boolean quick_resume;
boolean single_step;
boolean changed;
+ boolean solved;
boolean player_participates[MAX_PLAYERS];
int num_participating_players;
int centered_player_nr_next;
void TapeStopPlaying(void);
byte *TapePlayAction(void);
void TapeStop(void);
+void TapeStopGame(void);
+void TapeStopTape(void);
void TapeErase(void);
unsigned int GetTapeLengthFrames(void);
unsigned int GetTapeLengthSeconds(void);
boolean hasSolutionTape(void);
boolean InsertSolutionTape(void);
boolean PlaySolutionTape(void);
+boolean PlayScoreTape(int);
void UndoTape(void);
void FixTape_ForceSinglePlayer(void);