// bits to indicate which tape properties are stored in this tape
byte property_bits;
+ // special game_engine_flags;
+ boolean bd_replay;
+
// visible playfield size when recording this tape (for team mode)
int scr_fieldx;
int scr_fieldy;
void TapeDeactivateDisplayOn(void);
void TapeDeactivateDisplayOff(boolean);
+void TapeSetDateFromIsoDateString(char *);
void TapeSetDateFromEpochSeconds(time_t);
void TapeSetDateFromNow(void);
void TapeTogglePause(boolean);
void TapeStartPlaying(void);
void TapeStopPlaying(void);
+byte *TapePlayActionExt(boolean);
+byte *TapePlayAction_BD(void);
byte *TapePlayAction(void);
void TapeStop(void);
void TapeStopGame(void);
void TapeQuickLoad(void);
void TapeRestartGame(void);
void TapeReplayAndPauseBeforeEnd(void);
+boolean TapeIsPlaying_ReplayBD(void);
boolean hasSolutionTape(void);
boolean InsertSolutionTape(void);