// values for tape properties stored in tape file
#define TAPE_PROPERTY_NONE 0
#define TAPE_PROPERTY_EM_RANDOM_BUG (1 << 0)
+#define TAPE_PROPERTY_GAME_SPEED (1 << 1)
+#define TAPE_PROPERTY_PAUSE_MODE (1 << 2)
+#define TAPE_PROPERTY_SINGLE_STEP (1 << 3)
+#define TAPE_PROPERTY_SNAPSHOT (1 << 4)
+#define TAPE_PROPERTY_REPLAYED (1 << 5)
+#define TAPE_PROPERTY_TAS_KEYS (1 << 6)
+#define TAPE_PROPERTY_SMALL_GRAPHICS (1 << 7)
// values for score tape basename length (date, time, name hash, no extension)
#define MAX_SCORE_TAPE_BASENAME_LEN 24
boolean show_game_buttons; // show game buttons in tape viewport
+ boolean no_info_chunk; // used to identify old tape file format
boolean no_valid_file; // set when tape file missing or invalid
};
void TapeStopPlaying(void);
byte *TapePlayAction(void);
void TapeStop(void);
+void TapeStopGame(void);
+void TapeStopTape(void);
void TapeErase(void);
unsigned int GetTapeLengthFrames(void);
unsigned int GetTapeLengthSeconds(void);
void TapeQuickSave(void);
void TapeQuickLoad(void);
+void TapeRestartGame(void);
+void TapeReplayAndPauseBeforeEnd(void);
boolean hasSolutionTape(void);
boolean InsertSolutionTape(void);
boolean PlaySolutionTape(void);
+boolean PlayScoreTape(int);
void UndoTape(void);
void FixTape_ForceSinglePlayer(void);
-void AutoPlayTapes(void);
+int AutoPlayTapes(void);
+int AutoPlayTapesContinue(void);
void PatchTapes(void);
void CreateTapeButtons(void);