-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* tools.c *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// https://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// tools.c
+// ============================================================================
+
+#include <math.h>
#include "libgame/libgame.h"
#include "tools.h"
+#include "init.h"
#include "game.h"
#include "events.h"
-#include "cartoons.h"
+#include "anim.h"
#include "network.h"
#include "tape.h"
#include "screens.h"
-/* select level set with EMC X11 graphics before activating EM GFX debugging */
-#define DEBUG_EM_GFX 0
+#define DEBUG_FRAME_TIME FALSE
-/* tool button identifiers */
+// tool button identifiers
#define TOOL_CTRL_ID_YES 0
#define TOOL_CTRL_ID_NO 1
#define TOOL_CTRL_ID_CONFIRM 2
#define TOOL_CTRL_ID_PLAYER_2 4
#define TOOL_CTRL_ID_PLAYER_3 5
#define TOOL_CTRL_ID_PLAYER_4 6
+#define TOOL_CTRL_ID_TOUCH_YES 7
+#define TOOL_CTRL_ID_TOUCH_NO 8
+#define TOOL_CTRL_ID_TOUCH_CONFIRM 9
-#define NUM_TOOL_BUTTONS 7
+#define NUM_TOOL_BUTTONS 10
-/* forward declaration for internal use */
-static void UnmapToolButtons();
+// constants for number of doors and door parts
+#define NUM_DOORS 2
+#define NUM_PANELS NUM_DOORS
+// #define NUM_PANELS 0
+#define MAX_PARTS_PER_DOOR 8
+#define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
+#define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
+
+
+struct DoorPartOrderInfo
+{
+ int nr;
+ int sort_priority;
+};
+
+static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
+
+struct DoorPartControlInfo
+{
+ int door_token;
+ int graphic;
+ struct DoorPartPosInfo *pos;
+};
+
+static struct DoorPartControlInfo door_part_controls[] =
+{
+ {
+ DOOR_1,
+ IMG_GFX_DOOR_1_PART_1,
+ &door_1.part_1
+ },
+ {
+ DOOR_1,
+ IMG_GFX_DOOR_1_PART_2,
+ &door_1.part_2
+ },
+ {
+ DOOR_1,
+ IMG_GFX_DOOR_1_PART_3,
+ &door_1.part_3
+ },
+ {
+ DOOR_1,
+ IMG_GFX_DOOR_1_PART_4,
+ &door_1.part_4
+ },
+ {
+ DOOR_1,
+ IMG_GFX_DOOR_1_PART_5,
+ &door_1.part_5
+ },
+ {
+ DOOR_1,
+ IMG_GFX_DOOR_1_PART_6,
+ &door_1.part_6
+ },
+ {
+ DOOR_1,
+ IMG_GFX_DOOR_1_PART_7,
+ &door_1.part_7
+ },
+ {
+ DOOR_1,
+ IMG_GFX_DOOR_1_PART_8,
+ &door_1.part_8
+ },
+
+ {
+ DOOR_2,
+ IMG_GFX_DOOR_2_PART_1,
+ &door_2.part_1
+ },
+ {
+ DOOR_2,
+ IMG_GFX_DOOR_2_PART_2,
+ &door_2.part_2
+ },
+ {
+ DOOR_2,
+ IMG_GFX_DOOR_2_PART_3,
+ &door_2.part_3
+ },
+ {
+ DOOR_2,
+ IMG_GFX_DOOR_2_PART_4,
+ &door_2.part_4
+ },
+ {
+ DOOR_2,
+ IMG_GFX_DOOR_2_PART_5,
+ &door_2.part_5
+ },
+ {
+ DOOR_2,
+ IMG_GFX_DOOR_2_PART_6,
+ &door_2.part_6
+ },
+ {
+ DOOR_2,
+ IMG_GFX_DOOR_2_PART_7,
+ &door_2.part_7
+ },
+ {
+ DOOR_2,
+ IMG_GFX_DOOR_2_PART_8,
+ &door_2.part_8
+ },
+
+ {
+ DOOR_1,
+ IMG_BACKGROUND_PANEL,
+ &door_1.panel
+ },
+ {
+ DOOR_2,
+ IMG_BACKGROUND_TAPE,
+ &door_2.panel
+ },
+
+ {
+ -1,
+ -1,
+ NULL
+ }
+};
+
+static struct XY xy_topdown[] =
+{
+ { 0, -1 },
+ { -1, 0 },
+ { +1, 0 },
+ { 0, +1 }
+};
+
+
+// forward declaration for internal use
+static void MapToolButtons(unsigned int);
+static void UnmapToolButtons(void);
static void HandleToolButtons(struct GadgetInfo *);
static int el_act_dir2crm(int, int, int);
static int el_act2crm(int, int);
return s;
}
-void DumpTile(int x, int y)
+int getFieldbufferOffsetX_RND(int dir, int pos)
{
- int sx = SCREENX(x);
- int sy = SCREENY(y);
+ int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
+ int dx = (dir & MV_HORIZONTAL ? pos : 0);
+ int dx_var = dx * TILESIZE_VAR / TILESIZE;
+ int fx = FX;
- if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ if (EVEN(SCR_FIELDX))
+ {
+ int sbx_right = SBX_Right + (BorderElement != EL_EMPTY ? 1 : 0);
+ int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
+
+ if (ffx < sbx_right * TILEX_VAR + TILEX_VAR / 2)
+ fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
+ else
+ fx += (dx_var > 0 ? TILEX_VAR : 0);
+ }
+ else
+ {
+ fx += dx_var;
+ }
+
+ if (full_lev_fieldx <= SCR_FIELDX)
+ {
+ if (EVEN(SCR_FIELDX))
+ fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
+ else
+ fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
+ }
+
+ return fx;
+}
+
+int getFieldbufferOffsetY_RND(int dir, int pos)
+{
+ int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
+ int dy = (dir & MV_VERTICAL ? pos : 0);
+ int dy_var = dy * TILESIZE_VAR / TILESIZE;
+ int fy = FY;
+
+ if (EVEN(SCR_FIELDY))
+ {
+ int sby_lower = SBY_Lower + (BorderElement != EL_EMPTY ? 1 : 0);
+ int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
+
+ if (ffy < sby_lower * TILEY_VAR + TILEY_VAR / 2)
+ fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
+ else
+ fy += (dy_var > 0 ? TILEY_VAR : 0);
+ }
+ else
+ {
+ fy += dy_var;
+ }
+
+ if (full_lev_fieldy <= SCR_FIELDY)
{
- x--;
- y--;
+ if (EVEN(SCR_FIELDY))
+ fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
+ else
+ fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
}
- printf_line("-", 79);
- printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
- printf_line("-", 79);
+ return fy;
+}
+
+static int getLevelFromScreenX_RND(int sx)
+{
+ int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
+ int dx = fx - FX;
+ int px = sx - SX;
+ int lx = LEVELX((px + dx) / TILESIZE_VAR);
+
+ return lx;
+}
+
+static int getLevelFromScreenY_RND(int sy)
+{
+ int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
+ int dy = fy - FY;
+ int py = sy - SY;
+ int ly = LEVELY((py + dy) / TILESIZE_VAR);
+
+ return ly;
+}
+
+static int getLevelFromScreenX_EM(int sx)
+{
+ int level_xsize = level.native_em_level->cav->width;
+ int full_xsize = level_xsize * TILESIZE_VAR;
+
+ sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
+
+ int fx = getFieldbufferOffsetX_EM();
+ int dx = fx;
+ int px = sx - SX;
+ int lx = LEVELX((px + dx) / TILESIZE_VAR);
+
+ return lx;
+}
+
+static int getLevelFromScreenY_EM(int sy)
+{
+ int level_ysize = level.native_em_level->cav->height;
+ int full_ysize = level_ysize * TILESIZE_VAR;
+
+ sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
+
+ int fy = getFieldbufferOffsetY_EM();
+ int dy = fy;
+ int py = sy - SY;
+ int ly = LEVELY((py + dy) / TILESIZE_VAR);
+
+ return ly;
+}
+
+static int getLevelFromScreenX_SP(int sx)
+{
+ int menBorder = setup.sp_show_border_elements;
+ int level_xsize = level.native_sp_level->width;
+ int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
+
+ sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
+
+ int fx = getFieldbufferOffsetX_SP();
+ int dx = fx - FX;
+ int px = sx - SX;
+ int lx = LEVELX((px + dx) / TILESIZE_VAR);
+
+ return lx;
+}
+
+static int getLevelFromScreenY_SP(int sy)
+{
+ int menBorder = setup.sp_show_border_elements;
+ int level_ysize = level.native_sp_level->height;
+ int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
+
+ sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
+
+ int fy = getFieldbufferOffsetY_SP();
+ int dy = fy - FY;
+ int py = sy - SY;
+ int ly = LEVELY((py + dy) / TILESIZE_VAR);
+
+ return ly;
+}
+
+static int getLevelFromScreenX_MM(int sx)
+{
+ int level_xsize = level.native_mm_level->fieldx;
+ int full_xsize = level_xsize * TILESIZE_VAR;
+
+ sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
+
+ int px = sx - SX;
+ int lx = (px + TILESIZE_VAR) / TILESIZE_VAR - 1;
+
+ return lx;
+}
+
+static int getLevelFromScreenY_MM(int sy)
+{
+ int level_ysize = level.native_mm_level->fieldy;
+ int full_ysize = level_ysize * TILESIZE_VAR;
+
+ sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
+
+ int py = sy - SY;
+ int ly = (py + TILESIZE_VAR) / TILESIZE_VAR - 1;
+
+ return ly;
+}
+
+int getLevelFromScreenX(int x)
+{
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ return getLevelFromScreenX_EM(x);
+ if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ return getLevelFromScreenX_SP(x);
+ if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ return getLevelFromScreenX_MM(x);
+ else
+ return getLevelFromScreenX_RND(x);
+}
+
+int getLevelFromScreenY(int y)
+{
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ return getLevelFromScreenY_EM(y);
+ if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ return getLevelFromScreenY_SP(y);
+ if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ return getLevelFromScreenY_MM(y);
+ else
+ return getLevelFromScreenY_RND(y);
+}
+
+int getScreenFieldSizeX(void)
+{
+ return (tape.playing ? tape.scr_fieldx : SCR_FIELDX);
+}
+
+int getScreenFieldSizeY(void)
+{
+ return (tape.playing ? tape.scr_fieldy : SCR_FIELDY);
+}
+
+void DumpTile(int x, int y)
+{
+ int sx = SCREENX(x);
+ int sy = SCREENY(y);
+ char *token_name;
+
+ Info("---");
+ Info("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)", sx, sy, x, y);
+ Info("---");
if (!IN_LEV_FIELD(x, y))
{
- printf("(not in level field)\n");
- printf("\n");
+ Info("(not in level field)");
+ Info("");
return;
}
- printf(" Feld: %d\t['%s']\n", Feld[x][y],
- element_info[Feld[x][y]].token_name);
- printf(" Back: %s\n", print_if_not_empty(Back[x][y]));
- printf(" Store: %s\n", print_if_not_empty(Store[x][y]));
- printf(" Store2: %s\n", print_if_not_empty(Store2[x][y]));
- printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y]));
- printf(" MovPos: %d\n", MovPos[x][y]);
- printf(" MovDir: %d\n", MovDir[x][y]);
- printf(" MovDelay: %d\n", MovDelay[x][y]);
- printf(" ChangeDelay: %d\n", ChangeDelay[x][y]);
- printf(" CustomValue: %d\n", CustomValue[x][y]);
- printf(" GfxElement: %d\n", GfxElement[x][y]);
- printf(" GfxAction: %d\n", GfxAction[x][y]);
- printf(" GfxFrame: %d\n", GfxFrame[x][y]);
- printf("\n");
+ token_name = element_info[Tile[x][y]].token_name;
+
+ Info("Tile: %d\t['%s']", Tile[x][y], token_name);
+ Info("Back: %s", print_if_not_empty(Back[x][y]));
+ Info("Store: %s", print_if_not_empty(Store[x][y]));
+ Info("Store2: %s", print_if_not_empty(Store2[x][y]));
+ Info("StorePlayer: %s", print_if_not_empty(StorePlayer[x][y]));
+ Info("MovPos: %d", MovPos[x][y]);
+ Info("MovDir: %d", MovDir[x][y]);
+ Info("MovDelay: %d", MovDelay[x][y]);
+ Info("ChangeDelay: %d", ChangeDelay[x][y]);
+ Info("CustomValue: %d", CustomValue[x][y]);
+ Info("GfxElement: %d", GfxElement[x][y]);
+ Info("GfxAction: %d", GfxAction[x][y]);
+ Info("GfxFrame: %d [%d]", GfxFrame[x][y], FrameCounter);
+ Info("Player x/y: %d, %d", local_player->jx, local_player->jy);
+ Info("");
+}
+
+void DumpTileFromScreen(int sx, int sy)
+{
+ int lx = getLevelFromScreenX(sx);
+ int ly = getLevelFromScreenY(sy);
+
+ DumpTile(lx, ly);
}
void SetDrawtoField(int mode)
{
- if (mode == DRAW_BUFFERED && setup.soft_scrolling)
+ if (mode == DRAW_TO_FIELDBUFFER)
{
- FX = TILEX;
- FY = TILEY;
- BX1 = -1;
- BY1 = -1;
- BX2 = SCR_FIELDX;
- BY2 = SCR_FIELDY;
- redraw_x1 = 1;
- redraw_y1 = 1;
+ FX = 2 * TILEX_VAR;
+ FY = 2 * TILEY_VAR;
+ BX1 = -2;
+ BY1 = -2;
+ BX2 = SCR_FIELDX + 1;
+ BY2 = SCR_FIELDY + 1;
drawto_field = fieldbuffer;
}
- else /* DRAW_BACKBUFFER */
+ else // DRAW_TO_BACKBUFFER
{
FX = SX;
FY = SY;
BY1 = 0;
BX2 = SCR_FIELDX - 1;
BY2 = SCR_FIELDY - 1;
- redraw_x1 = 0;
- redraw_y1 = 0;
drawto_field = backbuffer;
}
}
-void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
+int GetDrawtoField(void)
{
- if (game_status == GAME_MODE_PLAYING &&
- level.game_engine_type == GAME_ENGINE_TYPE_EM)
- {
- /* currently there is no partial redraw -- always redraw whole playfield */
- RedrawPlayfield_EM(TRUE);
-
- /* blit playfield from scroll buffer to normal back buffer for fading in */
- BlitScreenToBitmap_EM(backbuffer);
- }
- else if (game_status == GAME_MODE_PLAYING &&
- level.game_engine_type == GAME_ENGINE_TYPE_SP)
- {
- /* currently there is no partial redraw -- always redraw whole playfield */
- RedrawPlayfield_SP(TRUE);
-
- /* blit playfield from scroll buffer to normal back buffer for fading in */
- BlitScreenToBitmap_SP(backbuffer);
- }
- else if (game_status == GAME_MODE_PLAYING &&
- !game.envelope_active)
- {
- if (force_redraw)
- {
- x = gfx.sx - TILEX;
- y = gfx.sy - TILEY;
- width = gfx.sxsize + 2 * TILEX;
- height = gfx.sysize + 2 * TILEY;
- }
+ return (drawto_field == fieldbuffer ? DRAW_TO_FIELDBUFFER : DRAW_TO_BACKBUFFER);
+}
- if (force_redraw)
- {
- int xx, yy;
- int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY;
- int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY;
-
- for (xx = BX1; xx <= BX2; xx++)
- for (yy = BY1; yy <= BY2; yy++)
- if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
- DrawScreenField(xx, yy);
- DrawAllPlayers();
- }
+static void RedrawPlayfield_RND(void)
+{
+ if (game.envelope_active)
+ return;
- if (setup.soft_scrolling)
- {
- int fx = FX, fy = FY;
+ DrawLevel(REDRAW_ALL);
+ DrawAllPlayers();
+}
- fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
- fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
+void RedrawPlayfield(void)
+{
+ if (game_status != GAME_MODE_PLAYING)
+ return;
- BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
- }
- }
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ RedrawPlayfield_BD(TRUE);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ RedrawPlayfield_EM(TRUE);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ RedrawPlayfield_SP(TRUE);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ RedrawPlayfield_MM();
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
+ RedrawPlayfield_RND();
- if (force_redraw)
- {
- x = gfx.sx;
- y = gfx.sy;
- width = gfx.sxsize;
- height = gfx.sysize;
- }
+ BlitScreenToBitmap(backbuffer);
- BlitBitmap(drawto, window, x, y, width, height, x, y);
+ BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
+ gfx.sx, gfx.sy);
}
-void DrawMaskedBorder_Rect(int x, int y, int width, int height)
+static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
+ int draw_target)
{
- Bitmap *bitmap = graphic_info[IMG_GLOBAL_BORDER].bitmap;
+ Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
+ Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
+
+ // may happen for "border.draw_masked.*" with undefined "global.border.*"
+ if (src_bitmap == NULL)
+ return;
- SetClipOrigin(bitmap, bitmap->stored_clip_gc, 0, 0);
- BlitBitmapMasked(bitmap, backbuffer, x, y, width, height, x, y);
+ if (x == -1 && y == -1)
+ return;
+
+ if (draw_target == DRAW_TO_SCREEN)
+ BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
+ else
+ BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
}
-void DrawMaskedBorder_FIELD()
+static void DrawMaskedBorderExt_FIELD(int draw_target)
{
- if (global.border_status >= GAME_MODE_TITLE &&
+ if (global.border_status >= GAME_MODE_MAIN &&
global.border_status <= GAME_MODE_PLAYING &&
border.draw_masked[global.border_status])
- DrawMaskedBorder_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+ DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
+ draw_target);
}
-void DrawMaskedBorder_DOOR_1()
+static void DrawMaskedBorderExt_DOOR_1(int draw_target)
{
+ // when drawing to backbuffer, never draw border over open doors
+ if (draw_target == DRAW_TO_BACKBUFFER &&
+ (GetDoorState() & DOOR_OPEN_1))
+ return;
+
if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
(global.border_status != GAME_MODE_EDITOR ||
border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
- DrawMaskedBorder_Rect(DX, DY, DXSIZE, DYSIZE);
+ DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target);
}
-void DrawMaskedBorder_DOOR_2()
+static void DrawMaskedBorderExt_DOOR_2(int draw_target)
{
+ // when drawing to backbuffer, never draw border over open doors
+ if (draw_target == DRAW_TO_BACKBUFFER &&
+ (GetDoorState() & DOOR_OPEN_2))
+ return;
+
if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
global.border_status != GAME_MODE_EDITOR)
- DrawMaskedBorder_Rect(VX, VY, VXSIZE, VYSIZE);
+ DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target);
}
-void DrawMaskedBorder_DOOR_3()
+static void DrawMaskedBorderExt_DOOR_3(int draw_target)
{
- /* currently not available */
+ // currently not available
}
-void DrawMaskedBorder_ALL()
+static void DrawMaskedBorderExt_ALL(int draw_target)
{
- DrawMaskedBorder_FIELD();
- DrawMaskedBorder_DOOR_1();
- DrawMaskedBorder_DOOR_2();
- DrawMaskedBorder_DOOR_3();
+ DrawMaskedBorderExt_FIELD(draw_target);
+ DrawMaskedBorderExt_DOOR_1(draw_target);
+ DrawMaskedBorderExt_DOOR_2(draw_target);
+ DrawMaskedBorderExt_DOOR_3(draw_target);
}
-void DrawMaskedBorder(int redraw_mask)
+static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
{
- /* never draw masked screen borders on borderless screens */
- if (effectiveGameStatus() == GAME_MODE_LOADING ||
- effectiveGameStatus() == GAME_MODE_TITLE)
+ // never draw masked screen borders on borderless screens
+ if (global.border_status == GAME_MODE_LOADING ||
+ global.border_status == GAME_MODE_TITLE)
return;
if (redraw_mask & REDRAW_ALL)
- DrawMaskedBorder_ALL();
+ DrawMaskedBorderExt_ALL(draw_target);
else
{
if (redraw_mask & REDRAW_FIELD)
- DrawMaskedBorder_FIELD();
+ DrawMaskedBorderExt_FIELD(draw_target);
if (redraw_mask & REDRAW_DOOR_1)
- DrawMaskedBorder_DOOR_1();
+ DrawMaskedBorderExt_DOOR_1(draw_target);
if (redraw_mask & REDRAW_DOOR_2)
- DrawMaskedBorder_DOOR_2();
+ DrawMaskedBorderExt_DOOR_2(draw_target);
if (redraw_mask & REDRAW_DOOR_3)
- DrawMaskedBorder_DOOR_3();
+ DrawMaskedBorderExt_DOOR_3(draw_target);
}
}
-void BackToFront()
+void DrawMaskedBorder_FIELD(void)
{
- int x, y;
- DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
-
-#if 0
- printf("::: TILES TO REFRESH: %d\n", redraw_tiles);
- for (x = 0; x < SCR_FIELDX; x++)
- for (y = 0 ; y < SCR_FIELDY; y++)
- if (redraw[redraw_x1 + x][redraw_y1 + y])
- printf("::: - %d, %d [%s]\n",
- LEVELX(x), LEVELY(y),
- EL_NAME(Feld[LEVELX(x)][LEVELY(y)]));
-#endif
-
- if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
- redraw_mask |= REDRAW_FIELD;
-
- if (redraw_mask & REDRAW_FIELD)
- redraw_mask &= ~REDRAW_TILES;
-
- if (redraw_mask == REDRAW_NONE)
- return;
+ DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER);
+}
- if (redraw_mask & REDRAW_TILES &&
- game_status == GAME_MODE_PLAYING &&
- border.draw_masked[GAME_MODE_PLAYING])
- redraw_mask |= REDRAW_FIELD;
+void DrawMaskedBorder(int redraw_mask)
+{
+ DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER);
+}
- if (global.fps_slowdown && game_status == GAME_MODE_PLAYING)
+void DrawMaskedBorderToTarget(int draw_target)
+{
+ if (draw_target == DRAW_TO_BACKBUFFER ||
+ draw_target == DRAW_TO_SCREEN)
+ {
+ DrawMaskedBorderExt(REDRAW_ALL, draw_target);
+ }
+ else
{
- static boolean last_frame_skipped = FALSE;
- boolean skip_even_when_not_scrolling = TRUE;
- boolean just_scrolling = (ScreenMovDir != 0);
- boolean verbose = FALSE;
+ int last_border_status = global.border_status;
- if (global.fps_slowdown_factor > 1 &&
- (FrameCounter % global.fps_slowdown_factor) &&
- (just_scrolling || skip_even_when_not_scrolling))
+ if (draw_target == DRAW_TO_FADE_SOURCE)
{
- redraw_mask &= ~REDRAW_MAIN;
-
- last_frame_skipped = TRUE;
-
- if (verbose)
- printf("FRAME SKIPPED\n");
+ global.border_status = gfx.fade_border_source_status;
+ gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
}
- else
+ else if (draw_target == DRAW_TO_FADE_TARGET)
{
- if (last_frame_skipped)
- redraw_mask |= REDRAW_FIELD;
+ global.border_status = gfx.fade_border_target_status;
+ gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
+ }
- last_frame_skipped = FALSE;
+ // always use global border for PLAYING when restarting the game
+ if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
+ global.border_status = GAME_MODE_PLAYING;
- if (verbose)
- printf("frame not skipped\n");
- }
+ DrawMaskedBorderExt(REDRAW_ALL, draw_target);
+
+ global.border_status = last_border_status;
+ gfx.masked_border_bitmap_ptr = backbuffer;
}
+}
- /* synchronize X11 graphics at this point; if we would synchronize the
- display immediately after the buffer switching (after the XFlush),
- this could mean that we have to wait for the graphics to complete,
- although we could go on doing calculations for the next frame */
+void DrawTileCursor(int draw_target, int drawing_stage)
+{
+ int tile_cursor_active = (game_status == GAME_MODE_PLAYING);
- SyncDisplay();
+ DrawTileCursor_MM(draw_target, drawing_stage, tile_cursor_active);
+}
- /* prevent drawing masked border to backbuffer when using playfield buffer */
- if (game_status != GAME_MODE_PLAYING ||
- redraw_mask & REDRAW_FROM_BACKBUFFER ||
- buffer == backbuffer)
- DrawMaskedBorder(redraw_mask);
- else
- DrawMaskedBorder(redraw_mask & REDRAW_DOORS);
+void BlitScreenToBitmapExt_RND(Bitmap *target_bitmap, int fx, int fy)
+{
+ BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
+}
- if (redraw_mask & REDRAW_ALL)
- {
- BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
+{
+ int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
+ int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
- redraw_mask = REDRAW_NONE;
- }
+ BlitScreenToBitmapExt_RND(target_bitmap, fx, fy);
+}
- if (redraw_mask & REDRAW_FIELD)
- {
- if (game_status != GAME_MODE_PLAYING ||
- redraw_mask & REDRAW_FROM_BACKBUFFER)
- {
- BlitBitmap(backbuffer, window,
- REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
- }
- else
- {
- int fx = FX, fy = FY;
+void BlitScreenToBitmap(Bitmap *target_bitmap)
+{
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ BlitScreenToBitmap_BD(target_bitmap);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ BlitScreenToBitmap_EM(target_bitmap);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ BlitScreenToBitmap_SP(target_bitmap);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ BlitScreenToBitmap_MM(target_bitmap);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
+ BlitScreenToBitmap_RND(target_bitmap);
- if (setup.soft_scrolling)
- {
- fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
- fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
- }
+ redraw_mask |= REDRAW_FIELD;
+}
- if (setup.soft_scrolling ||
- ABS(ScreenMovPos) + ScrollStepSize == TILEX ||
- ABS(ScreenMovPos) == ScrollStepSize ||
- redraw_tiles > REDRAWTILES_THRESHOLD)
- {
- if (border.draw_masked[GAME_MODE_PLAYING])
- {
- if (buffer != backbuffer)
- {
- /* copy playfield buffer to backbuffer to add masked border */
- BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
- DrawMaskedBorder(REDRAW_FIELD);
- }
+static void DrawFramesPerSecond(void)
+{
+ char text[100];
+ int font_nr = FONT_TEXT_2;
+ int font_width = getFontWidth(font_nr);
+ int draw_deactivation_mask = GetDrawDeactivationMask();
+ boolean draw_masked = (draw_deactivation_mask == REDRAW_NONE);
- BlitBitmap(backbuffer, window,
- REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
- REAL_SX, REAL_SY);
- }
- else
- {
- BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
- }
+ // draw FPS with leading space (needed if field buffer deactivated)
+ sprintf(text, " %04.1f fps", global.frames_per_second);
-#if 0
-#ifdef DEBUG
- printf("redrawing all (ScreenGfxPos == %d) because %s\n",
- ScreenGfxPos,
- (setup.soft_scrolling ?
- "setup.soft_scrolling" :
- ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
- "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
- ABS(ScreenGfxPos) == ScrollStepSize ?
- "ABS(ScreenGfxPos) == ScrollStepSize" :
- "redraw_tiles > REDRAWTILES_THRESHOLD"));
-#endif
-#endif
- }
- }
+ // override draw deactivation mask (required for invisible warp mode)
+ SetDrawDeactivationMask(REDRAW_NONE);
- redraw_mask &= ~REDRAW_MAIN;
- }
+ // draw opaque FPS if field buffer deactivated, else draw masked FPS
+ DrawTextExt(backbuffer, SX + SXSIZE - font_width * strlen(text), SY, text,
+ font_nr, (draw_masked ? BLIT_MASKED : BLIT_OPAQUE));
- if (redraw_mask & REDRAW_DOORS)
- {
- if (redraw_mask & REDRAW_DOOR_1)
- BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY);
+ // set draw deactivation mask to previous value
+ SetDrawDeactivationMask(draw_deactivation_mask);
- if (redraw_mask & REDRAW_DOOR_2)
- BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY);
+ // force full-screen redraw in this frame
+ redraw_mask = REDRAW_ALL;
+}
- if (redraw_mask & REDRAW_DOOR_3)
- BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
+#if DEBUG_FRAME_TIME
+static void PrintFrameTimeDebugging(void)
+{
+ static unsigned int last_counter = 0;
+ unsigned int counter = Counter();
+ int diff_1 = counter - last_counter;
+ int diff_2 = diff_1 - GAME_FRAME_DELAY;
+ int diff_2_max = 20;
+ int diff_2_cut = MIN(ABS(diff_2), diff_2_max);
+ char diff_bar[2 * diff_2_max + 5];
+ int pos = 0;
+ int i;
- redraw_mask &= ~REDRAW_DOORS;
- }
+ diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' ');
- if (redraw_mask & REDRAW_MICROLEVEL)
- {
- BlitBitmap(backbuffer, window, SX, SY + 10 * TILEY, SXSIZE, 7 * TILEY,
- SX, SY + 10 * TILEY);
+ for (i = 0; i < diff_2_max; i++)
+ diff_bar[pos++] = (diff_2 >= 0 ? ' ' :
+ i >= diff_2_max - diff_2_cut ? '-' : ' ');
- redraw_mask &= ~REDRAW_MICROLEVEL;
- }
+ diff_bar[pos++] = '|';
- if (redraw_mask & REDRAW_TILES)
- {
- for (x = 0; x < SCR_FIELDX; x++)
- for (y = 0 ; y < SCR_FIELDY; y++)
- if (redraw[redraw_x1 + x][redraw_y1 + y])
- BlitBitmap(buffer, window,
- FX + x * TILEX, FY + y * TILEY, TILEX, TILEY,
- SX + x * TILEX, SY + y * TILEY);
- }
+ for (i = 0; i < diff_2_max; i++)
+ diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' ');
- if (redraw_mask & REDRAW_FPS) /* display frames per second */
- {
- char text[100];
- char info1[100];
+ diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' ');
+
+ diff_bar[pos++] = '\0';
+
+ Debug("time:frame", "%06d [%02d] [%c%02d] %s",
+ counter,
+ diff_1,
+ (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2),
+ diff_bar);
+
+ last_counter = counter;
+}
+#endif
+
+static int unifiedRedrawMask(int mask)
+{
+ if (mask & REDRAW_ALL)
+ return REDRAW_ALL;
+
+ if (mask & REDRAW_FIELD && mask & REDRAW_DOORS)
+ return REDRAW_ALL;
+
+ return mask;
+}
+
+static boolean equalRedrawMasks(int mask_1, int mask_2)
+{
+ return unifiedRedrawMask(mask_1) == unifiedRedrawMask(mask_2);
+}
- sprintf(info1, " (only every %d. frame)", global.fps_slowdown_factor);
- if (!global.fps_slowdown)
- info1[0] = '\0';
+void BackToFront(void)
+{
+ static int last_redraw_mask = REDRAW_NONE;
+
+ // force screen redraw in every frame to continue drawing global animations
+ // (but always use the last redraw mask to prevent unwanted side effects)
+ if (redraw_mask == REDRAW_NONE)
+ redraw_mask = last_redraw_mask;
+
+ last_redraw_mask = redraw_mask;
- sprintf(text, "%04.1f fps%s", global.frames_per_second, info1);
#if 1
- DrawTextExt(window, SX + SXSIZE + SX, 0, text, FONT_TEXT_2, BLIT_OPAQUE);
+ // masked border now drawn immediately when blitting backbuffer to window
#else
- DrawTextExt(window, SX, SY, text, FONT_TEXT_2, BLIT_OPAQUE);
+ // draw masked border to all viewports, if defined
+ DrawMaskedBorder(redraw_mask);
#endif
+
+ // draw frames per second (only if debug mode is enabled)
+ if (redraw_mask & REDRAW_FPS)
+ DrawFramesPerSecond();
+
+ // remove playfield redraw before potentially merging with doors redraw
+ if (DrawingDeactivated(REAL_SX, REAL_SY))
+ redraw_mask &= ~REDRAW_FIELD;
+
+ // redraw complete window if both playfield and (some) doors need redraw
+ if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
+ redraw_mask = REDRAW_ALL;
+
+ /* although redrawing the whole window would be fine for normal gameplay,
+ being able to only redraw the playfield is required for deactivating
+ certain drawing areas (mainly playfield) to work, which is needed for
+ warp-forward to be fast enough (by skipping redraw of most frames) */
+
+ if (redraw_mask & REDRAW_ALL)
+ {
+ BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+ }
+ else if (redraw_mask & REDRAW_FIELD)
+ {
+ BlitBitmap(backbuffer, window,
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
}
+ else if (redraw_mask & REDRAW_DOORS)
+ {
+ // merge door areas to prevent calling screen redraw more than once
+ int x1 = WIN_XSIZE;
+ int y1 = WIN_YSIZE;
+ int x2 = 0;
+ int y2 = 0;
- FlushDisplay();
+ if (redraw_mask & REDRAW_DOOR_1)
+ {
+ x1 = MIN(x1, DX);
+ y1 = MIN(y1, DY);
+ x2 = MAX(x2, DX + DXSIZE);
+ y2 = MAX(y2, DY + DYSIZE);
+ }
+
+ if (redraw_mask & REDRAW_DOOR_2)
+ {
+ x1 = MIN(x1, VX);
+ y1 = MIN(y1, VY);
+ x2 = MAX(x2, VX + VXSIZE);
+ y2 = MAX(y2, VY + VYSIZE);
+ }
+
+ if (redraw_mask & REDRAW_DOOR_3)
+ {
+ x1 = MIN(x1, EX);
+ y1 = MIN(y1, EY);
+ x2 = MAX(x2, EX + EXSIZE);
+ y2 = MAX(y2, EY + EYSIZE);
+ }
+
+ // make sure that at least one pixel is blitted, and inside the screen
+ // (else nothing is blitted, causing the animations not to be updated)
+ x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
+ y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
+ x2 = MIN(MAX(1, x2), WIN_XSIZE);
+ y2 = MIN(MAX(1, y2), WIN_YSIZE);
+
+ BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
+ }
- for (x = 0; x < MAX_BUF_XSIZE; x++)
- for (y = 0; y < MAX_BUF_YSIZE; y++)
- redraw[x][y] = 0;
- redraw_tiles = 0;
redraw_mask = REDRAW_NONE;
+
+#if DEBUG_FRAME_TIME
+ PrintFrameTimeDebugging();
+#endif
}
-static void FadeCrossSaveBackbuffer()
+void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
{
- BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+ unsigned int frame_delay_value_old = GetVideoFrameDelay();
+
+ SetVideoFrameDelay(frame_delay_value);
+
+ BackToFront();
+
+ SetVideoFrameDelay(frame_delay_value_old);
}
+static int fade_type_skip = FADE_TYPE_NONE;
+
static void FadeExt(int fade_mask, int fade_mode, int fade_type)
{
- static int fade_type_skip = FADE_TYPE_NONE;
void (*draw_border_function)(void) = NULL;
- Bitmap *bitmap = (fade_mode & FADE_TYPE_TRANSFORM ? bitmap_db_cross : NULL);
int x, y, width, height;
int fade_delay, post_delay;
{
if (fade_type_skip != FADE_TYPE_NONE)
{
-#if 0
- printf("::: skipping %d ... [%d] (X)\n", fade_mode, fade_type_skip);
-#endif
-
- /* skip all fade operations until specified fade operation */
+ // skip all fade operations until specified fade operation
if (fade_type & fade_type_skip)
fade_type_skip = FADE_TYPE_NONE;
}
if (fading.fade_mode & FADE_TYPE_TRANSFORM)
- {
- FadeCrossSaveBackbuffer();
-
return;
- }
}
redraw_mask |= fade_mask;
if (fade_type == FADE_TYPE_SKIP)
{
-#if 0
- printf("::: will skip %d ... [%d]\n", fade_mode, fade_type_skip);
-#endif
-
fade_type_skip = fade_mode;
return;
}
-#if 0
- printf("::: !!! FADING %d ... [%d] [%d]\n", fade_mode, fade_type,
- fade_type_skip);
-#endif
-
-#if 1
fade_delay = fading.fade_delay;
post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
-#endif
if (fade_type_skip != FADE_TYPE_NONE)
{
-#if 0
- printf("::: skipping %d ... [%d]\n", fade_mode, fade_type_skip);
-#endif
-
- /* skip all fade operations until specified fade operation */
+ // skip all fade operations until specified fade operation
if (fade_type & fade_type_skip)
fade_type_skip = FADE_TYPE_NONE;
-#if 1
fade_delay = 0;
-#else
- return;
-#endif
}
-#if 1
if (global.autoplay_leveldir)
{
- // fading.fade_mode = FADE_MODE_NONE;
-
- return;
- }
-#endif
-
-#if 0
- if (fading.fade_mode == FADE_MODE_NONE)
- {
- BackToFront();
-
return;
}
-#endif
-
- /* !!! what about fade_mask == REDRAW_FIELD | REDRAW_ALL ??? !!! */
-
-#if 0
- printf("::: NOW FADING %d ... [%d]\n", fade_mode, fade_type);
-#endif
-
-#if 0
- if (fade_mask == REDRAW_NONE)
- fade_mask = REDRAW_FIELD;
-#endif
- // if (fade_mask & REDRAW_FIELD)
if (fade_mask == REDRAW_FIELD)
{
- x = REAL_SX;
- y = REAL_SY;
- width = FULL_SXSIZE;
- height = FULL_SYSIZE;
-
-#if 0
- fade_delay = fading.fade_delay;
- post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
-#endif
+ x = FADE_SX;
+ y = FADE_SY;
+ width = FADE_SXSIZE;
+ height = FADE_SYSIZE;
if (border.draw_masked_when_fading)
- draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */
+ draw_border_function = DrawMaskedBorder_FIELD; // update when fading
else
- DrawMaskedBorder_FIELD(); /* draw once */
+ DrawMaskedBorder_FIELD(); // draw once
}
- else /* REDRAW_ALL */
+ else // REDRAW_ALL
{
x = 0;
y = 0;
width = WIN_XSIZE;
height = WIN_YSIZE;
-
-#if 0
- fade_delay = fading.fade_delay;
- post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
-#endif
}
-#if 1
- if (!setup.fade_screens ||
- fade_delay == 0 ||
- fading.fade_mode == FADE_MODE_NONE)
-#else
- if (!setup.fade_screens || fade_delay == 0)
-#endif
- {
- if (fade_mode == FADE_MODE_FADE_OUT)
- return;
-
-#if 0
- if (fade_mode == FADE_MODE_FADE_OUT &&
- fading.fade_mode != FADE_MODE_NONE)
- ClearRectangle(backbuffer, x, y, width, height);
-#endif
-
-#if 1
- BlitBitmap(backbuffer, window, x, y, width, height, x, y);
- redraw_mask = REDRAW_NONE;
-#else
- BackToFront();
-#endif
+ // when switching screens without fading, set fade delay to zero
+ if (!setup.fade_screens || fading.fade_mode == FADE_MODE_NONE)
+ fade_delay = 0;
+ // do not display black frame when fading out without fade delay
+ if (fade_mode == FADE_MODE_FADE_OUT && fade_delay == 0)
return;
- }
- FadeRectangle(bitmap, x, y, width, height, fade_mode, fade_delay, post_delay,
+ FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay,
draw_border_function);
redraw_mask &= ~fade_mask;
+
+ ClearAutoRepeatKeyEvents();
+}
+
+static void SetScreenStates_BeforeFadingIn(void)
+{
+ // temporarily set screen mode for animations to screen after fading in
+ global.anim_status = global.anim_status_next;
+
+ // store backbuffer with all animations that will be started after fading in
+ PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
+
+ // set screen mode for animations back to fading
+ global.anim_status = GAME_MODE_PSEUDO_FADING;
+}
+
+static void SetScreenStates_AfterFadingIn(void)
+{
+ // store new source screen (to use correct masked border for fading)
+ gfx.fade_border_source_status = global.border_status;
+
+ global.anim_status = global.anim_status_next;
+}
+
+static void SetScreenStates_BeforeFadingOut(void)
+{
+ // store new target screen (to use correct masked border for fading)
+ gfx.fade_border_target_status = game_status;
+
+ // set screen mode for animations to fading
+ global.anim_status = GAME_MODE_PSEUDO_FADING;
+
+ // store backbuffer with all animations that will be stopped for fading out
+ PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
+}
+
+static void SetScreenStates_AfterFadingOut(void)
+{
+ global.border_status = game_status;
+
+ // always use global border for PLAYING when restarting the game
+ if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
+ global.border_status = GAME_MODE_PLAYING;
}
void FadeIn(int fade_mask)
{
+ SetScreenStates_BeforeFadingIn();
+
+#if 1
+ DrawMaskedBorder(REDRAW_ALL);
+#endif
+
if (fading.fade_mode & FADE_TYPE_TRANSFORM)
FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
else
FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
+
+ FADE_SX = REAL_SX;
+ FADE_SY = REAL_SY;
+ FADE_SXSIZE = FULL_SXSIZE;
+ FADE_SYSIZE = FULL_SYSIZE;
+
+ // activate virtual buttons depending on upcoming game status
+ if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) &&
+ game_status == GAME_MODE_PLAYING && !tape.playing)
+ SetOverlayActive(TRUE);
+
+ SetScreenStates_AfterFadingIn();
+
+ // force update of global animation status in case of rapid screen changes
+ redraw_mask = REDRAW_ALL;
+ BackToFront();
}
void FadeOut(int fade_mask)
{
+ // update screen if areas covered by "fade_mask" and "redraw_mask" differ
+ if (!equalRedrawMasks(fade_mask, redraw_mask) &&
+ fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
+ BackToFront();
+
+ // when using BD game engine, cover playfield before fading out after a game
+ if (game_bd.cover_screen)
+ CoverScreen_BD();
+
+ SetScreenStates_BeforeFadingOut();
+
+ SetTileCursorActive(FALSE);
+ SetOverlayActive(FALSE);
+
+#if 0
+ DrawMaskedBorder(REDRAW_ALL);
+#endif
+
if (fading.fade_mode & FADE_TYPE_TRANSFORM)
FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
else
FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
- global.border_status = game_status;
+ SetScreenStates_AfterFadingOut();
}
static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
fading = fading_leave_stored;
}
-void FadeSetEnterMenu()
+void FadeSetEnterMenu(void)
{
fading = menu.enter_menu;
-#if 0
- printf("::: storing enter_menu\n");
-#endif
-
- FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
+ FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
}
-void FadeSetLeaveMenu()
+void FadeSetLeaveMenu(void)
{
fading = menu.leave_menu;
-#if 0
- printf("::: storing leave_menu\n");
-#endif
-
- FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
+ FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
}
-void FadeSetEnterScreen()
+void FadeSetEnterScreen(void)
{
fading = menu.enter_screen[game_status];
-#if 0
- printf("::: storing leave_screen[%d]\n", game_status);
-#endif
-
- FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */
+ FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); // store
}
-void FadeSetNextScreen()
+void FadeSetNextScreen(void)
{
- fading = menu.next_screen;
-
-#if 0
- printf("::: storing next_screen\n");
-#endif
+ fading = menu.next_screen[game_status];
// (do not overwrite fade mode set by FadeSetEnterScreen)
- // FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
+ // FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
}
-void FadeSetLeaveScreen()
+void FadeSetLeaveScreen(void)
{
-#if 0
- printf("::: recalling last stored value\n");
-#endif
-
- FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */
+ FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); // recall
}
void FadeSetFromType(int type)
FadeSetLeaveMenu();
}
-void FadeSetDisabled()
+void FadeSetDisabled(void)
{
static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
fading = fading_none;
}
-void FadeSkipNextFadeIn()
+void FadeSkipNextFadeIn(void)
{
FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
}
-void FadeSkipNextFadeOut()
+void FadeSkipNextFadeOut(void)
{
FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
}
+static int getGlobalGameStatus(int status)
+{
+ return (status == GAME_MODE_PSEUDO_TYPENAME ? GAME_MODE_MAIN :
+ status == GAME_MODE_SCOREINFO ? GAME_MODE_SCORES :
+ status);
+}
+
+int getImageFromGraphicOrDefault(int graphic, int default_graphic)
+{
+ if (graphic == IMG_UNDEFINED)
+ return IMG_UNDEFINED;
+
+ boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
+
+ return (graphic_info[graphic].bitmap != NULL || redefined ?
+ graphic : default_graphic);
+}
+
+static int getBackgroundImage(int graphic)
+{
+ return getImageFromGraphicOrDefault(graphic, IMG_BACKGROUND);
+}
+
+static int getGlobalBorderImage(int graphic)
+{
+ return getImageFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
+}
+
+Bitmap *getGlobalBorderBitmapFromStatus(int status_raw)
+{
+ int status = getGlobalGameStatus(status_raw);
+ int graphic =
+ (status == GAME_MODE_MAIN ? IMG_GLOBAL_BORDER_MAIN :
+ status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
+ status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
+ status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
+ IMG_GLOBAL_BORDER);
+ int graphic_final = getGlobalBorderImage(graphic);
+
+ return graphic_info[graphic_final].bitmap;
+}
+
+void SetBackgroundImage(int graphic, int redraw_mask)
+{
+ struct GraphicInfo *g = &graphic_info[graphic];
+ struct GraphicInfo g_undefined = { 0 };
+
+ if (graphic == IMG_UNDEFINED)
+ g = &g_undefined;
+
+ // always use original size bitmap for backgrounds, if existing
+ Bitmap *bitmap = (g->bitmaps != NULL &&
+ g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] != NULL ?
+ g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] : g->bitmap);
+
+ // remove every mask before setting mask for window, and
+ // remove window area mask before setting mask for main or door area
+ int remove_mask = (redraw_mask == REDRAW_ALL ? 0xffff : REDRAW_ALL);
+
+ // (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!)
+ SetBackgroundBitmap(NULL, remove_mask, 0, 0, 0, 0); // !!! FIX THIS !!!
+ SetBackgroundBitmap(bitmap, redraw_mask,
+ g->src_x, g->src_y,
+ g->width, g->height);
+}
+
void SetWindowBackgroundImageIfDefined(int graphic)
{
if (graphic_info[graphic].bitmap)
- SetWindowBackgroundBitmap(graphic_info[graphic].bitmap);
+ SetBackgroundImage(graphic, REDRAW_ALL);
}
void SetMainBackgroundImageIfDefined(int graphic)
{
if (graphic_info[graphic].bitmap)
- SetMainBackgroundBitmap(graphic_info[graphic].bitmap);
+ SetBackgroundImage(graphic, REDRAW_FIELD);
}
void SetDoorBackgroundImageIfDefined(int graphic)
{
if (graphic_info[graphic].bitmap)
- SetDoorBackgroundBitmap(graphic_info[graphic].bitmap);
+ SetBackgroundImage(graphic, REDRAW_DOOR_1);
}
void SetWindowBackgroundImage(int graphic)
{
- SetWindowBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
- graphic_info[graphic].bitmap ?
- graphic_info[graphic].bitmap :
- graphic_info[IMG_BACKGROUND].bitmap);
+ SetBackgroundImage(getBackgroundImage(graphic), REDRAW_ALL);
}
void SetMainBackgroundImage(int graphic)
{
- SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
- graphic_info[graphic].bitmap ?
- graphic_info[graphic].bitmap :
- graphic_info[IMG_BACKGROUND].bitmap);
+ SetBackgroundImage(getBackgroundImage(graphic), REDRAW_FIELD);
}
void SetDoorBackgroundImage(int graphic)
{
- SetDoorBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
- graphic_info[graphic].bitmap ?
- graphic_info[graphic].bitmap :
- graphic_info[IMG_BACKGROUND].bitmap);
+ SetBackgroundImage(getBackgroundImage(graphic), REDRAW_DOOR_1);
}
-void SetPanelBackground()
+void SetPanelBackground(void)
{
- BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, bitmap_db_panel,
- DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, 0, 0);
-
- SetDoorBackgroundBitmap(bitmap_db_panel);
+ SetDoorBackgroundImage(IMG_BACKGROUND_PANEL);
}
void DrawBackground(int x, int y, int width, int height)
{
- /* !!! "drawto" might still point to playfield buffer here (see below) !!! */
- /* (when entering hall of fame after playing) */
-#if 0
- ClearRectangleOnBackground(drawto, x, y, width, height);
-#else
+ // "drawto" might still point to playfield buffer here (hall of fame)
ClearRectangleOnBackground(backbuffer, x, y, width, height);
-#endif
- redraw_mask |= REDRAW_FIELD;
+ if (IN_GFX_FIELD_FULL(x, y))
+ redraw_mask |= REDRAW_FIELD;
+ else if (IN_GFX_DOOR_1(x, y))
+ redraw_mask |= REDRAW_DOOR_1;
+ else if (IN_GFX_DOOR_2(x, y))
+ redraw_mask |= REDRAW_DOOR_2;
+ else if (IN_GFX_DOOR_3(x, y))
+ redraw_mask |= REDRAW_DOOR_3;
}
void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
DrawBackground(x, y, width, height);
}
-void ClearField()
-{
- /* !!! "drawto" might still point to playfield buffer here (see above) !!! */
- /* (when entering hall of fame after playing) */
- DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
-
- /* !!! maybe this should be done before clearing the background !!! */
- if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING)
- {
- ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
- SetDrawtoField(DRAW_BUFFERED);
- }
- else
- SetDrawtoField(DRAW_BACKBUFFER);
-}
+static int game_status_last = -1;
+static Bitmap *global_border_bitmap_last = NULL;
+static Bitmap *global_border_bitmap = NULL;
+static int real_sx_last = -1, real_sy_last = -1;
+static int full_sxsize_last = -1, full_sysize_last = -1;
+static int dx_last = -1, dy_last = -1;
+static int dxsize_last = -1, dysize_last = -1;
+static int vx_last = -1, vy_last = -1;
+static int vxsize_last = -1, vysize_last = -1;
+static int ex_last = -1, ey_last = -1;
+static int exsize_last = -1, eysize_last = -1;
-void MarkTileDirty(int x, int y)
+boolean CheckIfGlobalBorderHasChanged(void)
{
- int xx = redraw_x1 + x;
- int yy = redraw_y1 + y;
+ // if game status has not changed, global border has not changed either
+ if (game_status == game_status_last)
+ return FALSE;
- if (!redraw[xx][yy])
- redraw_tiles++;
+ // determine and store new global border bitmap for current game status
+ global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
- redraw[xx][yy] = TRUE;
- redraw_mask |= REDRAW_TILES;
+ return (global_border_bitmap_last != global_border_bitmap);
}
-void SetBorderElement()
-{
- int x, y;
-
- BorderElement = EL_EMPTY;
-
- for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
- {
- for (x = 0; x < lev_fieldx; x++)
- {
- if (!IS_INDESTRUCTIBLE(Feld[x][y]))
- BorderElement = EL_STEELWALL;
-
- if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
- x = lev_fieldx - 2;
- }
- }
-}
+#define ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED 0
-void FloodFillLevel(int from_x, int from_y, int fill_element,
- short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
- int max_fieldx, int max_fieldy)
+#if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
+static boolean CheckIfGlobalBorderRedrawIsNeeded(void)
{
- int i,x,y;
- int old_element;
- static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } };
- static int safety = 0;
+ // if game status has not changed, nothing has to be redrawn
+ if (game_status == game_status_last)
+ return FALSE;
- /* check if starting field still has the desired content */
- if (field[from_x][from_y] == fill_element)
- return;
+ // redraw if last screen was title screen
+ if (game_status_last == GAME_MODE_TITLE)
+ return TRUE;
- safety++;
+ // redraw if global screen border has changed
+ if (CheckIfGlobalBorderHasChanged())
+ return TRUE;
- if (safety > max_fieldx * max_fieldy)
- Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
+ // redraw if position or size of playfield area has changed
+ if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
+ full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
+ return TRUE;
- old_element = field[from_x][from_y];
- field[from_x][from_y] = fill_element;
+ // redraw if position or size of door area has changed
+ if (dx_last != DX || dy_last != DY ||
+ dxsize_last != DXSIZE || dysize_last != DYSIZE)
+ return TRUE;
- for (i = 0; i < 4; i++)
- {
- x = from_x + check[i][0];
- y = from_y + check[i][1];
+ // redraw if position or size of tape area has changed
+ if (vx_last != VX || vy_last != VY ||
+ vxsize_last != VXSIZE || vysize_last != VYSIZE)
+ return TRUE;
- if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
- FloodFillLevel(x, y, fill_element, field, max_fieldx, max_fieldy);
- }
+ // redraw if position or size of editor area has changed
+ if (ex_last != EX || ey_last != EY ||
+ exsize_last != EXSIZE || eysize_last != EYSIZE)
+ return TRUE;
- safety--;
+ return FALSE;
}
+#endif
-void SetRandomAnimationValue(int x, int y)
+static void RedrawGlobalBorderFromBitmap(Bitmap *bitmap)
{
- gfx.anim_random_frame = GfxRandom[x][y];
+ if (bitmap)
+ BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+ else
+ ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
}
-inline int getGraphicAnimationFrame(int graphic, int sync_frame)
+void RedrawGlobalBorder(void)
{
- /* animation synchronized with global frame counter, not move position */
- if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
- sync_frame = FrameCounter;
+ Bitmap *bitmap = getGlobalBorderBitmapFromStatus(game_status);
- return getAnimationFrame(graphic_info[graphic].anim_frames,
- graphic_info[graphic].anim_delay,
- graphic_info[graphic].anim_mode,
- graphic_info[graphic].anim_start_frame,
- sync_frame);
+ RedrawGlobalBorderFromBitmap(bitmap);
+
+ redraw_mask = REDRAW_ALL;
}
-void getSizedGraphicSource(int graphic, int frame, int tilesize_raw,
- Bitmap **bitmap, int *x, int *y)
+static void RedrawGlobalBorderIfNeeded(void)
{
- struct
+#if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
+ if (game_status == game_status_last)
+ return;
+#endif
+
+ // copy current draw buffer to later copy back areas that have not changed
+ if (game_status_last != GAME_MODE_TITLE)
+ BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+
+#if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
+ if (CheckIfGlobalBorderRedrawIsNeeded())
+#else
+ // determine and store new global border bitmap for current game status
+ global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
+#endif
+ {
+ // redraw global screen border (or clear, if defined to be empty)
+ RedrawGlobalBorderFromBitmap(global_border_bitmap);
+
+ if (game_status == GAME_MODE_EDITOR)
+ DrawSpecialEditorDoor();
+
+ // copy previous playfield and door areas, if they are defined on both
+ // previous and current screen and if they still have the same size
+
+ if (real_sx_last != -1 && real_sy_last != -1 &&
+ REAL_SX != -1 && REAL_SY != -1 &&
+ full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
+ BlitBitmap(bitmap_db_store_1, backbuffer,
+ real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
+ REAL_SX, REAL_SY);
+
+ if (dx_last != -1 && dy_last != -1 &&
+ DX != -1 && DY != -1 &&
+ dxsize_last == DXSIZE && dysize_last == DYSIZE)
+ BlitBitmap(bitmap_db_store_1, backbuffer,
+ dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
+
+ if (game_status != GAME_MODE_EDITOR)
+ {
+ if (vx_last != -1 && vy_last != -1 &&
+ VX != -1 && VY != -1 &&
+ vxsize_last == VXSIZE && vysize_last == VYSIZE)
+ BlitBitmap(bitmap_db_store_1, backbuffer,
+ vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
+ }
+ else
+ {
+ if (ex_last != -1 && ey_last != -1 &&
+ EX != -1 && EY != -1 &&
+ exsize_last == EXSIZE && eysize_last == EYSIZE)
+ BlitBitmap(bitmap_db_store_1, backbuffer,
+ ex_last, ey_last, EXSIZE, EYSIZE, EX, EY);
+ }
+
+ redraw_mask = REDRAW_ALL;
+ }
+
+ game_status_last = game_status;
+
+ global_border_bitmap_last = global_border_bitmap;
+
+ real_sx_last = REAL_SX;
+ real_sy_last = REAL_SY;
+ full_sxsize_last = FULL_SXSIZE;
+ full_sysize_last = FULL_SYSIZE;
+ dx_last = DX;
+ dy_last = DY;
+ dxsize_last = DXSIZE;
+ dysize_last = DYSIZE;
+ vx_last = VX;
+ vy_last = VY;
+ vxsize_last = VXSIZE;
+ vysize_last = VYSIZE;
+ ex_last = EX;
+ ey_last = EY;
+ exsize_last = EXSIZE;
+ eysize_last = EYSIZE;
+}
+
+void ClearField(void)
+{
+ RedrawGlobalBorderIfNeeded();
+
+ // !!! "drawto" might still point to playfield buffer here (see above) !!!
+ // (when entering hall of fame after playing)
+ DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+
+ // !!! maybe this should be done before clearing the background !!!
+ if (game_status == GAME_MODE_PLAYING)
{
- int width_mult, width_div;
- int height_mult, height_div;
+ ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
+ SetDrawtoField(DRAW_TO_FIELDBUFFER);
}
- offset_calc[6] =
+ else
{
- { 15, 16, 2, 3 }, /* 1 x 1 */
- { 7, 8, 2, 3 }, /* 2 x 2 */
- { 3, 4, 2, 3 }, /* 4 x 4 */
- { 1, 2, 2, 3 }, /* 8 x 8 */
- { 0, 1, 2, 3 }, /* 16 x 16 */
- { 0, 1, 0, 1 }, /* 32 x 32 */
- };
- struct GraphicInfo *g = &graphic_info[graphic];
- Bitmap *src_bitmap = g->bitmap;
- int tilesize = MIN(MAX(1, tilesize_raw), TILESIZE);
- int offset_calc_pos = log_2(tilesize);
- int width_mult = offset_calc[offset_calc_pos].width_mult;
- int width_div = offset_calc[offset_calc_pos].width_div;
- int height_mult = offset_calc[offset_calc_pos].height_mult;
- int height_div = offset_calc[offset_calc_pos].height_div;
- int startx = src_bitmap->width * width_mult / width_div;
- int starty = src_bitmap->height * height_mult / height_div;
- int src_x = g->src_x * tilesize / TILESIZE;
- int src_y = g->src_y * tilesize / TILESIZE;
- int width = g->width * tilesize / TILESIZE;
- int height = g->height * tilesize / TILESIZE;
- int offset_x = g->offset_x * tilesize / TILESIZE;
- int offset_y = g->offset_y * tilesize / TILESIZE;
+ SetDrawtoField(DRAW_TO_BACKBUFFER);
+ }
+}
+
+void MarkTileDirty(int x, int y)
+{
+ redraw_mask |= REDRAW_FIELD;
+}
+
+void SetBorderElement(void)
+{
+ int x, y;
+
+ BorderElement = EL_EMPTY;
+
+ // only the R'n'D game engine may use an additional steelwall border
+ if (level.game_engine_type != GAME_ENGINE_TYPE_RND)
+ return;
+
+ for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
+ {
+ for (x = 0; x < lev_fieldx; x++)
+ {
+ if (!IS_INDESTRUCTIBLE(Tile[x][y]))
+ BorderElement = EL_STEELWALL;
+
+ if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
+ x = lev_fieldx - 2;
+ }
+ }
+}
+
+void FloodFillLevelExt(int start_x, int start_y, int fill_element,
+ int max_array_fieldx, int max_array_fieldy,
+ short field[max_array_fieldx][max_array_fieldy],
+ int max_fieldx, int max_fieldy)
+{
+ static struct XY stack_buffer[MAX_LEV_FIELDX * MAX_LEV_FIELDY];
+ struct XY *check = xy_topdown;
+ int old_element = field[start_x][start_y];
+ int stack_pos = 0;
+
+ // do nothing if start field already has the desired content
+ if (old_element == fill_element)
+ return;
+
+ stack_buffer[stack_pos++] = (struct XY){ start_x, start_y };
- if (g->offset_y == 0) /* frames are ordered horizontally */
+ while (stack_pos > 0)
{
- int max_width = g->anim_frames_per_line * width;
- int pos = (src_y / height) * max_width + src_x + frame * offset_x;
+ struct XY current = stack_buffer[--stack_pos];
+ int i;
+
+ field[current.x][current.y] = fill_element;
+
+ for (i = 0; i < 4; i++)
+ {
+ int x = current.x + check[i].x;
+ int y = current.y + check[i].y;
+
+ // check for stack buffer overflow (should not happen)
+ if (stack_pos >= MAX_LEV_FIELDX * MAX_LEV_FIELDY)
+ Fail("Stack buffer overflow in 'FloodFillLevelExt()'. Please debug.");
- src_x = pos % max_width;
- src_y = src_y % height + pos / max_width * height;
+ if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
+ stack_buffer[stack_pos++] = (struct XY){ x, y };
+ }
}
- else if (g->offset_x == 0) /* frames are ordered vertically */
+}
+
+void FloodFillLevel(int from_x, int from_y, int fill_element,
+ short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
+ int max_fieldx, int max_fieldy)
+{
+ FloodFillLevelExt(from_x, from_y, fill_element,
+ MAX_LEV_FIELDX, MAX_LEV_FIELDY, field,
+ max_fieldx, max_fieldy);
+}
+
+void SetRandomAnimationValue(int x, int y)
+{
+ gfx.anim_random_frame = GfxRandom[x][y];
+}
+
+void SetAnimationFirstLevel(int first_level)
+{
+ gfx.anim_first_level = first_level;
+}
+
+int getGraphicAnimationFrame(int graphic, int sync_frame)
+{
+ // animation synchronized with global frame counter, not move position
+ if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
+ sync_frame = FrameCounter;
+ else if (graphic_info[graphic].anim_global_anim_sync)
+ sync_frame = getGlobalAnimSyncFrame();
+
+ return getAnimationFrame(graphic_info[graphic].anim_frames,
+ graphic_info[graphic].anim_delay,
+ graphic_info[graphic].anim_mode,
+ graphic_info[graphic].anim_start_frame,
+ sync_frame);
+}
+
+int getGraphicAnimationFrameXY(int graphic, int lx, int ly)
+{
+ if (graphic_info[graphic].anim_mode & ANIM_TILED)
{
- int max_height = g->anim_frames_per_line * height;
- int pos = (src_x / width) * max_height + src_y + frame * offset_y;
+ struct GraphicInfo *g = &graphic_info[graphic];
+ int xsize = MAX(1, g->anim_frames_per_line);
+ int ysize = MAX(1, g->anim_frames / xsize);
+ int xoffset = g->anim_start_frame % xsize;
+ int yoffset = g->anim_start_frame % ysize;
+ // may be needed if screen field is significantly larger than playfield
+ int x = (lx + xoffset + SCR_FIELDX * xsize) % xsize;
+ int y = (ly + yoffset + SCR_FIELDY * ysize) % ysize;
+ int sync_frame = y * xsize + x;
- src_x = src_x % width + pos / max_height * width;
- src_y = pos % max_height;
+ return sync_frame % g->anim_frames;
}
- else /* frames are ordered diagonally */
+ else if (graphic_info[graphic].anim_mode & ANIM_RANDOM_STATIC)
{
- src_x = src_x + frame * offset_x;
- src_y = src_y + frame * offset_y;
+ struct GraphicInfo *g = &graphic_info[graphic];
+ // may be needed if screen field is significantly larger than playfield
+ int x = (lx + SCR_FIELDX * lev_fieldx) % lev_fieldx;
+ int y = (ly + SCR_FIELDY * lev_fieldy) % lev_fieldy;
+ int sync_frame = GfxRandomStatic[x][y];
+
+ return sync_frame % g->anim_frames;
}
+ else
+ {
+ int sync_frame = (IN_LEV_FIELD(lx, ly) ? GfxFrame[lx][ly] : -1);
- *bitmap = src_bitmap;
- *x = startx + src_x;
- *y = starty + src_y;
+ return getGraphicAnimationFrame(graphic, sync_frame);
+ }
}
-void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
+void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
{
-#if 1
- getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
-#else
struct GraphicInfo *g = &graphic_info[graphic];
- int mini_startx = 0;
- int mini_starty = g->bitmap->height * 2 / 3;
+ int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
- *bitmap = g->bitmap;
- *x = mini_startx + g->src_x / 2;
- *y = mini_starty + g->src_y / 2;
-#endif
+ if (tilesize == gfx.standard_tile_size)
+ *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
+ else if (tilesize == game.tile_size)
+ *bitmap = g->bitmaps[IMG_BITMAP_PTR_GAME];
+ else
+ *bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
}
-inline void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
- int *x, int *y, boolean get_backside)
+void getGraphicSourceXY(int graphic, int frame, int *x, int *y,
+ boolean get_backside)
{
struct GraphicInfo *g = &graphic_info[graphic];
int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
- *bitmap = g->bitmap;
-
- if (g->offset_y == 0) /* frames are ordered horizontally */
+ if (g->offset_y == 0) // frames are ordered horizontally
{
int max_width = g->anim_frames_per_line * g->width;
int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
*x = pos % max_width;
*y = src_y % g->height + pos / max_width * g->height;
}
- else if (g->offset_x == 0) /* frames are ordered vertically */
+ else if (g->offset_x == 0) // frames are ordered vertically
{
int max_height = g->anim_frames_per_line * g->height;
int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
*x = src_x % g->width + pos / max_height * g->width;
*y = pos % max_height;
}
- else /* frames are ordered diagonally */
+ else // frames are ordered diagonally
{
*x = src_x + frame * g->offset_x;
*y = src_y + frame * g->offset_y;
}
}
+void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
+ Bitmap **bitmap, int *x, int *y,
+ boolean get_backside)
+{
+ struct GraphicInfo *g = &graphic_info[graphic];
+
+ // if no graphics defined at all, use fallback graphics
+ if (g->bitmaps == NULL)
+ *g = graphic_info[IMG_CHAR_EXCLAM];
+
+ // if no in-game graphics defined, always use standard graphic size
+ if (g->bitmaps[IMG_BITMAP_PTR_GAME] == NULL)
+ tilesize = TILESIZE;
+
+ getGraphicSourceBitmap(graphic, tilesize, bitmap);
+ getGraphicSourceXY(graphic, frame, x, y, get_backside);
+
+ *x = *x * tilesize / g->tile_size;
+ *y = *y * tilesize / g->tile_size;
+}
+
+void getSizedGraphicSource(int graphic, int frame, int tilesize,
+ Bitmap **bitmap, int *x, int *y)
+{
+ getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
+}
+
+void getFixedGraphicSource(int graphic, int frame,
+ Bitmap **bitmap, int *x, int *y)
+{
+ getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
+}
+
+void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
+{
+ getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
+}
+
+void getGlobalAnimGraphicSource(int graphic, int frame,
+ Bitmap **bitmap, int *x, int *y)
+{
+ struct GraphicInfo *g = &graphic_info[graphic];
+
+ // if no graphics defined at all, use fallback graphics
+ if (g->bitmaps == NULL)
+ *g = graphic_info[IMG_CHAR_EXCLAM];
+
+ // use original size graphics, if existing, else use standard size graphics
+ if (g->bitmaps[IMG_BITMAP_PTR_ORIGINAL])
+ *bitmap = g->bitmaps[IMG_BITMAP_PTR_ORIGINAL];
+ else
+ *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
+
+ getGraphicSourceXY(graphic, frame, x, y, FALSE);
+}
+
+static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
+ int *x, int *y, boolean get_backside)
+{
+ getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
+ get_backside);
+}
+
void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
{
getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
#if DEBUG
if (!IN_SCR_FIELD(x, y))
{
- printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
- printf("DrawGraphic(): This should never happen!\n");
+ Debug("draw:DrawGraphic", "x = %d, y = %d, graphic = %d", x, y, graphic);
+ Debug("draw:DrawGraphic", "This should never happen!");
+
+ return;
+ }
+#endif
+
+ DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
+ frame);
+
+ MarkTileDirty(x, y);
+}
+
+void DrawFixedGraphic(int x, int y, int graphic, int frame)
+{
+#if DEBUG
+ if (!IN_SCR_FIELD(x, y))
+ {
+ Debug("draw:DrawFixedGraphic", "x = %d, y = %d, graphic = %d",
+ x, y, graphic);
+ Debug("draw:DrawFixedGraphic", "This should never happen!");
+
return;
}
#endif
- DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
+ DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
+ frame);
MarkTileDirty(x, y);
}
int src_x, src_y;
getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+
+ BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
+}
+
+void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
+ int frame)
+{
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+
+ getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
}
#if DEBUG
if (!IN_SCR_FIELD(x, y))
{
- printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
- printf("DrawGraphicThruMask(): This should never happen!\n");
+ Debug("draw:DrawGraphicThruMask", "x = %d, y = %d, graphic = %d",
+ x, y, graphic);
+ Debug("draw:DrawGraphicThruMask", "This should never happen!");
+
+ return;
+ }
+#endif
+
+ DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
+ graphic, frame);
+
+ MarkTileDirty(x, y);
+}
+
+void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
+{
+#if DEBUG
+ if (!IN_SCR_FIELD(x, y))
+ {
+ Debug("draw:DrawFixedGraphicThruMask", "x = %d, y = %d, graphic = %d",
+ x, y, graphic);
+ Debug("draw:DrawFixedGraphicThruMask", "This should never happen!");
+
return;
}
#endif
- DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic,
- frame);
+ DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
+ graphic, frame);
MarkTileDirty(x, y);
}
getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
- SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
- dst_x - src_x, dst_y - src_y);
- BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y);
+ BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
+ dst_x, dst_y);
+}
+
+void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
+ int graphic, int frame)
+{
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+
+ getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+
+ BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY,
+ dst_x, dst_y);
}
void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
MarkTileDirty(x / tilesize, y / tilesize);
}
+void DrawSizedGraphicThruMask(int x, int y, int graphic, int frame,
+ int tilesize)
+{
+ DrawSizedGraphicThruMaskExt(drawto, SX + x * tilesize, SY + y * tilesize,
+ graphic, frame, tilesize);
+ MarkTileDirty(x / tilesize, y / tilesize);
+}
+
void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
int tilesize)
{
BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
}
+void DrawSizedGraphicThruMaskExt(DrawBuffer *d, int x, int y, int graphic,
+ int frame, int tilesize)
+{
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+
+ getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
+ BlitBitmapMasked(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
+}
+
void DrawMiniGraphic(int x, int y, int graphic)
{
- DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
+ DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX, SY + y * MINI_TILEY, graphic);
MarkTileDirty(x / 2, y / 2);
}
BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
}
-inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
- int graphic, int frame,
- int cut_mode, int mask_mode)
+static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
+ int graphic, int frame,
+ int cut_mode, int mask_mode)
{
Bitmap *src_bitmap;
int src_x, src_y;
int width = TILEX, height = TILEY;
int cx = 0, cy = 0;
- if (dx || dy) /* shifted graphic */
+ if (dx || dy) // shifted graphic
{
- if (x < BX1) /* object enters playfield from the left */
+ if (x < BX1) // object enters playfield from the left
{
x = BX1;
width = dx;
cx = TILEX - dx;
dx = 0;
}
- else if (x > BX2) /* object enters playfield from the right */
+ else if (x > BX2) // object enters playfield from the right
{
x = BX2;
width = -dx;
dx = TILEX + dx;
}
- else if (x==BX1 && dx < 0) /* object leaves playfield to the left */
+ else if (x == BX1 && dx < 0) // object leaves playfield to the left
{
width += dx;
cx = -dx;
dx = 0;
}
- else if (x==BX2 && dx > 0) /* object leaves playfield to the right */
+ else if (x == BX2 && dx > 0) // object leaves playfield to the right
width -= dx;
- else if (dx) /* general horizontal movement */
+ else if (dx) // general horizontal movement
MarkTileDirty(x + SIGN(dx), y);
- if (y < BY1) /* object enters playfield from the top */
+ if (y < BY1) // object enters playfield from the top
{
- if (cut_mode==CUT_BELOW) /* object completely above top border */
+ if (cut_mode == CUT_BELOW) // object completely above top border
return;
y = BY1;
cy = TILEY - dy;
dy = 0;
}
- else if (y > BY2) /* object enters playfield from the bottom */
+ else if (y > BY2) // object enters playfield from the bottom
{
y = BY2;
height = -dy;
dy = TILEY + dy;
}
- else if (y==BY1 && dy < 0) /* object leaves playfield to the top */
+ else if (y == BY1 && dy < 0) // object leaves playfield to the top
{
height += dy;
cy = -dy;
}
else if (dy > 0 && cut_mode == CUT_ABOVE)
{
- if (y == BY2) /* object completely above bottom border */
+ if (y == BY2) // object completely above bottom border
return;
height = dy;
cy = TILEY - dy;
dy = TILEY;
MarkTileDirty(x, y + 1);
- } /* object leaves playfield to the bottom */
+ } // object leaves playfield to the bottom
else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
height -= dy;
- else if (dy) /* general vertical movement */
+ else if (dy) // general vertical movement
MarkTileDirty(x, y + SIGN(dy));
}
#if DEBUG
if (!IN_SCR_FIELD(x, y))
{
- printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
- printf("DrawGraphicShifted(): This should never happen!\n");
+ Debug("draw:DrawGraphicShiftedNormal", "x = %d, y = %d, graphic = %d",
+ x, y, graphic);
+ Debug("draw:DrawGraphicShiftedNormal", "This should never happen!");
+
return;
}
#endif
+ width = width * TILESIZE_VAR / TILESIZE;
+ height = height * TILESIZE_VAR / TILESIZE;
+ cx = cx * TILESIZE_VAR / TILESIZE;
+ cy = cy * TILESIZE_VAR / TILESIZE;
+ dx = dx * TILESIZE_VAR / TILESIZE;
+ dy = dy * TILESIZE_VAR / TILESIZE;
+
if (width > 0 && height > 0)
{
getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
src_x += cx;
src_y += cy;
- dst_x = FX + x * TILEX + dx;
- dst_y = FY + y * TILEY + dy;
+ dst_x = FX + x * TILEX_VAR + dx;
+ dst_y = FY + y * TILEY_VAR + dy;
if (mask_mode == USE_MASKING)
- {
- SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
- dst_x - src_x, dst_y - src_y);
BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
- }
else
BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
}
}
-inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
- int graphic, int frame,
- int cut_mode, int mask_mode)
+static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
+ int graphic, int frame,
+ int cut_mode, int mask_mode)
{
Bitmap *src_bitmap;
int src_x, src_y;
int dst_x, dst_y;
- int width = TILEX, height = TILEY;
+ int width = TILEX_VAR, height = TILEY_VAR;
int x1 = x;
int y1 = y;
int x2 = x + SIGN(dx);
int y2 = y + SIGN(dy);
-#if 0
- /* !!! DOES NOT WORK FOR SLOW MOVEMENT !!! */
- int sync_frame = GfxFrame[LEVELX(x)][LEVELY(y)];
-#else
- /* movement with two-tile animations must be sync'ed with movement position,
- not with current GfxFrame (which can be higher when using slow movement) */
+
+ // movement with two-tile animations must be sync'ed with movement position,
+ // not with current GfxFrame (which can be higher when using slow movement)
int anim_pos = (dx ? ABS(dx) : ABS(dy));
int anim_frames = graphic_info[graphic].anim_frames;
-#if 1
- /* (we also need anim_delay here for movement animations with less frames) */
+
+ // (we also need anim_delay here for movement animations with less frames)
int anim_delay = graphic_info[graphic].anim_delay;
int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
-#else
- int sync_frame = anim_pos * anim_frames / TILESIZE;
-#endif
-#endif
- boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */
- boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */
-
- /* re-calculate animation frame for two-tile movement animation */
- frame = getGraphicAnimationFrame(graphic, sync_frame);
-#if 0
-#if 0
- printf("::: %d, %d, %d => %d [%d]\n",
- anim_pos, anim_frames, anim_delay, sync_frame, graphic);
-#else
- printf("::: %d, %d => %d\n",
- anim_pos, anim_frames, sync_frame);
-#endif
-#endif
+ boolean draw_start_tile = (cut_mode != CUT_ABOVE); // only for falling!
+ boolean draw_end_tile = (cut_mode != CUT_BELOW); // only for falling!
-#if 0
- printf("::: %d [%d, %d] [%d] [%d]\n", frame, sync_frame, dy,
- GfxFrame[LEVELX(x)][LEVELY(y)], mask_mode);
-#endif
+ // re-calculate animation frame for two-tile movement animation
+ frame = getGraphicAnimationFrame(graphic, sync_frame);
- /* check if movement start graphic inside screen area and should be drawn */
+ // check if movement start graphic inside screen area and should be drawn
if (draw_start_tile && IN_SCR_FIELD(x1, y1))
{
getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
- dst_x = FX + x1 * TILEX;
- dst_y = FY + y1 * TILEY;
+ dst_x = FX + x1 * TILEX_VAR;
+ dst_y = FY + y1 * TILEY_VAR;
if (mask_mode == USE_MASKING)
- {
- SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
- dst_x - src_x, dst_y - src_y);
BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
- }
else
BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
MarkTileDirty(x1, y1);
}
- /* check if movement end graphic inside screen area and should be drawn */
+ // check if movement end graphic inside screen area and should be drawn
if (draw_end_tile && IN_SCR_FIELD(x2, y2))
{
getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
- dst_x = FX + x2 * TILEX;
- dst_y = FY + y2 * TILEY;
+ dst_x = FX + x2 * TILEX_VAR;
+ dst_y = FY + y2 * TILEY_VAR;
if (mask_mode == USE_MASKING)
- {
- SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
- dst_x - src_x, dst_y - src_y);
BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
- }
else
BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
return;
}
- if (graphic_info[graphic].double_movement) /* EM style movement images */
- DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
+ if (graphic_info[graphic].double_movement) // EM style movement images
+ DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
else
- DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
+ DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
}
-void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
- int frame, int cut_mode)
+static void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy,
+ int graphic, int frame, int cut_mode)
{
DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
}
if (IN_LEV_FIELD(lx, ly))
{
+ if (element == EL_EMPTY)
+ element = GfxElementEmpty[lx][ly];
+
SetRandomAnimationValue(lx, ly);
graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
- frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
+ frame = getGraphicAnimationFrameXY(graphic, lx, ly);
- /* do not use double (EM style) movement graphic when not moving */
+ // do not use double (EM style) movement graphic when not moving
if (graphic_info[graphic].double_movement && !dx && !dy)
{
graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
- frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
+ frame = getGraphicAnimationFrameXY(graphic, lx, ly);
}
+
+ if (game.use_masked_elements && (dx || dy))
+ mask_mode = USE_MASKING;
}
- else /* border element */
+ else // border element
{
graphic = el2img(element);
- frame = getGraphicAnimationFrame(graphic, -1);
+ frame = getGraphicAnimationFrameXY(graphic, lx, ly);
}
if (element == EL_EXPANDABLE_WALL)
{
boolean left_stopped = FALSE, right_stopped = FALSE;
- if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
+ if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Tile[lx - 1][ly]))
left_stopped = TRUE;
- if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
+ if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Tile[lx + 1][ly]))
right_stopped = TRUE;
if (left_stopped && right_stopped)
void DrawLevelFieldThruMask(int x, int y)
{
- DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
+ DrawLevelElementExt(x, y, 0, 0, Tile[x][y], NO_CUTTING, USE_MASKING);
}
-/* !!! implementation of quicksand is totally broken !!! */
+// !!! implementation of quicksand is totally broken !!!
#define IS_CRUMBLED_TILE(x, y, e) \
(GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
!IS_MOVING(x, y) || \
(e) == EL_QUICKSAND_EMPTYING || \
(e) == EL_QUICKSAND_FAST_EMPTYING))
-static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame)
+static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
+ int graphic)
{
Bitmap *src_bitmap;
int src_x, src_y;
+ int width, height, cx, cy;
int sx = SCREENX(x), sy = SCREENY(y);
- int element;
- int width, height, cx, cy, i;
int crumbled_border_size = graphic_info[graphic].border_size;
- static int xy[4][2] =
- {
- { 0, -1 },
- { -1, 0 },
- { +1, 0 },
- { 0, +1 }
- };
-
- if (!IN_LEV_FIELD(x, y))
- return;
+ int crumbled_tile_size = graphic_info[graphic].tile_size;
+ int crumbled_border_size_var =
+ crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
+ int i;
- element = TILE_GFX_ELEMENT(x, y);
+ getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
- /* crumble field itself */
-#if 1
- if (IS_CRUMBLED_TILE(x, y, element))
-#else
- if (GFX_CRUMBLED(element) && !IS_MOVING(x, y))
-#endif
+ for (i = 1; i < 4; i++)
{
- if (!IN_SCR_FIELD(sx, sy))
+ int dxx = (i & 1 ? dx : 0);
+ int dyy = (i & 2 ? dy : 0);
+ int xx = x + dxx;
+ int yy = y + dyy;
+ int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
+ BorderElement);
+
+ // check if neighbour field is of same crumble type
+ boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
+ graphic_info[graphic].class ==
+ graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
+
+ // return if check prevents inner corner
+ if (same == (dxx == dx && dyy == dy))
return;
+ }
- getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+ // if we reach this point, we have an inner corner
- for (i = 0; i < 4; i++)
- {
- int xx = x + xy[i][0];
- int yy = y + xy[i][1];
+ getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
- element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
- BorderElement);
+ width = crumbled_border_size_var;
+ height = crumbled_border_size_var;
+ cx = (dx > 0 ? TILESIZE_VAR - width : 0);
+ cy = (dy > 0 ? TILESIZE_VAR - height : 0);
- /* check if neighbour field is of same type */
-#if 1
- if (IS_CRUMBLED_TILE(xx, yy, element))
- continue;
-#else
- if (GFX_CRUMBLED(element) && !IS_MOVING(xx, yy))
- continue;
-#endif
+ if (game.use_masked_elements)
+ {
+ int graphic0 = el2img(EL_EMPTY);
+ int frame0 = getGraphicAnimationFrameXY(graphic0, x, y);
+ Bitmap *src_bitmap0;
+ int src_x0, src_y0;
+
+ getGraphicSource(graphic0, frame0, &src_bitmap0, &src_x0, &src_y0);
+
+ BlitBitmap(src_bitmap0, drawto_field, src_x0 + cx, src_y0 + cy,
+ width, height,
+ FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
+
+ BlitBitmapMasked(src_bitmap, drawto_field, src_x + cx, src_y + cy,
+ width, height,
+ FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
+ }
+ else
+ BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
+ width, height,
+ FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
+}
+
+static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
+ int dir)
+{
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int width, height, bx, by, cx, cy;
+ int sx = SCREENX(x), sy = SCREENY(y);
+ int crumbled_border_size = graphic_info[graphic].border_size;
+ int crumbled_tile_size = graphic_info[graphic].tile_size;
+ int crumbled_border_size_var =
+ crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
+ int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
+ int i;
+
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+
+ // only needed when using masked elements
+ int graphic0 = el2img(EL_EMPTY);
+ int frame0 = getGraphicAnimationFrameXY(graphic0, x, y);
+ Bitmap *src_bitmap0;
+ int src_x0, src_y0;
+
+ if (game.use_masked_elements)
+ getGraphicSource(graphic0, frame0, &src_bitmap0, &src_x0, &src_y0);
+
+ // draw simple, sloppy, non-corner-accurate crumbled border
+
+ width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
+ height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
+ cx = (dir == 2 ? crumbled_border_pos_var : 0);
+ cy = (dir == 3 ? crumbled_border_pos_var : 0);
+
+ if (game.use_masked_elements)
+ {
+ BlitBitmap(src_bitmap0, drawto_field, src_x0 + cx, src_y0 + cy,
+ width, height,
+ FX + sx * TILEX_VAR + cx,
+ FY + sy * TILEY_VAR + cy);
+
+ BlitBitmapMasked(src_bitmap, drawto_field, src_x + cx, src_y + cy,
+ width, height,
+ FX + sx * TILEX_VAR + cx,
+ FY + sy * TILEY_VAR + cy);
+ }
+ else
+ BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
+ width, height,
+ FX + sx * TILEX_VAR + cx,
+ FY + sy * TILEY_VAR + cy);
+
+ // (remaining middle border part must be at least as big as corner part)
+ if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
+ crumbled_border_size_var >= TILESIZE_VAR / 3)
+ return;
+
+ // correct corners of crumbled border, if needed
- if (i == 1 || i == 2)
+ for (i = -1; i <= 1; i += 2)
+ {
+ int xx = x + (dir == 0 || dir == 3 ? i : 0);
+ int yy = y + (dir == 1 || dir == 2 ? i : 0);
+ int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
+ BorderElement);
+
+ // check if neighbour field is of same crumble type
+ if (IS_CRUMBLED_TILE(xx, yy, element) &&
+ graphic_info[graphic].class ==
+ graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
+ {
+ // no crumbled corner, but continued crumbled border
+
+ int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
+ int c2 = (i == 1 ? crumbled_border_pos_var : 0);
+ int b1 = (i == 1 ? crumbled_border_size_var :
+ TILESIZE_VAR - 2 * crumbled_border_size_var);
+
+ width = crumbled_border_size_var;
+ height = crumbled_border_size_var;
+
+ if (dir == 1 || dir == 2)
{
- width = crumbled_border_size;
- height = TILEY;
- cx = (i == 2 ? TILEX - crumbled_border_size : 0);
- cy = 0;
+ cx = c1;
+ cy = c2;
+ bx = cx;
+ by = b1;
}
else
{
- width = TILEX;
- height = crumbled_border_size;
- cx = 0;
- cy = (i == 3 ? TILEY - crumbled_border_size : 0);
+ cx = c2;
+ cy = c1;
+ bx = b1;
+ by = cy;
+ }
+
+ if (game.use_masked_elements)
+ {
+ BlitBitmap(src_bitmap0, drawto_field, src_x0 + bx, src_y0 + by,
+ width, height,
+ FX + sx * TILEX_VAR + cx,
+ FY + sy * TILEY_VAR + cy);
+
+ BlitBitmapMasked(src_bitmap, drawto_field, src_x + bx, src_y + by,
+ width, height,
+ FX + sx * TILEX_VAR + cx,
+ FY + sy * TILEY_VAR + cy);
}
+ else
+ BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
+ width, height,
+ FX + sx * TILEX_VAR + cx,
+ FY + sy * TILEY_VAR + cy);
+ }
+ }
+}
+
+static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
+{
+ int sx = SCREENX(x), sy = SCREENY(y);
+ int element;
+ int i;
+ struct XY *xy = xy_topdown;
+
+ if (!IN_LEV_FIELD(x, y))
+ return;
+
+ element = TILE_GFX_ELEMENT(x, y);
+
+ if (IS_CRUMBLED_TILE(x, y, element)) // crumble field itself
+ {
+ if (!IN_SCR_FIELD(sx, sy))
+ return;
+
+ // crumble field borders towards direct neighbour fields
+ for (i = 0; i < 4; i++)
+ {
+ int xx = x + xy[i].x;
+ int yy = y + xy[i].y;
+
+ element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
+ BorderElement);
+
+ // check if neighbour field is of same crumble type
+ if (IS_CRUMBLED_TILE(xx, yy, element) &&
+ graphic_info[graphic].class ==
+ graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
+ continue;
+
+ DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
+ }
+
+ // crumble inner field corners towards corner neighbour fields
+ if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
+ graphic_info[graphic].anim_frames == 2)
+ {
+ for (i = 0; i < 4; i++)
+ {
+ int dx = (i & 1 ? +1 : -1);
+ int dy = (i & 2 ? +1 : -1);
- BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
- width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
+ DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
+ }
}
MarkTileDirty(sx, sy);
}
- else /* crumble neighbour fields */
+ else // center field is not crumbled -- crumble neighbour fields
{
+ // crumble field borders of direct neighbour fields
for (i = 0; i < 4; i++)
{
- int xx = x + xy[i][0];
- int yy = y + xy[i][1];
- int sxx = sx + xy[i][0];
- int syy = sy + xy[i][1];
+ int xx = x + xy[i].x;
+ int yy = y + xy[i].y;
+ int sxx = sx + xy[i].x;
+ int syy = sy + xy[i].y;
-#if 1
if (!IN_LEV_FIELD(xx, yy) ||
!IN_SCR_FIELD(sxx, syy))
continue;
-#else
- if (!IN_LEV_FIELD(xx, yy) ||
- !IN_SCR_FIELD(sxx, syy) ||
- IS_MOVING(xx, yy))
- continue;
-#endif
- if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
+ // do not crumble fields that are being digged or snapped
+ if (Tile[xx][yy] == EL_EMPTY ||
+ Tile[xx][yy] == EL_ELEMENT_SNAPPING)
continue;
element = TILE_GFX_ELEMENT(xx, yy);
-#if 1
if (!IS_CRUMBLED_TILE(xx, yy, element))
continue;
-#else
- if (!GFX_CRUMBLED(element))
- continue;
-#endif
graphic = el_act2crm(element, ACTION_DEFAULT);
- crumbled_border_size = graphic_info[graphic].border_size;
- getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+ DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
- if (i == 1 || i == 2)
- {
- width = crumbled_border_size;
- height = TILEY;
- cx = (i == 1 ? TILEX - crumbled_border_size : 0);
- cy = 0;
- }
- else
- {
- width = TILEX;
- height = crumbled_border_size;
- cx = 0;
- cy = (i == 0 ? TILEY - crumbled_border_size : 0);
- }
+ MarkTileDirty(sxx, syy);
+ }
+
+ // crumble inner field corners of corner neighbour fields
+ for (i = 0; i < 4; i++)
+ {
+ int dx = (i & 1 ? +1 : -1);
+ int dy = (i & 2 ? +1 : -1);
+ int xx = x + dx;
+ int yy = y + dy;
+ int sxx = sx + dx;
+ int syy = sy + dy;
+
+ if (!IN_LEV_FIELD(xx, yy) ||
+ !IN_SCR_FIELD(sxx, syy))
+ continue;
- BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
- width, height, FX + sxx * TILEX + cx, FY + syy * TILEY + cy);
+ if (Tile[xx][yy] == EL_ELEMENT_SNAPPING)
+ continue;
+
+ element = TILE_GFX_ELEMENT(xx, yy);
+
+ if (!IS_CRUMBLED_TILE(xx, yy, element))
+ continue;
+
+ graphic = el_act2crm(element, ACTION_DEFAULT);
+
+ if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
+ graphic_info[graphic].anim_frames == 2)
+ DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic);
MarkTileDirty(sxx, syy);
}
}
}
-void DrawLevelFieldCrumbledSand(int x, int y)
+void DrawLevelFieldCrumbled(int x, int y)
{
int graphic;
if (!IN_LEV_FIELD(x, y))
return;
-#if 1
- /* !!! CHECK THIS !!! */
-
- /*
- if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
- GFX_CRUMBLED(GfxElement[x][y]))
- */
-
- if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
+ if (Tile[x][y] == EL_ELEMENT_SNAPPING &&
GfxElement[x][y] != EL_UNDEFINED &&
GFX_CRUMBLED(GfxElement[x][y]))
{
- DrawLevelFieldCrumbledSandDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
+ DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
return;
}
-#endif
-#if 1
graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
-#else
- graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT);
-#endif
- DrawLevelFieldCrumbledSandExt(x, y, graphic, 0);
+ DrawLevelFieldCrumbledExt(x, y, graphic, 0);
}
-void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction,
- int step_frame)
+void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
+ int step_frame)
{
int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
int sx = SCREENX(x), sy = SCREENY(y);
- DrawGraphic(sx, sy, graphic1, frame1);
- DrawLevelFieldCrumbledSandExt(x, y, graphic2, frame2);
+ DrawScreenGraphic(sx, sy, graphic1, frame1);
+ DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
}
-void DrawLevelFieldCrumbledSandNeighbours(int x, int y)
+void DrawLevelFieldCrumbledNeighbours(int x, int y)
{
int sx = SCREENX(x), sy = SCREENY(y);
- static int xy[4][2] =
- {
- { 0, -1 },
- { -1, 0 },
- { +1, 0 },
- { 0, +1 }
- };
+ struct XY *xy = xy_topdown;
int i;
+ // crumble direct neighbour fields (required for field borders)
for (i = 0; i < 4; i++)
{
- int xx = x + xy[i][0];
- int yy = y + xy[i][1];
- int sxx = sx + xy[i][0];
- int syy = sy + xy[i][1];
+ int xx = x + xy[i].x;
+ int yy = y + xy[i].y;
+ int sxx = sx + xy[i].x;
+ int syy = sy + xy[i].y;
if (!IN_LEV_FIELD(xx, yy) ||
!IN_SCR_FIELD(sxx, syy) ||
- !GFX_CRUMBLED(Feld[xx][yy]) ||
+ !GFX_CRUMBLED(Tile[xx][yy]) ||
IS_MOVING(xx, yy))
continue;
DrawLevelField(xx, yy);
}
+
+ // crumble corner neighbour fields (required for inner field corners)
+ for (i = 0; i < 4; i++)
+ {
+ int dx = (i & 1 ? +1 : -1);
+ int dy = (i & 2 ? +1 : -1);
+ int xx = x + dx;
+ int yy = y + dy;
+ int sxx = sx + dx;
+ int syy = sy + dy;
+
+ if (!IN_LEV_FIELD(xx, yy) ||
+ !IN_SCR_FIELD(sxx, syy) ||
+ !GFX_CRUMBLED(Tile[xx][yy]) ||
+ IS_MOVING(xx, yy))
+ continue;
+
+ int element = TILE_GFX_ELEMENT(xx, yy);
+ int graphic = el_act2crm(element, ACTION_DEFAULT);
+
+ if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
+ graphic_info[graphic].anim_frames == 2)
+ DrawLevelField(xx, yy);
+ }
}
static int getBorderElement(int x, int y)
return border[steel_position][steel_type];
}
+void DrawScreenGraphic(int x, int y, int graphic, int frame)
+{
+ if (game.use_masked_elements)
+ {
+ if (graphic != el2img(EL_EMPTY))
+ DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
+
+ DrawGraphicThruMask(x, y, graphic, frame);
+ }
+ else
+ {
+ DrawGraphic(x, y, graphic, frame);
+ }
+}
+
+void DrawLevelGraphic(int x, int y, int graphic, int frame)
+{
+ DrawScreenGraphic(SCREENX(x), SCREENY(y), graphic, frame);
+}
+
void DrawScreenElement(int x, int y, int element)
{
- DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
- DrawLevelFieldCrumbledSand(LEVELX(x), LEVELY(y));
+ int mask_mode = NO_MASKING;
+
+ if (game.use_masked_elements)
+ {
+ int lx = LEVELX(x), ly = LEVELY(y);
+
+ if (IN_LEV_FIELD(lx, ly) && element != EL_EMPTY)
+ {
+ DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
+
+ mask_mode = USE_MASKING;
+ }
+ }
+
+ DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, mask_mode);
+ DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
}
void DrawLevelElement(int x, int y, int element)
return;
}
- element = Feld[lx][ly];
+ element = Tile[lx][ly];
content = Store[lx][ly];
if (IS_MOVING(lx, ly))
element == EL_DC_MAGIC_WALL_FILLING)
cut_mode = CUT_BELOW;
-#if 0
- if (lx == 9 && ly == 1)
- printf("::: %s [%d] [%d, %d] [%d]\n",
- EL_NAME(TILE_GFX_ELEMENT(lx, ly)),
- el_act2crm(TILE_GFX_ELEMENT(lx, ly), ACTION_DEFAULT),
- element_info[EL_QUICKSAND_EMPTYING].graphic[ACTION_DEFAULT],
- element_info[EL_QUICKSAND_EMPTYING].crumbled[ACTION_DEFAULT],
- GFX_CRUMBLED(TILE_GFX_ELEMENT(lx, ly)));
-#endif
-
if (cut_mode == CUT_ABOVE)
-#if 1
DrawScreenElement(x, y, element);
-#else
- DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
-#endif
else
DrawScreenElement(x, y, EL_EMPTY);
+ if (cut_mode != CUT_BELOW && game.use_masked_elements)
+ {
+ int dir = MovDir[lx][ly];
+ int newx = x + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
+ int newy = y + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
+
+ if (IN_SCR_FIELD(newx, newy))
+ DrawScreenElement(newx, newy, EL_EMPTY);
+ }
+
if (horiz_move)
DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
else if (cut_mode == NO_CUTTING)
{
DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
-#if 1
if (cut_mode == CUT_BELOW &&
IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
DrawLevelElement(lx, ly + 1, element);
-#endif
}
if (content == EL_ACID)
int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
DrawLevelElementThruMask(newlx, newly, EL_ACID);
+
+ // prevent target field from being drawn again (but without masking)
+ // (this would happen if target field is scanned after moving element)
+ Stop[newlx][newly] = TRUE;
}
}
else if (IS_BLOCKED(lx, ly))
horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
MovDir[oldx][oldy] == MV_RIGHT);
- element_old = Feld[oldx][oldy];
+ element_old = Tile[oldx][oldy];
content_old = Store[oldx][oldy];
if (element_old == EL_QUICKSAND_EMPTYING ||
DrawScreenField(SCREENX(x), SCREENY(y));
else if (IS_MOVING(x, y))
{
- int newx,newy;
+ int newx, newy;
Moving2Blocked(x, y, &newx, &newy);
if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
}
}
+static void DrawSizedWallExt_MM(int dst_x, int dst_y, int element, int tilesize,
+ int (*el2img_function)(int), boolean masked,
+ int element_bits_draw)
+{
+ int element_base = map_mm_wall_element(element);
+ int element_bits = (IS_DF_WALL(element) ?
+ element - EL_DF_WALL_START :
+ IS_MM_WALL(element) ?
+ element - EL_MM_WALL_START : EL_EMPTY) & 0x000f;
+ int graphic = el2img_function(element_base);
+ int tilesize_draw = tilesize / 2;
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int i;
+
+ getSizedGraphicSource(graphic, 0, tilesize_draw, &src_bitmap, &src_x, &src_y);
+
+ for (i = 0; i < 4; i++)
+ {
+ int dst_draw_x = dst_x + (i % 2) * tilesize_draw;
+ int dst_draw_y = dst_y + (i / 2) * tilesize_draw;
+
+ if (!(element_bits_draw & (1 << i)))
+ continue;
+
+ if (element_bits & (1 << i))
+ {
+ if (masked)
+ BlitBitmapMasked(src_bitmap, drawto, src_x, src_y,
+ tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
+ else
+ BlitBitmap(src_bitmap, drawto, src_x, src_y,
+ tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
+ }
+ else
+ {
+ if (!masked)
+ ClearRectangle(drawto, dst_draw_x, dst_draw_y,
+ tilesize_draw, tilesize_draw);
+ }
+ }
+}
+
+void DrawSizedWallParts_MM(int x, int y, int element, int tilesize,
+ boolean masked, int element_bits_draw)
+{
+ DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
+ element, tilesize, el2edimg, masked, element_bits_draw);
+}
+
+static void DrawSizedWall_MM(int dst_x, int dst_y, int element, int tilesize,
+ int (*el2img_function)(int))
+{
+ DrawSizedWallExt_MM(dst_x, dst_y, element, tilesize, el2img_function, FALSE,
+ 0x000f);
+}
+
+static void DrawSizedElementExt(int x, int y, int element, int tilesize,
+ boolean masked)
+{
+ if (IS_MM_WALL(element))
+ {
+ DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
+ element, tilesize, el2edimg, masked, 0x000f);
+ }
+ else
+ {
+ int graphic = el2edimg(element);
+
+ if (masked)
+ DrawSizedGraphicThruMask(x, y, graphic, 0, tilesize);
+ else
+ DrawSizedGraphic(x, y, graphic, 0, tilesize);
+ }
+}
+
+void DrawSizedElement(int x, int y, int element, int tilesize)
+{
+ DrawSizedElementExt(x, y, element, tilesize, FALSE);
+}
+
+void DrawSizedElementThruMask(int x, int y, int element, int tilesize)
+{
+ DrawSizedElementExt(x, y, element, tilesize, TRUE);
+}
+
void DrawMiniElement(int x, int y, int element)
{
int graphic;
DrawMiniGraphic(x, y, graphic);
}
+void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
+ int tilesize)
+{
+ int x = sx + scroll_x, y = sy + scroll_y;
+
+ if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
+ DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
+ else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
+ DrawSizedElement(sx, sy, Tile[x][y], tilesize);
+ else
+ DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
+}
+
void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
{
int x = sx + scroll_x, y = sy + scroll_y;
if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
DrawMiniElement(sx, sy, EL_EMPTY);
else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
- DrawMiniElement(sx, sy, Feld[x][y]);
+ DrawMiniElement(sx, sy, Tile[x][y]);
else
DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
}
-void DrawEnvelopeBackground(int envelope_nr, int startx, int starty,
- int x, int y, int xsize, int ysize, int font_nr)
+static void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
+ int x, int y, int xsize, int ysize,
+ int tile_width, int tile_height)
{
- int font_width = getFontWidth(font_nr);
- int font_height = getFontHeight(font_nr);
- int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
Bitmap *src_bitmap;
int src_x, src_y;
- int dst_x = SX + startx + x * font_width;
- int dst_y = SY + starty + y * font_height;
+ int dst_x = startx + x * tile_width;
+ int dst_y = starty + y * tile_height;
int width = graphic_info[graphic].width;
int height = graphic_info[graphic].height;
- int inner_width = MAX(width - 2 * font_width, font_width);
- int inner_height = MAX(height - 2 * font_height, font_height);
- int inner_sx = (width >= 3 * font_width ? font_width : 0);
- int inner_sy = (height >= 3 * font_height ? font_height : 0);
+ int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
+ int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
+ int inner_width = inner_width_raw - (inner_width_raw % tile_width);
+ int inner_height = inner_height_raw - (inner_height_raw % tile_height);
+ int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
+ int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
boolean draw_masked = graphic_info[graphic].draw_masked;
- getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+ getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
- if (src_bitmap == NULL || width < font_width || height < font_height)
+ if (src_bitmap == NULL || width < tile_width || height < tile_height)
{
- ClearRectangle(drawto, dst_x, dst_y, font_width, font_height);
+ ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
return;
}
- src_x += (x == 0 ? 0 : x == xsize - 1 ? width - font_width :
- inner_sx + (x - 1) * font_width % inner_width);
- src_y += (y == 0 ? 0 : y == ysize - 1 ? height - font_height :
- inner_sy + (y - 1) * font_height % inner_height);
+ src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
+ inner_sx + (x - 1) * tile_width % inner_width);
+ src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
+ inner_sy + (y - 1) * tile_height % inner_height);
if (draw_masked)
- {
- SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
- dst_x - src_x, dst_y - src_y);
- BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, font_width, font_height,
+ BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
dst_x, dst_y);
- }
else
- BlitBitmap(src_bitmap, drawto, src_x, src_y, font_width, font_height,
+ BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
dst_x, dst_y);
}
-void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
+static void DrawEnvelopeBackground(int graphic, int startx, int starty,
+ int x, int y, int xsize, int ysize,
+ int font_nr)
+{
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+
+ DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
+ font_width, font_height);
+}
+
+static void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
{
int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
Bitmap *src_bitmap = graphic_info[graphic].bitmap;
int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
boolean ffwd_delay = (tape.playing && tape.fast_forward);
boolean no_delay = (tape.warp_forward);
- unsigned long anim_delay = 0;
int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
- int anim_delay_value = (no_delay ? 0 : frame_delay_value);
+ int anim_delay_value = MAX(1, (no_delay ? 0 : frame_delay_value) / 2);
+ DelayCounter anim_delay = { anim_delay_value };
int font_nr = FONT_ENVELOPE_1 + envelope_nr;
int font_width = getFontWidth(font_nr);
int font_height = getFontHeight(font_nr);
int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
int xstep = (xstart < xend ? 1 : 0);
int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
- int x, y;
+ int start = 0;
+ int end = MAX(xend - xstart, yend - ystart);
+ int i;
- for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
+ for (i = start; i <= end; i++)
{
+ int last_frame = end; // last frame of this "for" loop
+ int x = xstart + i * xstep;
+ int y = ystart + i * ystep;
int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
- int sx = (SXSIZE - xsize * font_width) / 2;
- int sy = (SYSIZE - ysize * font_height) / 2;
+ int sx = SX + (SXSIZE - xsize * font_width) / 2;
+ int sy = SY + (SYSIZE - ysize * font_height) / 2;
int xx, yy;
- SetDrawtoField(DRAW_BUFFERED);
+ SetDrawtoField(DRAW_TO_FIELDBUFFER);
- BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+ BlitScreenToBitmap(backbuffer);
- SetDrawtoField(DRAW_BACKBUFFER);
+ SetDrawtoField(DRAW_TO_BACKBUFFER);
- for (yy = 0; yy < ysize; yy++) for (xx = 0; xx < xsize; xx++)
- DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr);
+ for (yy = 0; yy < ysize; yy++)
+ for (xx = 0; xx < xsize; xx++)
+ DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
-#if 1
- DrawTextBuffer(SX + sx + font_width, SY + sy + font_height,
- level.envelope[envelope_nr].text, font_nr, max_xsize,
- xsize - 2, ysize - 2, mask_mode,
- level.envelope[envelope_nr].autowrap,
- level.envelope[envelope_nr].centered, FALSE);
-#else
- DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height,
- level.envelope[envelope_nr].text, font_nr, max_xsize,
- xsize - 2, ysize - 2, mask_mode);
-#endif
+ DrawTextArea(sx + font_width, sy + font_height,
+ level.envelope[envelope_nr].text, font_nr, max_xsize,
+ xsize - 2, ysize - 2, 0, mask_mode,
+ level.envelope[envelope_nr].autowrap,
+ level.envelope[envelope_nr].centered, FALSE);
- redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+ redraw_mask |= REDRAW_FIELD;
BackToFront();
- WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
+ SkipUntilDelayReached(&anim_delay, &i, last_frame);
}
+
+ ClearAutoRepeatKeyEvents();
}
void ShowEnvelope(int envelope_nr)
int anim_mode = graphic_info[graphic].anim_mode;
int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
+ boolean overlay_enabled = GetOverlayEnabled();
+
+ game.envelope_active = TRUE; // needed for RedrawPlayfield() events
- game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
+ SetOverlayEnabled(FALSE);
+ UnmapAllGadgets();
PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
if (tape.playing)
- Delay(wait_delay_value);
+ Delay_WithScreenUpdates(wait_delay_value);
else
WaitForEventToContinue();
+ RemapAllGadgets();
+ SetOverlayEnabled(overlay_enabled);
+
PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
if (anim_mode != ANIM_NONE)
game.envelope_active = FALSE;
- SetDrawtoField(DRAW_BUFFERED);
+ SetDrawtoField(DRAW_TO_FIELDBUFFER);
redraw_mask |= REDRAW_FIELD;
BackToFront();
}
-void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
+static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
+ int xsize, int ysize)
{
- Bitmap *src_bitmap;
- int src_x, src_y;
- int graphic = el2preimg(element);
+ if (!global.use_envelope_request)
+ return;
- getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
- BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y);
-}
+ if (request.bitmap == NULL ||
+ xsize > request.xsize ||
+ ysize > request.ysize)
+ {
+ if (request.bitmap != NULL)
+ FreeBitmap(request.bitmap);
-void DrawLevel()
-{
- int x,y;
+ request.bitmap = CreateBitmap(xsize, ysize, DEFAULT_DEPTH);
-#if 1
- SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
- SetDrawBackgroundMask(REDRAW_FIELD);
-#else
- SetDrawBackgroundMask(REDRAW_NONE);
-#endif
+ SDL_Surface *surface = request.bitmap->surface;
- ClearField();
+ if ((request.bitmap->surface_masked = SDLGetNativeSurface(surface)) == NULL)
+ Fail("SDLGetNativeSurface() failed");
+ }
- for (x = BX1; x <= BX2; x++)
- for (y = BY1; y <= BY2; y++)
- DrawScreenField(x, y);
+ BlitBitmap(bitmap, request.bitmap, sx, sy, xsize, ysize, 0, 0);
- redraw_mask |= REDRAW_FIELD;
-}
+ // create masked surface for request bitmap, if needed
+ if (graphic_info[IMG_BACKGROUND_REQUEST].draw_masked)
+ {
+ SDL_Surface *surface = request.bitmap->surface;
+ SDL_Surface *surface_masked = request.bitmap->surface_masked;
-void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
-{
- int x,y;
+ SDLBlitSurface(surface, surface_masked, 0, 0, xsize, ysize, 0, 0);
+ SDL_SetColorKey(surface_masked, SET_TRANSPARENT_PIXEL,
+ SDL_MapRGB(surface_masked->format, 0x00, 0x00, 0x00));
+ }
+
+ SDLFreeBitmapTextures(request.bitmap);
+ SDLCreateBitmapTextures(request.bitmap);
+
+ ResetBitmapAlpha(request.bitmap);
+
+ // set envelope request run-time values
+ request.sx = sx;
+ request.sy = sy;
+ request.xsize = xsize;
+ request.ysize = ysize;
+}
+
+void DrawEnvelopeRequestToScreen(int drawing_target)
+{
+ if (global.use_envelope_request &&
+ game.request_active &&
+ drawing_target == DRAW_TO_SCREEN)
+ {
+ struct GraphicInfo *g = &graphic_info[IMG_BACKGROUND_REQUEST];
+
+ SetBitmapAlphaNextBlit(request.bitmap, g->alpha);
+
+ if (g->draw_masked)
+ BlitToScreenMasked(request.bitmap, 0, 0, request.xsize, request.ysize,
+ request.sx, request.sy);
+ else
+ BlitToScreen(request.bitmap, 0, 0, request.xsize, request.ysize,
+ request.sx, request.sy);
+ }
+}
+
+static void setRequestBasePosition(int *x, int *y)
+{
+ int sx_base, sy_base;
+
+ if (request.x != -1)
+ sx_base = request.x;
+ else if (request.align == ALIGN_LEFT)
+ sx_base = SX;
+ else if (request.align == ALIGN_RIGHT)
+ sx_base = SX + SXSIZE;
+ else
+ sx_base = SX + SXSIZE / 2;
+
+ if (request.y != -1)
+ sy_base = request.y;
+ else if (request.valign == VALIGN_TOP)
+ sy_base = SY;
+ else if (request.valign == VALIGN_BOTTOM)
+ sy_base = SY + SYSIZE;
+ else
+ sy_base = SY + SYSIZE / 2;
+
+ *x = sx_base;
+ *y = sy_base;
+}
+
+static void setRequestPositionExt(int *x, int *y, int width, int height,
+ boolean add_border_size)
+{
+ int border_size = request.border_size;
+ int sx_base, sy_base;
+ int sx, sy;
+
+ setRequestBasePosition(&sx_base, &sy_base);
+
+ if (request.align == ALIGN_LEFT)
+ sx = sx_base;
+ else if (request.align == ALIGN_RIGHT)
+ sx = sx_base - width;
+ else
+ sx = sx_base - width / 2;
+
+ if (request.valign == VALIGN_TOP)
+ sy = sy_base;
+ else if (request.valign == VALIGN_BOTTOM)
+ sy = sy_base - height;
+ else
+ sy = sy_base - height / 2;
+
+ sx = MAX(0, MIN(sx, WIN_XSIZE - width));
+ sy = MAX(0, MIN(sy, WIN_YSIZE - height));
+
+ if (add_border_size)
+ {
+ sx += border_size;
+ sy += border_size;
+ }
+
+ *x = sx;
+ *y = sy;
+}
+
+static void setRequestPosition(int *x, int *y, boolean add_border_size)
+{
+ setRequestPositionExt(x, y, request.width, request.height, add_border_size);
+}
+
+static void DrawEnvelopeRequestText(int sx, int sy, char *text)
+{
+ char *text_final = text;
+ char *text_door_style = NULL;
+ int graphic = IMG_BACKGROUND_REQUEST;
+ Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+ int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
+ int font_nr = FONT_REQUEST;
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ int border_size = request.border_size;
+ int line_spacing = request.line_spacing;
+ int line_height = font_height + line_spacing;
+ int max_text_width = request.width - 2 * border_size;
+ int max_text_height = request.height - 2 * border_size;
+ int line_length = max_text_width / font_width;
+ int max_lines = max_text_height / line_height;
+ int text_width = line_length * font_width;
+ int sx_offset = border_size;
+ int sy_offset = border_size;
+
+ // force DOOR font inside door area
+ SetFontStatus(GAME_MODE_PSEUDO_DOOR);
+
+ if (request.centered)
+ sx_offset = (request.width - text_width) / 2;
+
+ if (request.wrap_single_words && !request.autowrap)
+ {
+ char *src_text_ptr, *dst_text_ptr;
+
+ if (maxWordLengthInRequestString(text) > line_length)
+ {
+ font_nr = FONT_REQUEST_NARROW;
+ font_width = getFontWidth(font_nr);
+ line_length = max_text_width / font_width;
+ }
+
+ text_door_style = checked_malloc(2 * strlen(text) + 1);
+
+ src_text_ptr = text;
+ dst_text_ptr = text_door_style;
+
+ while (*src_text_ptr)
+ {
+ if (*src_text_ptr == ' ' ||
+ *src_text_ptr == '?' ||
+ *src_text_ptr == '!')
+ *dst_text_ptr++ = '\n';
+
+ if (*src_text_ptr != ' ')
+ *dst_text_ptr++ = *src_text_ptr;
+
+ src_text_ptr++;
+ }
+
+ *dst_text_ptr = '\0';
+
+ text_final = text_door_style;
+ }
+
+ DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
+ line_length, -1, max_lines, line_spacing, mask_mode,
+ request.autowrap, request.centered, FALSE);
+
+ if (text_door_style)
+ free(text_door_style);
+
+ ResetFontStatus();
+}
+
+static void DrawEnvelopeRequest(char *text, unsigned int req_state)
+{
+ DrawBuffer *drawto_last = drawto;
+ int graphic = IMG_BACKGROUND_REQUEST;
+ int width = request.width;
+ int height = request.height;
+ int tile_size = MAX(request.step_offset, 1);
+ int x_steps = width / tile_size;
+ int y_steps = height / tile_size;
+ int sx, sy;
+ int x, y;
+
+ setRequestPosition(&sx, &sy, FALSE);
+
+ // draw complete envelope request to temporary bitmap
+ drawto = bitmap_db_store_1;
+
+ ClearRectangle(drawto, sx, sy, width, height);
+
+ for (y = 0; y < y_steps; y++)
+ for (x = 0; x < x_steps; x++)
+ DrawEnvelopeBackgroundTiles(graphic, sx, sy,
+ x, y, x_steps, y_steps,
+ tile_size, tile_size);
+
+ // write text for request
+ DrawEnvelopeRequestText(sx, sy, text);
+
+ MapToolButtons(req_state);
+
+ // restore pointer to drawing buffer
+ drawto = drawto_last;
+
+ // prepare complete envelope request from temporary bitmap
+ PrepareEnvelopeRequestToScreen(bitmap_db_store_1, sx, sy, width, height);
+}
+
+static void AnimateEnvelopeRequest(int anim_mode, int action)
+{
+ boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
+ int delay_value_normal = request.step_delay;
+ int delay_value_fast = delay_value_normal / 2;
+ boolean ffwd_delay = (tape.playing && tape.fast_forward);
+ boolean no_delay = (tape.warp_forward);
+ int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
+ int anim_delay_value = MAX(1, (no_delay ? 0 : delay_value) / 2);
+ DelayCounter anim_delay = { anim_delay_value };
+
+ int tile_size = MAX(request.step_offset, 1);
+ int max_xsize = request.width / tile_size;
+ int max_ysize = request.height / tile_size;
+ int max_xsize_inner = max_xsize - 2;
+ int max_ysize_inner = max_ysize - 2;
+
+ int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
+ int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
+ int xend = max_xsize_inner;
+ int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
+ int xstep = (xstart < xend ? 1 : 0);
+ int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
+ int start = 0;
+ int end = MAX(xend - xstart, yend - ystart);
+ int i;
+
+ if (setup.quick_doors)
+ {
+ xstart = xend;
+ ystart = yend;
+ end = 0;
+ }
+
+ for (i = start; i <= end; i++)
+ {
+ int last_frame = end; // last frame of this "for" loop
+ int x = xstart + i * xstep;
+ int y = ystart + i * ystep;
+ int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
+ int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
+ int xsize_size_left = (xsize - 1) * tile_size;
+ int ysize_size_top = (ysize - 1) * tile_size;
+ int max_xsize_pos = (max_xsize - 1) * tile_size;
+ int max_ysize_pos = (max_ysize - 1) * tile_size;
+ int width = xsize * tile_size;
+ int height = ysize * tile_size;
+ int src_x, src_y;
+ int dst_x, dst_y;
+ int xx, yy;
+
+ if (game_ended)
+ HandleGameActions();
+
+ setRequestPosition(&src_x, &src_y, FALSE);
+ setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
+
+ for (yy = 0; yy < 2; yy++)
+ {
+ for (xx = 0; xx < 2; xx++)
+ {
+ int src_xx = src_x + xx * max_xsize_pos;
+ int src_yy = src_y + yy * max_ysize_pos;
+ int dst_xx = dst_x + xx * xsize_size_left;
+ int dst_yy = dst_y + yy * ysize_size_top;
+ int xx_size = (xx ? tile_size : xsize_size_left);
+ int yy_size = (yy ? tile_size : ysize_size_top);
+
+ // draw partial (animated) envelope request to temporary bitmap
+ BlitBitmap(bitmap_db_store_1, bitmap_db_store_2,
+ src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
+ }
+ }
+
+ // prepare partial (animated) envelope request from temporary bitmap
+ PrepareEnvelopeRequestToScreen(bitmap_db_store_2, dst_x, dst_y,
+ width, height);
+
+ redraw_mask |= REDRAW_FIELD;
+
+ BackToFront();
+
+ SkipUntilDelayReached(&anim_delay, &i, last_frame);
+ }
+
+ ClearAutoRepeatKeyEvents();
+}
+
+static void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
+{
+ int graphic = IMG_BACKGROUND_REQUEST;
+ int sound_opening = SND_REQUEST_OPENING;
+ int sound_closing = SND_REQUEST_CLOSING;
+ int anim_mode_1 = request.anim_mode; // (higher priority)
+ int anim_mode_2 = graphic_info[graphic].anim_mode; // (lower priority)
+ int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
+ int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
+ anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
+
+ game.envelope_active = TRUE; // needed for RedrawPlayfield() events
+
+ if (action == ACTION_OPENING)
+ {
+ PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
+
+ if (anim_mode == ANIM_DEFAULT)
+ AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
+
+ AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
+ }
+ else
+ {
+ PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
+
+ if (anim_mode != ANIM_NONE)
+ AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
+
+ if (anim_mode == ANIM_DEFAULT)
+ AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
+ }
+
+ game.envelope_active = FALSE;
+}
+
+static Bitmap *GetPreviewTileBitmap(Bitmap *bitmap)
+{
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ return GetPreviewTileBitmap_BD(bitmap);
+
+ return bitmap;
+}
+
+static void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
+{
+ if (IS_MM_WALL(element))
+ {
+ DrawSizedWall_MM(dst_x, dst_y, element, tilesize, el2preimg);
+ }
+ else
+ {
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int graphic = el2preimg(element);
+
+ getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
+
+ // for BD style levels, maybe use bitmap with level-specific colors
+ src_bitmap = GetPreviewTileBitmap(src_bitmap);
+
+ BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize,
+ dst_x, dst_y);
+ }
+}
+
+void DrawLevel(int draw_background_mask)
+{
+ int x, y;
+
+ SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
+ SetDrawBackgroundMask(draw_background_mask);
+
+ ClearField();
+
+ for (x = BX1; x <= BX2; x++)
+ for (y = BY1; y <= BY2; y++)
+ DrawScreenField(x, y);
+
+ redraw_mask |= REDRAW_FIELD;
+}
+
+void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
+ int tilesize)
+{
+ int x, y;
+
+ for (x = 0; x < size_x; x++)
+ for (y = 0; y < size_y; y++)
+ DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
+
+ redraw_mask |= REDRAW_FIELD;
+}
+
+void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
+{
+ int x, y;
for (x = 0; x < size_x; x++)
for (y = 0; y < size_y; y++)
redraw_mask |= REDRAW_FIELD;
}
-static void DrawPreviewLevelExt(int from_x, int from_y)
+static int getPreviewLevelWidth(void)
+{
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ return (level.native_bd_level->cave->x2 - level.native_bd_level->cave->x1 + 1);
+
+ return lev_fieldx;
+}
+
+static int getPreviewLevelHeight(void)
+{
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ return (level.native_bd_level->cave->y2 - level.native_bd_level->cave->y1 + 1);
+
+ return lev_fieldy;
+}
+
+static void DrawPreviewLevelPlayfield(int from_x, int from_y)
{
boolean show_level_border = (BorderElement != EL_EMPTY);
- int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
- int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
+ int level_xsize = getPreviewLevelWidth() + (show_level_border ? 2 : 0);
+ int level_ysize = getPreviewLevelHeight() + (show_level_border ? 2 : 0);
int tile_size = preview.tile_size;
int preview_width = preview.xsize * tile_size;
int preview_height = preview.ysize * tile_size;
int real_preview_xsize = MIN(level_xsize, preview.xsize);
int real_preview_ysize = MIN(level_ysize, preview.ysize);
+ int real_preview_width = real_preview_xsize * tile_size;
+ int real_preview_height = real_preview_ysize * tile_size;
int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
int x, y;
+ if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
+ return;
+
DrawBackground(dst_x, dst_y, preview_width, preview_height);
- dst_x += (preview_width - real_preview_xsize * tile_size) / 2;
- dst_y += (preview_height - real_preview_ysize * tile_size) / 2;
+ dst_x += (preview_width - real_preview_width) / 2;
+ dst_y += (preview_height - real_preview_height) / 2;
for (x = 0; x < real_preview_xsize; x++)
{
}
}
- redraw_mask |= REDRAW_MICROLEVEL;
+ redraw_mask |= REDRAW_FIELD;
}
#define MICROLABEL_EMPTY 0
return max_text_width / font_width;
}
-static void DrawPreviewLevelLabelExt(int mode)
+static void DrawPreviewLevelLabelExt(int mode, struct TextPosInfo *pos)
{
- struct TextPosInfo *pos = &menu.main.text.level_info_2;
char label_text[MAX_OUTPUT_LINESIZE + 1];
int max_len_label_text;
-#if 1
int font_nr = pos->font;
int i;
- if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
- mode == MICROLABEL_IMPORTED_FROM_HEAD ||
- mode == MICROLABEL_IMPORTED_BY_HEAD)
- font_nr = pos->font_alt;
-#else
- int font_nr = FONT_TEXT_2;
- int i;
+ if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
+ return;
if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
mode == MICROLABEL_IMPORTED_FROM_HEAD ||
mode == MICROLABEL_IMPORTED_BY_HEAD)
- font_nr = FONT_TEXT_3;
-#endif
+ font_nr = pos->font_alt;
-#if 1
max_len_label_text = getMaxTextLength(pos, font_nr);
-#else
- max_len_label_text = SXSIZE / getFontWidth(font_nr);
-#endif
-#if 1
if (pos->size != -1)
max_len_label_text = pos->size;
-#endif
for (i = 0; i < max_len_label_text; i++)
label_text[i] = ' ';
label_text[max_len_label_text] = '\0';
if (strlen(label_text) > 0)
- {
-#if 1
DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
-#else
- int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
- int lypos = MICROLABEL2_YPOS;
-
- DrawText(lxpos, lypos, label_text, font_nr);
-#endif
- }
strncpy(label_text,
(mode == MICROLABEL_LEVEL_NAME ? level.name :
label_text[max_len_label_text] = '\0';
if (strlen(label_text) > 0)
- {
-#if 1
DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
-#else
- int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
- int lypos = MICROLABEL2_YPOS;
- DrawText(lxpos, lypos, label_text, font_nr);
-#endif
- }
+ redraw_mask |= REDRAW_FIELD;
+}
+
+static void DrawPreviewLevelLabel(int mode)
+{
+ DrawPreviewLevelLabelExt(mode, &menu.main.text.level_info_2);
+}
- redraw_mask |= REDRAW_MICROLEVEL;
+static void DrawPreviewLevelInfo(int mode)
+{
+ if (mode == MICROLABEL_LEVEL_NAME)
+ DrawPreviewLevelLabelExt(mode, &menu.main.text.level_name);
+ else if (mode == MICROLABEL_LEVEL_AUTHOR)
+ DrawPreviewLevelLabelExt(mode, &menu.main.text.level_author);
}
-void DrawPreviewLevel(boolean restart)
+static void DrawPreviewLevelExt(boolean restart)
{
- static unsigned long scroll_delay = 0;
- static unsigned long label_delay = 0;
+ static DelayCounter scroll_delay = { 0 };
+ static DelayCounter label_delay = { 0 };
static int from_x, from_y, scroll_direction;
static int label_state, label_counter;
- unsigned long scroll_delay_value = preview.step_delay;
boolean show_level_border = (BorderElement != EL_EMPTY);
int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
- int last_game_status = game_status; /* save current game status */
-#if 0
- /* force PREVIEW font on preview level */
- game_status = GAME_MODE_PSEUDO_PREVIEW;
-#endif
+ scroll_delay.value = preview.step_delay;
+ label_delay.value = MICROLEVEL_LABEL_DELAY;
if (restart)
{
label_state = 1;
label_counter = 0;
- DrawPreviewLevelExt(from_x, from_y);
- DrawPreviewLevelLabelExt(label_state);
+ DrawPreviewLevelPlayfield(from_x, from_y);
+ DrawPreviewLevelLabel(label_state);
- /* initialize delay counters */
- DelayReached(&scroll_delay, 0);
- DelayReached(&label_delay, 0);
+ DrawPreviewLevelInfo(MICROLABEL_LEVEL_NAME);
+ DrawPreviewLevelInfo(MICROLABEL_LEVEL_AUTHOR);
+
+ // initialize delay counters
+ ResetDelayCounter(&scroll_delay);
+ ResetDelayCounter(&label_delay);
if (leveldir_current->name)
{
struct TextPosInfo *pos = &menu.main.text.level_info_1;
char label_text[MAX_OUTPUT_LINESIZE + 1];
-#if 1
int font_nr = pos->font;
-#else
- int font_nr = FONT_TEXT_1;
-#endif
-#if 1
int max_len_label_text = getMaxTextLength(pos, font_nr);
-#else
- int max_len_label_text = SXSIZE / getFontWidth(font_nr);
-#endif
-#if 0
- int text_width;
- int lxpos, lypos;
-#endif
-#if 1
if (pos->size != -1)
max_len_label_text = pos->size;
-#endif
strncpy(label_text, leveldir_current->name, max_len_label_text);
label_text[max_len_label_text] = '\0';
-#if 1
- DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
-#else
- lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
- lypos = SY + MICROLABEL1_YPOS;
-
- DrawText(lxpos, lypos, label_text, font_nr);
-#endif
+ if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
+ DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
}
- game_status = last_game_status; /* restore current game status */
-
return;
}
- /* scroll preview level, if needed */
+ // scroll preview level, if needed
if (preview.anim_mode != ANIM_NONE &&
(level_xsize > preview.xsize || level_ysize > preview.ysize) &&
- DelayReached(&scroll_delay, scroll_delay_value))
+ DelayReached(&scroll_delay))
{
switch (scroll_direction)
{
break;
}
- DrawPreviewLevelExt(from_x, from_y);
+ DrawPreviewLevelPlayfield(from_x, from_y);
}
- /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
- /* redraw micro level label, if needed */
+ // !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!!
+ // redraw micro level label, if needed
if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
!strEqual(level.author, ANONYMOUS_NAME) &&
!strEqual(level.author, leveldir_current->name) &&
- DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
+ DelayReached(&label_delay))
{
int max_label_counter = 23;
label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
- DrawPreviewLevelLabelExt(label_state);
+ DrawPreviewLevelLabel(label_state);
}
-
- game_status = last_game_status; /* restore current game status */
-}
-
-inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
- int graphic, int sync_frame, int mask_mode)
-{
- int frame = getGraphicAnimationFrame(graphic, sync_frame);
-
- if (mask_mode == USE_MASKING)
- DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
- else
- DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
}
-inline void DrawGraphicAnimation(int x, int y, int graphic)
+void DrawPreviewPlayers(void)
{
- int lx = LEVELX(x), ly = LEVELY(y);
+ if (game_status != GAME_MODE_MAIN)
+ return;
- if (!IN_SCR_FIELD(x, y))
+ // do not draw preview players if level preview redefined, but players aren't
+ if (preview.redefined && !menu.main.preview_players.redefined)
return;
- DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
- graphic, GfxFrame[lx][ly], NO_MASKING);
- MarkTileDirty(x, y);
-}
+ boolean player_found[MAX_PLAYERS];
+ int num_players = 0;
+ int i, x, y;
-void DrawLevelGraphicAnimation(int x, int y, int graphic)
-{
- DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
-}
+ for (i = 0; i < MAX_PLAYERS; i++)
+ player_found[i] = FALSE;
-void DrawLevelElementAnimation(int x, int y, int element)
+ // check which players can be found in the level (simple approach)
+ for (x = 0; x < lev_fieldx; x++)
+ {
+ for (y = 0; y < lev_fieldy; y++)
+ {
+ int element = level.field[x][y];
+
+ if (IS_PLAYER_ELEMENT(element))
+ {
+ int player_nr = GET_PLAYER_NR(element);
+
+ player_nr = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
+
+ if (!player_found[player_nr])
+ num_players++;
+
+ player_found[player_nr] = TRUE;
+ }
+ }
+ }
+
+ struct TextPosInfo *pos = &menu.main.preview_players;
+ int tile_size = pos->tile_size;
+ int border_size = pos->border_size;
+ int player_xoffset_raw = (pos->vertical ? 0 : tile_size + border_size);
+ int player_yoffset_raw = (pos->vertical ? tile_size + border_size : 0);
+ int player_xoffset = (pos->xoffset != -1 ? pos->xoffset : player_xoffset_raw);
+ int player_yoffset = (pos->yoffset != -1 ? pos->yoffset : player_yoffset_raw);
+ int max_players_width = (MAX_PLAYERS - 1) * player_xoffset + tile_size;
+ int max_players_height = (MAX_PLAYERS - 1) * player_yoffset + tile_size;
+ int all_players_width = (num_players - 1) * player_xoffset + tile_size;
+ int all_players_height = (num_players - 1) * player_yoffset + tile_size;
+ int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
+ int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
+ int xpos = SX + ALIGNED_XPOS(pos->x, all_players_width, pos->align);
+ int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
+
+ // clear area in which the players will be drawn
+ ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
+ max_players_width, max_players_height);
+
+ if (!network.enabled && !setup.team_mode)
+ return;
+
+ // only draw players if level is suited for team mode
+ if (num_players < 2)
+ return;
+
+ // draw all players that were found in the level
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ if (player_found[i])
+ {
+ int graphic = el2img(EL_PLAYER_1 + i);
+
+ DrawSizedGraphicThruMaskExt(drawto, xpos, ypos, graphic, 0, tile_size);
+
+ xpos += player_xoffset;
+ ypos += player_yoffset;
+ }
+ }
+}
+
+static void PreparePreviewTileBitmap(void)
+{
+ // check if special preview bitmap with level-specific colors should be created
+ if (level.game_engine_type != GAME_ENGINE_TYPE_BD)
+ return;
+
+ // use original sized bitmap (else reduced color palette is lost by downscaling)
+ int original_tilesize = MAX(MINI_TILESIZE, preview.tile_size);
+ int scale_down_factor = original_tilesize / preview.tile_size;
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int element_template = EL_BD_GAME_GRAPHICS_COLOR_TEMPLATE;
+ int graphic_template = el2preimg(element_template);
+ int element_default = EL_BD_ROCK;
+ int graphic_default = el2preimg(element_default);
+
+ // create special preview bitmap and scale it down to preview tile size
+ getSizedGraphicSource(graphic_template, 0, original_tilesize, &src_bitmap, &src_x, &src_y);
+ PreparePreviewTileBitmap_BD(src_bitmap, scale_down_factor);
+
+ // force using special preview bitmap to replace original preview bitmap
+ getSizedGraphicSource(graphic_default, 0, preview.tile_size, &src_bitmap, &src_x, &src_y);
+ SetPreviewTileBitmapReference_BD(src_bitmap);
+}
+
+void DrawPreviewLevelInitial(void)
+{
+ PreparePreviewTileBitmap(); // only needed for native BD style levels
+
+ DrawPreviewLevelExt(TRUE);
+ DrawPreviewPlayers();
+}
+
+void DrawPreviewLevelAnimation(void)
+{
+ DrawPreviewLevelExt(FALSE);
+}
+
+static void DrawNetworkPlayer(int x, int y, int player_nr, int tile_size,
+ int border_size, int font_nr)
+{
+ int graphic = el2img(EL_PLAYER_1 + player_nr);
+ int font_height = getFontHeight(font_nr);
+ int player_height = MAX(tile_size, font_height);
+ int xoffset_text = tile_size + border_size;
+ int yoffset_text = (player_height - font_height) / 2;
+ int yoffset_graphic = (player_height - tile_size) / 2;
+ char *player_name = getNetworkPlayerName(player_nr + 1);
+
+ DrawSizedGraphicThruMaskExt(drawto, x, y + yoffset_graphic, graphic, 0,
+ tile_size);
+ DrawText(x + xoffset_text, y + yoffset_text, player_name, font_nr);
+}
+
+static void DrawNetworkPlayersExt(boolean force)
+{
+ if (game_status != GAME_MODE_MAIN)
+ return;
+
+ if (!network.connected && !force)
+ return;
+
+ // do not draw network players if level preview redefined, but players aren't
+ if (preview.redefined && !menu.main.network_players.redefined)
+ return;
+
+ int num_players = 0;
+ int i;
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ if (stored_player[i].connected_network)
+ num_players++;
+
+ struct TextPosInfo *pos = &menu.main.network_players;
+ int tile_size = pos->tile_size;
+ int border_size = pos->border_size;
+ int xoffset_text = tile_size + border_size;
+ int font_nr = pos->font;
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ int player_height = MAX(tile_size, font_height);
+ int player_yoffset = player_height + border_size;
+ int max_players_width = xoffset_text + MAX_PLAYER_NAME_LEN * font_width;
+ int max_players_height = MAX_PLAYERS * player_yoffset - border_size;
+ int all_players_height = num_players * player_yoffset - border_size;
+ int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
+ int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
+ int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
+
+ ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
+ max_players_width, max_players_height);
+
+ // first draw local network player ...
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ if (stored_player[i].connected_network &&
+ stored_player[i].connected_locally)
+ {
+ char *player_name = getNetworkPlayerName(i + 1);
+ int player_width = xoffset_text + getTextWidth(player_name, font_nr);
+ int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
+
+ DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
+
+ ypos += player_yoffset;
+ }
+ }
+
+ // ... then draw all other network players
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ if (stored_player[i].connected_network &&
+ !stored_player[i].connected_locally)
+ {
+ char *player_name = getNetworkPlayerName(i + 1);
+ int player_width = xoffset_text + getTextWidth(player_name, font_nr);
+ int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
+
+ DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
+
+ ypos += player_yoffset;
+ }
+ }
+}
+
+void DrawNetworkPlayers(void)
+{
+ DrawNetworkPlayersExt(FALSE);
+}
+
+void ClearNetworkPlayers(void)
+{
+ DrawNetworkPlayersExt(TRUE);
+}
+
+static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
+ int graphic, int lx, int ly,
+ int mask_mode)
+{
+ int frame = getGraphicAnimationFrameXY(graphic, lx, ly);
+
+ if (mask_mode == USE_MASKING)
+ DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
+ else
+ DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
+}
+
+void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
+ int graphic, int sync_frame, int mask_mode)
+{
+ int frame = getGraphicAnimationFrame(graphic, sync_frame);
+
+ if (mask_mode == USE_MASKING)
+ DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
+ else
+ DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
+}
+
+void DrawSizedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
+ int graphic, int sync_frame, int tilesize,
+ int mask_mode)
+{
+ int frame = getGraphicAnimationFrame(graphic, sync_frame);
+
+ if (mask_mode == USE_MASKING)
+ DrawSizedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame, tilesize);
+ else
+ DrawSizedGraphicExt(dst_bitmap, x, y, graphic, frame, tilesize);
+}
+
+static void DrawGraphicAnimation(int x, int y, int graphic)
+{
+ int lx = LEVELX(x), ly = LEVELY(y);
+ int mask_mode = NO_MASKING;
+
+ if (!IN_SCR_FIELD(x, y))
+ return;
+
+ if (game.use_masked_elements)
+ {
+ if (Tile[lx][ly] != EL_EMPTY)
+ {
+ DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
+
+ mask_mode = USE_MASKING;
+ }
+ }
+
+ DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
+ graphic, lx, ly, mask_mode);
+
+ MarkTileDirty(x, y);
+}
+
+void DrawFixedGraphicAnimation(int x, int y, int graphic)
+{
+ int lx = LEVELX(x), ly = LEVELY(y);
+ int mask_mode = NO_MASKING;
+
+ if (!IN_SCR_FIELD(x, y))
+ return;
+
+ if (game.use_masked_elements)
+ {
+ if (Tile[lx][ly] != EL_EMPTY)
+ {
+ DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
+
+ mask_mode = USE_MASKING;
+ }
+ }
+
+ DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
+ graphic, lx, ly, mask_mode);
+
+ MarkTileDirty(x, y);
+}
+
+void DrawLevelGraphicAnimation(int x, int y, int graphic)
+{
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
+}
+
+void DrawLevelElementAnimation(int x, int y, int element)
{
int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
}
-inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
+void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
{
int sx = SCREENX(x), sy = SCREENY(y);
if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
return;
+ if (Tile[x][y] == EL_EMPTY)
+ graphic = el2img(GfxElementEmpty[x][y]);
+
if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
return;
+ if (ANIM_MODE(graphic) & (ANIM_TILED | ANIM_RANDOM_STATIC))
+ return;
+
DrawGraphicAnimation(sx, sy, graphic);
#if 1
if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
- DrawLevelFieldCrumbledSand(x, y);
+ DrawLevelFieldCrumbled(x, y);
#else
- if (GFX_CRUMBLED(Feld[x][y]))
- DrawLevelFieldCrumbledSand(x, y);
+ if (GFX_CRUMBLED(Tile[x][y]))
+ DrawLevelFieldCrumbled(x, y);
#endif
}
DrawGraphicAnimation(sx, sy, graphic);
if (GFX_CRUMBLED(element))
- DrawLevelFieldCrumbledSand(x, y);
+ DrawLevelFieldCrumbled(x, y);
}
static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
{
if (player->use_murphy)
{
- /* this works only because currently only one player can be "murphy" ... */
+ // this works only because currently only one player can be "murphy" ...
static int last_horizontal_dir = MV_LEFT;
int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
last_horizontal_dir = move_dir;
- if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
+ if (graphic == IMG_SP_MURPHY) // undefined => use special graphic
{
int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
return graphic;
}
else
- return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
+ return el_act_dir2img(player->artwork_element, player->GfxAction, move_dir);
}
static boolean equalGraphics(int graphic1, int graphic2)
g1->anim_mode == g2->anim_mode);
}
-void DrawAllPlayers()
+#define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
+
+enum
{
- int i;
+ DRAW_PLAYER_STAGE_INIT = 0,
+ DRAW_PLAYER_STAGE_LAST_FIELD,
+ DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER,
+#if DRAW_PLAYER_OVER_PUSHED_ELEMENT
+ DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
+ DRAW_PLAYER_STAGE_PLAYER,
+#else
+ DRAW_PLAYER_STAGE_PLAYER,
+ DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
+#endif
+ DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER,
+ DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER,
- for (i = 0; i < MAX_PLAYERS; i++)
- if (stored_player[i].active)
- DrawPlayer(&stored_player[i]);
-}
+ NUM_DRAW_PLAYER_STAGES
+};
-void DrawPlayerField(int x, int y)
+static void DrawPlayerExt(struct PlayerInfo *player, int drawing_stage)
{
- if (!IS_PLAYER(x, y))
+ static int static_last_player_graphic[MAX_PLAYERS];
+ static int static_last_player_frame[MAX_PLAYERS];
+ static boolean static_player_is_opaque[MAX_PLAYERS];
+ static boolean draw_player[MAX_PLAYERS];
+ int pnr = player->index_nr;
+
+ if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
+ {
+ static_last_player_graphic[pnr] = getPlayerGraphic(player, player->MovDir);
+ static_last_player_frame[pnr] = player->Frame;
+ static_player_is_opaque[pnr] = FALSE;
+
+ draw_player[pnr] = TRUE;
+ }
+
+ if (!draw_player[pnr])
return;
- DrawPlayer(PLAYERINFO(x, y));
-}
+#if DEBUG
+ if (!IN_LEV_FIELD(player->jx, player->jy))
+ {
+ Debug("draw:DrawPlayerExt", "x = %d, y = %d", player->jx, player->jy);
+ Debug("draw:DrawPlayerExt", "This should never happen!");
-#define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
+ draw_player[pnr] = FALSE;
+
+ return;
+ }
+#endif
+
+ int last_player_graphic = static_last_player_graphic[pnr];
+ int last_player_frame = static_last_player_frame[pnr];
+ boolean player_is_opaque = static_player_is_opaque[pnr];
-void DrawPlayer(struct PlayerInfo *player)
-{
int jx = player->jx;
int jy = player->jy;
- int move_dir = player->MovDir;
+ int move_dir = (player->is_waiting ? player->dir_waiting : player->MovDir);
int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
int last_jx = (player->is_moving ? jx - dx : jx);
int last_jy = (player->is_moving ? jy - dy : jy);
int next_jx = jx + dx;
int next_jy = jy + dy;
- boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
- boolean player_is_opaque = FALSE;
- int sx = SCREENX(jx), sy = SCREENY(jy);
- int sxx = 0, syy = 0;
- int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
- int graphic;
- int action = ACTION_DEFAULT;
- int last_player_graphic = getPlayerGraphic(player, move_dir);
- int last_player_frame = player->Frame;
- int frame = 0;
-
- /* GfxElement[][] is set to the element the player is digging or collecting;
- remove also for off-screen player if the player is not moving anymore */
- if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
- GfxElement[jx][jy] = EL_UNDEFINED;
-
- if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
- return;
+ boolean player_is_moving = (player->MovPos != 0 ? TRUE : FALSE);
+ int sx = SCREENX(jx);
+ int sy = SCREENY(jy);
+ int sxx = (move_dir == MV_LEFT || move_dir == MV_RIGHT ? player->GfxPos : 0);
+ int syy = (move_dir == MV_UP || move_dir == MV_DOWN ? player->GfxPos : 0);
+ int element = Tile[jx][jy];
+ int last_element = Tile[last_jx][last_jy];
+ int action = (player->is_pushing ? ACTION_PUSHING :
+ player->is_digging ? ACTION_DIGGING :
+ player->is_collecting ? ACTION_COLLECTING :
+ player->is_moving ? ACTION_MOVING :
+ player->is_snapping ? ACTION_SNAPPING :
+ player->is_dropping ? ACTION_DROPPING :
+ player->is_waiting ? player->action_waiting :
+ ACTION_DEFAULT);
+
+ if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
+ {
+ // ------------------------------------------------------------------------
+ // initialize drawing the player
+ // ------------------------------------------------------------------------
+
+ draw_player[pnr] = FALSE;
+
+ // GfxElement[][] is set to the element the player is digging or collecting;
+ // remove also for off-screen player if the player is not moving anymore
+ if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
+ GfxElement[jx][jy] = EL_UNDEFINED;
-#if DEBUG
- if (!IN_LEV_FIELD(jx, jy))
- {
- printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
- printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
- printf("DrawPlayerField(): This should never happen!\n");
- return;
- }
-#endif
+ if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
+ return;
- if (element == EL_EXPLOSION)
- return;
+ if (element == EL_EXPLOSION)
+ return;
- action = (player->is_pushing ? ACTION_PUSHING :
- player->is_digging ? ACTION_DIGGING :
- player->is_collecting ? ACTION_COLLECTING :
- player->is_moving ? ACTION_MOVING :
- player->is_snapping ? ACTION_SNAPPING :
- player->is_dropping ? ACTION_DROPPING :
- player->is_waiting ? player->action_waiting : ACTION_DEFAULT);
+ InitPlayerGfxAnimation(player, action, move_dir);
- if (player->is_waiting)
- move_dir = player->dir_waiting;
+ draw_player[pnr] = TRUE;
+ }
+ else if (drawing_stage == DRAW_PLAYER_STAGE_LAST_FIELD)
+ {
+ // ------------------------------------------------------------------------
+ // draw things in the field the player is leaving, if needed
+ // ------------------------------------------------------------------------
- InitPlayerGfxAnimation(player, action, move_dir);
+ if (!IN_SCR_FIELD(sx, sy))
+ draw_player[pnr] = FALSE;
- /* ----------------------------------------------------------------------- */
- /* draw things in the field the player is leaving, if needed */
- /* ----------------------------------------------------------------------- */
+ if (!player->is_moving)
+ return;
- if (player->is_moving)
- {
if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
{
DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
last_element == EL_EM_DYNAMITE_ACTIVE ||
last_element == EL_SP_DISK_RED_ACTIVE)
DrawDynamite(last_jx, last_jy);
-#if 0
- /* !!! this is not enough to prevent flickering of players which are
- moving next to each others without a free tile between them -- this
- can only be solved by drawing all players layer by layer (first the
- background, then the foreground etc.) !!! => TODO */
- else if (!IS_PLAYER(last_jx, last_jy))
- DrawLevelField(last_jx, last_jy);
-#else
else
DrawLevelField(last_jx, last_jy);
-#endif
-
- if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
- DrawLevelElement(next_jx, next_jy, EL_EMPTY);
}
+ else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER)
+ {
+ // ------------------------------------------------------------------------
+ // draw things behind the player, if needed
+ // ------------------------------------------------------------------------
- if (!IN_SCR_FIELD(sx, sy))
- return;
+ if (Back[jx][jy])
+ {
+ DrawLevelElement(jx, jy, Back[jx][jy]);
- /* ----------------------------------------------------------------------- */
- /* draw things behind the player, if needed */
- /* ----------------------------------------------------------------------- */
+ return;
+ }
+
+ if (IS_ACTIVE_BOMB(element))
+ {
+ DrawLevelElement(jx, jy, EL_EMPTY);
+
+ return;
+ }
- if (Back[jx][jy])
- DrawLevelElement(jx, jy, Back[jx][jy]);
- else if (IS_ACTIVE_BOMB(element))
- DrawLevelElement(jx, jy, EL_EMPTY);
- else
- {
if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
{
int old_element = GfxElement[jx][jy];
int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
if (GFX_CRUMBLED(old_element))
- DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame);
+ DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
else
- DrawGraphic(sx, sy, old_graphic, frame);
+ DrawScreenGraphic(sx, sy, old_graphic, frame);
if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
- player_is_opaque = TRUE;
+ static_player_is_opaque[pnr] = TRUE;
}
else
{
GfxElement[jx][jy] = EL_UNDEFINED;
- /* make sure that pushed elements are drawn with correct frame rate */
-#if 1
- graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
+ // make sure that pushed elements are drawn with correct frame rate
+ int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
GfxFrame[jx][jy] = player->StepFrame;
-#else
- if (player->is_pushing && player->is_moving)
- GfxFrame[jx][jy] = player->StepFrame;
-#endif
DrawLevelField(jx, jy);
}
}
-
-#if !DRAW_PLAYER_OVER_PUSHED_ELEMENT
- /* ----------------------------------------------------------------------- */
- /* draw player himself */
- /* ----------------------------------------------------------------------- */
-
- graphic = getPlayerGraphic(player, move_dir);
-
- /* in the case of changed player action or direction, prevent the current
- animation frame from being restarted for identical animations */
- if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
- player->Frame = last_player_frame;
-
- frame = getGraphicAnimationFrame(graphic, player->Frame);
-
- if (player->GfxPos)
- {
- if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
- sxx = player->GfxPos;
- else
- syy = player->GfxPos;
- }
-
- if (!setup.soft_scrolling && ScreenMovPos)
- sxx = syy = 0;
-
- if (player_is_opaque)
- DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
- else
- DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
-
- if (SHIELD_ON(player))
- {
- int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
- IMG_SHIELD_NORMAL_ACTIVE);
- int frame = getGraphicAnimationFrame(graphic, -1);
-
- DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
- }
-#endif
-
-#if DRAW_PLAYER_OVER_PUSHED_ELEMENT
- if (player->GfxPos)
+ else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_PUSHED)
{
- if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
- sxx = player->GfxPos;
- else
- syy = player->GfxPos;
- }
-#endif
+ // ------------------------------------------------------------------------
+ // draw things the player is pushing, if needed
+ // ------------------------------------------------------------------------
- /* ----------------------------------------------------------------------- */
- /* draw things the player is pushing, if needed */
- /* ----------------------------------------------------------------------- */
+ if (!player->is_pushing || !player->is_moving)
+ return;
-#if 0
- printf("::: %d, %d [%d, %d] [%d]\n",
- player->is_pushing, player_is_moving, player->GfxAction,
- player->is_moving, player_is_moving);
-#endif
+ if (Tile[next_jx][next_jy] == EL_EXPLOSION)
+ return;
-#if 1
- if (player->is_pushing && player->is_moving)
- {
- int px = SCREENX(jx), py = SCREENY(jy);
- int pxx = (TILEX - ABS(sxx)) * dx;
- int pyy = (TILEY - ABS(syy)) * dy;
int gfx_frame = GfxFrame[jx][jy];
- int graphic;
- int sync_frame;
- int frame;
-
- if (!IS_MOVING(jx, jy)) /* push movement already finished */
+ if (!IS_MOVING(jx, jy)) // push movement already finished
{
- element = Feld[next_jx][next_jy];
+ element = Tile[next_jx][next_jy];
gfx_frame = GfxFrame[next_jx][next_jy];
}
- graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
-
-#if 1
- sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
- frame = getGraphicAnimationFrame(graphic, sync_frame);
-#else
- frame = getGraphicAnimationFrame(graphic, player->StepFrame);
-#endif
+ int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
+ int sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
+ int frame = getGraphicAnimationFrame(graphic, sync_frame);
- /* draw background element under pushed element (like the Sokoban field) */
-#if 1
+ // draw background element under pushed element (like the Sokoban field)
if (game.use_masked_pushing && IS_MOVING(jx, jy))
{
- /* this allows transparent pushing animation over non-black background */
+ // this allows transparent pushing animation over non-black background
if (Back[jx][jy])
DrawLevelElement(jx, jy, Back[jx][jy]);
else
DrawLevelElement(jx, jy, EL_EMPTY);
+ }
- if (Back[next_jx][next_jy])
- DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
- else
- DrawLevelElement(next_jx, next_jy, EL_EMPTY);
- }
- else if (Back[next_jx][next_jy])
- DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
-#else
if (Back[next_jx][next_jy])
DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
-#endif
+ else
+ DrawLevelElement(next_jx, next_jy, EL_EMPTY);
-#if 0
- printf("::: %d, %d, %d, %d [%d] [%d, %d, %d] [%d] [%d, %d] [%d, %d]\n",
- jx, px, player->GfxPos, player->StepFrame,
- player->is_pushing,
- dx, sxx, pxx,
- IS_MOVING(jx, jy),
- graphic, frame,
- GfxFrame[jx][jy], GfxFrame[next_jx][next_jy]);
-#endif
+ int px = SCREENX(jx), py = SCREENY(jy);
+ int pxx = (TILEX - ABS(sxx)) * dx;
+ int pyy = (TILEY - ABS(syy)) * dy;
#if 1
- /* do not draw (EM style) pushing animation when pushing is finished */
- /* (two-tile animations usually do not contain start and end frame) */
+ // do not draw (EM style) pushing animation when pushing is finished
+ // (two-tile animations usually do not contain start and end frame)
if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
- DrawLevelElement(next_jx, next_jy, Feld[next_jx][next_jy]);
+ DrawLevelElement(next_jx, next_jy, Tile[next_jx][next_jy]);
else
DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
#else
- /* masked drawing is needed for EMC style (double) movement graphics */
- /* !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!! */
+ // masked drawing is needed for EMC style (double) movement graphics
+ // !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!!
DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
#endif
}
-#endif
-
-#if DRAW_PLAYER_OVER_PUSHED_ELEMENT
- /* ----------------------------------------------------------------------- */
- /* draw player himself */
- /* ----------------------------------------------------------------------- */
+ else if (drawing_stage == DRAW_PLAYER_STAGE_PLAYER)
+ {
+ // ------------------------------------------------------------------------
+ // draw player himself
+ // ------------------------------------------------------------------------
- graphic = getPlayerGraphic(player, move_dir);
+ int graphic = getPlayerGraphic(player, move_dir);
- /* in the case of changed player action or direction, prevent the current
- animation frame from being restarted for identical animations */
- if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
- player->Frame = last_player_frame;
+ // in the case of changed player action or direction, prevent the current
+ // animation frame from being restarted for identical animations
+ if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
+ player->Frame = last_player_frame;
- frame = getGraphicAnimationFrame(graphic, player->Frame);
+ int frame = getGraphicAnimationFrame(graphic, player->Frame);
- if (player->GfxPos)
- {
- if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
- sxx = player->GfxPos;
+ if (player_is_opaque)
+ DrawGraphicShifted(sx,sy, sxx,syy, graphic, frame, NO_CUTTING,NO_MASKING);
else
- syy = player->GfxPos;
- }
-
- if (!setup.soft_scrolling && ScreenMovPos)
- sxx = syy = 0;
+ DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
- if (player_is_opaque)
- DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
- else
- DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
+ if (SHIELD_ON(player))
+ {
+ graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
+ IMG_SHIELD_NORMAL_ACTIVE);
+ frame = getGraphicAnimationFrame(graphic, -1);
- if (SHIELD_ON(player))
+ DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
+ }
+ }
+ else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER)
{
- int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
- IMG_SHIELD_NORMAL_ACTIVE);
- int frame = getGraphicAnimationFrame(graphic, -1);
+ // ------------------------------------------------------------------------
+ // draw things in front of player (active dynamite or dynabombs)
+ // ------------------------------------------------------------------------
- DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
- }
-#endif
+ if (IS_ACTIVE_BOMB(element))
+ {
+ int graphic = el2img(element);
+ int frame = getGraphicAnimationFrameXY(graphic, jx, jy);
- /* ----------------------------------------------------------------------- */
- /* draw things in front of player (active dynamite or dynabombs) */
- /* ----------------------------------------------------------------------- */
+ if (game.emulation == EMU_SUPAPLEX)
+ DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
+ else
+ DrawGraphicThruMask(sx, sy, graphic, frame);
+ }
- if (IS_ACTIVE_BOMB(element))
+ if (player_is_moving && last_element == EL_EXPLOSION)
+ {
+ int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
+ GfxElement[last_jx][last_jy] : EL_EMPTY);
+ int graphic = el_act2img(element, ACTION_EXPLODING);
+ int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
+ int phase = ExplodePhase[last_jx][last_jy] - 1;
+ int frame = getGraphicAnimationFrame(graphic, phase - delay);
+
+ if (phase >= delay)
+ DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
+ }
+ }
+ else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER)
{
- graphic = el2img(element);
- frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
+ // ------------------------------------------------------------------------
+ // draw elements the player is just walking/passing through/under
+ // ------------------------------------------------------------------------
- if (game.emulation == EMU_SUPAPLEX)
- DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
- else
- DrawGraphicThruMask(sx, sy, graphic, frame);
- }
+ if (player_is_moving)
+ {
+ // handle the field the player is leaving ...
+ if (IS_ACCESSIBLE_INSIDE(last_element))
+ DrawLevelField(last_jx, last_jy);
+ else if (IS_ACCESSIBLE_UNDER(last_element))
+ DrawLevelFieldThruMask(last_jx, last_jy);
+ }
- if (player_is_moving && last_element == EL_EXPLOSION)
- {
- int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
- GfxElement[last_jx][last_jy] : EL_EMPTY);
- int graphic = el_act2img(element, ACTION_EXPLODING);
- int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
- int phase = ExplodePhase[last_jx][last_jy] - 1;
- int frame = getGraphicAnimationFrame(graphic, phase - delay);
+ // do not redraw accessible elements if the player is just pushing them
+ if (!player_is_moving || !player->is_pushing)
+ {
+ // ... and the field the player is entering
+ if (IS_ACCESSIBLE_INSIDE(element))
+ DrawLevelField(jx, jy);
+ else if (IS_ACCESSIBLE_UNDER(element))
+ DrawLevelFieldThruMask(jx, jy);
+ }
- if (phase >= delay)
- DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
+ MarkTileDirty(sx, sy);
}
+}
- /* ----------------------------------------------------------------------- */
- /* draw elements the player is just walking/passing through/under */
- /* ----------------------------------------------------------------------- */
+void DrawPlayer(struct PlayerInfo *player)
+{
+ int i;
- if (player_is_moving)
- {
- /* handle the field the player is leaving ... */
- if (IS_ACCESSIBLE_INSIDE(last_element))
- DrawLevelField(last_jx, last_jy);
- else if (IS_ACCESSIBLE_UNDER(last_element))
- DrawLevelFieldThruMask(last_jx, last_jy);
- }
+ for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
+ DrawPlayerExt(player, i);
+}
- /* do not redraw accessible elements if the player is just pushing them */
- if (!player_is_moving || !player->is_pushing)
- {
- /* ... and the field the player is entering */
- if (IS_ACCESSIBLE_INSIDE(element))
- DrawLevelField(jx, jy);
- else if (IS_ACCESSIBLE_UNDER(element))
- DrawLevelFieldThruMask(jx, jy);
- }
+void DrawAllPlayers(void)
+{
+ int i, j;
+
+ for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
+ for (j = 0; j < MAX_PLAYERS; j++)
+ if (stored_player[j].active)
+ DrawPlayerExt(&stored_player[j], i);
+}
+
+void DrawPlayerField(int x, int y)
+{
+ if (!IS_PLAYER(x, y))
+ return;
- MarkTileDirty(sx, sy);
+ DrawPlayer(PLAYERINFO(x, y));
}
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
-void WaitForEventToContinue()
+void WaitForEventToContinue(void)
{
+ boolean first_wait = TRUE;
boolean still_wait = TRUE;
- /* simulate releasing mouse button over last gadget, if still pressed */
+ if (program.headless)
+ return;
+
+ // simulate releasing mouse button over last gadget, if still pressed
if (button_status)
HandleGadgets(-1, -1, 0);
button_status = MB_RELEASED;
-#if 1
ClearEventQueue();
-#endif
+ ClearPlayerAction();
while (still_wait)
{
- if (PendingEvent())
- {
- Event event;
-
- NextEvent(&event);
+ Event event;
+ if (NextValidEvent(&event))
+ {
switch (event.type)
{
case EVENT_BUTTONPRESS:
- case EVENT_KEYPRESS:
- still_wait = FALSE;
+ case EVENT_FINGERPRESS:
+ first_wait = FALSE;
+ break;
+
+ case EVENT_BUTTONRELEASE:
+ case EVENT_FINGERRELEASE:
+ still_wait = first_wait;
break;
- case EVENT_KEYRELEASE:
- ClearPlayerAction();
+ case EVENT_KEYPRESS:
+ case SDL_CONTROLLERBUTTONDOWN:
+ case SDL_JOYBUTTONDOWN:
+ still_wait = FALSE;
break;
default:
still_wait = FALSE;
}
- DoAnimation();
-
- /* don't eat all CPU time */
- Delay(10);
+ if (!PendingEvent())
+ BackToFront();
}
}
-#define MAX_REQUEST_LINES 13
-#define MAX_REQUEST_LINE_FONT1_LEN 7
-#define MAX_REQUEST_LINE_FONT2_LEN 10
-
-boolean Request(char *text, unsigned int req_state)
+static int RequestHandleEvents(unsigned int req_state, int draw_buffer_game)
{
- int mx, my, ty, result = -1;
- unsigned int old_door_state;
- int last_game_status = game_status; /* save current game status */
- int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
- int font_nr = FONT_TEXT_2;
- int max_word_len = 0;
- char *text_ptr;
+ boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
+ int draw_buffer_last = GetDrawtoField();
+ int width = request.width;
+ int height = request.height;
+ int sx, sy;
+ int result;
+
+ setRequestPosition(&sx, &sy, FALSE);
+
+ button_status = MB_RELEASED;
- for (text_ptr = text; *text_ptr; text_ptr++)
+ request_gadget_id = -1;
+ result = -1;
+
+ while (result < 0)
{
- max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0);
+ if (game_ended)
+ {
+ SetDrawtoField(draw_buffer_game);
- if (max_word_len > MAX_REQUEST_LINE_FONT1_LEN)
+ HandleGameActions();
+
+ SetDrawtoField(DRAW_TO_BACKBUFFER);
+ }
+
+ if (PendingEvent())
{
- max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
-#if 1
- font_nr = FONT_TEXT_1;
-#else
- font_nr = FONT_LEVEL_NUMBER;
+ Event event;
+
+ while (NextValidEvent(&event))
+ {
+ switch (event.type)
+ {
+ case EVENT_BUTTONPRESS:
+ case EVENT_BUTTONRELEASE:
+ case EVENT_MOTIONNOTIFY:
+ {
+ DrawBuffer *drawto_last = drawto;
+ int mx, my;
+
+ if (event.type == EVENT_MOTIONNOTIFY)
+ {
+ if (!button_status)
+ continue;
+
+ motion_status = TRUE;
+ mx = ((MotionEvent *) &event)->x;
+ my = ((MotionEvent *) &event)->y;
+ }
+ else
+ {
+ motion_status = FALSE;
+ mx = ((ButtonEvent *) &event)->x;
+ my = ((ButtonEvent *) &event)->y;
+ if (event.type == EVENT_BUTTONPRESS)
+ button_status = ((ButtonEvent *) &event)->button;
+ else
+ button_status = MB_RELEASED;
+ }
+
+ if (global.use_envelope_request)
+ {
+ // draw changed button states to temporary bitmap
+ drawto = bitmap_db_store_1;
+ }
+
+ // this sets 'request_gadget_id'
+ HandleGadgets(mx, my, button_status);
+
+ if (global.use_envelope_request)
+ {
+ // restore pointer to drawing buffer
+ drawto = drawto_last;
+
+ // prepare complete envelope request from temporary bitmap
+ PrepareEnvelopeRequestToScreen(bitmap_db_store_1, sx, sy,
+ width, height);
+ }
+
+ switch (request_gadget_id)
+ {
+ case TOOL_CTRL_ID_YES:
+ case TOOL_CTRL_ID_TOUCH_YES:
+ result = TRUE;
+ break;
+ case TOOL_CTRL_ID_NO:
+ case TOOL_CTRL_ID_TOUCH_NO:
+ result = FALSE;
+ break;
+ case TOOL_CTRL_ID_CONFIRM:
+ case TOOL_CTRL_ID_TOUCH_CONFIRM:
+ result = TRUE | FALSE;
+ break;
+
+ case TOOL_CTRL_ID_PLAYER_1:
+ result = 1;
+ break;
+ case TOOL_CTRL_ID_PLAYER_2:
+ result = 2;
+ break;
+ case TOOL_CTRL_ID_PLAYER_3:
+ result = 3;
+ break;
+ case TOOL_CTRL_ID_PLAYER_4:
+ result = 4;
+ break;
+
+ default:
+ break;
+ }
+
+ // only needed to handle clickable pointer animations here
+ HandleGlobalAnimClicks(mx, my, button_status, FALSE);
+
+ break;
+ }
+
+ case SDL_WINDOWEVENT:
+ HandleWindowEvent((WindowEvent *) &event);
+ break;
+
+ case SDL_APP_WILLENTERBACKGROUND:
+ case SDL_APP_DIDENTERBACKGROUND:
+ case SDL_APP_WILLENTERFOREGROUND:
+ case SDL_APP_DIDENTERFOREGROUND:
+ HandlePauseResumeEvent((PauseResumeEvent *) &event);
+ break;
+
+ case EVENT_KEYPRESS:
+ {
+ Key key = GetEventKey((KeyEvent *)&event);
+
+ switch (key)
+ {
+ case KSYM_space:
+ if (req_state & REQ_CONFIRM)
+ result = 1;
+ break;
+
+ case KSYM_Return:
+ case KSYM_y:
+ case KSYM_Y:
+ case KSYM_Select:
+ case KSYM_Menu:
+#if defined(KSYM_Rewind)
+ case KSYM_Rewind: // for Amazon Fire TV remote
#endif
+ result = 1;
+ break;
+
+ case KSYM_Escape:
+ case KSYM_n:
+ case KSYM_N:
+ case KSYM_Back:
+#if defined(KSYM_FastForward)
+ case KSYM_FastForward: // for Amazon Fire TV remote
+#endif
+ result = 0;
+ break;
+
+ default:
+ HandleKeysDebug(key, KEY_PRESSED);
+ break;
+ }
+
+ if (req_state & REQ_PLAYER)
+ {
+ int old_player_nr = setup.network_player_nr;
+
+ if (result != -1)
+ result = old_player_nr + 1;
+
+ switch (key)
+ {
+ case KSYM_space:
+ result = old_player_nr + 1;
+ break;
+
+ case KSYM_Up:
+ case KSYM_1:
+ result = 1;
+ break;
+
+ case KSYM_Right:
+ case KSYM_2:
+ result = 2;
+ break;
+
+ case KSYM_Down:
+ case KSYM_3:
+ result = 3;
+ break;
+
+ case KSYM_Left:
+ case KSYM_4:
+ result = 4;
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ break;
+ }
- break;
+ case EVENT_FINGERRELEASE:
+ case EVENT_KEYRELEASE:
+ ClearPlayerAction();
+ break;
+
+ case SDL_CONTROLLERBUTTONDOWN:
+ switch (event.cbutton.button)
+ {
+ case SDL_CONTROLLER_BUTTON_A:
+ case SDL_CONTROLLER_BUTTON_X:
+ case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
+ case SDL_CONTROLLER_BUTTON_LEFTSTICK:
+ result = 1;
+ break;
+
+ case SDL_CONTROLLER_BUTTON_B:
+ case SDL_CONTROLLER_BUTTON_Y:
+ case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
+ case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
+ case SDL_CONTROLLER_BUTTON_BACK:
+ result = 0;
+ break;
+ }
+
+ if (req_state & REQ_PLAYER)
+ {
+ int old_player_nr = setup.network_player_nr;
+
+ if (result != -1)
+ result = old_player_nr + 1;
+
+ switch (event.cbutton.button)
+ {
+ case SDL_CONTROLLER_BUTTON_DPAD_UP:
+ case SDL_CONTROLLER_BUTTON_Y:
+ result = 1;
+ break;
+
+ case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
+ case SDL_CONTROLLER_BUTTON_B:
+ result = 2;
+ break;
+
+ case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
+ case SDL_CONTROLLER_BUTTON_A:
+ result = 3;
+ break;
+
+ case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
+ case SDL_CONTROLLER_BUTTON_X:
+ result = 4;
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ break;
+
+ case SDL_CONTROLLERBUTTONUP:
+ HandleJoystickEvent(&event);
+ ClearPlayerAction();
+ break;
+
+ default:
+ HandleOtherEvents(&event);
+ break;
+ }
+ }
+ }
+ else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
+ {
+ int joy = AnyJoystick();
+
+ if (joy & JOY_BUTTON_1)
+ result = 1;
+ else if (joy & JOY_BUTTON_2)
+ result = 0;
+ }
+ else if (AnyJoystick())
+ {
+ int joy = AnyJoystick();
+
+ if (req_state & REQ_PLAYER)
+ {
+ if (joy & JOY_UP)
+ result = 1;
+ else if (joy & JOY_RIGHT)
+ result = 2;
+ else if (joy & JOY_DOWN)
+ result = 3;
+ else if (joy & JOY_LEFT)
+ result = 4;
+ }
}
+
+ BackToFront();
}
+ SetDrawtoField(draw_buffer_last);
+
+ return result;
+}
+
+static void DoRequestBefore(void)
+{
+ boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
+
+ // when showing request dialog after game ended, deactivate game panel
+ if (game_ended)
+ game.panel.active = FALSE;
+
if (game_status == GAME_MODE_PLAYING)
- {
- if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
- BlitScreenToBitmap_EM(backbuffer);
- else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
- BlitScreenToBitmap_SP(backbuffer);
- }
+ BlitScreenToBitmap(backbuffer);
- /* disable deactivated drawing when quick-loading level tape recording */
+ // disable deactivated drawing when quick-loading level tape recording
if (tape.playing && tape.deactivate_display)
TapeDeactivateDisplayOff(TRUE);
SetMouseCursor(CURSOR_DEFAULT);
-#if defined(NETWORK_AVALIABLE)
- /* pause network game while waiting for request to answer */
- if (options.network &&
+ // pause network game while waiting for request to answer
+ if (network.enabled &&
game_status == GAME_MODE_PLAYING &&
- req_state & REQUEST_WAIT_FOR_INPUT)
+ !game.all_players_gone)
SendToServer_PausePlaying();
-#endif
- old_door_state = GetDoorState();
-
- /* simulate releasing mouse button over last gadget, if still pressed */
+ // simulate releasing mouse button over last gadget, if still pressed
if (button_status)
HandleGadgets(-1, -1, 0);
UnmapAllGadgets();
+}
- if (old_door_state & DOOR_OPEN_1)
+static void DoRequestAfter(void)
+{
+ RemapAllGadgets();
+
+ if (game_status == GAME_MODE_PLAYING)
{
- CloseDoor(DOOR_CLOSE_1);
+ SetPanelBackground();
+ SetDrawBackgroundMask(REDRAW_DOOR_1);
+ }
+ else
+ {
+ SetDrawBackgroundMask(REDRAW_FIELD);
+ }
+
+ // continue network game after request
+ if (network.enabled &&
+ game_status == GAME_MODE_PLAYING &&
+ !game.all_players_gone)
+ SendToServer_ContinuePlaying();
+
+ // restore deactivated drawing when quick-loading level tape recording
+ if (tape.playing && tape.deactivate_display)
+ TapeDeactivateDisplayOn();
+}
+
+static void setRequestDoorTextProperties(char *text,
+ int text_spacing,
+ int line_spacing,
+ int *set_font_nr,
+ int *set_max_lines,
+ int *set_max_line_length)
+{
+ struct RectWithBorder *vp_door_1 = &viewport.door_1[game_status];
+ struct TextPosInfo *pos = &request.button.confirm;
+ int button_ypos = pos->y;
+ int font_nr = FONT_TEXT_2;
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ int line_height = font_height + line_spacing;
+ int max_text_width = vp_door_1->width;
+ int max_text_height = button_ypos - 2 * text_spacing;
+ int max_line_length = max_text_width / font_width;
+ int max_lines = max_text_height / line_height;
- /* save old door content */
- BlitBitmap(bitmap_db_door, bitmap_db_door,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
- DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
+ if (maxWordLengthInRequestString(text) > max_line_length)
+ {
+ font_nr = FONT_TEXT_1;
+ font_width = getFontWidth(font_nr);
+ max_line_length = max_text_width / font_width;
}
-#if 1
- SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
-#endif
+ *set_font_nr = font_nr;
+ *set_max_lines = max_lines;
+ *set_max_line_length = max_line_length;
+}
- SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
+static void DrawRequestDoorText(char *text)
+{
+ char *text_ptr = text;
+ int text_spacing = 8;
+ int line_spacing = 2;
+ int max_request_lines;
+ int max_request_line_len;
+ int font_nr;
+ int ty;
- /* clear door drawing field */
- DrawBackground(DX, DY, DXSIZE, DYSIZE);
+ // force DOOR font inside door area
+ SetFontStatus(GAME_MODE_PSEUDO_DOOR);
- /* force DOOR font inside door area */
- game_status = GAME_MODE_PSEUDO_DOOR;
+ setRequestDoorTextProperties(text, text_spacing, line_spacing, &font_nr,
+ &max_request_lines, &max_request_line_len);
- /* write text for request */
- for (ty = 0; ty < MAX_REQUEST_LINES; ty++)
+ for (text_ptr = text, ty = 0; ty < max_request_lines; ty++)
{
char text_line[max_request_line_len + 1];
int tx, tl, tc = 0;
- if (!*text)
+ if (!*text_ptr)
break;
for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
{
- tc = *(text + tx);
- if (!tc || tc == ' ')
+ tc = *(text_ptr + tx);
+ if (!tc || tc == ' ' || tc == '?' || tc == '!')
break;
}
+ if ((tc == '?' || tc == '!') && tl == 0)
+ tl = 1;
+
if (!tl)
{
- text++;
+ text_ptr++;
ty--;
continue;
}
- strncpy(text_line, text, tl);
+ strncpy(text_line, text_ptr, tl);
text_line[tl] = 0;
DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
- DY + 8 + ty * (getFontHeight(font_nr) + 2),
+ DY + text_spacing + ty * (getFontHeight(font_nr) + line_spacing),
text_line, font_nr);
- text += tl + (tc == ' ' ? 1 : 0);
+ text_ptr += tl + (tc == ' ' ? 1 : 0);
}
- game_status = last_game_status; /* restore current game status */
+ ResetFontStatus();
+}
- if (req_state & REQ_ASK)
- {
- MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
- MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
- }
- else if (req_state & REQ_CONFIRM)
- {
- MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
- }
- else if (req_state & REQ_PLAYER)
+static int RequestDoor(char *text, unsigned int req_state)
+{
+ unsigned int old_door_state = GetDoorState();
+ int draw_buffer_last = GetDrawtoField();
+ int result;
+
+ if (old_door_state & DOOR_OPEN_1)
{
- MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
- MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
- MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
- MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
+ CloseDoor(DOOR_CLOSE_1);
+
+ // save old door content
+ BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
+ 0, 0, DXSIZE, DYSIZE, DXSIZE, 0);
}
- /* copy request gadgets to door backbuffer */
- BlitBitmap(drawto, bitmap_db_door,
- DX, DY, DXSIZE, DYSIZE,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+ SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
+ SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
- OpenDoor(DOOR_OPEN_1);
+ // clear door drawing field
+ DrawBackground(DX, DY, DXSIZE, DYSIZE);
- if (!(req_state & REQUEST_WAIT_FOR_INPUT))
- {
- if (game_status == GAME_MODE_PLAYING)
- {
- SetPanelBackground();
- SetDrawBackgroundMask(REDRAW_DOOR_1);
- }
- else
- {
- SetDrawBackgroundMask(REDRAW_FIELD);
- }
+ // write text for request
+ DrawRequestDoorText(text);
- return FALSE;
- }
+ MapToolButtons(req_state);
- if (game_status != GAME_MODE_MAIN)
- InitAnimation();
+ // copy request gadgets to door backbuffer
+ BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
- button_status = MB_RELEASED;
+ OpenDoor(DOOR_OPEN_1);
- request_gadget_id = -1;
+ // ---------- handle request buttons ----------
+ result = RequestHandleEvents(req_state, draw_buffer_last);
- SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
+ UnmapToolButtons();
- while (result < 0)
+ if (!(req_state & REQ_STAY_OPEN))
{
- if (PendingEvent())
- {
- Event event;
+ CloseDoor(DOOR_CLOSE_1);
- NextEvent(&event);
+ if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
+ (req_state & REQ_REOPEN))
+ OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
+ }
- switch (event.type)
- {
- case EVENT_BUTTONPRESS:
- case EVENT_BUTTONRELEASE:
- case EVENT_MOTIONNOTIFY:
- {
- if (event.type == EVENT_MOTIONNOTIFY)
- {
- if (!PointerInWindow(window))
- continue; /* window and pointer are on different screens */
+ return result;
+}
- if (!button_status)
- continue;
+static int RequestEnvelope(char *text, unsigned int req_state)
+{
+ int draw_buffer_last = GetDrawtoField();
+ int result;
- motion_status = TRUE;
- mx = ((MotionEvent *) &event)->x;
- my = ((MotionEvent *) &event)->y;
- }
- else
- {
- motion_status = FALSE;
- mx = ((ButtonEvent *) &event)->x;
- my = ((ButtonEvent *) &event)->y;
- if (event.type == EVENT_BUTTONPRESS)
- button_status = ((ButtonEvent *) &event)->button;
- else
- button_status = MB_RELEASED;
- }
+ DrawEnvelopeRequest(text, req_state);
+ ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
- /* this sets 'request_gadget_id' */
- HandleGadgets(mx, my, button_status);
+ // ---------- handle request buttons ----------
+ result = RequestHandleEvents(req_state, draw_buffer_last);
- switch (request_gadget_id)
- {
- case TOOL_CTRL_ID_YES:
- result = TRUE;
- break;
- case TOOL_CTRL_ID_NO:
- result = FALSE;
- break;
- case TOOL_CTRL_ID_CONFIRM:
- result = TRUE | FALSE;
- break;
-
- case TOOL_CTRL_ID_PLAYER_1:
- result = 1;
- break;
- case TOOL_CTRL_ID_PLAYER_2:
- result = 2;
- break;
- case TOOL_CTRL_ID_PLAYER_3:
- result = 3;
- break;
- case TOOL_CTRL_ID_PLAYER_4:
- result = 4;
- break;
-
- default:
- break;
- }
+ UnmapToolButtons();
- break;
- }
+ ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
- case EVENT_KEYPRESS:
- switch (GetEventKey((KeyEvent *)&event, TRUE))
- {
- case KSYM_space:
- if (req_state & REQ_CONFIRM)
- result = 1;
- break;
+ return result;
+}
- case KSYM_Return:
- result = 1;
- break;
+int Request(char *text, unsigned int req_state)
+{
+ boolean overlay_enabled = GetOverlayEnabled();
+ int result;
- case KSYM_Escape:
- result = 0;
- break;
+ game.request_active = TRUE;
- default:
- break;
- }
+ SetOverlayEnabled(FALSE);
- if (req_state & REQ_PLAYER)
- result = 0;
- break;
+ DoRequestBefore();
- case EVENT_KEYRELEASE:
- ClearPlayerAction();
- break;
+ if (global.use_envelope_request)
+ result = RequestEnvelope(text, req_state);
+ else
+ result = RequestDoor(text, req_state);
- default:
- HandleOtherEvents(&event);
- break;
- }
- }
- else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
- {
- int joy = AnyJoystick();
+ DoRequestAfter();
- if (joy & JOY_BUTTON_1)
- result = 1;
- else if (joy & JOY_BUTTON_2)
- result = 0;
- }
+ SetOverlayEnabled(overlay_enabled);
-#if 1
+ game.request_active = FALSE;
+
+ return result;
+}
+
+static int compareDoorPartOrderInfo(const void *object1, const void *object2)
+{
+ const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
+ const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
+ int compare_result;
+
+ if (dpo1->sort_priority != dpo2->sort_priority)
+ compare_result = dpo1->sort_priority - dpo2->sort_priority;
+ else
+ compare_result = dpo1->nr - dpo2->nr;
+
+ return compare_result;
+}
+
+void InitGraphicCompatibilityInfo_Doors(void)
+{
+ struct
+ {
+ int door_token;
+ int part_1, part_8;
+ struct DoorInfo *door;
+ }
+ doors[] =
+ {
+ { DOOR_1, IMG_GFX_DOOR_1_PART_1, IMG_GFX_DOOR_1_PART_8, &door_1 },
+ { DOOR_2, IMG_GFX_DOOR_2_PART_1, IMG_GFX_DOOR_2_PART_8, &door_2 },
+
+ { -1, -1, -1, NULL }
+ };
+ struct Rect door_rect_list[] =
+ {
+ { DX, DY, DXSIZE, DYSIZE },
+ { VX, VY, VXSIZE, VYSIZE }
+ };
+ int i, j;
+
+ for (i = 0; doors[i].door_token != -1; i++)
+ {
+ int door_token = doors[i].door_token;
+ int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
+ int part_1 = doors[i].part_1;
+ int part_8 = doors[i].part_8;
+ int part_2 = part_1 + 1;
+ int part_3 = part_1 + 2;
+ struct DoorInfo *door = doors[i].door;
+ struct Rect *door_rect = &door_rect_list[door_index];
+ boolean door_gfx_redefined = FALSE;
+
+ // check if any door part graphic definitions have been redefined
- if (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd)
+ for (j = 0; door_part_controls[j].door_token != -1; j++)
{
- HandleGameActions();
+ struct DoorPartControlInfo *dpc = &door_part_controls[j];
+ struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
+
+ if (dpc->door_token == door_token && fi->redefined)
+ door_gfx_redefined = TRUE;
}
- else
+
+ // check for old-style door graphic/animation modifications
+
+ if (!door_gfx_redefined)
{
- DoAnimation();
+ if (door->anim_mode & ANIM_STATIC_PANEL)
+ {
+ door->panel.step_xoffset = 0;
+ door->panel.step_yoffset = 0;
+ }
- if (!PendingEvent()) /* delay only if no pending events */
- Delay(10);
- }
+ if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
+ {
+ struct GraphicInfo *g_part_1 = &graphic_info[part_1];
+ struct GraphicInfo *g_part_2 = &graphic_info[part_2];
+ int num_door_steps, num_panel_steps;
- BackToFront();
+ // remove door part graphics other than the two default wings
-#else
+ for (j = 0; door_part_controls[j].door_token != -1; j++)
+ {
+ struct DoorPartControlInfo *dpc = &door_part_controls[j];
+ struct GraphicInfo *g = &graphic_info[dpc->graphic];
- DoAnimation();
+ if (dpc->graphic >= part_3 &&
+ dpc->graphic <= part_8)
+ g->bitmap = NULL;
+ }
-#if 1
- if (!PendingEvent()) /* delay only if no pending events */
- Delay(10);
-#else
- /* don't eat all CPU time */
- Delay(10);
-#endif
+ // set graphics and screen positions of the default wings
-#endif
- }
+ g_part_1->width = door_rect->width;
+ g_part_1->height = door_rect->height;
+ g_part_2->width = door_rect->width;
+ g_part_2->height = door_rect->height;
+ g_part_2->src_x = door_rect->width;
+ g_part_2->src_y = g_part_1->src_y;
- if (game_status != GAME_MODE_MAIN)
- StopAnimation();
+ door->part_2.x = door->part_1.x;
+ door->part_2.y = door->part_1.y;
- UnmapToolButtons();
+ if (door->width != -1)
+ {
+ g_part_1->width = door->width;
+ g_part_2->width = door->width;
- if (!(req_state & REQ_STAY_OPEN))
- {
- CloseDoor(DOOR_CLOSE_1);
+ // special treatment for graphics and screen position of right wing
+ g_part_2->src_x += door_rect->width - door->width;
+ door->part_2.x += door_rect->width - door->width;
+ }
- if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
- (req_state & REQ_REOPEN))
- OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
- }
+ if (door->height != -1)
+ {
+ g_part_1->height = door->height;
+ g_part_2->height = door->height;
- RemapAllGadgets();
+ // special treatment for graphics and screen position of bottom wing
+ g_part_2->src_y += door_rect->height - door->height;
+ door->part_2.y += door_rect->height - door->height;
+ }
- if (game_status == GAME_MODE_PLAYING)
- {
- SetPanelBackground();
- SetDrawBackgroundMask(REDRAW_DOOR_1);
+ // set animation delays for the default wings and panels
+
+ door->part_1.step_delay = door->step_delay;
+ door->part_2.step_delay = door->step_delay;
+ door->panel.step_delay = door->step_delay;
+
+ // set animation draw order for the default wings
+
+ door->part_1.sort_priority = 2; // draw left wing over ...
+ door->part_2.sort_priority = 1; // ... right wing
+
+ // set animation draw offset for the default wings
+
+ if (door->anim_mode & ANIM_HORIZONTAL)
+ {
+ door->part_1.step_xoffset = door->step_offset;
+ door->part_1.step_yoffset = 0;
+ door->part_2.step_xoffset = door->step_offset * -1;
+ door->part_2.step_yoffset = 0;
+
+ num_door_steps = g_part_1->width / door->step_offset;
+ }
+ else // ANIM_VERTICAL
+ {
+ door->part_1.step_xoffset = 0;
+ door->part_1.step_yoffset = door->step_offset;
+ door->part_2.step_xoffset = 0;
+ door->part_2.step_yoffset = door->step_offset * -1;
+
+ num_door_steps = g_part_1->height / door->step_offset;
+ }
+
+ // set animation draw offset for the default panels
+
+ if (door->step_offset > 1)
+ {
+ num_panel_steps = 2 * door_rect->height / door->step_offset;
+ door->panel.start_step = num_panel_steps - num_door_steps;
+ door->panel.start_step_closing = door->panel.start_step;
+ }
+ else
+ {
+ num_panel_steps = door_rect->height / door->step_offset;
+ door->panel.start_step = num_panel_steps - num_door_steps / 2;
+ door->panel.start_step_closing = door->panel.start_step;
+ door->panel.step_delay *= 2;
+ }
+ }
+ }
}
- else
+}
+
+void InitDoors(void)
+{
+ int i;
+
+ for (i = 0; door_part_controls[i].door_token != -1; i++)
{
- SetDrawBackgroundMask(REDRAW_FIELD);
- }
+ struct DoorPartControlInfo *dpc = &door_part_controls[i];
+ struct DoorPartOrderInfo *dpo = &door_part_order[i];
-#if defined(NETWORK_AVALIABLE)
- /* continue network game after request */
- if (options.network &&
- game_status == GAME_MODE_PLAYING &&
- req_state & REQUEST_WAIT_FOR_INPUT)
- SendToServer_ContinuePlaying();
-#endif
+ // initialize "start_step_opening" and "start_step_closing", if needed
+ if (dpc->pos->start_step_opening == 0 &&
+ dpc->pos->start_step_closing == 0)
+ {
+ // dpc->pos->start_step_opening = dpc->pos->start_step;
+ dpc->pos->start_step_closing = dpc->pos->start_step;
+ }
- /* restore deactivated drawing when quick-loading level tape recording */
- if (tape.playing && tape.deactivate_display)
- TapeDeactivateDisplayOn();
+ // fill structure for door part draw order (sorted below)
+ dpo->nr = i;
+ dpo->sort_priority = dpc->pos->sort_priority;
+ }
- return result;
+ // sort door part controls according to sort_priority and graphic number
+ qsort(door_part_order, MAX_DOOR_PARTS,
+ sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
}
unsigned int OpenDoor(unsigned int door_state)
if (door_state & DOOR_COPY_BACK)
{
if (door_state & DOOR_OPEN_1)
- BlitBitmap(bitmap_db_door, bitmap_db_door,
- DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+ BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
+ 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
if (door_state & DOOR_OPEN_2)
- BlitBitmap(bitmap_db_door, bitmap_db_door,
- DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY2, VXSIZE, VYSIZE,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
+ BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
+ 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
door_state &= ~DOOR_COPY_BACK;
}
if (!(door_state & DOOR_NO_COPY_BACK))
{
if (old_door_state & DOOR_OPEN_1)
- BlitBitmap(backbuffer, bitmap_db_door,
- DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+ BlitBitmap(backbuffer, bitmap_db_door_1,
+ DX, DY, DXSIZE, DYSIZE, 0, 0);
if (old_door_state & DOOR_OPEN_2)
- BlitBitmap(backbuffer, bitmap_db_door,
- VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
+ BlitBitmap(backbuffer, bitmap_db_door_2,
+ VX, VY, VXSIZE, VYSIZE, 0, 0);
door_state &= ~DOOR_NO_COPY_BACK;
}
return MoveDoor(door_state);
}
-unsigned int GetDoorState()
+unsigned int GetDoorState(void)
{
return MoveDoor(DOOR_GET_STATE);
}
return MoveDoor(door_state | DOOR_SET_STATE);
}
+static int euclid(int a, int b)
+{
+ return (b ? euclid(b, a % b) : a);
+}
+
unsigned int MoveDoor(unsigned int door_state)
{
- static int door1 = DOOR_OPEN_1;
+ struct Rect door_rect_list[] =
+ {
+ { DX, DY, DXSIZE, DYSIZE },
+ { VX, VY, VXSIZE, VYSIZE }
+ };
+ static int door1 = DOOR_CLOSE_1;
static int door2 = DOOR_CLOSE_2;
- unsigned long door_delay = 0;
- unsigned long door_delay_value;
- int stepsize = 1;
-
- if (door_1.width < 0 || door_1.width > DXSIZE)
- door_1.width = DXSIZE;
- if (door_1.height < 0 || door_1.height > DYSIZE)
- door_1.height = DYSIZE;
- if (door_2.width < 0 || door_2.width > VXSIZE)
- door_2.width = VXSIZE;
- if (door_2.height < 0 || door_2.height > VYSIZE)
- door_2.height = VYSIZE;
+ DelayCounter door_delay = { 0 };
+ int i;
if (door_state == DOOR_GET_STATE)
return (door1 | door2);
door_state &= ~DOOR_CLOSE_2;
}
- door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay :
- door_2.step_delay);
-
- if (setup.quick_doors)
- {
- stepsize = 20; /* must be chosen to always draw last frame */
- door_delay_value = 0;
- }
-
if (global.autoplay_leveldir)
{
door_state |= DOOR_NO_DELAY;
door_state &= ~DOOR_CLOSE_ALL;
}
-#if 1
- if (game_status == GAME_MODE_EDITOR)
+ if (game_status == GAME_MODE_EDITOR && !(door_state & DOOR_FORCE_ANIM))
door_state |= DOOR_NO_DELAY;
-#endif
if (door_state & DOOR_ACTION)
{
- boolean handle_door_1 = (door_state & DOOR_ACTION_1);
- boolean handle_door_2 = (door_state & DOOR_ACTION_2);
- boolean door_1_done = (!handle_door_1);
- boolean door_2_done = (!handle_door_2);
- boolean door_1_vertical = (door_1.anim_mode & ANIM_VERTICAL);
- boolean door_2_vertical = (door_2.anim_mode & ANIM_VERTICAL);
- int door_size_1 = (door_1_vertical ? door_1.height : door_1.width);
- int door_size_2 = (door_2_vertical ? door_2.height : door_2.width);
- int max_door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE);
- int max_door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE);
- int door_size = (handle_door_1 ? door_size_1 : door_size_2);
- int max_door_size = (handle_door_1 ? max_door_size_1 : max_door_size_2);
- int door_skip = max_door_size - door_size;
- int end = door_size;
- int start = ((door_state & DOOR_NO_DELAY) ? end : 0);
+ boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
+ boolean door_panel_drawn[NUM_DOORS];
+ boolean panel_has_doors[NUM_DOORS];
+ boolean door_part_skip[MAX_DOOR_PARTS];
+ boolean door_part_done[MAX_DOOR_PARTS];
+ boolean door_part_done_all;
+ int num_steps[MAX_DOOR_PARTS];
+ int max_move_delay = 0; // delay for complete animations of all doors
+ int max_step_delay = 0; // delay (ms) between two animation frames
+ int num_move_steps = 0; // number of animation steps for all doors
+ int max_move_delay_doors_only = 0; // delay for doors only (no panel)
+ int num_move_steps_doors_only = 0; // steps for doors only (no panel)
+ int start = 0;
int k;
- if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors)
+ for (i = 0; i < NUM_DOORS; i++)
+ panel_has_doors[i] = FALSE;
+
+ for (i = 0; i < MAX_DOOR_PARTS; i++)
+ {
+ struct DoorPartControlInfo *dpc = &door_part_controls[i];
+ struct GraphicInfo *g = &graphic_info[dpc->graphic];
+ int door_token = dpc->door_token;
+
+ door_part_done[i] = FALSE;
+ door_part_skip[i] = (!(door_state & door_token) ||
+ !g->bitmap);
+ }
+
+ for (i = 0; i < MAX_DOOR_PARTS; i++)
+ {
+ int nr = door_part_order[i].nr;
+ struct DoorPartControlInfo *dpc = &door_part_controls[nr];
+ struct DoorPartPosInfo *pos = dpc->pos;
+ struct GraphicInfo *g = &graphic_info[dpc->graphic];
+ int door_token = dpc->door_token;
+ int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
+ boolean is_panel = DOOR_PART_IS_PANEL(nr);
+ int step_xoffset = ABS(pos->step_xoffset);
+ int step_yoffset = ABS(pos->step_yoffset);
+ int step_delay = pos->step_delay;
+ int current_door_state = door_state & door_token;
+ boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
+ boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
+ boolean part_opening = (is_panel ? door_closing : door_opening);
+ int start_step = (part_opening ? pos->start_step_opening :
+ pos->start_step_closing);
+ float move_xsize = (step_xoffset ? g->width : 0);
+ float move_ysize = (step_yoffset ? g->height : 0);
+ int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
+ int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
+ int move_steps = (move_xsteps && move_ysteps ?
+ MIN(move_xsteps, move_ysteps) :
+ move_xsteps ? move_xsteps : move_ysteps) - start_step;
+ int move_delay = move_steps * step_delay;
+
+ if (door_part_skip[nr])
+ continue;
+
+ max_move_delay = MAX(max_move_delay, move_delay);
+ max_step_delay = (max_step_delay == 0 ? step_delay :
+ euclid(max_step_delay, step_delay));
+ num_steps[nr] = move_steps;
+
+ if (!is_panel)
+ {
+ max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
+
+ panel_has_doors[door_index] = TRUE;
+ }
+ }
+
+ max_step_delay = MAX(1, max_step_delay); // prevent division by zero
+
+ num_move_steps = max_move_delay / max_step_delay;
+ num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
+
+ door_delay.value = max_step_delay;
+
+ if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
+ {
+ start = num_move_steps - 1;
+ }
+ else
{
- /* opening door sound has priority over simultaneously closing door */
+ // opening door sound has priority over simultaneously closing door
if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
- PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
+ {
+ PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
+
+ if (door_state & DOOR_OPEN_1)
+ PlayMenuSoundStereo(SND_DOOR_1_OPENING, SOUND_MIDDLE);
+ if (door_state & DOOR_OPEN_2)
+ PlayMenuSoundStereo(SND_DOOR_2_OPENING, SOUND_MIDDLE);
+ }
else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
- PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
+ {
+ PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
+
+ if (door_state & DOOR_CLOSE_1)
+ PlayMenuSoundStereo(SND_DOOR_1_CLOSING, SOUND_MIDDLE);
+ if (door_state & DOOR_CLOSE_2)
+ PlayMenuSoundStereo(SND_DOOR_2_CLOSING, SOUND_MIDDLE);
+ }
}
- for (k = start; k <= end && !(door_1_done && door_2_done); k += stepsize)
+ for (k = start; k < num_move_steps; k++)
{
- int x = k;
- Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
- GC gc = bitmap->stored_clip_gc;
+ int last_frame = num_move_steps - 1; // last frame of this "for" loop
+
+ door_part_done_all = TRUE;
+
+ for (i = 0; i < NUM_DOORS; i++)
+ door_panel_drawn[i] = FALSE;
- if (door_state & DOOR_ACTION_1)
+ for (i = 0; i < MAX_DOOR_PARTS; i++)
{
- int a = MIN(x * door_1.step_offset, end);
- int p = (door_state & DOOR_OPEN_1 ? end - a : a);
- int i = p + door_skip;
+ int nr = door_part_order[i].nr;
+ struct DoorPartControlInfo *dpc = &door_part_controls[nr];
+ struct DoorPartPosInfo *pos = dpc->pos;
+ struct GraphicInfo *g = &graphic_info[dpc->graphic];
+ int door_token = dpc->door_token;
+ int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
+ boolean is_panel = DOOR_PART_IS_PANEL(nr);
+ boolean is_panel_and_door_has_closed = FALSE;
+ struct Rect *door_rect = &door_rect_list[door_index];
+ Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
+ bitmap_db_door_2);
+ Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
+ int current_door_state = door_state & door_token;
+ boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
+ boolean door_closing = !door_opening;
+ boolean part_opening = (is_panel ? door_closing : door_opening);
+ boolean part_closing = !part_opening;
+ int start_step = (part_opening ? pos->start_step_opening :
+ pos->start_step_closing);
+ int step_delay = pos->step_delay;
+ int step_factor = step_delay / max_step_delay;
+ int k1 = (step_factor ? k / step_factor + 1 : k);
+ int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
+ int kk = MAX(0, k2);
+ int g_src_x = 0;
+ int g_src_y = 0;
+ int src_x, src_y, src_xx, src_yy;
+ int dst_x, dst_y, dst_xx, dst_yy;
+ int width, height;
+
+ if (door_part_skip[nr])
+ continue;
- if (door_1.anim_mode & ANIM_STATIC_PANEL)
- {
- BlitBitmap(bitmap_db_door, drawto,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1,
- DXSIZE, DYSIZE, DX, DY);
- }
- else if (x <= a)
+ if (!(door_state & door_token))
+ continue;
+
+ if (!g->bitmap)
+ continue;
+
+ if (!is_panel)
{
- BlitBitmap(bitmap_db_door, drawto,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + p / 2,
- DXSIZE, DYSIZE - p / 2, DX, DY);
+ int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
+ int kk_door = MAX(0, k2_door);
+ int sync_frame = kk_door * door_delay.value;
+ int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
- ClearRectangle(drawto, DX, DY + DYSIZE - p / 2, DXSIZE, p / 2);
+ getFixedGraphicSource(dpc->graphic, frame, &bitmap,
+ &g_src_x, &g_src_y);
}
- if (door_1.anim_mode & ANIM_HORIZONTAL && x <= DXSIZE)
+ // draw door panel
+
+ if (!door_panel_drawn[door_index])
{
- int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
- int dst1_x = DX + DXSIZE - i, dst1_y = DY;
- int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1;
- int dst2_x = DX, dst2_y = DY;
- int width = i, height = DYSIZE;
-
- SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
- BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
- dst1_x, dst1_y);
-
- SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
- BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
- dst2_x, dst2_y);
+ ClearRectangleOnBackground(drawto, door_rect->x, door_rect->y,
+ door_rect->width, door_rect->height);
+
+ door_panel_drawn[door_index] = TRUE;
}
- else if (door_1.anim_mode & ANIM_VERTICAL && x <= DYSIZE)
+
+ // draw opening or closing door parts
+
+ if (pos->step_xoffset < 0) // door part on right side
{
- int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
- int dst1_x = DX, dst1_y = DY + DYSIZE - i;
- int src2_x = 0, src2_y = DOOR_GFX_PAGEY1 + DYSIZE - i;
- int dst2_x = DX, dst2_y = DY;
- int width = DXSIZE, height = i;
-
- SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
- BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
- dst1_x, dst1_y);
-
- SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
- BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
- dst2_x, dst2_y);
+ src_xx = 0;
+ dst_xx = pos->x + ABS(kk * pos->step_xoffset);
+ width = g->width;
+
+ if (dst_xx + width > door_rect->width)
+ width = door_rect->width - dst_xx;
}
- else if (x <= DXSIZE) /* ANIM_DEFAULT */
+ else // door part on left side
{
- int j = (door_1.anim_mode == ANIM_DEFAULT ? (DXSIZE - i) / 3 : 0);
-
- SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE, DOOR_GFX_PAGEY1, i, 77,
- DX + DXSIZE - i, DY + j);
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
- DX + DXSIZE - i, DY + 140 + j);
- SetClipOrigin(bitmap, gc, DX - DXSIZE + i,
- DY - (DOOR_GFX_PAGEY1 + j));
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
- DX, DY);
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
- DX, DY + 140 - j);
-
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
- DX, DY + 77 - j);
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
- DX, DY + 203 - j);
- SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
- DX + DXSIZE - i, DY + 77 + j);
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
- DX + DXSIZE - i, DY + 203 + j);
- }
+ src_xx = 0;
+ dst_xx = pos->x - kk * pos->step_xoffset;
- redraw_mask |= REDRAW_DOOR_1;
- door_1_done = (a == end);
- }
+ if (dst_xx < 0)
+ {
+ src_xx = ABS(dst_xx);
+ dst_xx = 0;
+ }
- if (door_state & DOOR_ACTION_2)
- {
- int a = MIN(x * door_2.step_offset, door_size);
- int p = (door_state & DOOR_OPEN_2 ? door_size - a : a);
- int i = p + door_skip;
+ width = g->width - src_xx;
- if (door_2.anim_mode & ANIM_STATIC_PANEL)
- {
- BlitBitmap(bitmap_db_door, drawto,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2,
- VXSIZE, VYSIZE, VX, VY);
- }
- else if (x <= VYSIZE)
- {
- BlitBitmap(bitmap_db_door, drawto,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + p / 2,
- VXSIZE, VYSIZE - p / 2, VX, VY);
+ if (width > door_rect->width)
+ width = door_rect->width;
- ClearRectangle(drawto, VX, VY + VYSIZE - p / 2, VXSIZE, p / 2);
+ // Debug("tools:MoveDoor", "k == %d [%d]", k, start_step);
}
- if (door_2.anim_mode & ANIM_HORIZONTAL && x <= VXSIZE)
+ if (pos->step_yoffset < 0) // door part on bottom side
{
- int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
- int dst1_x = VX + VXSIZE - i, dst1_y = VY;
- int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2;
- int dst2_x = VX, dst2_y = VY;
- int width = i, height = VYSIZE;
-
- SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
- BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
- dst1_x, dst1_y);
-
- SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
- BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
- dst2_x, dst2_y);
+ src_yy = 0;
+ dst_yy = pos->y + ABS(kk * pos->step_yoffset);
+ height = g->height;
+
+ if (dst_yy + height > door_rect->height)
+ height = door_rect->height - dst_yy;
}
- else if (door_2.anim_mode & ANIM_VERTICAL && x <= VYSIZE)
+ else // door part on top side
{
- int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
- int dst1_x = VX, dst1_y = VY + VYSIZE - i;
- int src2_x = 0, src2_y = DOOR_GFX_PAGEY2 + VYSIZE - i;
- int dst2_x = VX, dst2_y = VY;
- int width = VXSIZE, height = i;
-
- SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
- BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
- dst1_x, dst1_y);
-
- SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
- BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
- dst2_x, dst2_y);
+ src_yy = 0;
+ dst_yy = pos->y - kk * pos->step_yoffset;
+
+ if (dst_yy < 0)
+ {
+ src_yy = ABS(dst_yy);
+ dst_yy = 0;
+ }
+
+ height = g->height - src_yy;
}
- else if (x <= VXSIZE) /* ANIM_DEFAULT */
+
+ src_x = g_src_x + src_xx;
+ src_y = g_src_y + src_yy;
+
+ dst_x = door_rect->x + dst_xx;
+ dst_y = door_rect->y + dst_yy;
+
+ is_panel_and_door_has_closed =
+ (is_panel &&
+ door_closing &&
+ panel_has_doors[door_index] &&
+ k >= num_move_steps_doors_only - 1);
+
+ if (width >= 0 && width <= g->width &&
+ height >= 0 && height <= g->height &&
+ !is_panel_and_door_has_closed)
{
- int j = (door_2.anim_mode == ANIM_DEFAULT ? (VXSIZE - i) / 3 : 0);
-
- SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
- BlitBitmapMasked(bitmap, drawto,
- VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
- VX + VXSIZE - i, VY + j);
- SetClipOrigin(bitmap, gc,
- VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
- BlitBitmapMasked(bitmap, drawto,
- VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
- VX, VY);
-
- BlitBitmapMasked(bitmap, drawto,
- VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
- i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
- SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
- BlitBitmapMasked(bitmap, drawto,
- VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
- i, VYSIZE / 2 - j,
- VX + VXSIZE - i, VY + VYSIZE / 2 + j);
+ if (is_panel || !pos->draw_masked)
+ BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
+ dst_x, dst_y);
+ else
+ BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
+ dst_x, dst_y);
}
- redraw_mask |= REDRAW_DOOR_2;
- door_2_done = (a == VXSIZE);
+ redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
+
+ if ((part_opening && (width < 0 || height < 0)) ||
+ (part_closing && (width >= g->width && height >= g->height)))
+ door_part_done[nr] = TRUE;
+
+ // continue door part animations, but not panel after door has closed
+ if (!door_part_done[nr] && !is_panel_and_door_has_closed)
+ door_part_done_all = FALSE;
}
if (!(door_state & DOOR_NO_DELAY))
{
+ if (game_ended)
+ HandleGameActions();
+
BackToFront();
- if (game_status == GAME_MODE_MAIN)
- DoAnimation();
+ SkipUntilDelayReached(&door_delay, &k, last_frame);
+
+ // prevent OS (Windows) from complaining about program not responding
+ CheckQuitEvent();
+ }
+
+ if (door_part_done_all)
+ break;
+ }
+
+ if (!(door_state & DOOR_NO_DELAY))
+ {
+ // wait for specified door action post delay
+ if (door_state & DOOR_ACTION_1 && door_state & DOOR_ACTION_2)
+ door_delay.value = MAX(door_1.post_delay, door_2.post_delay);
+ else if (door_state & DOOR_ACTION_1)
+ door_delay.value = door_1.post_delay;
+ else if (door_state & DOOR_ACTION_2)
+ door_delay.value = door_2.post_delay;
+
+ while (!DelayReached(&door_delay))
+ {
+ if (game_ended)
+ HandleGameActions();
- WaitUntilDelayReached(&door_delay, door_delay_value);
+ BackToFront();
}
}
}
if (door_state & DOOR_ACTION_2)
door2 = door_state & DOOR_ACTION_2;
+ // draw masked border over door area
+ DrawMaskedBorder(REDRAW_DOOR_1);
+ DrawMaskedBorder(REDRAW_DOOR_2);
+
+ ClearAutoRepeatKeyEvents();
+
return (door1 | door2);
}
-void DrawSpecialEditorDoor()
+static boolean useSpecialEditorDoor(void)
+{
+ int graphic = IMG_GLOBAL_BORDER_EDITOR;
+ boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
+
+ // do not draw special editor door if editor border defined or redefined
+ if (graphic_info[graphic].bitmap != NULL || redefined)
+ return FALSE;
+
+ // do not draw special editor door if global border defined to be empty
+ if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
+ return FALSE;
+
+ // do not draw special editor door if viewport definitions do not match
+ if (EX != VX ||
+ EY >= VY ||
+ EXSIZE != VXSIZE ||
+ EY + EYSIZE != VY + VYSIZE)
+ return FALSE;
+
+ return TRUE;
+}
+
+void DrawSpecialEditorDoor(void)
{
- /* draw bigger toolbox window */
- BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
- DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
- EX - 4, EY - 12);
- BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
- EX - 6, VY - 4, EXSIZE + 12, EYSIZE - VYSIZE + 4,
- EX - 6, EY - 4);
+ struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
+ int top_border_width = gfx1->width;
+ int top_border_height = gfx1->height;
+ int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
+ int ex = EX - outer_border;
+ int ey = EY - outer_border;
+ int vy = VY - outer_border;
+ int exsize = EXSIZE + 2 * outer_border;
+
+ if (!useSpecialEditorDoor())
+ return;
+
+ // draw bigger level editor toolbox window
+ BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
+ top_border_width, top_border_height, ex, ey - top_border_height);
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
+ exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
redraw_mask |= REDRAW_ALL;
}
-void UndrawSpecialEditorDoor()
+void UndrawSpecialEditorDoor(void)
{
- /* draw normal tape recorder window */
- BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
- EX - 6, EY - 12, EXSIZE + 12, EYSIZE - VYSIZE + 12,
- EX - 6, EY - 12);
+ struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
+ int top_border_width = gfx1->width;
+ int top_border_height = gfx1->height;
+ int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
+ int ex = EX - outer_border;
+ int ey = EY - outer_border;
+ int ey_top = ey - top_border_height;
+ int exsize = EXSIZE + 2 * outer_border;
+ int eysize = EYSIZE + 2 * outer_border;
+
+ if (!useSpecialEditorDoor())
+ return;
+
+ // draw normal tape recorder window
+ if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
+ {
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+ ex, ey_top, top_border_width, top_border_height,
+ ex, ey_top);
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+ ex, ey, exsize, eysize, ex, ey);
+ }
+ else
+ {
+ // if screen background is set to "[NONE]", clear editor toolbox window
+ ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
+ ClearRectangle(drawto, ex, ey, exsize, eysize);
+ }
redraw_mask |= REDRAW_ALL;
}
-/* ---------- new tool button stuff ---------------------------------------- */
-
-/* graphic position values for tool buttons */
-#define TOOL_BUTTON_YES_XPOS 2
-#define TOOL_BUTTON_YES_YPOS 250
-#define TOOL_BUTTON_YES_GFX_YPOS 0
-#define TOOL_BUTTON_YES_XSIZE 46
-#define TOOL_BUTTON_YES_YSIZE 28
-#define TOOL_BUTTON_NO_XPOS 52
-#define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS
-#define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS
-#define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE
-#define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE
-#define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS
-#define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS
-#define TOOL_BUTTON_CONFIRM_GFX_YPOS 30
-#define TOOL_BUTTON_CONFIRM_XSIZE 96
-#define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE
-#define TOOL_BUTTON_PLAYER_XSIZE 30
-#define TOOL_BUTTON_PLAYER_YSIZE 30
-#define TOOL_BUTTON_PLAYER_GFX_XPOS 5
-#define TOOL_BUTTON_PLAYER_GFX_YPOS 185
-#define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
-#define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
-#define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \
- + 0 * TOOL_BUTTON_PLAYER_XSIZE)
-#define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \
- + 1 * TOOL_BUTTON_PLAYER_XSIZE)
-#define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \
- + 0 * TOOL_BUTTON_PLAYER_XSIZE)
-#define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \
- + 1 * TOOL_BUTTON_PLAYER_XSIZE)
-#define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \
- + 0 * TOOL_BUTTON_PLAYER_YSIZE)
-#define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \
- + 0 * TOOL_BUTTON_PLAYER_YSIZE)
-#define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \
- + 1 * TOOL_BUTTON_PLAYER_YSIZE)
-#define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \
- + 1 * TOOL_BUTTON_PLAYER_YSIZE)
+// ---------- new tool button stuff -------------------------------------------
static struct
{
- int xpos, ypos;
- int x, y;
- int width, height;
+ int graphic;
+ struct TextPosInfo *pos;
int gadget_id;
+ boolean is_touch_button;
char *infotext;
} toolbutton_info[NUM_TOOL_BUTTONS] =
{
{
- TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS,
- TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS,
- TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE,
- TOOL_CTRL_ID_YES,
- "yes"
+ IMG_GFX_REQUEST_BUTTON_YES, &request.button.yes,
+ TOOL_CTRL_ID_YES, FALSE, "yes"
},
{
- TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS,
- TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS,
- TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE,
- TOOL_CTRL_ID_NO,
- "no"
+ IMG_GFX_REQUEST_BUTTON_NO, &request.button.no,
+ TOOL_CTRL_ID_NO, FALSE, "no"
},
{
- TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS,
- TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS,
- TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE,
- TOOL_CTRL_ID_CONFIRM,
- "confirm"
+ IMG_GFX_REQUEST_BUTTON_CONFIRM, &request.button.confirm,
+ TOOL_CTRL_ID_CONFIRM, FALSE, "confirm"
},
{
- TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
- TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS,
- TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
- TOOL_CTRL_ID_PLAYER_1,
- "player 1"
+ IMG_GFX_REQUEST_BUTTON_PLAYER_1, &request.button.player_1,
+ TOOL_CTRL_ID_PLAYER_1, FALSE, "player 1"
},
{
- TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
- TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS,
- TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
- TOOL_CTRL_ID_PLAYER_2,
- "player 2"
+ IMG_GFX_REQUEST_BUTTON_PLAYER_2, &request.button.player_2,
+ TOOL_CTRL_ID_PLAYER_2, FALSE, "player 2"
},
{
- TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
- TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS,
- TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
- TOOL_CTRL_ID_PLAYER_3,
- "player 3"
+ IMG_GFX_REQUEST_BUTTON_PLAYER_3, &request.button.player_3,
+ TOOL_CTRL_ID_PLAYER_3, FALSE, "player 3"
},
{
- TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
- TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS,
- TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
- TOOL_CTRL_ID_PLAYER_4,
- "player 4"
+ IMG_GFX_REQUEST_BUTTON_PLAYER_4, &request.button.player_4,
+ TOOL_CTRL_ID_PLAYER_4, FALSE, "player 4"
+ },
+ {
+ IMG_GFX_REQUEST_BUTTON_TOUCH_YES, &request.button.touch_yes,
+ TOOL_CTRL_ID_TOUCH_YES, TRUE, "yes"
+ },
+ {
+ IMG_GFX_REQUEST_BUTTON_TOUCH_NO, &request.button.touch_no,
+ TOOL_CTRL_ID_TOUCH_NO, TRUE, "no"
+ },
+ {
+ IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM, &request.button.touch_confirm,
+ TOOL_CTRL_ID_TOUCH_CONFIRM, TRUE, "confirm"
}
};
-void CreateToolButtons()
+void CreateToolButtons(void)
{
int i;
for (i = 0; i < NUM_TOOL_BUTTONS; i++)
{
- Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
+ int graphic = toolbutton_info[i].graphic;
+ struct GraphicInfo *gfx = &graphic_info[graphic];
+ struct TextPosInfo *pos = toolbutton_info[i].pos;
+ struct GadgetInfo *gi;
Bitmap *deco_bitmap = None;
int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
- struct GadgetInfo *gi;
- unsigned long event_mask;
- int gd_xoffset, gd_yoffset;
- int gd_x1, gd_x2, gd_y;
+ unsigned int event_mask = GD_EVENT_RELEASED;
+ boolean is_touch_button = toolbutton_info[i].is_touch_button;
+ int base_x = (is_touch_button ? 0 : DX);
+ int base_y = (is_touch_button ? 0 : DY);
+ int gd_x = gfx->src_x;
+ int gd_y = gfx->src_y;
+ int gd_xp = gfx->src_x + gfx->pressed_xoffset;
+ int gd_yp = gfx->src_y + gfx->pressed_yoffset;
+ int x = pos->x;
+ int y = pos->y;
int id = i;
- event_mask = GD_EVENT_RELEASED;
+ // do not use touch buttons if overlay touch buttons are disabled
+ if (is_touch_button && !setup.touch.overlay_buttons)
+ continue;
+
+ if (global.use_envelope_request && !is_touch_button)
+ {
+ setRequestPosition(&base_x, &base_y, TRUE);
+
+ // check if request buttons are outside of envelope and fix, if needed
+ if (x < 0 || x + gfx->width > request.width ||
+ y < 0 || y + gfx->height > request.height)
+ {
+ if (id == TOOL_CTRL_ID_YES)
+ {
+ x = 0;
+ y = request.height - 2 * request.border_size - gfx->height;
+ }
+ else if (id == TOOL_CTRL_ID_NO)
+ {
+ x = request.width - 2 * request.border_size - gfx->width;
+ y = request.height - 2 * request.border_size - gfx->height;
+ }
+ else if (id == TOOL_CTRL_ID_CONFIRM)
+ {
+ x = (request.width - 2 * request.border_size - gfx->width) / 2;
+ y = request.height - 2 * request.border_size - gfx->height;
+ }
+ else if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
+ {
+ int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
- gd_xoffset = toolbutton_info[i].xpos;
- gd_yoffset = toolbutton_info[i].ypos;
- gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
- gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
- gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
+ x = (request.width - 2 * request.border_size - gfx->width) / 2;
+ y = request.height - 2 * request.border_size - gfx->height * 2;
+
+ x += (player_nr == 3 ? -1 : player_nr == 1 ? +1 : 0) * gfx->width;
+ y += (player_nr == 0 ? -1 : player_nr == 2 ? +1 : 0) * gfx->height;
+ }
+ }
+ }
- if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
+ if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4 &&
+ pos->draw_player)
{
int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
- getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr),
- &deco_bitmap, &deco_x, &deco_y);
- deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
- deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
+ getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
+ pos->size, &deco_bitmap, &deco_x, &deco_y);
+ deco_xpos = (gfx->width - pos->size) / 2;
+ deco_ypos = (gfx->height - pos->size) / 2;
}
gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_IMAGE_ID, graphic,
GDI_INFO_TEXT, toolbutton_info[i].infotext,
- GDI_X, DX + toolbutton_info[i].x,
- GDI_Y, DY + toolbutton_info[i].y,
- GDI_WIDTH, toolbutton_info[i].width,
- GDI_HEIGHT, toolbutton_info[i].height,
+ GDI_X, base_x + x,
+ GDI_Y, base_y + y,
+ GDI_WIDTH, gfx->width,
+ GDI_HEIGHT, gfx->height,
GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
GDI_STATE, GD_BUTTON_UNPRESSED,
- GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
- GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
+ GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
+ GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
- GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
+ GDI_DECORATION_SIZE, pos->size, pos->size,
GDI_DECORATION_SHIFTING, 1, 1,
GDI_DIRECT_DRAW, FALSE,
+ GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK_ACTION, HandleToolButtons,
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
tool_gadget[id] = gi;
}
}
-void FreeToolButtons()
+void FreeToolButtons(void)
{
int i;
FreeGadget(tool_gadget[i]);
}
-static void UnmapToolButtons()
+static void MapToolButtons(unsigned int req_state)
{
- int i;
-
- for (i = 0; i < NUM_TOOL_BUTTONS; i++)
- UnmapGadget(tool_gadget[i]);
-}
-
-static void HandleToolButtons(struct GadgetInfo *gi)
-{
- request_gadget_id = gi->custom_id;
-}
-
-static struct Mapping_EM_to_RND_object
-{
- int element_em;
- boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */
- boolean is_backside; /* backside of moving element */
-
- int element_rnd;
+ if (req_state & REQ_ASK)
+ {
+ MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_YES]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_NO]);
+ }
+ else if (req_state & REQ_CONFIRM)
+ {
+ MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_CONFIRM]);
+ }
+ else if (req_state & REQ_PLAYER)
+ {
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
+ }
+}
+
+static void UnmapToolButtons(void)
+{
+ int i;
+
+ for (i = 0; i < NUM_TOOL_BUTTONS; i++)
+ UnmapGadget(tool_gadget[i]);
+}
+
+static void HandleToolButtons(struct GadgetInfo *gi)
+{
+ request_gadget_id = gi->custom_id;
+}
+
+static struct Mapping_BD_to_RND_object
+{
+ int element_bd;
+ boolean is_rnd_to_bd_mapping; // unique mapping BD <-> RND
+
+ int element_rnd;
int action;
int direction;
}
-em_object_mapping_list[] =
+bd_object_mapping_list[] =
{
+ // additional RND style elements mapped to BD style elements must be listed first
+
{
- Xblank, TRUE, FALSE,
- EL_EMPTY, -1, -1
+ O_DIRT, TRUE,
+ EL_SAND, -1, -1
},
{
- Yacid_splash_eB, FALSE, FALSE,
- EL_ACID_SPLASH_RIGHT, -1, -1
+ O_STONE, TRUE,
+ EL_BD_ROCK, -1, -1
},
{
- Yacid_splash_wB, FALSE, FALSE,
- EL_ACID_SPLASH_LEFT, -1, -1
+ O_BRICK, TRUE,
+ EL_BD_WALL, -1, -1
},
-
-#ifdef EM_ENGINE_BAD_ROLL
{
- Xstone_force_e, FALSE, FALSE,
- EL_ROCK, -1, MV_BIT_RIGHT
+ O_STEEL, TRUE,
+ EL_STEELWALL, -1, -1
},
{
- Xstone_force_w, FALSE, FALSE,
- EL_ROCK, -1, MV_BIT_LEFT
+ O_DIAMOND, TRUE,
+ EL_BD_DIAMOND, -1, -1
},
{
- Xnut_force_e, FALSE, FALSE,
- EL_NUT, -1, MV_BIT_RIGHT
+ O_INBOX, TRUE,
+ EL_PLAYER_1, -1, -1
},
{
- Xnut_force_w, FALSE, FALSE,
- EL_NUT, -1, MV_BIT_LEFT
+ O_INBOX, TRUE,
+ EL_PLAYER_2, -1, -1
},
{
- Xspring_force_e, FALSE, FALSE,
- EL_SPRING, -1, MV_BIT_RIGHT
+ O_INBOX, TRUE,
+ EL_PLAYER_3, -1, -1
},
{
- Xspring_force_w, FALSE, FALSE,
- EL_SPRING, -1, MV_BIT_LEFT
+ O_INBOX, TRUE,
+ EL_PLAYER_4, -1, -1
},
{
- Xemerald_force_e, FALSE, FALSE,
- EL_EMERALD, -1, MV_BIT_RIGHT
+ O_PRE_OUTBOX, TRUE,
+ EL_EXIT_CLOSED, -1, -1
},
+
+ // BD style elements with their corresponding RND style elements
+
{
- Xemerald_force_w, FALSE, FALSE,
- EL_EMERALD, -1, MV_BIT_LEFT
+ O_SPACE, TRUE,
+ EL_EMPTY, -1, -1
},
{
- Xdiamond_force_e, FALSE, FALSE,
- EL_DIAMOND, -1, MV_BIT_RIGHT
+ O_DIRT, TRUE,
+ EL_BD_SAND, -1, -1
},
{
- Xdiamond_force_w, FALSE, FALSE,
- EL_DIAMOND, -1, MV_BIT_LEFT
+ O_DIRT_SLOPED_UP_RIGHT, TRUE,
+ EL_BD_SAND_SLOPED_UP_RIGHT, -1, -1
},
{
- Xbomb_force_e, FALSE, FALSE,
- EL_BOMB, -1, MV_BIT_RIGHT
+ O_DIRT_SLOPED_UP_LEFT, TRUE,
+ EL_BD_SAND_SLOPED_UP_LEFT, -1, -1
},
{
- Xbomb_force_w, FALSE, FALSE,
- EL_BOMB, -1, MV_BIT_LEFT
+ O_DIRT_SLOPED_DOWN_LEFT, TRUE,
+ EL_BD_SAND_SLOPED_DOWN_LEFT, -1, -1
},
-#endif /* EM_ENGINE_BAD_ROLL */
-
{
- Xstone, TRUE, FALSE,
- EL_ROCK, -1, -1
+ O_DIRT_SLOPED_DOWN_RIGHT, TRUE,
+ EL_BD_SAND_SLOPED_DOWN_RIGHT, -1, -1
},
{
- Xstone_pause, FALSE, FALSE,
- EL_ROCK, -1, -1
+ O_DIRT_BALL, TRUE,
+ EL_BD_SAND_BALL, -1, -1
},
{
- Xstone_fall, FALSE, FALSE,
- EL_ROCK, -1, -1
+ O_DIRT_BALL_F, FALSE,
+ EL_BD_SAND_BALL, ACTION_FALLING, -1
},
{
- Ystone_s, FALSE, FALSE,
- EL_ROCK, ACTION_FALLING, -1
+ O_DIRT_LOOSE, TRUE,
+ EL_BD_SAND_LOOSE, -1, -1
},
{
- Ystone_sB, FALSE, TRUE,
- EL_ROCK, ACTION_FALLING, -1
+ O_DIRT_LOOSE_F, FALSE,
+ EL_BD_SAND_LOOSE, ACTION_FALLING, -1
},
{
- Ystone_e, FALSE, FALSE,
- EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
+ O_DIRT2, TRUE,
+ EL_BD_SAND_2, -1, -1
},
{
- Ystone_eB, FALSE, TRUE,
- EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
+ O_BRICK, TRUE,
+ EL_BD_WALL, -1, -1
},
{
- Ystone_w, FALSE, FALSE,
- EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
+ O_BRICK_SLOPED_UP_RIGHT, TRUE,
+ EL_BD_WALL_SLOPED_UP_RIGHT, -1, -1
},
{
- Ystone_wB, FALSE, TRUE,
- EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
+ O_BRICK_SLOPED_UP_LEFT, TRUE,
+ EL_BD_WALL_SLOPED_UP_LEFT, -1, -1
},
{
- Xnut, TRUE, FALSE,
- EL_NUT, -1, -1
+ O_BRICK_SLOPED_DOWN_LEFT, TRUE,
+ EL_BD_WALL_SLOPED_DOWN_LEFT, -1, -1
},
{
- Xnut_pause, FALSE, FALSE,
- EL_NUT, -1, -1
+ O_BRICK_SLOPED_DOWN_RIGHT, TRUE,
+ EL_BD_WALL_SLOPED_DOWN_RIGHT, -1, -1
},
{
- Xnut_fall, FALSE, FALSE,
- EL_NUT, -1, -1
+ O_BRICK_NON_SLOPED, TRUE,
+ EL_BD_WALL_NON_SLOPED, -1, -1
},
{
- Ynut_s, FALSE, FALSE,
- EL_NUT, ACTION_FALLING, -1
+ O_MAGIC_WALL, TRUE,
+ EL_BD_MAGIC_WALL, ACTION_ACTIVE, -1
},
{
- Ynut_sB, FALSE, TRUE,
- EL_NUT, ACTION_FALLING, -1
+ O_PRE_OUTBOX, TRUE,
+ EL_BD_EXIT_CLOSED, -1, -1
},
{
- Ynut_e, FALSE, FALSE,
- EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
+ O_OUTBOX, TRUE,
+ EL_BD_EXIT_OPEN, -1, -1
},
{
- Ynut_eB, FALSE, TRUE,
- EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
+ O_PRE_INVIS_OUTBOX, TRUE,
+ EL_BD_INVISIBLE_EXIT_CLOSED, -1, -1
},
{
- Ynut_w, FALSE, FALSE,
- EL_NUT, ACTION_MOVING, MV_BIT_LEFT
+ O_INVIS_OUTBOX, TRUE,
+ EL_BD_INVISIBLE_EXIT_OPEN, -1, -1
},
{
- Ynut_wB, FALSE, TRUE,
- EL_NUT, ACTION_MOVING, MV_BIT_LEFT
+ O_STEEL, TRUE,
+ EL_BD_STEELWALL, -1, -1
},
{
- Xbug_n, TRUE, FALSE,
- EL_BUG_UP, -1, -1
+ O_STEEL_SLOPED_UP_RIGHT, TRUE,
+ EL_BD_STEELWALL_SLOPED_UP_RIGHT, -1, -1
},
{
- Xbug_e, TRUE, FALSE,
- EL_BUG_RIGHT, -1, -1
+ O_STEEL_SLOPED_UP_LEFT, TRUE,
+ EL_BD_STEELWALL_SLOPED_UP_LEFT, -1, -1
},
{
- Xbug_s, TRUE, FALSE,
- EL_BUG_DOWN, -1, -1
+ O_STEEL_SLOPED_DOWN_LEFT, TRUE,
+ EL_BD_STEELWALL_SLOPED_DOWN_LEFT, -1, -1
},
{
- Xbug_w, TRUE, FALSE,
- EL_BUG_LEFT, -1, -1
+ O_STEEL_SLOPED_DOWN_RIGHT, TRUE,
+ EL_BD_STEELWALL_SLOPED_DOWN_RIGHT, -1, -1
},
{
- Xbug_gon, FALSE, FALSE,
- EL_BUG_UP, -1, -1
+ O_STEEL_EXPLODABLE, TRUE,
+ EL_BD_STEELWALL_EXPLODABLE, -1, -1
},
{
- Xbug_goe, FALSE, FALSE,
- EL_BUG_RIGHT, -1, -1
+ O_STEEL_EATABLE, TRUE,
+ EL_BD_STEELWALL_DIGGABLE, -1, -1
},
{
- Xbug_gos, FALSE, FALSE,
- EL_BUG_DOWN, -1, -1
+ O_BRICK_EATABLE, TRUE,
+ EL_BD_WALL_DIGGABLE, -1, -1
},
{
- Xbug_gow, FALSE, FALSE,
- EL_BUG_LEFT, -1, -1
+ O_STONE, TRUE,
+ EL_BD_ROCK, -1, -1
},
{
- Ybug_n, FALSE, FALSE,
- EL_BUG, ACTION_MOVING, MV_BIT_UP
+ O_STONE_F, FALSE,
+ EL_BD_ROCK, ACTION_FALLING, -1
},
{
- Ybug_nB, FALSE, TRUE,
- EL_BUG, ACTION_MOVING, MV_BIT_UP
+ O_FLYING_STONE, TRUE,
+ EL_BD_FLYING_ROCK, -1, -1
},
{
- Ybug_e, FALSE, FALSE,
- EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
+ O_FLYING_STONE_F, FALSE,
+ EL_BD_FLYING_ROCK, ACTION_FALLING, -1
},
{
- Ybug_eB, FALSE, TRUE,
- EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
+ O_MEGA_STONE, TRUE,
+ EL_BD_MEGA_ROCK, -1, -1
},
{
- Ybug_s, FALSE, FALSE,
- EL_BUG, ACTION_MOVING, MV_BIT_DOWN
+ O_MEGA_STONE_F, FALSE,
+ EL_BD_MEGA_ROCK, ACTION_FALLING, -1
},
{
- Ybug_sB, FALSE, TRUE,
- EL_BUG, ACTION_MOVING, MV_BIT_DOWN
+ O_DIAMOND, TRUE,
+ EL_BD_DIAMOND, -1, -1
},
{
- Ybug_w, FALSE, FALSE,
- EL_BUG, ACTION_MOVING, MV_BIT_LEFT
+ O_DIAMOND_F, FALSE,
+ EL_BD_DIAMOND, ACTION_FALLING, -1
},
{
- Ybug_wB, FALSE, TRUE,
- EL_BUG, ACTION_MOVING, MV_BIT_LEFT
+ O_FLYING_DIAMOND, TRUE,
+ EL_BD_FLYING_DIAMOND, -1, -1
},
{
- Ybug_w_n, FALSE, FALSE,
- EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
+ O_FLYING_DIAMOND_F, FALSE,
+ EL_BD_FLYING_DIAMOND, ACTION_FALLING, -1
},
{
- Ybug_n_e, FALSE, FALSE,
- EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
+ O_NUT, TRUE,
+ EL_BD_NUT, -1, -1
},
{
- Ybug_e_s, FALSE, FALSE,
- EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
+ O_NUT_F, FALSE,
+ EL_BD_NUT, ACTION_FALLING, -1
},
{
- Ybug_s_w, FALSE, FALSE,
- EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
+ O_BLADDER_SPENDER, TRUE,
+ EL_BD_BLADDER_SPENDER, -1, -1
},
{
- Ybug_e_n, FALSE, FALSE,
- EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
+ O_INBOX, TRUE,
+ EL_BD_INBOX, -1, -1
},
{
- Ybug_s_e, FALSE, FALSE,
- EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
+ O_H_EXPANDING_WALL, TRUE,
+ EL_BD_EXPANDABLE_WALL_HORIZONTAL, -1, -1
},
{
- Ybug_w_s, FALSE, FALSE,
- EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
+ O_V_EXPANDING_WALL, TRUE,
+ EL_BD_EXPANDABLE_WALL_VERTICAL, -1, -1
},
{
- Ybug_n_w, FALSE, FALSE,
- EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
+ O_EXPANDING_WALL, TRUE,
+ EL_BD_EXPANDABLE_WALL_ANY, -1, -1
},
{
- Ybug_stone, FALSE, FALSE,
- EL_BUG, ACTION_SMASHED_BY_ROCK, -1
+ O_H_EXPANDING_STEEL_WALL, TRUE,
+ EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL, -1, -1
},
{
- Ybug_spring, FALSE, FALSE,
- EL_BUG, ACTION_SMASHED_BY_SPRING, -1
+ O_V_EXPANDING_STEEL_WALL, TRUE,
+ EL_BD_EXPANDABLE_STEELWALL_VERTICAL, -1, -1
},
{
- Xtank_n, TRUE, FALSE,
- EL_SPACESHIP_UP, -1, -1
+ O_EXPANDING_STEEL_WALL, TRUE,
+ EL_BD_EXPANDABLE_STEELWALL_ANY, -1, -1
},
{
- Xtank_e, TRUE, FALSE,
- EL_SPACESHIP_RIGHT, -1, -1
+ O_EXPANDING_WALL_SWITCH, TRUE,
+ EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL, -1, -1
},
{
- Xtank_s, TRUE, FALSE,
- EL_SPACESHIP_DOWN, -1, -1
+ O_CREATURE_SWITCH, TRUE,
+ EL_BD_CREATURE_SWITCH, -1, -1
},
{
- Xtank_w, TRUE, FALSE,
- EL_SPACESHIP_LEFT, -1, -1
+ O_BITER_SWITCH, TRUE,
+ EL_BD_BITER_SWITCH_1, -1, -1
},
{
- Xtank_gon, FALSE, FALSE,
- EL_SPACESHIP_UP, -1, -1
+ O_REPLICATOR_SWITCH, TRUE,
+ EL_BD_REPLICATOR_SWITCH, -1, -1
},
{
- Xtank_goe, FALSE, FALSE,
- EL_SPACESHIP_RIGHT, -1, -1
+ O_CONVEYOR_SWITCH, TRUE,
+ EL_BD_CONVEYOR_SWITCH, -1, -1
},
{
- Xtank_gos, FALSE, FALSE,
- EL_SPACESHIP_DOWN, -1, -1
+ O_CONVEYOR_DIR_SWITCH, TRUE,
+ EL_BD_CONVEYOR_DIR_SWITCH_NORMAL, -1, -1
},
{
- Xtank_gow, FALSE, FALSE,
- EL_SPACESHIP_LEFT, -1, -1
+ O_ACID, TRUE,
+ EL_BD_ACID, -1, -1
},
{
- Ytank_n, FALSE, FALSE,
- EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
+ O_FALLING_WALL, TRUE,
+ EL_BD_FALLING_WALL, -1, -1
},
{
- Ytank_nB, FALSE, TRUE,
- EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
+ O_FALLING_WALL_F, FALSE,
+ EL_BD_FALLING_WALL, ACTION_FALLING, -1
},
{
- Ytank_e, FALSE, FALSE,
- EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
+ O_BOX, TRUE,
+ EL_BD_BOX, -1, -1
},
{
- Ytank_eB, FALSE, TRUE,
- EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
+ O_TIME_PENALTY, TRUE,
+ EL_BD_TIME_PENALTY, -1, -1
},
{
- Ytank_s, FALSE, FALSE,
- EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
+ O_GRAVESTONE, TRUE,
+ EL_BD_GRAVESTONE, -1, -1
},
{
- Ytank_sB, FALSE, TRUE,
- EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
+ O_STONE_GLUED, TRUE,
+ EL_BD_ROCK_GLUED, -1, -1
},
{
- Ytank_w, FALSE, FALSE,
- EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
+ O_DIAMOND_GLUED, TRUE,
+ EL_BD_DIAMOND_GLUED, -1, -1
},
{
- Ytank_wB, FALSE, TRUE,
- EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
+ O_DIAMOND_KEY, TRUE,
+ EL_BD_DIAMOND_KEY, -1, -1
},
{
- Ytank_w_n, FALSE, FALSE,
- EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
+ O_TRAPPED_DIAMOND, TRUE,
+ EL_BD_TRAPPED_DIAMOND, -1, -1
},
{
- Ytank_n_e, FALSE, FALSE,
- EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
+ O_CLOCK, TRUE,
+ EL_BD_CLOCK, -1, -1
},
{
- Ytank_e_s, FALSE, FALSE,
- EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
+ O_DIRT_GLUED, TRUE,
+ EL_BD_SAND_GLUED, -1, -1
},
{
- Ytank_s_w, FALSE, FALSE,
- EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
+ O_KEY_1, TRUE,
+ EL_BD_KEY_1, -1, -1
},
{
- Ytank_e_n, FALSE, FALSE,
- EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
+ O_KEY_2, TRUE,
+ EL_BD_KEY_2, -1, -1
},
{
- Ytank_s_e, FALSE, FALSE,
- EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
+ O_KEY_3, TRUE,
+ EL_BD_KEY_3, -1, -1
},
{
- Ytank_w_s, FALSE, FALSE,
- EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
+ O_DOOR_1, TRUE,
+ EL_BD_GATE_1, -1, -1
},
{
- Ytank_n_w, FALSE, FALSE,
- EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
+ O_DOOR_2, TRUE,
+ EL_BD_GATE_2, -1, -1
},
{
- Ytank_stone, FALSE, FALSE,
- EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
+ O_DOOR_3, TRUE,
+ EL_BD_GATE_3, -1, -1
},
{
- Ytank_spring, FALSE, FALSE,
- EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
+ O_POT, TRUE,
+ EL_BD_POT, -1, -1
},
{
- Xandroid, TRUE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, -1
+ O_GRAVITY_SWITCH, TRUE,
+ EL_BD_GRAVITY_SWITCH, -1, -1
},
{
- Xandroid_1_n, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
+ O_PNEUMATIC_HAMMER, TRUE,
+ EL_BD_PNEUMATIC_HAMMER, -1, -1
},
{
- Xandroid_2_n, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
+ O_TELEPORTER, TRUE,
+ EL_BD_TELEPORTER, -1, -1
},
{
- Xandroid_1_e, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
+ O_SKELETON, TRUE,
+ EL_BD_SKELETON, -1, -1
},
{
- Xandroid_2_e, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
+ O_WATER, TRUE,
+ EL_BD_WATER, -1, -1
},
{
- Xandroid_1_w, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
+ O_WATER_1, FALSE,
+ EL_BD_WATER, -1, -1
},
{
- Xandroid_2_w, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
+ O_WATER_2, FALSE,
+ EL_BD_WATER, -1, -1
},
{
- Xandroid_1_s, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
+ O_WATER_3, FALSE,
+ EL_BD_WATER, -1, -1
},
{
- Xandroid_2_s, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
+ O_WATER_4, FALSE,
+ EL_BD_WATER, -1, -1
},
{
- Yandroid_n, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
+ O_WATER_5, FALSE,
+ EL_BD_WATER, -1, -1
},
{
- Yandroid_nB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
+ O_WATER_6, FALSE,
+ EL_BD_WATER, -1, -1
},
{
- Yandroid_ne, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
+ O_WATER_7, FALSE,
+ EL_BD_WATER, -1, -1
},
{
- Yandroid_neB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
+ O_WATER_8, FALSE,
+ EL_BD_WATER, -1, -1
},
{
- Yandroid_e, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
+ O_WATER_9, FALSE,
+ EL_BD_WATER, -1, -1
},
{
- Yandroid_eB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
+ O_WATER_10, FALSE,
+ EL_BD_WATER, -1, -1
},
{
- Yandroid_se, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
+ O_WATER_11, FALSE,
+ EL_BD_WATER, -1, -1
},
{
- Yandroid_seB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
+ O_WATER_12, FALSE,
+ EL_BD_WATER, -1, -1
},
{
- Yandroid_s, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
+ O_WATER_13, FALSE,
+ EL_BD_WATER, -1, -1
},
{
- Yandroid_sB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
+ O_WATER_14, FALSE,
+ EL_BD_WATER, -1, -1
},
{
- Yandroid_sw, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
+ O_WATER_15, FALSE,
+ EL_BD_WATER, -1, -1
},
{
- Yandroid_swB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
+ O_WATER_16, FALSE,
+ EL_BD_WATER, -1, -1
},
{
- Yandroid_w, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
+ O_COW_1, TRUE,
+ EL_BD_COW_LEFT, -1, -1
},
{
- Yandroid_wB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
+ O_COW_2, TRUE,
+ EL_BD_COW_UP, -1, -1
},
{
- Yandroid_nw, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
+ O_COW_3, TRUE,
+ EL_BD_COW_RIGHT, -1, -1
},
{
- Yandroid_nwB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
+ O_COW_4, TRUE,
+ EL_BD_COW_DOWN, -1, -1
},
{
- Xspring, TRUE, FALSE,
- EL_SPRING, -1, -1
+ O_COW_ENCLOSED_1, FALSE,
+ EL_BD_COW_DOWN, -1, -1
},
{
- Xspring_pause, FALSE, FALSE,
- EL_SPRING, -1, -1
+ O_COW_ENCLOSED_2, FALSE,
+ EL_BD_COW_DOWN, -1, -1
},
{
- Xspring_e, FALSE, FALSE,
- EL_SPRING, -1, -1
+ O_COW_ENCLOSED_3, FALSE,
+ EL_BD_COW_DOWN, -1, -1
},
{
- Xspring_w, FALSE, FALSE,
- EL_SPRING, -1, -1
+ O_COW_ENCLOSED_4, FALSE,
+ EL_BD_COW_DOWN, -1, -1
},
{
- Xspring_fall, FALSE, FALSE,
- EL_SPRING, -1, -1
+ O_COW_ENCLOSED_5, FALSE,
+ EL_BD_COW_DOWN, -1, -1
},
{
- Yspring_s, FALSE, FALSE,
- EL_SPRING, ACTION_FALLING, -1
+ O_COW_ENCLOSED_6, FALSE,
+ EL_BD_COW_DOWN, -1, -1
},
{
- Yspring_sB, FALSE, TRUE,
- EL_SPRING, ACTION_FALLING, -1
+ O_COW_ENCLOSED_7, FALSE,
+ EL_BD_COW_DOWN, -1, -1
},
{
- Yspring_e, FALSE, FALSE,
- EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
+ O_WALLED_DIAMOND, TRUE,
+ EL_BD_WALL_DIAMOND, -1, -1
},
{
- Yspring_eB, FALSE, TRUE,
- EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
+ O_WALLED_KEY_1, TRUE,
+ EL_BD_WALL_KEY_1, -1, -1
},
{
- Yspring_w, FALSE, FALSE,
- EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
+ O_WALLED_KEY_2, TRUE,
+ EL_BD_WALL_KEY_2, -1, -1
},
{
- Yspring_wB, FALSE, TRUE,
- EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
+ O_WALLED_KEY_3, TRUE,
+ EL_BD_WALL_KEY_3, -1, -1
},
{
- Yspring_kill_e, FALSE, FALSE,
- EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
+ O_AMOEBA, TRUE,
+ EL_BD_AMOEBA, -1, -1
},
{
- Yspring_kill_eB, FALSE, TRUE,
- EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
+ O_AMOEBA_2, TRUE,
+ EL_BD_AMOEBA_2, -1, -1
},
{
- Yspring_kill_w, FALSE, FALSE,
- EL_SPRING, ACTION_EATING, MV_BIT_LEFT
+ O_REPLICATOR, TRUE,
+ EL_BD_REPLICATOR, -1, -1
},
{
- Yspring_kill_wB, FALSE, TRUE,
- EL_SPRING, ACTION_EATING, MV_BIT_LEFT
+ O_CONVEYOR_LEFT, TRUE,
+ EL_BD_CONVEYOR_LEFT, -1, -1
},
{
- Xeater_n, TRUE, FALSE,
- EL_YAMYAM_UP, -1, -1
+ O_CONVEYOR_RIGHT, TRUE,
+ EL_BD_CONVEYOR_RIGHT, -1, -1
},
{
- Xeater_e, TRUE, FALSE,
- EL_YAMYAM_RIGHT, -1, -1
+ O_LAVA, TRUE,
+ EL_BD_LAVA, -1, -1
},
{
- Xeater_w, TRUE, FALSE,
- EL_YAMYAM_LEFT, -1, -1
+ O_SWEET, TRUE,
+ EL_BD_SWEET, -1, -1
},
{
- Xeater_s, TRUE, FALSE,
- EL_YAMYAM_DOWN, -1, -1
+ O_VOODOO, TRUE,
+ EL_BD_VOODOO_DOLL, -1, -1
},
{
- Yeater_n, FALSE, FALSE,
- EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
+ O_SLIME, TRUE,
+ EL_BD_SLIME, -1, -1
},
{
- Yeater_nB, FALSE, TRUE,
- EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
+ O_BLADDER, TRUE,
+ EL_BD_BLADDER, -1, -1
},
{
- Yeater_e, FALSE, FALSE,
- EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
+ O_BLADDER_1, FALSE,
+ EL_BD_BLADDER, -1, -1
},
{
- Yeater_eB, FALSE, TRUE,
- EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
+ O_BLADDER_2, FALSE,
+ EL_BD_BLADDER, -1, -1
},
{
- Yeater_s, FALSE, FALSE,
- EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
+ O_BLADDER_3, FALSE,
+ EL_BD_BLADDER, -1, -1
},
{
- Yeater_sB, FALSE, TRUE,
- EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
+ O_BLADDER_4, FALSE,
+ EL_BD_BLADDER, -1, -1
},
{
- Yeater_w, FALSE, FALSE,
- EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
+ O_BLADDER_5, FALSE,
+ EL_BD_BLADDER, -1, -1
},
{
- Yeater_wB, FALSE, TRUE,
- EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
+ O_BLADDER_6, FALSE,
+ EL_BD_BLADDER, -1, -1
},
{
- Yeater_stone, FALSE, FALSE,
- EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
+ O_BLADDER_7, FALSE,
+ EL_BD_BLADDER, -1, -1
},
{
- Yeater_spring, FALSE, FALSE,
- EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
+ O_BLADDER_8, FALSE,
+ EL_BD_BLADDER, -1, -1
},
{
- Xalien, TRUE, FALSE,
- EL_ROBOT, -1, -1
+ O_WAITING_STONE, TRUE,
+ EL_BD_WAITING_ROCK, -1, -1
},
{
- Xalien_pause, FALSE, FALSE,
- EL_ROBOT, -1, -1
+ O_CHASING_STONE, TRUE,
+ EL_BD_CHASING_ROCK, -1, -1
},
{
- Yalien_n, FALSE, FALSE,
- EL_ROBOT, ACTION_MOVING, MV_BIT_UP
+ O_GHOST, TRUE,
+ EL_BD_GHOST, -1, -1
},
{
- Yalien_nB, FALSE, TRUE,
- EL_ROBOT, ACTION_MOVING, MV_BIT_UP
+ O_FIREFLY_1, TRUE,
+ EL_BD_FIREFLY_LEFT, -1, -1
},
{
- Yalien_e, FALSE, FALSE,
- EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
+ O_FIREFLY_2, TRUE,
+ EL_BD_FIREFLY_UP, -1, -1
},
{
- Yalien_eB, FALSE, TRUE,
- EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
+ O_FIREFLY_3, TRUE,
+ EL_BD_FIREFLY_RIGHT, -1, -1
},
{
- Yalien_s, FALSE, FALSE,
- EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
+ O_FIREFLY_4, TRUE,
+ EL_BD_FIREFLY_DOWN, -1, -1
},
{
- Yalien_sB, FALSE, TRUE,
- EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
+ O_ALT_FIREFLY_1, TRUE,
+ EL_BD_FIREFLY_2_LEFT, -1, -1
},
{
- Yalien_w, FALSE, FALSE,
- EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
+ O_ALT_FIREFLY_2, TRUE,
+ EL_BD_FIREFLY_2_UP, -1, -1
},
{
- Yalien_wB, FALSE, TRUE,
- EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
+ O_ALT_FIREFLY_3, TRUE,
+ EL_BD_FIREFLY_2_RIGHT, -1, -1
},
{
- Yalien_stone, FALSE, FALSE,
- EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
+ O_ALT_FIREFLY_4, TRUE,
+ EL_BD_FIREFLY_2_DOWN, -1, -1
},
{
- Yalien_spring, FALSE, FALSE,
- EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
+ O_BUTTER_1, TRUE,
+ EL_BD_BUTTERFLY_LEFT, -1, -1
},
{
- Xemerald, TRUE, FALSE,
- EL_EMERALD, -1, -1
+ O_BUTTER_2, TRUE,
+ EL_BD_BUTTERFLY_UP, -1, -1
},
{
- Xemerald_pause, FALSE, FALSE,
- EL_EMERALD, -1, -1
+ O_BUTTER_3, TRUE,
+ EL_BD_BUTTERFLY_RIGHT, -1, -1
},
{
- Xemerald_fall, FALSE, FALSE,
- EL_EMERALD, -1, -1
+ O_BUTTER_4, TRUE,
+ EL_BD_BUTTERFLY_DOWN, -1, -1
},
{
- Xemerald_shine, FALSE, FALSE,
- EL_EMERALD, ACTION_TWINKLING, -1
+ O_ALT_BUTTER_1, TRUE,
+ EL_BD_BUTTERFLY_2_LEFT, -1, -1
},
{
- Yemerald_s, FALSE, FALSE,
- EL_EMERALD, ACTION_FALLING, -1
+ O_ALT_BUTTER_2, TRUE,
+ EL_BD_BUTTERFLY_2_UP, -1, -1
},
{
- Yemerald_sB, FALSE, TRUE,
- EL_EMERALD, ACTION_FALLING, -1
+ O_ALT_BUTTER_3, TRUE,
+ EL_BD_BUTTERFLY_2_RIGHT, -1, -1
},
{
- Yemerald_e, FALSE, FALSE,
- EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
+ O_ALT_BUTTER_4, TRUE,
+ EL_BD_BUTTERFLY_2_DOWN, -1, -1
},
{
- Yemerald_eB, FALSE, TRUE,
- EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
+ O_STONEFLY_1, TRUE,
+ EL_BD_STONEFLY_LEFT, -1, -1
},
{
- Yemerald_w, FALSE, FALSE,
- EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
+ O_STONEFLY_2, TRUE,
+ EL_BD_STONEFLY_UP, -1, -1
},
{
- Yemerald_wB, FALSE, TRUE,
- EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
+ O_STONEFLY_3, TRUE,
+ EL_BD_STONEFLY_RIGHT, -1, -1
},
{
- Yemerald_eat, FALSE, FALSE,
- EL_EMERALD, ACTION_COLLECTING, -1
+ O_STONEFLY_4, TRUE,
+ EL_BD_STONEFLY_DOWN, -1, -1
},
{
- Yemerald_stone, FALSE, FALSE,
- EL_NUT, ACTION_BREAKING, -1
+ O_BITER_1, TRUE,
+ EL_BD_BITER_UP, -1, -1
},
{
- Xdiamond, TRUE, FALSE,
- EL_DIAMOND, -1, -1
+ O_BITER_2, TRUE,
+ EL_BD_BITER_RIGHT, -1, -1
},
{
- Xdiamond_pause, FALSE, FALSE,
- EL_DIAMOND, -1, -1
+ O_BITER_3, TRUE,
+ EL_BD_BITER_DOWN, -1, -1
},
{
- Xdiamond_fall, FALSE, FALSE,
- EL_DIAMOND, -1, -1
+ O_BITER_4, TRUE,
+ EL_BD_BITER_LEFT, -1, -1
},
{
- Xdiamond_shine, FALSE, FALSE,
- EL_DIAMOND, ACTION_TWINKLING, -1
+ O_DRAGONFLY_1, TRUE,
+ EL_BD_DRAGONFLY_LEFT, -1, -1
},
{
- Ydiamond_s, FALSE, FALSE,
- EL_DIAMOND, ACTION_FALLING, -1
+ O_DRAGONFLY_2, TRUE,
+ EL_BD_DRAGONFLY_UP, -1, -1
},
{
- Ydiamond_sB, FALSE, TRUE,
- EL_DIAMOND, ACTION_FALLING, -1
+ O_DRAGONFLY_3, TRUE,
+ EL_BD_DRAGONFLY_RIGHT, -1, -1
},
{
- Ydiamond_e, FALSE, FALSE,
- EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
+ O_DRAGONFLY_4, TRUE,
+ EL_BD_DRAGONFLY_DOWN, -1, -1
},
{
- Ydiamond_eB, FALSE, TRUE,
- EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
+ O_PRE_PL_1, FALSE,
+ EL_BD_PLAYER, ACTION_GROWING, -1
},
{
- Ydiamond_w, FALSE, FALSE,
- EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
+ O_PRE_PL_2, FALSE,
+ EL_BD_PLAYER, ACTION_GROWING, -1
},
{
- Ydiamond_wB, FALSE, TRUE,
- EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
+ O_PRE_PL_3, FALSE,
+ EL_BD_PLAYER, ACTION_GROWING, -1
},
{
- Ydiamond_eat, FALSE, FALSE,
- EL_DIAMOND, ACTION_COLLECTING, -1
+ O_PLAYER, TRUE,
+ EL_BD_PLAYER, -1, -1
},
{
- Ydiamond_stone, FALSE, FALSE,
- EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
+ O_PLAYER_BOMB, TRUE,
+ EL_BD_PLAYER_WITH_BOMB, -1, -1
},
{
- Xdrip_fall, TRUE, FALSE,
- EL_AMOEBA_DROP, -1, -1
+ O_PLAYER_GLUED, TRUE,
+ EL_BD_PLAYER_GLUED, -1, -1
},
{
- Xdrip_stretch, FALSE, FALSE,
- EL_AMOEBA_DROP, ACTION_FALLING, -1
+ O_PLAYER_STIRRING, TRUE,
+ EL_BD_PLAYER_STIRRING, -1, -1
},
{
- Xdrip_stretchB, FALSE, TRUE,
- EL_AMOEBA_DROP, ACTION_FALLING, -1
+ O_BOMB, TRUE,
+ EL_BD_BOMB, -1, -1
},
{
- Xdrip_eat, FALSE, FALSE,
- EL_AMOEBA_DROP, ACTION_GROWING, -1
+ O_BOMB_TICK_1, FALSE,
+ EL_BD_BOMB, ACTION_ACTIVE, -1
},
{
- Ydrip_s1, FALSE, FALSE,
- EL_AMOEBA_DROP, ACTION_FALLING, -1
+ O_BOMB_TICK_2, FALSE,
+ EL_BD_BOMB, ACTION_ACTIVE, -1
},
{
- Ydrip_s1B, FALSE, TRUE,
- EL_AMOEBA_DROP, ACTION_FALLING, -1
+ O_BOMB_TICK_3, FALSE,
+ EL_BD_BOMB, ACTION_ACTIVE, -1
},
{
- Ydrip_s2, FALSE, FALSE,
- EL_AMOEBA_DROP, ACTION_FALLING, -1
+ O_BOMB_TICK_4, FALSE,
+ EL_BD_BOMB, ACTION_ACTIVE, -1
},
{
- Ydrip_s2B, FALSE, TRUE,
- EL_AMOEBA_DROP, ACTION_FALLING, -1
+ O_BOMB_TICK_5, FALSE,
+ EL_BD_BOMB, ACTION_ACTIVE, -1
},
{
- Xbomb, TRUE, FALSE,
- EL_BOMB, -1, -1
+ O_BOMB_TICK_6, FALSE,
+ EL_BD_BOMB, ACTION_ACTIVE, -1
},
{
- Xbomb_pause, FALSE, FALSE,
- EL_BOMB, -1, -1
+ O_BOMB_TICK_7, FALSE,
+ EL_BD_BOMB, ACTION_ACTIVE, -1
},
{
- Xbomb_fall, FALSE, FALSE,
- EL_BOMB, -1, -1
+ O_NITRO_PACK, TRUE,
+ EL_BD_NITRO_PACK, -1, -1
},
{
- Ybomb_s, FALSE, FALSE,
- EL_BOMB, ACTION_FALLING, -1
+ O_NITRO_PACK_F, FALSE,
+ EL_BD_NITRO_PACK, ACTION_FALLING, -1
},
{
- Ybomb_sB, FALSE, TRUE,
- EL_BOMB, ACTION_FALLING, -1
+ O_NITRO_PACK_EXPLODE, FALSE,
+ EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
},
{
- Ybomb_e, FALSE, FALSE,
- EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
+ O_PRE_CLOCK_1, FALSE,
+ EL_BD_CLOCK, ACTION_GROWING, -1
},
{
- Ybomb_eB, FALSE, TRUE,
- EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
+ O_PRE_CLOCK_2, FALSE,
+ EL_BD_CLOCK, ACTION_GROWING, -1
},
{
- Ybomb_w, FALSE, FALSE,
- EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
+ O_PRE_CLOCK_3, FALSE,
+ EL_BD_CLOCK, ACTION_GROWING, -1
},
{
- Ybomb_wB, FALSE, TRUE,
- EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
+ O_PRE_CLOCK_4, FALSE,
+ EL_BD_CLOCK, ACTION_GROWING, -1
},
{
- Ybomb_eat, FALSE, FALSE,
- EL_BOMB, ACTION_ACTIVATING, -1
+ O_PRE_DIA_1, FALSE,
+ EL_BD_DIAMOND, ACTION_GROWING, -1
},
{
- Xballoon, TRUE, FALSE,
- EL_BALLOON, -1, -1
+ O_PRE_DIA_2, FALSE,
+ EL_BD_DIAMOND, ACTION_GROWING, -1
},
{
- Yballoon_n, FALSE, FALSE,
- EL_BALLOON, ACTION_MOVING, MV_BIT_UP
+ O_PRE_DIA_3, FALSE,
+ EL_BD_DIAMOND, ACTION_GROWING, -1
},
{
- Yballoon_nB, FALSE, TRUE,
- EL_BALLOON, ACTION_MOVING, MV_BIT_UP
+ O_PRE_DIA_4, FALSE,
+ EL_BD_DIAMOND, ACTION_GROWING, -1
},
{
- Yballoon_e, FALSE, FALSE,
- EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
+ O_PRE_DIA_5, FALSE,
+ EL_BD_DIAMOND, ACTION_GROWING, -1
},
{
- Yballoon_eB, FALSE, TRUE,
- EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
+ O_EXPLODE_1, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
},
{
- Yballoon_s, FALSE, FALSE,
- EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
+ O_EXPLODE_2, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
},
{
- Yballoon_sB, FALSE, TRUE,
- EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
+ O_EXPLODE_3, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
},
{
- Yballoon_w, FALSE, FALSE,
- EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
+ O_EXPLODE_4, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
},
{
- Yballoon_wB, FALSE, TRUE,
- EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
+ O_EXPLODE_5, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
},
{
- Xgrass, TRUE, FALSE,
- EL_EMC_GRASS, -1, -1
+ O_PRE_STONE_1, FALSE,
+ EL_BD_ROCK, ACTION_GROWING, -1
},
{
- Ygrass_nB, FALSE, FALSE,
- EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
+ O_PRE_STONE_2, FALSE,
+ EL_BD_ROCK, ACTION_GROWING, -1
},
{
- Ygrass_eB, FALSE, FALSE,
- EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
+ O_PRE_STONE_3, FALSE,
+ EL_BD_ROCK, ACTION_GROWING, -1
},
{
- Ygrass_sB, FALSE, FALSE,
- EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
+ O_PRE_STONE_4, FALSE,
+ EL_BD_ROCK, ACTION_GROWING, -1
},
{
- Ygrass_wB, FALSE, FALSE,
- EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
+ O_PRE_STEEL_1, FALSE,
+ EL_BD_STEELWALL, ACTION_GROWING, -1
},
{
- Xdirt, TRUE, FALSE,
- EL_SAND, -1, -1
+ O_PRE_STEEL_2, FALSE,
+ EL_BD_STEELWALL, ACTION_GROWING, -1
},
{
- Ydirt_nB, FALSE, FALSE,
- EL_SAND, ACTION_DIGGING, MV_BIT_UP
+ O_PRE_STEEL_3, FALSE,
+ EL_BD_STEELWALL, ACTION_GROWING, -1
},
{
- Ydirt_eB, FALSE, FALSE,
- EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
+ O_PRE_STEEL_4, FALSE,
+ EL_BD_STEELWALL, ACTION_GROWING, -1
},
{
- Ydirt_sB, FALSE, FALSE,
- EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
+ O_GHOST_EXPL_1, FALSE,
+ EL_BD_GHOST, ACTION_EXPLODING, -1
},
{
- Ydirt_wB, FALSE, FALSE,
- EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
+ O_GHOST_EXPL_2, FALSE,
+ EL_BD_GHOST, ACTION_EXPLODING, -1
},
{
- Xacid_ne, TRUE, FALSE,
- EL_ACID_POOL_TOPRIGHT, -1, -1
+ O_GHOST_EXPL_3, FALSE,
+ EL_BD_GHOST, ACTION_EXPLODING, -1
},
{
- Xacid_se, TRUE, FALSE,
- EL_ACID_POOL_BOTTOMRIGHT, -1, -1
+ O_GHOST_EXPL_4, FALSE,
+ EL_BD_GHOST, ACTION_EXPLODING, -1
},
{
- Xacid_s, TRUE, FALSE,
- EL_ACID_POOL_BOTTOM, -1, -1
+ O_BOMB_EXPL_1, FALSE,
+ EL_BD_BOMB, ACTION_EXPLODING, -1
},
{
- Xacid_sw, TRUE, FALSE,
- EL_ACID_POOL_BOTTOMLEFT, -1, -1
+ O_BOMB_EXPL_2, FALSE,
+ EL_BD_BOMB, ACTION_EXPLODING, -1
},
{
- Xacid_nw, TRUE, FALSE,
- EL_ACID_POOL_TOPLEFT, -1, -1
+ O_BOMB_EXPL_3, FALSE,
+ EL_BD_BOMB, ACTION_EXPLODING, -1
},
{
- Xacid_1, TRUE, FALSE,
- EL_ACID, -1, -1
+ O_BOMB_EXPL_4, FALSE,
+ EL_BD_BOMB, ACTION_EXPLODING, -1
},
{
- Xacid_2, FALSE, FALSE,
- EL_ACID, -1, -1
+ O_NITRO_EXPL_1, FALSE,
+ EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
},
{
- Xacid_3, FALSE, FALSE,
- EL_ACID, -1, -1
+ O_NITRO_EXPL_2, FALSE,
+ EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
},
{
- Xacid_4, FALSE, FALSE,
- EL_ACID, -1, -1
+ O_NITRO_EXPL_3, FALSE,
+ EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
},
{
- Xacid_5, FALSE, FALSE,
- EL_ACID, -1, -1
+ O_NITRO_EXPL_4, FALSE,
+ EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
},
{
- Xacid_6, FALSE, FALSE,
- EL_ACID, -1, -1
+ O_AMOEBA_2_EXPL_1, FALSE,
+ EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
},
{
- Xacid_7, FALSE, FALSE,
- EL_ACID, -1, -1
+ O_AMOEBA_2_EXPL_2, FALSE,
+ EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
},
{
- Xacid_8, FALSE, FALSE,
- EL_ACID, -1, -1
+ O_AMOEBA_2_EXPL_3, FALSE,
+ EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
},
{
- Xball_1, TRUE, FALSE,
- EL_EMC_MAGIC_BALL, -1, -1
+ O_AMOEBA_2_EXPL_4, FALSE,
+ EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
},
{
- Xball_1B, FALSE, FALSE,
- EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
+ O_NUT_EXPL_1, FALSE,
+ EL_BD_NUT, ACTION_BREAKING, -1
},
{
- Xball_2, FALSE, FALSE,
- EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
+ O_NUT_EXPL_2, FALSE,
+ EL_BD_NUT, ACTION_BREAKING, -1
},
{
- Xball_2B, FALSE, FALSE,
- EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
+ O_NUT_EXPL_3, FALSE,
+ EL_BD_NUT, ACTION_BREAKING, -1
},
{
- Yball_eat, FALSE, FALSE,
- EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
+ O_NUT_EXPL_4, FALSE,
+ EL_BD_NUT, ACTION_BREAKING, -1
},
{
- Ykey_1_eat, FALSE, FALSE,
- EL_EM_KEY_1, ACTION_COLLECTING, -1
+ O_PLAYER_PNEUMATIC_LEFT, FALSE,
+ EL_BD_PLAYER, ACTION_HITTING, MV_BIT_LEFT
},
{
- Ykey_2_eat, FALSE, FALSE,
- EL_EM_KEY_2, ACTION_COLLECTING, -1
+ O_PLAYER_PNEUMATIC_RIGHT, FALSE,
+ EL_BD_PLAYER, ACTION_HITTING, MV_BIT_RIGHT
},
{
- Ykey_3_eat, FALSE, FALSE,
- EL_EM_KEY_3, ACTION_COLLECTING, -1
+ O_PNEUMATIC_ACTIVE_LEFT, TRUE,
+ EL_BD_PNEUMATIC_HAMMER, ACTION_HITTING, MV_BIT_LEFT
},
{
- Ykey_4_eat, FALSE, FALSE,
- EL_EM_KEY_4, ACTION_COLLECTING, -1
+ O_PNEUMATIC_ACTIVE_RIGHT, TRUE,
+ EL_BD_PNEUMATIC_HAMMER, ACTION_HITTING, MV_BIT_RIGHT
},
+
+ // helper (runtime) elements
+
{
- Ykey_5_eat, FALSE, FALSE,
- EL_EMC_KEY_5, ACTION_COLLECTING, -1
+ O_FAKE_BONUS, FALSE,
+ EL_BD_FAKE_BONUS, -1, -1
},
{
- Ykey_6_eat, FALSE, FALSE,
- EL_EMC_KEY_6, ACTION_COLLECTING, -1
+ O_INBOX_CLOSED, FALSE,
+ EL_BD_INBOX, -1, -1
},
{
- Ykey_7_eat, FALSE, FALSE,
- EL_EMC_KEY_7, ACTION_COLLECTING, -1
+ O_INBOX_OPEN, FALSE,
+ EL_BD_INBOX, ACTION_OPENING, -1
},
{
- Ykey_8_eat, FALSE, FALSE,
- EL_EMC_KEY_8, ACTION_COLLECTING, -1
+ O_OUTBOX_CLOSED, FALSE,
+ EL_BD_EXIT_CLOSED, -1, -1
},
{
- Ylenses_eat, FALSE, FALSE,
- EL_EMC_LENSES, ACTION_COLLECTING, -1
+ O_OUTBOX_OPEN, FALSE,
+ EL_BD_EXIT_OPEN, -1, -1
},
{
- Ymagnify_eat, FALSE, FALSE,
- EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
+ O_COVERED, FALSE,
+ EL_BD_COVERED, -1, -1
},
{
- Ygrass_eat, FALSE, FALSE,
- EL_EMC_GRASS, ACTION_SNAPPING, -1
+ O_PLAYER_LEFT, FALSE,
+ EL_BD_PLAYER, ACTION_MOVING, MV_BIT_LEFT
},
{
- Ydirt_eat, FALSE, FALSE,
- EL_SAND, ACTION_SNAPPING, -1
+ O_PLAYER_RIGHT, FALSE,
+ EL_BD_PLAYER, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Xgrow_ns, TRUE, FALSE,
- EL_EXPANDABLE_WALL_VERTICAL, -1, -1
+ O_PLAYER_BLINK, FALSE,
+ EL_BD_PLAYER, ACTION_BORING_1, -1
},
{
- Ygrow_ns_eat, FALSE, FALSE,
- EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
+ O_PLAYER_TAP, FALSE,
+ EL_BD_PLAYER, ACTION_BORING_2, -1
},
{
- Xgrow_ew, TRUE, FALSE,
- EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
+ O_PLAYER_TAP_BLINK, FALSE,
+ EL_BD_PLAYER, ACTION_BORING_3, -1
},
{
- Ygrow_ew_eat, FALSE, FALSE,
- EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
+ O_CREATURE_SWITCH_ON, FALSE,
+ EL_BD_CREATURE_SWITCH_ACTIVE, -1, -1
},
{
- Xwonderwall, TRUE, FALSE,
- EL_MAGIC_WALL, -1, -1
+ O_EXPANDING_WALL_SWITCH_HORIZ, FALSE,
+ EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL, -1, -1
},
{
- XwonderwallB, FALSE, FALSE,
- EL_MAGIC_WALL, ACTION_ACTIVE, -1
+ O_EXPANDING_WALL_SWITCH_VERT, FALSE,
+ EL_BD_EXPANDABLE_WALL_SWITCH_VERTICAL, -1, -1
},
{
- Xamoeba_1, TRUE, FALSE,
- EL_AMOEBA_DRY, ACTION_OTHER, -1
+ O_GRAVITY_SWITCH_ACTIVE, FALSE,
+ EL_BD_GRAVITY_SWITCH_ACTIVE, -1, -1
},
{
- Xamoeba_2, FALSE, FALSE,
- EL_AMOEBA_DRY, ACTION_OTHER, -1
+ O_REPLICATOR_SWITCH_OFF, FALSE,
+ EL_BD_REPLICATOR_SWITCH, -1, -1
},
{
- Xamoeba_3, FALSE, FALSE,
- EL_AMOEBA_DRY, ACTION_OTHER, -1
+ O_REPLICATOR_SWITCH_ON, FALSE,
+ EL_BD_REPLICATOR_SWITCH_ACTIVE, -1, -1
},
{
- Xamoeba_4, FALSE, FALSE,
- EL_AMOEBA_DRY, ACTION_OTHER, -1
+ O_CONVEYOR_DIR_NORMAL, FALSE,
+ EL_BD_CONVEYOR_DIR_SWITCH_NORMAL, -1, -1
},
{
- Xamoeba_5, TRUE, FALSE,
- EL_AMOEBA_WET, ACTION_OTHER, -1
+ O_CONVEYOR_DIR_CHANGED, FALSE,
+ EL_BD_CONVEYOR_DIR_SWITCH_CHANGED, -1, -1
},
{
- Xamoeba_6, FALSE, FALSE,
- EL_AMOEBA_WET, ACTION_OTHER, -1
+ O_CONVEYOR_SWITCH_OFF, FALSE,
+ EL_BD_CONVEYOR_SWITCH, -1, -1
},
{
- Xamoeba_7, FALSE, FALSE,
- EL_AMOEBA_WET, ACTION_OTHER, -1
+ O_CONVEYOR_SWITCH_ON, FALSE,
+ EL_BD_CONVEYOR_SWITCH_ACTIVE, -1, -1
},
{
- Xamoeba_8, FALSE, FALSE,
- EL_AMOEBA_WET, ACTION_OTHER, -1
+ O_MAGIC_WALL_ACTIVE, FALSE,
+ EL_BD_MAGIC_WALL_ACTIVE, -1, -1
},
{
- Xdoor_1, TRUE, FALSE,
- EL_EM_GATE_1, -1, -1
+ O_REPLICATOR_ACTIVE, FALSE,
+ EL_BD_REPLICATOR_ACTIVE, -1, -1
},
{
- Xdoor_2, TRUE, FALSE,
- EL_EM_GATE_2, -1, -1
+ O_CONVEYOR_LEFT_ACTIVE, FALSE,
+ EL_BD_CONVEYOR_LEFT_ACTIVE, -1, -1
},
{
- Xdoor_3, TRUE, FALSE,
- EL_EM_GATE_3, -1, -1
+ O_CONVEYOR_RIGHT_ACTIVE, FALSE,
+ EL_BD_CONVEYOR_RIGHT_ACTIVE, -1, -1
},
{
- Xdoor_4, TRUE, FALSE,
- EL_EM_GATE_4, -1, -1
+ O_BITER_SWITCH_1, FALSE,
+ EL_BD_BITER_SWITCH_1, -1, -1
},
{
- Xdoor_5, TRUE, FALSE,
- EL_EMC_GATE_5, -1, -1
+ O_BITER_SWITCH_2, FALSE,
+ EL_BD_BITER_SWITCH_2, -1, -1
},
{
- Xdoor_6, TRUE, FALSE,
- EL_EMC_GATE_6, -1, -1
+ O_BITER_SWITCH_3, FALSE,
+ EL_BD_BITER_SWITCH_3, -1, -1
},
{
- Xdoor_7, TRUE, FALSE,
- EL_EMC_GATE_7, -1, -1
+ O_BITER_SWITCH_4, FALSE,
+ EL_BD_BITER_SWITCH_4, -1, -1
},
+
{
- Xdoor_8, TRUE, FALSE,
- EL_EMC_GATE_8, -1, -1
- },
+ -1, FALSE,
+ -1, -1, -1
+ }
+};
+
+int map_element_RND_to_BD(int element_rnd)
+{
+ static unsigned short mapping_RND_to_BD[NUM_FILE_ELEMENTS];
+ static boolean mapping_initialized = FALSE;
+
+ if (!mapping_initialized)
{
- Xkey_1, TRUE, FALSE,
- EL_EM_KEY_1, -1, -1
- },
+ int i;
+
+ // return "O_UNKNOWN" for all undefined elements in mapping array
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ mapping_RND_to_BD[i] = O_UNKNOWN;
+
+ for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
+ if (bd_object_mapping_list[i].is_rnd_to_bd_mapping)
+ mapping_RND_to_BD[bd_object_mapping_list[i].element_rnd] =
+ bd_object_mapping_list[i].element_bd;
+
+ mapping_initialized = TRUE;
+ }
+
+ if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
{
- Xkey_2, TRUE, FALSE,
- EL_EM_KEY_2, -1, -1
- },
+ Warn("invalid RND element %d", element_rnd);
+
+ return O_UNKNOWN;
+ }
+
+ return mapping_RND_to_BD[element_rnd];
+}
+
+int map_element_BD_to_RND(int element_bd)
+{
+ static unsigned short mapping_BD_to_RND[O_MAX_ALL];
+ static boolean mapping_initialized = FALSE;
+
+ if (!mapping_initialized)
{
- Xkey_3, TRUE, FALSE,
- EL_EM_KEY_3, -1, -1
- },
+ int i;
+
+ // return "EL_UNKNOWN" for all undefined elements in mapping array
+ for (i = 0; i < O_MAX_ALL; i++)
+ mapping_BD_to_RND[i] = EL_UNKNOWN;
+
+ for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
+ mapping_BD_to_RND[bd_object_mapping_list[i].element_bd] =
+ bd_object_mapping_list[i].element_rnd;
+
+ mapping_initialized = TRUE;
+ }
+
+ if (element_bd < 0 || element_bd >= O_MAX_ALL)
{
- Xkey_4, TRUE, FALSE,
- EL_EM_KEY_4, -1, -1
+ Warn("invalid BD element %d", element_bd);
+
+ return EL_UNKNOWN;
+ }
+
+ return mapping_BD_to_RND[element_bd];
+}
+
+static struct Mapping_EM_to_RND_object
+{
+ int element_em;
+ boolean is_rnd_to_em_mapping; // unique mapping EM <-> RND
+ boolean is_backside; // backside of moving element
+
+ int element_rnd;
+ int action;
+ int direction;
+}
+em_object_mapping_list[GAME_TILE_MAX + 1] =
+{
+ {
+ Zborder, FALSE, FALSE,
+ EL_EMPTY, -1, -1
},
{
- Xkey_5, TRUE, FALSE,
- EL_EMC_KEY_5, -1, -1
+ Zplayer, FALSE, FALSE,
+ EL_EMPTY, -1, -1
},
+
{
- Xkey_6, TRUE, FALSE,
- EL_EMC_KEY_6, -1, -1
+ Zbug, FALSE, FALSE,
+ EL_EMPTY, -1, -1
},
{
- Xkey_7, TRUE, FALSE,
- EL_EMC_KEY_7, -1, -1
+ Ztank, FALSE, FALSE,
+ EL_EMPTY, -1, -1
},
{
- Xkey_8, TRUE, FALSE,
- EL_EMC_KEY_8, -1, -1
+ Zeater, FALSE, FALSE,
+ EL_EMPTY, -1, -1
},
{
- Xwind_n, TRUE, FALSE,
- EL_BALLOON_SWITCH_UP, -1, -1
+ Zdynamite, FALSE, FALSE,
+ EL_EMPTY, -1, -1
},
{
- Xwind_e, TRUE, FALSE,
- EL_BALLOON_SWITCH_RIGHT, -1, -1
+ Zboom, FALSE, FALSE,
+ EL_EMPTY, -1, -1
},
+
{
- Xwind_s, TRUE, FALSE,
- EL_BALLOON_SWITCH_DOWN, -1, -1
+ Xchain, FALSE, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
},
{
- Xwind_w, TRUE, FALSE,
- EL_BALLOON_SWITCH_LEFT, -1, -1
+ Xboom_bug, FALSE, FALSE,
+ EL_BUG, ACTION_EXPLODING, -1
},
{
- Xwind_nesw, TRUE, FALSE,
- EL_BALLOON_SWITCH_ANY, -1, -1
+ Xboom_tank, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_EXPLODING, -1
},
{
- Xwind_stop, TRUE, FALSE,
- EL_BALLOON_SWITCH_NONE, -1, -1
+ Xboom_android, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_OTHER, -1
},
{
- Xexit, TRUE, FALSE,
- EL_EM_EXIT_CLOSED, -1, -1
+ Xboom_1, FALSE, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
},
{
- Xexit_1, TRUE, FALSE,
- EL_EM_EXIT_OPEN, -1, -1
+ Xboom_2, FALSE, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
},
+
{
- Xexit_2, FALSE, FALSE,
- EL_EM_EXIT_OPEN, -1, -1
+ Xblank, TRUE, FALSE,
+ EL_EMPTY, -1, -1
},
+
{
- Xexit_3, FALSE, FALSE,
- EL_EM_EXIT_OPEN, -1, -1
+ Xsplash_e, FALSE, FALSE,
+ EL_ACID_SPLASH_RIGHT, -1, -1
},
{
- Xdynamite, TRUE, FALSE,
- EL_EM_DYNAMITE, -1, -1
+ Xsplash_w, FALSE, FALSE,
+ EL_ACID_SPLASH_LEFT, -1, -1
},
+
{
- Ydynamite_eat, FALSE, FALSE,
- EL_EM_DYNAMITE, ACTION_COLLECTING, -1
+ Xplant, TRUE, FALSE,
+ EL_EMC_PLANT, -1, -1
},
{
- Xdynamite_1, TRUE, FALSE,
- EL_EM_DYNAMITE_ACTIVE, -1, -1
+ Yplant, FALSE, FALSE,
+ EL_EMC_PLANT, -1, -1
},
+
{
- Xdynamite_2, FALSE, FALSE,
- EL_EM_DYNAMITE_ACTIVE, -1, -1
+ Xacid_1, TRUE, FALSE,
+ EL_ACID, -1, -1
},
{
- Xdynamite_3, FALSE, FALSE,
- EL_EM_DYNAMITE_ACTIVE, -1, -1
+ Xacid_2, FALSE, FALSE,
+ EL_ACID, -1, -1
},
{
- Xdynamite_4, FALSE, FALSE,
- EL_EM_DYNAMITE_ACTIVE, -1, -1
+ Xacid_3, FALSE, FALSE,
+ EL_ACID, -1, -1
},
{
- Xbumper, TRUE, FALSE,
- EL_EMC_SPRING_BUMPER, -1, -1
+ Xacid_4, FALSE, FALSE,
+ EL_ACID, -1, -1
},
{
- XbumperB, FALSE, FALSE,
- EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
+ Xacid_5, FALSE, FALSE,
+ EL_ACID, -1, -1
},
{
- Xwheel, TRUE, FALSE,
- EL_ROBOT_WHEEL, -1, -1
+ Xacid_6, FALSE, FALSE,
+ EL_ACID, -1, -1
},
{
- XwheelB, FALSE, FALSE,
- EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
+ Xacid_7, FALSE, FALSE,
+ EL_ACID, -1, -1
},
{
- Xswitch, TRUE, FALSE,
- EL_EMC_MAGIC_BALL_SWITCH, -1, -1
+ Xacid_8, FALSE, FALSE,
+ EL_ACID, -1, -1
},
+
{
- XswitchB, FALSE, FALSE,
- EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
+ Xfake_acid_1, TRUE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Xsand, TRUE, FALSE,
- EL_QUICKSAND_EMPTY, -1, -1
+ Xfake_acid_2, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Xsand_stone, TRUE, FALSE,
- EL_QUICKSAND_FULL, -1, -1
+ Xfake_acid_3, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Xsand_stonein_1, FALSE, TRUE,
- EL_ROCK, ACTION_FILLING, -1
+ Xfake_acid_4, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Xsand_stonein_2, FALSE, TRUE,
- EL_ROCK, ACTION_FILLING, -1
+ Xfake_acid_5, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Xsand_stonein_3, FALSE, TRUE,
- EL_ROCK, ACTION_FILLING, -1
+ Xfake_acid_6, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Xsand_stonein_4, FALSE, TRUE,
- EL_ROCK, ACTION_FILLING, -1
+ Xfake_acid_7, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
-#if 1
{
- Xsand_stonesand_1, FALSE, FALSE,
- EL_QUICKSAND_EMPTYING, -1, -1
+ Xfake_acid_8, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
+
{
- Xsand_stonesand_2, FALSE, FALSE,
- EL_QUICKSAND_EMPTYING, -1, -1
+ Xfake_acid_1_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Xsand_stonesand_3, FALSE, FALSE,
- EL_QUICKSAND_EMPTYING, -1, -1
+ Xfake_acid_2_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Xsand_stonesand_4, FALSE, FALSE,
- EL_QUICKSAND_EMPTYING, -1, -1
+ Xfake_acid_3_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Xsand_stonesand_quickout_1, FALSE, FALSE,
- EL_QUICKSAND_EMPTYING, -1, -1
+ Xfake_acid_4_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Xsand_stonesand_quickout_2, FALSE, FALSE,
- EL_QUICKSAND_EMPTYING, -1, -1
+ Xfake_acid_5_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
-#else
{
- Xsand_stonesand_1, FALSE, FALSE,
- EL_QUICKSAND_FULL, -1, -1
+ Xfake_acid_6_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Xsand_stonesand_2, FALSE, FALSE,
- EL_QUICKSAND_FULL, -1, -1
+ Xfake_acid_7_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Xsand_stonesand_3, FALSE, FALSE,
- EL_QUICKSAND_FULL, -1, -1
+ Xfake_acid_8_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
+
{
- Xsand_stonesand_4, FALSE, FALSE,
- EL_QUICKSAND_FULL, -1, -1
+ Xgrass, TRUE, FALSE,
+ EL_EMC_GRASS, -1, -1
},
-#endif
{
- Xsand_stoneout_1, FALSE, FALSE,
- EL_ROCK, ACTION_EMPTYING, -1
+ Ygrass_nB, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
},
{
- Xsand_stoneout_2, FALSE, FALSE,
- EL_ROCK, ACTION_EMPTYING, -1
+ Ygrass_eB, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
},
-#if 1
{
- Xsand_sandstone_1, FALSE, FALSE,
- EL_QUICKSAND_FILLING, -1, -1
+ Ygrass_sB, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
},
{
- Xsand_sandstone_2, FALSE, FALSE,
- EL_QUICKSAND_FILLING, -1, -1
+ Ygrass_wB, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
},
+
{
- Xsand_sandstone_3, FALSE, FALSE,
- EL_QUICKSAND_FILLING, -1, -1
+ Xdirt, TRUE, FALSE,
+ EL_SAND, -1, -1
},
{
- Xsand_sandstone_4, FALSE, FALSE,
- EL_QUICKSAND_FILLING, -1, -1
+ Ydirt_nB, FALSE, FALSE,
+ EL_SAND, ACTION_DIGGING, MV_BIT_UP
},
-#else
{
- Xsand_sandstone_1, FALSE, FALSE,
- EL_QUICKSAND_FULL, -1, -1
+ Ydirt_eB, FALSE, FALSE,
+ EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
},
{
- Xsand_sandstone_2, FALSE, FALSE,
- EL_QUICKSAND_FULL, -1, -1
+ Ydirt_sB, FALSE, FALSE,
+ EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
},
{
- Xsand_sandstone_3, FALSE, FALSE,
- EL_QUICKSAND_FULL, -1, -1
+ Ydirt_wB, FALSE, FALSE,
+ EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
},
+
{
- Xsand_sandstone_4, FALSE, FALSE,
- EL_QUICKSAND_FULL, -1, -1
+ Xandroid, TRUE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, -1
},
-#endif
{
- Xplant, TRUE, FALSE,
- EL_EMC_PLANT, -1, -1
+ Xandroid_1_n, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
},
{
- Yplant, FALSE, FALSE,
- EL_EMC_PLANT, -1, -1
+ Xandroid_2_n, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
},
{
- Xlenses, TRUE, FALSE,
- EL_EMC_LENSES, -1, -1
+ Xandroid_1_e, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
},
{
- Xmagnify, TRUE, FALSE,
- EL_EMC_MAGNIFIER, -1, -1
+ Xandroid_2_e, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
},
{
- Xdripper, TRUE, FALSE,
- EL_EMC_DRIPPER, -1, -1
+ Xandroid_1_w, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
},
{
- XdripperB, FALSE, FALSE,
- EL_EMC_DRIPPER, ACTION_ACTIVE, -1
+ Xandroid_2_w, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
},
{
- Xfake_blank, TRUE, FALSE,
- EL_INVISIBLE_WALL, -1, -1
+ Xandroid_1_s, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
},
{
- Xfake_blankB, FALSE, FALSE,
- EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
+ Xandroid_2_s, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
},
{
- Xfake_grass, TRUE, FALSE,
- EL_EMC_FAKE_GRASS, -1, -1
+ Yandroid_n, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
},
{
- Xfake_grassB, FALSE, FALSE,
- EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
+ Yandroid_nB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
},
{
- Xfake_door_1, TRUE, FALSE,
- EL_EM_GATE_1_GRAY, -1, -1
+ Yandroid_ne, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
},
{
- Xfake_door_2, TRUE, FALSE,
- EL_EM_GATE_2_GRAY, -1, -1
+ Yandroid_neB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
},
{
- Xfake_door_3, TRUE, FALSE,
- EL_EM_GATE_3_GRAY, -1, -1
+ Yandroid_e, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Xfake_door_4, TRUE, FALSE,
- EL_EM_GATE_4_GRAY, -1, -1
+ Yandroid_eB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Xfake_door_5, TRUE, FALSE,
- EL_EMC_GATE_5_GRAY, -1, -1
+ Yandroid_se, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
},
{
- Xfake_door_6, TRUE, FALSE,
- EL_EMC_GATE_6_GRAY, -1, -1
+ Yandroid_seB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
},
{
- Xfake_door_7, TRUE, FALSE,
- EL_EMC_GATE_7_GRAY, -1, -1
+ Yandroid_s, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
},
{
- Xfake_door_8, TRUE, FALSE,
- EL_EMC_GATE_8_GRAY, -1, -1
+ Yandroid_sB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
},
{
- Xfake_acid_1, TRUE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ Yandroid_sw, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
},
{
- Xfake_acid_2, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ Yandroid_swB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
},
{
- Xfake_acid_3, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ Yandroid_w, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
},
{
- Xfake_acid_4, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ Yandroid_wB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
},
{
- Xfake_acid_5, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ Yandroid_nw, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
},
{
- Xfake_acid_6, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ Yandroid_nwB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
},
+
{
- Xfake_acid_7, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ Xeater_n, TRUE, FALSE,
+ EL_YAMYAM_UP, -1, -1
},
{
- Xfake_acid_8, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ Xeater_e, TRUE, FALSE,
+ EL_YAMYAM_RIGHT, -1, -1
},
{
- Xsteel_1, TRUE, FALSE,
- EL_STEELWALL, -1, -1
+ Xeater_w, TRUE, FALSE,
+ EL_YAMYAM_LEFT, -1, -1
},
{
- Xsteel_2, TRUE, FALSE,
- EL_EMC_STEELWALL_2, -1, -1
+ Xeater_s, TRUE, FALSE,
+ EL_YAMYAM_DOWN, -1, -1
},
{
- Xsteel_3, TRUE, FALSE,
- EL_EMC_STEELWALL_3, -1, -1
+ Yeater_n, FALSE, FALSE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
},
{
- Xsteel_4, TRUE, FALSE,
- EL_EMC_STEELWALL_4, -1, -1
+ Yeater_nB, FALSE, TRUE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
},
{
- Xwall_1, TRUE, FALSE,
- EL_WALL, -1, -1
+ Yeater_e, FALSE, FALSE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Xwall_2, TRUE, FALSE,
- EL_EMC_WALL_14, -1, -1
+ Yeater_eB, FALSE, TRUE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Xwall_3, TRUE, FALSE,
- EL_EMC_WALL_15, -1, -1
+ Yeater_s, FALSE, FALSE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
},
{
- Xwall_4, TRUE, FALSE,
- EL_EMC_WALL_16, -1, -1
+ Yeater_sB, FALSE, TRUE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
},
{
- Xround_wall_1, TRUE, FALSE,
- EL_WALL_SLIPPERY, -1, -1
+ Yeater_w, FALSE, FALSE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
},
{
- Xround_wall_2, TRUE, FALSE,
- EL_EMC_WALL_SLIPPERY_2, -1, -1
+ Yeater_wB, FALSE, TRUE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
},
{
- Xround_wall_3, TRUE, FALSE,
- EL_EMC_WALL_SLIPPERY_3, -1, -1
+ Yeater_stone, FALSE, FALSE,
+ EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
},
{
- Xround_wall_4, TRUE, FALSE,
- EL_EMC_WALL_SLIPPERY_4, -1, -1
+ Yeater_spring, FALSE, FALSE,
+ EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
},
+
{
- Xdecor_1, TRUE, FALSE,
- EL_EMC_WALL_8, -1, -1
+ Xalien, TRUE, FALSE,
+ EL_ROBOT, -1, -1
},
{
- Xdecor_2, TRUE, FALSE,
- EL_EMC_WALL_6, -1, -1
+ Xalien_pause, FALSE, FALSE,
+ EL_ROBOT, -1, -1
},
{
- Xdecor_3, TRUE, FALSE,
- EL_EMC_WALL_4, -1, -1
+ Yalien_n, FALSE, FALSE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_UP
},
{
- Xdecor_4, TRUE, FALSE,
- EL_EMC_WALL_7, -1, -1
+ Yalien_nB, FALSE, TRUE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_UP
},
{
- Xdecor_5, TRUE, FALSE,
- EL_EMC_WALL_5, -1, -1
+ Yalien_e, FALSE, FALSE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Xdecor_6, TRUE, FALSE,
- EL_EMC_WALL_9, -1, -1
+ Yalien_eB, FALSE, TRUE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Xdecor_7, TRUE, FALSE,
- EL_EMC_WALL_10, -1, -1
+ Yalien_s, FALSE, FALSE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
},
{
- Xdecor_8, TRUE, FALSE,
- EL_EMC_WALL_1, -1, -1
+ Yalien_sB, FALSE, TRUE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
},
{
- Xdecor_9, TRUE, FALSE,
- EL_EMC_WALL_2, -1, -1
+ Yalien_w, FALSE, FALSE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
},
{
- Xdecor_10, TRUE, FALSE,
- EL_EMC_WALL_3, -1, -1
+ Yalien_wB, FALSE, TRUE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
},
{
- Xdecor_11, TRUE, FALSE,
- EL_EMC_WALL_11, -1, -1
+ Yalien_stone, FALSE, FALSE,
+ EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
},
{
- Xdecor_12, TRUE, FALSE,
- EL_EMC_WALL_12, -1, -1
+ Yalien_spring, FALSE, FALSE,
+ EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
},
+
{
- Xalpha_0, TRUE, FALSE,
- EL_CHAR('0'), -1, -1
+ Xbug_1_n, TRUE, FALSE,
+ EL_BUG_UP, -1, -1
},
{
- Xalpha_1, TRUE, FALSE,
- EL_CHAR('1'), -1, -1
+ Xbug_1_e, TRUE, FALSE,
+ EL_BUG_RIGHT, -1, -1
},
{
- Xalpha_2, TRUE, FALSE,
- EL_CHAR('2'), -1, -1
+ Xbug_1_s, TRUE, FALSE,
+ EL_BUG_DOWN, -1, -1
},
{
- Xalpha_3, TRUE, FALSE,
- EL_CHAR('3'), -1, -1
+ Xbug_1_w, TRUE, FALSE,
+ EL_BUG_LEFT, -1, -1
},
{
- Xalpha_4, TRUE, FALSE,
- EL_CHAR('4'), -1, -1
+ Xbug_2_n, FALSE, FALSE,
+ EL_BUG_UP, -1, -1
},
{
- Xalpha_5, TRUE, FALSE,
- EL_CHAR('5'), -1, -1
+ Xbug_2_e, FALSE, FALSE,
+ EL_BUG_RIGHT, -1, -1
},
{
- Xalpha_6, TRUE, FALSE,
- EL_CHAR('6'), -1, -1
+ Xbug_2_s, FALSE, FALSE,
+ EL_BUG_DOWN, -1, -1
},
{
- Xalpha_7, TRUE, FALSE,
- EL_CHAR('7'), -1, -1
+ Xbug_2_w, FALSE, FALSE,
+ EL_BUG_LEFT, -1, -1
},
{
- Xalpha_8, TRUE, FALSE,
- EL_CHAR('8'), -1, -1
+ Ybug_n, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_UP
},
{
- Xalpha_9, TRUE, FALSE,
- EL_CHAR('9'), -1, -1
+ Ybug_nB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_UP
},
{
- Xalpha_excla, TRUE, FALSE,
- EL_CHAR('!'), -1, -1
+ Ybug_e, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Xalpha_quote, TRUE, FALSE,
- EL_CHAR('"'), -1, -1
+ Ybug_eB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Xalpha_comma, TRUE, FALSE,
- EL_CHAR(','), -1, -1
+ Ybug_s, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_DOWN
},
{
- Xalpha_minus, TRUE, FALSE,
- EL_CHAR('-'), -1, -1
+ Ybug_sB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_DOWN
},
{
- Xalpha_perio, TRUE, FALSE,
- EL_CHAR('.'), -1, -1
+ Ybug_w, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_LEFT
},
{
- Xalpha_colon, TRUE, FALSE,
- EL_CHAR(':'), -1, -1
+ Ybug_wB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_LEFT
},
{
- Xalpha_quest, TRUE, FALSE,
- EL_CHAR('?'), -1, -1
+ Ybug_w_n, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
},
{
- Xalpha_a, TRUE, FALSE,
- EL_CHAR('A'), -1, -1
+ Ybug_n_e, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
},
{
- Xalpha_b, TRUE, FALSE,
- EL_CHAR('B'), -1, -1
+ Ybug_e_s, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
},
{
- Xalpha_c, TRUE, FALSE,
- EL_CHAR('C'), -1, -1
+ Ybug_s_w, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
},
{
- Xalpha_d, TRUE, FALSE,
- EL_CHAR('D'), -1, -1
+ Ybug_e_n, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
},
{
- Xalpha_e, TRUE, FALSE,
- EL_CHAR('E'), -1, -1
+ Ybug_s_e, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
},
{
- Xalpha_f, TRUE, FALSE,
- EL_CHAR('F'), -1, -1
+ Ybug_w_s, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
},
{
- Xalpha_g, TRUE, FALSE,
- EL_CHAR('G'), -1, -1
+ Ybug_n_w, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
},
{
- Xalpha_h, TRUE, FALSE,
- EL_CHAR('H'), -1, -1
+ Ybug_stone, FALSE, FALSE,
+ EL_BUG, ACTION_SMASHED_BY_ROCK, -1
},
{
- Xalpha_i, TRUE, FALSE,
- EL_CHAR('I'), -1, -1
+ Ybug_spring, FALSE, FALSE,
+ EL_BUG, ACTION_SMASHED_BY_SPRING, -1
},
+
{
- Xalpha_j, TRUE, FALSE,
- EL_CHAR('J'), -1, -1
+ Xtank_1_n, TRUE, FALSE,
+ EL_SPACESHIP_UP, -1, -1
},
{
- Xalpha_k, TRUE, FALSE,
- EL_CHAR('K'), -1, -1
+ Xtank_1_e, TRUE, FALSE,
+ EL_SPACESHIP_RIGHT, -1, -1
},
{
- Xalpha_l, TRUE, FALSE,
- EL_CHAR('L'), -1, -1
+ Xtank_1_s, TRUE, FALSE,
+ EL_SPACESHIP_DOWN, -1, -1
},
{
- Xalpha_m, TRUE, FALSE,
- EL_CHAR('M'), -1, -1
+ Xtank_1_w, TRUE, FALSE,
+ EL_SPACESHIP_LEFT, -1, -1
},
{
- Xalpha_n, TRUE, FALSE,
- EL_CHAR('N'), -1, -1
+ Xtank_2_n, FALSE, FALSE,
+ EL_SPACESHIP_UP, -1, -1
},
{
- Xalpha_o, TRUE, FALSE,
- EL_CHAR('O'), -1, -1
+ Xtank_2_e, FALSE, FALSE,
+ EL_SPACESHIP_RIGHT, -1, -1
},
{
- Xalpha_p, TRUE, FALSE,
- EL_CHAR('P'), -1, -1
+ Xtank_2_s, FALSE, FALSE,
+ EL_SPACESHIP_DOWN, -1, -1
},
{
- Xalpha_q, TRUE, FALSE,
- EL_CHAR('Q'), -1, -1
+ Xtank_2_w, FALSE, FALSE,
+ EL_SPACESHIP_LEFT, -1, -1
},
{
- Xalpha_r, TRUE, FALSE,
- EL_CHAR('R'), -1, -1
+ Ytank_n, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
},
{
- Xalpha_s, TRUE, FALSE,
- EL_CHAR('S'), -1, -1
+ Ytank_nB, FALSE, TRUE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
},
{
- Xalpha_t, TRUE, FALSE,
- EL_CHAR('T'), -1, -1
+ Ytank_e, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Xalpha_u, TRUE, FALSE,
- EL_CHAR('U'), -1, -1
+ Ytank_eB, FALSE, TRUE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Xalpha_v, TRUE, FALSE,
- EL_CHAR('V'), -1, -1
+ Ytank_s, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
},
{
- Xalpha_w, TRUE, FALSE,
- EL_CHAR('W'), -1, -1
+ Ytank_sB, FALSE, TRUE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
},
{
- Xalpha_x, TRUE, FALSE,
- EL_CHAR('X'), -1, -1
+ Ytank_w, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
},
{
- Xalpha_y, TRUE, FALSE,
- EL_CHAR('Y'), -1, -1
+ Ytank_wB, FALSE, TRUE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
},
{
- Xalpha_z, TRUE, FALSE,
- EL_CHAR('Z'), -1, -1
+ Ytank_w_n, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
},
{
- Xalpha_arrow_e, TRUE, FALSE,
- EL_CHAR('>'), -1, -1
+ Ytank_n_e, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
},
{
- Xalpha_arrow_w, TRUE, FALSE,
- EL_CHAR('<'), -1, -1
+ Ytank_e_s, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
},
{
- Xalpha_copyr, TRUE, FALSE,
- EL_CHAR('©'), -1, -1
+ Ytank_s_w, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
},
-
{
- Xboom_bug, FALSE, FALSE,
- EL_BUG, ACTION_EXPLODING, -1
+ Ytank_e_n, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
},
{
- Xboom_bomb, FALSE, FALSE,
- EL_BOMB, ACTION_EXPLODING, -1
+ Ytank_s_e, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
},
{
- Xboom_android, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_OTHER, -1
+ Ytank_w_s, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
},
{
- Xboom_1, FALSE, FALSE,
- EL_DEFAULT, ACTION_EXPLODING, -1
+ Ytank_n_w, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
},
{
- Xboom_2, FALSE, FALSE,
- EL_DEFAULT, ACTION_EXPLODING, -1
+ Ytank_stone, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
},
{
- Znormal, FALSE, FALSE,
- EL_EMPTY, -1, -1
+ Ytank_spring, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
},
+
{
- Zdynamite, FALSE, FALSE,
- EL_EMPTY, -1, -1
+ Xemerald, TRUE, FALSE,
+ EL_EMERALD, -1, -1
},
{
- Zplayer, FALSE, FALSE,
- EL_EMPTY, -1, -1
+ Xemerald_pause, FALSE, FALSE,
+ EL_EMERALD, -1, -1
},
{
- ZBORDER, FALSE, FALSE,
- EL_EMPTY, -1, -1
+ Xemerald_fall, FALSE, FALSE,
+ EL_EMERALD, -1, -1
},
-
{
- -1, FALSE, FALSE,
- -1, -1, -1
- }
-};
-
-static struct Mapping_EM_to_RND_player
-{
- int action_em;
- int player_nr;
-
- int element_rnd;
- int action;
- int direction;
-}
-em_player_mapping_list[] =
-{
+ Xemerald_shine, FALSE, FALSE,
+ EL_EMERALD, ACTION_TWINKLING, -1
+ },
{
- SPR_walk + 0, 0,
- EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
+ Yemerald_s, FALSE, FALSE,
+ EL_EMERALD, ACTION_FALLING, -1
},
{
- SPR_walk + 1, 0,
- EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
+ Yemerald_sB, FALSE, TRUE,
+ EL_EMERALD, ACTION_FALLING, -1
},
{
- SPR_walk + 2, 0,
- EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
+ Yemerald_e, FALSE, FALSE,
+ EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
},
{
- SPR_walk + 3, 0,
- EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
+ Yemerald_eB, FALSE, TRUE,
+ EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
},
{
- SPR_push + 0, 0,
- EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
+ Yemerald_w, FALSE, FALSE,
+ EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
},
{
- SPR_push + 1, 0,
- EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
+ Yemerald_wB, FALSE, TRUE,
+ EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
},
{
- SPR_push + 2, 0,
- EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
+ Yemerald_blank, FALSE, FALSE,
+ EL_EMERALD, ACTION_COLLECTING, -1
},
+
{
- SPR_push + 3, 0,
- EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
+ Xdiamond, TRUE, FALSE,
+ EL_DIAMOND, -1, -1
},
{
- SPR_spray + 0, 0,
- EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
+ Xdiamond_pause, FALSE, FALSE,
+ EL_DIAMOND, -1, -1
},
{
- SPR_spray + 1, 0,
- EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
+ Xdiamond_fall, FALSE, FALSE,
+ EL_DIAMOND, -1, -1
},
{
- SPR_spray + 2, 0,
- EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
+ Xdiamond_shine, FALSE, FALSE,
+ EL_DIAMOND, ACTION_TWINKLING, -1
},
{
- SPR_spray + 3, 0,
- EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
+ Ydiamond_s, FALSE, FALSE,
+ EL_DIAMOND, ACTION_FALLING, -1
},
{
- SPR_walk + 0, 1,
- EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
+ Ydiamond_sB, FALSE, TRUE,
+ EL_DIAMOND, ACTION_FALLING, -1
},
{
- SPR_walk + 1, 1,
- EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
+ Ydiamond_e, FALSE, FALSE,
+ EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
},
{
- SPR_walk + 2, 1,
- EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
+ Ydiamond_eB, FALSE, TRUE,
+ EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
},
{
- SPR_walk + 3, 1,
- EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
+ Ydiamond_w, FALSE, FALSE,
+ EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
},
{
- SPR_push + 0, 1,
- EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
+ Ydiamond_wB, FALSE, TRUE,
+ EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
},
{
- SPR_push + 1, 1,
- EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
+ Ydiamond_blank, FALSE, FALSE,
+ EL_DIAMOND, ACTION_COLLECTING, -1
},
{
- SPR_push + 2, 1,
- EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
+ Ydiamond_stone, FALSE, FALSE,
+ EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
},
+
{
- SPR_push + 3, 1,
- EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
+ Xstone, TRUE, FALSE,
+ EL_ROCK, -1, -1
},
{
- SPR_spray + 0, 1,
- EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
+ Xstone_pause, FALSE, FALSE,
+ EL_ROCK, -1, -1
},
{
- SPR_spray + 1, 1,
- EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
+ Xstone_fall, FALSE, FALSE,
+ EL_ROCK, -1, -1
},
{
- SPR_spray + 2, 1,
- EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
+ Ystone_s, FALSE, FALSE,
+ EL_ROCK, ACTION_FALLING, -1
},
{
- SPR_spray + 3, 1,
- EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
+ Ystone_sB, FALSE, TRUE,
+ EL_ROCK, ACTION_FALLING, -1
},
{
- SPR_still, 0,
- EL_PLAYER_1, ACTION_DEFAULT, -1,
+ Ystone_e, FALSE, FALSE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
},
{
- SPR_still, 1,
- EL_PLAYER_2, ACTION_DEFAULT, -1,
+ Ystone_eB, FALSE, TRUE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
},
{
- SPR_walk + 0, 2,
- EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
+ Ystone_w, FALSE, FALSE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
},
{
- SPR_walk + 1, 2,
- EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
+ Ystone_wB, FALSE, TRUE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
},
+
{
- SPR_walk + 2, 2,
- EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
+ Xbomb, TRUE, FALSE,
+ EL_BOMB, -1, -1
},
{
- SPR_walk + 3, 2,
- EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
+ Xbomb_pause, FALSE, FALSE,
+ EL_BOMB, -1, -1
},
{
- SPR_push + 0, 2,
- EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
+ Xbomb_fall, FALSE, FALSE,
+ EL_BOMB, -1, -1
},
{
- SPR_push + 1, 2,
- EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
+ Ybomb_s, FALSE, FALSE,
+ EL_BOMB, ACTION_FALLING, -1
},
{
- SPR_push + 2, 2,
- EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
+ Ybomb_sB, FALSE, TRUE,
+ EL_BOMB, ACTION_FALLING, -1
},
{
- SPR_push + 3, 2,
- EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
+ Ybomb_e, FALSE, FALSE,
+ EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
},
{
- SPR_spray + 0, 2,
- EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
+ Ybomb_eB, FALSE, TRUE,
+ EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
},
{
- SPR_spray + 1, 2,
- EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
+ Ybomb_w, FALSE, FALSE,
+ EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
},
{
- SPR_spray + 2, 2,
- EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
+ Ybomb_wB, FALSE, TRUE,
+ EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
},
{
- SPR_spray + 3, 2,
- EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
+ Ybomb_blank, FALSE, FALSE,
+ EL_BOMB, ACTION_ACTIVATING, -1
},
+
{
- SPR_walk + 0, 3,
- EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
+ Xnut, TRUE, FALSE,
+ EL_NUT, -1, -1
},
{
- SPR_walk + 1, 3,
- EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
+ Xnut_pause, FALSE, FALSE,
+ EL_NUT, -1, -1
},
{
- SPR_walk + 2, 3,
- EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
+ Xnut_fall, FALSE, FALSE,
+ EL_NUT, -1, -1
},
{
- SPR_walk + 3, 3,
- EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
+ Ynut_s, FALSE, FALSE,
+ EL_NUT, ACTION_FALLING, -1
},
{
- SPR_push + 0, 3,
- EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
+ Ynut_sB, FALSE, TRUE,
+ EL_NUT, ACTION_FALLING, -1
},
{
- SPR_push + 1, 3,
- EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
+ Ynut_e, FALSE, FALSE,
+ EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
},
{
- SPR_push + 2, 3,
- EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
+ Ynut_eB, FALSE, TRUE,
+ EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
},
{
- SPR_push + 3, 3,
- EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
+ Ynut_w, FALSE, FALSE,
+ EL_NUT, ACTION_MOVING, MV_BIT_LEFT
},
{
- SPR_spray + 0, 3,
- EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
+ Ynut_wB, FALSE, TRUE,
+ EL_NUT, ACTION_MOVING, MV_BIT_LEFT
},
{
- SPR_spray + 1, 3,
- EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
+ Ynut_stone, FALSE, FALSE,
+ EL_NUT, ACTION_BREAKING, -1
},
+
{
- SPR_spray + 2, 3,
- EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
+ Xspring, TRUE, FALSE,
+ EL_SPRING, -1, -1
},
{
- SPR_spray + 3, 3,
- EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
+ Xspring_pause, FALSE, FALSE,
+ EL_SPRING, -1, -1
},
{
- SPR_still, 2,
- EL_PLAYER_3, ACTION_DEFAULT, -1,
+ Xspring_e, TRUE, FALSE,
+ EL_SPRING_RIGHT, -1, -1
},
{
- SPR_still, 3,
- EL_PLAYER_4, ACTION_DEFAULT, -1,
+ Xspring_w, TRUE, FALSE,
+ EL_SPRING_LEFT, -1, -1
},
-
{
- -1, -1,
- -1, -1, -1
- }
-};
-
-int map_element_RND_to_EM(int element_rnd)
-{
- static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
- static boolean mapping_initialized = FALSE;
-
- if (!mapping_initialized)
+ Xspring_fall, FALSE, FALSE,
+ EL_SPRING, -1, -1
+ },
{
- int i;
-
- /* return "Xalpha_quest" for all undefined elements in mapping array */
- for (i = 0; i < NUM_FILE_ELEMENTS; i++)
- mapping_RND_to_EM[i] = Xalpha_quest;
-
- for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
- if (em_object_mapping_list[i].is_rnd_to_em_mapping)
- mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
- em_object_mapping_list[i].element_em;
-
- mapping_initialized = TRUE;
- }
-
- if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
- return mapping_RND_to_EM[element_rnd];
-
- Error(ERR_WARN, "invalid RND level element %d", element_rnd);
-
- return EL_UNKNOWN;
-}
-
-int map_element_EM_to_RND(int element_em)
-{
- static unsigned short mapping_EM_to_RND[TILE_MAX];
- static boolean mapping_initialized = FALSE;
-
- if (!mapping_initialized)
+ Yspring_s, FALSE, FALSE,
+ EL_SPRING, ACTION_FALLING, -1
+ },
{
- int i;
-
- /* return "EL_UNKNOWN" for all undefined elements in mapping array */
- for (i = 0; i < TILE_MAX; i++)
- mapping_EM_to_RND[i] = EL_UNKNOWN;
-
- for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
- mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
- em_object_mapping_list[i].element_rnd;
-
- mapping_initialized = TRUE;
- }
-
- if (element_em >= 0 && element_em < TILE_MAX)
- return mapping_EM_to_RND[element_em];
-
- Error(ERR_WARN, "invalid EM level element %d", element_em);
-
- return EL_UNKNOWN;
-}
-
-void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
-{
- struct LevelInfo_EM *level_em = level->native_em_level;
- struct LEVEL *lev = level_em->lev;
- int i, j;
-
- for (i = 0; i < TILE_MAX; i++)
- lev->android_array[i] = Xblank;
-
- for (i = 0; i < level->num_android_clone_elements; i++)
+ Yspring_sB, FALSE, TRUE,
+ EL_SPRING, ACTION_FALLING, -1
+ },
{
- int element_rnd = level->android_clone_element[i];
- int element_em = map_element_RND_to_EM(element_rnd);
-
- for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
- if (em_object_mapping_list[j].element_rnd == element_rnd)
- lev->android_array[em_object_mapping_list[j].element_em] = element_em;
- }
-}
-
-void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
-{
- struct LevelInfo_EM *level_em = level->native_em_level;
- struct LEVEL *lev = level_em->lev;
- int i, j;
-
- level->num_android_clone_elements = 0;
-
- for (i = 0; i < TILE_MAX; i++)
+ Yspring_e, FALSE, FALSE,
+ EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
+ },
{
- int element_em = lev->android_array[i];
- int element_rnd;
- boolean element_found = FALSE;
-
- if (element_em == Xblank)
- continue;
-
- element_rnd = map_element_EM_to_RND(element_em);
-
- for (j = 0; j < level->num_android_clone_elements; j++)
- if (level->android_clone_element[j] == element_rnd)
- element_found = TRUE;
-
- if (!element_found)
- {
- level->android_clone_element[level->num_android_clone_elements++] =
- element_rnd;
-
- if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
- break;
- }
- }
-
- if (level->num_android_clone_elements == 0)
+ Yspring_eB, FALSE, TRUE,
+ EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
+ },
{
- level->num_android_clone_elements = 1;
- level->android_clone_element[0] = EL_EMPTY;
- }
-}
+ Yspring_w, FALSE, FALSE,
+ EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yspring_wB, FALSE, TRUE,
+ EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yspring_alien_e, FALSE, FALSE,
+ EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
+ },
+ {
+ Yspring_alien_eB, FALSE, TRUE,
+ EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
+ },
+ {
+ Yspring_alien_w, FALSE, FALSE,
+ EL_SPRING, ACTION_EATING, MV_BIT_LEFT
+ },
+ {
+ Yspring_alien_wB, FALSE, TRUE,
+ EL_SPRING, ACTION_EATING, MV_BIT_LEFT
+ },
-int map_direction_RND_to_EM(int direction)
-{
- return (direction == MV_UP ? 0 :
- direction == MV_RIGHT ? 1 :
- direction == MV_DOWN ? 2 :
- direction == MV_LEFT ? 3 :
- -1);
-}
+ {
+ Xpush_emerald_e, FALSE, FALSE,
+ EL_EMERALD, -1, MV_BIT_RIGHT
+ },
+ {
+ Xpush_emerald_w, FALSE, FALSE,
+ EL_EMERALD, -1, MV_BIT_LEFT
+ },
+ {
+ Xpush_diamond_e, FALSE, FALSE,
+ EL_DIAMOND, -1, MV_BIT_RIGHT
+ },
+ {
+ Xpush_diamond_w, FALSE, FALSE,
+ EL_DIAMOND, -1, MV_BIT_LEFT
+ },
+ {
+ Xpush_stone_e, FALSE, FALSE,
+ EL_ROCK, -1, MV_BIT_RIGHT
+ },
+ {
+ Xpush_stone_w, FALSE, FALSE,
+ EL_ROCK, -1, MV_BIT_LEFT
+ },
+ {
+ Xpush_bomb_e, FALSE, FALSE,
+ EL_BOMB, -1, MV_BIT_RIGHT
+ },
+ {
+ Xpush_bomb_w, FALSE, FALSE,
+ EL_BOMB, -1, MV_BIT_LEFT
+ },
+ {
+ Xpush_nut_e, FALSE, FALSE,
+ EL_NUT, -1, MV_BIT_RIGHT
+ },
+ {
+ Xpush_nut_w, FALSE, FALSE,
+ EL_NUT, -1, MV_BIT_LEFT
+ },
+ {
+ Xpush_spring_e, FALSE, FALSE,
+ EL_SPRING_RIGHT, -1, MV_BIT_RIGHT
+ },
+ {
+ Xpush_spring_w, FALSE, FALSE,
+ EL_SPRING_LEFT, -1, MV_BIT_LEFT
+ },
-int map_direction_EM_to_RND(int direction)
-{
- return (direction == 0 ? MV_UP :
- direction == 1 ? MV_RIGHT :
- direction == 2 ? MV_DOWN :
- direction == 3 ? MV_LEFT :
- MV_NONE);
-}
+ {
+ Xdynamite, TRUE, FALSE,
+ EL_EM_DYNAMITE, -1, -1
+ },
+ {
+ Ydynamite_blank, FALSE, FALSE,
+ EL_EM_DYNAMITE, ACTION_COLLECTING, -1
+ },
+ {
+ Xdynamite_1, TRUE, FALSE,
+ EL_EM_DYNAMITE_ACTIVE, -1, -1
+ },
+ {
+ Xdynamite_2, FALSE, FALSE,
+ EL_EM_DYNAMITE_ACTIVE, -1, -1
+ },
+ {
+ Xdynamite_3, FALSE, FALSE,
+ EL_EM_DYNAMITE_ACTIVE, -1, -1
+ },
+ {
+ Xdynamite_4, FALSE, FALSE,
+ EL_EM_DYNAMITE_ACTIVE, -1, -1
+ },
-int get_next_element(int element)
-{
- switch (element)
{
- case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
- case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
- case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
- case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
- case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
- case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
- case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
- case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
- case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
- case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
- case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
+ Xkey_1, TRUE, FALSE,
+ EL_EM_KEY_1, -1, -1
+ },
+ {
+ Xkey_2, TRUE, FALSE,
+ EL_EM_KEY_2, -1, -1
+ },
+ {
+ Xkey_3, TRUE, FALSE,
+ EL_EM_KEY_3, -1, -1
+ },
+ {
+ Xkey_4, TRUE, FALSE,
+ EL_EM_KEY_4, -1, -1
+ },
+ {
+ Xkey_5, TRUE, FALSE,
+ EL_EMC_KEY_5, -1, -1
+ },
+ {
+ Xkey_6, TRUE, FALSE,
+ EL_EMC_KEY_6, -1, -1
+ },
+ {
+ Xkey_7, TRUE, FALSE,
+ EL_EMC_KEY_7, -1, -1
+ },
+ {
+ Xkey_8, TRUE, FALSE,
+ EL_EMC_KEY_8, -1, -1
+ },
+
+ {
+ Xdoor_1, TRUE, FALSE,
+ EL_EM_GATE_1, -1, -1
+ },
+ {
+ Xdoor_2, TRUE, FALSE,
+ EL_EM_GATE_2, -1, -1
+ },
+ {
+ Xdoor_3, TRUE, FALSE,
+ EL_EM_GATE_3, -1, -1
+ },
+ {
+ Xdoor_4, TRUE, FALSE,
+ EL_EM_GATE_4, -1, -1
+ },
+ {
+ Xdoor_5, TRUE, FALSE,
+ EL_EMC_GATE_5, -1, -1
+ },
+ {
+ Xdoor_6, TRUE, FALSE,
+ EL_EMC_GATE_6, -1, -1
+ },
+ {
+ Xdoor_7, TRUE, FALSE,
+ EL_EMC_GATE_7, -1, -1
+ },
+ {
+ Xdoor_8, TRUE, FALSE,
+ EL_EMC_GATE_8, -1, -1
+ },
+
+ {
+ Xfake_door_1, TRUE, FALSE,
+ EL_EM_GATE_1_GRAY, -1, -1
+ },
+ {
+ Xfake_door_2, TRUE, FALSE,
+ EL_EM_GATE_2_GRAY, -1, -1
+ },
+ {
+ Xfake_door_3, TRUE, FALSE,
+ EL_EM_GATE_3_GRAY, -1, -1
+ },
+ {
+ Xfake_door_4, TRUE, FALSE,
+ EL_EM_GATE_4_GRAY, -1, -1
+ },
+ {
+ Xfake_door_5, TRUE, FALSE,
+ EL_EMC_GATE_5_GRAY, -1, -1
+ },
+ {
+ Xfake_door_6, TRUE, FALSE,
+ EL_EMC_GATE_6_GRAY, -1, -1
+ },
+ {
+ Xfake_door_7, TRUE, FALSE,
+ EL_EMC_GATE_7_GRAY, -1, -1
+ },
+ {
+ Xfake_door_8, TRUE, FALSE,
+ EL_EMC_GATE_8_GRAY, -1, -1
+ },
+
+ {
+ Xballoon, TRUE, FALSE,
+ EL_BALLOON, -1, -1
+ },
+ {
+ Yballoon_n, FALSE, FALSE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yballoon_nB, FALSE, TRUE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yballoon_e, FALSE, FALSE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yballoon_eB, FALSE, TRUE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yballoon_s, FALSE, FALSE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Yballoon_sB, FALSE, TRUE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Yballoon_w, FALSE, FALSE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yballoon_wB, FALSE, TRUE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
+ },
+
+ {
+ Xball_1, TRUE, FALSE,
+ EL_EMC_MAGIC_BALL, -1, -1
+ },
+ {
+ Yball_1, FALSE, FALSE,
+ EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
+ },
+ {
+ Xball_2, FALSE, FALSE,
+ EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
+ },
+ {
+ Yball_2, FALSE, FALSE,
+ EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
+ },
+ {
+ Yball_blank, FALSE, FALSE,
+ EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
+ },
+
+ {
+ Xamoeba_1, TRUE, FALSE,
+ EL_AMOEBA_DRY, ACTION_OTHER, -1
+ },
+ {
+ Xamoeba_2, FALSE, FALSE,
+ EL_AMOEBA_DRY, ACTION_OTHER, -1
+ },
+ {
+ Xamoeba_3, FALSE, FALSE,
+ EL_AMOEBA_DRY, ACTION_OTHER, -1
+ },
+ {
+ Xamoeba_4, FALSE, FALSE,
+ EL_AMOEBA_DRY, ACTION_OTHER, -1
+ },
+ {
+ Xamoeba_5, TRUE, FALSE,
+ EL_AMOEBA_WET, ACTION_OTHER, -1
+ },
+ {
+ Xamoeba_6, FALSE, FALSE,
+ EL_AMOEBA_WET, ACTION_OTHER, -1
+ },
+ {
+ Xamoeba_7, FALSE, FALSE,
+ EL_AMOEBA_WET, ACTION_OTHER, -1
+ },
+ {
+ Xamoeba_8, FALSE, FALSE,
+ EL_AMOEBA_WET, ACTION_OTHER, -1
+ },
+
+ {
+ Xdrip, TRUE, FALSE,
+ EL_AMOEBA_DROP, ACTION_GROWING, -1
+ },
+ {
+ Xdrip_fall, FALSE, FALSE,
+ EL_AMOEBA_DROP, -1, -1
+ },
+ {
+ Xdrip_stretch, FALSE, FALSE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
+ },
+ {
+ Xdrip_stretchB, FALSE, TRUE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
+ },
+ {
+ Ydrip_1_s, FALSE, FALSE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
+ },
+ {
+ Ydrip_1_sB, FALSE, TRUE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
+ },
+ {
+ Ydrip_2_s, FALSE, FALSE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
+ },
+ {
+ Ydrip_2_sB, FALSE, TRUE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
+ },
+
+ {
+ Xwonderwall, TRUE, FALSE,
+ EL_MAGIC_WALL, -1, -1
+ },
+ {
+ Ywonderwall, FALSE, FALSE,
+ EL_MAGIC_WALL, ACTION_ACTIVE, -1
+ },
+
+ {
+ Xwheel, TRUE, FALSE,
+ EL_ROBOT_WHEEL, -1, -1
+ },
+ {
+ Ywheel, FALSE, FALSE,
+ EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
+ },
+
+ {
+ Xswitch, TRUE, FALSE,
+ EL_EMC_MAGIC_BALL_SWITCH, -1, -1
+ },
+ {
+ Yswitch, FALSE, FALSE,
+ EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
+ },
+
+ {
+ Xbumper, TRUE, FALSE,
+ EL_EMC_SPRING_BUMPER, -1, -1
+ },
+ {
+ Ybumper, FALSE, FALSE,
+ EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
+ },
+
+ {
+ Xacid_nw, TRUE, FALSE,
+ EL_ACID_POOL_TOPLEFT, -1, -1
+ },
+ {
+ Xacid_ne, TRUE, FALSE,
+ EL_ACID_POOL_TOPRIGHT, -1, -1
+ },
+ {
+ Xacid_sw, TRUE, FALSE,
+ EL_ACID_POOL_BOTTOMLEFT, -1, -1
+ },
+ {
+ Xacid_s, TRUE, FALSE,
+ EL_ACID_POOL_BOTTOM, -1, -1
+ },
+ {
+ Xacid_se, TRUE, FALSE,
+ EL_ACID_POOL_BOTTOMRIGHT, -1, -1
+ },
+
+ {
+ Xfake_blank, TRUE, FALSE,
+ EL_INVISIBLE_WALL, -1, -1
+ },
+ {
+ Yfake_blank, FALSE, FALSE,
+ EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
+ },
+
+ {
+ Xfake_grass, TRUE, FALSE,
+ EL_EMC_FAKE_GRASS, -1, -1
+ },
+ {
+ Yfake_grass, FALSE, FALSE,
+ EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
+ },
+
+ {
+ Xfake_amoeba, TRUE, FALSE,
+ EL_EMC_DRIPPER, -1, -1
+ },
+ {
+ Yfake_amoeba, FALSE, FALSE,
+ EL_EMC_DRIPPER, ACTION_ACTIVE, -1
+ },
+
+ {
+ Xlenses, TRUE, FALSE,
+ EL_EMC_LENSES, -1, -1
+ },
+
+ {
+ Xmagnify, TRUE, FALSE,
+ EL_EMC_MAGNIFIER, -1, -1
+ },
+
+ {
+ Xsand, TRUE, FALSE,
+ EL_QUICKSAND_EMPTY, -1, -1
+ },
+ {
+ Xsand_stone, TRUE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xsand_stonein_1, FALSE, TRUE,
+ EL_ROCK, ACTION_FILLING, -1
+ },
+ {
+ Xsand_stonein_2, FALSE, TRUE,
+ EL_ROCK, ACTION_FILLING, -1
+ },
+ {
+ Xsand_stonein_3, FALSE, TRUE,
+ EL_ROCK, ACTION_FILLING, -1
+ },
+ {
+ Xsand_stonein_4, FALSE, TRUE,
+ EL_ROCK, ACTION_FILLING, -1
+ },
+ {
+ Xsand_sandstone_1, FALSE, FALSE,
+ EL_QUICKSAND_FILLING, -1, -1
+ },
+ {
+ Xsand_sandstone_2, FALSE, FALSE,
+ EL_QUICKSAND_FILLING, -1, -1
+ },
+ {
+ Xsand_sandstone_3, FALSE, FALSE,
+ EL_QUICKSAND_FILLING, -1, -1
+ },
+ {
+ Xsand_sandstone_4, FALSE, FALSE,
+ EL_QUICKSAND_FILLING, -1, -1
+ },
+ {
+ Xsand_stonesand_1, FALSE, FALSE,
+ EL_QUICKSAND_EMPTYING, -1, -1
+ },
+ {
+ Xsand_stonesand_2, FALSE, FALSE,
+ EL_QUICKSAND_EMPTYING, -1, -1
+ },
+ {
+ Xsand_stonesand_3, FALSE, FALSE,
+ EL_QUICKSAND_EMPTYING, -1, -1
+ },
+ {
+ Xsand_stonesand_4, FALSE, FALSE,
+ EL_QUICKSAND_EMPTYING, -1, -1
+ },
+ {
+ Xsand_stoneout_1, FALSE, FALSE,
+ EL_ROCK, ACTION_EMPTYING, -1
+ },
+ {
+ Xsand_stoneout_2, FALSE, FALSE,
+ EL_ROCK, ACTION_EMPTYING, -1
+ },
+ {
+ Xsand_stonesand_quickout_1, FALSE, FALSE,
+ EL_QUICKSAND_EMPTYING, -1, -1
+ },
+ {
+ Xsand_stonesand_quickout_2, FALSE, FALSE,
+ EL_QUICKSAND_EMPTYING, -1, -1
+ },
+
+ {
+ Xslide_ns, TRUE, FALSE,
+ EL_EXPANDABLE_WALL_VERTICAL, -1, -1
+ },
+ {
+ Yslide_ns_blank, FALSE, FALSE,
+ EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
+ },
+ {
+ Xslide_ew, TRUE, FALSE,
+ EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
+ },
+ {
+ Yslide_ew_blank, FALSE, FALSE,
+ EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
+ },
+
+ {
+ Xwind_n, TRUE, FALSE,
+ EL_BALLOON_SWITCH_UP, -1, -1
+ },
+ {
+ Xwind_e, TRUE, FALSE,
+ EL_BALLOON_SWITCH_RIGHT, -1, -1
+ },
+ {
+ Xwind_s, TRUE, FALSE,
+ EL_BALLOON_SWITCH_DOWN, -1, -1
+ },
+ {
+ Xwind_w, TRUE, FALSE,
+ EL_BALLOON_SWITCH_LEFT, -1, -1
+ },
+ {
+ Xwind_any, TRUE, FALSE,
+ EL_BALLOON_SWITCH_ANY, -1, -1
+ },
+ {
+ Xwind_stop, TRUE, FALSE,
+ EL_BALLOON_SWITCH_NONE, -1, -1
+ },
+
+ {
+ Xexit, TRUE, FALSE,
+ EL_EM_EXIT_CLOSED, -1, -1
+ },
+ {
+ Xexit_1, TRUE, FALSE,
+ EL_EM_EXIT_OPEN, -1, -1
+ },
+ {
+ Xexit_2, FALSE, FALSE,
+ EL_EM_EXIT_OPEN, -1, -1
+ },
+ {
+ Xexit_3, FALSE, FALSE,
+ EL_EM_EXIT_OPEN, -1, -1
+ },
+
+ {
+ Xpause, FALSE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+
+ {
+ Xwall_1, TRUE, FALSE,
+ EL_WALL, -1, -1
+ },
+ {
+ Xwall_2, TRUE, FALSE,
+ EL_EMC_WALL_14, -1, -1
+ },
+ {
+ Xwall_3, TRUE, FALSE,
+ EL_EMC_WALL_15, -1, -1
+ },
+ {
+ Xwall_4, TRUE, FALSE,
+ EL_EMC_WALL_16, -1, -1
+ },
+
+ {
+ Xroundwall_1, TRUE, FALSE,
+ EL_WALL_SLIPPERY, -1, -1
+ },
+ {
+ Xroundwall_2, TRUE, FALSE,
+ EL_EMC_WALL_SLIPPERY_2, -1, -1
+ },
+ {
+ Xroundwall_3, TRUE, FALSE,
+ EL_EMC_WALL_SLIPPERY_3, -1, -1
+ },
+ {
+ Xroundwall_4, TRUE, FALSE,
+ EL_EMC_WALL_SLIPPERY_4, -1, -1
+ },
+
+ {
+ Xsteel_1, TRUE, FALSE,
+ EL_STEELWALL, -1, -1
+ },
+ {
+ Xsteel_2, TRUE, FALSE,
+ EL_EMC_STEELWALL_2, -1, -1
+ },
+ {
+ Xsteel_3, TRUE, FALSE,
+ EL_EMC_STEELWALL_3, -1, -1
+ },
+ {
+ Xsteel_4, TRUE, FALSE,
+ EL_EMC_STEELWALL_4, -1, -1
+ },
+
+ {
+ Xdecor_1, TRUE, FALSE,
+ EL_EMC_WALL_8, -1, -1
+ },
+ {
+ Xdecor_2, TRUE, FALSE,
+ EL_EMC_WALL_6, -1, -1
+ },
+ {
+ Xdecor_3, TRUE, FALSE,
+ EL_EMC_WALL_4, -1, -1
+ },
+ {
+ Xdecor_4, TRUE, FALSE,
+ EL_EMC_WALL_7, -1, -1
+ },
+ {
+ Xdecor_5, TRUE, FALSE,
+ EL_EMC_WALL_5, -1, -1
+ },
+ {
+ Xdecor_6, TRUE, FALSE,
+ EL_EMC_WALL_9, -1, -1
+ },
+ {
+ Xdecor_7, TRUE, FALSE,
+ EL_EMC_WALL_10, -1, -1
+ },
+ {
+ Xdecor_8, TRUE, FALSE,
+ EL_EMC_WALL_1, -1, -1
+ },
+ {
+ Xdecor_9, TRUE, FALSE,
+ EL_EMC_WALL_2, -1, -1
+ },
+ {
+ Xdecor_10, TRUE, FALSE,
+ EL_EMC_WALL_3, -1, -1
+ },
+ {
+ Xdecor_11, TRUE, FALSE,
+ EL_EMC_WALL_11, -1, -1
+ },
+ {
+ Xdecor_12, TRUE, FALSE,
+ EL_EMC_WALL_12, -1, -1
+ },
+
+ {
+ Xalpha_0, TRUE, FALSE,
+ EL_CHAR('0'), -1, -1
+ },
+ {
+ Xalpha_1, TRUE, FALSE,
+ EL_CHAR('1'), -1, -1
+ },
+ {
+ Xalpha_2, TRUE, FALSE,
+ EL_CHAR('2'), -1, -1
+ },
+ {
+ Xalpha_3, TRUE, FALSE,
+ EL_CHAR('3'), -1, -1
+ },
+ {
+ Xalpha_4, TRUE, FALSE,
+ EL_CHAR('4'), -1, -1
+ },
+ {
+ Xalpha_5, TRUE, FALSE,
+ EL_CHAR('5'), -1, -1
+ },
+ {
+ Xalpha_6, TRUE, FALSE,
+ EL_CHAR('6'), -1, -1
+ },
+ {
+ Xalpha_7, TRUE, FALSE,
+ EL_CHAR('7'), -1, -1
+ },
+ {
+ Xalpha_8, TRUE, FALSE,
+ EL_CHAR('8'), -1, -1
+ },
+ {
+ Xalpha_9, TRUE, FALSE,
+ EL_CHAR('9'), -1, -1
+ },
+ {
+ Xalpha_excla, TRUE, FALSE,
+ EL_CHAR('!'), -1, -1
+ },
+ {
+ Xalpha_apost, TRUE, FALSE,
+ EL_CHAR('\''), -1, -1
+ },
+ {
+ Xalpha_comma, TRUE, FALSE,
+ EL_CHAR(','), -1, -1
+ },
+ {
+ Xalpha_minus, TRUE, FALSE,
+ EL_CHAR('-'), -1, -1
+ },
+ {
+ Xalpha_perio, TRUE, FALSE,
+ EL_CHAR('.'), -1, -1
+ },
+ {
+ Xalpha_colon, TRUE, FALSE,
+ EL_CHAR(':'), -1, -1
+ },
+ {
+ Xalpha_quest, TRUE, FALSE,
+ EL_CHAR('?'), -1, -1
+ },
+ {
+ Xalpha_a, TRUE, FALSE,
+ EL_CHAR('A'), -1, -1
+ },
+ {
+ Xalpha_b, TRUE, FALSE,
+ EL_CHAR('B'), -1, -1
+ },
+ {
+ Xalpha_c, TRUE, FALSE,
+ EL_CHAR('C'), -1, -1
+ },
+ {
+ Xalpha_d, TRUE, FALSE,
+ EL_CHAR('D'), -1, -1
+ },
+ {
+ Xalpha_e, TRUE, FALSE,
+ EL_CHAR('E'), -1, -1
+ },
+ {
+ Xalpha_f, TRUE, FALSE,
+ EL_CHAR('F'), -1, -1
+ },
+ {
+ Xalpha_g, TRUE, FALSE,
+ EL_CHAR('G'), -1, -1
+ },
+ {
+ Xalpha_h, TRUE, FALSE,
+ EL_CHAR('H'), -1, -1
+ },
+ {
+ Xalpha_i, TRUE, FALSE,
+ EL_CHAR('I'), -1, -1
+ },
+ {
+ Xalpha_j, TRUE, FALSE,
+ EL_CHAR('J'), -1, -1
+ },
+ {
+ Xalpha_k, TRUE, FALSE,
+ EL_CHAR('K'), -1, -1
+ },
+ {
+ Xalpha_l, TRUE, FALSE,
+ EL_CHAR('L'), -1, -1
+ },
+ {
+ Xalpha_m, TRUE, FALSE,
+ EL_CHAR('M'), -1, -1
+ },
+ {
+ Xalpha_n, TRUE, FALSE,
+ EL_CHAR('N'), -1, -1
+ },
+ {
+ Xalpha_o, TRUE, FALSE,
+ EL_CHAR('O'), -1, -1
+ },
+ {
+ Xalpha_p, TRUE, FALSE,
+ EL_CHAR('P'), -1, -1
+ },
+ {
+ Xalpha_q, TRUE, FALSE,
+ EL_CHAR('Q'), -1, -1
+ },
+ {
+ Xalpha_r, TRUE, FALSE,
+ EL_CHAR('R'), -1, -1
+ },
+ {
+ Xalpha_s, TRUE, FALSE,
+ EL_CHAR('S'), -1, -1
+ },
+ {
+ Xalpha_t, TRUE, FALSE,
+ EL_CHAR('T'), -1, -1
+ },
+ {
+ Xalpha_u, TRUE, FALSE,
+ EL_CHAR('U'), -1, -1
+ },
+ {
+ Xalpha_v, TRUE, FALSE,
+ EL_CHAR('V'), -1, -1
+ },
+ {
+ Xalpha_w, TRUE, FALSE,
+ EL_CHAR('W'), -1, -1
+ },
+ {
+ Xalpha_x, TRUE, FALSE,
+ EL_CHAR('X'), -1, -1
+ },
+ {
+ Xalpha_y, TRUE, FALSE,
+ EL_CHAR('Y'), -1, -1
+ },
+ {
+ Xalpha_z, TRUE, FALSE,
+ EL_CHAR('Z'), -1, -1
+ },
+ {
+ Xalpha_arrow_e, TRUE, FALSE,
+ EL_CHAR('>'), -1, -1
+ },
+ {
+ Xalpha_arrow_w, TRUE, FALSE,
+ EL_CHAR('<'), -1, -1
+ },
+ {
+ Xalpha_copyr, TRUE, FALSE,
+ EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1
+ },
+
+ {
+ Ykey_1_blank, FALSE, FALSE,
+ EL_EM_KEY_1, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_2_blank, FALSE, FALSE,
+ EL_EM_KEY_2, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_3_blank, FALSE, FALSE,
+ EL_EM_KEY_3, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_4_blank, FALSE, FALSE,
+ EL_EM_KEY_4, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_5_blank, FALSE, FALSE,
+ EL_EMC_KEY_5, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_6_blank, FALSE, FALSE,
+ EL_EMC_KEY_6, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_7_blank, FALSE, FALSE,
+ EL_EMC_KEY_7, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_8_blank, FALSE, FALSE,
+ EL_EMC_KEY_8, ACTION_COLLECTING, -1
+ },
+ {
+ Ylenses_blank, FALSE, FALSE,
+ EL_EMC_LENSES, ACTION_COLLECTING, -1
+ },
+ {
+ Ymagnify_blank, FALSE, FALSE,
+ EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
+ },
+ {
+ Ygrass_blank, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_SNAPPING, -1
+ },
+ {
+ Ydirt_blank, FALSE, FALSE,
+ EL_SAND, ACTION_SNAPPING, -1
+ },
- default: return element;
+ {
+ -1, FALSE, FALSE,
+ -1, -1, -1
}
-}
+};
-#if 0
-int el_act_dir2img(int element, int action, int direction)
+static struct Mapping_EM_to_RND_player
{
- element = GFX_ELEMENT(element);
-
- if (direction == MV_NONE)
- return element_info[element].graphic[action];
-
- direction = MV_DIR_TO_BIT(direction);
+ int action_em;
+ int player_nr;
- return element_info[element].direction_graphic[action][direction];
+ int element_rnd;
+ int action;
+ int direction;
}
-#else
-int el_act_dir2img(int element, int action, int direction)
+em_player_mapping_list[MAX_PLAYERS * PLY_MAX + 1] =
{
- element = GFX_ELEMENT(element);
- direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
+ {
+ PLY_walk_n, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
+ },
+ {
+ PLY_walk_e, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
+ },
+ {
+ PLY_walk_s, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
+ },
+ {
+ PLY_walk_w, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
+ },
+ {
+ PLY_push_n, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
+ },
+ {
+ PLY_push_e, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
+ },
+ {
+ PLY_push_s, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
+ },
+ {
+ PLY_push_w, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
+ },
+ {
+ PLY_shoot_n, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
+ },
+ {
+ PLY_shoot_e, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
+ },
+ {
+ PLY_shoot_s, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
+ },
+ {
+ PLY_shoot_w, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
+ },
+ {
+ PLY_walk_n, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
+ },
+ {
+ PLY_walk_e, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
+ },
+ {
+ PLY_walk_s, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
+ },
+ {
+ PLY_walk_w, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
+ },
+ {
+ PLY_push_n, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
+ },
+ {
+ PLY_push_e, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
+ },
+ {
+ PLY_push_s, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
+ },
+ {
+ PLY_push_w, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
+ },
+ {
+ PLY_shoot_n, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
+ },
+ {
+ PLY_shoot_e, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
+ },
+ {
+ PLY_shoot_s, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
+ },
+ {
+ PLY_shoot_w, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
+ },
+ {
+ PLY_still, 0,
+ EL_PLAYER_1, ACTION_DEFAULT, -1,
+ },
+ {
+ PLY_still, 1,
+ EL_PLAYER_2, ACTION_DEFAULT, -1,
+ },
+ {
+ PLY_walk_n, 2,
+ EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
+ },
+ {
+ PLY_walk_e, 2,
+ EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
+ },
+ {
+ PLY_walk_s, 2,
+ EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
+ },
+ {
+ PLY_walk_w, 2,
+ EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
+ },
+ {
+ PLY_push_n, 2,
+ EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
+ },
+ {
+ PLY_push_e, 2,
+ EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
+ },
+ {
+ PLY_push_s, 2,
+ EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
+ },
+ {
+ PLY_push_w, 2,
+ EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
+ },
+ {
+ PLY_shoot_n, 2,
+ EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
+ },
+ {
+ PLY_shoot_e, 2,
+ EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
+ },
+ {
+ PLY_shoot_s, 2,
+ EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
+ },
+ {
+ PLY_shoot_w, 2,
+ EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
+ },
+ {
+ PLY_walk_n, 3,
+ EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
+ },
+ {
+ PLY_walk_e, 3,
+ EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
+ },
+ {
+ PLY_walk_s, 3,
+ EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
+ },
+ {
+ PLY_walk_w, 3,
+ EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
+ },
+ {
+ PLY_push_n, 3,
+ EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
+ },
+ {
+ PLY_push_e, 3,
+ EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
+ },
+ {
+ PLY_push_s, 3,
+ EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
+ },
+ {
+ PLY_push_w, 3,
+ EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
+ },
+ {
+ PLY_shoot_n, 3,
+ EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
+ },
+ {
+ PLY_shoot_e, 3,
+ EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
+ },
+ {
+ PLY_shoot_s, 3,
+ EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
+ },
+ {
+ PLY_shoot_w, 3,
+ EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
+ },
+ {
+ PLY_still, 2,
+ EL_PLAYER_3, ACTION_DEFAULT, -1,
+ },
+ {
+ PLY_still, 3,
+ EL_PLAYER_4, ACTION_DEFAULT, -1,
+ },
- /* direction_graphic[][] == graphic[] for undefined direction graphics */
- return element_info[element].direction_graphic[action][direction];
-}
-#endif
+ {
+ -1, -1,
+ -1, -1, -1
+ }
+};
-#if 0
-static int el_act_dir2crm(int element, int action, int direction)
+int map_element_RND_to_EM_cave(int element_rnd)
{
- element = GFX_ELEMENT(element);
+ static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
+ static boolean mapping_initialized = FALSE;
- if (direction == MV_NONE)
- return element_info[element].crumbled[action];
+ if (!mapping_initialized)
+ {
+ int i;
- direction = MV_DIR_TO_BIT(direction);
+ // return "Xalpha_quest" for all undefined elements in mapping array
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ mapping_RND_to_EM[i] = Xalpha_quest;
- return element_info[element].direction_crumbled[action][direction];
-}
-#else
-static int el_act_dir2crm(int element, int action, int direction)
-{
- element = GFX_ELEMENT(element);
- direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
+ for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
+ if (em_object_mapping_list[i].is_rnd_to_em_mapping)
+ mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
+ em_object_mapping_list[i].element_em;
- /* direction_graphic[][] == graphic[] for undefined direction graphics */
- return element_info[element].direction_crumbled[action][direction];
-}
-#endif
+ mapping_initialized = TRUE;
+ }
-int el_act2img(int element, int action)
-{
- element = GFX_ELEMENT(element);
+ if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
+ {
+ Warn("invalid RND level element %d", element_rnd);
- return element_info[element].graphic[action];
+ return EL_UNKNOWN;
+ }
+
+ return map_em_element_X_to_C(mapping_RND_to_EM[element_rnd]);
}
-int el_act2crm(int element, int action)
+int map_element_EM_to_RND_cave(int element_em_cave)
{
- element = GFX_ELEMENT(element);
+ static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
+ static boolean mapping_initialized = FALSE;
- return element_info[element].crumbled[action];
-}
+ if (!mapping_initialized)
+ {
+ int i;
+
+ // return "EL_UNKNOWN" for all undefined elements in mapping array
+ for (i = 0; i < GAME_TILE_MAX; i++)
+ mapping_EM_to_RND[i] = EL_UNKNOWN;
+
+ for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
+ mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
+ em_object_mapping_list[i].element_rnd;
+
+ mapping_initialized = TRUE;
+ }
+
+ if (element_em_cave < 0 || element_em_cave >= CAVE_TILE_MAX)
+ {
+ Warn("invalid EM cave element %d", element_em_cave);
-int el_dir2img(int element, int direction)
-{
- element = GFX_ELEMENT(element);
+ return EL_UNKNOWN;
+ }
- return el_act_dir2img(element, ACTION_DEFAULT, direction);
+ return mapping_EM_to_RND[map_em_element_C_to_X(element_em_cave)];
}
-int el2baseimg(int element)
+int map_element_EM_to_RND_game(int element_em_game)
{
- return element_info[element].graphic[ACTION_DEFAULT];
-}
+ static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
+ static boolean mapping_initialized = FALSE;
-int el2img(int element)
-{
- element = GFX_ELEMENT(element);
+ if (!mapping_initialized)
+ {
+ int i;
- return element_info[element].graphic[ACTION_DEFAULT];
-}
+ // return "EL_UNKNOWN" for all undefined elements in mapping array
+ for (i = 0; i < GAME_TILE_MAX; i++)
+ mapping_EM_to_RND[i] = EL_UNKNOWN;
-int el2edimg(int element)
-{
- element = GFX_ELEMENT(element);
+ for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
+ mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
+ em_object_mapping_list[i].element_rnd;
- return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
-}
+ mapping_initialized = TRUE;
+ }
-int el2preimg(int element)
-{
- element = GFX_ELEMENT(element);
+ if (element_em_game < 0 || element_em_game >= GAME_TILE_MAX)
+ {
+ Warn("invalid EM game element %d", element_em_game);
- return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
+ return EL_UNKNOWN;
+ }
+
+ return mapping_EM_to_RND[element_em_game];
}
-int el2panelimg(int element)
+void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
{
- element = GFX_ELEMENT(element);
+ struct LevelInfo_EM *level_em = level->native_em_level;
+ struct CAVE *cav = level_em->cav;
+ int i, j;
- return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
-}
+ for (i = 0; i < GAME_TILE_MAX; i++)
+ cav->android_array[i] = Cblank;
-int font2baseimg(int font_nr)
-{
- return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
-}
+ for (i = 0; i < level->num_android_clone_elements; i++)
+ {
+ int element_rnd = level->android_clone_element[i];
+ int element_em_cave = map_element_RND_to_EM_cave(element_rnd);
-int getBeltNrFromBeltElement(int element)
-{
- return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
- element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
- element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
+ for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
+ if (em_object_mapping_list[j].element_rnd == element_rnd)
+ cav->android_array[em_object_mapping_list[j].element_em] =
+ element_em_cave;
+ }
}
-int getBeltNrFromBeltActiveElement(int element)
+void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
{
- return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
- element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
- element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
-}
+ struct LevelInfo_EM *level_em = level->native_em_level;
+ struct CAVE *cav = level_em->cav;
+ int i, j;
-int getBeltNrFromBeltSwitchElement(int element)
-{
- return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
- element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
- element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
-}
+ level->num_android_clone_elements = 0;
-int getBeltDirNrFromBeltElement(int element)
-{
- static int belt_base_element[4] =
+ for (i = 0; i < GAME_TILE_MAX; i++)
{
- EL_CONVEYOR_BELT_1_LEFT,
- EL_CONVEYOR_BELT_2_LEFT,
- EL_CONVEYOR_BELT_3_LEFT,
- EL_CONVEYOR_BELT_4_LEFT
- };
+ int element_em_cave = cav->android_array[i];
+ int element_rnd;
+ boolean element_found = FALSE;
- int belt_nr = getBeltNrFromBeltElement(element);
- int belt_dir_nr = element - belt_base_element[belt_nr];
+ if (element_em_cave == Cblank)
+ continue;
- return (belt_dir_nr % 3);
-}
+ element_rnd = map_element_EM_to_RND_cave(element_em_cave);
-int getBeltDirNrFromBeltSwitchElement(int element)
-{
- static int belt_base_element[4] =
- {
- EL_CONVEYOR_BELT_1_SWITCH_LEFT,
- EL_CONVEYOR_BELT_2_SWITCH_LEFT,
- EL_CONVEYOR_BELT_3_SWITCH_LEFT,
- EL_CONVEYOR_BELT_4_SWITCH_LEFT
- };
+ for (j = 0; j < level->num_android_clone_elements; j++)
+ if (level->android_clone_element[j] == element_rnd)
+ element_found = TRUE;
- int belt_nr = getBeltNrFromBeltSwitchElement(element);
- int belt_dir_nr = element - belt_base_element[belt_nr];
+ if (!element_found)
+ {
+ level->android_clone_element[level->num_android_clone_elements++] =
+ element_rnd;
- return (belt_dir_nr % 3);
-}
+ if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
+ break;
+ }
+ }
-int getBeltDirFromBeltElement(int element)
-{
- static int belt_move_dir[3] =
+ if (level->num_android_clone_elements == 0)
{
- MV_LEFT,
- MV_NONE,
- MV_RIGHT
- };
-
- int belt_dir_nr = getBeltDirNrFromBeltElement(element);
-
- return belt_move_dir[belt_dir_nr];
+ level->num_android_clone_elements = 1;
+ level->android_clone_element[0] = EL_EMPTY;
+ }
}
-int getBeltDirFromBeltSwitchElement(int element)
+int map_direction_RND_to_EM(int direction)
{
- static int belt_move_dir[3] =
- {
- MV_LEFT,
- MV_NONE,
- MV_RIGHT
- };
-
- int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
+ return (direction == MV_UP ? 0 :
+ direction == MV_RIGHT ? 1 :
+ direction == MV_DOWN ? 2 :
+ direction == MV_LEFT ? 3 :
+ -1);
+}
- return belt_move_dir[belt_dir_nr];
+int map_direction_EM_to_RND(int direction)
+{
+ return (direction == 0 ? MV_UP :
+ direction == 1 ? MV_RIGHT :
+ direction == 2 ? MV_DOWN :
+ direction == 3 ? MV_LEFT :
+ MV_NONE);
}
-int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
+int map_element_RND_to_SP(int element_rnd)
{
- static int belt_base_element[4] =
- {
- EL_CONVEYOR_BELT_1_LEFT,
- EL_CONVEYOR_BELT_2_LEFT,
- EL_CONVEYOR_BELT_3_LEFT,
- EL_CONVEYOR_BELT_4_LEFT
- };
+ int element_sp = 0x20; // map unknown elements to yellow "hardware"
- return belt_base_element[belt_nr] + belt_dir_nr;
+ if (element_rnd >= EL_SP_START &&
+ element_rnd <= EL_SP_END)
+ element_sp = element_rnd - EL_SP_START;
+ else if (element_rnd == EL_EMPTY_SPACE)
+ element_sp = 0x00;
+ else if (element_rnd == EL_INVISIBLE_WALL)
+ element_sp = 0x28;
+
+ return element_sp;
}
-int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
+int map_element_SP_to_RND(int element_sp)
{
- int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
+ int element_rnd = EL_UNKNOWN;
- return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
+ if (element_sp >= 0x00 &&
+ element_sp <= 0x27)
+ element_rnd = EL_SP_START + element_sp;
+ else if (element_sp == 0x28)
+ element_rnd = EL_INVISIBLE_WALL;
+
+ return element_rnd;
}
-int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
+int map_action_SP_to_RND(int action_sp)
{
- static int belt_base_element[4] =
+ switch (action_sp)
{
- EL_CONVEYOR_BELT_1_SWITCH_LEFT,
- EL_CONVEYOR_BELT_2_SWITCH_LEFT,
- EL_CONVEYOR_BELT_3_SWITCH_LEFT,
- EL_CONVEYOR_BELT_4_SWITCH_LEFT
- };
+ case actActive: return ACTION_ACTIVE;
+ case actImpact: return ACTION_IMPACT;
+ case actExploding: return ACTION_EXPLODING;
+ case actDigging: return ACTION_DIGGING;
+ case actSnapping: return ACTION_SNAPPING;
+ case actCollecting: return ACTION_COLLECTING;
+ case actPassing: return ACTION_PASSING;
+ case actPushing: return ACTION_PUSHING;
+ case actDropping: return ACTION_DROPPING;
- return belt_base_element[belt_nr] + belt_dir_nr;
+ default: return ACTION_DEFAULT;
+ }
}
-int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
+int map_element_RND_to_MM(int element_rnd)
{
- int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
+ return (element_rnd >= EL_MM_START_1 &&
+ element_rnd <= EL_MM_END_1 ?
+ EL_MM_START_1_NATIVE + element_rnd - EL_MM_START_1 :
- return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
-}
+ element_rnd >= EL_MM_START_2 &&
+ element_rnd <= EL_MM_END_2 ?
+ EL_MM_START_2_NATIVE + element_rnd - EL_MM_START_2 :
-int getNumActivePlayers_EM()
-{
- int num_players = 0;
- int i;
+ element_rnd >= EL_MM_START_3 &&
+ element_rnd <= EL_MM_END_3 ?
+ EL_MM_START_3_NATIVE + element_rnd - EL_MM_START_3 :
- if (!tape.playing)
- return -1;
+ element_rnd >= EL_CHAR_START &&
+ element_rnd <= EL_CHAR_END ?
+ EL_MM_CHAR_START_NATIVE + element_rnd - EL_CHAR_START :
- for (i = 0; i < MAX_PLAYERS; i++)
- if (tape.player_participates[i])
- num_players++;
+ element_rnd >= EL_MM_RUNTIME_START &&
+ element_rnd <= EL_MM_RUNTIME_END ?
+ EL_MM_RUNTIME_START_NATIVE + element_rnd - EL_MM_RUNTIME_START :
- return num_players;
+ EL_MM_EMPTY_NATIVE);
}
-int getGameFrameDelay_EM(int native_em_game_frame_delay)
+int map_element_MM_to_RND(int element_mm)
{
- int game_frame_delay_value;
+ return (element_mm == EL_MM_EMPTY_NATIVE ||
+ element_mm == EL_DF_EMPTY_NATIVE ?
+ EL_EMPTY :
+
+ element_mm >= EL_MM_START_1_NATIVE &&
+ element_mm <= EL_MM_END_1_NATIVE ?
+ EL_MM_START_1 + element_mm - EL_MM_START_1_NATIVE :
+
+ element_mm >= EL_MM_START_2_NATIVE &&
+ element_mm <= EL_MM_END_2_NATIVE ?
+ EL_MM_START_2 + element_mm - EL_MM_START_2_NATIVE :
- game_frame_delay_value =
- (tape.playing && tape.fast_forward ? FfwdFrameDelay :
- GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
- GameFrameDelay);
+ element_mm >= EL_MM_START_3_NATIVE &&
+ element_mm <= EL_MM_END_3_NATIVE ?
+ EL_MM_START_3 + element_mm - EL_MM_START_3_NATIVE :
- if (tape.playing && tape.warp_forward && !tape.pausing)
- game_frame_delay_value = 0;
+ element_mm >= EL_MM_CHAR_START_NATIVE &&
+ element_mm <= EL_MM_CHAR_END_NATIVE ?
+ EL_CHAR_START + element_mm - EL_MM_CHAR_START_NATIVE :
- return game_frame_delay_value;
+ element_mm >= EL_MM_RUNTIME_START_NATIVE &&
+ element_mm <= EL_MM_RUNTIME_END_NATIVE ?
+ EL_MM_RUNTIME_START + element_mm - EL_MM_RUNTIME_START_NATIVE :
+
+ EL_EMPTY);
}
-unsigned int InitRND(long seed)
+int map_action_MM_to_RND(int action_mm)
{
- if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
- return InitEngineRandom_EM(seed);
- else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
- return InitEngineRandom_SP(seed);
- else
- return InitEngineRandom_RND(seed);
+ // all MM actions are defined to exactly match their RND counterparts
+ return action_mm;
}
-#if 1
-static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
-static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
-#endif
-
-inline static int get_effective_element_EM(int tile, int frame_em)
+int map_sound_MM_to_RND(int sound_mm)
{
- int element = object_mapping[tile].element_rnd;
- int action = object_mapping[tile].action;
- boolean is_backside = object_mapping[tile].is_backside;
- boolean action_removing = (action == ACTION_DIGGING ||
- action == ACTION_SNAPPING ||
- action == ACTION_COLLECTING);
-
- if (frame_em < 7)
- {
- switch (tile)
- {
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- return (frame_em > 5 ? EL_EMPTY : element);
-
- default:
- return element;
- }
- }
- else /* frame_em == 7 */
+ switch (sound_mm)
{
- switch (tile)
- {
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- return EL_EMPTY;
-
- case Yemerald_stone:
- return EL_EMERALD;
-
- case Ydiamond_stone:
- return EL_ROCK;
+ case SND_MM_GAME_LEVELTIME_CHARGING:
+ return SND_GAME_LEVELTIME_CHARGING;
- case Xdrip_stretch:
- case Xdrip_stretchB:
- case Ydrip_s1:
- case Ydrip_s1B:
- case Xball_1B:
- case Xball_2:
- case Xball_2B:
- case Yball_eat:
- case Ykey_1_eat:
- case Ykey_2_eat:
- case Ykey_3_eat:
- case Ykey_4_eat:
- case Ykey_5_eat:
- case Ykey_6_eat:
- case Ykey_7_eat:
- case Ykey_8_eat:
- case Ylenses_eat:
- case Ymagnify_eat:
- case Ygrass_eat:
- case Ydirt_eat:
- case Xsand_stonein_1:
- case Xsand_stonein_2:
- case Xsand_stonein_3:
- case Xsand_stonein_4:
- return element;
+ case SND_MM_GAME_HEALTH_CHARGING:
+ return SND_GAME_HEALTH_CHARGING;
- default:
- return (is_backside || action_removing ? EL_EMPTY : element);
- }
+ default:
+ return SND_UNDEFINED;
}
}
-inline static boolean check_linear_animation_EM(int tile)
+int map_mm_wall_element(int element)
{
- switch (tile)
- {
- case Xsand_stonesand_1:
- case Xsand_stonesand_quickout_1:
- case Xsand_sandstone_1:
- case Xsand_stonein_1:
- case Xsand_stoneout_1:
- case Xboom_1:
- case Xdynamite_1:
- case Ybug_w_n:
- case Ybug_n_e:
- case Ybug_e_s:
- case Ybug_s_w:
- case Ybug_e_n:
- case Ybug_s_e:
- case Ybug_w_s:
- case Ybug_n_w:
- case Ytank_w_n:
- case Ytank_n_e:
- case Ytank_e_s:
- case Ytank_s_w:
- case Ytank_e_n:
- case Ytank_s_e:
- case Ytank_w_s:
- case Ytank_n_w:
- return TRUE;
- }
+ return (element >= EL_MM_STEEL_WALL_START &&
+ element <= EL_MM_STEEL_WALL_END ?
+ EL_MM_STEEL_WALL :
+
+ element >= EL_MM_WOODEN_WALL_START &&
+ element <= EL_MM_WOODEN_WALL_END ?
+ EL_MM_WOODEN_WALL :
+
+ element >= EL_MM_ICE_WALL_START &&
+ element <= EL_MM_ICE_WALL_END ?
+ EL_MM_ICE_WALL :
- return FALSE;
-}
+ element >= EL_MM_AMOEBA_WALL_START &&
+ element <= EL_MM_AMOEBA_WALL_END ?
+ EL_MM_AMOEBA_WALL :
-inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
- boolean has_crumbled_graphics,
- int crumbled, int sync_frame)
-{
- /* if element can be crumbled, but certain action graphics are just empty
- space (like instantly snapping sand to empty space in 1 frame), do not
- treat these empty space graphics as crumbled graphics in EMC engine */
- if (crumbled == IMG_EMPTY_SPACE)
- has_crumbled_graphics = FALSE;
+ element >= EL_DF_STEEL_WALL_START &&
+ element <= EL_DF_STEEL_WALL_END ?
+ EL_DF_STEEL_WALL :
- if (has_crumbled_graphics)
- {
- struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
- int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
- g_crumbled->anim_delay,
- g_crumbled->anim_mode,
- g_crumbled->anim_start_frame,
- sync_frame);
+ element >= EL_DF_WOODEN_WALL_START &&
+ element <= EL_DF_WOODEN_WALL_END ?
+ EL_DF_WOODEN_WALL :
- getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
- &g_em->crumbled_src_x, &g_em->crumbled_src_y);
+ element);
+}
- g_em->crumbled_border_size = graphic_info[crumbled].border_size;
+int map_mm_wall_element_editor(int element)
+{
+ switch (element)
+ {
+ case EL_MM_STEEL_WALL: return EL_MM_STEEL_WALL_START;
+ case EL_MM_WOODEN_WALL: return EL_MM_WOODEN_WALL_START;
+ case EL_MM_ICE_WALL: return EL_MM_ICE_WALL_START;
+ case EL_MM_AMOEBA_WALL: return EL_MM_AMOEBA_WALL_START;
+ case EL_DF_STEEL_WALL: return EL_DF_STEEL_WALL_START;
+ case EL_DF_WOODEN_WALL: return EL_DF_WOODEN_WALL_START;
- g_em->has_crumbled_graphics = TRUE;
+ default: return element;
}
- else
+}
+
+int get_next_element(int element)
+{
+ switch (element)
{
- g_em->crumbled_bitmap = NULL;
- g_em->crumbled_src_x = 0;
- g_em->crumbled_src_y = 0;
- g_em->crumbled_border_size = 0;
+ case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
+ case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
+ case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
+ case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
+ case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
+ case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
+ case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
+ case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
+ case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
+ case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
+ case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
- g_em->has_crumbled_graphics = FALSE;
+ default: return element;
}
}
-void ResetGfxAnimation_EM(int x, int y, int tile)
+int el2img_mm(int element_mm)
{
- GfxFrame[x][y] = 0;
+ return el2img(map_element_MM_to_RND(element_mm));
}
-void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
- int tile, int frame_em, int x, int y)
+int el_act2img_mm(int element_mm, int action)
{
- int action = object_mapping[tile].action;
-#if 1
- int direction = object_mapping[tile].direction;
- int effective_element = get_effective_element_EM(tile, frame_em);
- int graphic = (direction == MV_NONE ?
- el_act2img(effective_element, action) :
- el_act_dir2img(effective_element, action, direction));
- struct GraphicInfo *g = &graphic_info[graphic];
- int sync_frame;
-#endif
- boolean action_removing = (action == ACTION_DIGGING ||
- action == ACTION_SNAPPING ||
- action == ACTION_COLLECTING);
- boolean action_moving = (action == ACTION_FALLING ||
- action == ACTION_MOVING ||
- action == ACTION_PUSHING ||
- action == ACTION_EATING ||
- action == ACTION_FILLING ||
- action == ACTION_EMPTYING);
- boolean action_falling = (action == ACTION_FALLING ||
- action == ACTION_FILLING ||
- action == ACTION_EMPTYING);
+ return el_act2img(map_element_MM_to_RND(element_mm), action);
+}
- /* special case: graphic uses "2nd movement tile" and has defined
- 7 frames for movement animation (or less) => use default graphic
- for last (8th) frame which ends the movement animation */
- if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
- {
- action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */
- graphic = (direction == MV_NONE ?
- el_act2img(effective_element, action) :
- el_act_dir2img(effective_element, action, direction));
+int el_act_dir2img(int element, int action, int direction)
+{
+ element = GFX_ELEMENT(element);
+ direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
- g = &graphic_info[graphic];
- }
+ // direction_graphic[][] == graphic[] for undefined direction graphics
+ return element_info[element].direction_graphic[action][direction];
+}
-#if 0
- if (tile == Xsand_stonesand_1 ||
- tile == Xsand_stonesand_2 ||
- tile == Xsand_stonesand_3 ||
- tile == Xsand_stonesand_4)
- printf("::: 1: quicksand frame %d [%d]\n", GfxFrame[x][y], tile);
-#endif
+static int el_act_dir2crm(int element, int action, int direction)
+{
+ element = GFX_ELEMENT(element);
+ direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
-#if 1
- if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
- {
- GfxFrame[x][y] = 0;
+ // direction_graphic[][] == graphic[] for undefined direction graphics
+ return element_info[element].direction_crumbled[action][direction];
+}
- // printf("::: resetting... [%d]\n", tile);
- }
-#else
- if (action_removing || check_linear_animation_EM(tile))
- {
- GfxFrame[x][y] = frame_em;
+int el_act2img(int element, int action)
+{
+ element = GFX_ELEMENT(element);
- // printf("::: resetting... [%d]\n", tile);
- }
-#endif
- else if (action_moving)
- {
- boolean is_backside = object_mapping[tile].is_backside;
+ return element_info[element].graphic[action];
+}
- if (is_backside)
- {
- int direction = object_mapping[tile].direction;
- int move_dir = (action_falling ? MV_DOWN : direction);
+int el_act2crm(int element, int action)
+{
+ element = GFX_ELEMENT(element);
- GfxFrame[x][y]++;
+ return element_info[element].crumbled[action];
+}
-#if 1
- /* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */
- if (g->double_movement && frame_em == 0)
- {
- GfxFrame[x][y] = 0;
+int el_dir2img(int element, int direction)
+{
+ element = GFX_ELEMENT(element);
- // printf("::: resetting... [%d]\n", tile);
- }
-#endif
+ return el_act_dir2img(element, ACTION_DEFAULT, direction);
+}
- if (move_dir == MV_LEFT)
- GfxFrame[x - 1][y] = GfxFrame[x][y];
- else if (move_dir == MV_RIGHT)
- GfxFrame[x + 1][y] = GfxFrame[x][y];
- else if (move_dir == MV_UP)
- GfxFrame[x][y - 1] = GfxFrame[x][y];
- else if (move_dir == MV_DOWN)
- GfxFrame[x][y + 1] = GfxFrame[x][y];
- }
- }
- else
- {
- GfxFrame[x][y]++;
+int el2baseimg(int element)
+{
+ return element_info[element].graphic[ACTION_DEFAULT];
+}
- /* special case: animation for Xsand_stonesand_quickout_1/2 twice as fast */
- if (tile == Xsand_stonesand_quickout_1 ||
- tile == Xsand_stonesand_quickout_2)
- GfxFrame[x][y]++;
- }
+int el2img(int element)
+{
+ element = GFX_ELEMENT(element);
-#if 0
- if (tile == Xsand_stonesand_1 ||
- tile == Xsand_stonesand_2 ||
- tile == Xsand_stonesand_3 ||
- tile == Xsand_stonesand_4)
- printf("::: 2: quicksand frame %d [%d]\n", GfxFrame[x][y], tile);
-#endif
+ return element_info[element].graphic[ACTION_DEFAULT];
+}
-#if 1
- if (graphic_info[graphic].anim_global_sync)
- sync_frame = FrameCounter;
- else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
- sync_frame = GfxFrame[x][y];
- else
- sync_frame = 0; /* playfield border (pseudo steel) */
+int el2edimg(int element)
+{
+ element = GFX_ELEMENT(element);
- SetRandomAnimationValue(x, y);
+ return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
+}
- int frame = getAnimationFrame(g->anim_frames,
- g->anim_delay,
- g->anim_mode,
- g->anim_start_frame,
- sync_frame);
+int el2preimg(int element)
+{
+ element = GFX_ELEMENT(element);
- g_em->unique_identifier =
- (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
-#endif
+ return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
}
-void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
- int tile, int frame_em, int x, int y)
+int el2panelimg(int element)
{
- int action = object_mapping[tile].action;
- int direction = object_mapping[tile].direction;
- boolean is_backside = object_mapping[tile].is_backside;
- int effective_element = get_effective_element_EM(tile, frame_em);
-#if 1
- int effective_action = action;
-#else
- int effective_action = (frame_em < 7 ? action : ACTION_DEFAULT);
-#endif
- int graphic = (direction == MV_NONE ?
- el_act2img(effective_element, effective_action) :
- el_act_dir2img(effective_element, effective_action,
- direction));
- int crumbled = (direction == MV_NONE ?
- el_act2crm(effective_element, effective_action) :
- el_act_dir2crm(effective_element, effective_action,
- direction));
- int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
- int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
- boolean has_crumbled_graphics = (base_crumbled != base_graphic);
- struct GraphicInfo *g = &graphic_info[graphic];
-#if 0
- struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
-#endif
- int sync_frame;
+ element = GFX_ELEMENT(element);
- /* special case: graphic uses "2nd movement tile" and has defined
- 7 frames for movement animation (or less) => use default graphic
- for last (8th) frame which ends the movement animation */
- if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
+ return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
+}
+
+int font2baseimg(int font_nr)
+{
+ return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
+}
+
+int getBeltNrFromBeltElement(int element)
+{
+ return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
+ element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
+ element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
+}
+
+int getBeltNrFromBeltActiveElement(int element)
+{
+ return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
+ element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
+ element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
+}
+
+int getBeltNrFromBeltSwitchElement(int element)
+{
+ return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
+ element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
+ element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
+}
+
+int getBeltDirNrFromBeltElement(int element)
+{
+ static int belt_base_element[4] =
{
- effective_action = ACTION_DEFAULT;
- graphic = (direction == MV_NONE ?
- el_act2img(effective_element, effective_action) :
- el_act_dir2img(effective_element, effective_action,
- direction));
- crumbled = (direction == MV_NONE ?
- el_act2crm(effective_element, effective_action) :
- el_act_dir2crm(effective_element, effective_action,
- direction));
+ EL_CONVEYOR_BELT_1_LEFT,
+ EL_CONVEYOR_BELT_2_LEFT,
+ EL_CONVEYOR_BELT_3_LEFT,
+ EL_CONVEYOR_BELT_4_LEFT
+ };
- g = &graphic_info[graphic];
- }
+ int belt_nr = getBeltNrFromBeltElement(element);
+ int belt_dir_nr = element - belt_base_element[belt_nr];
+
+ return (belt_dir_nr % 3);
+}
+
+int getBeltDirNrFromBeltSwitchElement(int element)
+{
+ static int belt_base_element[4] =
+ {
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT
+ };
-#if 0
- if (frame_em == 7)
- return;
-#endif
+ int belt_nr = getBeltNrFromBeltSwitchElement(element);
+ int belt_dir_nr = element - belt_base_element[belt_nr];
+ return (belt_dir_nr % 3);
+}
-#if 0
- if (frame_em == 0) /* reset animation frame for certain elements */
+int getBeltDirFromBeltElement(int element)
+{
+ static int belt_move_dir[3] =
{
- if (check_linear_animation_EM(tile))
- GfxFrame[x][y] = 0;
- }
-#endif
+ MV_LEFT,
+ MV_NONE,
+ MV_RIGHT
+ };
- if (graphic_info[graphic].anim_global_sync)
- sync_frame = FrameCounter;
- else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
- sync_frame = GfxFrame[x][y];
- else
- sync_frame = 0; /* playfield border (pseudo steel) */
+ int belt_dir_nr = getBeltDirNrFromBeltElement(element);
- SetRandomAnimationValue(x, y);
+ return belt_move_dir[belt_dir_nr];
+}
-#if 0
- int i = tile;
- int j = frame_em;
- int xxx_sync_frame = (i == Xdrip_stretch ? 7 :
- i == Xdrip_stretchB ? 7 :
- i == Ydrip_s2 ? j + 8 :
- i == Ydrip_s2B ? j + 8 :
- i == Xacid_1 ? 0 :
- i == Xacid_2 ? 10 :
- i == Xacid_3 ? 20 :
- i == Xacid_4 ? 30 :
- i == Xacid_5 ? 40 :
- i == Xacid_6 ? 50 :
- i == Xacid_7 ? 60 :
- i == Xacid_8 ? 70 :
- i == Xfake_acid_1 ? 0 :
- i == Xfake_acid_2 ? 10 :
- i == Xfake_acid_3 ? 20 :
- i == Xfake_acid_4 ? 30 :
- i == Xfake_acid_5 ? 40 :
- i == Xfake_acid_6 ? 50 :
- i == Xfake_acid_7 ? 60 :
- i == Xfake_acid_8 ? 70 :
- i == Xball_2 ? 7 :
- i == Xball_2B ? j + 8 :
- i == Yball_eat ? j + 1 :
- i == Ykey_1_eat ? j + 1 :
- i == Ykey_2_eat ? j + 1 :
- i == Ykey_3_eat ? j + 1 :
- i == Ykey_4_eat ? j + 1 :
- i == Ykey_5_eat ? j + 1 :
- i == Ykey_6_eat ? j + 1 :
- i == Ykey_7_eat ? j + 1 :
- i == Ykey_8_eat ? j + 1 :
- i == Ylenses_eat ? j + 1 :
- i == Ymagnify_eat ? j + 1 :
- i == Ygrass_eat ? j + 1 :
- i == Ydirt_eat ? j + 1 :
- i == Xamoeba_1 ? 0 :
- i == Xamoeba_2 ? 1 :
- i == Xamoeba_3 ? 2 :
- i == Xamoeba_4 ? 3 :
- i == Xamoeba_5 ? 0 :
- i == Xamoeba_6 ? 1 :
- i == Xamoeba_7 ? 2 :
- i == Xamoeba_8 ? 3 :
- i == Xexit_2 ? j + 8 :
- i == Xexit_3 ? j + 16 :
- i == Xdynamite_1 ? 0 :
- i == Xdynamite_2 ? 8 :
- i == Xdynamite_3 ? 16 :
- i == Xdynamite_4 ? 24 :
- i == Xsand_stonein_1 ? j + 1 :
- i == Xsand_stonein_2 ? j + 9 :
- i == Xsand_stonein_3 ? j + 17 :
- i == Xsand_stonein_4 ? j + 25 :
- i == Xsand_stoneout_1 && j == 0 ? 0 :
- i == Xsand_stoneout_1 && j == 1 ? 0 :
- i == Xsand_stoneout_1 && j == 2 ? 1 :
- i == Xsand_stoneout_1 && j == 3 ? 2 :
- i == Xsand_stoneout_1 && j == 4 ? 2 :
- i == Xsand_stoneout_1 && j == 5 ? 3 :
- i == Xsand_stoneout_1 && j == 6 ? 4 :
- i == Xsand_stoneout_1 && j == 7 ? 4 :
- i == Xsand_stoneout_2 && j == 0 ? 5 :
- i == Xsand_stoneout_2 && j == 1 ? 6 :
- i == Xsand_stoneout_2 && j == 2 ? 7 :
- i == Xsand_stoneout_2 && j == 3 ? 8 :
- i == Xsand_stoneout_2 && j == 4 ? 9 :
- i == Xsand_stoneout_2 && j == 5 ? 11 :
- i == Xsand_stoneout_2 && j == 6 ? 13 :
- i == Xsand_stoneout_2 && j == 7 ? 15 :
- i == Xboom_bug && j == 1 ? 2 :
- i == Xboom_bug && j == 2 ? 2 :
- i == Xboom_bug && j == 3 ? 4 :
- i == Xboom_bug && j == 4 ? 4 :
- i == Xboom_bug && j == 5 ? 2 :
- i == Xboom_bug && j == 6 ? 2 :
- i == Xboom_bug && j == 7 ? 0 :
- i == Xboom_bomb && j == 1 ? 2 :
- i == Xboom_bomb && j == 2 ? 2 :
- i == Xboom_bomb && j == 3 ? 4 :
- i == Xboom_bomb && j == 4 ? 4 :
- i == Xboom_bomb && j == 5 ? 2 :
- i == Xboom_bomb && j == 6 ? 2 :
- i == Xboom_bomb && j == 7 ? 0 :
- i == Xboom_android && j == 7 ? 6 :
- i == Xboom_1 && j == 1 ? 2 :
- i == Xboom_1 && j == 2 ? 2 :
- i == Xboom_1 && j == 3 ? 4 :
- i == Xboom_1 && j == 4 ? 4 :
- i == Xboom_1 && j == 5 ? 6 :
- i == Xboom_1 && j == 6 ? 6 :
- i == Xboom_1 && j == 7 ? 8 :
- i == Xboom_2 && j == 0 ? 8 :
- i == Xboom_2 && j == 1 ? 8 :
- i == Xboom_2 && j == 2 ? 10 :
- i == Xboom_2 && j == 3 ? 10 :
- i == Xboom_2 && j == 4 ? 10 :
- i == Xboom_2 && j == 5 ? 12 :
- i == Xboom_2 && j == 6 ? 12 :
- i == Xboom_2 && j == 7 ? 12 :
-#if 0
- special_animation && j == 4 ? 3 :
- effective_action != action ? 0 :
-#endif
- j);
-#endif
+int getBeltDirFromBeltSwitchElement(int element)
+{
+ static int belt_move_dir[3] =
+ {
+ MV_LEFT,
+ MV_NONE,
+ MV_RIGHT
+ };
-#if 0
- int xxx_effective_action;
- int xxx_has_action_graphics;
+ int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
- {
- int element = object_mapping[i].element_rnd;
- int action = object_mapping[i].action;
- int direction = object_mapping[i].direction;
- boolean is_backside = object_mapping[i].is_backside;
-#if 0
- boolean action_removing = (action == ACTION_DIGGING ||
- action == ACTION_SNAPPING ||
- action == ACTION_COLLECTING);
-#endif
- boolean action_exploding = ((action == ACTION_EXPLODING ||
- action == ACTION_SMASHED_BY_ROCK ||
- action == ACTION_SMASHED_BY_SPRING) &&
- element != EL_DIAMOND);
- boolean action_active = (action == ACTION_ACTIVE);
- boolean action_other = (action == ACTION_OTHER);
+ return belt_move_dir[belt_dir_nr];
+}
- {
-#if 1
- int effective_element = get_effective_element_EM(i, j);
-#else
- int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
- j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
- j < 7 ? element :
- i == Xdrip_stretch ? element :
- i == Xdrip_stretchB ? element :
- i == Ydrip_s1 ? element :
- i == Ydrip_s1B ? element :
- i == Xball_1B ? element :
- i == Xball_2 ? element :
- i == Xball_2B ? element :
- i == Yball_eat ? element :
- i == Ykey_1_eat ? element :
- i == Ykey_2_eat ? element :
- i == Ykey_3_eat ? element :
- i == Ykey_4_eat ? element :
- i == Ykey_5_eat ? element :
- i == Ykey_6_eat ? element :
- i == Ykey_7_eat ? element :
- i == Ykey_8_eat ? element :
- i == Ylenses_eat ? element :
- i == Ymagnify_eat ? element :
- i == Ygrass_eat ? element :
- i == Ydirt_eat ? element :
- i == Yemerald_stone ? EL_EMERALD :
- i == Ydiamond_stone ? EL_ROCK :
- i == Xsand_stonein_1 ? element :
- i == Xsand_stonein_2 ? element :
- i == Xsand_stonein_3 ? element :
- i == Xsand_stonein_4 ? element :
- is_backside ? EL_EMPTY :
- action_removing ? EL_EMPTY :
- element);
-#endif
- int effective_action = (j < 7 ? action :
- i == Xdrip_stretch ? action :
- i == Xdrip_stretchB ? action :
- i == Ydrip_s1 ? action :
- i == Ydrip_s1B ? action :
- i == Xball_1B ? action :
- i == Xball_2 ? action :
- i == Xball_2B ? action :
- i == Yball_eat ? action :
- i == Ykey_1_eat ? action :
- i == Ykey_2_eat ? action :
- i == Ykey_3_eat ? action :
- i == Ykey_4_eat ? action :
- i == Ykey_5_eat ? action :
- i == Ykey_6_eat ? action :
- i == Ykey_7_eat ? action :
- i == Ykey_8_eat ? action :
- i == Ylenses_eat ? action :
- i == Ymagnify_eat ? action :
- i == Ygrass_eat ? action :
- i == Ydirt_eat ? action :
- i == Xsand_stonein_1 ? action :
- i == Xsand_stonein_2 ? action :
- i == Xsand_stonein_3 ? action :
- i == Xsand_stonein_4 ? action :
- i == Xsand_stoneout_1 ? action :
- i == Xsand_stoneout_2 ? action :
- i == Xboom_android ? ACTION_EXPLODING :
- action_exploding ? ACTION_EXPLODING :
- action_active ? action :
- action_other ? action :
- ACTION_DEFAULT);
- int graphic = (el_act_dir2img(effective_element, effective_action,
- direction));
- int crumbled = (el_act_dir2crm(effective_element, effective_action,
- direction));
- int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
- int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
- boolean has_action_graphics = (graphic != base_graphic);
- boolean has_crumbled_graphics = (base_crumbled != base_graphic);
- struct GraphicInfo *g = &graphic_info[graphic];
-#if 0
- struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
-#endif
- struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
- Bitmap *src_bitmap;
- int src_x, src_y;
- /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
- boolean special_animation = (action != ACTION_DEFAULT &&
- g->anim_frames == 3 &&
- g->anim_delay == 2 &&
- g->anim_mode & ANIM_LINEAR);
- xxx_sync_frame = (i == Xdrip_stretch ? 7 :
- i == Xdrip_stretchB ? 7 :
- i == Ydrip_s2 ? j + 8 :
- i == Ydrip_s2B ? j + 8 :
- i == Xacid_1 ? 0 :
- i == Xacid_2 ? 10 :
- i == Xacid_3 ? 20 :
- i == Xacid_4 ? 30 :
- i == Xacid_5 ? 40 :
- i == Xacid_6 ? 50 :
- i == Xacid_7 ? 60 :
- i == Xacid_8 ? 70 :
- i == Xfake_acid_1 ? 0 :
- i == Xfake_acid_2 ? 10 :
- i == Xfake_acid_3 ? 20 :
- i == Xfake_acid_4 ? 30 :
- i == Xfake_acid_5 ? 40 :
- i == Xfake_acid_6 ? 50 :
- i == Xfake_acid_7 ? 60 :
- i == Xfake_acid_8 ? 70 :
- i == Xball_2 ? 7 :
- i == Xball_2B ? j + 8 :
- i == Yball_eat ? j + 1 :
- i == Ykey_1_eat ? j + 1 :
- i == Ykey_2_eat ? j + 1 :
- i == Ykey_3_eat ? j + 1 :
- i == Ykey_4_eat ? j + 1 :
- i == Ykey_5_eat ? j + 1 :
- i == Ykey_6_eat ? j + 1 :
- i == Ykey_7_eat ? j + 1 :
- i == Ykey_8_eat ? j + 1 :
- i == Ylenses_eat ? j + 1 :
- i == Ymagnify_eat ? j + 1 :
- i == Ygrass_eat ? j + 1 :
- i == Ydirt_eat ? j + 1 :
- i == Xamoeba_1 ? 0 :
- i == Xamoeba_2 ? 1 :
- i == Xamoeba_3 ? 2 :
- i == Xamoeba_4 ? 3 :
- i == Xamoeba_5 ? 0 :
- i == Xamoeba_6 ? 1 :
- i == Xamoeba_7 ? 2 :
- i == Xamoeba_8 ? 3 :
- i == Xexit_2 ? j + 8 :
- i == Xexit_3 ? j + 16 :
- i == Xdynamite_1 ? 0 :
- i == Xdynamite_2 ? 8 :
- i == Xdynamite_3 ? 16 :
- i == Xdynamite_4 ? 24 :
- i == Xsand_stonein_1 ? j + 1 :
- i == Xsand_stonein_2 ? j + 9 :
- i == Xsand_stonein_3 ? j + 17 :
- i == Xsand_stonein_4 ? j + 25 :
- i == Xsand_stoneout_1 && j == 0 ? 0 :
- i == Xsand_stoneout_1 && j == 1 ? 0 :
- i == Xsand_stoneout_1 && j == 2 ? 1 :
- i == Xsand_stoneout_1 && j == 3 ? 2 :
- i == Xsand_stoneout_1 && j == 4 ? 2 :
- i == Xsand_stoneout_1 && j == 5 ? 3 :
- i == Xsand_stoneout_1 && j == 6 ? 4 :
- i == Xsand_stoneout_1 && j == 7 ? 4 :
- i == Xsand_stoneout_2 && j == 0 ? 5 :
- i == Xsand_stoneout_2 && j == 1 ? 6 :
- i == Xsand_stoneout_2 && j == 2 ? 7 :
- i == Xsand_stoneout_2 && j == 3 ? 8 :
- i == Xsand_stoneout_2 && j == 4 ? 9 :
- i == Xsand_stoneout_2 && j == 5 ? 11 :
- i == Xsand_stoneout_2 && j == 6 ? 13 :
- i == Xsand_stoneout_2 && j == 7 ? 15 :
- i == Xboom_bug && j == 1 ? 2 :
- i == Xboom_bug && j == 2 ? 2 :
- i == Xboom_bug && j == 3 ? 4 :
- i == Xboom_bug && j == 4 ? 4 :
- i == Xboom_bug && j == 5 ? 2 :
- i == Xboom_bug && j == 6 ? 2 :
- i == Xboom_bug && j == 7 ? 0 :
- i == Xboom_bomb && j == 1 ? 2 :
- i == Xboom_bomb && j == 2 ? 2 :
- i == Xboom_bomb && j == 3 ? 4 :
- i == Xboom_bomb && j == 4 ? 4 :
- i == Xboom_bomb && j == 5 ? 2 :
- i == Xboom_bomb && j == 6 ? 2 :
- i == Xboom_bomb && j == 7 ? 0 :
- i == Xboom_android && j == 7 ? 6 :
- i == Xboom_1 && j == 1 ? 2 :
- i == Xboom_1 && j == 2 ? 2 :
- i == Xboom_1 && j == 3 ? 4 :
- i == Xboom_1 && j == 4 ? 4 :
- i == Xboom_1 && j == 5 ? 6 :
- i == Xboom_1 && j == 6 ? 6 :
- i == Xboom_1 && j == 7 ? 8 :
- i == Xboom_2 && j == 0 ? 8 :
- i == Xboom_2 && j == 1 ? 8 :
- i == Xboom_2 && j == 2 ? 10 :
- i == Xboom_2 && j == 3 ? 10 :
- i == Xboom_2 && j == 4 ? 10 :
- i == Xboom_2 && j == 5 ? 12 :
- i == Xboom_2 && j == 6 ? 12 :
- i == Xboom_2 && j == 7 ? 12 :
- special_animation && j == 4 ? 3 :
- effective_action != action ? 0 :
- j);
+int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
+{
+ static int belt_base_element[4] =
+ {
+ EL_CONVEYOR_BELT_1_LEFT,
+ EL_CONVEYOR_BELT_2_LEFT,
+ EL_CONVEYOR_BELT_3_LEFT,
+ EL_CONVEYOR_BELT_4_LEFT
+ };
+
+ return belt_base_element[belt_nr] + belt_dir_nr;
+}
+
+int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
+{
+ int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
+
+ return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
+}
+
+int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
+{
+ static int belt_base_element[4] =
+ {
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT
+ };
+
+ return belt_base_element[belt_nr] + belt_dir_nr;
+}
+
+int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
+{
+ int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
+
+ return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
+}
+
+boolean swapTiles_EM(boolean is_pre_emc_cave)
+{
+ return is_pre_emc_cave && leveldir_current->use_emc_tiles;
+}
+
+boolean getTeamMode_EM(void)
+{
+ return game.team_mode || network_playing;
+}
+
+boolean isActivePlayer_EM(int player_nr)
+{
+ return stored_player[player_nr].active;
+}
+
+unsigned int InitRND(int seed)
+{
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ return InitEngineRandom_BD(seed);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ return InitEngineRandom_EM(seed);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ return InitEngineRandom_SP(seed);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ return InitEngineRandom_MM(seed);
+ else
+ return InitEngineRandom_RND(seed);
+}
+
+static struct Mapping_BD_to_RND_object bd_object_mapping[O_MAX_ALL];
+static struct Mapping_EM_to_RND_object em_object_mapping[GAME_TILE_MAX];
+static struct Mapping_EM_to_RND_player em_player_mapping[MAX_PLAYERS][PLY_MAX];
+
+static int get_effective_element_EM(int tile, int frame_em)
+{
+ int element = em_object_mapping[tile].element_rnd;
+ int action = em_object_mapping[tile].action;
+ boolean is_backside = em_object_mapping[tile].is_backside;
+ boolean action_removing = (action == ACTION_DIGGING ||
+ action == ACTION_SNAPPING ||
+ action == ACTION_COLLECTING);
+
+ if (frame_em < 7)
+ {
+ switch (tile)
+ {
+ case Xsplash_e:
+ case Xsplash_w:
+ return (frame_em > 5 ? EL_EMPTY : element);
- xxx_effective_action = effective_action;
- xxx_has_action_graphics = has_action_graphics;
+ default:
+ return element;
}
}
-#endif
+ else // frame_em == 7
+ {
+ switch (tile)
+ {
+ case Xsplash_e:
+ case Xsplash_w:
+ return EL_EMPTY;
- int frame = getAnimationFrame(g->anim_frames,
- g->anim_delay,
- g->anim_mode,
- g->anim_start_frame,
- sync_frame);
+ case Ynut_stone:
+ return EL_EMERALD;
+ case Ydiamond_stone:
+ return EL_ROCK;
-#if 0
- return;
-#endif
+ case Xdrip_stretch:
+ case Xdrip_stretchB:
+ case Ydrip_1_s:
+ case Ydrip_1_sB:
+ case Yball_1:
+ case Xball_2:
+ case Yball_2:
+ case Yball_blank:
+ case Ykey_1_blank:
+ case Ykey_2_blank:
+ case Ykey_3_blank:
+ case Ykey_4_blank:
+ case Ykey_5_blank:
+ case Ykey_6_blank:
+ case Ykey_7_blank:
+ case Ykey_8_blank:
+ case Ylenses_blank:
+ case Ymagnify_blank:
+ case Ygrass_blank:
+ case Ydirt_blank:
+ case Xsand_stonein_1:
+ case Xsand_stonein_2:
+ case Xsand_stonein_3:
+ case Xsand_stonein_4:
+ return element;
-#if 0
- if (frame_em == 7)
- return;
-#endif
+ default:
+ return (is_backside || action_removing ? EL_EMPTY : element);
+ }
+ }
+}
-#if 0
- int old_src_x = g_em->src_x;
- int old_src_y = g_em->src_y;
-#endif
+static boolean check_linear_animation_EM(int tile)
+{
+ switch (tile)
+ {
+ case Xsand_stonesand_1:
+ case Xsand_stonesand_quickout_1:
+ case Xsand_sandstone_1:
+ case Xsand_stonein_1:
+ case Xsand_stoneout_1:
+ case Xboom_1:
+ case Xdynamite_1:
+ case Ybug_w_n:
+ case Ybug_n_e:
+ case Ybug_e_s:
+ case Ybug_s_w:
+ case Ybug_e_n:
+ case Ybug_s_e:
+ case Ybug_w_s:
+ case Ybug_n_w:
+ case Ytank_w_n:
+ case Ytank_n_e:
+ case Ytank_e_s:
+ case Ytank_s_w:
+ case Ytank_e_n:
+ case Ytank_s_e:
+ case Ytank_w_s:
+ case Ytank_n_w:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Ynut_stone:
+ return TRUE;
+ }
-#if 1
- getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
- g->double_movement && is_backside);
-#else
- getGraphicSourceExt(graphic, frame, &g_em->bitmap,
- &g_em->src_x, &g_em->src_y, FALSE);
-#endif
+ return FALSE;
+}
+
+static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
+ boolean has_crumbled_graphics,
+ int crumbled, int sync_frame)
+{
+ // if element can be crumbled, but certain action graphics are just empty
+ // space (like instantly snapping sand to empty space in 1 frame), do not
+ // treat these empty space graphics as crumbled graphics in EMC engine
+ if (crumbled == IMG_EMPTY_SPACE)
+ has_crumbled_graphics = FALSE;
+
+ if (has_crumbled_graphics)
+ {
+ struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
+ int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
+ g_crumbled->anim_delay,
+ g_crumbled->anim_mode,
+ g_crumbled->anim_start_frame,
+ sync_frame);
+
+ getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
+ &g_em->crumbled_src_x, &g_em->crumbled_src_y);
+
+ g_em->crumbled_border_size = graphic_info[crumbled].border_size;
+ g_em->crumbled_tile_size = graphic_info[crumbled].tile_size;
+
+ g_em->has_crumbled_graphics = TRUE;
+ }
+ else
+ {
+ g_em->crumbled_bitmap = NULL;
+ g_em->crumbled_src_x = 0;
+ g_em->crumbled_src_y = 0;
+ g_em->crumbled_border_size = 0;
+ g_em->crumbled_tile_size = 0;
+ g_em->has_crumbled_graphics = FALSE;
+ }
+}
#if 0
- return;
+void ResetGfxAnimation_EM(int x, int y, int tile)
+{
+ GfxFrame[x][y] = 0;
+}
#endif
-#if 0
- if (frame_em == 7)
+void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
+ int tile, int frame_em, int x, int y)
+{
+ int action = em_object_mapping[tile].action;
+ int direction = em_object_mapping[tile].direction;
+ int effective_element = get_effective_element_EM(tile, frame_em);
+ int graphic = (direction == MV_NONE ?
+ el_act2img(effective_element, action) :
+ el_act_dir2img(effective_element, action, direction));
+ struct GraphicInfo *g = &graphic_info[graphic];
+ int sync_frame;
+ boolean action_removing = (action == ACTION_DIGGING ||
+ action == ACTION_SNAPPING ||
+ action == ACTION_COLLECTING);
+ boolean action_moving = (action == ACTION_FALLING ||
+ action == ACTION_MOVING ||
+ action == ACTION_PUSHING ||
+ action == ACTION_EATING ||
+ action == ACTION_FILLING ||
+ action == ACTION_EMPTYING);
+ boolean action_falling = (action == ACTION_FALLING ||
+ action == ACTION_FILLING ||
+ action == ACTION_EMPTYING);
+
+ // special case: graphic uses "2nd movement tile" and has defined
+ // 7 frames for movement animation (or less) => use default graphic
+ // for last (8th) frame which ends the movement animation
+ if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
{
- if (graphic == IMG_BUG_MOVING_RIGHT)
- printf("::: %d, %d, %d: %d, %d [%d, %d -> %d, %d]\n", graphic, x, y,
- g->double_movement, is_backside,
- old_src_x, old_src_y, g_em->src_x, g_em->src_y);
+ action = ACTION_DEFAULT; // (keep action_* unchanged for now)
+ graphic = (direction == MV_NONE ?
+ el_act2img(effective_element, action) :
+ el_act_dir2img(effective_element, action, direction));
- return;
+ g = &graphic_info[graphic];
}
-#endif
+ if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
+ {
+ GfxFrame[x][y] = 0;
+ }
+ else if (action_moving)
+ {
+ boolean is_backside = em_object_mapping[tile].is_backside;
-#if 0
- g_em->src_offset_x = 0;
- g_em->src_offset_y = 0;
- g_em->dst_offset_x = 0;
- g_em->dst_offset_y = 0;
- g_em->width = TILEX;
- g_em->height = TILEY;
-
- g_em->preserve_background = FALSE;
-#endif
+ if (is_backside)
+ {
+ int direction = em_object_mapping[tile].direction;
+ int move_dir = (action_falling ? MV_DOWN : direction);
+
+ GfxFrame[x][y]++;
- /* (updating the "crumbled" graphic definitions is probably not really needed,
- as animations for crumbled graphics can't be longer than one EMC cycle) */
#if 1
- set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
- sync_frame);
+ // !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!!
+ if (g->double_movement && frame_em == 0)
+ GfxFrame[x][y] = 0;
+#endif
-#else
+ if (move_dir == MV_LEFT)
+ GfxFrame[x - 1][y] = GfxFrame[x][y];
+ else if (move_dir == MV_RIGHT)
+ GfxFrame[x + 1][y] = GfxFrame[x][y];
+ else if (move_dir == MV_UP)
+ GfxFrame[x][y - 1] = GfxFrame[x][y];
+ else if (move_dir == MV_DOWN)
+ GfxFrame[x][y + 1] = GfxFrame[x][y];
+ }
+ }
+ else
+ {
+ GfxFrame[x][y]++;
+
+ // special case: animation for Xsand_stonesand_quickout_1/2 twice as fast
+ if (tile == Xsand_stonesand_quickout_1 ||
+ tile == Xsand_stonesand_quickout_2)
+ GfxFrame[x][y]++;
+ }
+
+ if (graphic_info[graphic].anim_global_sync)
+ sync_frame = FrameCounter;
+ else if (graphic_info[graphic].anim_global_anim_sync)
+ sync_frame = getGlobalAnimSyncFrame();
+ else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
+ sync_frame = GfxFrame[x][y];
+ else
+ sync_frame = 0; // playfield border (pseudo steel)
+
+ SetRandomAnimationValue(x, y);
+
+ int frame = getAnimationFrame(g->anim_frames,
+ g->anim_delay,
+ g->anim_mode,
+ g->anim_start_frame,
+ sync_frame);
- g_em->crumbled_bitmap = NULL;
- g_em->crumbled_src_x = 0;
- g_em->crumbled_src_y = 0;
+ g_em->unique_identifier =
+ (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
+}
- g_em->has_crumbled_graphics = FALSE;
+void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
+ int tile, int frame_em, int x, int y)
+{
+ int action = em_object_mapping[tile].action;
+ int direction = em_object_mapping[tile].direction;
+ boolean is_backside = em_object_mapping[tile].is_backside;
+ int effective_element = get_effective_element_EM(tile, frame_em);
+ int effective_action = action;
+ int graphic = (direction == MV_NONE ?
+ el_act2img(effective_element, effective_action) :
+ el_act_dir2img(effective_element, effective_action,
+ direction));
+ int crumbled = (direction == MV_NONE ?
+ el_act2crm(effective_element, effective_action) :
+ el_act_dir2crm(effective_element, effective_action,
+ direction));
+ int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
+ int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
+ boolean has_crumbled_graphics = (base_crumbled != base_graphic);
+ struct GraphicInfo *g = &graphic_info[graphic];
+ int sync_frame;
- if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE)
+ // special case: graphic uses "2nd movement tile" and has defined
+ // 7 frames for movement animation (or less) => use default graphic
+ // for last (8th) frame which ends the movement animation
+ if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
{
- int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
- g_crumbled->anim_delay,
- g_crumbled->anim_mode,
- g_crumbled->anim_start_frame,
- sync_frame);
-
- getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
- &g_em->crumbled_src_x, &g_em->crumbled_src_y);
+ effective_action = ACTION_DEFAULT;
+ graphic = (direction == MV_NONE ?
+ el_act2img(effective_element, effective_action) :
+ el_act_dir2img(effective_element, effective_action,
+ direction));
+ crumbled = (direction == MV_NONE ?
+ el_act2crm(effective_element, effective_action) :
+ el_act_dir2crm(effective_element, effective_action,
+ direction));
- g_em->has_crumbled_graphics = TRUE;
+ g = &graphic_info[graphic];
}
-#endif
-
-#if 0
- {
- int effective_action = xxx_effective_action;
- int has_action_graphics = xxx_has_action_graphics;
- if ((!g->double_movement && (effective_action == ACTION_FALLING ||
- effective_action == ACTION_MOVING ||
- effective_action == ACTION_PUSHING ||
- effective_action == ACTION_EATING)) ||
- (!has_action_graphics && (effective_action == ACTION_FILLING ||
- effective_action == ACTION_EMPTYING)))
- {
- int move_dir =
- (effective_action == ACTION_FALLING ||
- effective_action == ACTION_FILLING ||
- effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
- int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
- int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
- int num_steps = (i == Ydrip_s1 ? 16 :
- i == Ydrip_s1B ? 16 :
- i == Ydrip_s2 ? 16 :
- i == Ydrip_s2B ? 16 :
- i == Xsand_stonein_1 ? 32 :
- i == Xsand_stonein_2 ? 32 :
- i == Xsand_stonein_3 ? 32 :
- i == Xsand_stonein_4 ? 32 :
- i == Xsand_stoneout_1 ? 16 :
- i == Xsand_stoneout_2 ? 16 : 8);
- int cx = ABS(dx) * (TILEX / num_steps);
- int cy = ABS(dy) * (TILEY / num_steps);
- int step_frame = (i == Ydrip_s2 ? j + 8 :
- i == Ydrip_s2B ? j + 8 :
- i == Xsand_stonein_2 ? j + 8 :
- i == Xsand_stonein_3 ? j + 16 :
- i == Xsand_stonein_4 ? j + 24 :
- i == Xsand_stoneout_2 ? j + 8 : j) + 1;
- int step = (is_backside ? step_frame : num_steps - step_frame);
+ if (graphic_info[graphic].anim_global_sync)
+ sync_frame = FrameCounter;
+ else if (graphic_info[graphic].anim_global_anim_sync)
+ sync_frame = getGlobalAnimSyncFrame();
+ else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
+ sync_frame = GfxFrame[x][y];
+ else
+ sync_frame = 0; // playfield border (pseudo steel)
- if (is_backside) /* tile where movement starts */
- {
- if (dx < 0 || dy < 0)
- {
- g_em->src_offset_x = cx * step;
- g_em->src_offset_y = cy * step;
- }
- else
- {
- g_em->dst_offset_x = cx * step;
- g_em->dst_offset_y = cy * step;
- }
- }
- else /* tile where movement ends */
- {
- if (dx < 0 || dy < 0)
- {
- g_em->dst_offset_x = cx * step;
- g_em->dst_offset_y = cy * step;
- }
- else
- {
- g_em->src_offset_x = cx * step;
- g_em->src_offset_y = cy * step;
- }
- }
+ SetRandomAnimationValue(x, y);
- g_em->width = TILEX - cx * step;
- g_em->height = TILEY - cy * step;
- }
+ int frame = getAnimationFrame(g->anim_frames,
+ g->anim_delay,
+ g->anim_mode,
+ g->anim_start_frame,
+ sync_frame);
- /* create unique graphic identifier to decide if tile must be redrawn */
- /* bit 31 - 16 (16 bit): EM style graphic
- bit 15 - 12 ( 4 bit): EM style frame
- bit 11 - 6 ( 6 bit): graphic width
- bit 5 - 0 ( 6 bit): graphic height */
- g_em->unique_identifier =
- (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
- }
-#endif
+ getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
+ g->double_movement && is_backside);
+ // (updating the "crumbled" graphic definitions is probably not really needed,
+ // as animations for crumbled graphics can't be longer than one EMC cycle)
+ set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
+ sync_frame);
}
void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
int player_nr, int anim, int frame_em)
{
- int element = player_mapping[player_nr][anim].element_rnd;
- int action = player_mapping[player_nr][anim].action;
- int direction = player_mapping[player_nr][anim].direction;
+ int element = em_player_mapping[player_nr][anim].element_rnd;
+ int action = em_player_mapping[player_nr][anim].action;
+ int direction = em_player_mapping[player_nr][anim].direction;
int graphic = (direction == MV_NONE ?
el_act2img(element, action) :
el_act_dir2img(element, action, direction));
getGraphicSourceExt(graphic, frame, &g_em->bitmap,
&g_em->src_x, &g_em->src_y, FALSE);
-
-#if 0
- printf("::: %d: %d, %d [%d]\n",
- player_nr,
- stored_player[player_nr].Frame,
- stored_player[player_nr].StepFrame,
- FrameCounter);
-#endif
}
-void InitGraphicInfo_EM(void)
+#define BD_GFX_RANGE(a, n, i) ((i) >= (a) && (i) < (a) + (n))
+#define BD_GFX_FRAME(b, i) (((i) - (b)) * 8)
+
+void InitGraphicInfo_BD(void)
{
-#if 0
- struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
- struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
-#endif
- int i, j, p;
+ int i, j;
-#if DEBUG_EM_GFX
- int num_em_gfx_errors = 0;
+ // always start with reliable default values
+ for (i = 0; i < O_MAX_ALL; i++)
+ {
+ bd_object_mapping[i].element_rnd = EL_UNKNOWN;
+ bd_object_mapping[i].action = ACTION_DEFAULT;
+ bd_object_mapping[i].direction = MV_NONE;
+ }
- if (graphic_info_em_object[0][0].bitmap == NULL)
+ for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
{
- /* EM graphics not yet initialized in em_open_all() */
+ int e = bd_object_mapping_list[i].element_bd;
- return;
+ bd_object_mapping[e].element_rnd = bd_object_mapping_list[i].element_rnd;
+
+ if (bd_object_mapping_list[i].action != -1)
+ bd_object_mapping[e].action = bd_object_mapping_list[i].action;
+
+ if (bd_object_mapping_list[i].direction != -1)
+ bd_object_mapping[e].direction =
+ MV_DIR_FROM_BIT(bd_object_mapping_list[i].direction);
}
- printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n");
-#endif
+ for (i = 0; i < O_MAX_ALL; i++)
+ {
+ int element = bd_object_mapping[i].element_rnd;
+ int action = bd_object_mapping[i].action;
+ int direction = bd_object_mapping[i].direction;
+
+ for (j = 0; j < 8; j++)
+ {
+ int effective_element = element;
+ int effective_action = action;
+ int graphic = (el_act_dir2img(effective_element, effective_action,
+ direction));
+ struct GraphicInfo *g = &graphic_info[graphic];
+ struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[i][j];
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int sync_frame = (BD_GFX_RANGE(O_PRE_PL_1, 3, i) ? BD_GFX_FRAME(O_PRE_PL_1, i) :
+ BD_GFX_RANGE(O_PRE_DIA_1, 5, i) ? BD_GFX_FRAME(O_PRE_DIA_1, i) :
+ BD_GFX_RANGE(O_PRE_STONE_1, 4, i) ? BD_GFX_FRAME(O_PRE_STONE_1, i) :
+ BD_GFX_RANGE(O_PRE_STEEL_1, 4, i) ? BD_GFX_FRAME(O_PRE_STEEL_1, i) :
+ BD_GFX_RANGE(O_BOMB_TICK_1, 7, i) ? BD_GFX_FRAME(O_BOMB_TICK_1, i) :
+ BD_GFX_RANGE(O_BOMB_EXPL_1, 4, i) ? BD_GFX_FRAME(O_BOMB_EXPL_1, i) :
+ BD_GFX_RANGE(O_NUT_EXPL_1, 4, i) ? BD_GFX_FRAME(O_NUT_EXPL_1, i) :
+ BD_GFX_RANGE(O_GHOST_EXPL_1, 4, i) ? BD_GFX_FRAME(O_GHOST_EXPL_1, i) :
+ BD_GFX_RANGE(O_EXPLODE_1, 5, i) ? BD_GFX_FRAME(O_EXPLODE_1, i) :
+ BD_GFX_RANGE(O_PRE_CLOCK_1, 4, i) ? BD_GFX_FRAME(O_PRE_CLOCK_1, i) :
+ BD_GFX_RANGE(O_NITRO_EXPL_1, 4, i) ? BD_GFX_FRAME(O_NITRO_EXPL_1, i) :
+ BD_GFX_RANGE(O_AMOEBA_2_EXPL_1, 4, i) ? BD_GFX_FRAME(O_AMOEBA_2_EXPL_1, i):
+ i == O_INBOX_OPEN || i == O_OUTBOX_OPEN ? j :
+ j * 2);
+ int frame = getAnimationFrame(g->anim_frames,
+ g->anim_delay,
+ g->anim_mode,
+ g->anim_start_frame,
+ sync_frame);
+
+ getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
- /* always start with reliable default values */
- for (i = 0; i < TILE_MAX; i++)
+ g_bd->bitmap = src_bitmap;
+ g_bd->src_x = src_x;
+ g_bd->src_y = src_y;
+ g_bd->width = TILEX;
+ g_bd->height = TILEY;
+ }
+ }
+
+ // game graphics template for level-specific colors for native BD levels
+ int graphic = IMG_BD_GAME_GRAPHICS_COLOR_TEMPLATE;
+ struct GraphicInfo_BD *g_bd = &graphic_info_bd_color_template;
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+
+ getGraphicSourceExt(graphic, 0, &src_bitmap, &src_x, &src_y, FALSE);
+
+ g_bd->bitmap = src_bitmap;
+ g_bd->src_x = src_x;
+ g_bd->src_y = src_y;
+ g_bd->width = TILEX;
+ g_bd->height = TILEY;
+}
+
+void InitGraphicInfo_EM(void)
+{
+ int i, j, p;
+
+ // always start with reliable default values
+ for (i = 0; i < GAME_TILE_MAX; i++)
{
- object_mapping[i].element_rnd = EL_UNKNOWN;
- object_mapping[i].is_backside = FALSE;
- object_mapping[i].action = ACTION_DEFAULT;
- object_mapping[i].direction = MV_NONE;
+ em_object_mapping[i].element_rnd = EL_UNKNOWN;
+ em_object_mapping[i].is_backside = FALSE;
+ em_object_mapping[i].action = ACTION_DEFAULT;
+ em_object_mapping[i].direction = MV_NONE;
}
- /* always start with reliable default values */
+ // always start with reliable default values
for (p = 0; p < MAX_PLAYERS; p++)
{
- for (i = 0; i < SPR_MAX; i++)
+ for (i = 0; i < PLY_MAX; i++)
{
- player_mapping[p][i].element_rnd = EL_UNKNOWN;
- player_mapping[p][i].action = ACTION_DEFAULT;
- player_mapping[p][i].direction = MV_NONE;
+ em_player_mapping[p][i].element_rnd = EL_UNKNOWN;
+ em_player_mapping[p][i].action = ACTION_DEFAULT;
+ em_player_mapping[p][i].direction = MV_NONE;
}
}
{
int e = em_object_mapping_list[i].element_em;
- object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
- object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
+ em_object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
+ em_object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
if (em_object_mapping_list[i].action != -1)
- object_mapping[e].action = em_object_mapping_list[i].action;
+ em_object_mapping[e].action = em_object_mapping_list[i].action;
if (em_object_mapping_list[i].direction != -1)
- object_mapping[e].direction =
+ em_object_mapping[e].direction =
MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
}
int a = em_player_mapping_list[i].action_em;
int p = em_player_mapping_list[i].player_nr;
- player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
+ em_player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
if (em_player_mapping_list[i].action != -1)
- player_mapping[p][a].action = em_player_mapping_list[i].action;
+ em_player_mapping[p][a].action = em_player_mapping_list[i].action;
if (em_player_mapping_list[i].direction != -1)
- player_mapping[p][a].direction =
+ em_player_mapping[p][a].direction =
MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
}
- for (i = 0; i < TILE_MAX; i++)
+ for (i = 0; i < GAME_TILE_MAX; i++)
{
- int element = object_mapping[i].element_rnd;
- int action = object_mapping[i].action;
- int direction = object_mapping[i].direction;
- boolean is_backside = object_mapping[i].is_backside;
-#if 0
- boolean action_removing = (action == ACTION_DIGGING ||
- action == ACTION_SNAPPING ||
- action == ACTION_COLLECTING);
-#endif
+ int element = em_object_mapping[i].element_rnd;
+ int action = em_object_mapping[i].action;
+ int direction = em_object_mapping[i].direction;
+ boolean is_backside = em_object_mapping[i].is_backside;
boolean action_exploding = ((action == ACTION_EXPLODING ||
action == ACTION_SMASHED_BY_ROCK ||
action == ACTION_SMASHED_BY_SPRING) &&
for (j = 0; j < 8; j++)
{
-#if 1
int effective_element = get_effective_element_EM(i, j);
-#else
- int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
- j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
- j < 7 ? element :
- i == Xdrip_stretch ? element :
- i == Xdrip_stretchB ? element :
- i == Ydrip_s1 ? element :
- i == Ydrip_s1B ? element :
- i == Xball_1B ? element :
- i == Xball_2 ? element :
- i == Xball_2B ? element :
- i == Yball_eat ? element :
- i == Ykey_1_eat ? element :
- i == Ykey_2_eat ? element :
- i == Ykey_3_eat ? element :
- i == Ykey_4_eat ? element :
- i == Ykey_5_eat ? element :
- i == Ykey_6_eat ? element :
- i == Ykey_7_eat ? element :
- i == Ykey_8_eat ? element :
- i == Ylenses_eat ? element :
- i == Ymagnify_eat ? element :
- i == Ygrass_eat ? element :
- i == Ydirt_eat ? element :
- i == Yemerald_stone ? EL_EMERALD :
- i == Ydiamond_stone ? EL_ROCK :
- i == Xsand_stonein_1 ? element :
- i == Xsand_stonein_2 ? element :
- i == Xsand_stonein_3 ? element :
- i == Xsand_stonein_4 ? element :
- is_backside ? EL_EMPTY :
- action_removing ? EL_EMPTY :
- element);
-#endif
int effective_action = (j < 7 ? action :
i == Xdrip_stretch ? action :
i == Xdrip_stretchB ? action :
- i == Ydrip_s1 ? action :
- i == Ydrip_s1B ? action :
- i == Xball_1B ? action :
+ i == Ydrip_1_s ? action :
+ i == Ydrip_1_sB ? action :
+ i == Yball_1 ? action :
i == Xball_2 ? action :
- i == Xball_2B ? action :
- i == Yball_eat ? action :
- i == Ykey_1_eat ? action :
- i == Ykey_2_eat ? action :
- i == Ykey_3_eat ? action :
- i == Ykey_4_eat ? action :
- i == Ykey_5_eat ? action :
- i == Ykey_6_eat ? action :
- i == Ykey_7_eat ? action :
- i == Ykey_8_eat ? action :
- i == Ylenses_eat ? action :
- i == Ymagnify_eat ? action :
- i == Ygrass_eat ? action :
- i == Ydirt_eat ? action :
+ i == Yball_2 ? action :
+ i == Yball_blank ? action :
+ i == Ykey_1_blank ? action :
+ i == Ykey_2_blank ? action :
+ i == Ykey_3_blank ? action :
+ i == Ykey_4_blank ? action :
+ i == Ykey_5_blank ? action :
+ i == Ykey_6_blank ? action :
+ i == Ykey_7_blank ? action :
+ i == Ykey_8_blank ? action :
+ i == Ylenses_blank ? action :
+ i == Ymagnify_blank ? action :
+ i == Ygrass_blank ? action :
+ i == Ydirt_blank ? action :
i == Xsand_stonein_1 ? action :
i == Xsand_stonein_2 ? action :
i == Xsand_stonein_3 ? action :
boolean has_action_graphics = (graphic != base_graphic);
boolean has_crumbled_graphics = (base_crumbled != base_graphic);
struct GraphicInfo *g = &graphic_info[graphic];
-#if 0
- struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
-#endif
- struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
+ struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
Bitmap *src_bitmap;
int src_x, src_y;
- /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
+ // ensure to get symmetric 3-frame, 2-delay animations as used in EM
boolean special_animation = (action != ACTION_DEFAULT &&
g->anim_frames == 3 &&
g->anim_delay == 2 &&
g->anim_mode & ANIM_LINEAR);
int sync_frame = (i == Xdrip_stretch ? 7 :
i == Xdrip_stretchB ? 7 :
- i == Ydrip_s2 ? j + 8 :
- i == Ydrip_s2B ? j + 8 :
+ i == Ydrip_2_s ? j + 8 :
+ i == Ydrip_2_sB ? j + 8 :
i == Xacid_1 ? 0 :
i == Xacid_2 ? 10 :
i == Xacid_3 ? 20 :
i == Xfake_acid_6 ? 50 :
i == Xfake_acid_7 ? 60 :
i == Xfake_acid_8 ? 70 :
+ i == Xfake_acid_1_player ? 0 :
+ i == Xfake_acid_2_player ? 10 :
+ i == Xfake_acid_3_player ? 20 :
+ i == Xfake_acid_4_player ? 30 :
+ i == Xfake_acid_5_player ? 40 :
+ i == Xfake_acid_6_player ? 50 :
+ i == Xfake_acid_7_player ? 60 :
+ i == Xfake_acid_8_player ? 70 :
i == Xball_2 ? 7 :
- i == Xball_2B ? j + 8 :
- i == Yball_eat ? j + 1 :
- i == Ykey_1_eat ? j + 1 :
- i == Ykey_2_eat ? j + 1 :
- i == Ykey_3_eat ? j + 1 :
- i == Ykey_4_eat ? j + 1 :
- i == Ykey_5_eat ? j + 1 :
- i == Ykey_6_eat ? j + 1 :
- i == Ykey_7_eat ? j + 1 :
- i == Ykey_8_eat ? j + 1 :
- i == Ylenses_eat ? j + 1 :
- i == Ymagnify_eat ? j + 1 :
- i == Ygrass_eat ? j + 1 :
- i == Ydirt_eat ? j + 1 :
+ i == Yball_2 ? j + 8 :
+ i == Yball_blank ? j + 1 :
+ i == Ykey_1_blank ? j + 1 :
+ i == Ykey_2_blank ? j + 1 :
+ i == Ykey_3_blank ? j + 1 :
+ i == Ykey_4_blank ? j + 1 :
+ i == Ykey_5_blank ? j + 1 :
+ i == Ykey_6_blank ? j + 1 :
+ i == Ykey_7_blank ? j + 1 :
+ i == Ykey_8_blank ? j + 1 :
+ i == Ylenses_blank ? j + 1 :
+ i == Ymagnify_blank ? j + 1 :
+ i == Ygrass_blank ? j + 1 :
+ i == Ydirt_blank ? j + 1 :
i == Xamoeba_1 ? 0 :
i == Xamoeba_2 ? 1 :
i == Xamoeba_3 ? 2 :
i == Xboom_bug && j == 5 ? 2 :
i == Xboom_bug && j == 6 ? 2 :
i == Xboom_bug && j == 7 ? 0 :
- i == Xboom_bomb && j == 1 ? 2 :
- i == Xboom_bomb && j == 2 ? 2 :
- i == Xboom_bomb && j == 3 ? 4 :
- i == Xboom_bomb && j == 4 ? 4 :
- i == Xboom_bomb && j == 5 ? 2 :
- i == Xboom_bomb && j == 6 ? 2 :
- i == Xboom_bomb && j == 7 ? 0 :
+ i == Xboom_tank && j == 1 ? 2 :
+ i == Xboom_tank && j == 2 ? 2 :
+ i == Xboom_tank && j == 3 ? 4 :
+ i == Xboom_tank && j == 4 ? 4 :
+ i == Xboom_tank && j == 5 ? 2 :
+ i == Xboom_tank && j == 6 ? 2 :
+ i == Xboom_tank && j == 7 ? 0 :
i == Xboom_android && j == 7 ? 6 :
i == Xboom_1 && j == 1 ? 2 :
i == Xboom_1 && j == 2 ? 2 :
special_animation && j == 4 ? 3 :
effective_action != action ? 0 :
j);
-
-#if DEBUG_EM_GFX
- Bitmap *debug_bitmap = g_em->bitmap;
- int debug_src_x = g_em->src_x;
- int debug_src_y = g_em->src_y;
-#endif
-
int frame = getAnimationFrame(g->anim_frames,
g->anim_delay,
g->anim_mode,
g_em->preserve_background = FALSE;
-#if 1
set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
sync_frame);
-#else
-
- g_em->crumbled_bitmap = NULL;
- g_em->crumbled_src_x = 0;
- g_em->crumbled_src_y = 0;
- g_em->crumbled_border_size = 0;
-
- g_em->has_crumbled_graphics = FALSE;
-
-#if 0
- if (has_crumbled_graphics && crumbled == IMG_EMPTY_SPACE)
- printf("::: empty crumbled: %d [%s], %d, %d\n",
- effective_element, element_info[effective_element].token_name,
- effective_action, direction);
-#endif
-
- /* if element can be crumbled, but certain action graphics are just empty
- space (like instantly snapping sand to empty space in 1 frame), do not
- treat these empty space graphics as crumbled graphics in EMC engine */
- if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE)
- {
- int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
- g_crumbled->anim_delay,
- g_crumbled->anim_mode,
- g_crumbled->anim_start_frame,
- sync_frame);
-
- getGraphicSource(crumbled, frame_crumbled, &src_bitmap, &src_x, &src_y);
-
- g_em->has_crumbled_graphics = TRUE;
- g_em->crumbled_bitmap = src_bitmap;
- g_em->crumbled_src_x = src_x;
- g_em->crumbled_src_y = src_y;
- g_em->crumbled_border_size = graphic_info[crumbled].border_size;
-
-
-#if 0
- if (g_em == &graphic_info_em_object[207][0])
- printf("... %d, %d [%d, %d, %d, %d] [%d, %d, %d, %d, %d, %d => %d]\n",
- graphic_info_em_object[207][0].crumbled_src_x,
- graphic_info_em_object[207][0].crumbled_src_y,
-
- crumbled, frame, src_x, src_y,
-
- g->anim_frames,
- g->anim_delay,
- g->anim_mode,
- g->anim_start_frame,
- sync_frame,
- gfx.anim_random_frame,
- frame);
-#endif
-
-#if 0
- printf("::: EMC tile %d is crumbled\n", i);
-#endif
- }
-#endif
-
-#if 0
- if (element == EL_ROCK &&
- effective_action == ACTION_FILLING)
- printf("::: has_action_graphics == %d\n", has_action_graphics);
-#endif
-
if ((!g->double_movement && (effective_action == ACTION_FALLING ||
effective_action == ACTION_MOVING ||
effective_action == ACTION_PUSHING ||
effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
- int num_steps = (i == Ydrip_s1 ? 16 :
- i == Ydrip_s1B ? 16 :
- i == Ydrip_s2 ? 16 :
- i == Ydrip_s2B ? 16 :
+ int num_steps = (i == Ydrip_1_s ? 16 :
+ i == Ydrip_1_sB ? 16 :
+ i == Ydrip_2_s ? 16 :
+ i == Ydrip_2_sB ? 16 :
i == Xsand_stonein_1 ? 32 :
i == Xsand_stonein_2 ? 32 :
i == Xsand_stonein_3 ? 32 :
i == Xsand_stoneout_2 ? 16 : 8);
int cx = ABS(dx) * (TILEX / num_steps);
int cy = ABS(dy) * (TILEY / num_steps);
- int step_frame = (i == Ydrip_s2 ? j + 8 :
- i == Ydrip_s2B ? j + 8 :
+ int step_frame = (i == Ydrip_2_s ? j + 8 :
+ i == Ydrip_2_sB ? j + 8 :
i == Xsand_stonein_2 ? j + 8 :
i == Xsand_stonein_3 ? j + 16 :
i == Xsand_stonein_4 ? j + 24 :
i == Xsand_stoneout_2 ? j + 8 : j) + 1;
int step = (is_backside ? step_frame : num_steps - step_frame);
- if (is_backside) /* tile where movement starts */
+ if (is_backside) // tile where movement starts
{
if (dx < 0 || dy < 0)
{
g_em->dst_offset_y = cy * step;
}
}
- else /* tile where movement ends */
+ else // tile where movement ends
{
if (dx < 0 || dy < 0)
{
g_em->height = TILEY - cy * step;
}
- /* create unique graphic identifier to decide if tile must be redrawn */
+ // create unique graphic identifier to decide if tile must be redrawn
/* bit 31 - 16 (16 bit): EM style graphic
bit 15 - 12 ( 4 bit): EM style frame
bit 11 - 6 ( 6 bit): graphic width
bit 5 - 0 ( 6 bit): graphic height */
g_em->unique_identifier =
(graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
-
-#if DEBUG_EM_GFX
-
- /* skip check for EMC elements not contained in original EMC artwork */
- if (element == EL_EMC_FAKE_ACID)
- continue;
-
- if (g_em->bitmap != debug_bitmap ||
- g_em->src_x != debug_src_x ||
- g_em->src_y != debug_src_y ||
- g_em->src_offset_x != 0 ||
- g_em->src_offset_y != 0 ||
- g_em->dst_offset_x != 0 ||
- g_em->dst_offset_y != 0 ||
- g_em->width != TILEX ||
- g_em->height != TILEY)
- {
- static int last_i = -1;
-
- if (i != last_i)
- {
- printf("\n");
- last_i = i;
- }
-
- printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)",
- i, element, element_info[element].token_name,
- element_action_info[effective_action].suffix, direction);
-
- if (element != effective_element)
- printf(" [%d ('%s')]",
- effective_element,
- element_info[effective_element].token_name);
-
- printf("\n");
-
- if (g_em->bitmap != debug_bitmap)
- printf(" %d (%d): different bitmap! (0x%08x != 0x%08x)\n",
- j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap));
-
- if (g_em->src_x != debug_src_x ||
- g_em->src_y != debug_src_y)
- printf(" frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
- j, (is_backside ? 'B' : 'F'),
- g_em->src_x, g_em->src_y,
- g_em->src_x / 32, g_em->src_y / 32,
- debug_src_x, debug_src_y,
- debug_src_x / 32, debug_src_y / 32);
-
- if (g_em->src_offset_x != 0 ||
- g_em->src_offset_y != 0 ||
- g_em->dst_offset_x != 0 ||
- g_em->dst_offset_y != 0)
- printf(" %d (%d): offsets %d,%d and %d,%d should be all 0\n",
- j, is_backside,
- g_em->src_offset_x, g_em->src_offset_y,
- g_em->dst_offset_x, g_em->dst_offset_y);
-
- if (g_em->width != TILEX ||
- g_em->height != TILEY)
- printf(" %d (%d): size %d,%d should be %d,%d\n",
- j, is_backside,
- g_em->width, g_em->height, TILEX, TILEY);
-
- num_em_gfx_errors++;
- }
-#endif
-
}
}
- for (i = 0; i < TILE_MAX; i++)
+ for (i = 0; i < GAME_TILE_MAX; i++)
{
for (j = 0; j < 8; j++)
{
- int element = object_mapping[i].element_rnd;
- int action = object_mapping[i].action;
- int direction = object_mapping[i].direction;
- boolean is_backside = object_mapping[i].is_backside;
+ int element = em_object_mapping[i].element_rnd;
+ int action = em_object_mapping[i].action;
+ int direction = em_object_mapping[i].direction;
+ boolean is_backside = em_object_mapping[i].is_backside;
int graphic_action = el_act_dir2img(element, action, direction);
int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
Xspring);
- /* no separate animation for "smashed by rock" -- use rock instead */
- struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
- struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j];
+ // no separate animation for "smashed by rock" -- use rock instead
+ struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
+ struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][j];
g_em->bitmap = g_xx->bitmap;
g_em->src_x = g_xx->src_x;
for (p = 0; p < MAX_PLAYERS; p++)
{
- for (i = 0; i < SPR_MAX; i++)
+ for (i = 0; i < PLY_MAX; i++)
{
- int element = player_mapping[p][i].element_rnd;
- int action = player_mapping[p][i].action;
- int direction = player_mapping[p][i].direction;
+ int element = em_player_mapping[p][i].element_rnd;
+ int action = em_player_mapping[p][i].action;
+ int direction = em_player_mapping[p][i].direction;
for (j = 0; j < 8; j++)
{
el_act_dir2img(effective_element, effective_action,
direction));
struct GraphicInfo *g = &graphic_info[graphic];
- struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j];
+ struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][j];
Bitmap *src_bitmap;
int src_x, src_y;
int sync_frame = j;
+ int frame = getAnimationFrame(g->anim_frames,
+ g->anim_delay,
+ g->anim_mode,
+ g->anim_start_frame,
+ sync_frame);
-#if DEBUG_EM_GFX
- Bitmap *debug_bitmap = g_em->bitmap;
- int debug_src_x = g_em->src_x;
- int debug_src_y = g_em->src_y;
-#endif
+ getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
+
+ g_em->bitmap = src_bitmap;
+ g_em->src_x = src_x;
+ g_em->src_y = src_y;
+ g_em->src_offset_x = 0;
+ g_em->src_offset_y = 0;
+ g_em->dst_offset_x = 0;
+ g_em->dst_offset_y = 0;
+ g_em->width = TILEX;
+ g_em->height = TILEY;
+ }
+ }
+ }
+}
+
+static void CheckSaveEngineSnapshot_EM(int frame,
+ boolean any_player_moving,
+ boolean any_player_snapping,
+ boolean any_player_dropping)
+{
+ if (frame == 7 && !any_player_dropping)
+ {
+ if (!local_player->was_waiting)
+ {
+ if (!CheckSaveEngineSnapshotToList())
+ return;
+
+ local_player->was_waiting = TRUE;
+ }
+ }
+ else if (any_player_moving || any_player_snapping || any_player_dropping)
+ {
+ local_player->was_waiting = FALSE;
+ }
+}
+
+static void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
+ boolean murphy_is_dropping)
+{
+ if (murphy_is_waiting)
+ {
+ if (!local_player->was_waiting)
+ {
+ if (!CheckSaveEngineSnapshotToList())
+ return;
+
+ local_player->was_waiting = TRUE;
+ }
+ }
+ else
+ {
+ local_player->was_waiting = FALSE;
+ }
+}
+
+static void CheckSaveEngineSnapshot_MM(boolean element_clicked,
+ boolean button_released)
+{
+ if (button_released)
+ {
+ if (game.snapshot.mode == SNAPSHOT_MODE_EVERY_MOVE)
+ CheckSaveEngineSnapshotToList();
+ }
+ else if (element_clicked)
+ {
+ if (game.snapshot.mode != SNAPSHOT_MODE_EVERY_MOVE)
+ CheckSaveEngineSnapshotToList();
+
+ game.snapshot.changed_action = TRUE;
+ }
+}
- int frame = getAnimationFrame(g->anim_frames,
- g->anim_delay,
- g->anim_mode,
- g->anim_start_frame,
- sync_frame);
+boolean CheckSingleStepMode_EM(int frame,
+ boolean any_player_moving,
+ boolean any_player_snapping,
+ boolean any_player_dropping)
+{
+ if (tape.single_step && tape.recording && !tape.pausing)
+ if (frame == 7 && !any_player_dropping && FrameCounter > 6)
+ TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
- getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
+ CheckSaveEngineSnapshot_EM(frame, any_player_moving,
+ any_player_snapping, any_player_dropping);
- g_em->bitmap = src_bitmap;
- g_em->src_x = src_x;
- g_em->src_y = src_y;
- g_em->src_offset_x = 0;
- g_em->src_offset_y = 0;
- g_em->dst_offset_x = 0;
- g_em->dst_offset_y = 0;
- g_em->width = TILEX;
- g_em->height = TILEY;
+ return tape.pausing;
+}
-#if DEBUG_EM_GFX
+void CheckSingleStepMode_SP(boolean murphy_is_waiting,
+ boolean murphy_is_dropping)
+{
+ boolean murphy_starts_dropping = FALSE;
+ int i;
- /* skip check for EMC elements not contained in original EMC artwork */
- if (element == EL_PLAYER_3 ||
- element == EL_PLAYER_4)
- continue;
+ for (i = 0; i < MAX_PLAYERS; i++)
+ if (stored_player[i].force_dropping)
+ murphy_starts_dropping = TRUE;
- if (g_em->bitmap != debug_bitmap ||
- g_em->src_x != debug_src_x ||
- g_em->src_y != debug_src_y)
- {
- static int last_i = -1;
+ if (tape.single_step && tape.recording && !tape.pausing)
+ if (murphy_is_waiting && !murphy_starts_dropping)
+ TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
- if (i != last_i)
- {
- printf("\n");
- last_i = i;
- }
+ CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
+}
- printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)",
- p, i, element, element_info[element].token_name,
- element_action_info[effective_action].suffix, direction);
+void CheckSingleStepMode_MM(boolean element_clicked,
+ boolean button_released)
+{
+ if (tape.single_step && tape.recording && !tape.pausing)
+ if (button_released)
+ TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
- if (element != effective_element)
- printf(" [%d ('%s')]",
- effective_element,
- element_info[effective_element].token_name);
+ CheckSaveEngineSnapshot_MM(element_clicked, button_released);
+}
- printf("\n");
+void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
+ int graphic, int sync_frame)
+{
+ int frame = getGraphicAnimationFrame(graphic, sync_frame);
- if (g_em->bitmap != debug_bitmap)
- printf(" %d: different bitmap! (0x%08x != 0x%08x)\n",
- j, (int)(g_em->bitmap), (int)(debug_bitmap));
+ getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
+}
- if (g_em->src_x != debug_src_x ||
- g_em->src_y != debug_src_y)
- printf(" frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
- j,
- g_em->src_x, g_em->src_y,
- g_em->src_x / 32, g_em->src_y / 32,
- debug_src_x, debug_src_y,
- debug_src_x / 32, debug_src_y / 32);
+boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
+{
+ return (IS_NEXT_FRAME(sync_frame, graphic));
+}
- num_em_gfx_errors++;
- }
-#endif
+int getGraphicInfo_Delay(int graphic)
+{
+ return graphic_info[graphic].anim_delay;
+}
- }
- }
- }
+boolean getGraphicInfo_NewFrame(int x, int y, int graphic)
+{
+ if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
+ return FALSE;
-#if DEBUG_EM_GFX
- printf("\n");
- printf("::: [%d errors found]\n", num_em_gfx_errors);
+ if (ANIM_MODE(graphic) & (ANIM_TILED | ANIM_RANDOM_STATIC))
+ return FALSE;
- exit(0);
-#endif
+ return TRUE;
}
void PlayMenuSoundExt(int sound)
PlaySound(sound);
}
-void PlayMenuSound()
+void PlayMenuSound(void)
{
PlayMenuSoundExt(menu.sound[game_status]);
}
PlaySoundLoop(sound);
}
-void PlayMenuSoundIfLoop()
+void PlayMenuSoundIfLoop(void)
{
PlayMenuSoundIfLoopExt(menu.sound[game_status]);
}
if (!setup.sound_music)
return;
- PlayMusic(music);
+ if (IS_LOOP_MUSIC(music))
+ PlayMusicLoop(music);
+ else
+ PlayMusic(music);
+}
+
+void PlayMenuMusic(void)
+{
+ char *curr_music = getCurrentlyPlayingMusicFilename();
+ char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
+
+ if (!strEqual(curr_music, next_music))
+ PlayMenuMusicExt(menu.music[game_status]);
+}
+
+void PlayMenuSoundsAndMusic(void)
+{
+ PlayMenuSound();
+ PlayMenuMusic();
+}
+
+static void FadeMenuSounds(void)
+{
+ FadeSounds();
+}
+
+static void FadeMenuMusic(void)
+{
+ char *curr_music = getCurrentlyPlayingMusicFilename();
+ char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
+
+ if (!strEqual(curr_music, next_music))
+ FadeMusic();
}
-void PlayMenuMusic()
+void FadeMenuSoundsAndMusic(void)
{
- PlayMenuMusicExt(menu.music[game_status]);
+ FadeMenuSounds();
+ FadeMenuMusic();
}
-void PlaySoundActivating()
+void PlaySoundActivating(void)
{
#if 0
PlaySound(SND_MENU_ITEM_ACTIVATING);
#endif
}
-void PlaySoundSelecting()
+void PlaySoundSelecting(void)
{
#if 0
PlaySound(SND_MENU_ITEM_SELECTING);
#endif
}
-void ToggleFullscreenIfNeeded()
+void ToggleFullscreenIfNeeded(void)
+{
+ // if setup and video fullscreen state are already matching, nothing do do
+ if (setup.fullscreen == video.fullscreen_enabled ||
+ !video.fullscreen_available)
+ return;
+
+ SDLSetWindowFullscreen(setup.fullscreen);
+
+ // set setup value according to successfully changed fullscreen mode
+ setup.fullscreen = video.fullscreen_enabled;
+}
+
+void ChangeWindowScalingIfNeeded(void)
+{
+ // if setup and video window scaling are already matching, nothing do do
+ if (setup.window_scaling_percent == video.window_scaling_percent ||
+ video.fullscreen_enabled)
+ return;
+
+ SDLSetWindowScaling(setup.window_scaling_percent);
+
+ // set setup value according to successfully changed window scaling
+ setup.window_scaling_percent = video.window_scaling_percent;
+}
+
+void ChangeVsyncModeIfNeeded(void)
{
- boolean change_fullscreen = (setup.fullscreen !=
- video.fullscreen_enabled);
- boolean change_fullscreen_mode = (video.fullscreen_enabled &&
- !strEqual(setup.fullscreen_mode,
- video.fullscreen_mode_current));
+ int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
+ int video_vsync_mode = video.vsync_mode;
- if (!video.fullscreen_available)
+ // if setup and video vsync mode are already matching, nothing do do
+ if (setup_vsync_mode == video_vsync_mode)
return;
-#if 1
- if (change_fullscreen || change_fullscreen_mode)
-#else
- if (setup.fullscreen != video.fullscreen_enabled ||
- setup.fullscreen_mode != video.fullscreen_mode_current)
-#endif
+ // if renderer is using OpenGL, vsync mode can directly be changed
+ SDLSetScreenVsyncMode(setup.vsync_mode);
+
+ // if vsync mode unchanged, try re-creating renderer to set vsync mode
+ if (video.vsync_mode == video_vsync_mode)
{
Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
- /* save backbuffer content which gets lost when toggling fullscreen mode */
+ // save backbuffer content which gets lost when re-creating screen
BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
-#if 1
- if (change_fullscreen_mode)
-#else
- if (setup.fullscreen && video.fullscreen_enabled)
-#endif
- {
- /* keep fullscreen, but change fullscreen mode (screen resolution) */
-#if 1
- /* (this is now set in sdl.c) */
-#else
- video.fullscreen_mode_current = setup.fullscreen_mode;
-#endif
- video.fullscreen_enabled = FALSE; /* force new fullscreen mode */
- }
+ // force re-creating screen and renderer to set new vsync mode
+ video.fullscreen_enabled = !setup.fullscreen;
+
+ // when creating new renderer, destroy textures linked to old renderer
+ FreeAllImageTextures(); // needs old renderer to free the textures
- /* toggle fullscreen */
+ // re-create screen and renderer (including change of vsync mode)
ChangeVideoModeIfNeeded(setup.fullscreen);
+ // set setup value according to successfully changed fullscreen mode
setup.fullscreen = video.fullscreen_enabled;
- /* restore backbuffer content from temporary backbuffer backup bitmap */
+ // restore backbuffer content from temporary backbuffer backup bitmap
BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
-
FreeBitmap(tmp_backbuffer);
-#if 1
- /* update visible window/screen */
+ // update visible window/screen
BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+
+ // when changing vsync mode, re-create textures for new renderer
+ InitImageTextures();
+ }
+
+ // set setup value according to successfully changed vsync mode
+ setup.vsync_mode = VSYNC_MODE_INT_TO_STR(video.vsync_mode);
+}
+
+static void JoinRectangles(int *x, int *y, int *width, int *height,
+ int x2, int y2, int width2, int height2)
+{
+ // do not join with "off-screen" rectangle
+ if (x2 == -1 || y2 == -1)
+ return;
+
+ *x = MIN(*x, x2);
+ *y = MIN(*y, y2);
+ *width = MAX(*width, width2);
+ *height = MAX(*height, height2);
+}
+
+void SetAnimStatus(int anim_status_new)
+{
+ if (anim_status_new == GAME_MODE_MAIN)
+ anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
+ else if (anim_status_new == GAME_MODE_NAMES)
+ anim_status_new = GAME_MODE_PSEUDO_NAMESONLY;
+ else if (anim_status_new == GAME_MODE_SCORES)
+ anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
+
+ global.anim_status_next = anim_status_new;
+
+ // directly set screen modes that are entered without fading
+ if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY &&
+ global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
+ (global.anim_status == GAME_MODE_PSEUDO_TYPENAME &&
+ global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY) ||
+ (global.anim_status == GAME_MODE_PSEUDO_NAMESONLY &&
+ global.anim_status_next == GAME_MODE_PSEUDO_TYPENAMES) ||
+ (global.anim_status == GAME_MODE_PSEUDO_TYPENAMES &&
+ global.anim_status_next == GAME_MODE_PSEUDO_NAMESONLY))
+ global.anim_status = global.anim_status_next;
+}
+
+void SetGameStatus(int game_status_new)
+{
+ if (game_status_new != game_status)
+ game_status_last_screen = game_status;
+
+ game_status = game_status_new;
+
+ SetAnimStatus(game_status_new);
+}
+
+void SetFontStatus(int game_status_new)
+{
+ static int last_game_status = -1;
+
+ if (game_status_new != -1)
+ {
+ // set game status for font use after storing last game status
+ last_game_status = game_status;
+ game_status = game_status_new;
+ }
+ else
+ {
+ // reset game status after font use from last stored game status
+ game_status = last_game_status;
+ }
+}
+
+void ResetFontStatus(void)
+{
+ SetFontStatus(-1);
+}
+
+void SetLevelSetInfo(char *identifier, int level_nr)
+{
+ setString(&levelset.identifier, identifier);
+
+ levelset.level_nr = level_nr;
+}
+
+boolean CheckIfAllViewportsHaveChanged(void)
+{
+ // if game status has not changed, viewports have not changed either
+ if (game_status == game_status_last)
+ return FALSE;
+
+ // check if all viewports have changed with current game status
+
+ struct RectWithBorder *vp_playfield = &viewport.playfield[game_status];
+ struct RectWithBorder *vp_door_1 = &viewport.door_1[game_status];
+ struct RectWithBorder *vp_door_2 = &viewport.door_2[game_status];
+ int new_real_sx = vp_playfield->x;
+ int new_real_sy = vp_playfield->y;
+ int new_full_sxsize = vp_playfield->width;
+ int new_full_sysize = vp_playfield->height;
+ int new_dx = vp_door_1->x;
+ int new_dy = vp_door_1->y;
+ int new_dxsize = vp_door_1->width;
+ int new_dysize = vp_door_1->height;
+ int new_vx = vp_door_2->x;
+ int new_vy = vp_door_2->y;
+ int new_vxsize = vp_door_2->width;
+ int new_vysize = vp_door_2->height;
+
+ boolean playfield_viewport_has_changed =
+ (new_real_sx != REAL_SX ||
+ new_real_sy != REAL_SY ||
+ new_full_sxsize != FULL_SXSIZE ||
+ new_full_sysize != FULL_SYSIZE);
+
+ boolean door_1_viewport_has_changed =
+ (new_dx != DX ||
+ new_dy != DY ||
+ new_dxsize != DXSIZE ||
+ new_dysize != DYSIZE);
+
+ boolean door_2_viewport_has_changed =
+ (new_vx != VX ||
+ new_vy != VY ||
+ new_vxsize != VXSIZE ||
+ new_vysize != VYSIZE ||
+ game_status_last == GAME_MODE_EDITOR);
+
+ return (playfield_viewport_has_changed &&
+ door_1_viewport_has_changed &&
+ door_2_viewport_has_changed);
+}
+
+boolean CheckFadeAll(void)
+{
+ return (CheckIfGlobalBorderHasChanged() ||
+ CheckIfAllViewportsHaveChanged());
+}
+
+void ChangeViewportPropertiesIfNeeded(void)
+{
+ boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
+ FALSE : setup.small_game_graphics);
+ int gfx_game_mode = getGlobalGameStatus(game_status);
+ int gfx_game_mode2 = (gfx_game_mode == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
+ gfx_game_mode);
+ struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
+ struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
+ struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
+ struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
+ struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
+ int new_win_xsize = vp_window->width;
+ int new_win_ysize = vp_window->height;
+ int border_left = vp_playfield->border_left;
+ int border_right = vp_playfield->border_right;
+ int border_top = vp_playfield->border_top;
+ int border_bottom = vp_playfield->border_bottom;
+ int new_sx = vp_playfield->x + border_left;
+ int new_sy = vp_playfield->y + border_top;
+ int new_sxsize = vp_playfield->width - border_left - border_right;
+ int new_sysize = vp_playfield->height - border_top - border_bottom;
+ int new_real_sx = vp_playfield->x;
+ int new_real_sy = vp_playfield->y;
+ int new_full_sxsize = vp_playfield->width;
+ int new_full_sysize = vp_playfield->height;
+ int new_dx = vp_door_1->x;
+ int new_dy = vp_door_1->y;
+ int new_dxsize = vp_door_1->width;
+ int new_dysize = vp_door_1->height;
+ int new_vx = vp_door_2->x;
+ int new_vy = vp_door_2->y;
+ int new_vxsize = vp_door_2->width;
+ int new_vysize = vp_door_2->height;
+ int new_ex = vp_door_3->x;
+ int new_ey = vp_door_3->y;
+ int new_exsize = vp_door_3->width;
+ int new_eysize = vp_door_3->height;
+ int new_tilesize_var = (use_mini_tilesize ? MINI_TILESIZE : game.tile_size);
+ int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
+ gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
+ int new_scr_fieldx = new_sxsize / tilesize;
+ int new_scr_fieldy = new_sysize / tilesize;
+ int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
+ int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
+ boolean init_gfx_buffers = FALSE;
+ boolean init_video_buffer = FALSE;
+ boolean init_gadgets_and_anims = FALSE;
+ boolean init_bd_graphics = FALSE;
+ boolean init_em_graphics = FALSE;
+
+ if (new_win_xsize != WIN_XSIZE ||
+ new_win_ysize != WIN_YSIZE)
+ {
+ WIN_XSIZE = new_win_xsize;
+ WIN_YSIZE = new_win_ysize;
+
+ init_video_buffer = TRUE;
+ init_gfx_buffers = TRUE;
+ init_gadgets_and_anims = TRUE;
+
+ // Debug("tools:viewport", "video: init_video_buffer, init_gfx_buffers");
+ }
+
+ if (new_scr_fieldx != SCR_FIELDX ||
+ new_scr_fieldy != SCR_FIELDY)
+ {
+ // this always toggles between MAIN and GAME when using small tile size
+
+ SCR_FIELDX = new_scr_fieldx;
+ SCR_FIELDY = new_scr_fieldy;
+
+ // Debug("tools:viewport", "new_scr_fieldx != SCR_FIELDX ...");
+ }
+
+ if (new_sx != SX ||
+ new_sy != SY ||
+ new_dx != DX ||
+ new_dy != DY ||
+ new_vx != VX ||
+ new_vy != VY ||
+ new_ex != EX ||
+ new_ey != EY ||
+ new_sxsize != SXSIZE ||
+ new_sysize != SYSIZE ||
+ new_dxsize != DXSIZE ||
+ new_dysize != DYSIZE ||
+ new_vxsize != VXSIZE ||
+ new_vysize != VYSIZE ||
+ new_exsize != EXSIZE ||
+ new_eysize != EYSIZE ||
+ new_real_sx != REAL_SX ||
+ new_real_sy != REAL_SY ||
+ new_full_sxsize != FULL_SXSIZE ||
+ new_full_sysize != FULL_SYSIZE ||
+ new_tilesize_var != TILESIZE_VAR
+ )
+ {
+ // ------------------------------------------------------------------------
+ // determine next fading area for changed viewport definitions
+ // ------------------------------------------------------------------------
+
+ // start with current playfield area (default fading area)
+ FADE_SX = REAL_SX;
+ FADE_SY = REAL_SY;
+ FADE_SXSIZE = FULL_SXSIZE;
+ FADE_SYSIZE = FULL_SYSIZE;
+
+ // add new playfield area if position or size has changed
+ if (new_real_sx != REAL_SX || new_real_sy != REAL_SY ||
+ new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE)
+ {
+ JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
+ new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize);
+ }
+
+ // add current and new door 1 area if position or size has changed
+ if (new_dx != DX || new_dy != DY ||
+ new_dxsize != DXSIZE || new_dysize != DYSIZE)
+ {
+ JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
+ DX, DY, DXSIZE, DYSIZE);
+ JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
+ new_dx, new_dy, new_dxsize, new_dysize);
+ }
+
+ // add current and new door 2 area if position or size has changed
+ if (new_vx != VX || new_vy != VY ||
+ new_vxsize != VXSIZE || new_vysize != VYSIZE)
+ {
+ JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
+ VX, VY, VXSIZE, VYSIZE);
+ JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
+ new_vx, new_vy, new_vxsize, new_vysize);
+ }
+
+ // ------------------------------------------------------------------------
+ // handle changed tile size
+ // ------------------------------------------------------------------------
+
+ if (new_tilesize_var != TILESIZE_VAR)
+ {
+ // Debug("tools:viewport", "new_tilesize_var != TILESIZE_VAR");
+
+ // changing tile size invalidates scroll values of engine snapshots
+ FreeEngineSnapshotSingle();
+
+ // changing tile size requires update of graphic mapping for BD/EM engine
+ init_bd_graphics = TRUE;
+ init_em_graphics = TRUE;
+ }
+
+ SX = new_sx;
+ SY = new_sy;
+ DX = new_dx;
+ DY = new_dy;
+ VX = new_vx;
+ VY = new_vy;
+ EX = new_ex;
+ EY = new_ey;
+ SXSIZE = new_sxsize;
+ SYSIZE = new_sysize;
+ DXSIZE = new_dxsize;
+ DYSIZE = new_dysize;
+ VXSIZE = new_vxsize;
+ VYSIZE = new_vysize;
+ EXSIZE = new_exsize;
+ EYSIZE = new_eysize;
+ REAL_SX = new_real_sx;
+ REAL_SY = new_real_sy;
+ FULL_SXSIZE = new_full_sxsize;
+ FULL_SYSIZE = new_full_sysize;
+ TILESIZE_VAR = new_tilesize_var;
+
+ init_gfx_buffers = TRUE;
+ init_gadgets_and_anims = TRUE;
+
+ // Debug("tools:viewport", "viewports: init_gfx_buffers");
+ // Debug("tools:viewport", "viewports: init_gadgets_and_anims");
+ }
+
+ if (init_gfx_buffers)
+ {
+ // Debug("tools:viewport", "init_gfx_buffers");
+
+ SCR_FIELDX = new_scr_fieldx_buffers;
+ SCR_FIELDY = new_scr_fieldy_buffers;
+
+ InitGfxBuffers();
+
+ SCR_FIELDX = new_scr_fieldx;
+ SCR_FIELDY = new_scr_fieldy;
+
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_FIELD);
+ }
+
+ if (init_video_buffer)
+ {
+ // Debug("tools:viewport", "init_video_buffer");
+
+ FreeAllImageTextures(); // needs old renderer to free the textures
+
+ InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
+ InitImageTextures();
+ }
+
+ if (init_gadgets_and_anims)
+ {
+ // Debug("tools:viewport", "init_gadgets_and_anims");
+
+ InitGadgets();
+ InitGlobalAnimations();
+ }
+
+ if (init_bd_graphics)
+ {
+ InitGraphicInfo_BD();
+ }
+
+ if (init_em_graphics)
+ {
+ InitGraphicInfo_EM();
+ }
+}
+
+void OpenURL(char *url)
+{
+#if SDL_VERSION_ATLEAST(2,0,14)
+ SDL_OpenURL(url);
#else
- redraw_mask = REDRAW_ALL;
+ Warn("SDL_OpenURL(\"%s\") not supported by SDL %d.%d.%d!",
+ url, SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL);
+ Warn("Please upgrade to at least SDL 2.0.14 for URL support!");
+#endif
+}
+
+void OpenURLFromHash(SetupFileHash *hash, int hash_key)
+{
+ OpenURL(getHashEntry(hash, int2str(hash_key, 0)));
+}
+
+char *getCurrentLevelsetName(void)
+{
+ return leveldir_current->name;
+}
+
+
+// ============================================================================
+// tests
+// ============================================================================
+
+#if defined(PLATFORM_WINDOWS)
+/* FILETIME of Jan 1 1970 00:00:00. */
+static const unsigned __int64 epoch = ((unsigned __int64) 116444736000000000ULL);
+
+/*
+ * timezone information is stored outside the kernel so tzp isn't used anymore.
+ *
+ * Note: this function is not for Win32 high precision timing purpose. See
+ * elapsed_time().
+ */
+static int gettimeofday_windows(struct timeval * tp, struct timezone * tzp)
+{
+ FILETIME file_time;
+ SYSTEMTIME system_time;
+ ULARGE_INTEGER ularge;
+
+ GetSystemTime(&system_time);
+ SystemTimeToFileTime(&system_time, &file_time);
+ ularge.LowPart = file_time.dwLowDateTime;
+ ularge.HighPart = file_time.dwHighDateTime;
+
+ tp->tv_sec = (long) ((ularge.QuadPart - epoch) / 10000000L);
+ tp->tv_usec = (long) (system_time.wMilliseconds * 1000);
+
+ return 0;
+}
+#endif
+
+static char *test_init_uuid_random_function_simple(void)
+{
+ static char seed_text[100];
+ unsigned int seed = InitSimpleRandom(NEW_RANDOMIZE);
+
+ sprintf(seed_text, "%d", seed);
+
+ return seed_text;
+}
+
+static char *test_init_uuid_random_function_better(void)
+{
+ static char seed_text[100];
+ struct timeval current_time;
+
+ gettimeofday(¤t_time, NULL);
+
+ prng_seed_bytes(¤t_time, sizeof(current_time));
+
+ sprintf(seed_text, "%ld.%ld",
+ (long)current_time.tv_sec,
+ (long)current_time.tv_usec);
+
+ return seed_text;
+}
+
+#if defined(PLATFORM_WINDOWS)
+static char *test_init_uuid_random_function_better_windows(void)
+{
+ static char seed_text[100];
+ struct timeval current_time;
+
+ gettimeofday_windows(¤t_time, NULL);
+
+ prng_seed_bytes(¤t_time, sizeof(current_time));
+
+ sprintf(seed_text, "%ld.%ld",
+ (long)current_time.tv_sec,
+ (long)current_time.tv_usec);
+
+ return seed_text;
+}
+#endif
+
+static unsigned int test_uuid_random_function_simple(int max)
+{
+ return GetSimpleRandom(max);
+}
+
+static unsigned int test_uuid_random_function_better(int max)
+{
+ return (max > 0 ? prng_get_uint() % max : 0);
+}
+
+#if defined(PLATFORM_WINDOWS)
+#define NUM_UUID_TESTS 3
+#else
+#define NUM_UUID_TESTS 2
+#endif
+
+static void TestGeneratingUUIDs_RunTest(int nr, int always_seed, int num_uuids)
+{
+ HashTable *hash_seeds =
+ create_hashtable(get_hash_from_string, hash_key_strings_are_equal, free, NULL);
+ HashTable *hash_uuids =
+ create_hashtable(get_hash_from_string, hash_key_strings_are_equal, free, NULL);
+ static char message[100];
+ int i;
+
+ char *random_name = (nr == 0 ? "simple" : "better");
+ char *random_type = (always_seed ? "always" : "only once");
+ char *(*init_random_function)(void) =
+ (nr == 0 ?
+ test_init_uuid_random_function_simple :
+ test_init_uuid_random_function_better);
+ unsigned int (*random_function)(int) =
+ (nr == 0 ?
+ test_uuid_random_function_simple :
+ test_uuid_random_function_better);
+ int xpos = 40;
+
+#if defined(PLATFORM_WINDOWS)
+ if (nr == 2)
+ {
+ random_name = "windows";
+ init_random_function = test_init_uuid_random_function_better_windows;
+ }
#endif
+
+ ClearField();
+
+ DrawTextF(xpos, 40, FC_GREEN, "Test: Generating UUIDs");
+ DrawTextF(xpos, 80, FC_YELLOW, "Test %d.%d:", nr + 1, always_seed + 1);
+
+ DrawTextF(xpos, 100, FC_YELLOW, "Random Generator Name: %s", random_name);
+ DrawTextF(xpos, 120, FC_YELLOW, "Seeding Random Generator: %s", random_type);
+ DrawTextF(xpos, 140, FC_YELLOW, "Number of UUIDs generated: %d", num_uuids);
+
+ DrawTextF(xpos, 180, FC_GREEN, "Please wait ...");
+
+ BackToFront();
+
+ // always initialize random number generator at least once
+ init_random_function();
+
+ unsigned int time_start = SDL_GetTicks();
+
+ for (i = 0; i < num_uuids; i++)
+ {
+ if (always_seed)
+ {
+ char *seed = getStringCopy(init_random_function());
+
+ hashtable_remove(hash_seeds, seed);
+ hashtable_insert(hash_seeds, seed, "1");
+ }
+
+ char *uuid = getStringCopy(getUUIDExt(random_function));
+
+ hashtable_remove(hash_uuids, uuid);
+ hashtable_insert(hash_uuids, uuid, "1");
}
+
+ int num_unique_seeds = hashtable_count(hash_seeds);
+ int num_unique_uuids = hashtable_count(hash_uuids);
+
+ unsigned int time_needed = SDL_GetTicks() - time_start;
+
+ DrawTextF(xpos, 220, FC_YELLOW, "Time needed: %d ms", time_needed);
+
+ DrawTextF(xpos, 240, FC_YELLOW, "Number of unique UUIDs: %d", num_unique_uuids);
+
+ if (always_seed)
+ DrawTextF(xpos, 260, FC_YELLOW, "Number of unique seeds: %d", num_unique_seeds);
+
+ if (nr == NUM_UUID_TESTS - 1 && always_seed)
+ DrawTextF(xpos, 300, FC_GREEN, "All tests done!");
+ else
+ DrawTextF(xpos, 300, FC_GREEN, "Confirm dialog for next test ...");
+
+ sprintf(message, "Test %d.%d finished!", nr + 1, always_seed + 1);
+
+ Request(message, REQ_CONFIRM);
+
+ hashtable_destroy(hash_seeds);
+ hashtable_destroy(hash_uuids);
+}
+
+void TestGeneratingUUIDs(void)
+{
+ int num_uuids = 1000000;
+ int i, j;
+
+ for (i = 0; i < NUM_UUID_TESTS; i++)
+ for (j = 0; j < 2; j++)
+ TestGeneratingUUIDs_RunTest(i, j, num_uuids);
+
+ CloseAllAndExit(0);
}