#define TAPE_TOGGLE_PLAY_PAUSE (1 << 1)
// values for tape properties
-#define MAX_TAPE_LEN (1000 * FRAMES_PER_SECOND) // max.time x fps
+#define MAX_TAPE_LEN (10000 * FRAMES_PER_SECOND) // max.time x fps
// values for tape action array positions
#define TAPE_ACTION_LX (MAX_PLAYERS + 0)
#define TAPE_PROPERTY_NONE 0
#define TAPE_PROPERTY_EM_RANDOM_BUG (1 << 0)
+// values for score tape basename length (date, time, name hash, no extension)
+#define MAX_SCORE_TAPE_BASENAME_LEN 24
+
// some positions in the video tape control window
#define VIDEO_DISPLAY1_XPOS 5
#define VIDEO_DISPLAY1_YPOS 5
int game_version; // game release version the tape was created with
int engine_version; // game engine version the tape was recorded with
- char *level_identifier;
+ char score_tape_basename[MAX_FILENAME_LEN + 1];
+ char level_identifier[MAX_FILENAME_LEN + 1];
int level_nr;
unsigned int random_seed;
unsigned int date;
boolean deactivate_display;
boolean auto_play;
boolean auto_play_level_solved;
+ boolean auto_play_level_fixed;
+ boolean auto_play_level_not_fixable;
boolean quick_resume;
boolean single_step;
boolean changed;
// bits to indicate which tape properties are stored in this tape
byte property_bits;
+ // visible playfield size when recording this tape (for team mode)
+ int scr_fieldx;
+ int scr_fieldy;
+
struct
{
byte action[MAX_TAPE_ACTIONS];
boolean InsertSolutionTape(void);
boolean PlaySolutionTape(void);
+void UndoTape(void);
+void FixTape_ForceSinglePlayer(void);
+
void AutoPlayTapes(void);
void PatchTapes(void);