#define TAPE_H
-/* values for TapeTogglePause() */
+// values for TapeTogglePause()
#define TAPE_TOGGLE_AUTOMATIC 0
#define TAPE_TOGGLE_MANUAL (1 << 0)
#define TAPE_TOGGLE_PLAY_PAUSE (1 << 1)
-/* values for tape properties */
-#define MAX_TAPE_LEN (1000 * FRAMES_PER_SECOND) /* max.time x fps */
+// values for tape properties
+#define MAX_TAPE_LEN (1000 * FRAMES_PER_SECOND) // max.time x fps
-/* values for tape mouse actions */
+// values for tape mouse actions
#define TAPE_ACTION_LX 0
#define TAPE_ACTION_LY 1
#define TAPE_ACTION_BUTTON 2
#define TAPE_ACTION_UNUSED 3
-/* some positions in the video tape control window */
+// some positions in the video tape control window
#define VIDEO_DISPLAY1_XPOS 5
#define VIDEO_DISPLAY1_YPOS 5
#define VIDEO_DISPLAY2_XPOS 5
#define VIDEO_CONTROL_XSIZE VIDEO_DISPLAY_XSIZE
#define VIDEO_CONTROL_YSIZE VIDEO_BUTTON_YSIZE
-/* values for video tape control */
+// values for video tape control
#define VIDEO_STATE_PLAY_OFF (1 << 0)
#define VIDEO_STATE_PLAY_ON (1 << 1)
#define VIDEO_STATE_REC_OFF (1 << 2)
#define VIDEO_PRESS_STOP(x) ((x) ? VIDEO_PRESS_STOP_ON : VIDEO_PRESS_STOP_OFF)
#define VIDEO_PRESS_EJECT(x) ((x) ? VIDEO_PRESS_EJECT_ON: VIDEO_PRESS_EJECT_OFF)
-/* tags to draw video display labels or symbols only */
-/* (negative values to prevent misinterpretation in DrawVideoDisplay(), where
- the variable "value" is also used for tape length -- better fix this) */
+// tags to draw video display labels or symbols only
+// (negative values to prevent misinterpretation in DrawVideoDisplay(), where
+// the variable "value" is also used for tape length -- better fix this)
#define VIDEO_DISPLAY_DEFAULT 0
#define VIDEO_DISPLAY_LABEL_ONLY -1
#define VIDEO_DISPLAY_SYMBOL_ONLY -2
struct TapeInfo
{
- int file_version; /* file format version the tape is stored with */
- int game_version; /* game release version the tape was created with */
- int engine_version; /* game engine version the tape was recorded with */
+ int file_version; // file format version the tape is stored with
+ int game_version; // game release version the tape was created with
+ int engine_version; // game engine version the tape was recorded with
char *level_identifier;
int level_nr;
struct TapeLabelInfo label;
struct TapeTextInfo text;
- boolean show_game_buttons; /* show game buttons in tape viewport */
+ boolean show_game_buttons; // show game buttons in tape viewport
- boolean no_valid_file; /* set when tape file missing or invalid */
+ boolean no_valid_file; // set when tape file missing or invalid
};