int src_x, src_y;
int element_template = EL_BD_GAME_GRAPHICS_COLOR_TEMPLATE;
int graphic_template = el2preimg(element_template);
- int element_default = EL_BD_ROCK;
+ int element_default = EL_BD_ROCK_NATIVE;
int graphic_default = el2preimg(element_default);
// create special preview bitmap and scale it down to preview tile size
{
el_empty = EL_EMPTY;
el_player = EL_BD_PLAYER;
- el_sand = EL_BD_SAND;
- el_wall = EL_BD_WALL;
+ el_sand = EL_BD_SAND_1;
+ el_wall = EL_BD_WALL_NATIVE;
el_steelwall = EL_BD_STEELWALL;
el_exit_closed = EL_BD_EXIT_CLOSED;
}
},
{
O_DIRT, TRUE,
- EL_BD_SAND, -1, -1
+ EL_BD_SAND_1, -1, -1
},
{
O_DIRT_SLOPED_UP_RIGHT, TRUE,
},
{
O_BRICK, TRUE,
- EL_BD_WALL, -1, -1
+ EL_BD_WALL_NATIVE, -1, -1
},
{
O_BRICK_SLOPED_UP_RIGHT, TRUE,
},
{
O_MAGIC_WALL, TRUE,
- EL_BD_MAGIC_WALL, ACTION_ACTIVE, -1
+ EL_BD_MAGIC_WALL_NATIVE, ACTION_ACTIVE, -1
},
{
O_PRE_OUTBOX, TRUE,
},
{
O_STONE, TRUE,
- EL_BD_ROCK, -1, -1
+ EL_BD_ROCK_NATIVE, -1, -1
},
{
O_STONE_F, TRUE,
- EL_BD_ROCK_FALLING, -1, -1
+ EL_BD_ROCK_NATIVE_FALLING, -1, -1
},
{
O_STONE_F, FALSE,
- EL_BD_ROCK, ACTION_FALLING, -1
+ EL_BD_ROCK_NATIVE, ACTION_FALLING, -1
},
{
O_FLYING_STONE, TRUE,
},
{
O_DIAMOND, TRUE,
- EL_BD_DIAMOND, -1, -1
+ EL_BD_DIAMOND_NATIVE, -1, -1
},
{
O_DIAMOND_F, TRUE,
- EL_BD_DIAMOND_FALLING, -1, -1
+ EL_BD_DIAMOND_NATIVE_FALLING, -1, -1
},
{
O_DIAMOND_F, FALSE,
- EL_BD_DIAMOND, ACTION_FALLING, -1
+ EL_BD_DIAMOND_NATIVE, ACTION_FALLING, -1
},
{
O_FLYING_DIAMOND, TRUE,
},
{
O_AMOEBA, TRUE,
- EL_BD_AMOEBA, -1, -1
+ EL_BD_AMOEBA_1, -1, -1
},
{
O_AMOEBA_2, TRUE,
},
{
O_FIREFLY_1, TRUE,
- EL_BD_FIREFLY_LEFT, -1, -1
+ EL_BD_FIREFLY_1_LEFT, -1, -1
},
{
O_FIREFLY_2, TRUE,
- EL_BD_FIREFLY_UP, -1, -1
+ EL_BD_FIREFLY_1_UP, -1, -1
},
{
O_FIREFLY_3, TRUE,
- EL_BD_FIREFLY_RIGHT, -1, -1
+ EL_BD_FIREFLY_1_RIGHT, -1, -1
},
{
O_FIREFLY_4, TRUE,
- EL_BD_FIREFLY_DOWN, -1, -1
+ EL_BD_FIREFLY_1_DOWN, -1, -1
},
{
O_ALT_FIREFLY_1, TRUE,
},
{
O_BUTTER_1, TRUE,
- EL_BD_BUTTERFLY_LEFT, -1, -1
+ EL_BD_BUTTERFLY_1_LEFT, -1, -1
},
{
O_BUTTER_2, TRUE,
- EL_BD_BUTTERFLY_UP, -1, -1
+ EL_BD_BUTTERFLY_1_UP, -1, -1
},
{
O_BUTTER_3, TRUE,
- EL_BD_BUTTERFLY_RIGHT, -1, -1
+ EL_BD_BUTTERFLY_1_RIGHT, -1, -1
},
{
O_BUTTER_4, TRUE,
- EL_BD_BUTTERFLY_DOWN, -1, -1
+ EL_BD_BUTTERFLY_1_DOWN, -1, -1
},
{
O_ALT_BUTTER_1, TRUE,
},
{
O_PRE_DIA_1, TRUE,
- EL_BD_DIAMOND_GROWING_1, -1, -1
+ EL_BD_DIAMOND_NATIVE_GROWING_1, -1, -1
},
{
O_PRE_DIA_1, FALSE,
- EL_BD_DIAMOND, ACTION_GROWING, -1
+ EL_BD_DIAMOND_NATIVE, ACTION_GROWING, -1
},
{
O_PRE_DIA_2, TRUE,
- EL_BD_DIAMOND_GROWING_2, -1, -1
+ EL_BD_DIAMOND_NATIVE_GROWING_2, -1, -1
},
{
O_PRE_DIA_2, FALSE,
- EL_BD_DIAMOND, ACTION_GROWING, -1
+ EL_BD_DIAMOND_NATIVE, ACTION_GROWING, -1
},
{
O_PRE_DIA_3, TRUE,
- EL_BD_DIAMOND_GROWING_3, -1, -1
+ EL_BD_DIAMOND_NATIVE_GROWING_3, -1, -1
},
{
O_PRE_DIA_3, FALSE,
- EL_BD_DIAMOND, ACTION_GROWING, -1
+ EL_BD_DIAMOND_NATIVE, ACTION_GROWING, -1
},
{
O_PRE_DIA_4, TRUE,
- EL_BD_DIAMOND_GROWING_4, -1, -1
+ EL_BD_DIAMOND_NATIVE_GROWING_4, -1, -1
},
{
O_PRE_DIA_4, FALSE,
- EL_BD_DIAMOND, ACTION_GROWING, -1
+ EL_BD_DIAMOND_NATIVE, ACTION_GROWING, -1
},
{
O_PRE_DIA_5, TRUE,
- EL_BD_DIAMOND_GROWING_5, -1, -1
+ EL_BD_DIAMOND_NATIVE_GROWING_5, -1, -1
},
{
O_PRE_DIA_5, FALSE,
- EL_BD_DIAMOND, ACTION_GROWING, -1
+ EL_BD_DIAMOND_NATIVE, ACTION_GROWING, -1
},
{
O_EXPLODE_1, TRUE,
},
{
O_PRE_STONE_1, TRUE,
- EL_BD_ROCK_GROWING_1, -1, -1
+ EL_BD_ROCK_NATIVE_GROWING_1, -1, -1
},
{
O_PRE_STONE_1, FALSE,
- EL_BD_ROCK, ACTION_GROWING, -1
+ EL_BD_ROCK_NATIVE, ACTION_GROWING, -1
},
{
O_PRE_STONE_2, TRUE,
- EL_BD_ROCK_GROWING_2, -1, -1
+ EL_BD_ROCK_NATIVE_GROWING_2, -1, -1
},
{
O_PRE_STONE_2, FALSE,
- EL_BD_ROCK, ACTION_GROWING, -1
+ EL_BD_ROCK_NATIVE, ACTION_GROWING, -1
},
{
O_PRE_STONE_3, TRUE,
- EL_BD_ROCK_GROWING_3, -1, -1
+ EL_BD_ROCK_NATIVE_GROWING_3, -1, -1
},
{
O_PRE_STONE_3, FALSE,
- EL_BD_ROCK, ACTION_GROWING, -1
+ EL_BD_ROCK_NATIVE, ACTION_GROWING, -1
},
{
O_PRE_STONE_4, TRUE,
- EL_BD_ROCK_GROWING_4, -1, -1
+ EL_BD_ROCK_NATIVE_GROWING_4, -1, -1
},
{
O_PRE_STONE_4, FALSE,
- EL_BD_ROCK, ACTION_GROWING, -1
+ EL_BD_ROCK_NATIVE, ACTION_GROWING, -1
},
{
O_PRE_STEEL_1, TRUE,
},
{
O_MAGIC_WALL_ACTIVE, FALSE,
- EL_BD_MAGIC_WALL_ACTIVE, -1, -1
+ EL_BD_MAGIC_WALL_NATIVE_ACTIVE, -1, -1
},
{
O_REPLICATOR_ACTIVE, FALSE,