y, width, height, x, y);
redraw_mask &= ~fade_mask;
-#else
- /* always redraw area that was explicitly marked to fade */
- redraw_mask |= fade_mask;
-
- BackToFront();
-#endif
-
-#else
-
-#if 1
- BlitBitmap(backbuffer, window, x, y, width, height, x, y);
- redraw_mask = REDRAW_NONE;
- // (^^^ WRONG; should be "redraw_mask &= ~fade_mask" if done this way)
-#else
- BackToFront();
-#endif
-#endif
return;
}
FadeRectangle(bitmap, x, y, width, height, fade_mode, fade_delay, post_delay,
draw_border_function);
+ if (fade_type == FADE_TYPE_FADE_OUT)
+ FadeCrossRestoreBackbuffer();
+
redraw_mask &= ~fade_mask;
}
FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
else
FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
+
+ FADE_SX = REAL_SX;
+ FADE_SY = REAL_SY;
+ FADE_SXSIZE = FULL_SXSIZE;
+ FADE_SYSIZE = FULL_SYSIZE;
}
void FadeOut(int fade_mask)
{
fading = menu.enter_menu;
-#if 0
- printf("::: storing enter_menu\n");
-#endif
-
FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
}
{
fading = menu.leave_menu;
-#if 0
- printf("::: storing leave_menu\n");
-#endif
-
FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
}
{
fading = menu.enter_screen[game_status];
-#if 0
- printf("::: storing leave_screen[%d]\n", game_status);
-#endif
-
FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */
}
{
fading = menu.next_screen;
-#if 0
- printf("::: storing next_screen\n");
-#endif
-
// (do not overwrite fade mode set by FadeSetEnterScreen)
// FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
}
void FadeSetLeaveScreen()
{
-#if 0
- printf("::: recalling last stored value\n");
-#endif
-
FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */
}
FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
}
+Bitmap *getBitmapFromGraphicOrDefault(int graphic, int default_graphic)
+{
+ boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
+
+ return (graphic == IMG_UNDEFINED ? NULL :
+ graphic_info[graphic].bitmap != NULL || redefined ?
+ graphic_info[graphic].bitmap :
+ graphic_info[default_graphic].bitmap);
+}
+
+Bitmap *getBackgroundBitmap(int graphic)
+{
+ return getBitmapFromGraphicOrDefault(graphic, IMG_BACKGROUND);
+}
+
+Bitmap *getGlobalBorderBitmap(int graphic)
+{
+ return getBitmapFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
+}
+
+Bitmap *getGlobalBorderBitmapFromGameStatus()
+{
+ int graphic =
+ (game_status == GAME_MODE_MAIN ||
+ game_status == GAME_MODE_PSEUDO_TYPENAME ? IMG_GLOBAL_BORDER_MAIN :
+ game_status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
+ game_status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
+ game_status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
+ IMG_GLOBAL_BORDER);
+
+ return getGlobalBorderBitmap(graphic);
+}
+
void SetWindowBackgroundImageIfDefined(int graphic)
{
if (graphic_info[graphic].bitmap)
void SetWindowBackgroundImage(int graphic)
{
- SetWindowBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
- graphic_info[graphic].bitmap ?
- graphic_info[graphic].bitmap :
- graphic_info[IMG_BACKGROUND].bitmap);
+ SetWindowBackgroundBitmap(getBackgroundBitmap(graphic));
}
void SetMainBackgroundImage(int graphic)
{
- SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
- graphic_info[graphic].bitmap ?
- graphic_info[graphic].bitmap :
- graphic_info[IMG_BACKGROUND].bitmap);
+ SetMainBackgroundBitmap(getBackgroundBitmap(graphic));
}
void SetDoorBackgroundImage(int graphic)
{
- SetDoorBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
- graphic_info[graphic].bitmap ?
- graphic_info[graphic].bitmap :
- graphic_info[IMG_BACKGROUND].bitmap);
+ SetDoorBackgroundBitmap(getBackgroundBitmap(graphic));
}
void SetPanelBackground()
{
-#if 1
struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL];
-#if 1
BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE);
-#else
- /* (ClearRectangle() only needed if panel bitmap is smaller than panel) */
- ClearRectangle(bitmap_db_panel, DX, DY, DXSIZE, DYSIZE);
- BlitBitmap(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
- MIN(gfx->width, DXSIZE), MIN(gfx->height, DYSIZE), 0, 0);
-#endif
-#else
- BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, bitmap_db_panel,
- DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, 0, 0);
-#endif
SetDoorBackgroundBitmap(bitmap_db_panel);
}
void DrawBackground(int x, int y, int width, int height)
{
- /* !!! "drawto" might still point to playfield buffer here (see below) !!! */
- /* (when entering hall of fame after playing) */
-#if 0
- ClearRectangleOnBackground(drawto, x, y, width, height);
-#else
+ /* "drawto" might still point to playfield buffer here (hall of fame) */
ClearRectangleOnBackground(backbuffer, x, y, width, height);
-#endif
-
-#if 1
-#if 1
if (IN_GFX_FIELD_FULL(x, y))
redraw_mask |= REDRAW_FIELD;
else if (IN_GFX_DOOR_1(x, y))
redraw_mask |= REDRAW_DOOR_2;
else if (IN_GFX_DOOR_3(x, y))
redraw_mask |= REDRAW_DOOR_3;
-#else
- /* (this only works for the current arrangement of playfield and panels) */
- if (x < gfx.dx)
- redraw_mask |= REDRAW_FIELD;
- else if (y < gfx.vy)
- redraw_mask |= REDRAW_DOOR_1;
- else
- redraw_mask |= REDRAW_DOOR_2;
-#endif
-
-#else
- /* (this is just wrong (when drawing to one of the two door panel areas)) */
- redraw_mask |= REDRAW_FIELD;
-#endif
}
void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
DrawBackground(x, y, width, height);
}
+static int game_status_last = -1;
+static Bitmap *global_border_bitmap_last = NULL;
+static Bitmap *global_border_bitmap = NULL;
+static int real_sx_last = -1, real_sy_last = -1;
+static int full_sxsize_last = -1, full_sysize_last = -1;
+static int dx_last = -1, dy_last = -1;
+static int dxsize_last = -1, dysize_last = -1;
+static int vx_last = -1, vy_last = -1;
+static int vxsize_last = -1, vysize_last = -1;
+
+boolean CheckIfGlobalBorderHasChanged()
+{
+ // if game status has not changed, global border has not changed either
+ if (game_status == game_status_last)
+ return FALSE;
+
+ // determine and store new global border bitmap for current game status
+ global_border_bitmap = getGlobalBorderBitmapFromGameStatus();
+
+ return (global_border_bitmap_last != global_border_bitmap);
+}
+
+boolean CheckIfGlobalBorderRedrawIsNeeded()
+{
+ // if game status has not changed, nothing has to be redrawn
+ if (game_status == game_status_last)
+ return FALSE;
+
+ // redraw if global screen border has changed
+ if (CheckIfGlobalBorderHasChanged())
+ return TRUE;
+
+ // redraw if position or size of playfield area has changed
+ if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
+ full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
+ return TRUE;
+
+ // redraw if position or size of door area has changed
+ if (dx_last != DX || dy_last != DY ||
+ dxsize_last != DXSIZE || dysize_last != DYSIZE)
+ return TRUE;
+
+ // redraw if position or size of tape area has changed
+ if (vx_last != VX || vy_last != VY ||
+ vxsize_last != VXSIZE || vysize_last != VYSIZE)
+ return TRUE;
+
+ return FALSE;
+}
+
+void RedrawGlobalBorderFromBitmap(Bitmap *bitmap)
+{
+ if (bitmap)
+ BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+ else
+ ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
+}
+
+void RedrawGlobalBorder()
+{
+ Bitmap *bitmap = getGlobalBorderBitmapFromGameStatus();
+
+ RedrawGlobalBorderFromBitmap(bitmap);
+
+ redraw_mask = REDRAW_ALL;
+}
+
+static void RedrawGlobalBorderIfNeeded()
+{
+ if (game_status == game_status_last)
+ return;
+
+ // copy current draw buffer to later copy back areas that have not changed
+ BlitBitmap(backbuffer, bitmap_db_store, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+
+ if (CheckIfGlobalBorderRedrawIsNeeded())
+ {
+ // redraw global screen border (or clear, if defined to be empty)
+ RedrawGlobalBorderFromBitmap(global_border_bitmap);
+
+ // copy previous playfield and door areas, if they are defined on both
+ // previous and current screen and if they still have the same size
+
+ if (real_sx_last != -1 && real_sy_last != -1 &&
+ REAL_SX != -1 && REAL_SY != -1 &&
+ full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
+ BlitBitmap(bitmap_db_store, backbuffer,
+ real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
+ REAL_SX, REAL_SY);
+
+ if (dx_last != -1 && dy_last != -1 &&
+ DX != -1 && DY != -1 &&
+ dxsize_last == DXSIZE && dysize_last == DYSIZE)
+ BlitBitmap(bitmap_db_store, backbuffer,
+ dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
+
+ if (vx_last != -1 && vy_last != -1 &&
+ VX != -1 && VY != -1 &&
+ vxsize_last == VXSIZE && vysize_last == VYSIZE)
+ BlitBitmap(bitmap_db_store, backbuffer,
+ vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
+
+ redraw_mask = REDRAW_ALL;
+ }
+
+ game_status_last = game_status;
+
+ global_border_bitmap_last = global_border_bitmap;
+
+ real_sx_last = REAL_SX;
+ real_sy_last = REAL_SY;
+ full_sxsize_last = FULL_SXSIZE;
+ full_sysize_last = FULL_SYSIZE;
+ dx_last = DX;
+ dy_last = DY;
+ dxsize_last = DXSIZE;
+ dysize_last = DYSIZE;
+ vx_last = VX;
+ vy_last = VY;
+ vxsize_last = VXSIZE;
+ vysize_last = VYSIZE;
+}
+
void ClearField()
{
+ RedrawGlobalBorderIfNeeded();
+
/* !!! "drawto" might still point to playfield buffer here (see above) !!! */
/* (when entering hall of fame after playing) */
DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
/* !!! maybe this should be done before clearing the background !!! */
- if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING)
+ if (game_status == GAME_MODE_PLAYING)
{
ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
- SetDrawtoField(DRAW_BUFFERED);
+ SetDrawtoField(DRAW_FIELDBUFFER);
}
else
+ {
SetDrawtoField(DRAW_BACKBUFFER);
+ }
}
void MarkTileDirty(int x, int y)
{
- int xx = redraw_x1 + x;
- int yy = redraw_y1 + y;
-
- if (!redraw[xx][yy])
- redraw_tiles++;
-
- redraw[xx][yy] = TRUE;
- redraw_mask |= REDRAW_TILES;
+ redraw_mask |= REDRAW_FIELD;
}
void SetBorderElement()
gfx.anim_random_frame = GfxRandom[x][y];
}
-inline int getGraphicAnimationFrame(int graphic, int sync_frame)
+int getGraphicAnimationFrame(int graphic, int sync_frame)
{
/* animation synchronized with global frame counter, not move position */
if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
sync_frame);
}
-void getSizedGraphicSourceExt(int graphic, int frame, int tilesize_raw,
+void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
Bitmap **bitmap, int *x, int *y,
boolean get_backside)
{
- struct
- {
- int width_mult, width_div;
- int height_mult, height_div;
- }
- offset_calc[6] =
- {
- { 15, 16, 2, 3 }, /* 1 x 1 */
- { 7, 8, 2, 3 }, /* 2 x 2 */
- { 3, 4, 2, 3 }, /* 4 x 4 */
- { 1, 2, 2, 3 }, /* 8 x 8 */
- { 0, 1, 2, 3 }, /* 16 x 16 */
- { 0, 1, 0, 1 }, /* 32 x 32 */
- };
struct GraphicInfo *g = &graphic_info[graphic];
Bitmap *src_bitmap = g->bitmap;
- int tilesize = MIN(MAX(1, tilesize_raw), TILESIZE);
- int offset_calc_pos = log_2(tilesize);
- int width_mult = offset_calc[offset_calc_pos].width_mult;
- int width_div = offset_calc[offset_calc_pos].width_div;
- int height_mult = offset_calc[offset_calc_pos].height_mult;
- int height_div = offset_calc[offset_calc_pos].height_div;
- int startx = src_bitmap->width * width_mult / width_div;
- int starty = src_bitmap->height * height_mult / height_div;
-#if NEW_TILESIZE
- int src_x = (g->src_x + (get_backside ? g->offset2_x : 0)) *
- tilesize / TILESIZE;
- int src_y = (g->src_y + (get_backside ? g->offset2_y : 0)) *
- tilesize / TILESIZE;
-#else
- int src_x = g->src_x * tilesize / TILESIZE;
- int src_y = g->src_y * tilesize / TILESIZE;
-#endif
- int width = g->width * tilesize / TILESIZE;
- int height = g->height * tilesize / TILESIZE;
- int offset_x = g->offset_x * tilesize / TILESIZE;
- int offset_y = g->offset_y * tilesize / TILESIZE;
+ int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
+ int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
+ int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
+
+ // if no in-game graphics defined, always use standard graphic size
+ if (g->bitmaps[IMG_BITMAP_GAME] == NULL)
+ tilesize = TILESIZE;
+
+ if (tilesize == gfx.standard_tile_size)
+ src_bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
+ else if (tilesize == game.tile_size)
+ src_bitmap = g->bitmaps[IMG_BITMAP_GAME];
+ else
+ src_bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
if (g->offset_y == 0) /* frames are ordered horizontally */
{
- int max_width = g->anim_frames_per_line * width;
- int pos = (src_y / height) * max_width + src_x + frame * offset_x;
+ int max_width = g->anim_frames_per_line * g->width;
+ int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
src_x = pos % max_width;
- src_y = src_y % height + pos / max_width * height;
+ src_y = src_y % g->height + pos / max_width * g->height;
}
else if (g->offset_x == 0) /* frames are ordered vertically */
{
- int max_height = g->anim_frames_per_line * height;
- int pos = (src_x / width) * max_height + src_y + frame * offset_y;
+ int max_height = g->anim_frames_per_line * g->height;
+ int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
- src_x = src_x % width + pos / max_height * width;
+ src_x = src_x % g->width + pos / max_height * g->width;
src_y = pos % max_height;
}
else /* frames are ordered diagonally */
{
- src_x = src_x + frame * offset_x;
- src_y = src_y + frame * offset_y;
+ src_x = src_x + frame * g->offset_x;
+ src_y = src_y + frame * g->offset_y;
}
*bitmap = src_bitmap;
- *x = startx + src_x;
- *y = starty + src_y;
+ *x = src_x * tilesize / TILESIZE;
+ *y = src_y * tilesize / TILESIZE;
}
void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
get_backside);
}
-void getSizedGraphicSource(int graphic, int frame, int tilesize_raw,
+void getSizedGraphicSource(int graphic, int frame, int tilesize,
Bitmap **bitmap, int *x, int *y)
{
- getSizedGraphicSourceExt(graphic, frame, tilesize_raw, bitmap, x, y, FALSE);
+ getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
}
void getFixedGraphicSource(int graphic, int frame,
void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
{
-#if 1
getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
-#else
- struct GraphicInfo *g = &graphic_info[graphic];
- int mini_startx = 0;
- int mini_starty = g->bitmap->height * 2 / 3;
-
- *bitmap = g->bitmap;
- *x = mini_startx + g->src_x / 2;
- *y = mini_starty + g->src_y / 2;
-#endif
}
-inline void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
- int *x, int *y, boolean get_backside)
+inline static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
+ int *x, int *y, boolean get_backside)
{
struct GraphicInfo *g = &graphic_info[graphic];
int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
-#if NEW_TILESIZE
-
if (TILESIZE_VAR != TILESIZE)
return getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
get_backside);
-#endif
*bitmap = g->bitmap;
}
#endif
-#if NEW_TILESIZE
DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
frame);
-#else
- DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
-#endif
+
MarkTileDirty(x, y);
}
int src_x, src_y;
getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
-#if NEW_TILESIZE
+
BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
-#else
- BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
-#endif
}
void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
}
#endif
-#if NEW_TILESIZE
DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
graphic, frame);
-#else
- DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
- frame);
-#endif
+
MarkTileDirty(x, y);
}
getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
- SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
- dst_x - src_x, dst_y - src_y);
-#if NEW_TILESIZE
BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
dst_x, dst_y);
-#else
- BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y);
-#endif
}
void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
int graphic, int frame)
{
+ struct GraphicInfo *g = &graphic_info[graphic];
Bitmap *src_bitmap;
int src_x, src_y;
getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
- SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
- dst_x - src_x, dst_y - src_y);
- BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y);
+ BlitBitmapMasked(src_bitmap, d, src_x, src_y, g->width, g->height,
+ dst_x, dst_y);
}
void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
}
#endif
-#if NEW_TILESIZE
width = width * TILESIZE_VAR / TILESIZE;
height = height * TILESIZE_VAR / TILESIZE;
cx = cx * TILESIZE_VAR / TILESIZE;
cy = cy * TILESIZE_VAR / TILESIZE;
dx = dx * TILESIZE_VAR / TILESIZE;
dy = dy * TILESIZE_VAR / TILESIZE;
-#endif
if (width > 0 && height > 0)
{
src_x += cx;
src_y += cy;
-#if NEW_TILESIZE
dst_x = FX + x * TILEX_VAR + dx;
dst_y = FY + y * TILEY_VAR + dy;
-#else
- dst_x = FX + x * TILEX + dx;
- dst_y = FY + y * TILEY + dy;
-#endif
if (mask_mode == USE_MASKING)
- {
- SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
- dst_x - src_x, dst_y - src_y);
BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
- }
else
BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
Bitmap *src_bitmap;
int src_x, src_y;
int dst_x, dst_y;
-#if NEW_TILESIZE
int width = TILEX_VAR, height = TILEY_VAR;
-#else
- int width = TILEX, height = TILEY;
-#endif
int x1 = x;
int y1 = y;
int x2 = x + SIGN(dx);
int y2 = y + SIGN(dy);
-#if 0
- /* !!! DOES NOT WORK FOR SLOW MOVEMENT !!! */
- int sync_frame = GfxFrame[LEVELX(x)][LEVELY(y)];
-#else
+
/* movement with two-tile animations must be sync'ed with movement position,
not with current GfxFrame (which can be higher when using slow movement) */
int anim_pos = (dx ? ABS(dx) : ABS(dy));
int anim_frames = graphic_info[graphic].anim_frames;
-#if 1
+
/* (we also need anim_delay here for movement animations with less frames) */
int anim_delay = graphic_info[graphic].anim_delay;
int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
-#else
- int sync_frame = anim_pos * anim_frames / TILESIZE;
-#endif
-#endif
+
boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */
boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */
/* re-calculate animation frame for two-tile movement animation */
frame = getGraphicAnimationFrame(graphic, sync_frame);
-#if 0
-#if 0
- printf("::: %d, %d, %d => %d [%d]\n",
- anim_pos, anim_frames, anim_delay, sync_frame, graphic);
-#else
- printf("::: %d, %d => %d\n",
- anim_pos, anim_frames, sync_frame);
-#endif
-#endif
-
-#if 0
- printf("::: %d [%d, %d] [%d] [%d]\n", frame, sync_frame, dy,
- GfxFrame[LEVELX(x)][LEVELY(y)], mask_mode);
-#endif
-
/* check if movement start graphic inside screen area and should be drawn */
if (draw_start_tile && IN_SCR_FIELD(x1, y1))
{
getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
-#if NEW_TILESIZE
dst_x = FX + x1 * TILEX_VAR;
dst_y = FY + y1 * TILEY_VAR;
-#else
- dst_x = FX + x1 * TILEX;
- dst_y = FY + y1 * TILEY;
-#endif
if (mask_mode == USE_MASKING)
- {
- SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
- dst_x - src_x, dst_y - src_y);
BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
- }
else
BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
{
getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
-#if NEW_TILESIZE
dst_x = FX + x2 * TILEX_VAR;
dst_y = FY + y2 * TILEY_VAR;
-#else
- dst_x = FX + x2 * TILEX;
- dst_y = FY + y2 * TILEY;
-#endif
if (mask_mode == USE_MASKING)
- {
- SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
- dst_x - src_x, dst_y - src_y);
BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
- }
else
BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
-#if NEW_TILESIZE
width = crumbled_border_size * TILESIZE_VAR / TILESIZE;
height = crumbled_border_size * TILESIZE_VAR / TILESIZE;
- cx = (dx > 0 ? TILEX - crumbled_border_size : 0) * TILESIZE_VAR / TILESIZE;
- cy = (dy > 0 ? TILEY - crumbled_border_size : 0) * TILESIZE_VAR / TILESIZE;
+ cx = (dx > 0 ? TILESIZE_VAR - width : 0);
+ cy = (dy > 0 ? TILESIZE_VAR - height : 0);
BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
-#else
- width = crumbled_border_size;
- height = crumbled_border_size;
- cx = (dx > 0 ? TILEX - crumbled_border_size : 0);
- cy = (dy > 0 ? TILEY - crumbled_border_size : 0);
-
- BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
- width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
-#endif
}
static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
int width, height, bx, by, cx, cy;
int sx = SCREENX(x), sy = SCREENY(y);
int crumbled_border_size = graphic_info[graphic].border_size;
+ int crumbled_border_size_var = crumbled_border_size * TILESIZE_VAR / TILESIZE;
+ int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
int i;
getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
/* draw simple, sloppy, non-corner-accurate crumbled border */
-#if 1
- width = (dir == 1 || dir == 2 ? crumbled_border_size : TILEX);
- height = (dir == 0 || dir == 3 ? crumbled_border_size : TILEY);
- cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
- cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
-#else
- if (dir == 1 || dir == 2) /* left or right crumbled border */
- {
- width = crumbled_border_size;
- height = TILEY;
- cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
- cy = 0;
- }
- else /* top or bottom crumbled border */
- {
- width = TILEX;
- height = crumbled_border_size;
- cx = 0;
- cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
- }
-#endif
+ width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
+ height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
+ cx = (dir == 2 ? crumbled_border_pos_var : 0);
+ cy = (dir == 3 ? crumbled_border_pos_var : 0);
-#if NEW_TILESIZE
- BlitBitmap(src_bitmap, drawto_field,
- src_x + cx * TILESIZE_VAR / TILESIZE,
- src_y + cy * TILESIZE_VAR / TILESIZE,
- width * TILESIZE_VAR / TILESIZE,
- height * TILESIZE_VAR / TILESIZE,
- FX + sx * TILEX_VAR + cx * TILESIZE_VAR / TILESIZE,
- FY + sy * TILEY_VAR + cy * TILESIZE_VAR / TILESIZE);
-#else
- BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
- width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
-#endif
+ BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, width, height,
+ FX + sx * TILEX_VAR + cx,
+ FY + sy * TILEY_VAR + cy);
/* (remaining middle border part must be at least as big as corner part) */
if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
/* correct corners of crumbled border, if needed */
-#if 1
- for (i = -1; i <= 1; i+=2)
+ for (i = -1; i <= 1; i += 2)
{
int xx = x + (dir == 0 || dir == 3 ? i : 0);
int yy = y + (dir == 1 || dir == 2 ? i : 0);
{
/* no crumbled corner, but continued crumbled border */
- int c1 = (dir == 2 || dir == 3 ? TILESIZE - crumbled_border_size : 0);
- int c2 = (i == 1 ? TILESIZE - crumbled_border_size : 0);
- int b1 = (i == 1 ? crumbled_border_size :
- TILESIZE - 2 * crumbled_border_size);
+ int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
+ int c2 = (i == 1 ? crumbled_border_pos_var : 0);
+ int b1 = (i == 1 ? crumbled_border_size_var :
+ TILESIZE_VAR - 2 * crumbled_border_size_var);
- width = crumbled_border_size;
- height = crumbled_border_size;
+ width = crumbled_border_size_var;
+ height = crumbled_border_size_var;
if (dir == 1 || dir == 2)
{
by = cy;
}
-#if NEW_TILESIZE
- BlitBitmap(src_bitmap, drawto_field,
- src_x + bx * TILESIZE_VAR / TILESIZE,
- src_y + by * TILESIZE_VAR / TILESIZE,
- width * TILESIZE_VAR / TILESIZE,
- height * TILESIZE_VAR / TILESIZE,
- FX + sx * TILEX_VAR + cx * TILESIZE_VAR / TILESIZE,
- FY + sy * TILEY_VAR + cy * TILESIZE_VAR / TILESIZE);
-#else
BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
- width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
-#endif
- }
- }
-#else
- if (dir == 1 || dir == 2) /* left or right crumbled border */
- {
- for (i = -1; i <= 1; i+=2)
- {
- int xx = x;
- int yy = y + i;
- int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
- BorderElement);
-
- /* check if neighbour field is of same crumble type */
- if (IS_CRUMBLED_TILE(xx, yy, element) &&
- graphic_info[graphic].class ==
- graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
- {
- /* no crumbled corner, but continued crumbled border */
-
- width = crumbled_border_size;
- height = crumbled_border_size;
- cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
- cy = (i == 1 ? TILEY - crumbled_border_size : 0);
- bx = cx;
- by = (i == 1 ? crumbled_border_size :
- TILEY - 2 * crumbled_border_size);
-
- BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
- width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
- }
- }
- }
- else /* top or bottom crumbled border */
- {
- for (i = -1; i <= 1; i+=2)
- {
- int xx = x + i;
- int yy = y;
- int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
- BorderElement);
-
- /* check if neighbour field is of same crumble type */
- if (IS_CRUMBLED_TILE(xx, yy, element) &&
- graphic_info[graphic].class ==
- graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
- {
- /* no crumbled corner, but continued crumbled border */
-
- width = crumbled_border_size;
- height = crumbled_border_size;
- cx = (i == 1 ? TILEX - crumbled_border_size : 0);
- cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
- bx = (i == 1 ? crumbled_border_size :
- TILEX - 2 * crumbled_border_size);
- by = cy;
-
- BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
- width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
- }
+ width, height,
+ FX + sx * TILEX_VAR + cx,
+ FY + sy * TILEY_VAR + cy);
}
}
-#endif
}
static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
BorderElement);
/* check if neighbour field is of same crumble type */
-#if 1
if (IS_CRUMBLED_TILE(xx, yy, element) &&
graphic_info[graphic].class ==
graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
continue;
-#else
- if (IS_CRUMBLED_TILE(xx, yy, element))
- continue;
-#endif
DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
}
if (!IN_LEV_FIELD(x, y))
return;
-#if 1
- /* !!! CHECK THIS !!! */
-
- /*
- if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
- GFX_CRUMBLED(GfxElement[x][y]))
- */
-
if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
GfxElement[x][y] != EL_UNDEFINED &&
GFX_CRUMBLED(GfxElement[x][y]))
return;
}
-#endif
-#if 1
graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
-#else
- graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT);
-#endif
DrawLevelFieldCrumbledExt(x, y, graphic, 0);
}
element == EL_DC_MAGIC_WALL_FILLING)
cut_mode = CUT_BELOW;
-#if 0
- if (lx == 9 && ly == 1)
- printf("::: %s [%d] [%d, %d] [%d]\n",
- EL_NAME(TILE_GFX_ELEMENT(lx, ly)),
- el_act2crm(TILE_GFX_ELEMENT(lx, ly), ACTION_DEFAULT),
- element_info[EL_QUICKSAND_EMPTYING].graphic[ACTION_DEFAULT],
- element_info[EL_QUICKSAND_EMPTYING].crumbled[ACTION_DEFAULT],
- GFX_CRUMBLED(TILE_GFX_ELEMENT(lx, ly)));
-#endif
-
if (cut_mode == CUT_ABOVE)
-#if 1
DrawScreenElement(x, y, element);
-#else
- DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
-#endif
else
DrawScreenElement(x, y, EL_EMPTY);
{
DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
-#if 1
if (cut_mode == CUT_BELOW &&
IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
DrawLevelElement(lx, ly + 1, element);
-#endif
}
if (content == EL_ACID)
}
}
+void DrawSizedElement(int x, int y, int element, int tilesize)
+{
+ int graphic;
+
+ graphic = el2edimg(element);
+ DrawSizedGraphic(x, y, graphic, 0, tilesize);
+}
+
void DrawMiniElement(int x, int y, int element)
{
int graphic;
DrawMiniGraphic(x, y, graphic);
}
+void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
+ int tilesize)
+{
+ int x = sx + scroll_x, y = sy + scroll_y;
+
+ if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
+ DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
+ else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
+ DrawSizedElement(sx, sy, Feld[x][y], tilesize);
+ else
+ DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
+}
+
void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
{
int x = sx + scroll_x, y = sy + scroll_y;
inner_sy + (y - 1) * tile_height % inner_height);
if (draw_masked)
- {
- SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
- dst_x - src_x, dst_y - src_y);
BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
dst_x, dst_y);
- }
else
BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
dst_x, dst_y);
boolean no_delay = (tape.warp_forward);
unsigned int anim_delay = 0;
int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
- int anim_delay_value = (no_delay ? 0 : frame_delay_value);
+ int anim_delay_value = (no_delay ? 0 : frame_delay_value) / 2;
int font_nr = FONT_ENVELOPE_1 + envelope_nr;
int font_width = getFontWidth(font_nr);
int font_height = getFontHeight(font_nr);
int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
int xstep = (xstart < xend ? 1 : 0);
int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
- int x, y;
+ int start = 0;
+ int end = MAX(xend - xstart, yend - ystart);
+ int i;
- for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
+ for (i = start; i <= end; i++)
{
+ int last_frame = end; // last frame of this "for" loop
+ int x = xstart + i * xstep;
+ int y = ystart + i * ystep;
int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
int sx = SX + (SXSIZE - xsize * font_width) / 2;
int sy = SY + (SYSIZE - ysize * font_height) / 2;
int xx, yy;
- SetDrawtoField(DRAW_BUFFERED);
+ SetDrawtoField(DRAW_FIELDBUFFER);
-#if 1
BlitScreenToBitmap(backbuffer);
-#else
- BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
-#endif
SetDrawtoField(DRAW_BACKBUFFER);
for (xx = 0; xx < xsize; xx++)
DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
-#if 1
DrawTextBuffer(sx + font_width, sy + font_height,
level.envelope[envelope_nr].text, font_nr, max_xsize,
xsize - 2, ysize - 2, 0, mask_mode,
level.envelope[envelope_nr].autowrap,
level.envelope[envelope_nr].centered, FALSE);
-#else
- DrawTextToTextArea(sx + font_width, sy + font_height,
- level.envelope[envelope_nr].text, font_nr, max_xsize,
- xsize - 2, ysize - 2, mask_mode);
-#endif
- redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+ redraw_mask |= REDRAW_FIELD;
BackToFront();
- WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
+ SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
}
}
game.envelope_active = FALSE;
- SetDrawtoField(DRAW_BUFFERED);
+ SetDrawtoField(DRAW_FIELDBUFFER);
redraw_mask |= REDRAW_FIELD;
BackToFront();
}
-static void setRequestPosition(int *x, int *y, boolean add_border_size)
+static void setRequestBasePosition(int *x, int *y)
+{
+ int sx_base, sy_base;
+
+ if (request.x != -1)
+ sx_base = request.x;
+ else if (request.align == ALIGN_LEFT)
+ sx_base = SX;
+ else if (request.align == ALIGN_RIGHT)
+ sx_base = SX + SXSIZE;
+ else
+ sx_base = SX + SXSIZE / 2;
+
+ if (request.y != -1)
+ sy_base = request.y;
+ else if (request.valign == VALIGN_TOP)
+ sy_base = SY;
+ else if (request.valign == VALIGN_BOTTOM)
+ sy_base = SY + SYSIZE;
+ else
+ sy_base = SY + SYSIZE / 2;
+
+ *x = sx_base;
+ *y = sy_base;
+}
+
+static void setRequestPositionExt(int *x, int *y, int width, int height,
+ boolean add_border_size)
{
int border_size = request.border_size;
- int sx_center = (request.x != -1 ? request.x : SX + SXSIZE / 2);
- int sy_center = (request.y != -1 ? request.y : SY + SYSIZE / 2);
- int sx = sx_center - request.width / 2;
- int sy = sy_center - request.height / 2;
+ int sx_base, sy_base;
+ int sx, sy;
+
+ setRequestBasePosition(&sx_base, &sy_base);
+
+ if (request.align == ALIGN_LEFT)
+ sx = sx_base;
+ else if (request.align == ALIGN_RIGHT)
+ sx = sx_base - width;
+ else
+ sx = sx_base - width / 2;
+
+ if (request.valign == VALIGN_TOP)
+ sy = sy_base;
+ else if (request.valign == VALIGN_BOTTOM)
+ sy = sy_base - height;
+ else
+ sy = sy_base - height / 2;
+
+ sx = MAX(0, MIN(sx, WIN_XSIZE - width));
+ sy = MAX(0, MIN(sy, WIN_YSIZE - height));
if (add_border_size)
{
*y = sy;
}
+static void setRequestPosition(int *x, int *y, boolean add_border_size)
+{
+ setRequestPositionExt(x, y, request.width, request.height, add_border_size);
+}
+
void DrawEnvelopeRequest(char *text)
{
char *text_final = text;
// store readily prepared envelope request for later use when animating
BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
-#if 0
- // !!! TEST !!!
- BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
- BlitBitmap(bitmap_db_cross, backbuffer, sx, sy, width, height, sx, sy);
-
- redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
- BackToFront();
-
- Delay(3000);
-
- BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
-
- redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
- BackToFront();
-
- Delay(1000);
-#endif
-
if (text_door_style)
free(text_door_style);
}
-#if 1
-
void AnimateEnvelopeRequest(int anim_mode, int action)
{
int graphic = IMG_BACKGROUND_REQUEST;
boolean draw_masked = graphic_info[graphic].draw_masked;
-#if 1
int delay_value_normal = request.step_delay;
int delay_value_fast = delay_value_normal / 2;
-#else
- int delay_value_normal = GameFrameDelay;
- int delay_value_fast = FfwdFrameDelay;
-#endif
boolean ffwd_delay = (tape.playing && tape.fast_forward);
boolean no_delay = (tape.warp_forward);
int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
- int anim_delay_value = (no_delay ? 0 : delay_value + 500 * 0);
+ int anim_delay_value = (no_delay ? 0 : delay_value + 500 * 0) / 2;
unsigned int anim_delay = 0;
- int width = request.width;
- int height = request.height;
int tile_size = request.step_offset;
- int max_xsize = width / tile_size;
- int max_ysize = height / tile_size;
+ int max_xsize = request.width / tile_size;
+ int max_ysize = request.height / tile_size;
int max_xsize_inner = max_xsize - 2;
int max_ysize_inner = max_ysize - 2;
int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
int xstep = (xstart < xend ? 1 : 0);
int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
- int x, y;
+ int start = 0;
+ int end = MAX(xend - xstart, yend - ystart);
+ int i;
+
+ if (setup.quick_doors)
+ {
+ xstart = xend;
+ ystart = yend;
+ end = 0;
+ }
+ else
+ {
+ if (action == ACTION_OPENING)
+ PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
+ else if (action == ACTION_CLOSING)
+ PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
+ }
- for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
+ for (i = start; i <= end; i++)
{
+ int last_frame = end; // last frame of this "for" loop
+ int x = xstart + i * xstep;
+ int y = ystart + i * ystep;
int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
- int sx_center = (request.x != -1 ? request.x : SX + SXSIZE / 2);
- int sy_center = (request.y != -1 ? request.y : SY + SYSIZE / 2);
- int src_x = sx_center - width / 2;
- int src_y = sy_center - height / 2;
- int dst_x = sx_center - xsize * tile_size / 2;
- int dst_y = sy_center - ysize * tile_size / 2;
int xsize_size_left = (xsize - 1) * tile_size;
int ysize_size_top = (ysize - 1) * tile_size;
int max_xsize_pos = (max_xsize - 1) * tile_size;
int max_ysize_pos = (max_ysize - 1) * tile_size;
+ int width = xsize * tile_size;
+ int height = ysize * tile_size;
+ int src_x, src_y;
+ int dst_x, dst_y;
int xx, yy;
+ setRequestPosition(&src_x, &src_y, FALSE);
+ setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
+
BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
-#if 1
for (yy = 0; yy < 2; yy++)
{
for (xx = 0; xx < 2; xx++)
src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
}
}
-#else
- BlitBitmap(bitmap_db_cross, backbuffer,
- src_x, src_y,
- xsize_size_left, ysize_size_top,
- dst_x, dst_y);
- BlitBitmap(bitmap_db_cross, backbuffer,
- src_x + max_xsize_pos, src_y,
- tile_size, ysize_size_top,
- dst_x + xsize_size_left, dst_y);
- BlitBitmap(bitmap_db_cross, backbuffer,
- src_x, src_y + max_ysize_pos,
- xsize_size_left, tile_size,
- dst_x, dst_y + ysize_size_top);
- BlitBitmap(bitmap_db_cross, backbuffer,
- src_x + max_xsize_pos, src_y + max_ysize_pos,
- tile_size, tile_size,
- dst_x + xsize_size_left, dst_y + ysize_size_top);
-#endif
-#if 0
- redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
- // redraw_mask |= REDRAW_ALL | REDRAW_FROM_BACKBUFFER;
-#else
- /* CHECK AGAIN (previous code reactivated) */
- redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
-#endif
+ redraw_mask |= REDRAW_FIELD;
-#if 1
DoAnimation();
BackToFront();
-#else
- BackToFront();
-#endif
- WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
+ SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
}
}
-#else
-
-void AnimateEnvelopeRequest(char *text, int anim_mode, int action)
+void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
{
-#if 0
- int envelope_nr = 0;
-#endif
-#if 1
+ int last_game_status = game_status; /* save current game status */
int graphic = IMG_BACKGROUND_REQUEST;
-#else
- int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
-#endif
- Bitmap *src_bitmap = graphic_info[graphic].bitmap;
- int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
- boolean ffwd_delay = (tape.playing && tape.fast_forward);
- boolean no_delay = (tape.warp_forward);
- unsigned int anim_delay = 0;
- int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
- int anim_delay_value = (no_delay ? 0 : frame_delay_value + 500 * 0);
-#if 1
- int max_word_len = maxWordLengthInString(text);
- int font_nr = (max_word_len > 7 ? FONT_TEXT_1 : FONT_TEXT_2);
-#else
- int font_nr = FONT_ENVELOPE_1 + envelope_nr;
-#endif
- int font_width = getFontWidth(font_nr);
- int font_height = getFontHeight(font_nr);
- int line_spacing = 2 * 1;
-#if 1
+ int sound_opening = SND_REQUEST_OPENING;
+ int sound_closing = SND_REQUEST_CLOSING;
+ int anim_mode_1 = request.anim_mode; /* (higher priority) */
+ int anim_mode_2 = graphic_info[graphic].anim_mode; /* (lower priority) */
+ int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
+ int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
+ anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
-#if 1
- int max_xsize = DXSIZE / font_width;
- // int max_ysize = DYSIZE / font_height;
- int max_ysize = DYSIZE / (font_height + line_spacing);
-#else
- int max_xsize = 7; /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */
- int max_ysize = 13; /* tools.c: MAX_REQUEST_LINES == 13 */
-#endif
+ if (game_status == GAME_MODE_PLAYING)
+ BlitScreenToBitmap(backbuffer);
-#else
- int max_xsize = level.envelope[envelope_nr].xsize;
- int max_ysize = level.envelope[envelope_nr].ysize;
-#endif
- int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
- int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
- int xend = max_xsize;
- int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
- int xstep = (xstart < xend ? 1 : 0);
- int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
- int x, y;
+ SetDrawtoField(DRAW_BACKBUFFER);
-#if 1
- char *text_ptr;
- char *text_copy = getStringCopy(text);
-#else
-#if 1
- font_nr = FONT_TEXT_2;
+ // SetDrawBackgroundMask(REDRAW_NONE);
- if (maxWordLengthInString(text) > 7) /* MAX_REQUEST_LINE_FONT1_LEN == 7 */
+ if (action == ACTION_OPENING)
{
- max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */
- font_nr = FONT_TEXT_1;
+ BlitBitmap(backbuffer, bitmap_db_store, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+
+ if (req_state & REQ_ASK)
+ {
+ MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
+ }
+ else if (req_state & REQ_CONFIRM)
+ {
+ MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
+ }
+ else if (req_state & REQ_PLAYER)
+ {
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
+ }
+
+ DrawEnvelopeRequest(text);
+
+ if (game_status != GAME_MODE_MAIN)
+ InitAnimation();
}
-#else
- int max_word_len = 0;
- char *text_ptr;
- char *text_copy = getStringCopy(text);
- font_nr = FONT_TEXT_2;
+ /* force DOOR font inside door area */
+ game_status = GAME_MODE_PSEUDO_DOOR;
+
+ game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
- for (text_ptr = text; *text_ptr; text_ptr++)
+ if (action == ACTION_OPENING)
{
- max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0);
+ PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
- if (max_word_len > 7) /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */
- {
- max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */
- font_nr = FONT_TEXT_1;
+ if (anim_mode == ANIM_DEFAULT)
+ AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
- break;
- }
+ AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
}
-#endif
-#endif
+ else
+ {
+ PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
-#if 1
- for (text_ptr = text_copy; *text_ptr; text_ptr++)
- if (*text_ptr == ' ')
- *text_ptr = '\n';
-#endif
+ if (anim_mode != ANIM_NONE)
+ AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
-#if 1
- dDX = SX + (SXSIZE - DXSIZE) / 2 - DX;
- dDY = SY + (SYSIZE - DYSIZE) / 2 - DY;
-#else
- dDX = SX + SXSIZE / 2 - max_xsize * font_width / 2 - DX;
- dDY = SY + SYSIZE / 2 - max_ysize * font_height / 2 - DY;
-#endif
+ if (anim_mode == ANIM_DEFAULT)
+ AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
+ }
- for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
+ game.envelope_active = FALSE;
+
+ game_status = last_game_status; /* restore current game status */
+
+ if (action == ACTION_CLOSING)
{
- int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
- int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
- int sx = SX + (SXSIZE - xsize * font_width) / 2;
- // int sy = SX + (SYSIZE - ysize * font_height) / 2;
- int sy = SY + (SYSIZE - ysize * (font_height + line_spacing)) / 2;
- int xx, yy;
+ if (game_status != GAME_MODE_MAIN)
+ StopAnimation();
-#if 1
BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
-#else
- SetDrawtoField(DRAW_BUFFERED);
+ }
-#if 1
- BlitScreenToBitmap(backbuffer);
-#else
- BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
-#endif
+ // SetDrawBackgroundMask(last_draw_background_mask);
- SetDrawtoField(DRAW_BACKBUFFER);
-#endif
+ redraw_mask |= REDRAW_FIELD;
- for (yy = 0; yy < ysize; yy++)
- for (xx = 0; xx < xsize; xx++)
- DrawEnvelopeBackgroundTiles(graphic, sx, sy, xx, yy, xsize, ysize,
- getFontWidth(font_nr),
- getFontHeight(font_nr) + line_spacing);
-
-#if 1
-
-#if 1
- DrawTextBuffer(sx + font_width, sy + font_height + 8,
- text_copy, font_nr, max_xsize,
- xsize - 2, ysize - 2, line_spacing, mask_mode,
- FALSE, TRUE, FALSE);
-#else
- DrawTextBuffer(sx + font_width, sy + font_height,
- level.envelope[envelope_nr].text, font_nr, max_xsize,
- xsize - 2, ysize - 2, 0, mask_mode,
- level.envelope[envelope_nr].autowrap,
- level.envelope[envelope_nr].centered, FALSE);
-#endif
-
-#else
- DrawTextToTextArea(sx + font_width, sy + font_height,
- level.envelope[envelope_nr].text, font_nr, max_xsize,
- xsize - 2, ysize - 2, mask_mode);
-#endif
-
- /* copy request gadgets to door backbuffer */
-#if 1
- /*
- if ((ysize - 2) > 13)
- BlitBitmap(bitmap_db_door, drawto,
- DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
- DOOR_GFX_PAGEY1 + 13 * font_height,
- (xsize - 2) * font_width,
- (ysize - 2 - 13) * font_height,
- sx + font_width,
- sy + font_height * (1 + 13));
- */
- if ((ysize - 2) > 13)
- BlitBitmap(bitmap_db_door, drawto,
- DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
- DOOR_GFX_PAGEY1 + 11 * (font_height + line_spacing * 0),
- (xsize - 2) * font_width,
- (ysize - 2 - 13) * (font_height + line_spacing),
- sx + font_width,
- sy + (font_height + line_spacing) * (1 + 13));
-#else
- if ((ysize - 2) > 13)
- BlitBitmap(bitmap_db_door, drawto,
- DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
- DOOR_GFX_PAGEY1 + 13 * font_height,
- (xsize - 2) * font_width,
- (ysize - 2 - 13) * font_height,
- sx + font_width,
- sy + font_height * (1 + 13));
-#endif
-
-#if 1
- redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
- // redraw_mask |= REDRAW_ALL | REDRAW_FROM_BACKBUFFER;
-#else
- redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
-#endif
-
-#if 1
- DoAnimation();
- BackToFront();
-#else
- BackToFront();
-#endif
-
- WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
- }
-
-#if 1
- free(text_copy);
-#endif
-}
-
-#endif
-
-void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
-{
-#if 1
- int last_game_status = game_status; /* save current game status */
- // int last_draw_background_mask = gfx.draw_background_mask;
-#endif
-#if 1
- int graphic = IMG_BACKGROUND_REQUEST;
- int sound_opening = SND_REQUEST_OPENING;
- int sound_closing = SND_REQUEST_CLOSING;
-#else
- int envelope_nr = 0;
- int element = EL_ENVELOPE_1 + envelope_nr;
- int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
- int sound_opening = element_info[element].sound[ACTION_OPENING];
- int sound_closing = element_info[element].sound[ACTION_CLOSING];
-#endif
-#if 0
- boolean ffwd_delay = (tape.playing && tape.fast_forward);
- boolean no_delay = (tape.warp_forward);
- int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
- int wait_delay_value = (no_delay ? 0 : normal_delay_value);
-#endif
- int anim_mode = graphic_info[graphic].anim_mode;
- int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
- anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
-#if 0
- char *text_copy = getStringCopy(text);
- char *text_ptr;
-
- for (text_ptr = text_copy; *text_ptr; text_ptr++)
- if (*text_ptr == ' ')
- *text_ptr = '\n';
-#endif
-
-#if 1
- if (game_status == GAME_MODE_PLAYING)
- {
-#if 1
-#if 1
- BlitScreenToBitmap(backbuffer);
-#else
- if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
- BlitScreenToBitmap_EM(backbuffer);
- else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
- BlitScreenToBitmap_SP(backbuffer);
- else
- BlitScreenToBitmap_RND(backbuffer);
-#endif
-#else
- if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
- BlitScreenToBitmap_EM(backbuffer);
- else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
- BlitScreenToBitmap_SP(backbuffer);
- else
- {
- BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
- }
-#endif
- }
-
- SetDrawtoField(DRAW_BACKBUFFER);
-
- // SetDrawBackgroundMask(REDRAW_NONE);
-
- if (action == ACTION_OPENING)
- {
- BlitBitmap(backbuffer, bitmap_db_store, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
-
-#if 1
- if (req_state & REQ_ASK)
- {
- MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
- MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
- }
- else if (req_state & REQ_CONFIRM)
- {
- MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
- }
- else if (req_state & REQ_PLAYER)
- {
- MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
- MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
- MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
- MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
- }
-#endif
-
-#if 1
- DrawEnvelopeRequest(text);
-#else
- DrawEnvelopeRequest(text_copy);
-#endif
-
- if (game_status != GAME_MODE_MAIN)
- InitAnimation();
- }
-
- /* force DOOR font inside door area */
- game_status = GAME_MODE_PSEUDO_DOOR;
-#endif
-
- game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
-
- if (action == ACTION_OPENING)
- {
- PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
-
- if (anim_mode == ANIM_DEFAULT)
- AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
-
- AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
-
-#if 0
- if (tape.playing)
- Delay(wait_delay_value);
- else
- WaitForEventToContinue();
-#endif
- }
- else
- {
- PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
-
- if (anim_mode != ANIM_NONE)
- AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
-
- if (anim_mode == ANIM_DEFAULT)
- AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
- }
-
- game.envelope_active = FALSE;
-
-#if 1
- // game_status = last_game_status; /* restore current game status */
-
-#if 1
- /* !!! CHECK AGAIN (SEE BELOW) !!! */
- game_status = last_game_status; /* restore current game status */
-#endif
-
- if (action == ACTION_CLOSING)
- {
- if (game_status != GAME_MODE_MAIN)
- StopAnimation();
-
- BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
- }
-#else
- SetDrawtoField(DRAW_BUFFERED);
-#endif
-
- // SetDrawBackgroundMask(last_draw_background_mask);
-
-#if 0
- redraw_mask = REDRAW_FIELD;
- // redraw_mask |= REDRAW_ALL;
-#else
- /* CHECK AGAIN (previous code reactivated) */
- redraw_mask |= REDRAW_FIELD;
-#endif
-
-#if 1
if (game_status == GAME_MODE_MAIN)
DoAnimation();
BackToFront();
-#if 0
- /* (important: after "BackToFront()", but before "SetDrawtoField()") */
- game_status = last_game_status; /* restore current game status */
-#endif
-
-#if 1
if (action == ACTION_CLOSING &&
game_status == GAME_MODE_PLAYING &&
level.game_engine_type == GAME_ENGINE_TYPE_RND)
- SetDrawtoField(DRAW_BUFFERED);
-#else
- if (game_status == GAME_MODE_PLAYING &&
- level.game_engine_type == GAME_ENGINE_TYPE_RND)
- SetDrawtoField(DRAW_BUFFERED);
-#endif
-
-#else
- BackToFront();
-#endif
-
-#if 0
- free(text_copy);
-#endif
+ SetDrawtoField(DRAW_FIELDBUFFER);
}
void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
{
int x,y;
-#if 1
SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
SetDrawBackgroundMask(draw_background_mask);
-#else
-#if 1
- SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
- SetDrawBackgroundMask(REDRAW_FIELD);
-#else
- SetDrawBackgroundMask(REDRAW_NONE);
-#endif
-#endif
ClearField();
redraw_mask |= REDRAW_FIELD;
}
+void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
+ int tilesize)
+{
+ int x,y;
+
+ for (x = 0; x < size_x; x++)
+ for (y = 0; y < size_y; y++)
+ DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
+
+ redraw_mask |= REDRAW_FIELD;
+}
+
void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
{
int x,y;
int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
int x, y;
-#if 1
if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
return;
-#endif
-#if 0
- dst_x += (preview_width - real_preview_width) / 2;
- dst_y += (preview_height - real_preview_height) / 2;
-
- DrawBackground(dst_x, dst_y, real_preview_width, real_preview_height);
-#else
DrawBackground(dst_x, dst_y, preview_width, preview_height);
dst_x += (preview_width - real_preview_width) / 2;
dst_y += (preview_height - real_preview_height) / 2;
-#endif
for (x = 0; x < real_preview_xsize; x++)
{
}
}
- redraw_mask |= REDRAW_MICROLEVEL;
+ redraw_mask |= REDRAW_FIELD;
}
#define MICROLABEL_EMPTY 0
struct TextPosInfo *pos = &menu.main.text.level_info_2;
char label_text[MAX_OUTPUT_LINESIZE + 1];
int max_len_label_text;
-#if 1
int font_nr = pos->font;
int i;
mode == MICROLABEL_IMPORTED_FROM_HEAD ||
mode == MICROLABEL_IMPORTED_BY_HEAD)
font_nr = pos->font_alt;
-#else
- int font_nr = FONT_TEXT_2;
- int i;
-
- if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
- mode == MICROLABEL_IMPORTED_FROM_HEAD ||
- mode == MICROLABEL_IMPORTED_BY_HEAD)
- font_nr = FONT_TEXT_3;
-#endif
-#if 1
max_len_label_text = getMaxTextLength(pos, font_nr);
-#else
- max_len_label_text = SXSIZE / getFontWidth(font_nr);
-#endif
-#if 1
if (pos->size != -1)
max_len_label_text = pos->size;
-#endif
for (i = 0; i < max_len_label_text; i++)
label_text[i] = ' ';
label_text[max_len_label_text] = '\0';
if (strlen(label_text) > 0)
- {
-#if 1
DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
-#else
- int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
- int lypos = MICROLABEL2_YPOS;
-
- DrawText(lxpos, lypos, label_text, font_nr);
-#endif
- }
strncpy(label_text,
(mode == MICROLABEL_LEVEL_NAME ? level.name :
label_text[max_len_label_text] = '\0';
if (strlen(label_text) > 0)
- {
-#if 1
DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
-#else
- int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
- int lypos = MICROLABEL2_YPOS;
-
- DrawText(lxpos, lypos, label_text, font_nr);
-#endif
- }
- redraw_mask |= REDRAW_MICROLEVEL;
+ redraw_mask |= REDRAW_FIELD;
}
static void DrawPreviewLevelExt(boolean restart)
int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
int last_game_status = game_status; /* save current game status */
-#if 0
- /* force PREVIEW font on preview level */
- game_status = GAME_MODE_PSEUDO_PREVIEW;
-#endif
-
if (restart)
{
from_x = 0;
{
struct TextPosInfo *pos = &menu.main.text.level_info_1;
char label_text[MAX_OUTPUT_LINESIZE + 1];
-#if 1
int font_nr = pos->font;
-#else
- int font_nr = FONT_TEXT_1;
-#endif
-#if 1
int max_len_label_text = getMaxTextLength(pos, font_nr);
-#else
- int max_len_label_text = SXSIZE / getFontWidth(font_nr);
-#endif
-#if 0
- int text_width;
- int lxpos, lypos;
-#endif
-#if 1
if (pos->size != -1)
max_len_label_text = pos->size;
-#endif
strncpy(label_text, leveldir_current->name, max_len_label_text);
label_text[max_len_label_text] = '\0';
-#if 1
if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
-#else
- lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
- lypos = SY + MICROLABEL1_YPOS;
-
- DrawText(lxpos, lypos, label_text, font_nr);
-#endif
}
game_status = last_game_status; /* restore current game status */
DrawPreviewLevelExt(FALSE);
}
-inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
- int graphic, int sync_frame, int mask_mode)
+inline static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
+ int graphic, int sync_frame,
+ int mask_mode)
{
int frame = getGraphicAnimationFrame(graphic, sync_frame);
DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
}
-inline void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
- int graphic, int sync_frame,
- int mask_mode)
+void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
+ int graphic, int sync_frame, int mask_mode)
{
int frame = getGraphicAnimationFrame(graphic, sync_frame);
DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
}
-inline void DrawGraphicAnimation(int x, int y, int graphic)
+inline static void DrawGraphicAnimation(int x, int y, int graphic)
{
int lx = LEVELX(x), ly = LEVELY(y);
if (!IN_SCR_FIELD(x, y))
return;
-#if NEW_TILESIZE
DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
graphic, GfxFrame[lx][ly], NO_MASKING);
-#else
- DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
- graphic, GfxFrame[lx][ly], NO_MASKING);
-#endif
+
MarkTileDirty(x, y);
}
-inline void DrawFixedGraphicAnimation(int x, int y, int graphic)
+void DrawFixedGraphicAnimation(int x, int y, int graphic)
{
int lx = LEVELX(x), ly = LEVELY(y);
DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
}
-inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
+void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
{
int sx = SCREENX(x), sy = SCREENY(y);
GfxElement[jx][jy] = EL_UNDEFINED;
/* make sure that pushed elements are drawn with correct frame rate */
-#if 1
graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
GfxFrame[jx][jy] = player->StepFrame;
-#else
- if (player->is_pushing && player->is_moving)
- GfxFrame[jx][jy] = player->StepFrame;
-#endif
DrawLevelField(jx, jy);
}
syy = player->GfxPos;
}
- if (!setup.soft_scrolling && ScreenMovPos)
- sxx = syy = 0;
-
if (player_is_opaque)
DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
else
/* draw things the player is pushing, if needed */
/* ----------------------------------------------------------------------- */
-#if 0
- printf("::: %d, %d [%d, %d] [%d]\n",
- player->is_pushing, player_is_moving, player->GfxAction,
- player->is_moving, player_is_moving);
-#endif
-
-#if 1
if (player->is_pushing && player->is_moving)
{
int px = SCREENX(jx), py = SCREENY(jy);
graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
-#if 1
sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
frame = getGraphicAnimationFrame(graphic, sync_frame);
-#else
- frame = getGraphicAnimationFrame(graphic, player->StepFrame);
-#endif
/* draw background element under pushed element (like the Sokoban field) */
-#if 1
if (game.use_masked_pushing && IS_MOVING(jx, jy))
{
/* this allows transparent pushing animation over non-black background */
}
else if (Back[next_jx][next_jy])
DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
-#else
- if (Back[next_jx][next_jy])
- DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
-#endif
-
-#if 0
- printf("::: %d, %d, %d, %d [%d] [%d, %d, %d] [%d] [%d, %d] [%d, %d]\n",
- jx, px, player->GfxPos, player->StepFrame,
- player->is_pushing,
- dx, sxx, pxx,
- IS_MOVING(jx, jy),
- graphic, frame,
- GfxFrame[jx][jy], GfxFrame[next_jx][next_jy]);
-#endif
#if 1
/* do not draw (EM style) pushing animation when pushing is finished */
DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
#endif
}
-#endif
#if DRAW_PLAYER_OVER_PUSHED_ELEMENT
/* ----------------------------------------------------------------------- */
syy = player->GfxPos;
}
- if (!setup.soft_scrolling && ScreenMovPos)
- sxx = syy = 0;
-
if (player_is_opaque)
DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
else
button_status = MB_RELEASED;
-#if 1
ClearEventQueue();
-#endif
while (still_wait)
{
#define MAX_REQUEST_LINE_FONT1_LEN 7
#define MAX_REQUEST_LINE_FONT2_LEN 10
-#if 1
-
static int RequestHandleEvents(unsigned int req_state)
{
- int last_game_status = game_status; /* save current game status */
+ boolean level_solved = (game_status == GAME_MODE_PLAYING &&
+ local_player->LevelSolved_GameEnd);
+ int width = request.width;
+ int height = request.height;
+ int sx, sy;
int result;
- int mx, my;
+
+ setRequestPosition(&sx, &sy, FALSE);
button_status = MB_RELEASED;
while (result < 0)
{
+ if (level_solved)
+ {
+ SetDrawtoField(DRAW_FIELDBUFFER);
+
+ HandleGameActions();
+
+ SetDrawtoField(DRAW_BACKBUFFER);
+
+ if (global.use_envelope_request)
+ {
+ /* copy current state of request area to middle of playfield area */
+ BlitBitmap(bitmap_db_cross, drawto, sx, sy, width, height, sx, sy);
+ }
+ }
+
if (PendingEvent())
{
Event event;
- NextEvent(&event);
-
- switch (event.type)
+ while (NextValidEvent(&event))
{
- case EVENT_BUTTONPRESS:
- case EVENT_BUTTONRELEASE:
- case EVENT_MOTIONNOTIFY:
+ switch (event.type)
{
- if (event.type == EVENT_MOTIONNOTIFY)
+ case EVENT_BUTTONPRESS:
+ case EVENT_BUTTONRELEASE:
+ case EVENT_MOTIONNOTIFY:
{
- if (!PointerInWindow(window))
- continue; /* window and pointer are on different screens */
+ int mx, my;
- if (!button_status)
- continue;
+ if (event.type == EVENT_MOTIONNOTIFY)
+ {
+ if (!button_status)
+ continue;
- motion_status = TRUE;
- mx = ((MotionEvent *) &event)->x;
- my = ((MotionEvent *) &event)->y;
- }
- else
- {
- motion_status = FALSE;
- mx = ((ButtonEvent *) &event)->x;
- my = ((ButtonEvent *) &event)->y;
- if (event.type == EVENT_BUTTONPRESS)
- button_status = ((ButtonEvent *) &event)->button;
+ motion_status = TRUE;
+ mx = ((MotionEvent *) &event)->x;
+ my = ((MotionEvent *) &event)->y;
+ }
else
- button_status = MB_RELEASED;
- }
-
- /* this sets 'request_gadget_id' */
- HandleGadgets(mx, my, button_status);
-
- switch (request_gadget_id)
- {
- case TOOL_CTRL_ID_YES:
- result = TRUE;
- break;
- case TOOL_CTRL_ID_NO:
- result = FALSE;
- break;
- case TOOL_CTRL_ID_CONFIRM:
- result = TRUE | FALSE;
- break;
-
- case TOOL_CTRL_ID_PLAYER_1:
- result = 1;
- break;
- case TOOL_CTRL_ID_PLAYER_2:
- result = 2;
- break;
- case TOOL_CTRL_ID_PLAYER_3:
- result = 3;
- break;
- case TOOL_CTRL_ID_PLAYER_4:
- result = 4;
- break;
-
- default:
- break;
+ {
+ motion_status = FALSE;
+ mx = ((ButtonEvent *) &event)->x;
+ my = ((ButtonEvent *) &event)->y;
+ if (event.type == EVENT_BUTTONPRESS)
+ button_status = ((ButtonEvent *) &event)->button;
+ else
+ button_status = MB_RELEASED;
+ }
+
+ /* this sets 'request_gadget_id' */
+ HandleGadgets(mx, my, button_status);
+
+ switch (request_gadget_id)
+ {
+ case TOOL_CTRL_ID_YES:
+ result = TRUE;
+ break;
+ case TOOL_CTRL_ID_NO:
+ result = FALSE;
+ break;
+ case TOOL_CTRL_ID_CONFIRM:
+ result = TRUE | FALSE;
+ break;
+
+ case TOOL_CTRL_ID_PLAYER_1:
+ result = 1;
+ break;
+ case TOOL_CTRL_ID_PLAYER_2:
+ result = 2;
+ break;
+ case TOOL_CTRL_ID_PLAYER_3:
+ result = 3;
+ break;
+ case TOOL_CTRL_ID_PLAYER_4:
+ result = 4;
+ break;
+
+ default:
+ break;
+ }
+
+ break;
}
- break;
- }
-
- case EVENT_KEYPRESS:
- switch (GetEventKey((KeyEvent *)&event, TRUE))
- {
- case KSYM_space:
- if (req_state & REQ_CONFIRM)
- result = 1;
- break;
+ case EVENT_KEYPRESS:
+ switch (GetEventKey((KeyEvent *)&event, TRUE))
+ {
+ case KSYM_space:
+ if (req_state & REQ_CONFIRM)
+ result = 1;
+ break;
- case KSYM_Return:
+ case KSYM_Return:
#if defined(TARGET_SDL2)
- case KSYM_Menu:
+ case KSYM_Menu:
#endif
- result = 1;
- break;
+ result = 1;
+ break;
- case KSYM_Escape:
+ case KSYM_Escape:
#if defined(TARGET_SDL2)
- case KSYM_Back:
+ case KSYM_Back:
#endif
- result = 0;
- break;
+ result = 0;
+ break;
- default:
- break;
- }
+ default:
+ break;
+ }
- if (req_state & REQ_PLAYER)
- result = 0;
- break;
+ if (req_state & REQ_PLAYER)
+ result = 0;
+ break;
- case EVENT_KEYRELEASE:
- ClearPlayerAction();
- break;
+ case EVENT_KEYRELEASE:
+ ClearPlayerAction();
+ break;
- default:
- HandleOtherEvents(&event);
- break;
+ default:
+ HandleOtherEvents(&event);
+ break;
+ }
}
}
else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
result = 0;
}
-#if 1
-
- if (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd)
+ if (level_solved)
{
- HandleGameActions();
+ if (global.use_envelope_request)
+ {
+ /* copy back current state of pressed buttons inside request area */
+ BlitBitmap(drawto, bitmap_db_cross, sx, sy, width, height, sx, sy);
+ }
}
else
{
Delay(10);
}
-#if 1
- game_status = GAME_MODE_PSEUDO_DOOR;
-#endif
-
BackToFront();
-
-#if 1
- game_status = last_game_status; /* restore current game status */
-#endif
-
-#else
-
- DoAnimation();
-
-#if 1
- if (!PendingEvent()) /* delay only if no pending events */
- Delay(10);
-#else
- /* don't eat all CPU time */
- Delay(10);
-#endif
-
-#endif
}
return result;
}
if (game_status == GAME_MODE_PLAYING)
- {
-#if 1
BlitScreenToBitmap(backbuffer);
-#else
- if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
- BlitScreenToBitmap_EM(backbuffer);
- else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
- BlitScreenToBitmap_SP(backbuffer);
-#endif
- }
/* disable deactivated drawing when quick-loading level tape recording */
if (tape.playing && tape.deactivate_display)
CloseDoor(DOOR_CLOSE_1);
/* save old door content */
-#if 1
BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
0 * DXSIZE, 0, DXSIZE, DYSIZE, 1 * DXSIZE, 0);
-#else
- BlitBitmap(bitmap_db_door, bitmap_db_door,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
- DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
-#endif
}
SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
}
/* copy request gadgets to door backbuffer */
-#if 1
BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
-#else
- BlitBitmap(drawto, bitmap_db_door,
- DX, DY, DXSIZE, DYSIZE,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
-#endif
OpenDoor(DOOR_OPEN_1);
static boolean RequestEnvelope(char *text, unsigned int req_state)
{
int result;
-#if 0
- int i;
-#endif
if (game_status == GAME_MODE_PLAYING)
- {
-#if 1
-#if 1
BlitScreenToBitmap(backbuffer);
-#else
- if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
- BlitScreenToBitmap_EM(backbuffer);
- else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
- BlitScreenToBitmap_SP(backbuffer);
- else
- BlitScreenToBitmap_RND(backbuffer);
-#endif
-#else
- if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
- BlitScreenToBitmap_EM(backbuffer);
- else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
- BlitScreenToBitmap_SP(backbuffer);
-#endif
- }
/* disable deactivated drawing when quick-loading level tape recording */
if (tape.playing && tape.deactivate_display)
/* clear door drawing field */
// DrawBackground(DX, DY, DXSIZE, DYSIZE);
-#if 0
- if (global.use_envelope_request)
- {
- /* !!! TMP !!! */
- FreeToolButtons();
- CreateToolButtons();
- }
-#endif
-
-#if 0
-#if 0
- if (req_state & REQ_ASK)
- {
- MapGadgetExt(tool_gadget[TOOL_CTRL_ID_YES], FALSE);
- MapGadgetExt(tool_gadget[TOOL_CTRL_ID_NO], FALSE);
- }
- else if (req_state & REQ_CONFIRM)
- {
- MapGadgetExt(tool_gadget[TOOL_CTRL_ID_CONFIRM], FALSE);
- }
- else if (req_state & REQ_PLAYER)
- {
- MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_1], FALSE);
- MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_2], FALSE);
- MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_3], FALSE);
- MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_4], FALSE);
- }
-#else
- if (req_state & REQ_ASK)
- {
- MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
- MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
- }
- else if (req_state & REQ_CONFIRM)
- {
- MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
- }
- else if (req_state & REQ_PLAYER)
- {
- MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
- MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
- MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
- MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
- }
-#endif
-#endif
-
ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
-#if 0
- for (i = 0; i < NUM_TOOL_BUTTONS; i++)
- {
- if ((req_state & REQ_ASK && (i == TOOL_CTRL_ID_YES ||
- i == TOOL_CTRL_ID_NO)) ||
- (req_state & REQ_CONFIRM && i == TOOL_CTRL_ID_CONFIRM) ||
- (req_state & REQ_PLAYER && (i == TOOL_CTRL_ID_PLAYER_1 &&
- i == TOOL_CTRL_ID_PLAYER_2 &&
- i == TOOL_CTRL_ID_PLAYER_3 &&
- i == TOOL_CTRL_ID_PLAYER_4)))
- {
- int x = tool_gadget[i]->x + dDX;
- int y = tool_gadget[i]->y + dDY;
-
- ModifyGadget(tool_gadget[i], GDI_X, x, GDI_Y, y, GDI_END);
- }
- }
-#endif
-
if (!(req_state & REQUEST_WAIT_FOR_INPUT))
{
if (game_status == GAME_MODE_PLAYING)
return FALSE;
}
-#if 0
- if (game_status != GAME_MODE_MAIN)
- InitAnimation();
-#endif
-
SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
// ---------- handle request buttons ----------
return RequestDoor(text, req_state);
}
-#else // =====================================================================
-
-boolean Request(char *text, unsigned int req_state)
+static int compareDoorPartOrderInfo(const void *object1, const void *object2)
{
- int mx, my, ty, result = -1;
- unsigned int old_door_state;
- int last_game_status = game_status; /* save current game status */
- int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
- int font_nr = FONT_TEXT_2;
-#if 0
- int max_word_len = 0;
-#endif
- char *text_ptr;
- int i;
+ const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
+ const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
+ int compare_result;
-#if 0
- global.use_envelope_request = 1;
-#endif
+ if (dpo1->sort_priority != dpo2->sort_priority)
+ compare_result = dpo1->sort_priority - dpo2->sort_priority;
+ else
+ compare_result = dpo1->nr - dpo2->nr;
-#if 1
- if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN)
+ return compare_result;
+}
+
+void InitGraphicCompatibilityInfo_Doors()
+{
+ struct
{
- max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
- font_nr = FONT_TEXT_1;
+ int door_token;
+ int part_1, part_8;
+ struct DoorInfo *door;
}
-#else
- for (text_ptr = text; *text_ptr; text_ptr++)
+ doors[] =
{
- max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0);
-
- if (max_word_len > MAX_REQUEST_LINE_FONT1_LEN)
- {
- max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
-#if 1
- font_nr = FONT_TEXT_1;
-#else
- font_nr = FONT_LEVEL_NUMBER;
-#endif
+ { DOOR_1, IMG_DOOR_1_GFX_PART_1, IMG_DOOR_1_GFX_PART_8, &door_1 },
+ { DOOR_2, IMG_DOOR_2_GFX_PART_1, IMG_DOOR_2_GFX_PART_8, &door_2 },
- break;
- }
- }
-#endif
+ { -1, -1, -1, NULL }
+ };
+ struct Rect door_rect_list[] =
+ {
+ { DX, DY, DXSIZE, DYSIZE },
+ { VX, VY, VXSIZE, VYSIZE }
+ };
+ int i, j;
- if (game_status == GAME_MODE_PLAYING)
+ for (i = 0; doors[i].door_token != -1; i++)
{
-#if 1
- BlitScreenToBitmap(backbuffer);
-#else
- if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
- BlitScreenToBitmap_EM(backbuffer);
- else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
- BlitScreenToBitmap_SP(backbuffer);
-#endif
- }
+ int door_token = doors[i].door_token;
+ int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
+ int part_1 = doors[i].part_1;
+ int part_8 = doors[i].part_8;
+ int part_2 = part_1 + 1;
+ int part_3 = part_1 + 2;
+ struct DoorInfo *door = doors[i].door;
+ struct Rect *door_rect = &door_rect_list[door_index];
+ boolean door_gfx_redefined = FALSE;
- /* disable deactivated drawing when quick-loading level tape recording */
- if (tape.playing && tape.deactivate_display)
- TapeDeactivateDisplayOff(TRUE);
+ /* check if any door part graphic definitions have been redefined */
- SetMouseCursor(CURSOR_DEFAULT);
+ for (j = 0; door_part_controls[j].door_token != -1; j++)
+ {
+ struct DoorPartControlInfo *dpc = &door_part_controls[j];
+ struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
-#if defined(NETWORK_AVALIABLE)
- /* pause network game while waiting for request to answer */
- if (options.network &&
- game_status == GAME_MODE_PLAYING &&
- req_state & REQUEST_WAIT_FOR_INPUT)
- SendToServer_PausePlaying();
-#endif
-
- old_door_state = GetDoorState();
+ if (dpc->door_token == door_token && fi->redefined)
+ door_gfx_redefined = TRUE;
+ }
- /* simulate releasing mouse button over last gadget, if still pressed */
- if (button_status)
- HandleGadgets(-1, -1, 0);
+ /* check for old-style door graphic/animation modifications */
- UnmapAllGadgets();
+ if (!door_gfx_redefined)
+ {
+ if (door->anim_mode & ANIM_STATIC_PANEL)
+ {
+ door->panel.step_xoffset = 0;
+ door->panel.step_yoffset = 0;
+ }
- /* draw released gadget before proceeding */
- // BackToFront();
+ if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
+ {
+ struct GraphicInfo *g_part_1 = &graphic_info[part_1];
+ struct GraphicInfo *g_part_2 = &graphic_info[part_2];
+ int num_door_steps, num_panel_steps;
-#if 0
- if (old_door_state & DOOR_OPEN_1 && !global.use_envelope_request)
-#else
- if (old_door_state & DOOR_OPEN_1)
-#endif
- {
-#if 1
- if (!global.use_envelope_request)
- CloseDoor(DOOR_CLOSE_1);
-#else
- CloseDoor(DOOR_CLOSE_1);
-#endif
+ /* remove door part graphics other than the two default wings */
- /* save old door content */
- BlitBitmap(bitmap_db_door, bitmap_db_door,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
- DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
- }
+ for (j = 0; door_part_controls[j].door_token != -1; j++)
+ {
+ struct DoorPartControlInfo *dpc = &door_part_controls[j];
+ struct GraphicInfo *g = &graphic_info[dpc->graphic];
-#if 1
- SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
-#endif
+ if (dpc->graphic >= part_3 &&
+ dpc->graphic <= part_8)
+ g->bitmap = NULL;
+ }
- SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
+ /* set graphics and screen positions of the default wings */
- /* clear door drawing field */
- DrawBackground(DX, DY, DXSIZE, DYSIZE);
+ g_part_1->width = door_rect->width;
+ g_part_1->height = door_rect->height;
+ g_part_2->width = door_rect->width;
+ g_part_2->height = door_rect->height;
+ g_part_2->src_x = door_rect->width;
+ g_part_2->src_y = g_part_1->src_y;
- /* force DOOR font inside door area */
- game_status = GAME_MODE_PSEUDO_DOOR;
+ door->part_2.x = door->part_1.x;
+ door->part_2.y = door->part_1.y;
- /* write text for request */
- for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
- {
- char text_line[max_request_line_len + 1];
- int tx, tl, tc = 0;
+ if (door->width != -1)
+ {
+ g_part_1->width = door->width;
+ g_part_2->width = door->width;
- if (!*text_ptr)
- break;
+ // special treatment for graphics and screen position of right wing
+ g_part_2->src_x += door_rect->width - door->width;
+ door->part_2.x += door_rect->width - door->width;
+ }
- for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
- {
- tc = *(text_ptr + tx);
- if (!tc || tc == ' ')
- break;
- }
+ if (door->height != -1)
+ {
+ g_part_1->height = door->height;
+ g_part_2->height = door->height;
- if (!tl)
- {
- text_ptr++;
- ty--;
- continue;
- }
+ // special treatment for graphics and screen position of bottom wing
+ g_part_2->src_y += door_rect->height - door->height;
+ door->part_2.y += door_rect->height - door->height;
+ }
- strncpy(text_line, text_ptr, tl);
- text_line[tl] = 0;
+ /* set animation delays for the default wings and panels */
- DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
- DY + 8 + ty * (getFontHeight(font_nr) + 2),
- text_line, font_nr);
+ door->part_1.step_delay = door->step_delay;
+ door->part_2.step_delay = door->step_delay;
+ door->panel.step_delay = door->step_delay;
- text_ptr += tl + (tc == ' ' ? 1 : 0);
- }
+ /* set animation draw order for the default wings */
- game_status = last_game_status; /* restore current game status */
+ door->part_1.sort_priority = 2; /* draw left wing over ... */
+ door->part_2.sort_priority = 1; /* ... right wing */
-#if 1
- if (global.use_envelope_request)
- {
- /* !!! TMP !!! */
- FreeToolButtons();
- CreateToolButtons();
- }
-#endif
+ /* set animation draw offset for the default wings */
- if (req_state & REQ_ASK)
- {
- MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
- MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
- }
- else if (req_state & REQ_CONFIRM)
- {
- MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
- }
- else if (req_state & REQ_PLAYER)
- {
- MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
- MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
- MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
- MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
- }
+ if (door->anim_mode & ANIM_HORIZONTAL)
+ {
+ door->part_1.step_xoffset = door->step_offset;
+ door->part_1.step_yoffset = 0;
+ door->part_2.step_xoffset = door->step_offset * -1;
+ door->part_2.step_yoffset = 0;
- /* copy request gadgets to door backbuffer */
- BlitBitmap(drawto, bitmap_db_door,
- DX, DY, DXSIZE, DYSIZE,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+ num_door_steps = g_part_1->width / door->step_offset;
+ }
+ else // ANIM_VERTICAL
+ {
+ door->part_1.step_xoffset = 0;
+ door->part_1.step_yoffset = door->step_offset;
+ door->part_2.step_xoffset = 0;
+ door->part_2.step_yoffset = door->step_offset * -1;
-#if 1
- if (global.use_envelope_request)
- {
- ShowEnvelopeRequest(text, ACTION_OPENING);
+ num_door_steps = g_part_1->height / door->step_offset;
+ }
- for (i = 0; i < NUM_TOOL_BUTTONS; i++)
- {
- if ((req_state & REQ_ASK && (i == TOOL_CTRL_ID_YES ||
- i == TOOL_CTRL_ID_NO)) ||
- (req_state & REQ_CONFIRM && i == TOOL_CTRL_ID_CONFIRM) ||
- (req_state & REQ_PLAYER && (i == TOOL_CTRL_ID_PLAYER_1 &&
- i == TOOL_CTRL_ID_PLAYER_2 &&
- i == TOOL_CTRL_ID_PLAYER_3 &&
- i == TOOL_CTRL_ID_PLAYER_4)))
- {
- int x = tool_gadget[i]->x + dDX;
- int y = tool_gadget[i]->y + dDY;
+ /* set animation draw offset for the default panels */
- ModifyGadget(tool_gadget[i], GDI_X, x, GDI_Y, y, GDI_END);
+ if (door->step_offset > 1)
+ {
+ num_panel_steps = 2 * door_rect->height / door->step_offset;
+ door->panel.start_step = num_panel_steps - num_door_steps;
+ door->panel.start_step_closing = door->panel.start_step;
+ }
+ else
+ {
+ num_panel_steps = door_rect->height / door->step_offset;
+ door->panel.start_step = num_panel_steps - num_door_steps / 2;
+ door->panel.start_step_closing = door->panel.start_step;
+ door->panel.step_delay *= 2;
+ }
}
}
}
-#endif
+}
-#if 1
- if (!global.use_envelope_request)
- OpenDoor(DOOR_OPEN_1);
-#else
- OpenDoor(DOOR_OPEN_1);
-#endif
+void InitDoors()
+{
+ int i;
- if (!(req_state & REQUEST_WAIT_FOR_INPUT))
+ for (i = 0; door_part_controls[i].door_token != -1; i++)
{
- if (game_status == GAME_MODE_PLAYING)
- {
- SetPanelBackground();
- SetDrawBackgroundMask(REDRAW_DOOR_1);
- }
- else
+ struct DoorPartControlInfo *dpc = &door_part_controls[i];
+ struct DoorPartOrderInfo *dpo = &door_part_order[i];
+
+ /* initialize "start_step_opening" and "start_step_closing", if needed */
+ if (dpc->pos->start_step_opening == 0 &&
+ dpc->pos->start_step_closing == 0)
{
- SetDrawBackgroundMask(REDRAW_FIELD);
+ // dpc->pos->start_step_opening = dpc->pos->start_step;
+ dpc->pos->start_step_closing = dpc->pos->start_step;
}
- return FALSE;
+ /* fill structure for door part draw order (sorted below) */
+ dpo->nr = i;
+ dpo->sort_priority = dpc->pos->sort_priority;
}
-#if 1
- if (game_status != GAME_MODE_MAIN && !global.use_envelope_request)
- InitAnimation();
-#else
- if (game_status != GAME_MODE_MAIN)
- InitAnimation();
-#endif
+ /* sort door part controls according to sort_priority and graphic number */
+ qsort(door_part_order, MAX_DOOR_PARTS,
+ sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
+}
- button_status = MB_RELEASED;
+unsigned int OpenDoor(unsigned int door_state)
+{
+ if (door_state & DOOR_COPY_BACK)
+ {
+ if (door_state & DOOR_OPEN_1)
+ BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
+ 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
- request_gadget_id = -1;
+ if (door_state & DOOR_OPEN_2)
+ BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
+ 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
- SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
+ door_state &= ~DOOR_COPY_BACK;
+ }
- while (result < 0)
+ return MoveDoor(door_state);
+}
+
+unsigned int CloseDoor(unsigned int door_state)
+{
+ unsigned int old_door_state = GetDoorState();
+
+ if (!(door_state & DOOR_NO_COPY_BACK))
{
- if (PendingEvent())
- {
- Event event;
+ if (old_door_state & DOOR_OPEN_1)
+ BlitBitmap(backbuffer, bitmap_db_door_1,
+ DX, DY, DXSIZE, DYSIZE, 0, 0);
- NextEvent(&event);
+ if (old_door_state & DOOR_OPEN_2)
+ BlitBitmap(backbuffer, bitmap_db_door_2,
+ VX, VY, VXSIZE, VYSIZE, 0, 0);
- switch (event.type)
- {
- case EVENT_BUTTONPRESS:
- case EVENT_BUTTONRELEASE:
- case EVENT_MOTIONNOTIFY:
- {
- if (event.type == EVENT_MOTIONNOTIFY)
- {
- if (!PointerInWindow(window))
- continue; /* window and pointer are on different screens */
+ door_state &= ~DOOR_NO_COPY_BACK;
+ }
- if (!button_status)
- continue;
+ return MoveDoor(door_state);
+}
- motion_status = TRUE;
- mx = ((MotionEvent *) &event)->x;
- my = ((MotionEvent *) &event)->y;
- }
- else
- {
- motion_status = FALSE;
- mx = ((ButtonEvent *) &event)->x;
- my = ((ButtonEvent *) &event)->y;
- if (event.type == EVENT_BUTTONPRESS)
- button_status = ((ButtonEvent *) &event)->button;
- else
- button_status = MB_RELEASED;
- }
+unsigned int GetDoorState()
+{
+ return MoveDoor(DOOR_GET_STATE);
+}
- /* this sets 'request_gadget_id' */
- HandleGadgets(mx, my, button_status);
+unsigned int SetDoorState(unsigned int door_state)
+{
+ return MoveDoor(door_state | DOOR_SET_STATE);
+}
- switch (request_gadget_id)
- {
- case TOOL_CTRL_ID_YES:
- result = TRUE;
- break;
- case TOOL_CTRL_ID_NO:
- result = FALSE;
- break;
- case TOOL_CTRL_ID_CONFIRM:
- result = TRUE | FALSE;
- break;
-
- case TOOL_CTRL_ID_PLAYER_1:
- result = 1;
- break;
- case TOOL_CTRL_ID_PLAYER_2:
- result = 2;
- break;
- case TOOL_CTRL_ID_PLAYER_3:
- result = 3;
- break;
- case TOOL_CTRL_ID_PLAYER_4:
- result = 4;
- break;
-
- default:
- break;
- }
+int euclid(int a, int b)
+{
+ return (b ? euclid(b, a % b) : a);
+}
- break;
- }
+unsigned int MoveDoor(unsigned int door_state)
+{
+ struct Rect door_rect_list[] =
+ {
+ { DX, DY, DXSIZE, DYSIZE },
+ { VX, VY, VXSIZE, VYSIZE }
+ };
+ static int door1 = DOOR_OPEN_1;
+ static int door2 = DOOR_CLOSE_2;
+ unsigned int door_delay = 0;
+ unsigned int door_delay_value;
+ int i;
- case EVENT_KEYPRESS:
- switch (GetEventKey((KeyEvent *)&event, TRUE))
- {
- case KSYM_space:
- if (req_state & REQ_CONFIRM)
- result = 1;
- break;
+ if (door_state == DOOR_GET_STATE)
+ return (door1 | door2);
- case KSYM_Return:
- result = 1;
- break;
+ if (door_state & DOOR_SET_STATE)
+ {
+ if (door_state & DOOR_ACTION_1)
+ door1 = door_state & DOOR_ACTION_1;
+ if (door_state & DOOR_ACTION_2)
+ door2 = door_state & DOOR_ACTION_2;
- case KSYM_Escape:
-#if defined(TARGET_SDL2)
- case KSYM_Back:
-#endif
- result = 0;
- break;
+ return (door1 | door2);
+ }
- default:
- break;
- }
+ if (!(door_state & DOOR_FORCE_REDRAW))
+ {
+ if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
+ door_state &= ~DOOR_OPEN_1;
+ else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
+ door_state &= ~DOOR_CLOSE_1;
+ if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
+ door_state &= ~DOOR_OPEN_2;
+ else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
+ door_state &= ~DOOR_CLOSE_2;
+ }
- if (req_state & REQ_PLAYER)
- result = 0;
- break;
+ if (global.autoplay_leveldir)
+ {
+ door_state |= DOOR_NO_DELAY;
+ door_state &= ~DOOR_CLOSE_ALL;
+ }
- case EVENT_KEYRELEASE:
- ClearPlayerAction();
- break;
+ if (game_status == GAME_MODE_EDITOR)
+ door_state |= DOOR_NO_DELAY;
- default:
- HandleOtherEvents(&event);
- break;
- }
+ if (door_state & DOOR_ACTION)
+ {
+ boolean door_panel_drawn[NUM_DOORS];
+ boolean panel_has_doors[NUM_DOORS];
+ boolean door_part_skip[MAX_DOOR_PARTS];
+ boolean door_part_done[MAX_DOOR_PARTS];
+ boolean door_part_done_all;
+ int num_steps[MAX_DOOR_PARTS];
+ int max_move_delay = 0; // delay for complete animations of all doors
+ int max_step_delay = 0; // delay (ms) between two animation frames
+ int num_move_steps = 0; // number of animation steps for all doors
+ int max_move_delay_doors_only = 0; // delay for doors only (no panel)
+ int num_move_steps_doors_only = 0; // steps for doors only (no panel)
+ int current_move_delay = 0;
+ int start = 0;
+ int k;
+
+ for (i = 0; i < NUM_DOORS; i++)
+ panel_has_doors[i] = FALSE;
+
+ for (i = 0; i < MAX_DOOR_PARTS; i++)
+ {
+ struct DoorPartControlInfo *dpc = &door_part_controls[i];
+ struct GraphicInfo *g = &graphic_info[dpc->graphic];
+ int door_token = dpc->door_token;
+
+ door_part_done[i] = FALSE;
+ door_part_skip[i] = (!(door_state & door_token) ||
+ !g->bitmap);
}
- else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
+
+ for (i = 0; i < MAX_DOOR_PARTS; i++)
{
- int joy = AnyJoystick();
+ int nr = door_part_order[i].nr;
+ struct DoorPartControlInfo *dpc = &door_part_controls[nr];
+ struct DoorPartPosInfo *pos = dpc->pos;
+ struct GraphicInfo *g = &graphic_info[dpc->graphic];
+ int door_token = dpc->door_token;
+ int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
+ boolean is_panel = DOOR_PART_IS_PANEL(nr);
+ int step_xoffset = ABS(pos->step_xoffset);
+ int step_yoffset = ABS(pos->step_yoffset);
+ int step_delay = pos->step_delay;
+ int current_door_state = door_state & door_token;
+ boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
+ boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
+ boolean part_opening = (is_panel ? door_closing : door_opening);
+ int start_step = (part_opening ? pos->start_step_opening :
+ pos->start_step_closing);
+ float move_xsize = (step_xoffset ? g->width : 0);
+ float move_ysize = (step_yoffset ? g->height : 0);
+ int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
+ int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
+ int move_steps = (move_xsteps && move_ysteps ?
+ MIN(move_xsteps, move_ysteps) :
+ move_xsteps ? move_xsteps : move_ysteps) - start_step;
+ int move_delay = move_steps * step_delay;
- if (joy & JOY_BUTTON_1)
- result = 1;
- else if (joy & JOY_BUTTON_2)
- result = 0;
+ if (door_part_skip[nr])
+ continue;
+
+ max_move_delay = MAX(max_move_delay, move_delay);
+ max_step_delay = (max_step_delay == 0 ? step_delay :
+ euclid(max_step_delay, step_delay));
+ num_steps[nr] = move_steps;
+
+ if (!is_panel)
+ {
+ max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
+
+ panel_has_doors[door_index] = TRUE;
+ }
}
-#if 1
+ max_step_delay = MAX(1, max_step_delay); // prevent division by zero
+
+ num_move_steps = max_move_delay / max_step_delay;
+ num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
- if (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd)
+ door_delay_value = max_step_delay;
+
+ if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
{
- HandleGameActions();
+ start = num_move_steps - 1;
}
else
{
- DoAnimation();
-
- if (!PendingEvent()) /* delay only if no pending events */
- Delay(10);
+ /* opening door sound has priority over simultaneously closing door */
+ if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
+ PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
+ else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
+ PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
}
-#if 1
- game_status = GAME_MODE_PSEUDO_DOOR;
-#endif
+ for (k = start; k < num_move_steps; k++)
+ {
+ int last_frame = num_move_steps - 1; // last frame of this "for" loop
- BackToFront();
+ door_part_done_all = TRUE;
-#if 1
- game_status = last_game_status; /* restore current game status */
-#endif
+ for (i = 0; i < NUM_DOORS; i++)
+ door_panel_drawn[i] = FALSE;
-#else
+ for (i = 0; i < MAX_DOOR_PARTS; i++)
+ {
+ int nr = door_part_order[i].nr;
+ struct DoorPartControlInfo *dpc = &door_part_controls[nr];
+ struct DoorPartPosInfo *pos = dpc->pos;
+ struct GraphicInfo *g = &graphic_info[dpc->graphic];
+ int door_token = dpc->door_token;
+ int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
+ boolean is_panel = DOOR_PART_IS_PANEL(nr);
+ boolean is_panel_and_door_has_closed = FALSE;
+ struct Rect *door_rect = &door_rect_list[door_index];
+ Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
+ bitmap_db_door_2);
+ Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
+ int current_door_state = door_state & door_token;
+ boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
+ boolean door_closing = !door_opening;
+ boolean part_opening = (is_panel ? door_closing : door_opening);
+ boolean part_closing = !part_opening;
+ int start_step = (part_opening ? pos->start_step_opening :
+ pos->start_step_closing);
+ int step_delay = pos->step_delay;
+ int step_factor = step_delay / max_step_delay;
+ int k1 = (step_factor ? k / step_factor + 1 : k);
+ int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
+ int kk = MAX(0, k2);
+ int g_src_x = 0;
+ int g_src_y = 0;
+ int src_x, src_y, src_xx, src_yy;
+ int dst_x, dst_y, dst_xx, dst_yy;
+ int width, height;
- DoAnimation();
+ if (door_part_skip[nr])
+ continue;
-#if 1
- if (!PendingEvent()) /* delay only if no pending events */
- Delay(10);
-#else
- /* don't eat all CPU time */
- Delay(10);
-#endif
+ if (!(door_state & door_token))
+ continue;
-#endif
- }
+ if (!g->bitmap)
+ continue;
- if (game_status != GAME_MODE_MAIN)
- StopAnimation();
+ if (!is_panel)
+ {
+ int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
+ int kk_door = MAX(0, k2_door);
+ int sync_frame = kk_door * door_delay_value;
+ int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
- UnmapToolButtons();
+ getGraphicSource(dpc->graphic, frame, &bitmap, &g_src_x, &g_src_y);
+ }
-#if 1
- if (global.use_envelope_request)
- ShowEnvelopeRequest(text, ACTION_CLOSING);
-#endif
+ // draw door panel
-#if 1
- if (!(req_state & REQ_STAY_OPEN) && !global.use_envelope_request)
-#else
- if (!(req_state & REQ_STAY_OPEN))
-#endif
- {
- CloseDoor(DOOR_CLOSE_1);
+ if (!door_panel_drawn[door_index])
+ {
+ ClearRectangle(drawto, door_rect->x, door_rect->y,
+ door_rect->width, door_rect->height);
- if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
- (req_state & REQ_REOPEN))
- OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
- }
+ door_panel_drawn[door_index] = TRUE;
+ }
- RemapAllGadgets();
+ // draw opening or closing door parts
- if (game_status == GAME_MODE_PLAYING)
- {
- SetPanelBackground();
- SetDrawBackgroundMask(REDRAW_DOOR_1);
- }
- else
- {
- SetDrawBackgroundMask(REDRAW_FIELD);
- }
+ if (pos->step_xoffset < 0) // door part on right side
+ {
+ src_xx = 0;
+ dst_xx = pos->x + ABS(kk * pos->step_xoffset);
+ width = g->width;
-#if defined(NETWORK_AVALIABLE)
- /* continue network game after request */
- if (options.network &&
- game_status == GAME_MODE_PLAYING &&
- req_state & REQUEST_WAIT_FOR_INPUT)
- SendToServer_ContinuePlaying();
-#endif
+ if (dst_xx + width > door_rect->width)
+ width = door_rect->width - dst_xx;
+ }
+ else // door part on left side
+ {
+ src_xx = 0;
+ dst_xx = pos->x - kk * pos->step_xoffset;
- /* restore deactivated drawing when quick-loading level tape recording */
- if (tape.playing && tape.deactivate_display)
- TapeDeactivateDisplayOn();
+ if (dst_xx < 0)
+ {
+ src_xx = ABS(dst_xx);
+ dst_xx = 0;
+ }
- return result;
-}
+ width = g->width - src_xx;
-#endif
+ if (width > door_rect->width)
+ width = door_rect->width;
-static int compareDoorPartOrderInfo(const void *object1, const void *object2)
-{
- const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
- const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
- int compare_result;
+ // printf("::: k == %d [%d] \n", k, start_step);
+ }
- if (dpo1->sort_priority != dpo2->sort_priority)
- compare_result = dpo1->sort_priority - dpo2->sort_priority;
- else
- compare_result = dpo1->nr - dpo2->nr;
+ if (pos->step_yoffset < 0) // door part on bottom side
+ {
+ src_yy = 0;
+ dst_yy = pos->y + ABS(kk * pos->step_yoffset);
+ height = g->height;
- return compare_result;
-}
+ if (dst_yy + height > door_rect->height)
+ height = door_rect->height - dst_yy;
+ }
+ else // door part on top side
+ {
+ src_yy = 0;
+ dst_yy = pos->y - kk * pos->step_yoffset;
-void InitGraphicCompatibilityInfo_Doors()
-{
- struct
- {
- int door_token;
- int part_1, part_8;
- struct DoorInfo *door;
- }
- doors[] =
- {
- { DOOR_1, IMG_DOOR_1_GFX_PART_1, IMG_DOOR_1_GFX_PART_8, &door_1 },
- { DOOR_2, IMG_DOOR_2_GFX_PART_1, IMG_DOOR_2_GFX_PART_8, &door_2 },
+ if (dst_yy < 0)
+ {
+ src_yy = ABS(dst_yy);
+ dst_yy = 0;
+ }
- { -1, -1, -1, NULL }
- };
- struct Rect door_rect_list[] =
- {
- { DX, DY, DXSIZE, DYSIZE },
- { VX, VY, VXSIZE, VYSIZE }
- };
- int i, j;
+ height = g->height - src_yy;
+ }
- for (i = 0; doors[i].door_token != -1; i++)
- {
- int door_token = doors[i].door_token;
- int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
- int part_1 = doors[i].part_1;
- int part_8 = doors[i].part_8;
- int part_2 = part_1 + 1;
- int part_3 = part_1 + 2;
- struct DoorInfo *door = doors[i].door;
- struct Rect *door_rect = &door_rect_list[door_index];
- boolean door_gfx_redefined = FALSE;
+ src_x = g_src_x + src_xx;
+ src_y = g_src_y + src_yy;
- /* check if any door part graphic definitions have been redefined */
+ dst_x = door_rect->x + dst_xx;
+ dst_y = door_rect->y + dst_yy;
- for (j = 0; door_part_controls[j].door_token != -1; j++)
- {
- struct DoorPartControlInfo *dpc = &door_part_controls[j];
- struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
+ is_panel_and_door_has_closed =
+ (is_panel &&
+ door_closing &&
+ panel_has_doors[door_index] &&
+ k >= num_move_steps_doors_only - 1);
- if (dpc->door_token == door_token && fi->redefined)
- door_gfx_redefined = TRUE;
- }
+ if (width >= 0 && width <= g->width &&
+ height >= 0 && height <= g->height &&
+ !is_panel_and_door_has_closed)
+ {
+ if (is_panel || !pos->draw_masked)
+ BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
+ dst_x, dst_y);
+ else
+ BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
+ dst_x, dst_y);
+ }
- /* check for old-style door graphic/animation modifications */
+ redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
- if (!door_gfx_redefined)
- {
- if (door->anim_mode & ANIM_STATIC_PANEL)
- {
- door->panel.step_xoffset = 0;
- door->panel.step_yoffset = 0;
+ if ((part_opening && (width < 0 || height < 0)) ||
+ (part_closing && (width >= g->width && height >= g->height)))
+ door_part_done[nr] = TRUE;
+
+ // continue door part animations, but not panel after door has closed
+ if (!door_part_done[nr] && !is_panel_and_door_has_closed)
+ door_part_done_all = FALSE;
}
- if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
+ if (!(door_state & DOOR_NO_DELAY))
{
- struct GraphicInfo *g_part_1 = &graphic_info[part_1];
- struct GraphicInfo *g_part_2 = &graphic_info[part_2];
- int num_door_steps, num_panel_steps;
-
- /* remove door part graphics other than the two default wings */
-
- for (j = 0; door_part_controls[j].door_token != -1; j++)
- {
- struct DoorPartControlInfo *dpc = &door_part_controls[j];
- struct GraphicInfo *g = &graphic_info[dpc->graphic];
-
- if (dpc->graphic >= part_3 &&
- dpc->graphic <= part_8)
- g->bitmap = NULL;
- }
-
- /* set graphics and screen positions of the default wings */
-
- g_part_1->width = door_rect->width;
- g_part_1->height = door_rect->height;
- g_part_2->width = door_rect->width;
- g_part_2->height = door_rect->height;
- g_part_2->src_x = door_rect->width;
- g_part_2->src_y = g_part_1->src_y;
+ BackToFront();
- door->part_2.x = door->part_1.x;
- door->part_2.y = door->part_1.y;
+ if (game_status == GAME_MODE_MAIN)
+ DoAnimation();
- if (door->width != -1)
- {
- g_part_1->width = door->width;
- g_part_2->width = door->width;
+ SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame);
- // special treatment for graphics and screen position of right wing
- g_part_2->src_x += door_rect->width - door->width;
- door->part_2.x += door_rect->width - door->width;
- }
+ current_move_delay += max_step_delay;
+ }
- if (door->height != -1)
- {
- g_part_1->height = door->height;
- g_part_2->height = door->height;
+ if (door_part_done_all)
+ break;
+ }
+ }
- // special treatment for graphics and screen position of bottom wing
- g_part_2->src_y += door_rect->height - door->height;
- door->part_2.y += door_rect->height - door->height;
- }
+ if (door_state & DOOR_ACTION_1)
+ door1 = door_state & DOOR_ACTION_1;
+ if (door_state & DOOR_ACTION_2)
+ door2 = door_state & DOOR_ACTION_2;
- /* set animation delays for the default wings and panels */
+ return (door1 | door2);
+}
- door->part_1.step_delay = door->step_delay;
- door->part_2.step_delay = door->step_delay;
- door->panel.step_delay = door->step_delay;
+static boolean useSpecialEditorDoor()
+{
+ int graphic = IMG_GLOBAL_BORDER_EDITOR;
+ boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
- /* set animation draw order for the default wings */
+ // do not draw special editor door if editor border defined or redefined
+ if (graphic_info[graphic].bitmap != NULL || redefined)
+ return FALSE;
- door->part_1.sort_priority = 2; /* draw left wing over ... */
- door->part_2.sort_priority = 1; /* ... right wing */
+ // do not draw special editor door if global border defined to be empty
+ if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
+ return FALSE;
- /* set animation draw offset for the default wings */
+ // do not draw special editor door if viewport definitions do not match
+ if (EX != VX ||
+ EY >= VY ||
+ EXSIZE != VXSIZE ||
+ EY + EYSIZE != VY + VYSIZE)
+ return FALSE;
- if (door->anim_mode & ANIM_HORIZONTAL)
- {
- door->part_1.step_xoffset = door->step_offset;
- door->part_1.step_yoffset = 0;
- door->part_2.step_xoffset = door->step_offset * -1;
- door->part_2.step_yoffset = 0;
+ return TRUE;
+}
- num_door_steps = g_part_1->width / door->step_offset;
- }
- else // ANIM_VERTICAL
- {
- door->part_1.step_xoffset = 0;
- door->part_1.step_yoffset = door->step_offset;
- door->part_2.step_xoffset = 0;
- door->part_2.step_yoffset = door->step_offset * -1;
+void DrawSpecialEditorDoor()
+{
+ struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
+ int top_border_width = gfx1->width;
+ int top_border_height = gfx1->height;
+ int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
+ int ex = EX - outer_border;
+ int ey = EY - outer_border;
+ int vy = VY - outer_border;
+ int exsize = EXSIZE + 2 * outer_border;
- num_door_steps = g_part_1->height / door->step_offset;
- }
+ if (!useSpecialEditorDoor())
+ return;
- /* set animation draw offset for the default panels */
+ /* draw bigger level editor toolbox window */
+ BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
+ top_border_width, top_border_height, ex, ey - top_border_height);
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
+ exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
- if (door->step_offset > 1)
- {
- num_panel_steps = 2 * door_rect->height / door->step_offset;
- door->panel.start_step = num_panel_steps - num_door_steps;
- }
- else
- {
- num_panel_steps = door_rect->height / door->step_offset;
- door->panel.start_step = num_panel_steps - num_door_steps / 2;
- door->panel.step_delay *= 2;
- }
- }
- }
- }
+ redraw_mask |= REDRAW_ALL;
}
-void InitDoors()
+void UndrawSpecialEditorDoor()
{
- int i;
+ struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
+ int top_border_width = gfx1->width;
+ int top_border_height = gfx1->height;
+ int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
+ int ex = EX - outer_border;
+ int ey = EY - outer_border;
+ int ey_top = ey - top_border_height;
+ int exsize = EXSIZE + 2 * outer_border;
+ int eysize = EYSIZE + 2 * outer_border;
- for (i = 0; door_part_controls[i].door_token != -1; i++)
- {
- struct DoorPartControlInfo *dpc = &door_part_controls[i];
- struct DoorPartOrderInfo *dpo = &door_part_order[i];
+ if (!useSpecialEditorDoor())
+ return;
- /* initialize "start_step_opening" and "start_step_closing", if needed */
- if (dpc->pos->start_step_opening == 0 &&
- dpc->pos->start_step_closing == 0)
- {
- // dpc->pos->start_step_opening = dpc->pos->start_step;
- dpc->pos->start_step_closing = dpc->pos->start_step;
- }
-
- /* fill structure for door part draw order (sorted below) */
- dpo->nr = i;
- dpo->sort_priority = dpc->pos->sort_priority;
-
-#if 0
- struct DoorPartPosInfo *pos = dpc->pos;
-
- printf(":0: step_xoffset == %d, step_yoffset == %d\n",
- pos->step_xoffset, pos->step_yoffset);
-#endif
+ /* draw normal tape recorder window */
+ if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
+ {
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+ ex, ey_top, top_border_width, top_border_height,
+ ex, ey_top);
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+ ex, ey, exsize, eysize, ex, ey);
+ }
+ else
+ {
+ // if screen background is set to "[NONE]", clear editor toolbox window
+ ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
+ ClearRectangle(drawto, ex, ey, exsize, eysize);
}
- /* sort door part controls according to sort_priority and graphic number */
- qsort(door_part_order, MAX_DOOR_PARTS,
- sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
+ redraw_mask |= REDRAW_ALL;
}
-unsigned int OpenDoor(unsigned int door_state)
-{
- if (door_state & DOOR_COPY_BACK)
- {
-#if 1
- if (door_state & DOOR_OPEN_1)
- BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
- 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
- if (door_state & DOOR_OPEN_2)
- BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
- 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
-#else
- if (door_state & DOOR_OPEN_1)
- BlitBitmap(bitmap_db_door, bitmap_db_door,
- DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
-
- if (door_state & DOOR_OPEN_2)
- BlitBitmap(bitmap_db_door, bitmap_db_door,
- DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY2, VXSIZE, VYSIZE,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
-#endif
+/* ---------- new tool button stuff ---------------------------------------- */
- door_state &= ~DOOR_COPY_BACK;
+static struct
+{
+ int graphic;
+ struct TextPosInfo *pos;
+ int gadget_id;
+ char *infotext;
+} toolbutton_info[NUM_TOOL_BUTTONS] =
+{
+ {
+ IMG_REQUEST_BUTTON_GFX_YES, &request.button.yes,
+ TOOL_CTRL_ID_YES, "yes"
+ },
+ {
+ IMG_REQUEST_BUTTON_GFX_NO, &request.button.no,
+ TOOL_CTRL_ID_NO, "no"
+ },
+ {
+ IMG_REQUEST_BUTTON_GFX_CONFIRM, &request.button.confirm,
+ TOOL_CTRL_ID_CONFIRM, "confirm"
+ },
+ {
+ IMG_REQUEST_BUTTON_GFX_PLAYER_1, &request.button.player_1,
+ TOOL_CTRL_ID_PLAYER_1, "player 1"
+ },
+ {
+ IMG_REQUEST_BUTTON_GFX_PLAYER_2, &request.button.player_2,
+ TOOL_CTRL_ID_PLAYER_2, "player 2"
+ },
+ {
+ IMG_REQUEST_BUTTON_GFX_PLAYER_3, &request.button.player_3,
+ TOOL_CTRL_ID_PLAYER_3, "player 3"
+ },
+ {
+ IMG_REQUEST_BUTTON_GFX_PLAYER_4, &request.button.player_4,
+ TOOL_CTRL_ID_PLAYER_4, "player 4"
}
+};
- return MoveDoor(door_state);
-}
-
-unsigned int CloseDoor(unsigned int door_state)
+void CreateToolButtons()
{
- unsigned int old_door_state = GetDoorState();
+ int i;
- if (!(door_state & DOOR_NO_COPY_BACK))
+ for (i = 0; i < NUM_TOOL_BUTTONS; i++)
{
-#if 1
- if (old_door_state & DOOR_OPEN_1)
- BlitBitmap(backbuffer, bitmap_db_door_1,
- DX, DY, DXSIZE, DYSIZE, 0, 0);
+ struct GraphicInfo *gfx = &graphic_info[toolbutton_info[i].graphic];
+ struct TextPosInfo *pos = toolbutton_info[i].pos;
+ struct GadgetInfo *gi;
+ Bitmap *deco_bitmap = None;
+ int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
+ unsigned int event_mask = GD_EVENT_RELEASED;
+ int dx = DX;
+ int dy = DY;
+ int gd_x = gfx->src_x;
+ int gd_y = gfx->src_y;
+ int gd_xp = gfx->src_x + gfx->pressed_xoffset;
+ int gd_yp = gfx->src_y + gfx->pressed_yoffset;
+ int id = i;
- if (old_door_state & DOOR_OPEN_2)
- BlitBitmap(backbuffer, bitmap_db_door_2,
- VX, VY, VXSIZE, VYSIZE, 0, 0);
-#else
- if (old_door_state & DOOR_OPEN_1)
- BlitBitmap(backbuffer, bitmap_db_door,
- DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+ if (global.use_envelope_request)
+ setRequestPosition(&dx, &dy, TRUE);
- if (old_door_state & DOOR_OPEN_2)
- BlitBitmap(backbuffer, bitmap_db_door,
- VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
-#endif
+ if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
+ {
+ int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
- door_state &= ~DOOR_NO_COPY_BACK;
- }
+ getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
+ pos->size, &deco_bitmap, &deco_x, &deco_y);
+ deco_xpos = (gfx->width - pos->size) / 2;
+ deco_ypos = (gfx->height - pos->size) / 2;
+ }
- return MoveDoor(door_state);
-}
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_INFO_TEXT, toolbutton_info[i].infotext,
+ GDI_X, dx + GDI_ACTIVE_POS(pos->x),
+ GDI_Y, dy + GDI_ACTIVE_POS(pos->y),
+ GDI_WIDTH, gfx->width,
+ GDI_HEIGHT, gfx->height,
+ GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
+ GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
+ GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
+ GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
+ GDI_DECORATION_SIZE, pos->size, pos->size,
+ GDI_DECORATION_SHIFTING, 1, 1,
+ GDI_DIRECT_DRAW, FALSE,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_ACTION, HandleToolButtons,
+ GDI_END);
-unsigned int GetDoorState()
-{
- return MoveDoor(DOOR_GET_STATE);
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ tool_gadget[id] = gi;
+ }
}
-unsigned int SetDoorState(unsigned int door_state)
+void FreeToolButtons()
{
- return MoveDoor(door_state | DOOR_SET_STATE);
+ int i;
+
+ for (i = 0; i < NUM_TOOL_BUTTONS; i++)
+ FreeGadget(tool_gadget[i]);
}
-#if 1
+static void UnmapToolButtons()
+{
+ int i;
-// ========== TEST 1 ===========================================================
+ for (i = 0; i < NUM_TOOL_BUTTONS; i++)
+ UnmapGadget(tool_gadget[i]);
+}
-int euclid(int a, int b)
+static void HandleToolButtons(struct GadgetInfo *gi)
{
- return (b ? euclid(b, a % b) : a);
+ request_gadget_id = gi->custom_id;
}
-unsigned int MoveDoor(unsigned int door_state)
+static struct Mapping_EM_to_RND_object
+{
+ int element_em;
+ boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */
+ boolean is_backside; /* backside of moving element */
+
+ int element_rnd;
+ int action;
+ int direction;
+}
+em_object_mapping_list[] =
{
-#if 0
- struct XY panel_pos_list[] =
{
- { DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 },
- { DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 },
- };
-#endif
- struct Rect door_rect_list[] =
+ Xblank, TRUE, FALSE,
+ EL_EMPTY, -1, -1
+ },
{
- { DX, DY, DXSIZE, DYSIZE },
- { VX, VY, VXSIZE, VYSIZE }
- };
- static int door1 = DOOR_OPEN_1;
- static int door2 = DOOR_CLOSE_2;
- unsigned int door_delay = 0;
- unsigned int door_delay_value;
- int i;
-
-#if 1
- if (door_1.width < 0 || door_1.width > DXSIZE)
- door_1.width = DXSIZE;
- if (door_1.height < 0 || door_1.height > DYSIZE)
- door_1.height = DYSIZE;
- if (door_2.width < 0 || door_2.width > VXSIZE)
- door_2.width = VXSIZE;
- if (door_2.height < 0 || door_2.height > VYSIZE)
- door_2.height = VYSIZE;
-#endif
-
- if (door_state == DOOR_GET_STATE)
- return (door1 | door2);
-
- if (door_state & DOOR_SET_STATE)
+ Yacid_splash_eB, FALSE, FALSE,
+ EL_ACID_SPLASH_RIGHT, -1, -1
+ },
{
- if (door_state & DOOR_ACTION_1)
- door1 = door_state & DOOR_ACTION_1;
- if (door_state & DOOR_ACTION_2)
- door2 = door_state & DOOR_ACTION_2;
-
- return (door1 | door2);
- }
+ Yacid_splash_wB, FALSE, FALSE,
+ EL_ACID_SPLASH_LEFT, -1, -1
+ },
- if (!(door_state & DOOR_FORCE_REDRAW))
+#ifdef EM_ENGINE_BAD_ROLL
{
- if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
- door_state &= ~DOOR_OPEN_1;
- else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
- door_state &= ~DOOR_CLOSE_1;
- if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
- door_state &= ~DOOR_OPEN_2;
- else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
- door_state &= ~DOOR_CLOSE_2;
- }
-
-#if 0
- door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay :
- door_2.step_delay);
-
- if (setup.quick_doors)
+ Xstone_force_e, FALSE, FALSE,
+ EL_ROCK, -1, MV_BIT_RIGHT
+ },
{
- stepsize = 20; /* must be chosen to always draw last frame */
- door_delay_value = 0;
- }
-#endif
-
- if (global.autoplay_leveldir)
+ Xstone_force_w, FALSE, FALSE,
+ EL_ROCK, -1, MV_BIT_LEFT
+ },
{
- door_state |= DOOR_NO_DELAY;
- door_state &= ~DOOR_CLOSE_ALL;
- }
-
-#if 1
- if (game_status == GAME_MODE_EDITOR)
- door_state |= DOOR_NO_DELAY;
-#endif
-
- if (door_state & DOOR_ACTION)
- {
- boolean door_panel_drawn[NUM_DOORS];
- boolean panel_has_doors[NUM_DOORS];
- boolean door_part_skip[MAX_DOOR_PARTS];
- boolean door_part_done[MAX_DOOR_PARTS];
- boolean door_part_done_all;
- int num_steps[MAX_DOOR_PARTS];
- int max_move_delay = 0; // delay for complete animations of all doors
- int max_step_delay = 0; // delay (ms) between two animation frames
- int num_move_steps = 0; // number of animation steps for all doors
- int current_move_delay = 0;
- int k;
-
- for (i = 0; i < NUM_DOORS; i++)
- panel_has_doors[i] = FALSE;
-
- for (i = 0; i < MAX_DOOR_PARTS; i++)
- {
- struct DoorPartControlInfo *dpc = &door_part_controls[i];
- struct GraphicInfo *g = &graphic_info[dpc->graphic];
- int door_token = dpc->door_token;
-
- door_part_done[i] = FALSE;
- door_part_skip[i] = (!(door_state & door_token) ||
- !g->bitmap);
- }
-
-#if 0
- for (i = 0; i < MAX_DOOR_PARTS; i++)
- {
- struct DoorPartControlInfo *dpc = &door_part_controls[i];
- struct DoorPartPosInfo *pos = dpc->pos;
- int start_step = pos->start_step;
-
- printf("::: ---> %d: start_step == %d [%d]\n",
- i, start_step, door_part_done[i]);
- }
-#endif
-
- for (i = 0; i < MAX_DOOR_PARTS; i++)
- {
- int nr = door_part_order[i].nr;
- struct DoorPartControlInfo *dpc = &door_part_controls[nr];
- struct DoorPartPosInfo *pos = dpc->pos;
- struct GraphicInfo *g = &graphic_info[dpc->graphic];
- int door_token = dpc->door_token;
- int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
- boolean is_panel = DOOR_PART_IS_PANEL(nr);
- int step_xoffset = ABS(pos->step_xoffset);
- int step_yoffset = ABS(pos->step_yoffset);
- int step_delay = pos->step_delay;
- int current_door_state = door_state & door_token;
- boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
- boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
- boolean part_opening = (is_panel ? door_closing : door_opening);
- int start_step = (part_opening ? pos->start_step_opening :
- pos->start_step_closing);
- float move_xsize = (step_xoffset ? g->width : 0);
- float move_ysize = (step_yoffset ? g->height : 0);
- int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
- int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
- int move_steps = (move_xsteps && move_ysteps ?
- MIN(move_xsteps, move_ysteps) :
- move_xsteps ? move_xsteps : move_ysteps) - start_step;
- int move_delay = move_steps * step_delay;
-
- if (door_part_skip[nr])
- continue;
-
- if (!is_panel)
- panel_has_doors[door_index] = TRUE;
-
- max_move_delay = MAX(max_move_delay, move_delay);
- max_step_delay = (max_step_delay == 0 ? step_delay :
- euclid(max_step_delay, step_delay));
- num_steps[nr] = move_steps;
-
-#if 0
-#if 0
- printf("::: %d: move_delay == %d, start_step == %d [%d]\n",
- i, move_delay, start_step, door_part_order[i].nr);
-#else
- if (DOOR_PART_IS_PANEL(i))
- printf("::: %d: move_delay == %d, start_step == %d\n",
- i, move_delay, start_step);
-#endif
-#endif
- }
-
- num_move_steps = max_move_delay / max_step_delay;
-
- door_delay_value = max_step_delay;
-
-#if 0
- door_delay_value *= 10;
-#endif
-
-#if 0
- printf("::: num_move_steps == %d, max_move_delay == %d, max_step_delay == %d\n", num_move_steps, max_move_delay, max_step_delay);
-#endif
-
- for (k = 0; k < num_move_steps; k++)
- {
- door_part_done_all = TRUE;
-
- for (i = 0; i < NUM_DOORS; i++)
- door_panel_drawn[i] = FALSE;
-
- for (i = 0; i < MAX_DOOR_PARTS; i++)
- {
- int nr = door_part_order[i].nr;
- struct DoorPartControlInfo *dpc = &door_part_controls[nr];
- struct DoorPartPosInfo *pos = dpc->pos;
- struct GraphicInfo *g = &graphic_info[dpc->graphic];
- int door_token = dpc->door_token;
- int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
- boolean is_panel = DOOR_PART_IS_PANEL(nr);
-#if 0
- struct XY *panel_pos = &panel_pos_list[door_index];
-#endif
- struct Rect *door_rect = &door_rect_list[door_index];
- Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
- bitmap_db_door_2);
- Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
- int current_door_state = door_state & door_token;
- boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
- boolean door_closing = !door_opening;
- boolean part_opening = (is_panel ? door_closing : door_opening);
- boolean part_closing = !part_opening;
- int start_step = (part_opening ? pos->start_step_opening :
- pos->start_step_closing);
- int step_delay = pos->step_delay;
- int step_factor = step_delay / max_step_delay;
- int k1 = (step_factor ? k / step_factor + 1 : k);
- int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
- int kk = (k2 < 0 ? 0 : k2);
- int src_x, src_y, src_xx, src_yy;
- int dst_x, dst_y, dst_xx, dst_yy;
- int width, height;
-
-#if 0
- if (k == 0 && is_panel && door_token == DOOR_2)
- printf("::: %d, %d\n", g->width, g->height);
-#endif
-
-#if 0
- if (DOOR_PART_IS_PANEL(nr))
- {
- int start_step = pos->start_step;
-
- k2 = (door_closing ? k1 : num_steps[nr] - k1);// - start_step;
- kk = (k2 < 0 ? 0 : k2);
- }
-#endif
-
-#if 0
- // !!! TEST !!!
- if (nr != 16 && nr != 0)
- continue;
-#endif
-
-#if 0
- // !!! TEST !!!
- if (!is_panel)
- continue;
-#endif
-
-#if 1
- if (door_part_skip[nr])
- continue;
-#endif
-
- if (!(door_state & door_token))
- continue;
-
- if (!g->bitmap)
- continue;
-
-#if 0
- if (current_move_delay % step_delay)
- continue;
-#endif
-
- // draw door panel
-
- if (!door_panel_drawn[door_index])
- {
-#if 1
- ClearRectangle(drawto, door_rect->x, door_rect->y,
- door_rect->width, door_rect->height);
-#else
- BlitBitmap(bitmap_db_door, drawto, panel_pos->x, panel_pos->y,
- door_rect->width, door_rect->height,
- door_rect->x, door_rect->y);
-#endif
-
- door_panel_drawn[door_index] = TRUE;
- }
-
- // draw opening or closing door parts
-
- if (pos->step_xoffset < 0) // door part on right side
- {
- src_xx = 0;
- dst_xx = pos->x + ABS(kk * pos->step_xoffset);
- width = g->width;
-
- if (dst_xx + width > door_rect->width)
- width = door_rect->width - dst_xx;
- }
- else // door part on left side
- {
- src_xx = 0;
- dst_xx = pos->x - kk * pos->step_xoffset;
-
- if (dst_xx < 0)
- {
- src_xx = ABS(dst_xx);
- dst_xx = 0;
- }
-
- width = g->width - src_xx;
-
- // printf("::: k == %d [%d] \n", k, start_step);
- }
-
- if (pos->step_yoffset < 0) // door part on bottom side
- {
- src_yy = 0;
- dst_yy = pos->y + ABS(kk * pos->step_yoffset);
- height = g->height;
-
- if (dst_yy + height > door_rect->height)
- height = door_rect->height - dst_yy;
- }
- else // door part on top side
- {
- src_yy = 0;
- dst_yy = pos->y - kk * pos->step_yoffset;
-
- if (dst_yy < 0)
- {
- src_yy = ABS(dst_yy);
- dst_yy = 0;
- }
-
- height = g->height - src_yy;
- }
-
- if (is_panel)
- {
-#if 1
- src_x = src_xx;
- src_y = src_yy;
-#else
- src_x = panel_pos->x + src_xx;
- src_y = panel_pos->y + src_yy;
-#endif
- }
- else
- {
- src_x = g->src_x + src_xx;
- src_y = g->src_y + src_yy;
- }
-
- dst_x = door_rect->x + dst_xx;
- dst_y = door_rect->y + dst_yy;
-
-#if 0
- if (DOOR_PART_IS_PANEL(nr))
- {
- printf("::: width == %d, height == %d [%d, %d] [%d, %d]\n",
- width, height, g->width, g->height, src_x, src_y);
- }
-#endif
-
- if (width >= 0 && width <= g->width &&
- height >= 0 && height <= g->height)
- {
- if (is_panel || !pos->draw_masked)
- BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
- dst_x, dst_y);
- else
- BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
- dst_x, dst_y);
- }
-
-#if 0
- if (DOOR_PART_IS_PANEL(nr))
- {
- bitmap = bitmap_db_door;
- src_x = panel_pos->x + src_xx;
- src_y = panel_pos->y + src_yy;
-
- printf("::: width == %d, height == %d [%d, %d] [%d, %d]\n",
- width, height, g->width, g->height, src_x, src_y);
-
- if (width >= 0 && width <= g->width &&
- height >= 0 && height <= g->height)
- BlitBitmap(bitmap, drawto, src_x, src_y,
- width, height,
- dst_x, dst_y);
- }
-#endif
-
- redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
-
-#if 1
- if ((part_opening && (width < 0 || height < 0)) ||
- (part_closing && (width >= g->width && height >= g->height)))
- door_part_done[nr] = TRUE;
-#else
- if ((door_opening && (width < 0 || height < 0)) ||
- (door_closing && (width >= g->width && height >= g->height)))
- door_part_done[nr] = TRUE;
-#endif
-
-#if 1
- // continue door part animations, but not panel after door has closed
- if (!door_part_done[nr] &&
- !(is_panel && door_closing && panel_has_doors[door_index]))
- door_part_done_all = FALSE;
-#else
- // continue door part animations, but not panel after door has closed
- if (!door_part_done[nr] && !(is_panel && door_closing))
- door_part_done_all = FALSE;
-#endif
-
-#if 0
- if (!door_part_done[nr])
- printf("::: k == %d, nr == %d\n", k, nr);
-#endif
- }
-
- if (!(door_state & DOOR_NO_DELAY))
- {
- BackToFront();
-
- if (game_status == GAME_MODE_MAIN)
- DoAnimation();
-
- WaitUntilDelayReached(&door_delay, door_delay_value);
-
- current_move_delay += max_step_delay;
- }
-
-#if 0
- door_part_done_all = TRUE;
-
- for (i = 0; i < MAX_DOOR_PARTS; i++)
- if (!door_part_done[i] &&
- !(DOOR_PART_IS_PANEL(i) && door_closing))
- door_part_done_all = FALSE;
-#endif
-#if 1
- if (door_part_done_all)
- break;
-#endif
- }
- }
-
- if (door_state & DOOR_ACTION_1)
- door1 = door_state & DOOR_ACTION_1;
- if (door_state & DOOR_ACTION_2)
- door2 = door_state & DOOR_ACTION_2;
-
-#if 0
- printf("::: DOORS DONE %08x\n", door_state);
- Delay(3000);
- printf("::: GO!\n");
-#endif
-
- return (door1 | door2);
-}
-
-#else
-
-// ========== OLD ==============================================================
-
-unsigned int MoveDoor(unsigned int door_state)
-{
- static int door1 = DOOR_OPEN_1;
- static int door2 = DOOR_CLOSE_2;
- unsigned int door_delay = 0;
- unsigned int door_delay_value;
- int stepsize = 1;
-
-#if 1
- if (door_1.width < 0 || door_1.width > DXSIZE)
- door_1.width = DXSIZE;
- if (door_1.height < 0 || door_1.height > DYSIZE)
- door_1.height = DYSIZE;
- if (door_2.width < 0 || door_2.width > VXSIZE)
- door_2.width = VXSIZE;
- if (door_2.height < 0 || door_2.height > VYSIZE)
- door_2.height = VYSIZE;
-#endif
-
- if (door_state == DOOR_GET_STATE)
- return (door1 | door2);
-
- if (door_state & DOOR_SET_STATE)
- {
- if (door_state & DOOR_ACTION_1)
- door1 = door_state & DOOR_ACTION_1;
- if (door_state & DOOR_ACTION_2)
- door2 = door_state & DOOR_ACTION_2;
-
- return (door1 | door2);
- }
-
- if (!(door_state & DOOR_FORCE_REDRAW))
- {
- if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
- door_state &= ~DOOR_OPEN_1;
- else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
- door_state &= ~DOOR_CLOSE_1;
- if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
- door_state &= ~DOOR_OPEN_2;
- else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
- door_state &= ~DOOR_CLOSE_2;
- }
-
- door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay :
- door_2.step_delay);
-
- // door_delay_value *= 4; // !!! TEST ONLY !!!
-
- if (setup.quick_doors)
- {
- stepsize = 20; /* must be chosen to always draw last frame */
- door_delay_value = 0;
- }
-
- if (global.autoplay_leveldir)
- {
- door_state |= DOOR_NO_DELAY;
- door_state &= ~DOOR_CLOSE_ALL;
- }
-
-#if 1
- if (game_status == GAME_MODE_EDITOR)
- door_state |= DOOR_NO_DELAY;
-#endif
-
- if (door_state & DOOR_ACTION)
- {
-#if 1
- struct GraphicInfo *g1_left = &graphic_info[IMG_DOOR_1_WING_LEFT];
- struct GraphicInfo *g1_right = &graphic_info[IMG_DOOR_1_WING_RIGHT];
- struct GraphicInfo *g2_left = &graphic_info[IMG_DOOR_2_WING_LEFT];
- struct GraphicInfo *g2_right = &graphic_info[IMG_DOOR_2_WING_RIGHT];
- int door_1_left_width = g1_left->width;
- int door_1_left_height = g1_left->height;
- int door_1_right_width = g1_right->width;
- int door_1_right_height = g1_right->height;
- int door_2_left_width = g2_left->width;
- int door_2_left_height = g2_left->height;
- int door_2_right_width = g2_right->width;
- int door_2_right_height = g2_right->height;
- int door_1_width = MAX(door_1_left_width, door_1_right_width);
- int door_1_height = MAX(door_1_left_height, door_1_right_height);
- int door_2_width = MAX(door_2_left_width, door_2_right_width);
- int door_2_height = MAX(door_2_left_height, door_2_right_height);
-#endif
- boolean handle_door_1 = (door_state & DOOR_ACTION_1);
- boolean handle_door_2 = (door_state & DOOR_ACTION_2);
- boolean door_1_done = (!handle_door_1);
- boolean door_2_done = (!handle_door_2);
- boolean door_1_vertical = (door_1.anim_mode & ANIM_VERTICAL);
- boolean door_2_vertical = (door_2.anim_mode & ANIM_VERTICAL);
-#if 1
-#if 1
- int door_size_1 = (door_1_vertical ? door_1_height : door_1_width);
- int door_size_2 = (door_2_vertical ? door_2_height : door_2_width);
-#else
- int door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE);
- int door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE);
-#endif
-#else
- int door_size_1 = (door_1_vertical ? door_1.height : door_1.width);
- int door_size_2 = (door_2_vertical ? door_2.height : door_2.width);
-#endif
- int max_door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE);
- int max_door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE);
- // int door_size = (handle_door_1 ? door_size_1 : door_size_2);
- int door_size = (handle_door_2 ? door_size_2 : door_size_1);
- int max_door_size = (handle_door_1 ? max_door_size_1 : max_door_size_2);
- int door_skip = max_door_size - door_size;
- int end = door_size;
- int start = ((door_state & DOOR_NO_DELAY) ? end : 0);
- int k;
-
- if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors)
- {
- /* opening door sound has priority over simultaneously closing door */
- if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
- PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
- else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
- PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
- }
-
- for (k = start; k <= end && !(door_1_done && door_2_done); k += stepsize)
- {
- int x = k;
-#if 0
- Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
- GC gc = bitmap->stored_clip_gc;
-#endif
-
- if (door_state & DOOR_ACTION_1 &&
- x * door_1.step_offset <= door_size_1)
- {
- int a = MIN(x * door_1.step_offset, end);
- int p = (door_state & DOOR_OPEN_1 ? end - a : a);
-#if 1
- int i = p;
-#else
- int i = p + door_skip;
-#endif
-
-#if 1
- struct GraphicInfo *g_left = &graphic_info[IMG_DOOR_1_WING_LEFT];
- struct GraphicInfo *g_right = &graphic_info[IMG_DOOR_1_WING_RIGHT];
- Bitmap *bm_left = g_left->bitmap;
- Bitmap *bm_right = g_right->bitmap;
- GC gc_left = bm_left->stored_clip_gc;
- GC gc_right = bm_right->stored_clip_gc;
-#endif
-
- int classic_dxsize = 100;
- int classic_dysize = 280;
- boolean classic_door_1_size = (DXSIZE == classic_dxsize &&
- DYSIZE == classic_dysize);
-
- if (door_1.anim_mode & ANIM_STATIC_PANEL)
- {
- BlitBitmap(bitmap_db_door, drawto,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1,
- DXSIZE, DYSIZE, DX, DY);
- }
- else if (x <= a)
- {
- BlitBitmap(bitmap_db_door, drawto,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + p / 2,
- DXSIZE, DYSIZE - p / 2, DX, DY);
-
-#if 1
- // printf("::: p == %d\n", p);
- ClearRectangle(drawto, DX, DY + DYSIZE - p / 2, DXSIZE, p / 2);
-#endif
- }
-
- if (door_1.anim_mode & ANIM_HORIZONTAL && x <= DXSIZE)
- {
-#if 1
- int src1_x = g_right->src_x;
- int src1_y = g_right->src_y;
- int src2_x = g_left->src_x + g_left->width - i;
- int src2_y = g_left->src_y;
- int dst1_x = DX + DXSIZE - i;
- int dst1_y = DY;
- int dst2_x = DX;
- int dst2_y = DY;
- int width = i;
- int height = DYSIZE;
-
- SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
- BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
- dst1_x, dst1_y);
-
- SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
- BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
- dst2_x, dst2_y);
-#else
- int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
- int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1;
- int dst1_x = DX + DXSIZE - i, dst1_y = DY;
- int dst2_x = DX, dst2_y = DY;
- int width = i, height = DYSIZE;
-
- SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
- BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
- dst1_x, dst1_y);
-
- SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
- BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
- dst2_x, dst2_y);
-#endif
- }
- else if (door_1.anim_mode & ANIM_VERTICAL && x <= DYSIZE)
- {
-#if 1
- int src1_x = g_right->src_x;
- int src1_y = g_right->src_y;
- int src2_x = g_left->src_x;
- int src2_y = g_left->src_y + g_left->height - i;
- int dst1_x = DX;
- int dst1_y = DY + DYSIZE - i;
- int dst2_x = DX;
- int dst2_y = DY;
- int width = DXSIZE;
- int height = i;
-
- SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
- BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
- dst1_x, dst1_y);
-
- SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
- BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
- dst2_x, dst2_y);
-#else
- int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
- int src2_x = 0, src2_y = DOOR_GFX_PAGEY1 + DYSIZE - i;
- int dst1_x = DX, dst1_y = DY + DYSIZE - i;
- int dst2_x = DX, dst2_y = DY;
- int width = DXSIZE, height = i;
-
- SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
- BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
- dst1_x, dst1_y);
-
- SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
- BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
- dst2_x, dst2_y);
-#endif
- }
- else if (classic_door_1_size && x <= DXSIZE) /* ANIM_DEFAULT */
- {
- int j = (door_1.anim_mode == ANIM_DEFAULT ? (DXSIZE - i) / 3 : 0);
-
-#if 1
- int src1_x = g_right->src_x;
- int src1_y = g_right->src_y;
- int src2_x = g_left->src_x + g_left->width - i;
- int src2_y = g_left->src_y;
- int dst1_x = DX + DXSIZE - i;
- int dst1_y = DY;
- int dst2_x = DX;
- int dst2_y = DY;
- int width = i;
- int height1 = 63, height2 = DYSIZE / 2 - height1;
- int ypos1 = 0, ypos2 = height2;
- int ypos3 = DYSIZE / 2, ypos4 = DYSIZE - height2;
-
- SetClipOrigin(bm_right, gc_right,
- dst1_x - src1_x, dst1_y - src1_y + j);
- BlitBitmapMasked(bm_right, drawto,
- src1_x, src1_y + ypos1, width, height2,
- dst1_x, dst1_y + ypos1 + j);
- BlitBitmapMasked(bm_right, drawto,
- src1_x, src1_y + ypos3, width, height1,
- dst1_x, dst1_y + ypos3 + j);
- SetClipOrigin(bm_left, gc_left,
- dst2_x - src2_x, dst2_y - src2_y - j);
- BlitBitmapMasked(bm_left, drawto,
- src2_x, src2_y + ypos1 + j, width, height2 - j,
- dst2_x, dst2_y + ypos1);
- BlitBitmapMasked(bm_left, drawto,
- src2_x, src2_y + ypos3, width, height1,
- dst2_x, dst2_y + ypos3 - j);
-
- SetClipOrigin(bm_left, gc_left,
- dst2_x - src2_x, dst2_y - src2_y - j);
- BlitBitmapMasked(bm_left, drawto,
- src2_x, src2_y + ypos2, width, height1,
- dst2_x, dst2_y + ypos2 - j);
- BlitBitmapMasked(bm_left, drawto,
- src2_x, src2_y + ypos4, width, height2,
- dst2_x, dst2_y + ypos4 - j);
- SetClipOrigin(bm_right, gc_right,
- dst1_x - src1_x, dst1_y - src1_y + j);
- BlitBitmapMasked(bm_right, drawto,
- src1_x, src1_y + ypos2, width, height1,
- dst1_x, dst1_y + ypos2 + j);
- BlitBitmapMasked(bm_right, drawto,
- src1_x, src1_y + ypos4, width, height2 - j,
- dst1_x, dst1_y + ypos4 + j);
-
-#else
- int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
- int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1;
- int dst1_x = DX + DXSIZE - i, dst1_y = DY;
- int dst2_x = DX, dst2_y = DY;
- int width = i, height = DYSIZE;
- int ypos1 = 63, ypos2 = 77, ypos3 = 140, ypos4 = 203;
-
- SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
- BlitBitmapMasked(bitmap, drawto,
- src1_x, src1_y, width, ypos2,
- dst1_x, dst1_y + j);
- BlitBitmapMasked(bitmap, drawto,
- src1_x, src1_y + ypos3, width, ypos1,
- dst1_x, dst1_y + ypos3 + j);
- SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y - j);
- BlitBitmapMasked(bitmap, drawto,
- src2_x, src2_y + j, width, ypos2 - j,
- dst2_x, dst2_y);
- BlitBitmapMasked(bitmap, drawto,
- src2_x, src2_y + ypos3, width, ypos1,
- dst2_x, dst2_y + ypos3 - j);
-
- SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y - j);
- BlitBitmapMasked(bitmap, drawto,
- src2_x, src2_y + ypos2, width, ypos1,
- dst2_x, dst2_y + ypos2 - j);
- BlitBitmapMasked(bitmap, drawto,
- src2_x, src2_y + ypos4, width, ypos2,
- dst2_x, dst2_y + ypos4 - j);
- SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
- BlitBitmapMasked(bitmap, drawto,
- src1_x, src1_y + ypos2, width, ypos1,
- dst1_x, dst1_y + ypos2 + j);
- BlitBitmapMasked(bitmap, drawto,
- src1_x, src1_y + ypos4, width, ypos2 - j,
- dst1_x, dst1_y + ypos4 + j);
-
- /*
- SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE, DOOR_GFX_PAGEY1, i, 77,
- DX + DXSIZE - i, DY + j);
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
- DX + DXSIZE - i, DY + 140 + j);
- SetClipOrigin(bitmap, gc, DX - DXSIZE + i,
- DY - (DOOR_GFX_PAGEY1 + j));
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
- DX, DY);
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
- DX, DY + 140 - j);
-
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
- DX, DY + 77 - j);
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
- DX, DY + 203 - j);
- SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
- DX + DXSIZE - i, DY + 77 + j);
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
- DX + DXSIZE - i, DY + 203 + j);
- */
-#endif
- }
-
- redraw_mask |= REDRAW_DOOR_1;
- door_1_done = (a == end);
- }
-
- if (door_state & DOOR_ACTION_2 &&
- x * door_2.step_offset <= door_size_2)
- {
- int a = MIN(x * door_2.step_offset, door_size);
- int p = (door_state & DOOR_OPEN_2 ? door_size - a : a);
- int i = p + door_skip;
-
-#if 1
- struct GraphicInfo *g_left = &graphic_info[IMG_DOOR_2_WING_LEFT];
- struct GraphicInfo *g_right = &graphic_info[IMG_DOOR_2_WING_RIGHT];
- Bitmap *bm_left = g_left->bitmap;
- Bitmap *bm_right = g_right->bitmap;
- GC gc_left = bm_left->stored_clip_gc;
- GC gc_right = bm_right->stored_clip_gc;
-#endif
-
- int classic_vxsize = 100;
- int classic_vysize = 100;
- boolean classic_door_2_size = (VXSIZE == classic_vxsize &&
- VYSIZE == classic_vysize);
-
- if (door_2.anim_mode & ANIM_STATIC_PANEL)
- {
- BlitBitmap(bitmap_db_door, drawto,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2,
- VXSIZE, VYSIZE, VX, VY);
- }
- else if (x <= VYSIZE)
- {
- BlitBitmap(bitmap_db_door, drawto,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + p / 2,
- VXSIZE, VYSIZE - p / 2, VX, VY);
-
- ClearRectangle(drawto, VX, VY + VYSIZE - p / 2, VXSIZE, p / 2);
- }
-
- if (door_2.anim_mode & ANIM_HORIZONTAL && x <= VXSIZE)
- {
-#if 1
- int src1_x = g_right->src_x;
- int src1_y = g_right->src_y;
- int src2_x = g_left->src_x + g_left->width - i;
- int src2_y = g_left->src_y;
- int dst1_x = VX + VXSIZE - i;
- int dst1_y = VY;
- int dst2_x = VX;
- int dst2_y = VY;
- int width = i;
- int height = VYSIZE;
-
- SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
- BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
- dst1_x, dst1_y);
-
- SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
- BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
- dst2_x, dst2_y);
-#else
- int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
- int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2;
- int dst1_x = VX + VXSIZE - i, dst1_y = VY;
- int dst2_x = VX, dst2_y = VY;
- int width = i, height = VYSIZE;
-
- SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
- BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
- dst1_x, dst1_y);
-
- SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
- BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
- dst2_x, dst2_y);
-#endif
- }
- else if (door_2.anim_mode & ANIM_VERTICAL && x <= VYSIZE)
- {
-#if 1
- int src1_x = g_right->src_x;
- int src1_y = g_right->src_y;
- int src2_x = g_left->src_x;
- int src2_y = g_left->src_y + g_left->height - i;
- int dst1_x = VX;
- int dst1_y = VY + VYSIZE - i;
- int dst2_x = VX;
- int dst2_y = VY;
- int width = VXSIZE;
- int height = i;
-
- SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
- BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
- dst1_x, dst1_y);
-
- SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
- BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
- dst2_x, dst2_y);
-#else
- int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
- int src2_x = 0, src2_y = DOOR_GFX_PAGEY2 + VYSIZE - i;
- int dst1_x = VX, dst1_y = VY + VYSIZE - i;
- int dst2_x = VX, dst2_y = VY;
- int width = VXSIZE, height = i;
-
- SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
- BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
- dst1_x, dst1_y);
-
- SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
- BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
- dst2_x, dst2_y);
-#endif
- }
- else if (classic_door_2_size && x <= VXSIZE) /* ANIM_DEFAULT */
- {
- int j = (door_2.anim_mode == ANIM_DEFAULT ? (VXSIZE - i) / 3 : 0);
-
-#if 1
- int src1_x = g_right->src_x;
- int src1_y = g_right->src_y;
- int src2_x = g_left->src_x + g_left->width - i;
- int src2_y = g_left->src_y;
- int dst1_x = VX + VXSIZE - i;
- int dst1_y = VY;
- int dst2_x = VX;
- int dst2_y = VY;
- int width = i;
- int height = VYSIZE / 2;
- int ypos1 = 0, ypos2 = VYSIZE / 2;
-
- SetClipOrigin(bm_right, gc_right,
- dst1_x - src1_x, dst1_y - src1_y + j);
- BlitBitmapMasked(bm_right, drawto,
- src1_x, src1_y + ypos1, width, height,
- dst1_x, dst1_y + ypos1 + j);
- SetClipOrigin(bm_left, gc_left,
- dst2_x - src2_x, dst2_y - src2_y - j);
- BlitBitmapMasked(bm_left, drawto,
- src2_x, src2_y + ypos1 + j, width, height - j,
- dst2_x, dst2_y + ypos1);
-
- SetClipOrigin(bm_left, gc_left,
- dst2_x - src2_x, dst2_y - src2_y - j);
- BlitBitmapMasked(bm_left, drawto,
- src2_x, src2_y + ypos2, width, height,
- dst2_x, dst2_y + ypos2 - j);
- SetClipOrigin(bm_right, gc_right,
- dst1_x - src1_x, dst1_y - src1_y + j);
- BlitBitmapMasked(bm_right, drawto,
- src1_x, src1_y + ypos2, width, height - j,
- dst1_x, dst1_y + ypos2 + j);
-#else
- int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
- int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2;
- int dst1_x = VX + VXSIZE - i, dst1_y = VY;
- int dst2_x = VX, dst2_y = VY;
- int width = i, height = VYSIZE;
- int ypos = VYSIZE / 2;
-
- SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
- BlitBitmapMasked(bitmap, drawto,
- src1_x, src1_y, width, ypos,
- dst1_x, dst1_y + j);
- SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src1_y - j);
- BlitBitmapMasked(bitmap, drawto,
- src2_x, src2_y + j, width, ypos - j,
- dst2_x, dst2_y);
-
- SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src1_y - j);
- BlitBitmapMasked(bitmap, drawto,
- src2_x, src2_y + ypos, width, ypos,
- dst2_x, dst2_y + ypos - j);
- SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
- BlitBitmapMasked(bitmap, drawto,
- src1_x, src1_y + ypos, width, ypos - j,
- dst1_x, dst1_y + ypos + j);
-
- /*
- SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
- BlitBitmapMasked(bitmap, drawto,
- VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
- VX + VXSIZE - i, VY + j);
- SetClipOrigin(bitmap, gc,
- VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
- BlitBitmapMasked(bitmap, drawto,
- VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
- VX, VY);
-
- BlitBitmapMasked(bitmap, drawto,
- VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
- i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
- SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
- BlitBitmapMasked(bitmap, drawto,
- VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
- i, VYSIZE / 2 - j,
- VX + VXSIZE - i, VY + VYSIZE / 2 + j);
- */
-#endif
- }
-
- redraw_mask |= REDRAW_DOOR_2;
- door_2_done = (a == VXSIZE);
- }
-
- if (!(door_state & DOOR_NO_DELAY))
- {
- BackToFront();
-
- if (game_status == GAME_MODE_MAIN)
- DoAnimation();
-
- WaitUntilDelayReached(&door_delay, door_delay_value);
- }
- }
- }
-
- if (door_state & DOOR_ACTION_1)
- door1 = door_state & DOOR_ACTION_1;
- if (door_state & DOOR_ACTION_2)
- door2 = door_state & DOOR_ACTION_2;
-
- return (door1 | door2);
-}
-
-#endif
-
-void DrawSpecialEditorDoor()
-{
-#if 1
- struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
- int top_border_width = gfx1->width;
- int top_border_height = gfx1->height;
- int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
- int ex = EX - outer_border;
- int ey = EY - outer_border;
- int vy = VY - outer_border;
- int exsize = EXSIZE + 2 * outer_border;
-
- CloseDoor(DOOR_CLOSE_2);
-
- /* draw bigger level editor toolbox window */
- BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
- top_border_width, top_border_height, ex, ey - top_border_height);
- BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
- exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
-#else
- /* draw bigger level editor toolbox window */
- BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
- DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
- EX - 4, EY - 12);
- BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
- EX - 6, VY - 4, EXSIZE + 12, EYSIZE - VYSIZE + 4,
- EX - 6, EY - 4);
-#endif
-
- redraw_mask |= REDRAW_ALL;
-}
-
-void UndrawSpecialEditorDoor()
-{
-#if 1
- struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
- int top_border_width = gfx1->width;
- int top_border_height = gfx1->height;
- int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
- int ex = EX - outer_border;
- int ey = EY - outer_border;
- int ey_top = ey - top_border_height;
- int exsize = EXSIZE + 2 * outer_border;
- int eysize = EYSIZE + 2 * outer_border;
-
- /* draw normal tape recorder window */
- if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
- {
- BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
- ex, ey_top, top_border_width, top_border_height,
- ex, ey_top);
- BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
- ex, ey, exsize, eysize, ex, ey);
- }
- else
- {
- // if screen background is set to "[NONE]", clear editor toolbox window
- ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
- ClearRectangle(drawto, ex, ey, exsize, eysize);
- }
-#else
- /* draw normal tape recorder window */
- BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
- EX - 6, EY - 12, EXSIZE + 12, EYSIZE - VYSIZE + 12,
- EX - 6, EY - 12);
-#endif
-
- redraw_mask |= REDRAW_ALL;
-}
-
-
-/* ---------- new tool button stuff ---------------------------------------- */
-
-#if 1
-
-static struct
-{
- int graphic;
- struct TextPosInfo *pos;
- int gadget_id;
- char *infotext;
-} toolbutton_info[NUM_TOOL_BUTTONS] =
-{
- {
- IMG_REQUEST_BUTTON_GFX_YES, &request.button.yes,
- TOOL_CTRL_ID_YES, "yes"
- },
- {
- IMG_REQUEST_BUTTON_GFX_NO, &request.button.no,
- TOOL_CTRL_ID_NO, "no"
- },
- {
- IMG_REQUEST_BUTTON_GFX_CONFIRM, &request.button.confirm,
- TOOL_CTRL_ID_CONFIRM, "confirm"
- },
- {
- IMG_REQUEST_BUTTON_GFX_PLAYER_1, &request.button.player_1,
- TOOL_CTRL_ID_PLAYER_1, "player 1"
- },
- {
- IMG_REQUEST_BUTTON_GFX_PLAYER_2, &request.button.player_2,
- TOOL_CTRL_ID_PLAYER_2, "player 2"
- },
- {
- IMG_REQUEST_BUTTON_GFX_PLAYER_3, &request.button.player_3,
- TOOL_CTRL_ID_PLAYER_3, "player 3"
- },
- {
- IMG_REQUEST_BUTTON_GFX_PLAYER_4, &request.button.player_4,
- TOOL_CTRL_ID_PLAYER_4, "player 4"
- }
-};
-
-void CreateToolButtons()
-{
- int i;
-
- for (i = 0; i < NUM_TOOL_BUTTONS; i++)
- {
- struct GraphicInfo *gfx = &graphic_info[toolbutton_info[i].graphic];
- struct TextPosInfo *pos = toolbutton_info[i].pos;
- struct GadgetInfo *gi;
- Bitmap *deco_bitmap = None;
- int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
- unsigned int event_mask = GD_EVENT_RELEASED;
- int dx = DX;
- int dy = DY;
- int gd_x = gfx->src_x;
- int gd_y = gfx->src_y;
- int gd_xp = gfx->src_x + gfx->pressed_xoffset;
- int gd_yp = gfx->src_y + gfx->pressed_yoffset;
- int id = i;
-
- if (global.use_envelope_request)
- setRequestPosition(&dx, &dy, TRUE);
-
- if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
- {
- int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
-
- getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
- pos->size, &deco_bitmap, &deco_x, &deco_y);
- deco_xpos = (gfx->width - pos->size) / 2;
- deco_ypos = (gfx->height - pos->size) / 2;
- }
-
- gi = CreateGadget(GDI_CUSTOM_ID, id,
- GDI_INFO_TEXT, toolbutton_info[i].infotext,
- GDI_X, dx + GDI_ACTIVE_POS(pos->x),
- GDI_Y, dy + GDI_ACTIVE_POS(pos->y),
- GDI_WIDTH, gfx->width,
- GDI_HEIGHT, gfx->height,
- GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
- GDI_STATE, GD_BUTTON_UNPRESSED,
- GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
- GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
- GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
- GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
- GDI_DECORATION_SIZE, pos->size, pos->size,
- GDI_DECORATION_SHIFTING, 1, 1,
- GDI_DIRECT_DRAW, FALSE,
- GDI_EVENT_MASK, event_mask,
- GDI_CALLBACK_ACTION, HandleToolButtons,
- GDI_END);
-
- if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
-
- tool_gadget[id] = gi;
- }
-}
-
-#else
-
-/* graphic position values for tool buttons */
-#define TOOL_BUTTON_YES_XPOS 2
-#define TOOL_BUTTON_YES_YPOS 250
-#define TOOL_BUTTON_YES_GFX_YPOS 0
-#define TOOL_BUTTON_YES_XSIZE 46
-#define TOOL_BUTTON_YES_YSIZE 28
-#define TOOL_BUTTON_NO_XPOS 52
-#define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS
-#define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS
-#define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE
-#define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE
-#define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS
-#define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS
-#define TOOL_BUTTON_CONFIRM_GFX_YPOS 30
-#define TOOL_BUTTON_CONFIRM_XSIZE 96
-#define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE
-#define TOOL_BUTTON_PLAYER_XSIZE 30
-#define TOOL_BUTTON_PLAYER_YSIZE 30
-#define TOOL_BUTTON_PLAYER_GFX_XPOS 5
-#define TOOL_BUTTON_PLAYER_GFX_YPOS 185
-#define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
-#define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
-#define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \
- + 0 * TOOL_BUTTON_PLAYER_XSIZE)
-#define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \
- + 1 * TOOL_BUTTON_PLAYER_XSIZE)
-#define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \
- + 0 * TOOL_BUTTON_PLAYER_XSIZE)
-#define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \
- + 1 * TOOL_BUTTON_PLAYER_XSIZE)
-#define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \
- + 0 * TOOL_BUTTON_PLAYER_YSIZE)
-#define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \
- + 0 * TOOL_BUTTON_PLAYER_YSIZE)
-#define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \
- + 1 * TOOL_BUTTON_PLAYER_YSIZE)
-#define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \
- + 1 * TOOL_BUTTON_PLAYER_YSIZE)
-
-static struct
-{
- int xpos, ypos;
- int x, y;
- int width, height;
- int gadget_id;
- char *infotext;
-} toolbutton_info[NUM_TOOL_BUTTONS] =
-{
- {
- TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS,
- TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS,
- TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE,
- TOOL_CTRL_ID_YES,
- "yes"
- },
- {
- TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS,
- TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS,
- TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE,
- TOOL_CTRL_ID_NO,
- "no"
- },
- {
- TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS,
- TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS,
- TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE,
- TOOL_CTRL_ID_CONFIRM,
- "confirm"
- },
- {
- TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
- TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS,
- TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
- TOOL_CTRL_ID_PLAYER_1,
- "player 1"
- },
- {
- TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
- TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS,
- TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
- TOOL_CTRL_ID_PLAYER_2,
- "player 2"
- },
- {
- TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
- TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS,
- TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
- TOOL_CTRL_ID_PLAYER_3,
- "player 3"
- },
- {
- TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
- TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS,
- TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
- TOOL_CTRL_ID_PLAYER_4,
- "player 4"
- }
-};
-
-void CreateToolButtons()
-{
- int i;
-
- for (i = 0; i < NUM_TOOL_BUTTONS; i++)
- {
- Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
- Bitmap *deco_bitmap = None;
- int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
- struct GadgetInfo *gi;
- unsigned int event_mask;
- int gd_xoffset, gd_yoffset;
- int gd_x1, gd_x2, gd_y;
- int id = i;
-
- event_mask = GD_EVENT_RELEASED;
-
- gd_xoffset = toolbutton_info[i].xpos;
- gd_yoffset = toolbutton_info[i].ypos;
- gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
- gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
- gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
-
- if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
- {
- int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
-
- getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr),
- &deco_bitmap, &deco_x, &deco_y);
- deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
- deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
- }
-
- gi = CreateGadget(GDI_CUSTOM_ID, id,
- GDI_INFO_TEXT, toolbutton_info[i].infotext,
- GDI_X, DX + GDI_ACTIVE_POS(toolbutton_info[i].x),
- GDI_Y, DY + GDI_ACTIVE_POS(toolbutton_info[i].y),
- GDI_WIDTH, toolbutton_info[i].width,
- GDI_HEIGHT, toolbutton_info[i].height,
- GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
- GDI_STATE, GD_BUTTON_UNPRESSED,
- GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
- GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
- GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
- GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
- GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
- GDI_DECORATION_SHIFTING, 1, 1,
- GDI_DIRECT_DRAW, FALSE,
- GDI_EVENT_MASK, event_mask,
- GDI_CALLBACK_ACTION, HandleToolButtons,
- GDI_END);
-
- if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
-
- tool_gadget[id] = gi;
- }
-}
-
-#endif
-
-void FreeToolButtons()
-{
- int i;
-
- for (i = 0; i < NUM_TOOL_BUTTONS; i++)
- FreeGadget(tool_gadget[i]);
-}
-
-static void UnmapToolButtons()
-{
- int i;
-
- for (i = 0; i < NUM_TOOL_BUTTONS; i++)
- UnmapGadget(tool_gadget[i]);
-}
-
-static void HandleToolButtons(struct GadgetInfo *gi)
-{
- request_gadget_id = gi->custom_id;
-}
-
-static struct Mapping_EM_to_RND_object
-{
- int element_em;
- boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */
- boolean is_backside; /* backside of moving element */
-
- int element_rnd;
- int action;
- int direction;
-}
-em_object_mapping_list[] =
-{
- {
- Xblank, TRUE, FALSE,
- EL_EMPTY, -1, -1
- },
- {
- Yacid_splash_eB, FALSE, FALSE,
- EL_ACID_SPLASH_RIGHT, -1, -1
- },
- {
- Yacid_splash_wB, FALSE, FALSE,
- EL_ACID_SPLASH_LEFT, -1, -1
- },
-
-#ifdef EM_ENGINE_BAD_ROLL
- {
- Xstone_force_e, FALSE, FALSE,
- EL_ROCK, -1, MV_BIT_RIGHT
- },
- {
- Xstone_force_w, FALSE, FALSE,
- EL_ROCK, -1, MV_BIT_LEFT
- },
- {
- Xnut_force_e, FALSE, FALSE,
- EL_NUT, -1, MV_BIT_RIGHT
- },
- {
- Xnut_force_w, FALSE, FALSE,
- EL_NUT, -1, MV_BIT_LEFT
- },
- {
- Xspring_force_e, FALSE, FALSE,
- EL_SPRING, -1, MV_BIT_RIGHT
- },
- {
- Xspring_force_w, FALSE, FALSE,
- EL_SPRING, -1, MV_BIT_LEFT
- },
- {
- Xemerald_force_e, FALSE, FALSE,
- EL_EMERALD, -1, MV_BIT_RIGHT
- },
- {
- Xemerald_force_w, FALSE, FALSE,
- EL_EMERALD, -1, MV_BIT_LEFT
- },
- {
- Xdiamond_force_e, FALSE, FALSE,
- EL_DIAMOND, -1, MV_BIT_RIGHT
- },
- {
- Xdiamond_force_w, FALSE, FALSE,
- EL_DIAMOND, -1, MV_BIT_LEFT
- },
- {
- Xbomb_force_e, FALSE, FALSE,
- EL_BOMB, -1, MV_BIT_RIGHT
- },
- {
- Xbomb_force_w, FALSE, FALSE,
- EL_BOMB, -1, MV_BIT_LEFT
- },
-#endif /* EM_ENGINE_BAD_ROLL */
-
- {
- Xstone, TRUE, FALSE,
- EL_ROCK, -1, -1
- },
- {
- Xstone_pause, FALSE, FALSE,
- EL_ROCK, -1, -1
- },
- {
- Xstone_fall, FALSE, FALSE,
- EL_ROCK, -1, -1
- },
- {
- Ystone_s, FALSE, FALSE,
- EL_ROCK, ACTION_FALLING, -1
- },
- {
- Ystone_sB, FALSE, TRUE,
- EL_ROCK, ACTION_FALLING, -1
- },
- {
- Ystone_e, FALSE, FALSE,
- EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
- },
- {
- Ystone_eB, FALSE, TRUE,
- EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
- },
- {
- Ystone_w, FALSE, FALSE,
- EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
- },
- {
- Ystone_wB, FALSE, TRUE,
- EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
- },
- {
- Xnut, TRUE, FALSE,
- EL_NUT, -1, -1
- },
- {
- Xnut_pause, FALSE, FALSE,
- EL_NUT, -1, -1
- },
- {
- Xnut_fall, FALSE, FALSE,
- EL_NUT, -1, -1
- },
- {
- Ynut_s, FALSE, FALSE,
- EL_NUT, ACTION_FALLING, -1
- },
- {
- Ynut_sB, FALSE, TRUE,
- EL_NUT, ACTION_FALLING, -1
- },
- {
- Ynut_e, FALSE, FALSE,
- EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
- },
- {
- Ynut_eB, FALSE, TRUE,
- EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
- },
- {
- Ynut_w, FALSE, FALSE,
- EL_NUT, ACTION_MOVING, MV_BIT_LEFT
- },
- {
- Ynut_wB, FALSE, TRUE,
- EL_NUT, ACTION_MOVING, MV_BIT_LEFT
- },
- {
- Xbug_n, TRUE, FALSE,
- EL_BUG_UP, -1, -1
- },
- {
- Xbug_e, TRUE, FALSE,
- EL_BUG_RIGHT, -1, -1
- },
- {
- Xbug_s, TRUE, FALSE,
- EL_BUG_DOWN, -1, -1
- },
- {
- Xbug_w, TRUE, FALSE,
- EL_BUG_LEFT, -1, -1
- },
- {
- Xbug_gon, FALSE, FALSE,
- EL_BUG_UP, -1, -1
- },
- {
- Xbug_goe, FALSE, FALSE,
- EL_BUG_RIGHT, -1, -1
- },
- {
- Xbug_gos, FALSE, FALSE,
- EL_BUG_DOWN, -1, -1
- },
- {
- Xbug_gow, FALSE, FALSE,
- EL_BUG_LEFT, -1, -1
- },
- {
- Ybug_n, FALSE, FALSE,
- EL_BUG, ACTION_MOVING, MV_BIT_UP
- },
- {
- Ybug_nB, FALSE, TRUE,
- EL_BUG, ACTION_MOVING, MV_BIT_UP
- },
- {
- Ybug_e, FALSE, FALSE,
- EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
- },
- {
- Ybug_eB, FALSE, TRUE,
- EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
- },
- {
- Ybug_s, FALSE, FALSE,
- EL_BUG, ACTION_MOVING, MV_BIT_DOWN
- },
- {
- Ybug_sB, FALSE, TRUE,
- EL_BUG, ACTION_MOVING, MV_BIT_DOWN
- },
- {
- Ybug_w, FALSE, FALSE,
- EL_BUG, ACTION_MOVING, MV_BIT_LEFT
- },
- {
- Ybug_wB, FALSE, TRUE,
- EL_BUG, ACTION_MOVING, MV_BIT_LEFT
- },
- {
- Ybug_w_n, FALSE, FALSE,
- EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
- },
- {
- Ybug_n_e, FALSE, FALSE,
- EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
- },
- {
- Ybug_e_s, FALSE, FALSE,
- EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
- },
- {
- Ybug_s_w, FALSE, FALSE,
- EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
- },
- {
- Ybug_e_n, FALSE, FALSE,
- EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
- },
- {
- Ybug_s_e, FALSE, FALSE,
- EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
- },
- {
- Ybug_w_s, FALSE, FALSE,
- EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
- },
- {
- Ybug_n_w, FALSE, FALSE,
- EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
- },
- {
- Ybug_stone, FALSE, FALSE,
- EL_BUG, ACTION_SMASHED_BY_ROCK, -1
- },
- {
- Ybug_spring, FALSE, FALSE,
- EL_BUG, ACTION_SMASHED_BY_SPRING, -1
- },
- {
- Xtank_n, TRUE, FALSE,
- EL_SPACESHIP_UP, -1, -1
- },
- {
- Xtank_e, TRUE, FALSE,
- EL_SPACESHIP_RIGHT, -1, -1
- },
- {
- Xtank_s, TRUE, FALSE,
- EL_SPACESHIP_DOWN, -1, -1
- },
- {
- Xtank_w, TRUE, FALSE,
- EL_SPACESHIP_LEFT, -1, -1
- },
- {
- Xtank_gon, FALSE, FALSE,
- EL_SPACESHIP_UP, -1, -1
- },
- {
- Xtank_goe, FALSE, FALSE,
- EL_SPACESHIP_RIGHT, -1, -1
- },
- {
- Xtank_gos, FALSE, FALSE,
- EL_SPACESHIP_DOWN, -1, -1
- },
- {
- Xtank_gow, FALSE, FALSE,
- EL_SPACESHIP_LEFT, -1, -1
- },
- {
- Ytank_n, FALSE, FALSE,
- EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
- },
- {
- Ytank_nB, FALSE, TRUE,
- EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
- },
- {
- Ytank_e, FALSE, FALSE,
- EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
- },
- {
- Ytank_eB, FALSE, TRUE,
- EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
- },
- {
- Ytank_s, FALSE, FALSE,
- EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
- },
- {
- Ytank_sB, FALSE, TRUE,
- EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
- },
- {
- Ytank_w, FALSE, FALSE,
- EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
- },
- {
- Ytank_wB, FALSE, TRUE,
- EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
- },
- {
- Ytank_w_n, FALSE, FALSE,
- EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
- },
- {
- Ytank_n_e, FALSE, FALSE,
- EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
- },
- {
- Ytank_e_s, FALSE, FALSE,
- EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
- },
- {
- Ytank_s_w, FALSE, FALSE,
- EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
- },
- {
- Ytank_e_n, FALSE, FALSE,
- EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
- },
- {
- Ytank_s_e, FALSE, FALSE,
- EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
+ Xnut_force_e, FALSE, FALSE,
+ EL_NUT, -1, MV_BIT_RIGHT
},
{
- Ytank_w_s, FALSE, FALSE,
- EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
+ Xnut_force_w, FALSE, FALSE,
+ EL_NUT, -1, MV_BIT_LEFT
},
{
- Ytank_n_w, FALSE, FALSE,
- EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
+ Xspring_force_e, FALSE, FALSE,
+ EL_SPRING, -1, MV_BIT_RIGHT
},
{
- Ytank_stone, FALSE, FALSE,
- EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
+ Xspring_force_w, FALSE, FALSE,
+ EL_SPRING, -1, MV_BIT_LEFT
},
{
- Ytank_spring, FALSE, FALSE,
- EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
+ Xemerald_force_e, FALSE, FALSE,
+ EL_EMERALD, -1, MV_BIT_RIGHT
},
{
- Xandroid, TRUE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, -1
+ Xemerald_force_w, FALSE, FALSE,
+ EL_EMERALD, -1, MV_BIT_LEFT
},
{
- Xandroid_1_n, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
+ Xdiamond_force_e, FALSE, FALSE,
+ EL_DIAMOND, -1, MV_BIT_RIGHT
},
{
- Xandroid_2_n, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
+ Xdiamond_force_w, FALSE, FALSE,
+ EL_DIAMOND, -1, MV_BIT_LEFT
},
{
- Xandroid_1_e, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
+ Xbomb_force_e, FALSE, FALSE,
+ EL_BOMB, -1, MV_BIT_RIGHT
},
{
- Xandroid_2_e, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
+ Xbomb_force_w, FALSE, FALSE,
+ EL_BOMB, -1, MV_BIT_LEFT
},
+#endif /* EM_ENGINE_BAD_ROLL */
+
{
- Xandroid_1_w, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
+ Xstone, TRUE, FALSE,
+ EL_ROCK, -1, -1
},
{
- Xandroid_2_w, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
+ Xstone_pause, FALSE, FALSE,
+ EL_ROCK, -1, -1
},
{
- Xandroid_1_s, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
+ Xstone_fall, FALSE, FALSE,
+ EL_ROCK, -1, -1
},
{
- Xandroid_2_s, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
+ Ystone_s, FALSE, FALSE,
+ EL_ROCK, ACTION_FALLING, -1
},
{
- Yandroid_n, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
+ Ystone_sB, FALSE, TRUE,
+ EL_ROCK, ACTION_FALLING, -1
},
{
- Yandroid_nB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
+ Ystone_e, FALSE, FALSE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Yandroid_ne, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
+ Ystone_eB, FALSE, TRUE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Yandroid_neB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
+ Ystone_w, FALSE, FALSE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
},
{
- Yandroid_e, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
+ Ystone_wB, FALSE, TRUE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
},
{
- Yandroid_eB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
+ Xnut, TRUE, FALSE,
+ EL_NUT, -1, -1
},
{
- Yandroid_se, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
+ Xnut_pause, FALSE, FALSE,
+ EL_NUT, -1, -1
},
{
- Yandroid_seB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
+ Xnut_fall, FALSE, FALSE,
+ EL_NUT, -1, -1
},
{
- Yandroid_s, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
+ Ynut_s, FALSE, FALSE,
+ EL_NUT, ACTION_FALLING, -1
},
{
- Yandroid_sB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
+ Ynut_sB, FALSE, TRUE,
+ EL_NUT, ACTION_FALLING, -1
},
{
- Yandroid_sw, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
+ Ynut_e, FALSE, FALSE,
+ EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Yandroid_swB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
+ Ynut_eB, FALSE, TRUE,
+ EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Yandroid_w, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
+ Ynut_w, FALSE, FALSE,
+ EL_NUT, ACTION_MOVING, MV_BIT_LEFT
},
{
- Yandroid_wB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
+ Ynut_wB, FALSE, TRUE,
+ EL_NUT, ACTION_MOVING, MV_BIT_LEFT
},
{
- Yandroid_nw, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
+ Xbug_n, TRUE, FALSE,
+ EL_BUG_UP, -1, -1
},
{
- Yandroid_nwB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
+ Xbug_e, TRUE, FALSE,
+ EL_BUG_RIGHT, -1, -1
},
{
- Xspring, TRUE, FALSE,
- EL_SPRING, -1, -1
+ Xbug_s, TRUE, FALSE,
+ EL_BUG_DOWN, -1, -1
},
{
- Xspring_pause, FALSE, FALSE,
- EL_SPRING, -1, -1
+ Xbug_w, TRUE, FALSE,
+ EL_BUG_LEFT, -1, -1
},
{
- Xspring_e, FALSE, FALSE,
- EL_SPRING, -1, -1
+ Xbug_gon, FALSE, FALSE,
+ EL_BUG_UP, -1, -1
},
{
- Xspring_w, FALSE, FALSE,
- EL_SPRING, -1, -1
+ Xbug_goe, FALSE, FALSE,
+ EL_BUG_RIGHT, -1, -1
},
{
- Xspring_fall, FALSE, FALSE,
- EL_SPRING, -1, -1
+ Xbug_gos, FALSE, FALSE,
+ EL_BUG_DOWN, -1, -1
},
{
- Yspring_s, FALSE, FALSE,
- EL_SPRING, ACTION_FALLING, -1
+ Xbug_gow, FALSE, FALSE,
+ EL_BUG_LEFT, -1, -1
},
{
- Yspring_sB, FALSE, TRUE,
- EL_SPRING, ACTION_FALLING, -1
+ Ybug_n, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_UP
},
{
- Yspring_e, FALSE, FALSE,
- EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
+ Ybug_nB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_UP
},
{
- Yspring_eB, FALSE, TRUE,
- EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
+ Ybug_e, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Yspring_w, FALSE, FALSE,
- EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
+ Ybug_eB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Yspring_wB, FALSE, TRUE,
- EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
+ Ybug_s, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_DOWN
},
{
- Yspring_kill_e, FALSE, FALSE,
- EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
+ Ybug_sB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_DOWN
},
{
- Yspring_kill_eB, FALSE, TRUE,
- EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
+ Ybug_w, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_LEFT
},
{
- Yspring_kill_w, FALSE, FALSE,
- EL_SPRING, ACTION_EATING, MV_BIT_LEFT
+ Ybug_wB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_LEFT
},
{
- Yspring_kill_wB, FALSE, TRUE,
- EL_SPRING, ACTION_EATING, MV_BIT_LEFT
+ Ybug_w_n, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
},
{
- Xeater_n, TRUE, FALSE,
- EL_YAMYAM_UP, -1, -1
+ Ybug_n_e, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
},
{
- Xeater_e, TRUE, FALSE,
- EL_YAMYAM_RIGHT, -1, -1
+ Ybug_e_s, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
},
{
- Xeater_w, TRUE, FALSE,
- EL_YAMYAM_LEFT, -1, -1
+ Ybug_s_w, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
},
{
- Xeater_s, TRUE, FALSE,
- EL_YAMYAM_DOWN, -1, -1
+ Ybug_e_n, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
},
{
- Yeater_n, FALSE, FALSE,
- EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
+ Ybug_s_e, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
},
{
- Yeater_nB, FALSE, TRUE,
- EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
+ Ybug_w_s, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
},
{
- Yeater_e, FALSE, FALSE,
- EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
+ Ybug_n_w, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
},
{
- Yeater_eB, FALSE, TRUE,
- EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
+ Ybug_stone, FALSE, FALSE,
+ EL_BUG, ACTION_SMASHED_BY_ROCK, -1
},
{
- Yeater_s, FALSE, FALSE,
- EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
+ Ybug_spring, FALSE, FALSE,
+ EL_BUG, ACTION_SMASHED_BY_SPRING, -1
},
{
- Yeater_sB, FALSE, TRUE,
- EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
+ Xtank_n, TRUE, FALSE,
+ EL_SPACESHIP_UP, -1, -1
},
{
- Yeater_w, FALSE, FALSE,
- EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
+ Xtank_e, TRUE, FALSE,
+ EL_SPACESHIP_RIGHT, -1, -1
},
{
- Yeater_wB, FALSE, TRUE,
- EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
+ Xtank_s, TRUE, FALSE,
+ EL_SPACESHIP_DOWN, -1, -1
},
{
- Yeater_stone, FALSE, FALSE,
- EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
+ Xtank_w, TRUE, FALSE,
+ EL_SPACESHIP_LEFT, -1, -1
},
{
- Yeater_spring, FALSE, FALSE,
- EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
+ Xtank_gon, FALSE, FALSE,
+ EL_SPACESHIP_UP, -1, -1
},
{
- Xalien, TRUE, FALSE,
- EL_ROBOT, -1, -1
+ Xtank_goe, FALSE, FALSE,
+ EL_SPACESHIP_RIGHT, -1, -1
},
{
- Xalien_pause, FALSE, FALSE,
- EL_ROBOT, -1, -1
+ Xtank_gos, FALSE, FALSE,
+ EL_SPACESHIP_DOWN, -1, -1
},
{
- Yalien_n, FALSE, FALSE,
- EL_ROBOT, ACTION_MOVING, MV_BIT_UP
+ Xtank_gow, FALSE, FALSE,
+ EL_SPACESHIP_LEFT, -1, -1
},
{
- Yalien_nB, FALSE, TRUE,
- EL_ROBOT, ACTION_MOVING, MV_BIT_UP
+ Ytank_n, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
},
{
- Yalien_e, FALSE, FALSE,
- EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
+ Ytank_nB, FALSE, TRUE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
},
{
- Yalien_eB, FALSE, TRUE,
- EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
+ Ytank_e, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Yalien_s, FALSE, FALSE,
- EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
+ Ytank_eB, FALSE, TRUE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Yalien_sB, FALSE, TRUE,
- EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
+ Ytank_s, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
},
{
- Yalien_w, FALSE, FALSE,
- EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
+ Ytank_sB, FALSE, TRUE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
},
{
- Yalien_wB, FALSE, TRUE,
- EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
+ Ytank_w, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
},
{
- Yalien_stone, FALSE, FALSE,
- EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
+ Ytank_wB, FALSE, TRUE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
},
{
- Yalien_spring, FALSE, FALSE,
- EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
+ Ytank_w_n, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
},
{
- Xemerald, TRUE, FALSE,
- EL_EMERALD, -1, -1
+ Ytank_n_e, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
},
{
- Xemerald_pause, FALSE, FALSE,
- EL_EMERALD, -1, -1
+ Ytank_e_s, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
},
{
- Xemerald_fall, FALSE, FALSE,
- EL_EMERALD, -1, -1
+ Ytank_s_w, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
},
{
- Xemerald_shine, FALSE, FALSE,
- EL_EMERALD, ACTION_TWINKLING, -1
+ Ytank_e_n, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
},
{
- Yemerald_s, FALSE, FALSE,
- EL_EMERALD, ACTION_FALLING, -1
+ Ytank_s_e, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
},
{
- Yemerald_sB, FALSE, TRUE,
- EL_EMERALD, ACTION_FALLING, -1
+ Ytank_w_s, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
},
{
- Yemerald_e, FALSE, FALSE,
- EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
+ Ytank_n_w, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
},
{
- Yemerald_eB, FALSE, TRUE,
- EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
+ Ytank_stone, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
},
{
- Yemerald_w, FALSE, FALSE,
- EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
+ Ytank_spring, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
},
{
- Yemerald_wB, FALSE, TRUE,
- EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
+ Xandroid, TRUE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, -1
},
{
- Yemerald_eat, FALSE, FALSE,
- EL_EMERALD, ACTION_COLLECTING, -1
+ Xandroid_1_n, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
},
{
- Yemerald_stone, FALSE, FALSE,
- EL_NUT, ACTION_BREAKING, -1
+ Xandroid_2_n, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
},
{
- Xdiamond, TRUE, FALSE,
- EL_DIAMOND, -1, -1
+ Xandroid_1_e, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
},
{
- Xdiamond_pause, FALSE, FALSE,
- EL_DIAMOND, -1, -1
+ Xandroid_2_e, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
},
{
- Xdiamond_fall, FALSE, FALSE,
- EL_DIAMOND, -1, -1
+ Xandroid_1_w, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
},
{
- Xdiamond_shine, FALSE, FALSE,
- EL_DIAMOND, ACTION_TWINKLING, -1
+ Xandroid_2_w, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
},
{
- Ydiamond_s, FALSE, FALSE,
- EL_DIAMOND, ACTION_FALLING, -1
+ Xandroid_1_s, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
},
{
- Ydiamond_sB, FALSE, TRUE,
- EL_DIAMOND, ACTION_FALLING, -1
+ Xandroid_2_s, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
},
{
- Ydiamond_e, FALSE, FALSE,
- EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
+ Yandroid_n, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
},
{
- Ydiamond_eB, FALSE, TRUE,
- EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
+ Yandroid_nB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
},
{
- Ydiamond_w, FALSE, FALSE,
- EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
+ Yandroid_ne, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
},
{
- Ydiamond_wB, FALSE, TRUE,
- EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
+ Yandroid_neB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
},
{
- Ydiamond_eat, FALSE, FALSE,
- EL_DIAMOND, ACTION_COLLECTING, -1
+ Yandroid_e, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Ydiamond_stone, FALSE, FALSE,
- EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
+ Yandroid_eB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Xdrip_fall, TRUE, FALSE,
- EL_AMOEBA_DROP, -1, -1
+ Yandroid_se, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
},
{
- Xdrip_stretch, FALSE, FALSE,
- EL_AMOEBA_DROP, ACTION_FALLING, -1
+ Yandroid_seB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
},
{
- Xdrip_stretchB, FALSE, TRUE,
- EL_AMOEBA_DROP, ACTION_FALLING, -1
+ Yandroid_s, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
},
{
- Xdrip_eat, FALSE, FALSE,
- EL_AMOEBA_DROP, ACTION_GROWING, -1
+ Yandroid_sB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
},
{
- Ydrip_s1, FALSE, FALSE,
- EL_AMOEBA_DROP, ACTION_FALLING, -1
+ Yandroid_sw, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
},
{
- Ydrip_s1B, FALSE, TRUE,
- EL_AMOEBA_DROP, ACTION_FALLING, -1
+ Yandroid_swB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
},
{
- Ydrip_s2, FALSE, FALSE,
- EL_AMOEBA_DROP, ACTION_FALLING, -1
+ Yandroid_w, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
},
{
- Ydrip_s2B, FALSE, TRUE,
- EL_AMOEBA_DROP, ACTION_FALLING, -1
+ Yandroid_wB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
},
{
- Xbomb, TRUE, FALSE,
- EL_BOMB, -1, -1
+ Yandroid_nw, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
},
{
- Xbomb_pause, FALSE, FALSE,
- EL_BOMB, -1, -1
+ Yandroid_nwB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
},
{
- Xbomb_fall, FALSE, FALSE,
- EL_BOMB, -1, -1
+ Xspring, TRUE, FALSE,
+ EL_SPRING, -1, -1
},
{
- Ybomb_s, FALSE, FALSE,
- EL_BOMB, ACTION_FALLING, -1
+ Xspring_pause, FALSE, FALSE,
+ EL_SPRING, -1, -1
},
{
- Ybomb_sB, FALSE, TRUE,
- EL_BOMB, ACTION_FALLING, -1
+ Xspring_e, FALSE, FALSE,
+ EL_SPRING, -1, -1
},
{
- Ybomb_e, FALSE, FALSE,
- EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
+ Xspring_w, FALSE, FALSE,
+ EL_SPRING, -1, -1
},
{
- Ybomb_eB, FALSE, TRUE,
- EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
+ Xspring_fall, FALSE, FALSE,
+ EL_SPRING, -1, -1
},
{
- Ybomb_w, FALSE, FALSE,
- EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
+ Yspring_s, FALSE, FALSE,
+ EL_SPRING, ACTION_FALLING, -1
},
{
- Ybomb_wB, FALSE, TRUE,
- EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
+ Yspring_sB, FALSE, TRUE,
+ EL_SPRING, ACTION_FALLING, -1
},
{
- Ybomb_eat, FALSE, FALSE,
- EL_BOMB, ACTION_ACTIVATING, -1
+ Yspring_e, FALSE, FALSE,
+ EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Xballoon, TRUE, FALSE,
- EL_BALLOON, -1, -1
+ Yspring_eB, FALSE, TRUE,
+ EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Yballoon_n, FALSE, FALSE,
- EL_BALLOON, ACTION_MOVING, MV_BIT_UP
+ Yspring_w, FALSE, FALSE,
+ EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
},
{
- Yballoon_nB, FALSE, TRUE,
- EL_BALLOON, ACTION_MOVING, MV_BIT_UP
+ Yspring_wB, FALSE, TRUE,
+ EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
},
{
- Yballoon_e, FALSE, FALSE,
- EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
+ Yspring_kill_e, FALSE, FALSE,
+ EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
},
{
- Yballoon_eB, FALSE, TRUE,
- EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
+ Yspring_kill_eB, FALSE, TRUE,
+ EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
},
{
- Yballoon_s, FALSE, FALSE,
- EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
+ Yspring_kill_w, FALSE, FALSE,
+ EL_SPRING, ACTION_EATING, MV_BIT_LEFT
},
{
- Yballoon_sB, FALSE, TRUE,
- EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
+ Yspring_kill_wB, FALSE, TRUE,
+ EL_SPRING, ACTION_EATING, MV_BIT_LEFT
},
{
- Yballoon_w, FALSE, FALSE,
- EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
+ Xeater_n, TRUE, FALSE,
+ EL_YAMYAM_UP, -1, -1
},
{
- Yballoon_wB, FALSE, TRUE,
- EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
+ Xeater_e, TRUE, FALSE,
+ EL_YAMYAM_RIGHT, -1, -1
},
{
- Xgrass, TRUE, FALSE,
- EL_EMC_GRASS, -1, -1
+ Xeater_w, TRUE, FALSE,
+ EL_YAMYAM_LEFT, -1, -1
},
{
- Ygrass_nB, FALSE, FALSE,
- EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
+ Xeater_s, TRUE, FALSE,
+ EL_YAMYAM_DOWN, -1, -1
},
{
- Ygrass_eB, FALSE, FALSE,
- EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
+ Yeater_n, FALSE, FALSE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
},
{
- Ygrass_sB, FALSE, FALSE,
- EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
+ Yeater_nB, FALSE, TRUE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
},
{
- Ygrass_wB, FALSE, FALSE,
- EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
+ Yeater_e, FALSE, FALSE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Xdirt, TRUE, FALSE,
- EL_SAND, -1, -1
+ Yeater_eB, FALSE, TRUE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Ydirt_nB, FALSE, FALSE,
- EL_SAND, ACTION_DIGGING, MV_BIT_UP
+ Yeater_s, FALSE, FALSE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
},
{
- Ydirt_eB, FALSE, FALSE,
- EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
+ Yeater_sB, FALSE, TRUE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
},
{
- Ydirt_sB, FALSE, FALSE,
- EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
+ Yeater_w, FALSE, FALSE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
},
{
- Ydirt_wB, FALSE, FALSE,
- EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
+ Yeater_wB, FALSE, TRUE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
},
{
- Xacid_ne, TRUE, FALSE,
- EL_ACID_POOL_TOPRIGHT, -1, -1
+ Yeater_stone, FALSE, FALSE,
+ EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
},
{
- Xacid_se, TRUE, FALSE,
- EL_ACID_POOL_BOTTOMRIGHT, -1, -1
+ Yeater_spring, FALSE, FALSE,
+ EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
},
{
- Xacid_s, TRUE, FALSE,
- EL_ACID_POOL_BOTTOM, -1, -1
+ Xalien, TRUE, FALSE,
+ EL_ROBOT, -1, -1
},
{
- Xacid_sw, TRUE, FALSE,
- EL_ACID_POOL_BOTTOMLEFT, -1, -1
+ Xalien_pause, FALSE, FALSE,
+ EL_ROBOT, -1, -1
},
{
- Xacid_nw, TRUE, FALSE,
- EL_ACID_POOL_TOPLEFT, -1, -1
+ Yalien_n, FALSE, FALSE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_UP
},
{
- Xacid_1, TRUE, FALSE,
- EL_ACID, -1, -1
+ Yalien_nB, FALSE, TRUE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_UP
},
{
- Xacid_2, FALSE, FALSE,
- EL_ACID, -1, -1
+ Yalien_e, FALSE, FALSE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Xacid_3, FALSE, FALSE,
- EL_ACID, -1, -1
+ Yalien_eB, FALSE, TRUE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Xacid_4, FALSE, FALSE,
- EL_ACID, -1, -1
+ Yalien_s, FALSE, FALSE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
},
{
- Xacid_5, FALSE, FALSE,
- EL_ACID, -1, -1
+ Yalien_sB, FALSE, TRUE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
},
{
- Xacid_6, FALSE, FALSE,
- EL_ACID, -1, -1
+ Yalien_w, FALSE, FALSE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
},
{
- Xacid_7, FALSE, FALSE,
- EL_ACID, -1, -1
+ Yalien_wB, FALSE, TRUE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
},
{
- Xacid_8, FALSE, FALSE,
- EL_ACID, -1, -1
+ Yalien_stone, FALSE, FALSE,
+ EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
},
{
- Xball_1, TRUE, FALSE,
- EL_EMC_MAGIC_BALL, -1, -1
+ Yalien_spring, FALSE, FALSE,
+ EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
},
{
- Xball_1B, FALSE, FALSE,
- EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
+ Xemerald, TRUE, FALSE,
+ EL_EMERALD, -1, -1
},
{
- Xball_2, FALSE, FALSE,
- EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
+ Xemerald_pause, FALSE, FALSE,
+ EL_EMERALD, -1, -1
},
{
- Xball_2B, FALSE, FALSE,
- EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
+ Xemerald_fall, FALSE, FALSE,
+ EL_EMERALD, -1, -1
},
{
- Yball_eat, FALSE, FALSE,
- EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
+ Xemerald_shine, FALSE, FALSE,
+ EL_EMERALD, ACTION_TWINKLING, -1
},
{
- Ykey_1_eat, FALSE, FALSE,
- EL_EM_KEY_1, ACTION_COLLECTING, -1
+ Yemerald_s, FALSE, FALSE,
+ EL_EMERALD, ACTION_FALLING, -1
},
{
- Ykey_2_eat, FALSE, FALSE,
- EL_EM_KEY_2, ACTION_COLLECTING, -1
+ Yemerald_sB, FALSE, TRUE,
+ EL_EMERALD, ACTION_FALLING, -1
},
{
- Ykey_3_eat, FALSE, FALSE,
- EL_EM_KEY_3, ACTION_COLLECTING, -1
+ Yemerald_e, FALSE, FALSE,
+ EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Ykey_4_eat, FALSE, FALSE,
- EL_EM_KEY_4, ACTION_COLLECTING, -1
+ Yemerald_eB, FALSE, TRUE,
+ EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Ykey_5_eat, FALSE, FALSE,
- EL_EMC_KEY_5, ACTION_COLLECTING, -1
+ Yemerald_w, FALSE, FALSE,
+ EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
},
{
- Ykey_6_eat, FALSE, FALSE,
- EL_EMC_KEY_6, ACTION_COLLECTING, -1
+ Yemerald_wB, FALSE, TRUE,
+ EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
},
{
- Ykey_7_eat, FALSE, FALSE,
- EL_EMC_KEY_7, ACTION_COLLECTING, -1
+ Yemerald_eat, FALSE, FALSE,
+ EL_EMERALD, ACTION_COLLECTING, -1
},
{
- Ykey_8_eat, FALSE, FALSE,
- EL_EMC_KEY_8, ACTION_COLLECTING, -1
+ Yemerald_stone, FALSE, FALSE,
+ EL_NUT, ACTION_BREAKING, -1
},
{
- Ylenses_eat, FALSE, FALSE,
- EL_EMC_LENSES, ACTION_COLLECTING, -1
+ Xdiamond, TRUE, FALSE,
+ EL_DIAMOND, -1, -1
},
{
- Ymagnify_eat, FALSE, FALSE,
- EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
+ Xdiamond_pause, FALSE, FALSE,
+ EL_DIAMOND, -1, -1
},
{
- Ygrass_eat, FALSE, FALSE,
- EL_EMC_GRASS, ACTION_SNAPPING, -1
+ Xdiamond_fall, FALSE, FALSE,
+ EL_DIAMOND, -1, -1
},
{
- Ydirt_eat, FALSE, FALSE,
- EL_SAND, ACTION_SNAPPING, -1
+ Xdiamond_shine, FALSE, FALSE,
+ EL_DIAMOND, ACTION_TWINKLING, -1
},
{
- Xgrow_ns, TRUE, FALSE,
- EL_EXPANDABLE_WALL_VERTICAL, -1, -1
+ Ydiamond_s, FALSE, FALSE,
+ EL_DIAMOND, ACTION_FALLING, -1
},
{
- Ygrow_ns_eat, FALSE, FALSE,
- EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
+ Ydiamond_sB, FALSE, TRUE,
+ EL_DIAMOND, ACTION_FALLING, -1
},
{
- Xgrow_ew, TRUE, FALSE,
- EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
+ Ydiamond_e, FALSE, FALSE,
+ EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Ygrow_ew_eat, FALSE, FALSE,
- EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
+ Ydiamond_eB, FALSE, TRUE,
+ EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Xwonderwall, TRUE, FALSE,
- EL_MAGIC_WALL, -1, -1
+ Ydiamond_w, FALSE, FALSE,
+ EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
},
{
- XwonderwallB, FALSE, FALSE,
- EL_MAGIC_WALL, ACTION_ACTIVE, -1
+ Ydiamond_wB, FALSE, TRUE,
+ EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
},
{
- Xamoeba_1, TRUE, FALSE,
- EL_AMOEBA_DRY, ACTION_OTHER, -1
+ Ydiamond_eat, FALSE, FALSE,
+ EL_DIAMOND, ACTION_COLLECTING, -1
},
{
- Xamoeba_2, FALSE, FALSE,
- EL_AMOEBA_DRY, ACTION_OTHER, -1
+ Ydiamond_stone, FALSE, FALSE,
+ EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
},
{
- Xamoeba_3, FALSE, FALSE,
- EL_AMOEBA_DRY, ACTION_OTHER, -1
+ Xdrip_fall, TRUE, FALSE,
+ EL_AMOEBA_DROP, -1, -1
},
{
- Xamoeba_4, FALSE, FALSE,
- EL_AMOEBA_DRY, ACTION_OTHER, -1
+ Xdrip_stretch, FALSE, FALSE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
},
{
- Xamoeba_5, TRUE, FALSE,
- EL_AMOEBA_WET, ACTION_OTHER, -1
+ Xdrip_stretchB, FALSE, TRUE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
},
{
- Xamoeba_6, FALSE, FALSE,
- EL_AMOEBA_WET, ACTION_OTHER, -1
+ Xdrip_eat, FALSE, FALSE,
+ EL_AMOEBA_DROP, ACTION_GROWING, -1
},
{
- Xamoeba_7, FALSE, FALSE,
- EL_AMOEBA_WET, ACTION_OTHER, -1
+ Ydrip_s1, FALSE, FALSE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
},
{
- Xamoeba_8, FALSE, FALSE,
- EL_AMOEBA_WET, ACTION_OTHER, -1
+ Ydrip_s1B, FALSE, TRUE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
},
{
- Xdoor_1, TRUE, FALSE,
- EL_EM_GATE_1, -1, -1
+ Ydrip_s2, FALSE, FALSE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
},
{
- Xdoor_2, TRUE, FALSE,
- EL_EM_GATE_2, -1, -1
+ Ydrip_s2B, FALSE, TRUE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
},
{
- Xdoor_3, TRUE, FALSE,
- EL_EM_GATE_3, -1, -1
+ Xbomb, TRUE, FALSE,
+ EL_BOMB, -1, -1
},
{
- Xdoor_4, TRUE, FALSE,
- EL_EM_GATE_4, -1, -1
+ Xbomb_pause, FALSE, FALSE,
+ EL_BOMB, -1, -1
},
{
- Xdoor_5, TRUE, FALSE,
- EL_EMC_GATE_5, -1, -1
+ Xbomb_fall, FALSE, FALSE,
+ EL_BOMB, -1, -1
},
{
- Xdoor_6, TRUE, FALSE,
- EL_EMC_GATE_6, -1, -1
+ Ybomb_s, FALSE, FALSE,
+ EL_BOMB, ACTION_FALLING, -1
},
{
- Xdoor_7, TRUE, FALSE,
- EL_EMC_GATE_7, -1, -1
+ Ybomb_sB, FALSE, TRUE,
+ EL_BOMB, ACTION_FALLING, -1
},
{
- Xdoor_8, TRUE, FALSE,
- EL_EMC_GATE_8, -1, -1
+ Ybomb_e, FALSE, FALSE,
+ EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Xkey_1, TRUE, FALSE,
- EL_EM_KEY_1, -1, -1
+ Ybomb_eB, FALSE, TRUE,
+ EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Xkey_2, TRUE, FALSE,
- EL_EM_KEY_2, -1, -1
+ Ybomb_w, FALSE, FALSE,
+ EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
},
{
- Xkey_3, TRUE, FALSE,
- EL_EM_KEY_3, -1, -1
+ Ybomb_wB, FALSE, TRUE,
+ EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
},
{
- Xkey_4, TRUE, FALSE,
- EL_EM_KEY_4, -1, -1
+ Ybomb_eat, FALSE, FALSE,
+ EL_BOMB, ACTION_ACTIVATING, -1
},
{
- Xkey_5, TRUE, FALSE,
- EL_EMC_KEY_5, -1, -1
+ Xballoon, TRUE, FALSE,
+ EL_BALLOON, -1, -1
},
{
- Xkey_6, TRUE, FALSE,
- EL_EMC_KEY_6, -1, -1
+ Yballoon_n, FALSE, FALSE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_UP
},
{
- Xkey_7, TRUE, FALSE,
- EL_EMC_KEY_7, -1, -1
+ Yballoon_nB, FALSE, TRUE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_UP
},
{
- Xkey_8, TRUE, FALSE,
- EL_EMC_KEY_8, -1, -1
+ Yballoon_e, FALSE, FALSE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Xwind_n, TRUE, FALSE,
- EL_BALLOON_SWITCH_UP, -1, -1
+ Yballoon_eB, FALSE, TRUE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Xwind_e, TRUE, FALSE,
- EL_BALLOON_SWITCH_RIGHT, -1, -1
+ Yballoon_s, FALSE, FALSE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
},
{
- Xwind_s, TRUE, FALSE,
- EL_BALLOON_SWITCH_DOWN, -1, -1
+ Yballoon_sB, FALSE, TRUE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
},
{
- Xwind_w, TRUE, FALSE,
- EL_BALLOON_SWITCH_LEFT, -1, -1
+ Yballoon_w, FALSE, FALSE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
},
{
- Xwind_nesw, TRUE, FALSE,
- EL_BALLOON_SWITCH_ANY, -1, -1
+ Yballoon_wB, FALSE, TRUE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
},
{
- Xwind_stop, TRUE, FALSE,
- EL_BALLOON_SWITCH_NONE, -1, -1
+ Xgrass, TRUE, FALSE,
+ EL_EMC_GRASS, -1, -1
},
{
- Xexit, TRUE, FALSE,
- EL_EM_EXIT_CLOSED, -1, -1
+ Ygrass_nB, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
},
{
- Xexit_1, TRUE, FALSE,
- EL_EM_EXIT_OPEN, -1, -1
+ Ygrass_eB, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
},
{
- Xexit_2, FALSE, FALSE,
- EL_EM_EXIT_OPEN, -1, -1
+ Ygrass_sB, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
},
{
- Xexit_3, FALSE, FALSE,
- EL_EM_EXIT_OPEN, -1, -1
+ Ygrass_wB, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
},
{
- Xdynamite, TRUE, FALSE,
- EL_EM_DYNAMITE, -1, -1
+ Xdirt, TRUE, FALSE,
+ EL_SAND, -1, -1
},
{
- Ydynamite_eat, FALSE, FALSE,
- EL_EM_DYNAMITE, ACTION_COLLECTING, -1
+ Ydirt_nB, FALSE, FALSE,
+ EL_SAND, ACTION_DIGGING, MV_BIT_UP
},
{
- Xdynamite_1, TRUE, FALSE,
- EL_EM_DYNAMITE_ACTIVE, -1, -1
+ Ydirt_eB, FALSE, FALSE,
+ EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
},
{
- Xdynamite_2, FALSE, FALSE,
- EL_EM_DYNAMITE_ACTIVE, -1, -1
+ Ydirt_sB, FALSE, FALSE,
+ EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
},
{
- Xdynamite_3, FALSE, FALSE,
- EL_EM_DYNAMITE_ACTIVE, -1, -1
+ Ydirt_wB, FALSE, FALSE,
+ EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
},
{
- Xdynamite_4, FALSE, FALSE,
- EL_EM_DYNAMITE_ACTIVE, -1, -1
+ Xacid_ne, TRUE, FALSE,
+ EL_ACID_POOL_TOPRIGHT, -1, -1
},
{
- Xbumper, TRUE, FALSE,
- EL_EMC_SPRING_BUMPER, -1, -1
+ Xacid_se, TRUE, FALSE,
+ EL_ACID_POOL_BOTTOMRIGHT, -1, -1
},
{
- XbumperB, FALSE, FALSE,
- EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
+ Xacid_s, TRUE, FALSE,
+ EL_ACID_POOL_BOTTOM, -1, -1
},
{
- Xwheel, TRUE, FALSE,
- EL_ROBOT_WHEEL, -1, -1
+ Xacid_sw, TRUE, FALSE,
+ EL_ACID_POOL_BOTTOMLEFT, -1, -1
},
{
- XwheelB, FALSE, FALSE,
- EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
+ Xacid_nw, TRUE, FALSE,
+ EL_ACID_POOL_TOPLEFT, -1, -1
},
{
- Xswitch, TRUE, FALSE,
- EL_EMC_MAGIC_BALL_SWITCH, -1, -1
+ Xacid_1, TRUE, FALSE,
+ EL_ACID, -1, -1
},
{
- XswitchB, FALSE, FALSE,
- EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
+ Xacid_2, FALSE, FALSE,
+ EL_ACID, -1, -1
},
{
- Xsand, TRUE, FALSE,
- EL_QUICKSAND_EMPTY, -1, -1
+ Xacid_3, FALSE, FALSE,
+ EL_ACID, -1, -1
},
{
- Xsand_stone, TRUE, FALSE,
- EL_QUICKSAND_FULL, -1, -1
+ Xacid_4, FALSE, FALSE,
+ EL_ACID, -1, -1
},
{
- Xsand_stonein_1, FALSE, TRUE,
- EL_ROCK, ACTION_FILLING, -1
+ Xacid_5, FALSE, FALSE,
+ EL_ACID, -1, -1
},
{
- Xsand_stonein_2, FALSE, TRUE,
- EL_ROCK, ACTION_FILLING, -1
+ Xacid_6, FALSE, FALSE,
+ EL_ACID, -1, -1
},
{
- Xsand_stonein_3, FALSE, TRUE,
- EL_ROCK, ACTION_FILLING, -1
+ Xacid_7, FALSE, FALSE,
+ EL_ACID, -1, -1
},
{
- Xsand_stonein_4, FALSE, TRUE,
- EL_ROCK, ACTION_FILLING, -1
+ Xacid_8, FALSE, FALSE,
+ EL_ACID, -1, -1
},
-#if 1
{
- Xsand_stonesand_1, FALSE, FALSE,
- EL_QUICKSAND_EMPTYING, -1, -1
+ Xball_1, TRUE, FALSE,
+ EL_EMC_MAGIC_BALL, -1, -1
},
{
- Xsand_stonesand_2, FALSE, FALSE,
- EL_QUICKSAND_EMPTYING, -1, -1
+ Xball_1B, FALSE, FALSE,
+ EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
},
{
- Xsand_stonesand_3, FALSE, FALSE,
- EL_QUICKSAND_EMPTYING, -1, -1
+ Xball_2, FALSE, FALSE,
+ EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
},
{
- Xsand_stonesand_4, FALSE, FALSE,
- EL_QUICKSAND_EMPTYING, -1, -1
+ Xball_2B, FALSE, FALSE,
+ EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
},
{
- Xsand_stonesand_quickout_1, FALSE, FALSE,
- EL_QUICKSAND_EMPTYING, -1, -1
+ Yball_eat, FALSE, FALSE,
+ EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
},
{
- Xsand_stonesand_quickout_2, FALSE, FALSE,
- EL_QUICKSAND_EMPTYING, -1, -1
+ Ykey_1_eat, FALSE, FALSE,
+ EL_EM_KEY_1, ACTION_COLLECTING, -1
},
-#else
{
- Xsand_stonesand_1, FALSE, FALSE,
- EL_QUICKSAND_FULL, -1, -1
+ Ykey_2_eat, FALSE, FALSE,
+ EL_EM_KEY_2, ACTION_COLLECTING, -1
},
{
- Xsand_stonesand_2, FALSE, FALSE,
- EL_QUICKSAND_FULL, -1, -1
+ Ykey_3_eat, FALSE, FALSE,
+ EL_EM_KEY_3, ACTION_COLLECTING, -1
},
{
- Xsand_stonesand_3, FALSE, FALSE,
- EL_QUICKSAND_FULL, -1, -1
+ Ykey_4_eat, FALSE, FALSE,
+ EL_EM_KEY_4, ACTION_COLLECTING, -1
},
{
- Xsand_stonesand_4, FALSE, FALSE,
- EL_QUICKSAND_FULL, -1, -1
+ Ykey_5_eat, FALSE, FALSE,
+ EL_EMC_KEY_5, ACTION_COLLECTING, -1
},
-#endif
{
- Xsand_stoneout_1, FALSE, FALSE,
- EL_ROCK, ACTION_EMPTYING, -1
+ Ykey_6_eat, FALSE, FALSE,
+ EL_EMC_KEY_6, ACTION_COLLECTING, -1
},
{
- Xsand_stoneout_2, FALSE, FALSE,
- EL_ROCK, ACTION_EMPTYING, -1
+ Ykey_7_eat, FALSE, FALSE,
+ EL_EMC_KEY_7, ACTION_COLLECTING, -1
},
-#if 1
{
- Xsand_sandstone_1, FALSE, FALSE,
- EL_QUICKSAND_FILLING, -1, -1
+ Ykey_8_eat, FALSE, FALSE,
+ EL_EMC_KEY_8, ACTION_COLLECTING, -1
},
{
- Xsand_sandstone_2, FALSE, FALSE,
- EL_QUICKSAND_FILLING, -1, -1
+ Ylenses_eat, FALSE, FALSE,
+ EL_EMC_LENSES, ACTION_COLLECTING, -1
},
{
- Xsand_sandstone_3, FALSE, FALSE,
- EL_QUICKSAND_FILLING, -1, -1
+ Ymagnify_eat, FALSE, FALSE,
+ EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
},
{
- Xsand_sandstone_4, FALSE, FALSE,
- EL_QUICKSAND_FILLING, -1, -1
+ Ygrass_eat, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_SNAPPING, -1
},
-#else
{
- Xsand_sandstone_1, FALSE, FALSE,
- EL_QUICKSAND_FULL, -1, -1
+ Ydirt_eat, FALSE, FALSE,
+ EL_SAND, ACTION_SNAPPING, -1
},
{
- Xsand_sandstone_2, FALSE, FALSE,
- EL_QUICKSAND_FULL, -1, -1
+ Xgrow_ns, TRUE, FALSE,
+ EL_EXPANDABLE_WALL_VERTICAL, -1, -1
},
{
- Xsand_sandstone_3, FALSE, FALSE,
- EL_QUICKSAND_FULL, -1, -1
+ Ygrow_ns_eat, FALSE, FALSE,
+ EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
},
{
- Xsand_sandstone_4, FALSE, FALSE,
- EL_QUICKSAND_FULL, -1, -1
+ Xgrow_ew, TRUE, FALSE,
+ EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
},
-#endif
{
- Xplant, TRUE, FALSE,
- EL_EMC_PLANT, -1, -1
+ Ygrow_ew_eat, FALSE, FALSE,
+ EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
},
{
- Yplant, FALSE, FALSE,
- EL_EMC_PLANT, -1, -1
+ Xwonderwall, TRUE, FALSE,
+ EL_MAGIC_WALL, -1, -1
},
{
- Xlenses, TRUE, FALSE,
- EL_EMC_LENSES, -1, -1
+ XwonderwallB, FALSE, FALSE,
+ EL_MAGIC_WALL, ACTION_ACTIVE, -1
},
{
- Xmagnify, TRUE, FALSE,
- EL_EMC_MAGNIFIER, -1, -1
+ Xamoeba_1, TRUE, FALSE,
+ EL_AMOEBA_DRY, ACTION_OTHER, -1
},
{
- Xdripper, TRUE, FALSE,
- EL_EMC_DRIPPER, -1, -1
+ Xamoeba_2, FALSE, FALSE,
+ EL_AMOEBA_DRY, ACTION_OTHER, -1
},
{
- XdripperB, FALSE, FALSE,
- EL_EMC_DRIPPER, ACTION_ACTIVE, -1
+ Xamoeba_3, FALSE, FALSE,
+ EL_AMOEBA_DRY, ACTION_OTHER, -1
},
{
- Xfake_blank, TRUE, FALSE,
- EL_INVISIBLE_WALL, -1, -1
+ Xamoeba_4, FALSE, FALSE,
+ EL_AMOEBA_DRY, ACTION_OTHER, -1
},
{
- Xfake_blankB, FALSE, FALSE,
- EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
+ Xamoeba_5, TRUE, FALSE,
+ EL_AMOEBA_WET, ACTION_OTHER, -1
},
{
- Xfake_grass, TRUE, FALSE,
- EL_EMC_FAKE_GRASS, -1, -1
+ Xamoeba_6, FALSE, FALSE,
+ EL_AMOEBA_WET, ACTION_OTHER, -1
},
{
- Xfake_grassB, FALSE, FALSE,
- EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
+ Xamoeba_7, FALSE, FALSE,
+ EL_AMOEBA_WET, ACTION_OTHER, -1
},
{
- Xfake_door_1, TRUE, FALSE,
- EL_EM_GATE_1_GRAY, -1, -1
+ Xamoeba_8, FALSE, FALSE,
+ EL_AMOEBA_WET, ACTION_OTHER, -1
},
{
- Xfake_door_2, TRUE, FALSE,
- EL_EM_GATE_2_GRAY, -1, -1
+ Xdoor_1, TRUE, FALSE,
+ EL_EM_GATE_1, -1, -1
},
{
- Xfake_door_3, TRUE, FALSE,
- EL_EM_GATE_3_GRAY, -1, -1
+ Xdoor_2, TRUE, FALSE,
+ EL_EM_GATE_2, -1, -1
},
{
- Xfake_door_4, TRUE, FALSE,
- EL_EM_GATE_4_GRAY, -1, -1
+ Xdoor_3, TRUE, FALSE,
+ EL_EM_GATE_3, -1, -1
},
{
- Xfake_door_5, TRUE, FALSE,
- EL_EMC_GATE_5_GRAY, -1, -1
+ Xdoor_4, TRUE, FALSE,
+ EL_EM_GATE_4, -1, -1
},
{
- Xfake_door_6, TRUE, FALSE,
- EL_EMC_GATE_6_GRAY, -1, -1
+ Xdoor_5, TRUE, FALSE,
+ EL_EMC_GATE_5, -1, -1
},
{
- Xfake_door_7, TRUE, FALSE,
- EL_EMC_GATE_7_GRAY, -1, -1
+ Xdoor_6, TRUE, FALSE,
+ EL_EMC_GATE_6, -1, -1
},
{
- Xfake_door_8, TRUE, FALSE,
- EL_EMC_GATE_8_GRAY, -1, -1
+ Xdoor_7, TRUE, FALSE,
+ EL_EMC_GATE_7, -1, -1
},
{
- Xfake_acid_1, TRUE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ Xdoor_8, TRUE, FALSE,
+ EL_EMC_GATE_8, -1, -1
},
{
- Xfake_acid_2, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ Xkey_1, TRUE, FALSE,
+ EL_EM_KEY_1, -1, -1
},
{
- Xfake_acid_3, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ Xkey_2, TRUE, FALSE,
+ EL_EM_KEY_2, -1, -1
},
{
- Xfake_acid_4, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ Xkey_3, TRUE, FALSE,
+ EL_EM_KEY_3, -1, -1
},
{
- Xfake_acid_5, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ Xkey_4, TRUE, FALSE,
+ EL_EM_KEY_4, -1, -1
},
{
- Xfake_acid_6, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ Xkey_5, TRUE, FALSE,
+ EL_EMC_KEY_5, -1, -1
},
{
- Xfake_acid_7, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ Xkey_6, TRUE, FALSE,
+ EL_EMC_KEY_6, -1, -1
},
{
- Xfake_acid_8, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ Xkey_7, TRUE, FALSE,
+ EL_EMC_KEY_7, -1, -1
},
{
- Xsteel_1, TRUE, FALSE,
- EL_STEELWALL, -1, -1
+ Xkey_8, TRUE, FALSE,
+ EL_EMC_KEY_8, -1, -1
},
{
- Xsteel_2, TRUE, FALSE,
- EL_EMC_STEELWALL_2, -1, -1
+ Xwind_n, TRUE, FALSE,
+ EL_BALLOON_SWITCH_UP, -1, -1
},
{
- Xsteel_3, TRUE, FALSE,
- EL_EMC_STEELWALL_3, -1, -1
+ Xwind_e, TRUE, FALSE,
+ EL_BALLOON_SWITCH_RIGHT, -1, -1
},
{
- Xsteel_4, TRUE, FALSE,
- EL_EMC_STEELWALL_4, -1, -1
+ Xwind_s, TRUE, FALSE,
+ EL_BALLOON_SWITCH_DOWN, -1, -1
},
{
- Xwall_1, TRUE, FALSE,
- EL_WALL, -1, -1
+ Xwind_w, TRUE, FALSE,
+ EL_BALLOON_SWITCH_LEFT, -1, -1
},
{
- Xwall_2, TRUE, FALSE,
- EL_EMC_WALL_14, -1, -1
+ Xwind_nesw, TRUE, FALSE,
+ EL_BALLOON_SWITCH_ANY, -1, -1
},
{
- Xwall_3, TRUE, FALSE,
- EL_EMC_WALL_15, -1, -1
+ Xwind_stop, TRUE, FALSE,
+ EL_BALLOON_SWITCH_NONE, -1, -1
},
{
- Xwall_4, TRUE, FALSE,
- EL_EMC_WALL_16, -1, -1
+ Xexit, TRUE, FALSE,
+ EL_EM_EXIT_CLOSED, -1, -1
},
{
- Xround_wall_1, TRUE, FALSE,
- EL_WALL_SLIPPERY, -1, -1
+ Xexit_1, TRUE, FALSE,
+ EL_EM_EXIT_OPEN, -1, -1
},
{
- Xround_wall_2, TRUE, FALSE,
- EL_EMC_WALL_SLIPPERY_2, -1, -1
+ Xexit_2, FALSE, FALSE,
+ EL_EM_EXIT_OPEN, -1, -1
},
{
- Xround_wall_3, TRUE, FALSE,
- EL_EMC_WALL_SLIPPERY_3, -1, -1
+ Xexit_3, FALSE, FALSE,
+ EL_EM_EXIT_OPEN, -1, -1
},
{
- Xround_wall_4, TRUE, FALSE,
- EL_EMC_WALL_SLIPPERY_4, -1, -1
+ Xdynamite, TRUE, FALSE,
+ EL_EM_DYNAMITE, -1, -1
},
{
- Xdecor_1, TRUE, FALSE,
- EL_EMC_WALL_8, -1, -1
+ Ydynamite_eat, FALSE, FALSE,
+ EL_EM_DYNAMITE, ACTION_COLLECTING, -1
},
{
- Xdecor_2, TRUE, FALSE,
- EL_EMC_WALL_6, -1, -1
+ Xdynamite_1, TRUE, FALSE,
+ EL_EM_DYNAMITE_ACTIVE, -1, -1
},
{
- Xdecor_3, TRUE, FALSE,
- EL_EMC_WALL_4, -1, -1
+ Xdynamite_2, FALSE, FALSE,
+ EL_EM_DYNAMITE_ACTIVE, -1, -1
},
{
- Xdecor_4, TRUE, FALSE,
- EL_EMC_WALL_7, -1, -1
+ Xdynamite_3, FALSE, FALSE,
+ EL_EM_DYNAMITE_ACTIVE, -1, -1
},
{
- Xdecor_5, TRUE, FALSE,
- EL_EMC_WALL_5, -1, -1
+ Xdynamite_4, FALSE, FALSE,
+ EL_EM_DYNAMITE_ACTIVE, -1, -1
},
{
- Xdecor_6, TRUE, FALSE,
- EL_EMC_WALL_9, -1, -1
+ Xbumper, TRUE, FALSE,
+ EL_EMC_SPRING_BUMPER, -1, -1
},
{
- Xdecor_7, TRUE, FALSE,
- EL_EMC_WALL_10, -1, -1
+ XbumperB, FALSE, FALSE,
+ EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
},
{
- Xdecor_8, TRUE, FALSE,
- EL_EMC_WALL_1, -1, -1
+ Xwheel, TRUE, FALSE,
+ EL_ROBOT_WHEEL, -1, -1
},
{
- Xdecor_9, TRUE, FALSE,
- EL_EMC_WALL_2, -1, -1
+ XwheelB, FALSE, FALSE,
+ EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
},
{
- Xdecor_10, TRUE, FALSE,
- EL_EMC_WALL_3, -1, -1
+ Xswitch, TRUE, FALSE,
+ EL_EMC_MAGIC_BALL_SWITCH, -1, -1
},
{
- Xdecor_11, TRUE, FALSE,
- EL_EMC_WALL_11, -1, -1
+ XswitchB, FALSE, FALSE,
+ EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
},
{
- Xdecor_12, TRUE, FALSE,
- EL_EMC_WALL_12, -1, -1
+ Xsand, TRUE, FALSE,
+ EL_QUICKSAND_EMPTY, -1, -1
},
{
- Xalpha_0, TRUE, FALSE,
- EL_CHAR('0'), -1, -1
+ Xsand_stone, TRUE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
},
{
- Xalpha_1, TRUE, FALSE,
- EL_CHAR('1'), -1, -1
+ Xsand_stonein_1, FALSE, TRUE,
+ EL_ROCK, ACTION_FILLING, -1
},
{
- Xalpha_2, TRUE, FALSE,
- EL_CHAR('2'), -1, -1
+ Xsand_stonein_2, FALSE, TRUE,
+ EL_ROCK, ACTION_FILLING, -1
},
{
- Xalpha_3, TRUE, FALSE,
- EL_CHAR('3'), -1, -1
+ Xsand_stonein_3, FALSE, TRUE,
+ EL_ROCK, ACTION_FILLING, -1
},
{
- Xalpha_4, TRUE, FALSE,
- EL_CHAR('4'), -1, -1
+ Xsand_stonein_4, FALSE, TRUE,
+ EL_ROCK, ACTION_FILLING, -1
},
{
- Xalpha_5, TRUE, FALSE,
- EL_CHAR('5'), -1, -1
+ Xsand_stonesand_1, FALSE, FALSE,
+ EL_QUICKSAND_EMPTYING, -1, -1
},
{
- Xalpha_6, TRUE, FALSE,
- EL_CHAR('6'), -1, -1
+ Xsand_stonesand_2, FALSE, FALSE,
+ EL_QUICKSAND_EMPTYING, -1, -1
},
{
- Xalpha_7, TRUE, FALSE,
- EL_CHAR('7'), -1, -1
+ Xsand_stonesand_3, FALSE, FALSE,
+ EL_QUICKSAND_EMPTYING, -1, -1
},
{
- Xalpha_8, TRUE, FALSE,
- EL_CHAR('8'), -1, -1
+ Xsand_stonesand_4, FALSE, FALSE,
+ EL_QUICKSAND_EMPTYING, -1, -1
},
{
- Xalpha_9, TRUE, FALSE,
- EL_CHAR('9'), -1, -1
+ Xsand_stonesand_quickout_1, FALSE, FALSE,
+ EL_QUICKSAND_EMPTYING, -1, -1
},
{
- Xalpha_excla, TRUE, FALSE,
- EL_CHAR('!'), -1, -1
+ Xsand_stonesand_quickout_2, FALSE, FALSE,
+ EL_QUICKSAND_EMPTYING, -1, -1
},
{
- Xalpha_quote, TRUE, FALSE,
- EL_CHAR('"'), -1, -1
+ Xsand_stoneout_1, FALSE, FALSE,
+ EL_ROCK, ACTION_EMPTYING, -1
},
{
- Xalpha_comma, TRUE, FALSE,
- EL_CHAR(','), -1, -1
+ Xsand_stoneout_2, FALSE, FALSE,
+ EL_ROCK, ACTION_EMPTYING, -1
},
{
- Xalpha_minus, TRUE, FALSE,
- EL_CHAR('-'), -1, -1
+ Xsand_sandstone_1, FALSE, FALSE,
+ EL_QUICKSAND_FILLING, -1, -1
},
{
- Xalpha_perio, TRUE, FALSE,
- EL_CHAR('.'), -1, -1
+ Xsand_sandstone_2, FALSE, FALSE,
+ EL_QUICKSAND_FILLING, -1, -1
},
{
- Xalpha_colon, TRUE, FALSE,
- EL_CHAR(':'), -1, -1
+ Xsand_sandstone_3, FALSE, FALSE,
+ EL_QUICKSAND_FILLING, -1, -1
},
{
- Xalpha_quest, TRUE, FALSE,
- EL_CHAR('?'), -1, -1
+ Xsand_sandstone_4, FALSE, FALSE,
+ EL_QUICKSAND_FILLING, -1, -1
},
{
- Xalpha_a, TRUE, FALSE,
- EL_CHAR('A'), -1, -1
+ Xplant, TRUE, FALSE,
+ EL_EMC_PLANT, -1, -1
},
{
- Xalpha_b, TRUE, FALSE,
- EL_CHAR('B'), -1, -1
+ Yplant, FALSE, FALSE,
+ EL_EMC_PLANT, -1, -1
},
{
- Xalpha_c, TRUE, FALSE,
- EL_CHAR('C'), -1, -1
+ Xlenses, TRUE, FALSE,
+ EL_EMC_LENSES, -1, -1
},
{
- Xalpha_d, TRUE, FALSE,
- EL_CHAR('D'), -1, -1
+ Xmagnify, TRUE, FALSE,
+ EL_EMC_MAGNIFIER, -1, -1
},
{
- Xalpha_e, TRUE, FALSE,
- EL_CHAR('E'), -1, -1
+ Xdripper, TRUE, FALSE,
+ EL_EMC_DRIPPER, -1, -1
},
{
- Xalpha_f, TRUE, FALSE,
- EL_CHAR('F'), -1, -1
+ XdripperB, FALSE, FALSE,
+ EL_EMC_DRIPPER, ACTION_ACTIVE, -1
},
{
- Xalpha_g, TRUE, FALSE,
- EL_CHAR('G'), -1, -1
+ Xfake_blank, TRUE, FALSE,
+ EL_INVISIBLE_WALL, -1, -1
},
{
- Xalpha_h, TRUE, FALSE,
- EL_CHAR('H'), -1, -1
+ Xfake_blankB, FALSE, FALSE,
+ EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
},
{
- Xalpha_i, TRUE, FALSE,
- EL_CHAR('I'), -1, -1
+ Xfake_grass, TRUE, FALSE,
+ EL_EMC_FAKE_GRASS, -1, -1
},
{
- Xalpha_j, TRUE, FALSE,
- EL_CHAR('J'), -1, -1
+ Xfake_grassB, FALSE, FALSE,
+ EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
},
{
- Xalpha_k, TRUE, FALSE,
- EL_CHAR('K'), -1, -1
+ Xfake_door_1, TRUE, FALSE,
+ EL_EM_GATE_1_GRAY, -1, -1
},
{
- Xalpha_l, TRUE, FALSE,
- EL_CHAR('L'), -1, -1
+ Xfake_door_2, TRUE, FALSE,
+ EL_EM_GATE_2_GRAY, -1, -1
},
{
- Xalpha_m, TRUE, FALSE,
- EL_CHAR('M'), -1, -1
+ Xfake_door_3, TRUE, FALSE,
+ EL_EM_GATE_3_GRAY, -1, -1
},
{
- Xalpha_n, TRUE, FALSE,
- EL_CHAR('N'), -1, -1
+ Xfake_door_4, TRUE, FALSE,
+ EL_EM_GATE_4_GRAY, -1, -1
},
{
- Xalpha_o, TRUE, FALSE,
- EL_CHAR('O'), -1, -1
+ Xfake_door_5, TRUE, FALSE,
+ EL_EMC_GATE_5_GRAY, -1, -1
},
{
- Xalpha_p, TRUE, FALSE,
- EL_CHAR('P'), -1, -1
+ Xfake_door_6, TRUE, FALSE,
+ EL_EMC_GATE_6_GRAY, -1, -1
},
{
- Xalpha_q, TRUE, FALSE,
- EL_CHAR('Q'), -1, -1
+ Xfake_door_7, TRUE, FALSE,
+ EL_EMC_GATE_7_GRAY, -1, -1
},
{
- Xalpha_r, TRUE, FALSE,
- EL_CHAR('R'), -1, -1
+ Xfake_door_8, TRUE, FALSE,
+ EL_EMC_GATE_8_GRAY, -1, -1
},
{
- Xalpha_s, TRUE, FALSE,
- EL_CHAR('S'), -1, -1
+ Xfake_acid_1, TRUE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Xalpha_t, TRUE, FALSE,
- EL_CHAR('T'), -1, -1
+ Xfake_acid_2, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Xalpha_u, TRUE, FALSE,
- EL_CHAR('U'), -1, -1
+ Xfake_acid_3, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Xalpha_v, TRUE, FALSE,
- EL_CHAR('V'), -1, -1
+ Xfake_acid_4, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Xalpha_w, TRUE, FALSE,
- EL_CHAR('W'), -1, -1
+ Xfake_acid_5, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Xalpha_x, TRUE, FALSE,
- EL_CHAR('X'), -1, -1
+ Xfake_acid_6, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Xalpha_y, TRUE, FALSE,
- EL_CHAR('Y'), -1, -1
+ Xfake_acid_7, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Xalpha_z, TRUE, FALSE,
- EL_CHAR('Z'), -1, -1
+ Xfake_acid_8, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Xalpha_arrow_e, TRUE, FALSE,
- EL_CHAR('>'), -1, -1
+ Xsteel_1, TRUE, FALSE,
+ EL_STEELWALL, -1, -1
},
{
- Xalpha_arrow_w, TRUE, FALSE,
- EL_CHAR('<'), -1, -1
+ Xsteel_2, TRUE, FALSE,
+ EL_EMC_STEELWALL_2, -1, -1
},
{
- Xalpha_copyr, TRUE, FALSE,
- EL_CHAR('©'), -1, -1
+ Xsteel_3, TRUE, FALSE,
+ EL_EMC_STEELWALL_3, -1, -1
},
-
{
- Xboom_bug, FALSE, FALSE,
- EL_BUG, ACTION_EXPLODING, -1
+ Xsteel_4, TRUE, FALSE,
+ EL_EMC_STEELWALL_4, -1, -1
},
{
- Xboom_bomb, FALSE, FALSE,
- EL_BOMB, ACTION_EXPLODING, -1
+ Xwall_1, TRUE, FALSE,
+ EL_WALL, -1, -1
},
{
- Xboom_android, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_OTHER, -1
+ Xwall_2, TRUE, FALSE,
+ EL_EMC_WALL_14, -1, -1
},
{
- Xboom_1, FALSE, FALSE,
- EL_DEFAULT, ACTION_EXPLODING, -1
+ Xwall_3, TRUE, FALSE,
+ EL_EMC_WALL_15, -1, -1
},
{
- Xboom_2, FALSE, FALSE,
- EL_DEFAULT, ACTION_EXPLODING, -1
+ Xwall_4, TRUE, FALSE,
+ EL_EMC_WALL_16, -1, -1
},
{
- Znormal, FALSE, FALSE,
- EL_EMPTY, -1, -1
+ Xround_wall_1, TRUE, FALSE,
+ EL_WALL_SLIPPERY, -1, -1
},
{
- Zdynamite, FALSE, FALSE,
- EL_EMPTY, -1, -1
+ Xround_wall_2, TRUE, FALSE,
+ EL_EMC_WALL_SLIPPERY_2, -1, -1
},
{
- Zplayer, FALSE, FALSE,
- EL_EMPTY, -1, -1
+ Xround_wall_3, TRUE, FALSE,
+ EL_EMC_WALL_SLIPPERY_3, -1, -1
},
{
- ZBORDER, FALSE, FALSE,
- EL_EMPTY, -1, -1
+ Xround_wall_4, TRUE, FALSE,
+ EL_EMC_WALL_SLIPPERY_4, -1, -1
},
-
{
- -1, FALSE, FALSE,
- -1, -1, -1
- }
-};
-
-static struct Mapping_EM_to_RND_player
-{
- int action_em;
- int player_nr;
-
- int element_rnd;
- int action;
- int direction;
-}
-em_player_mapping_list[] =
-{
+ Xdecor_1, TRUE, FALSE,
+ EL_EMC_WALL_8, -1, -1
+ },
{
- SPR_walk + 0, 0,
- EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
+ Xdecor_2, TRUE, FALSE,
+ EL_EMC_WALL_6, -1, -1
},
{
- SPR_walk + 1, 0,
- EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
+ Xdecor_3, TRUE, FALSE,
+ EL_EMC_WALL_4, -1, -1
},
{
- SPR_walk + 2, 0,
- EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
+ Xdecor_4, TRUE, FALSE,
+ EL_EMC_WALL_7, -1, -1
},
{
- SPR_walk + 3, 0,
- EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
+ Xdecor_5, TRUE, FALSE,
+ EL_EMC_WALL_5, -1, -1
},
{
- SPR_push + 0, 0,
- EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
+ Xdecor_6, TRUE, FALSE,
+ EL_EMC_WALL_9, -1, -1
},
{
- SPR_push + 1, 0,
- EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
+ Xdecor_7, TRUE, FALSE,
+ EL_EMC_WALL_10, -1, -1
},
{
- SPR_push + 2, 0,
- EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
+ Xdecor_8, TRUE, FALSE,
+ EL_EMC_WALL_1, -1, -1
},
{
- SPR_push + 3, 0,
- EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
+ Xdecor_9, TRUE, FALSE,
+ EL_EMC_WALL_2, -1, -1
},
{
- SPR_spray + 0, 0,
- EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
+ Xdecor_10, TRUE, FALSE,
+ EL_EMC_WALL_3, -1, -1
},
{
- SPR_spray + 1, 0,
- EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
+ Xdecor_11, TRUE, FALSE,
+ EL_EMC_WALL_11, -1, -1
},
{
- SPR_spray + 2, 0,
- EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
+ Xdecor_12, TRUE, FALSE,
+ EL_EMC_WALL_12, -1, -1
},
{
- SPR_spray + 3, 0,
- EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
+ Xalpha_0, TRUE, FALSE,
+ EL_CHAR('0'), -1, -1
},
{
- SPR_walk + 0, 1,
- EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
+ Xalpha_1, TRUE, FALSE,
+ EL_CHAR('1'), -1, -1
},
{
- SPR_walk + 1, 1,
- EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
+ Xalpha_2, TRUE, FALSE,
+ EL_CHAR('2'), -1, -1
},
{
- SPR_walk + 2, 1,
- EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
+ Xalpha_3, TRUE, FALSE,
+ EL_CHAR('3'), -1, -1
},
{
- SPR_walk + 3, 1,
- EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
+ Xalpha_4, TRUE, FALSE,
+ EL_CHAR('4'), -1, -1
},
{
- SPR_push + 0, 1,
- EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
+ Xalpha_5, TRUE, FALSE,
+ EL_CHAR('5'), -1, -1
},
{
- SPR_push + 1, 1,
- EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
+ Xalpha_6, TRUE, FALSE,
+ EL_CHAR('6'), -1, -1
},
{
- SPR_push + 2, 1,
- EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
+ Xalpha_7, TRUE, FALSE,
+ EL_CHAR('7'), -1, -1
},
{
- SPR_push + 3, 1,
- EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
+ Xalpha_8, TRUE, FALSE,
+ EL_CHAR('8'), -1, -1
},
{
- SPR_spray + 0, 1,
- EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
+ Xalpha_9, TRUE, FALSE,
+ EL_CHAR('9'), -1, -1
},
{
- SPR_spray + 1, 1,
- EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
+ Xalpha_excla, TRUE, FALSE,
+ EL_CHAR('!'), -1, -1
},
{
- SPR_spray + 2, 1,
- EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
+ Xalpha_quote, TRUE, FALSE,
+ EL_CHAR('"'), -1, -1
},
{
- SPR_spray + 3, 1,
- EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
+ Xalpha_comma, TRUE, FALSE,
+ EL_CHAR(','), -1, -1
},
{
- SPR_still, 0,
- EL_PLAYER_1, ACTION_DEFAULT, -1,
+ Xalpha_minus, TRUE, FALSE,
+ EL_CHAR('-'), -1, -1
},
{
- SPR_still, 1,
- EL_PLAYER_2, ACTION_DEFAULT, -1,
+ Xalpha_perio, TRUE, FALSE,
+ EL_CHAR('.'), -1, -1
},
{
- SPR_walk + 0, 2,
- EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
+ Xalpha_colon, TRUE, FALSE,
+ EL_CHAR(':'), -1, -1
},
{
- SPR_walk + 1, 2,
- EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
+ Xalpha_quest, TRUE, FALSE,
+ EL_CHAR('?'), -1, -1
},
{
- SPR_walk + 2, 2,
- EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
+ Xalpha_a, TRUE, FALSE,
+ EL_CHAR('A'), -1, -1
},
{
- SPR_walk + 3, 2,
- EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
+ Xalpha_b, TRUE, FALSE,
+ EL_CHAR('B'), -1, -1
},
{
- SPR_push + 0, 2,
- EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
+ Xalpha_c, TRUE, FALSE,
+ EL_CHAR('C'), -1, -1
},
{
- SPR_push + 1, 2,
- EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
+ Xalpha_d, TRUE, FALSE,
+ EL_CHAR('D'), -1, -1
},
{
- SPR_push + 2, 2,
- EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
+ Xalpha_e, TRUE, FALSE,
+ EL_CHAR('E'), -1, -1
},
{
- SPR_push + 3, 2,
- EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
+ Xalpha_f, TRUE, FALSE,
+ EL_CHAR('F'), -1, -1
},
{
- SPR_spray + 0, 2,
- EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
+ Xalpha_g, TRUE, FALSE,
+ EL_CHAR('G'), -1, -1
},
{
- SPR_spray + 1, 2,
- EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
+ Xalpha_h, TRUE, FALSE,
+ EL_CHAR('H'), -1, -1
},
{
- SPR_spray + 2, 2,
- EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
+ Xalpha_i, TRUE, FALSE,
+ EL_CHAR('I'), -1, -1
},
{
- SPR_spray + 3, 2,
- EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
+ Xalpha_j, TRUE, FALSE,
+ EL_CHAR('J'), -1, -1
},
{
- SPR_walk + 0, 3,
- EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
+ Xalpha_k, TRUE, FALSE,
+ EL_CHAR('K'), -1, -1
},
{
- SPR_walk + 1, 3,
- EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
+ Xalpha_l, TRUE, FALSE,
+ EL_CHAR('L'), -1, -1
},
{
- SPR_walk + 2, 3,
- EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
+ Xalpha_m, TRUE, FALSE,
+ EL_CHAR('M'), -1, -1
},
{
- SPR_walk + 3, 3,
- EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
+ Xalpha_n, TRUE, FALSE,
+ EL_CHAR('N'), -1, -1
},
{
- SPR_push + 0, 3,
- EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
+ Xalpha_o, TRUE, FALSE,
+ EL_CHAR('O'), -1, -1
},
{
- SPR_push + 1, 3,
- EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
+ Xalpha_p, TRUE, FALSE,
+ EL_CHAR('P'), -1, -1
},
{
- SPR_push + 2, 3,
- EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
+ Xalpha_q, TRUE, FALSE,
+ EL_CHAR('Q'), -1, -1
},
{
- SPR_push + 3, 3,
- EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
+ Xalpha_r, TRUE, FALSE,
+ EL_CHAR('R'), -1, -1
},
{
- SPR_spray + 0, 3,
- EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
+ Xalpha_s, TRUE, FALSE,
+ EL_CHAR('S'), -1, -1
},
{
- SPR_spray + 1, 3,
- EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
+ Xalpha_t, TRUE, FALSE,
+ EL_CHAR('T'), -1, -1
},
{
- SPR_spray + 2, 3,
- EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
+ Xalpha_u, TRUE, FALSE,
+ EL_CHAR('U'), -1, -1
},
{
- SPR_spray + 3, 3,
- EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
+ Xalpha_v, TRUE, FALSE,
+ EL_CHAR('V'), -1, -1
},
{
- SPR_still, 2,
- EL_PLAYER_3, ACTION_DEFAULT, -1,
+ Xalpha_w, TRUE, FALSE,
+ EL_CHAR('W'), -1, -1
},
{
- SPR_still, 3,
- EL_PLAYER_4, ACTION_DEFAULT, -1,
+ Xalpha_x, TRUE, FALSE,
+ EL_CHAR('X'), -1, -1
},
-
- {
- -1, -1,
- -1, -1, -1
- }
-};
-
-int map_element_RND_to_EM(int element_rnd)
-{
- static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
- static boolean mapping_initialized = FALSE;
-
- if (!mapping_initialized)
{
- int i;
-
- /* return "Xalpha_quest" for all undefined elements in mapping array */
- for (i = 0; i < NUM_FILE_ELEMENTS; i++)
- mapping_RND_to_EM[i] = Xalpha_quest;
-
- for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
- if (em_object_mapping_list[i].is_rnd_to_em_mapping)
- mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
- em_object_mapping_list[i].element_em;
-
- mapping_initialized = TRUE;
- }
-
- if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
- return mapping_RND_to_EM[element_rnd];
-
- Error(ERR_WARN, "invalid RND level element %d", element_rnd);
-
- return EL_UNKNOWN;
-}
-
-int map_element_EM_to_RND(int element_em)
-{
- static unsigned short mapping_EM_to_RND[TILE_MAX];
- static boolean mapping_initialized = FALSE;
-
- if (!mapping_initialized)
+ Xalpha_y, TRUE, FALSE,
+ EL_CHAR('Y'), -1, -1
+ },
{
- int i;
-
- /* return "EL_UNKNOWN" for all undefined elements in mapping array */
- for (i = 0; i < TILE_MAX; i++)
- mapping_EM_to_RND[i] = EL_UNKNOWN;
-
- for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
- mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
- em_object_mapping_list[i].element_rnd;
-
- mapping_initialized = TRUE;
- }
-
- if (element_em >= 0 && element_em < TILE_MAX)
- return mapping_EM_to_RND[element_em];
-
- Error(ERR_WARN, "invalid EM level element %d", element_em);
-
- return EL_UNKNOWN;
-}
-
-void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
-{
- struct LevelInfo_EM *level_em = level->native_em_level;
- struct LEVEL *lev = level_em->lev;
- int i, j;
-
- for (i = 0; i < TILE_MAX; i++)
- lev->android_array[i] = Xblank;
-
- for (i = 0; i < level->num_android_clone_elements; i++)
+ Xalpha_z, TRUE, FALSE,
+ EL_CHAR('Z'), -1, -1
+ },
{
- int element_rnd = level->android_clone_element[i];
- int element_em = map_element_RND_to_EM(element_rnd);
-
- for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
- if (em_object_mapping_list[j].element_rnd == element_rnd)
- lev->android_array[em_object_mapping_list[j].element_em] = element_em;
- }
-}
-
-void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
-{
- struct LevelInfo_EM *level_em = level->native_em_level;
- struct LEVEL *lev = level_em->lev;
- int i, j;
-
- level->num_android_clone_elements = 0;
-
- for (i = 0; i < TILE_MAX; i++)
+ Xalpha_arrow_e, TRUE, FALSE,
+ EL_CHAR('>'), -1, -1
+ },
{
- int element_em = lev->android_array[i];
- int element_rnd;
- boolean element_found = FALSE;
-
- if (element_em == Xblank)
- continue;
-
- element_rnd = map_element_EM_to_RND(element_em);
-
- for (j = 0; j < level->num_android_clone_elements; j++)
- if (level->android_clone_element[j] == element_rnd)
- element_found = TRUE;
-
- if (!element_found)
- {
- level->android_clone_element[level->num_android_clone_elements++] =
- element_rnd;
-
- if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
- break;
- }
- }
-
- if (level->num_android_clone_elements == 0)
+ Xalpha_arrow_w, TRUE, FALSE,
+ EL_CHAR('<'), -1, -1
+ },
{
- level->num_android_clone_elements = 1;
- level->android_clone_element[0] = EL_EMPTY;
- }
-}
-
-int map_direction_RND_to_EM(int direction)
-{
- return (direction == MV_UP ? 0 :
- direction == MV_RIGHT ? 1 :
- direction == MV_DOWN ? 2 :
- direction == MV_LEFT ? 3 :
- -1);
-}
-
-int map_direction_EM_to_RND(int direction)
-{
- return (direction == 0 ? MV_UP :
- direction == 1 ? MV_RIGHT :
- direction == 2 ? MV_DOWN :
- direction == 3 ? MV_LEFT :
- MV_NONE);
-}
-
-int map_element_RND_to_SP(int element_rnd)
-{
- int element_sp = 0x20; /* map unknown elements to yellow "hardware" */
-
- if (element_rnd >= EL_SP_START &&
- element_rnd <= EL_SP_END)
- element_sp = element_rnd - EL_SP_START;
- else if (element_rnd == EL_EMPTY_SPACE)
- element_sp = 0x00;
- else if (element_rnd == EL_INVISIBLE_WALL)
- element_sp = 0x28;
-
- return element_sp;
-}
-
-int map_element_SP_to_RND(int element_sp)
-{
- int element_rnd = EL_UNKNOWN;
-
- if (element_sp >= 0x00 &&
- element_sp <= 0x27)
- element_rnd = EL_SP_START + element_sp;
- else if (element_sp == 0x28)
- element_rnd = EL_INVISIBLE_WALL;
-
- return element_rnd;
-}
+ Xalpha_copyr, TRUE, FALSE,
+ EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1
+ },
-int map_action_SP_to_RND(int action_sp)
-{
- switch (action_sp)
{
- case actActive: return ACTION_ACTIVE;
- case actImpact: return ACTION_IMPACT;
- case actExploding: return ACTION_EXPLODING;
- case actDigging: return ACTION_DIGGING;
- case actSnapping: return ACTION_SNAPPING;
- case actCollecting: return ACTION_COLLECTING;
- case actPassing: return ACTION_PASSING;
- case actPushing: return ACTION_PUSHING;
- case actDropping: return ACTION_DROPPING;
-
- default: return ACTION_DEFAULT;
- }
-}
-
-int get_next_element(int element)
-{
- switch (element)
+ Xboom_bug, FALSE, FALSE,
+ EL_BUG, ACTION_EXPLODING, -1
+ },
{
- case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
- case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
- case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
- case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
- case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
- case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
- case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
- case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
- case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
- case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
- case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
-
- default: return element;
- }
-}
-
-#if 0
-int el_act_dir2img(int element, int action, int direction)
-{
- element = GFX_ELEMENT(element);
-
- if (direction == MV_NONE)
- return element_info[element].graphic[action];
-
- direction = MV_DIR_TO_BIT(direction);
-
- return element_info[element].direction_graphic[action][direction];
-}
-#else
-int el_act_dir2img(int element, int action, int direction)
-{
- element = GFX_ELEMENT(element);
- direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
-
- /* direction_graphic[][] == graphic[] for undefined direction graphics */
- return element_info[element].direction_graphic[action][direction];
-}
-#endif
-
-#if 0
-static int el_act_dir2crm(int element, int action, int direction)
-{
- element = GFX_ELEMENT(element);
-
- if (direction == MV_NONE)
- return element_info[element].crumbled[action];
-
- direction = MV_DIR_TO_BIT(direction);
-
- return element_info[element].direction_crumbled[action][direction];
-}
-#else
-static int el_act_dir2crm(int element, int action, int direction)
-{
- element = GFX_ELEMENT(element);
- direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
-
- /* direction_graphic[][] == graphic[] for undefined direction graphics */
- return element_info[element].direction_crumbled[action][direction];
-}
-#endif
-
-int el_act2img(int element, int action)
-{
- element = GFX_ELEMENT(element);
-
- return element_info[element].graphic[action];
-}
-
-int el_act2crm(int element, int action)
-{
- element = GFX_ELEMENT(element);
-
- return element_info[element].crumbled[action];
-}
-
-int el_dir2img(int element, int direction)
-{
- element = GFX_ELEMENT(element);
-
- return el_act_dir2img(element, ACTION_DEFAULT, direction);
-}
-
-int el2baseimg(int element)
-{
- return element_info[element].graphic[ACTION_DEFAULT];
-}
-
-int el2img(int element)
-{
- element = GFX_ELEMENT(element);
-
- return element_info[element].graphic[ACTION_DEFAULT];
-}
-
-int el2edimg(int element)
-{
- element = GFX_ELEMENT(element);
-
- return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
-}
-
-int el2preimg(int element)
-{
- element = GFX_ELEMENT(element);
-
- return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
-}
-
-int el2panelimg(int element)
-{
- element = GFX_ELEMENT(element);
-
- return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
-}
-
-int font2baseimg(int font_nr)
-{
- return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
-}
+ Xboom_bomb, FALSE, FALSE,
+ EL_BOMB, ACTION_EXPLODING, -1
+ },
+ {
+ Xboom_android, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_OTHER, -1
+ },
+ {
+ Xboom_1, FALSE, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
+ },
+ {
+ Xboom_2, FALSE, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
+ },
+ {
+ Znormal, FALSE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+ {
+ Zdynamite, FALSE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+ {
+ Zplayer, FALSE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+ {
+ ZBORDER, FALSE, FALSE,
+ EL_EMPTY, -1, -1
+ },
-int getBeltNrFromBeltElement(int element)
-{
- return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
- element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
- element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
-}
+ {
+ -1, FALSE, FALSE,
+ -1, -1, -1
+ }
+};
-int getBeltNrFromBeltActiveElement(int element)
+static struct Mapping_EM_to_RND_player
{
- return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
- element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
- element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
-}
+ int action_em;
+ int player_nr;
-int getBeltNrFromBeltSwitchElement(int element)
-{
- return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
- element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
- element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
+ int element_rnd;
+ int action;
+ int direction;
}
-
-int getBeltDirNrFromBeltElement(int element)
+em_player_mapping_list[] =
{
- static int belt_base_element[4] =
{
- EL_CONVEYOR_BELT_1_LEFT,
- EL_CONVEYOR_BELT_2_LEFT,
- EL_CONVEYOR_BELT_3_LEFT,
- EL_CONVEYOR_BELT_4_LEFT
- };
-
- int belt_nr = getBeltNrFromBeltElement(element);
- int belt_dir_nr = element - belt_base_element[belt_nr];
+ SPR_walk + 0, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
+ },
+ {
+ SPR_walk + 1, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_walk + 2, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
+ },
+ {
+ SPR_walk + 3, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
+ },
+ {
+ SPR_push + 0, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
+ },
+ {
+ SPR_push + 1, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_push + 2, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
+ },
+ {
+ SPR_push + 3, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
+ },
+ {
+ SPR_spray + 0, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
+ },
+ {
+ SPR_spray + 1, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_spray + 2, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
+ },
+ {
+ SPR_spray + 3, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
+ },
+ {
+ SPR_walk + 0, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
+ },
+ {
+ SPR_walk + 1, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_walk + 2, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
+ },
+ {
+ SPR_walk + 3, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
+ },
+ {
+ SPR_push + 0, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
+ },
+ {
+ SPR_push + 1, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_push + 2, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
+ },
+ {
+ SPR_push + 3, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
+ },
+ {
+ SPR_spray + 0, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
+ },
+ {
+ SPR_spray + 1, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_spray + 2, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
+ },
+ {
+ SPR_spray + 3, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
+ },
+ {
+ SPR_still, 0,
+ EL_PLAYER_1, ACTION_DEFAULT, -1,
+ },
+ {
+ SPR_still, 1,
+ EL_PLAYER_2, ACTION_DEFAULT, -1,
+ },
+ {
+ SPR_walk + 0, 2,
+ EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
+ },
+ {
+ SPR_walk + 1, 2,
+ EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_walk + 2, 2,
+ EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
+ },
+ {
+ SPR_walk + 3, 2,
+ EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
+ },
+ {
+ SPR_push + 0, 2,
+ EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
+ },
+ {
+ SPR_push + 1, 2,
+ EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_push + 2, 2,
+ EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
+ },
+ {
+ SPR_push + 3, 2,
+ EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
+ },
+ {
+ SPR_spray + 0, 2,
+ EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
+ },
+ {
+ SPR_spray + 1, 2,
+ EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_spray + 2, 2,
+ EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
+ },
+ {
+ SPR_spray + 3, 2,
+ EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
+ },
+ {
+ SPR_walk + 0, 3,
+ EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
+ },
+ {
+ SPR_walk + 1, 3,
+ EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_walk + 2, 3,
+ EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
+ },
+ {
+ SPR_walk + 3, 3,
+ EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
+ },
+ {
+ SPR_push + 0, 3,
+ EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
+ },
+ {
+ SPR_push + 1, 3,
+ EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_push + 2, 3,
+ EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
+ },
+ {
+ SPR_push + 3, 3,
+ EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
+ },
+ {
+ SPR_spray + 0, 3,
+ EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
+ },
+ {
+ SPR_spray + 1, 3,
+ EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_spray + 2, 3,
+ EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
+ },
+ {
+ SPR_spray + 3, 3,
+ EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
+ },
+ {
+ SPR_still, 2,
+ EL_PLAYER_3, ACTION_DEFAULT, -1,
+ },
+ {
+ SPR_still, 3,
+ EL_PLAYER_4, ACTION_DEFAULT, -1,
+ },
- return (belt_dir_nr % 3);
-}
+ {
+ -1, -1,
+ -1, -1, -1
+ }
+};
-int getBeltDirNrFromBeltSwitchElement(int element)
+int map_element_RND_to_EM(int element_rnd)
{
- static int belt_base_element[4] =
+ static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
+ static boolean mapping_initialized = FALSE;
+
+ if (!mapping_initialized)
{
- EL_CONVEYOR_BELT_1_SWITCH_LEFT,
- EL_CONVEYOR_BELT_2_SWITCH_LEFT,
- EL_CONVEYOR_BELT_3_SWITCH_LEFT,
- EL_CONVEYOR_BELT_4_SWITCH_LEFT
- };
+ int i;
- int belt_nr = getBeltNrFromBeltSwitchElement(element);
- int belt_dir_nr = element - belt_base_element[belt_nr];
+ /* return "Xalpha_quest" for all undefined elements in mapping array */
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ mapping_RND_to_EM[i] = Xalpha_quest;
- return (belt_dir_nr % 3);
-}
+ for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
+ if (em_object_mapping_list[i].is_rnd_to_em_mapping)
+ mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
+ em_object_mapping_list[i].element_em;
-int getBeltDirFromBeltElement(int element)
-{
- static int belt_move_dir[3] =
- {
- MV_LEFT,
- MV_NONE,
- MV_RIGHT
- };
+ mapping_initialized = TRUE;
+ }
- int belt_dir_nr = getBeltDirNrFromBeltElement(element);
+ if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
+ return mapping_RND_to_EM[element_rnd];
- return belt_move_dir[belt_dir_nr];
+ Error(ERR_WARN, "invalid RND level element %d", element_rnd);
+
+ return EL_UNKNOWN;
}
-int getBeltDirFromBeltSwitchElement(int element)
+int map_element_EM_to_RND(int element_em)
{
- static int belt_move_dir[3] =
+ static unsigned short mapping_EM_to_RND[TILE_MAX];
+ static boolean mapping_initialized = FALSE;
+
+ if (!mapping_initialized)
{
- MV_LEFT,
- MV_NONE,
- MV_RIGHT
- };
+ int i;
- int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
+ /* return "EL_UNKNOWN" for all undefined elements in mapping array */
+ for (i = 0; i < TILE_MAX; i++)
+ mapping_EM_to_RND[i] = EL_UNKNOWN;
- return belt_move_dir[belt_dir_nr];
-}
+ for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
+ mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
+ em_object_mapping_list[i].element_rnd;
-int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
-{
- static int belt_base_element[4] =
- {
- EL_CONVEYOR_BELT_1_LEFT,
- EL_CONVEYOR_BELT_2_LEFT,
- EL_CONVEYOR_BELT_3_LEFT,
- EL_CONVEYOR_BELT_4_LEFT
- };
+ mapping_initialized = TRUE;
+ }
- return belt_base_element[belt_nr] + belt_dir_nr;
-}
+ if (element_em >= 0 && element_em < TILE_MAX)
+ return mapping_EM_to_RND[element_em];
-int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
-{
- int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
+ Error(ERR_WARN, "invalid EM level element %d", element_em);
- return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
+ return EL_UNKNOWN;
}
-int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
+void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
{
- static int belt_base_element[4] =
- {
- EL_CONVEYOR_BELT_1_SWITCH_LEFT,
- EL_CONVEYOR_BELT_2_SWITCH_LEFT,
- EL_CONVEYOR_BELT_3_SWITCH_LEFT,
- EL_CONVEYOR_BELT_4_SWITCH_LEFT
- };
+ struct LevelInfo_EM *level_em = level->native_em_level;
+ struct LEVEL *lev = level_em->lev;
+ int i, j;
- return belt_base_element[belt_nr] + belt_dir_nr;
-}
+ for (i = 0; i < TILE_MAX; i++)
+ lev->android_array[i] = Xblank;
-int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
-{
- int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
+ for (i = 0; i < level->num_android_clone_elements; i++)
+ {
+ int element_rnd = level->android_clone_element[i];
+ int element_em = map_element_RND_to_EM(element_rnd);
- return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
+ for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
+ if (em_object_mapping_list[j].element_rnd == element_rnd)
+ lev->android_array[em_object_mapping_list[j].element_em] = element_em;
+ }
}
-#if 1
-boolean getTeamMode_EM()
-{
- return game.team_mode;
-}
-#else
-int getNumActivePlayers_EM()
+void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
{
-#if 1
- int num_players = 0;
- int i;
+ struct LevelInfo_EM *level_em = level->native_em_level;
+ struct LEVEL *lev = level_em->lev;
+ int i, j;
- if (!tape.playing)
- return (setup.team_mode ? MAX_PLAYERS : 1);
+ level->num_android_clone_elements = 0;
- for (i = 0; i < MAX_PLAYERS; i++)
- if (tape.player_participates[i])
- num_players++;
+ for (i = 0; i < TILE_MAX; i++)
+ {
+ int element_em = lev->android_array[i];
+ int element_rnd;
+ boolean element_found = FALSE;
- return (num_players > 1 ? MAX_PLAYERS : 1);
+ if (element_em == Xblank)
+ continue;
-#else
+ element_rnd = map_element_EM_to_RND(element_em);
- int num_players = 0;
- int i;
+ for (j = 0; j < level->num_android_clone_elements; j++)
+ if (level->android_clone_element[j] == element_rnd)
+ element_found = TRUE;
- /* when recording game, activate all connected players */
- if (!tape.playing)
- return -1;
+ if (!element_found)
+ {
+ level->android_clone_element[level->num_android_clone_elements++] =
+ element_rnd;
- for (i = 0; i < MAX_PLAYERS; i++)
- if (tape.player_participates[i])
- num_players++;
+ if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
+ break;
+ }
+ }
- return num_players;
-#endif
+ if (level->num_android_clone_elements == 0)
+ {
+ level->num_android_clone_elements = 1;
+ level->android_clone_element[0] = EL_EMPTY;
+ }
}
-#endif
-int getGameFrameDelay_EM(int native_em_game_frame_delay)
+int map_direction_RND_to_EM(int direction)
{
- int game_frame_delay_value;
+ return (direction == MV_UP ? 0 :
+ direction == MV_RIGHT ? 1 :
+ direction == MV_DOWN ? 2 :
+ direction == MV_LEFT ? 3 :
+ -1);
+}
- game_frame_delay_value =
- (tape.playing && tape.fast_forward ? FfwdFrameDelay :
- GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
- GameFrameDelay);
+int map_direction_EM_to_RND(int direction)
+{
+ return (direction == 0 ? MV_UP :
+ direction == 1 ? MV_RIGHT :
+ direction == 2 ? MV_DOWN :
+ direction == 3 ? MV_LEFT :
+ MV_NONE);
+}
- if (tape.playing && tape.warp_forward && !tape.pausing)
- game_frame_delay_value = 0;
+int map_element_RND_to_SP(int element_rnd)
+{
+ int element_sp = 0x20; /* map unknown elements to yellow "hardware" */
- return game_frame_delay_value;
+ if (element_rnd >= EL_SP_START &&
+ element_rnd <= EL_SP_END)
+ element_sp = element_rnd - EL_SP_START;
+ else if (element_rnd == EL_EMPTY_SPACE)
+ element_sp = 0x00;
+ else if (element_rnd == EL_INVISIBLE_WALL)
+ element_sp = 0x28;
+
+ return element_sp;
}
-unsigned int InitRND(int seed)
+int map_element_SP_to_RND(int element_sp)
{
- if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
- return InitEngineRandom_EM(seed);
- else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
- return InitEngineRandom_SP(seed);
- else
- return InitEngineRandom_RND(seed);
-}
+ int element_rnd = EL_UNKNOWN;
-#if 1
-static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
-static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
-#endif
+ if (element_sp >= 0x00 &&
+ element_sp <= 0x27)
+ element_rnd = EL_SP_START + element_sp;
+ else if (element_sp == 0x28)
+ element_rnd = EL_INVISIBLE_WALL;
-inline static int get_effective_element_EM(int tile, int frame_em)
-{
- int element = object_mapping[tile].element_rnd;
- int action = object_mapping[tile].action;
- boolean is_backside = object_mapping[tile].is_backside;
- boolean action_removing = (action == ACTION_DIGGING ||
- action == ACTION_SNAPPING ||
- action == ACTION_COLLECTING);
+ return element_rnd;
+}
- if (frame_em < 7)
+int map_action_SP_to_RND(int action_sp)
+{
+ switch (action_sp)
{
- switch (tile)
- {
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- return (frame_em > 5 ? EL_EMPTY : element);
-
-#if 0
- /* !!! FIX !!! */
- case Ydiamond_stone:
- // if (!game.use_native_emc_graphics_engine)
- return EL_ROCK;
-#endif
+ case actActive: return ACTION_ACTIVE;
+ case actImpact: return ACTION_IMPACT;
+ case actExploding: return ACTION_EXPLODING;
+ case actDigging: return ACTION_DIGGING;
+ case actSnapping: return ACTION_SNAPPING;
+ case actCollecting: return ACTION_COLLECTING;
+ case actPassing: return ACTION_PASSING;
+ case actPushing: return ACTION_PUSHING;
+ case actDropping: return ACTION_DROPPING;
- default:
- return element;
- }
+ default: return ACTION_DEFAULT;
}
- else /* frame_em == 7 */
+}
+
+int get_next_element(int element)
+{
+ switch (element)
{
- switch (tile)
- {
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- return EL_EMPTY;
+ case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
+ case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
+ case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
+ case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
+ case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
+ case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
+ case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
+ case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
+ case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
+ case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
+ case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
- case Yemerald_stone:
- return EL_EMERALD;
+ default: return element;
+ }
+}
- case Ydiamond_stone:
- return EL_ROCK;
+int el_act_dir2img(int element, int action, int direction)
+{
+ element = GFX_ELEMENT(element);
+ direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
- case Xdrip_stretch:
- case Xdrip_stretchB:
- case Ydrip_s1:
- case Ydrip_s1B:
- case Xball_1B:
- case Xball_2:
- case Xball_2B:
- case Yball_eat:
- case Ykey_1_eat:
- case Ykey_2_eat:
- case Ykey_3_eat:
- case Ykey_4_eat:
- case Ykey_5_eat:
- case Ykey_6_eat:
- case Ykey_7_eat:
- case Ykey_8_eat:
- case Ylenses_eat:
- case Ymagnify_eat:
- case Ygrass_eat:
- case Ydirt_eat:
- case Xsand_stonein_1:
- case Xsand_stonein_2:
- case Xsand_stonein_3:
- case Xsand_stonein_4:
- return element;
+ /* direction_graphic[][] == graphic[] for undefined direction graphics */
+ return element_info[element].direction_graphic[action][direction];
+}
- default:
- return (is_backside || action_removing ? EL_EMPTY : element);
- }
- }
+static int el_act_dir2crm(int element, int action, int direction)
+{
+ element = GFX_ELEMENT(element);
+ direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
+
+ /* direction_graphic[][] == graphic[] for undefined direction graphics */
+ return element_info[element].direction_crumbled[action][direction];
}
-inline static boolean check_linear_animation_EM(int tile)
+int el_act2img(int element, int action)
{
- switch (tile)
- {
- case Xsand_stonesand_1:
- case Xsand_stonesand_quickout_1:
- case Xsand_sandstone_1:
- case Xsand_stonein_1:
- case Xsand_stoneout_1:
- case Xboom_1:
- case Xdynamite_1:
- case Ybug_w_n:
- case Ybug_n_e:
- case Ybug_e_s:
- case Ybug_s_w:
- case Ybug_e_n:
- case Ybug_s_e:
- case Ybug_w_s:
- case Ybug_n_w:
- case Ytank_w_n:
- case Ytank_n_e:
- case Ytank_e_s:
- case Ytank_s_w:
- case Ytank_e_n:
- case Ytank_s_e:
- case Ytank_w_s:
- case Ytank_n_w:
-#if 1
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Yemerald_stone:
-#endif
- return TRUE;
- }
+ element = GFX_ELEMENT(element);
- return FALSE;
+ return element_info[element].graphic[action];
}
-inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
- boolean has_crumbled_graphics,
- int crumbled, int sync_frame)
+int el_act2crm(int element, int action)
{
- /* if element can be crumbled, but certain action graphics are just empty
- space (like instantly snapping sand to empty space in 1 frame), do not
- treat these empty space graphics as crumbled graphics in EMC engine */
- if (crumbled == IMG_EMPTY_SPACE)
- has_crumbled_graphics = FALSE;
+ element = GFX_ELEMENT(element);
- if (has_crumbled_graphics)
- {
- struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
- int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
- g_crumbled->anim_delay,
- g_crumbled->anim_mode,
- g_crumbled->anim_start_frame,
- sync_frame);
+ return element_info[element].crumbled[action];
+}
- getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
- &g_em->crumbled_src_x, &g_em->crumbled_src_y);
+int el_dir2img(int element, int direction)
+{
+ element = GFX_ELEMENT(element);
- g_em->crumbled_border_size = graphic_info[crumbled].border_size;
+ return el_act_dir2img(element, ACTION_DEFAULT, direction);
+}
- g_em->has_crumbled_graphics = TRUE;
- }
- else
- {
- g_em->crumbled_bitmap = NULL;
- g_em->crumbled_src_x = 0;
- g_em->crumbled_src_y = 0;
- g_em->crumbled_border_size = 0;
+int el2baseimg(int element)
+{
+ return element_info[element].graphic[ACTION_DEFAULT];
+}
- g_em->has_crumbled_graphics = FALSE;
- }
+int el2img(int element)
+{
+ element = GFX_ELEMENT(element);
+
+ return element_info[element].graphic[ACTION_DEFAULT];
}
-void ResetGfxAnimation_EM(int x, int y, int tile)
+int el2edimg(int element)
{
- GfxFrame[x][y] = 0;
+ element = GFX_ELEMENT(element);
+
+ return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
}
-void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
- int tile, int frame_em, int x, int y)
+int el2preimg(int element)
{
- int action = object_mapping[tile].action;
-#if 1
- int direction = object_mapping[tile].direction;
- int effective_element = get_effective_element_EM(tile, frame_em);
- int graphic = (direction == MV_NONE ?
- el_act2img(effective_element, action) :
- el_act_dir2img(effective_element, action, direction));
- struct GraphicInfo *g = &graphic_info[graphic];
- int sync_frame;
-#endif
- boolean action_removing = (action == ACTION_DIGGING ||
- action == ACTION_SNAPPING ||
- action == ACTION_COLLECTING);
- boolean action_moving = (action == ACTION_FALLING ||
- action == ACTION_MOVING ||
- action == ACTION_PUSHING ||
- action == ACTION_EATING ||
- action == ACTION_FILLING ||
- action == ACTION_EMPTYING);
- boolean action_falling = (action == ACTION_FALLING ||
- action == ACTION_FILLING ||
- action == ACTION_EMPTYING);
+ element = GFX_ELEMENT(element);
- /* special case: graphic uses "2nd movement tile" and has defined
- 7 frames for movement animation (or less) => use default graphic
- for last (8th) frame which ends the movement animation */
- if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
- {
- action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */
- graphic = (direction == MV_NONE ?
- el_act2img(effective_element, action) :
- el_act_dir2img(effective_element, action, direction));
+ return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
+}
- g = &graphic_info[graphic];
- }
+int el2panelimg(int element)
+{
+ element = GFX_ELEMENT(element);
-#if 0
- if (tile == Xsand_stonesand_1 ||
- tile == Xsand_stonesand_2 ||
- tile == Xsand_stonesand_3 ||
- tile == Xsand_stonesand_4)
- printf("::: 1: quicksand frame %d [%d]\n", GfxFrame[x][y], tile);
-#endif
+ return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
+}
-#if 1
- if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
- {
- GfxFrame[x][y] = 0;
+int font2baseimg(int font_nr)
+{
+ return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
+}
- // printf("::: resetting... [%d]\n", tile);
- }
-#else
- if (action_removing || check_linear_animation_EM(tile))
- {
- GfxFrame[x][y] = frame_em;
+int getBeltNrFromBeltElement(int element)
+{
+ return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
+ element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
+ element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
+}
- // printf("::: resetting... [%d]\n", tile);
- }
-#endif
- else if (action_moving)
- {
- boolean is_backside = object_mapping[tile].is_backside;
+int getBeltNrFromBeltActiveElement(int element)
+{
+ return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
+ element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
+ element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
+}
- if (is_backside)
- {
- int direction = object_mapping[tile].direction;
- int move_dir = (action_falling ? MV_DOWN : direction);
+int getBeltNrFromBeltSwitchElement(int element)
+{
+ return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
+ element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
+ element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
+}
- GfxFrame[x][y]++;
+int getBeltDirNrFromBeltElement(int element)
+{
+ static int belt_base_element[4] =
+ {
+ EL_CONVEYOR_BELT_1_LEFT,
+ EL_CONVEYOR_BELT_2_LEFT,
+ EL_CONVEYOR_BELT_3_LEFT,
+ EL_CONVEYOR_BELT_4_LEFT
+ };
-#if 1
- /* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */
- if (g->double_movement && frame_em == 0)
- {
- GfxFrame[x][y] = 0;
+ int belt_nr = getBeltNrFromBeltElement(element);
+ int belt_dir_nr = element - belt_base_element[belt_nr];
- // printf("::: resetting... [%d]\n", tile);
- }
-#endif
+ return (belt_dir_nr % 3);
+}
- if (move_dir == MV_LEFT)
- GfxFrame[x - 1][y] = GfxFrame[x][y];
- else if (move_dir == MV_RIGHT)
- GfxFrame[x + 1][y] = GfxFrame[x][y];
- else if (move_dir == MV_UP)
- GfxFrame[x][y - 1] = GfxFrame[x][y];
- else if (move_dir == MV_DOWN)
- GfxFrame[x][y + 1] = GfxFrame[x][y];
- }
- }
- else
+int getBeltDirNrFromBeltSwitchElement(int element)
+{
+ static int belt_base_element[4] =
{
- GfxFrame[x][y]++;
-
- /* special case: animation for Xsand_stonesand_quickout_1/2 twice as fast */
- if (tile == Xsand_stonesand_quickout_1 ||
- tile == Xsand_stonesand_quickout_2)
- GfxFrame[x][y]++;
- }
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT
+ };
-#if 0
- if (tile == Xsand_stonesand_1 ||
- tile == Xsand_stonesand_2 ||
- tile == Xsand_stonesand_3 ||
- tile == Xsand_stonesand_4)
- printf("::: 2: quicksand frame %d [%d]\n", GfxFrame[x][y], tile);
-#endif
+ int belt_nr = getBeltNrFromBeltSwitchElement(element);
+ int belt_dir_nr = element - belt_base_element[belt_nr];
-#if 1
- if (graphic_info[graphic].anim_global_sync)
- sync_frame = FrameCounter;
- else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
- sync_frame = GfxFrame[x][y];
- else
- sync_frame = 0; /* playfield border (pseudo steel) */
+ return (belt_dir_nr % 3);
+}
- SetRandomAnimationValue(x, y);
+int getBeltDirFromBeltElement(int element)
+{
+ static int belt_move_dir[3] =
+ {
+ MV_LEFT,
+ MV_NONE,
+ MV_RIGHT
+ };
- int frame = getAnimationFrame(g->anim_frames,
- g->anim_delay,
- g->anim_mode,
- g->anim_start_frame,
- sync_frame);
+ int belt_dir_nr = getBeltDirNrFromBeltElement(element);
- g_em->unique_identifier =
- (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
-#endif
+ return belt_move_dir[belt_dir_nr];
}
-void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
- int tile, int frame_em, int x, int y)
+int getBeltDirFromBeltSwitchElement(int element)
{
- int action = object_mapping[tile].action;
- int direction = object_mapping[tile].direction;
- boolean is_backside = object_mapping[tile].is_backside;
- int effective_element = get_effective_element_EM(tile, frame_em);
-#if 1
- int effective_action = action;
-#else
- int effective_action = (frame_em < 7 ? action : ACTION_DEFAULT);
-#endif
- int graphic = (direction == MV_NONE ?
- el_act2img(effective_element, effective_action) :
- el_act_dir2img(effective_element, effective_action,
- direction));
- int crumbled = (direction == MV_NONE ?
- el_act2crm(effective_element, effective_action) :
- el_act_dir2crm(effective_element, effective_action,
- direction));
- int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
- int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
- boolean has_crumbled_graphics = (base_crumbled != base_graphic);
- struct GraphicInfo *g = &graphic_info[graphic];
-#if 0
- struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
-#endif
- int sync_frame;
-
- /* special case: graphic uses "2nd movement tile" and has defined
- 7 frames for movement animation (or less) => use default graphic
- for last (8th) frame which ends the movement animation */
- if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
+ static int belt_move_dir[3] =
{
- effective_action = ACTION_DEFAULT;
- graphic = (direction == MV_NONE ?
- el_act2img(effective_element, effective_action) :
- el_act_dir2img(effective_element, effective_action,
- direction));
- crumbled = (direction == MV_NONE ?
- el_act2crm(effective_element, effective_action) :
- el_act_dir2crm(effective_element, effective_action,
- direction));
-
- g = &graphic_info[graphic];
- }
+ MV_LEFT,
+ MV_NONE,
+ MV_RIGHT
+ };
-#if 0
- if (frame_em == 7)
- return;
-#endif
+ int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
+ return belt_move_dir[belt_dir_nr];
+}
-#if 0
- if (frame_em == 0) /* reset animation frame for certain elements */
+int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
+{
+ static int belt_base_element[4] =
{
- if (check_linear_animation_EM(tile))
- GfxFrame[x][y] = 0;
- }
-#endif
+ EL_CONVEYOR_BELT_1_LEFT,
+ EL_CONVEYOR_BELT_2_LEFT,
+ EL_CONVEYOR_BELT_3_LEFT,
+ EL_CONVEYOR_BELT_4_LEFT
+ };
- if (graphic_info[graphic].anim_global_sync)
- sync_frame = FrameCounter;
- else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
- sync_frame = GfxFrame[x][y];
- else
- sync_frame = 0; /* playfield border (pseudo steel) */
+ return belt_base_element[belt_nr] + belt_dir_nr;
+}
- SetRandomAnimationValue(x, y);
+int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
+{
+ int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
-#if 0
- int i = tile;
- int j = frame_em;
- int xxx_sync_frame = (i == Xdrip_stretch ? 7 :
- i == Xdrip_stretchB ? 7 :
- i == Ydrip_s2 ? j + 8 :
- i == Ydrip_s2B ? j + 8 :
- i == Xacid_1 ? 0 :
- i == Xacid_2 ? 10 :
- i == Xacid_3 ? 20 :
- i == Xacid_4 ? 30 :
- i == Xacid_5 ? 40 :
- i == Xacid_6 ? 50 :
- i == Xacid_7 ? 60 :
- i == Xacid_8 ? 70 :
- i == Xfake_acid_1 ? 0 :
- i == Xfake_acid_2 ? 10 :
- i == Xfake_acid_3 ? 20 :
- i == Xfake_acid_4 ? 30 :
- i == Xfake_acid_5 ? 40 :
- i == Xfake_acid_6 ? 50 :
- i == Xfake_acid_7 ? 60 :
- i == Xfake_acid_8 ? 70 :
- i == Xball_2 ? 7 :
- i == Xball_2B ? j + 8 :
- i == Yball_eat ? j + 1 :
- i == Ykey_1_eat ? j + 1 :
- i == Ykey_2_eat ? j + 1 :
- i == Ykey_3_eat ? j + 1 :
- i == Ykey_4_eat ? j + 1 :
- i == Ykey_5_eat ? j + 1 :
- i == Ykey_6_eat ? j + 1 :
- i == Ykey_7_eat ? j + 1 :
- i == Ykey_8_eat ? j + 1 :
- i == Ylenses_eat ? j + 1 :
- i == Ymagnify_eat ? j + 1 :
- i == Ygrass_eat ? j + 1 :
- i == Ydirt_eat ? j + 1 :
- i == Xamoeba_1 ? 0 :
- i == Xamoeba_2 ? 1 :
- i == Xamoeba_3 ? 2 :
- i == Xamoeba_4 ? 3 :
- i == Xamoeba_5 ? 0 :
- i == Xamoeba_6 ? 1 :
- i == Xamoeba_7 ? 2 :
- i == Xamoeba_8 ? 3 :
- i == Xexit_2 ? j + 8 :
- i == Xexit_3 ? j + 16 :
- i == Xdynamite_1 ? 0 :
- i == Xdynamite_2 ? 8 :
- i == Xdynamite_3 ? 16 :
- i == Xdynamite_4 ? 24 :
- i == Xsand_stonein_1 ? j + 1 :
- i == Xsand_stonein_2 ? j + 9 :
- i == Xsand_stonein_3 ? j + 17 :
- i == Xsand_stonein_4 ? j + 25 :
- i == Xsand_stoneout_1 && j == 0 ? 0 :
- i == Xsand_stoneout_1 && j == 1 ? 0 :
- i == Xsand_stoneout_1 && j == 2 ? 1 :
- i == Xsand_stoneout_1 && j == 3 ? 2 :
- i == Xsand_stoneout_1 && j == 4 ? 2 :
- i == Xsand_stoneout_1 && j == 5 ? 3 :
- i == Xsand_stoneout_1 && j == 6 ? 4 :
- i == Xsand_stoneout_1 && j == 7 ? 4 :
- i == Xsand_stoneout_2 && j == 0 ? 5 :
- i == Xsand_stoneout_2 && j == 1 ? 6 :
- i == Xsand_stoneout_2 && j == 2 ? 7 :
- i == Xsand_stoneout_2 && j == 3 ? 8 :
- i == Xsand_stoneout_2 && j == 4 ? 9 :
- i == Xsand_stoneout_2 && j == 5 ? 11 :
- i == Xsand_stoneout_2 && j == 6 ? 13 :
- i == Xsand_stoneout_2 && j == 7 ? 15 :
- i == Xboom_bug && j == 1 ? 2 :
- i == Xboom_bug && j == 2 ? 2 :
- i == Xboom_bug && j == 3 ? 4 :
- i == Xboom_bug && j == 4 ? 4 :
- i == Xboom_bug && j == 5 ? 2 :
- i == Xboom_bug && j == 6 ? 2 :
- i == Xboom_bug && j == 7 ? 0 :
- i == Xboom_bomb && j == 1 ? 2 :
- i == Xboom_bomb && j == 2 ? 2 :
- i == Xboom_bomb && j == 3 ? 4 :
- i == Xboom_bomb && j == 4 ? 4 :
- i == Xboom_bomb && j == 5 ? 2 :
- i == Xboom_bomb && j == 6 ? 2 :
- i == Xboom_bomb && j == 7 ? 0 :
- i == Xboom_android && j == 7 ? 6 :
- i == Xboom_1 && j == 1 ? 2 :
- i == Xboom_1 && j == 2 ? 2 :
- i == Xboom_1 && j == 3 ? 4 :
- i == Xboom_1 && j == 4 ? 4 :
- i == Xboom_1 && j == 5 ? 6 :
- i == Xboom_1 && j == 6 ? 6 :
- i == Xboom_1 && j == 7 ? 8 :
- i == Xboom_2 && j == 0 ? 8 :
- i == Xboom_2 && j == 1 ? 8 :
- i == Xboom_2 && j == 2 ? 10 :
- i == Xboom_2 && j == 3 ? 10 :
- i == Xboom_2 && j == 4 ? 10 :
- i == Xboom_2 && j == 5 ? 12 :
- i == Xboom_2 && j == 6 ? 12 :
- i == Xboom_2 && j == 7 ? 12 :
-#if 0
- special_animation && j == 4 ? 3 :
- effective_action != action ? 0 :
-#endif
- j);
-#endif
+ return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
+}
+
+int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
+{
+ static int belt_base_element[4] =
+ {
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT
+ };
-#if 0
- int xxx_effective_action;
- int xxx_has_action_graphics;
+ return belt_base_element[belt_nr] + belt_dir_nr;
+}
+
+int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
+{
+ int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
+
+ return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
+}
+
+boolean getTeamMode_EM()
+{
+ return game.team_mode;
+}
+
+int getGameFrameDelay_EM(int native_em_game_frame_delay)
+{
+ int game_frame_delay_value;
+
+ game_frame_delay_value =
+ (tape.playing && tape.fast_forward ? FfwdFrameDelay :
+ GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
+ GameFrameDelay);
+ if (tape.playing && tape.warp_forward && !tape.pausing)
+ game_frame_delay_value = 0;
+
+ return game_frame_delay_value;
+}
+
+unsigned int InitRND(int seed)
+{
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ return InitEngineRandom_EM(seed);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ return InitEngineRandom_SP(seed);
+ else
+ return InitEngineRandom_RND(seed);
+}
+
+static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
+static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
+
+inline static int get_effective_element_EM(int tile, int frame_em)
+{
+ int element = object_mapping[tile].element_rnd;
+ int action = object_mapping[tile].action;
+ boolean is_backside = object_mapping[tile].is_backside;
+ boolean action_removing = (action == ACTION_DIGGING ||
+ action == ACTION_SNAPPING ||
+ action == ACTION_COLLECTING);
+
+ if (frame_em < 7)
{
- int element = object_mapping[i].element_rnd;
- int action = object_mapping[i].action;
- int direction = object_mapping[i].direction;
- boolean is_backside = object_mapping[i].is_backside;
-#if 0
- boolean action_removing = (action == ACTION_DIGGING ||
- action == ACTION_SNAPPING ||
- action == ACTION_COLLECTING);
-#endif
- boolean action_exploding = ((action == ACTION_EXPLODING ||
- action == ACTION_SMASHED_BY_ROCK ||
- action == ACTION_SMASHED_BY_SPRING) &&
- element != EL_DIAMOND);
- boolean action_active = (action == ACTION_ACTIVE);
- boolean action_other = (action == ACTION_OTHER);
+ switch (tile)
+ {
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ return (frame_em > 5 ? EL_EMPTY : element);
+ default:
+ return element;
+ }
+ }
+ else /* frame_em == 7 */
+ {
+ switch (tile)
{
-#if 1
- int effective_element = get_effective_element_EM(i, j);
-#else
- int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
- j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
- j < 7 ? element :
- i == Xdrip_stretch ? element :
- i == Xdrip_stretchB ? element :
- i == Ydrip_s1 ? element :
- i == Ydrip_s1B ? element :
- i == Xball_1B ? element :
- i == Xball_2 ? element :
- i == Xball_2B ? element :
- i == Yball_eat ? element :
- i == Ykey_1_eat ? element :
- i == Ykey_2_eat ? element :
- i == Ykey_3_eat ? element :
- i == Ykey_4_eat ? element :
- i == Ykey_5_eat ? element :
- i == Ykey_6_eat ? element :
- i == Ykey_7_eat ? element :
- i == Ykey_8_eat ? element :
- i == Ylenses_eat ? element :
- i == Ymagnify_eat ? element :
- i == Ygrass_eat ? element :
- i == Ydirt_eat ? element :
- i == Yemerald_stone ? EL_EMERALD :
- i == Ydiamond_stone ? EL_ROCK :
- i == Xsand_stonein_1 ? element :
- i == Xsand_stonein_2 ? element :
- i == Xsand_stonein_3 ? element :
- i == Xsand_stonein_4 ? element :
- is_backside ? EL_EMPTY :
- action_removing ? EL_EMPTY :
- element);
-#endif
- int effective_action = (j < 7 ? action :
- i == Xdrip_stretch ? action :
- i == Xdrip_stretchB ? action :
- i == Ydrip_s1 ? action :
- i == Ydrip_s1B ? action :
- i == Xball_1B ? action :
- i == Xball_2 ? action :
- i == Xball_2B ? action :
- i == Yball_eat ? action :
- i == Ykey_1_eat ? action :
- i == Ykey_2_eat ? action :
- i == Ykey_3_eat ? action :
- i == Ykey_4_eat ? action :
- i == Ykey_5_eat ? action :
- i == Ykey_6_eat ? action :
- i == Ykey_7_eat ? action :
- i == Ykey_8_eat ? action :
- i == Ylenses_eat ? action :
- i == Ymagnify_eat ? action :
- i == Ygrass_eat ? action :
- i == Ydirt_eat ? action :
- i == Xsand_stonein_1 ? action :
- i == Xsand_stonein_2 ? action :
- i == Xsand_stonein_3 ? action :
- i == Xsand_stonein_4 ? action :
- i == Xsand_stoneout_1 ? action :
- i == Xsand_stoneout_2 ? action :
- i == Xboom_android ? ACTION_EXPLODING :
- action_exploding ? ACTION_EXPLODING :
- action_active ? action :
- action_other ? action :
- ACTION_DEFAULT);
- int graphic = (el_act_dir2img(effective_element, effective_action,
- direction));
- int crumbled = (el_act_dir2crm(effective_element, effective_action,
- direction));
- int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
- int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
- boolean has_action_graphics = (graphic != base_graphic);
- boolean has_crumbled_graphics = (base_crumbled != base_graphic);
- struct GraphicInfo *g = &graphic_info[graphic];
-#if 0
- struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
-#endif
- struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
- Bitmap *src_bitmap;
- int src_x, src_y;
- /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
- boolean special_animation = (action != ACTION_DEFAULT &&
- g->anim_frames == 3 &&
- g->anim_delay == 2 &&
- g->anim_mode & ANIM_LINEAR);
- xxx_sync_frame = (i == Xdrip_stretch ? 7 :
- i == Xdrip_stretchB ? 7 :
- i == Ydrip_s2 ? j + 8 :
- i == Ydrip_s2B ? j + 8 :
- i == Xacid_1 ? 0 :
- i == Xacid_2 ? 10 :
- i == Xacid_3 ? 20 :
- i == Xacid_4 ? 30 :
- i == Xacid_5 ? 40 :
- i == Xacid_6 ? 50 :
- i == Xacid_7 ? 60 :
- i == Xacid_8 ? 70 :
- i == Xfake_acid_1 ? 0 :
- i == Xfake_acid_2 ? 10 :
- i == Xfake_acid_3 ? 20 :
- i == Xfake_acid_4 ? 30 :
- i == Xfake_acid_5 ? 40 :
- i == Xfake_acid_6 ? 50 :
- i == Xfake_acid_7 ? 60 :
- i == Xfake_acid_8 ? 70 :
- i == Xball_2 ? 7 :
- i == Xball_2B ? j + 8 :
- i == Yball_eat ? j + 1 :
- i == Ykey_1_eat ? j + 1 :
- i == Ykey_2_eat ? j + 1 :
- i == Ykey_3_eat ? j + 1 :
- i == Ykey_4_eat ? j + 1 :
- i == Ykey_5_eat ? j + 1 :
- i == Ykey_6_eat ? j + 1 :
- i == Ykey_7_eat ? j + 1 :
- i == Ykey_8_eat ? j + 1 :
- i == Ylenses_eat ? j + 1 :
- i == Ymagnify_eat ? j + 1 :
- i == Ygrass_eat ? j + 1 :
- i == Ydirt_eat ? j + 1 :
- i == Xamoeba_1 ? 0 :
- i == Xamoeba_2 ? 1 :
- i == Xamoeba_3 ? 2 :
- i == Xamoeba_4 ? 3 :
- i == Xamoeba_5 ? 0 :
- i == Xamoeba_6 ? 1 :
- i == Xamoeba_7 ? 2 :
- i == Xamoeba_8 ? 3 :
- i == Xexit_2 ? j + 8 :
- i == Xexit_3 ? j + 16 :
- i == Xdynamite_1 ? 0 :
- i == Xdynamite_2 ? 8 :
- i == Xdynamite_3 ? 16 :
- i == Xdynamite_4 ? 24 :
- i == Xsand_stonein_1 ? j + 1 :
- i == Xsand_stonein_2 ? j + 9 :
- i == Xsand_stonein_3 ? j + 17 :
- i == Xsand_stonein_4 ? j + 25 :
- i == Xsand_stoneout_1 && j == 0 ? 0 :
- i == Xsand_stoneout_1 && j == 1 ? 0 :
- i == Xsand_stoneout_1 && j == 2 ? 1 :
- i == Xsand_stoneout_1 && j == 3 ? 2 :
- i == Xsand_stoneout_1 && j == 4 ? 2 :
- i == Xsand_stoneout_1 && j == 5 ? 3 :
- i == Xsand_stoneout_1 && j == 6 ? 4 :
- i == Xsand_stoneout_1 && j == 7 ? 4 :
- i == Xsand_stoneout_2 && j == 0 ? 5 :
- i == Xsand_stoneout_2 && j == 1 ? 6 :
- i == Xsand_stoneout_2 && j == 2 ? 7 :
- i == Xsand_stoneout_2 && j == 3 ? 8 :
- i == Xsand_stoneout_2 && j == 4 ? 9 :
- i == Xsand_stoneout_2 && j == 5 ? 11 :
- i == Xsand_stoneout_2 && j == 6 ? 13 :
- i == Xsand_stoneout_2 && j == 7 ? 15 :
- i == Xboom_bug && j == 1 ? 2 :
- i == Xboom_bug && j == 2 ? 2 :
- i == Xboom_bug && j == 3 ? 4 :
- i == Xboom_bug && j == 4 ? 4 :
- i == Xboom_bug && j == 5 ? 2 :
- i == Xboom_bug && j == 6 ? 2 :
- i == Xboom_bug && j == 7 ? 0 :
- i == Xboom_bomb && j == 1 ? 2 :
- i == Xboom_bomb && j == 2 ? 2 :
- i == Xboom_bomb && j == 3 ? 4 :
- i == Xboom_bomb && j == 4 ? 4 :
- i == Xboom_bomb && j == 5 ? 2 :
- i == Xboom_bomb && j == 6 ? 2 :
- i == Xboom_bomb && j == 7 ? 0 :
- i == Xboom_android && j == 7 ? 6 :
- i == Xboom_1 && j == 1 ? 2 :
- i == Xboom_1 && j == 2 ? 2 :
- i == Xboom_1 && j == 3 ? 4 :
- i == Xboom_1 && j == 4 ? 4 :
- i == Xboom_1 && j == 5 ? 6 :
- i == Xboom_1 && j == 6 ? 6 :
- i == Xboom_1 && j == 7 ? 8 :
- i == Xboom_2 && j == 0 ? 8 :
- i == Xboom_2 && j == 1 ? 8 :
- i == Xboom_2 && j == 2 ? 10 :
- i == Xboom_2 && j == 3 ? 10 :
- i == Xboom_2 && j == 4 ? 10 :
- i == Xboom_2 && j == 5 ? 12 :
- i == Xboom_2 && j == 6 ? 12 :
- i == Xboom_2 && j == 7 ? 12 :
- special_animation && j == 4 ? 3 :
- effective_action != action ? 0 :
- j);
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ return EL_EMPTY;
+
+ case Yemerald_stone:
+ return EL_EMERALD;
+
+ case Ydiamond_stone:
+ return EL_ROCK;
+
+ case Xdrip_stretch:
+ case Xdrip_stretchB:
+ case Ydrip_s1:
+ case Ydrip_s1B:
+ case Xball_1B:
+ case Xball_2:
+ case Xball_2B:
+ case Yball_eat:
+ case Ykey_1_eat:
+ case Ykey_2_eat:
+ case Ykey_3_eat:
+ case Ykey_4_eat:
+ case Ykey_5_eat:
+ case Ykey_6_eat:
+ case Ykey_7_eat:
+ case Ykey_8_eat:
+ case Ylenses_eat:
+ case Ymagnify_eat:
+ case Ygrass_eat:
+ case Ydirt_eat:
+ case Xsand_stonein_1:
+ case Xsand_stonein_2:
+ case Xsand_stonein_3:
+ case Xsand_stonein_4:
+ return element;
- xxx_effective_action = effective_action;
- xxx_has_action_graphics = has_action_graphics;
+ default:
+ return (is_backside || action_removing ? EL_EMPTY : element);
}
}
-#endif
+}
- int frame = getAnimationFrame(g->anim_frames,
- g->anim_delay,
- g->anim_mode,
- g->anim_start_frame,
- sync_frame);
+inline static boolean check_linear_animation_EM(int tile)
+{
+ switch (tile)
+ {
+ case Xsand_stonesand_1:
+ case Xsand_stonesand_quickout_1:
+ case Xsand_sandstone_1:
+ case Xsand_stonein_1:
+ case Xsand_stoneout_1:
+ case Xboom_1:
+ case Xdynamite_1:
+ case Ybug_w_n:
+ case Ybug_n_e:
+ case Ybug_e_s:
+ case Ybug_s_w:
+ case Ybug_e_n:
+ case Ybug_s_e:
+ case Ybug_w_s:
+ case Ybug_n_w:
+ case Ytank_w_n:
+ case Ytank_n_e:
+ case Ytank_e_s:
+ case Ytank_s_w:
+ case Ytank_e_n:
+ case Ytank_s_e:
+ case Ytank_w_s:
+ case Ytank_n_w:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Yemerald_stone:
+ return TRUE;
+ }
+ return FALSE;
+}
-#if 0
- return;
-#endif
+inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
+ boolean has_crumbled_graphics,
+ int crumbled, int sync_frame)
+{
+ /* if element can be crumbled, but certain action graphics are just empty
+ space (like instantly snapping sand to empty space in 1 frame), do not
+ treat these empty space graphics as crumbled graphics in EMC engine */
+ if (crumbled == IMG_EMPTY_SPACE)
+ has_crumbled_graphics = FALSE;
-#if 0
- if (frame_em == 7)
- return;
-#endif
+ if (has_crumbled_graphics)
+ {
+ struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
+ int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
+ g_crumbled->anim_delay,
+ g_crumbled->anim_mode,
+ g_crumbled->anim_start_frame,
+ sync_frame);
-#if 0
- int old_src_x = g_em->src_x;
- int old_src_y = g_em->src_y;
-#endif
+ getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
+ &g_em->crumbled_src_x, &g_em->crumbled_src_y);
-#if 1
- getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
- g->double_movement && is_backside);
-#else
- getGraphicSourceExt(graphic, frame, &g_em->bitmap,
- &g_em->src_x, &g_em->src_y, FALSE);
-#endif
+ g_em->crumbled_border_size = graphic_info[crumbled].border_size;
+ g_em->has_crumbled_graphics = TRUE;
+ }
+ else
+ {
+ g_em->crumbled_bitmap = NULL;
+ g_em->crumbled_src_x = 0;
+ g_em->crumbled_src_y = 0;
+ g_em->crumbled_border_size = 0;
-#if 0
- if (tile == Ydiamond_stone)
- printf("::: stone smashing diamond... %d: %d, %d, %d, %d, %d -> %d [%d, %d, %d, %d, %d, %d] [%d]\n",
- frame_em,
- g->anim_frames,
- g->anim_delay,
- g->anim_mode,
- g->anim_start_frame,
- sync_frame,
- frame,
- g_em->src_x, g_em->src_y,
- g_em->src_offset_x, g_em->src_offset_y,
- g_em->dst_offset_x, g_em->dst_offset_y,
- graphic);
-#endif
+ g_em->has_crumbled_graphics = FALSE;
+ }
+}
+void ResetGfxAnimation_EM(int x, int y, int tile)
+{
+ GfxFrame[x][y] = 0;
+}
-#if 0
- return;
-#endif
+void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
+ int tile, int frame_em, int x, int y)
+{
+ int action = object_mapping[tile].action;
+ int direction = object_mapping[tile].direction;
+ int effective_element = get_effective_element_EM(tile, frame_em);
+ int graphic = (direction == MV_NONE ?
+ el_act2img(effective_element, action) :
+ el_act_dir2img(effective_element, action, direction));
+ struct GraphicInfo *g = &graphic_info[graphic];
+ int sync_frame;
+ boolean action_removing = (action == ACTION_DIGGING ||
+ action == ACTION_SNAPPING ||
+ action == ACTION_COLLECTING);
+ boolean action_moving = (action == ACTION_FALLING ||
+ action == ACTION_MOVING ||
+ action == ACTION_PUSHING ||
+ action == ACTION_EATING ||
+ action == ACTION_FILLING ||
+ action == ACTION_EMPTYING);
+ boolean action_falling = (action == ACTION_FALLING ||
+ action == ACTION_FILLING ||
+ action == ACTION_EMPTYING);
-#if 0
- if (frame_em == 7)
+ /* special case: graphic uses "2nd movement tile" and has defined
+ 7 frames for movement animation (or less) => use default graphic
+ for last (8th) frame which ends the movement animation */
+ if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
{
- if (graphic == IMG_BUG_MOVING_RIGHT)
- printf("::: %d, %d, %d: %d, %d [%d, %d -> %d, %d]\n", graphic, x, y,
- g->double_movement, is_backside,
- old_src_x, old_src_y, g_em->src_x, g_em->src_y);
+ action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */
+ graphic = (direction == MV_NONE ?
+ el_act2img(effective_element, action) :
+ el_act_dir2img(effective_element, action, direction));
- return;
+ g = &graphic_info[graphic];
}
-#endif
+ if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
+ {
+ GfxFrame[x][y] = 0;
+ }
+ else if (action_moving)
+ {
+ boolean is_backside = object_mapping[tile].is_backside;
-#if 0
- g_em->src_offset_x = 0;
- g_em->src_offset_y = 0;
- g_em->dst_offset_x = 0;
- g_em->dst_offset_y = 0;
- g_em->width = TILEX;
- g_em->height = TILEY;
-
- g_em->preserve_background = FALSE;
-#endif
+ if (is_backside)
+ {
+ int direction = object_mapping[tile].direction;
+ int move_dir = (action_falling ? MV_DOWN : direction);
+
+ GfxFrame[x][y]++;
- /* (updating the "crumbled" graphic definitions is probably not really needed,
- as animations for crumbled graphics can't be longer than one EMC cycle) */
#if 1
- set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
- sync_frame);
+ /* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */
+ if (g->double_movement && frame_em == 0)
+ GfxFrame[x][y] = 0;
+#endif
-#else
+ if (move_dir == MV_LEFT)
+ GfxFrame[x - 1][y] = GfxFrame[x][y];
+ else if (move_dir == MV_RIGHT)
+ GfxFrame[x + 1][y] = GfxFrame[x][y];
+ else if (move_dir == MV_UP)
+ GfxFrame[x][y - 1] = GfxFrame[x][y];
+ else if (move_dir == MV_DOWN)
+ GfxFrame[x][y + 1] = GfxFrame[x][y];
+ }
+ }
+ else
+ {
+ GfxFrame[x][y]++;
+
+ /* special case: animation for Xsand_stonesand_quickout_1/2 twice as fast */
+ if (tile == Xsand_stonesand_quickout_1 ||
+ tile == Xsand_stonesand_quickout_2)
+ GfxFrame[x][y]++;
+ }
- g_em->crumbled_bitmap = NULL;
- g_em->crumbled_src_x = 0;
- g_em->crumbled_src_y = 0;
+ if (graphic_info[graphic].anim_global_sync)
+ sync_frame = FrameCounter;
+ else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
+ sync_frame = GfxFrame[x][y];
+ else
+ sync_frame = 0; /* playfield border (pseudo steel) */
- g_em->has_crumbled_graphics = FALSE;
+ SetRandomAnimationValue(x, y);
- if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE)
- {
- int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
- g_crumbled->anim_delay,
- g_crumbled->anim_mode,
- g_crumbled->anim_start_frame,
- sync_frame);
+ int frame = getAnimationFrame(g->anim_frames,
+ g->anim_delay,
+ g->anim_mode,
+ g->anim_start_frame,
+ sync_frame);
- getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
- &g_em->crumbled_src_x, &g_em->crumbled_src_y);
+ g_em->unique_identifier =
+ (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
+}
- g_em->has_crumbled_graphics = TRUE;
- }
-#endif
+void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
+ int tile, int frame_em, int x, int y)
+{
+ int action = object_mapping[tile].action;
+ int direction = object_mapping[tile].direction;
+ boolean is_backside = object_mapping[tile].is_backside;
+ int effective_element = get_effective_element_EM(tile, frame_em);
+ int effective_action = action;
+ int graphic = (direction == MV_NONE ?
+ el_act2img(effective_element, effective_action) :
+ el_act_dir2img(effective_element, effective_action,
+ direction));
+ int crumbled = (direction == MV_NONE ?
+ el_act2crm(effective_element, effective_action) :
+ el_act_dir2crm(effective_element, effective_action,
+ direction));
+ int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
+ int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
+ boolean has_crumbled_graphics = (base_crumbled != base_graphic);
+ struct GraphicInfo *g = &graphic_info[graphic];
+ int sync_frame;
+
+ /* special case: graphic uses "2nd movement tile" and has defined
+ 7 frames for movement animation (or less) => use default graphic
+ for last (8th) frame which ends the movement animation */
+ if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
+ {
+ effective_action = ACTION_DEFAULT;
+ graphic = (direction == MV_NONE ?
+ el_act2img(effective_element, effective_action) :
+ el_act_dir2img(effective_element, effective_action,
+ direction));
+ crumbled = (direction == MV_NONE ?
+ el_act2crm(effective_element, effective_action) :
+ el_act_dir2crm(effective_element, effective_action,
+ direction));
-#if 0
- {
- int effective_action = xxx_effective_action;
- int has_action_graphics = xxx_has_action_graphics;
+ g = &graphic_info[graphic];
+ }
- if ((!g->double_movement && (effective_action == ACTION_FALLING ||
- effective_action == ACTION_MOVING ||
- effective_action == ACTION_PUSHING ||
- effective_action == ACTION_EATING)) ||
- (!has_action_graphics && (effective_action == ACTION_FILLING ||
- effective_action == ACTION_EMPTYING)))
- {
- int move_dir =
- (effective_action == ACTION_FALLING ||
- effective_action == ACTION_FILLING ||
- effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
- int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
- int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
- int num_steps = (i == Ydrip_s1 ? 16 :
- i == Ydrip_s1B ? 16 :
- i == Ydrip_s2 ? 16 :
- i == Ydrip_s2B ? 16 :
- i == Xsand_stonein_1 ? 32 :
- i == Xsand_stonein_2 ? 32 :
- i == Xsand_stonein_3 ? 32 :
- i == Xsand_stonein_4 ? 32 :
- i == Xsand_stoneout_1 ? 16 :
- i == Xsand_stoneout_2 ? 16 : 8);
- int cx = ABS(dx) * (TILEX / num_steps);
- int cy = ABS(dy) * (TILEY / num_steps);
- int step_frame = (i == Ydrip_s2 ? j + 8 :
- i == Ydrip_s2B ? j + 8 :
- i == Xsand_stonein_2 ? j + 8 :
- i == Xsand_stonein_3 ? j + 16 :
- i == Xsand_stonein_4 ? j + 24 :
- i == Xsand_stoneout_2 ? j + 8 : j) + 1;
- int step = (is_backside ? step_frame : num_steps - step_frame);
+ if (graphic_info[graphic].anim_global_sync)
+ sync_frame = FrameCounter;
+ else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
+ sync_frame = GfxFrame[x][y];
+ else
+ sync_frame = 0; /* playfield border (pseudo steel) */
- if (is_backside) /* tile where movement starts */
- {
- if (dx < 0 || dy < 0)
- {
- g_em->src_offset_x = cx * step;
- g_em->src_offset_y = cy * step;
- }
- else
- {
- g_em->dst_offset_x = cx * step;
- g_em->dst_offset_y = cy * step;
- }
- }
- else /* tile where movement ends */
- {
- if (dx < 0 || dy < 0)
- {
- g_em->dst_offset_x = cx * step;
- g_em->dst_offset_y = cy * step;
- }
- else
- {
- g_em->src_offset_x = cx * step;
- g_em->src_offset_y = cy * step;
- }
- }
+ SetRandomAnimationValue(x, y);
- g_em->width = TILEX - cx * step;
- g_em->height = TILEY - cy * step;
- }
+ int frame = getAnimationFrame(g->anim_frames,
+ g->anim_delay,
+ g->anim_mode,
+ g->anim_start_frame,
+ sync_frame);
- /* create unique graphic identifier to decide if tile must be redrawn */
- /* bit 31 - 16 (16 bit): EM style graphic
- bit 15 - 12 ( 4 bit): EM style frame
- bit 11 - 6 ( 6 bit): graphic width
- bit 5 - 0 ( 6 bit): graphic height */
- g_em->unique_identifier =
- (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
- }
-#endif
+ getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
+ g->double_movement && is_backside);
+ /* (updating the "crumbled" graphic definitions is probably not really needed,
+ as animations for crumbled graphics can't be longer than one EMC cycle) */
+ set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
+ sync_frame);
}
void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
getGraphicSourceExt(graphic, frame, &g_em->bitmap,
&g_em->src_x, &g_em->src_y, FALSE);
-
-#if 0
- printf("::: %d: %d, %d [%d]\n",
- player_nr,
- stored_player[player_nr].Frame,
- stored_player[player_nr].StepFrame,
- FrameCounter);
-#endif
}
void InitGraphicInfo_EM(void)
{
-#if 0
- struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
- struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
-#endif
int i, j, p;
#if DEBUG_EM_GFX
int action = object_mapping[i].action;
int direction = object_mapping[i].direction;
boolean is_backside = object_mapping[i].is_backside;
-#if 0
- boolean action_removing = (action == ACTION_DIGGING ||
- action == ACTION_SNAPPING ||
- action == ACTION_COLLECTING);
-#endif
boolean action_exploding = ((action == ACTION_EXPLODING ||
action == ACTION_SMASHED_BY_ROCK ||
action == ACTION_SMASHED_BY_SPRING) &&
for (j = 0; j < 8; j++)
{
-#if 1
int effective_element = get_effective_element_EM(i, j);
-#else
- int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
- j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
- j < 7 ? element :
- i == Xdrip_stretch ? element :
- i == Xdrip_stretchB ? element :
- i == Ydrip_s1 ? element :
- i == Ydrip_s1B ? element :
- i == Xball_1B ? element :
- i == Xball_2 ? element :
- i == Xball_2B ? element :
- i == Yball_eat ? element :
- i == Ykey_1_eat ? element :
- i == Ykey_2_eat ? element :
- i == Ykey_3_eat ? element :
- i == Ykey_4_eat ? element :
- i == Ykey_5_eat ? element :
- i == Ykey_6_eat ? element :
- i == Ykey_7_eat ? element :
- i == Ykey_8_eat ? element :
- i == Ylenses_eat ? element :
- i == Ymagnify_eat ? element :
- i == Ygrass_eat ? element :
- i == Ydirt_eat ? element :
- i == Yemerald_stone ? EL_EMERALD :
- i == Ydiamond_stone ? EL_ROCK :
- i == Xsand_stonein_1 ? element :
- i == Xsand_stonein_2 ? element :
- i == Xsand_stonein_3 ? element :
- i == Xsand_stonein_4 ? element :
- is_backside ? EL_EMPTY :
- action_removing ? EL_EMPTY :
- element);
-#endif
int effective_action = (j < 7 ? action :
i == Xdrip_stretch ? action :
i == Xdrip_stretchB ? action :
boolean has_action_graphics = (graphic != base_graphic);
boolean has_crumbled_graphics = (base_crumbled != base_graphic);
struct GraphicInfo *g = &graphic_info[graphic];
-#if 0
- struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
-#endif
struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
Bitmap *src_bitmap;
int src_x, src_y;
g_em->preserve_background = FALSE;
-#if 1
set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
sync_frame);
-#else
-
- g_em->crumbled_bitmap = NULL;
- g_em->crumbled_src_x = 0;
- g_em->crumbled_src_y = 0;
- g_em->crumbled_border_size = 0;
-
- g_em->has_crumbled_graphics = FALSE;
-
-#if 0
- if (has_crumbled_graphics && crumbled == IMG_EMPTY_SPACE)
- printf("::: empty crumbled: %d [%s], %d, %d\n",
- effective_element, element_info[effective_element].token_name,
- effective_action, direction);
-#endif
-
- /* if element can be crumbled, but certain action graphics are just empty
- space (like instantly snapping sand to empty space in 1 frame), do not
- treat these empty space graphics as crumbled graphics in EMC engine */
- if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE)
- {
- int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
- g_crumbled->anim_delay,
- g_crumbled->anim_mode,
- g_crumbled->anim_start_frame,
- sync_frame);
-
- getGraphicSource(crumbled, frame_crumbled, &src_bitmap, &src_x, &src_y);
-
- g_em->has_crumbled_graphics = TRUE;
- g_em->crumbled_bitmap = src_bitmap;
- g_em->crumbled_src_x = src_x;
- g_em->crumbled_src_y = src_y;
- g_em->crumbled_border_size = graphic_info[crumbled].border_size;
-
-
-#if 0
- if (g_em == &graphic_info_em_object[207][0])
- printf("... %d, %d [%d, %d, %d, %d] [%d, %d, %d, %d, %d, %d => %d]\n",
- graphic_info_em_object[207][0].crumbled_src_x,
- graphic_info_em_object[207][0].crumbled_src_y,
-
- crumbled, frame, src_x, src_y,
-
- g->anim_frames,
- g->anim_delay,
- g->anim_mode,
- g->anim_start_frame,
- sync_frame,
- gfx.anim_random_frame,
- frame);
-#endif
-
-#if 0
- printf("::: EMC tile %d is crumbled\n", i);
-#endif
- }
-#endif
-
-#if 0
- if (element == EL_ROCK &&
- effective_action == ACTION_FILLING)
- printf("::: has_action_graphics == %d\n", has_action_graphics);
-#endif
-
if ((!g->double_movement && (effective_action == ACTION_FALLING ||
effective_action == ACTION_MOVING ||
effective_action == ACTION_PUSHING ||
#endif
}
-void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
- boolean any_player_moving,
- boolean player_is_dropping)
+void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame,
+ boolean any_player_moving,
+ boolean any_player_snapping,
+ boolean any_player_dropping)
{
- if (tape.single_step && tape.recording && !tape.pausing)
- {
-#if 0
- boolean active_players = FALSE;
- int i;
+ static boolean player_was_waiting = TRUE;
- for (i = 0; i < MAX_PLAYERS; i++)
- if (action[i] != JOY_NO_ACTION)
- active_players = TRUE;
-#endif
+ if (frame == 0 && !any_player_dropping)
+ {
+ if (!player_was_waiting)
+ {
+ if (!SaveEngineSnapshotToList())
+ return;
- // if (frame == 0)
- if (frame == 0 && !player_is_dropping)
- TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
+ player_was_waiting = TRUE;
+ }
+ }
+ else if (any_player_moving || any_player_snapping || any_player_dropping)
+ {
+ player_was_waiting = FALSE;
}
}
-void CheckSingleStepMode_SP(boolean murphy_is_waiting,
- boolean murphy_is_dropping)
+void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
+ boolean murphy_is_dropping)
{
-#if 0
- printf("::: waiting: %d, dropping: %d\n",
- murphy_is_waiting, murphy_is_dropping);
-#endif
+ static boolean player_was_waiting = TRUE;
- if (tape.single_step && tape.recording && !tape.pausing)
+ if (murphy_is_waiting)
{
- // if (murphy_is_waiting || murphy_is_dropping)
- if (murphy_is_waiting)
+ if (!player_was_waiting)
{
-#if 0
- printf("::: murphy is waiting -> pause mode\n");
-#endif
+ if (!SaveEngineSnapshotToList())
+ return;
- TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
+ player_was_waiting = TRUE;
}
}
+ else
+ {
+ player_was_waiting = FALSE;
+ }
+}
+
+void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
+ boolean any_player_moving,
+ boolean any_player_snapping,
+ boolean any_player_dropping)
+{
+ if (tape.single_step && tape.recording && !tape.pausing)
+ if (frame == 0 && !any_player_dropping)
+ TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
+
+ CheckSaveEngineSnapshot_EM(action, frame, any_player_moving,
+ any_player_snapping, any_player_dropping);
+}
+
+void CheckSingleStepMode_SP(boolean murphy_is_waiting,
+ boolean murphy_is_dropping)
+{
+ if (tape.single_step && tape.recording && !tape.pausing)
+ if (murphy_is_waiting)
+ TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
+
+ CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
}
void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
FreeBitmap(tmp_backbuffer);
-#if 1
/* update visible window/screen */
BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
-#else
- redraw_mask = REDRAW_ALL;
-#endif
}
}
+void JoinRectangles(int *x, int *y, int *width, int *height,
+ int x2, int y2, int width2, int height2)
+{
+ // do not join with "off-screen" rectangle
+ if (x2 == -1 || y2 == -1)
+ return;
+
+ *x = MIN(*x, x2);
+ *y = MIN(*y, y2);
+ *width = MAX(*width, width2);
+ *height = MAX(*height, height2);
+}
+
void ChangeViewportPropertiesIfNeeded()
{
-#if 0
- int *door_1_x = &DX;
- int *door_1_y = &DY;
- int *door_2_x = (game_status == GAME_MODE_EDITOR ? &EX : &VX);
- int *door_2_y = (game_status == GAME_MODE_EDITOR ? &EY : &VY);
-#endif
-#if 1
int gfx_game_mode = game_status;
-#else
- int gfx_game_mode = (game_status == GAME_MODE_PLAYING ||
- game_status == GAME_MODE_EDITOR ? game_status :
- GAME_MODE_MAIN);
-#endif
int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
game_status);
struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
int new_ey = vp_door_3->y;
int new_exsize = vp_door_3->width;
int new_eysize = vp_door_3->height;
-#if NEW_TILESIZE
- int new_tilesize_var = TILESIZE / (setup.small_game_graphics ? 2 : 1);
+ int new_tilesize_var =
+ (setup.small_game_graphics ? MINI_TILESIZE : game.tile_size);
+
int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
int new_scr_fieldx = new_sxsize / tilesize;
int new_scr_fieldy = new_sysize / tilesize;
int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
-#else
- int new_scr_fieldx = (vp_playfield->width - 2 * border_size) / TILESIZE;
- int new_scr_fieldy = (vp_playfield->height - 2 * border_size) / TILESIZE;
-#endif
boolean init_gfx_buffers = FALSE;
boolean init_video_buffer = FALSE;
boolean init_gadgets_and_toons = FALSE;
boolean init_em_graphics = FALSE;
-#if 0
- /* !!! TEST ONLY !!! */
- // InitGfxBuffers();
- return;
-#endif
-
if (viewport.window.width != WIN_XSIZE ||
viewport.window.height != WIN_YSIZE)
{
WIN_XSIZE = viewport.window.width;
WIN_YSIZE = viewport.window.height;
-#if 1
init_video_buffer = TRUE;
init_gfx_buffers = TRUE;
-#else
- InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
- InitGfxBuffers();
-
-#if 1
- SetDrawDeactivationMask(REDRAW_NONE);
- SetDrawBackgroundMask(REDRAW_FIELD);
-
- // RedrawBackground();
-#endif
-#endif
// printf("::: video: init_video_buffer, init_gfx_buffers\n");
}
// printf("::: new_scr_fieldx != SCR_FIELDX ...\n");
}
-#if 0
- if (new_tilesize_var != TILESIZE_VAR &&
- gfx_game_mode == GAME_MODE_PLAYING)
- {
- /* doing this outside GAME_MODE_PLAYING would give wrong playfield size */
-
- TILESIZE_VAR = new_tilesize_var;
-
- init_gfx_buffers = TRUE;
-
- // printf("::: tilesize: init_gfx_buffers\n");
- }
-#endif
-
if (new_sx != SX ||
new_sy != SY ||
new_dx != DX ||
new_full_sxsize != FULL_SXSIZE ||
new_full_sysize != FULL_SYSIZE ||
new_tilesize_var != TILESIZE_VAR
-#if 0
- ||
- vp_door_1->x != *door_1_x ||
- vp_door_1->y != *door_1_y ||
- vp_door_2->x != *door_2_x ||
- vp_door_2->y != *door_2_y
-#endif
)
{
-#if 1
+ // ------------------------------------------------------------------------
+ // determine next fading area for changed viewport definitions
+ // ------------------------------------------------------------------------
+
+ // start with current playfield area (default fading area)
+ FADE_SX = REAL_SX;
+ FADE_SY = REAL_SY;
+ FADE_SXSIZE = FULL_SXSIZE;
+ FADE_SYSIZE = FULL_SYSIZE;
+
+ // add new playfield area if position or size has changed
+ if (new_real_sx != REAL_SX || new_real_sy != REAL_SY ||
+ new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE)
+ {
+ JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
+ new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize);
+ }
+
+ // add current and new door 1 area if position or size has changed
+ if (new_dx != DX || new_dy != DY ||
+ new_dxsize != DXSIZE || new_dysize != DYSIZE)
+ {
+ JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
+ DX, DY, DXSIZE, DYSIZE);
+ JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
+ new_dx, new_dy, new_dxsize, new_dysize);
+ }
+
+ // add current and new door 2 area if position or size has changed
+ if (new_dx != VX || new_dy != VY ||
+ new_dxsize != VXSIZE || new_dysize != VYSIZE)
+ {
+ JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
+ VX, VY, VXSIZE, VYSIZE);
+ JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
+ new_vx, new_vy, new_vxsize, new_vysize);
+ }
+
+ // ------------------------------------------------------------------------
+ // handle changed tile size
+ // ------------------------------------------------------------------------
+
if (new_tilesize_var != TILESIZE_VAR)
{
// printf("::: new_tilesize_var != TILESIZE_VAR\n");
// changing tile size invalidates scroll values of engine snapshots
- FreeEngineSnapshot();
+ FreeEngineSnapshotSingle();
// changing tile size requires update of graphic mapping for EM engine
init_em_graphics = TRUE;
}
-#endif
SX = new_sx;
SY = new_sy;
FULL_SYSIZE = new_full_sysize;
TILESIZE_VAR = new_tilesize_var;
-#if 0
- printf("::: %d, %d, %d [%d]\n",
- SCR_FIELDX, SCR_FIELDY, TILESIZE_VAR,
- setup.small_game_graphics);
-#endif
-
-#if 0
- *door_1_x = vp_door_1->x;
- *door_1_y = vp_door_1->y;
- *door_2_x = vp_door_2->x;
- *door_2_y = vp_door_2->y;
-#endif
-
-#if 1
init_gfx_buffers = TRUE;
+ init_gadgets_and_toons = TRUE;
// printf("::: viewports: init_gfx_buffers\n");
-#else
- InitGfxBuffers();
-#endif
-
-#if 0
- if (gfx_game_mode == GAME_MODE_MAIN)
-#endif
- {
-#if 1
- init_gadgets_and_toons = TRUE;
-
- // printf("::: viewports: init_gadgets_and_toons\n");
-#else
- InitGadgets();
- InitToons();
-#endif
- }
+ // printf("::: viewports: init_gadgets_and_toons\n");
}
if (init_gfx_buffers)
SCR_FIELDX = new_scr_fieldx;
SCR_FIELDY = new_scr_fieldy;
+
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_FIELD);
}
if (init_video_buffer)
// printf("::: init_video_buffer\n");
InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
-
- SetDrawDeactivationMask(REDRAW_NONE);
- SetDrawBackgroundMask(REDRAW_FIELD);
}
if (init_gadgets_and_toons)
{
InitGraphicInfo_EM();
}
-
-#if 0
- printf("::: %d, %d / %d, %d [%d]\n", VX, VY, EX, EY, game_status);
-#endif
}