#define TAPE_TOGGLE_PLAY_PAUSE (1 << 1)
// values for tape properties
-#define MAX_TAPE_LEN (1000 * FRAMES_PER_SECOND) // max.time x fps
+#define MAX_TAPE_LEN (10000 * FRAMES_PER_SECOND) // max.time x fps
// values for tape action array positions
#define TAPE_ACTION_LX (MAX_PLAYERS + 0)
// values for tape properties stored in tape file
#define TAPE_PROPERTY_NONE 0
#define TAPE_PROPERTY_EM_RANDOM_BUG (1 << 0)
+#define TAPE_PROPERTY_GAME_SPEED (1 << 1)
+#define TAPE_PROPERTY_PAUSE_MODE (1 << 2)
+#define TAPE_PROPERTY_SINGLE_STEP (1 << 3)
+#define TAPE_PROPERTY_SNAPSHOT (1 << 4)
+#define TAPE_PROPERTY_REPLAYED (1 << 5)
+#define TAPE_PROPERTY_TAS_KEYS (1 << 6)
+#define TAPE_PROPERTY_SMALL_GRAPHICS (1 << 7)
+
+// values for score tape basename length (date, time, name hash, no extension)
+#define MAX_SCORE_TAPE_BASENAME_LEN 24
// some positions in the video tape control window
#define VIDEO_DISPLAY1_XPOS 5
#define VIDEO_CONTROL_YSIZE VIDEO_BUTTON_YSIZE
// values for video tape control
-#define VIDEO_STATE_PLAY_OFF (1 << 0)
-#define VIDEO_STATE_PLAY_ON (1 << 1)
-#define VIDEO_STATE_REC_OFF (1 << 2)
-#define VIDEO_STATE_REC_ON (1 << 3)
-#define VIDEO_STATE_PAUSE_OFF (1 << 4)
-#define VIDEO_STATE_PAUSE_ON (1 << 5)
-#define VIDEO_STATE_DATE_OFF (1 << 6)
-#define VIDEO_STATE_DATE_ON (1 << 7)
-#define VIDEO_STATE_TIME_OFF (1 << 8)
-#define VIDEO_STATE_TIME_ON (1 << 9)
-#define VIDEO_STATE_FRAME_OFF (1 << 10)
-#define VIDEO_STATE_FRAME_ON (1 << 11)
-#define VIDEO_STATE_FFWD_OFF (1 << 12)
-#define VIDEO_STATE_FFWD_ON (1 << 13)
-#define VIDEO_STATE_WARP_OFF (1 << 14)
-#define VIDEO_STATE_WARP_ON (1 << 15)
-#define VIDEO_STATE_WARP2_OFF (1 << 16)
-#define VIDEO_STATE_WARP2_ON (1 << 17)
-#define VIDEO_STATE_PBEND_OFF (1 << 18)
-#define VIDEO_STATE_PBEND_ON (1 << 19)
-#define VIDEO_STATE_1STEP_OFF (1 << 20)
-#define VIDEO_STATE_1STEP_ON (1 << 21)
-
-#define VIDEO_PRESS_PLAY_ON (1 << 22)
-#define VIDEO_PRESS_PLAY_OFF (1 << 23)
-#define VIDEO_PRESS_REC_ON (1 << 24)
-#define VIDEO_PRESS_REC_OFF (1 << 25)
-#define VIDEO_PRESS_PAUSE_ON (1 << 26)
-#define VIDEO_PRESS_PAUSE_OFF (1 << 27)
-#define VIDEO_PRESS_STOP_ON (1 << 28)
-#define VIDEO_PRESS_STOP_OFF (1 << 29)
-#define VIDEO_PRESS_EJECT_ON (1 << 30)
-#define VIDEO_PRESS_EJECT_OFF (1 << 31)
+#define VIDEO_STATE_PLAY_OFF (1u << 0)
+#define VIDEO_STATE_PLAY_ON (1u << 1)
+#define VIDEO_STATE_REC_OFF (1u << 2)
+#define VIDEO_STATE_REC_ON (1u << 3)
+#define VIDEO_STATE_PAUSE_OFF (1u << 4)
+#define VIDEO_STATE_PAUSE_ON (1u << 5)
+#define VIDEO_STATE_DATE_OFF (1u << 6)
+#define VIDEO_STATE_DATE_ON (1u << 7)
+#define VIDEO_STATE_TIME_OFF (1u << 8)
+#define VIDEO_STATE_TIME_ON (1u << 9)
+#define VIDEO_STATE_FRAME_OFF (1u << 10)
+#define VIDEO_STATE_FRAME_ON (1u << 11)
+#define VIDEO_STATE_FFWD_OFF (1u << 12)
+#define VIDEO_STATE_FFWD_ON (1u << 13)
+#define VIDEO_STATE_WARP_OFF (1u << 14)
+#define VIDEO_STATE_WARP_ON (1u << 15)
+#define VIDEO_STATE_WARP2_OFF (1u << 16)
+#define VIDEO_STATE_WARP2_ON (1u << 17)
+#define VIDEO_STATE_PBEND_OFF (1u << 18)
+#define VIDEO_STATE_PBEND_ON (1u << 19)
+#define VIDEO_STATE_1STEP_OFF (1u << 20)
+#define VIDEO_STATE_1STEP_ON (1u << 21)
+
+#define VIDEO_PRESS_PLAY_ON (1u << 22)
+#define VIDEO_PRESS_PLAY_OFF (1u << 23)
+#define VIDEO_PRESS_REC_ON (1u << 24)
+#define VIDEO_PRESS_REC_OFF (1u << 25)
+#define VIDEO_PRESS_PAUSE_ON (1u << 26)
+#define VIDEO_PRESS_PAUSE_OFF (1u << 27)
+#define VIDEO_PRESS_STOP_ON (1u << 28)
+#define VIDEO_PRESS_STOP_OFF (1u << 29)
+#define VIDEO_PRESS_EJECT_ON (1u << 30)
+#define VIDEO_PRESS_EJECT_OFF (1u << 31)
#define VIDEO_STATE_PLAY(x) ((x) ? VIDEO_STATE_PLAY_ON : VIDEO_STATE_PLAY_OFF)
#define VIDEO_STATE_REC(x) ((x) ? VIDEO_STATE_REC_ON : VIDEO_STATE_REC_OFF)
int game_version; // game release version the tape was created with
int engine_version; // game engine version the tape was recorded with
- char *level_identifier;
+ char score_tape_basename[MAX_FILENAME_LEN + 1];
+ char level_identifier[MAX_FILENAME_LEN + 1];
int level_nr;
unsigned int random_seed;
unsigned int date;
boolean deactivate_display;
boolean auto_play;
boolean auto_play_level_solved;
+ boolean auto_play_level_fixed;
+ boolean auto_play_level_not_fixable;
boolean quick_resume;
boolean single_step;
boolean changed;
+ boolean solved;
boolean player_participates[MAX_PLAYERS];
int num_participating_players;
int centered_player_nr_next;
// bits to indicate which tape properties are stored in this tape
byte property_bits;
+ // visible playfield size when recording this tape (for team mode)
+ int scr_fieldx;
+ int scr_fieldy;
+
struct
{
byte action[MAX_TAPE_ACTIONS];
boolean show_game_buttons; // show game buttons in tape viewport
+ boolean no_info_chunk; // used to identify old tape file format
boolean no_valid_file; // set when tape file missing or invalid
};
void TapeStartRecording(int);
void TapeHaltRecording(void);
void TapeStopRecording(void);
-boolean TapeAddAction(byte *);
-void TapeRecordAction(byte *);
+boolean TapeAddAction(byte[MAX_TAPE_ACTIONS]);
+void TapeRecordAction(byte[MAX_TAPE_ACTIONS]);
void TapeTogglePause(boolean);
void TapeStartPlaying(void);
void TapeStopPlaying(void);
byte *TapePlayAction(void);
void TapeStop(void);
+void TapeStopGame(void);
+void TapeStopTape(void);
void TapeErase(void);
unsigned int GetTapeLengthFrames(void);
unsigned int GetTapeLengthSeconds(void);
void TapeQuickSave(void);
void TapeQuickLoad(void);
+void TapeRestartGame(void);
+void TapeReplayAndPauseBeforeEnd(void);
boolean hasSolutionTape(void);
boolean InsertSolutionTape(void);
boolean PlaySolutionTape(void);
+boolean PlayScoreTape(int);
+
+void UndoTape(void);
+void FixTape_ForceSinglePlayer(void);
-void AutoPlayTape(void);
+int AutoPlayTapes(void);
+int AutoPlayTapesContinue(void);
+void PatchTapes(void);
void CreateTapeButtons(void);
void FreeTapeButtons(void);