// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// https://www.artsoft.org/
// ----------------------------------------------------------------------------
// tape.h
// ============================================================================
#define TAPE_TOGGLE_PLAY_PAUSE (1 << 1)
// values for tape properties
-#define MAX_TAPE_LEN (1000 * FRAMES_PER_SECOND) // max.time x fps
+#define MAX_TAPE_LEN (10000 * FRAMES_PER_SECOND) // max.time x fps
-// values for tape mouse actions
-#define TAPE_ACTION_LX 0
-#define TAPE_ACTION_LY 1
-#define TAPE_ACTION_BUTTON 2
-#define TAPE_ACTION_UNUSED 3
+// values for tape action array positions
+#define TAPE_ACTION_LX (MAX_PLAYERS + 0)
+#define TAPE_ACTION_LY (MAX_PLAYERS + 1)
+#define TAPE_ACTION_BUTTON (MAX_PLAYERS + 2)
-#define MAX_TAPE_ACTIONS 4
+#define MAX_TAPE_ACTIONS (MAX_PLAYERS + 3)
-// values for tape action events stored in tape file
-#define TAPE_EVENTS_KEYS_ONLY 0
-#define TAPE_EVENTS_MOUSE_ONLY 1
-#define TAPE_EVENTS_KEYS_AND_MOUSE 2
+// values for tape actions stored in tape file
+#define TAPE_USE_KEY_ACTIONS_ONLY 0
+#define TAPE_USE_MOUSE_ACTIONS_ONLY 1
+#define TAPE_USE_KEY_AND_MOUSE_ACTIONS 2
-#define TAPE_EVENTS_DEFAULT TAPE_EVENTS_KEYS_ONLY
+#define TAPE_ACTIONS_DEFAULT TAPE_USE_KEY_ACTIONS_ONLY
+
+// values for tape properties stored in tape file
+#define TAPE_PROPERTY_NONE 0
+#define TAPE_PROPERTY_EM_RANDOM_BUG (1 << 0)
// some positions in the video tape control window
#define VIDEO_DISPLAY1_XPOS 5
boolean deactivate_display;
boolean auto_play;
boolean auto_play_level_solved;
+ boolean auto_play_level_fixed;
+ boolean auto_play_level_not_fixable;
boolean quick_resume;
boolean single_step;
boolean changed;
int centered_player_nr_next;
boolean set_centered_player;
- int event_mask; // game action events stored in tape actions
+ // flags to indicate which game actions are stored in this tape
+ boolean use_key_actions;
+ boolean use_mouse_actions;
+
+ // bits to indicate which tape properties are stored in this tape
+ byte property_bits;
struct
{
boolean InsertSolutionTape(void);
boolean PlaySolutionTape(void);
-void AutoPlayTape(void);
+void UndoTape(void);
+void FixTape_ForceSinglePlayer(void);
+
+void AutoPlayTapes(void);
+void PatchTapes(void);
void CreateTapeButtons(void);
void FreeTapeButtons(void);