int game_version; // game release version the tape was created with
int engine_version; // game engine version the tape was recorded with
- char *level_identifier;
+ char level_identifier[MAX_FILENAME_LEN + 1];
int level_nr;
unsigned int random_seed;
unsigned int date;
// bits to indicate which tape properties are stored in this tape
byte property_bits;
+ // visible playfield size when recording this tape (for team mode)
+ int scr_fieldx;
+ int scr_fieldy;
+
struct
{
byte action[MAX_TAPE_ACTIONS];