boolean show_game_buttons; // show game buttons in tape viewport
+ boolean no_info_chunk; // used to identify old tape file format
boolean no_valid_file; // set when tape file missing or invalid
};
void UndoTape(void);
void FixTape_ForceSinglePlayer(void);
-void AutoPlayTapes(void);
+int AutoPlayTapes(void);
+int AutoPlayTapesContinue(void);
void PatchTapes(void);
void CreateTapeButtons(void);