#define TAPE_TOGGLE_PLAY_PAUSE (1 << 1)
// values for tape properties
-#define MAX_TAPE_LEN (1000 * FRAMES_PER_SECOND) // max.time x fps
+#define MAX_TAPE_LEN (10000 * FRAMES_PER_SECOND) // max.time x fps
// values for tape action array positions
#define TAPE_ACTION_LX (MAX_PLAYERS + 0)
#define TAPE_ACTIONS_DEFAULT TAPE_USE_KEY_ACTIONS_ONLY
+// values for tape properties stored in tape file
+#define TAPE_PROPERTY_NONE 0
+#define TAPE_PROPERTY_EM_RANDOM_BUG (1 << 0)
+
// some positions in the video tape control window
#define VIDEO_DISPLAY1_XPOS 5
#define VIDEO_DISPLAY1_YPOS 5
int game_version; // game release version the tape was created with
int engine_version; // game engine version the tape was recorded with
- char *level_identifier;
+ char level_identifier[MAX_FILENAME_LEN + 1];
int level_nr;
unsigned int random_seed;
unsigned int date;
boolean deactivate_display;
boolean auto_play;
boolean auto_play_level_solved;
+ boolean auto_play_level_fixed;
+ boolean auto_play_level_not_fixable;
boolean quick_resume;
boolean single_step;
boolean changed;
boolean use_key_actions;
boolean use_mouse_actions;
+ // bits to indicate which tape properties are stored in this tape
+ byte property_bits;
+
+ // visible playfield size when recording this tape (for team mode)
+ int scr_fieldx;
+ int scr_fieldy;
+
struct
{
byte action[MAX_TAPE_ACTIONS];
boolean InsertSolutionTape(void);
boolean PlaySolutionTape(void);
-void AutoPlayTape(void);
+void UndoTape(void);
+void FixTape_ForceSinglePlayer(void);
+
+void AutoPlayTapes(void);
+void PatchTapes(void);
void CreateTapeButtons(void);
void FreeTapeButtons(void);