// values for tape properties
#define MAX_TAPE_LEN (1000 * FRAMES_PER_SECOND) // max.time x fps
-// values for tape mouse actions
+// values for tape action array positions
#define TAPE_ACTION_LX (MAX_PLAYERS + 0)
#define TAPE_ACTION_LY (MAX_PLAYERS + 1)
#define TAPE_ACTION_BUTTON (MAX_PLAYERS + 2)
#define MAX_TAPE_ACTIONS (MAX_PLAYERS + 3)
-// values for tape action events stored in tape file
-#define TAPE_EVENTS_KEYS_ONLY 0
-#define TAPE_EVENTS_MOUSE_ONLY 1
-#define TAPE_EVENTS_KEYS_AND_MOUSE 2
+// values for tape actions stored in tape file
+#define TAPE_USE_KEY_ACTIONS_ONLY 0
+#define TAPE_USE_MOUSE_ACTIONS_ONLY 1
+#define TAPE_USE_KEY_AND_MOUSE_ACTIONS 2
-#define TAPE_EVENTS_DEFAULT TAPE_EVENTS_KEYS_ONLY
+#define TAPE_ACTIONS_DEFAULT TAPE_USE_KEY_ACTIONS_ONLY
// some positions in the video tape control window
#define VIDEO_DISPLAY1_XPOS 5
int centered_player_nr_next;
boolean set_centered_player;
- int event_mask; // game action events stored in tape actions
+ // flags to indicate which game actions are stored in this tape
+ boolean use_key_actions;
+ boolean use_mouse_actions;
struct
{