#define TAPE_TOGGLE_PLAY_PAUSE (1 << 1)
// values for tape properties
-#define MAX_TAPE_LEN (1000 * FRAMES_PER_SECOND) // max.time x fps
+#define MAX_TAPE_LEN (10000 * FRAMES_PER_SECOND) // max.time x fps
// values for tape action array positions
#define TAPE_ACTION_LX (MAX_PLAYERS + 0)
// bits to indicate which tape properties are stored in this tape
byte property_bits;
+ // visible playfield size when recording this tape (for team mode)
+ int scr_fieldx;
+ int scr_fieldy;
+
struct
{
byte action[MAX_TAPE_ACTIONS];
boolean InsertSolutionTape(void);
boolean PlaySolutionTape(void);
+void UndoTape(void);
void FixTape_ForceSinglePlayer(void);
void AutoPlayTapes(void);