boolean show_game_buttons; // show game buttons in tape viewport
+ boolean no_info_chunk; // used to identify old tape file format
boolean no_valid_file; // set when tape file missing or invalid
};
unsigned int GetTapeLengthSeconds(void);
void TapeQuickSave(void);
void TapeQuickLoad(void);
+void TapeRestartGame(void);
+void TapeReplayAndPauseBeforeEnd(void);
boolean hasSolutionTape(void);
boolean InsertSolutionTape(void);
void UndoTape(void);
void FixTape_ForceSinglePlayer(void);
-void AutoPlayTapes(void);
-void AutoPlayTapesContinue(void);
+int AutoPlayTapes(void);
+int AutoPlayTapesContinue(void);
void PatchTapes(void);
void CreateTapeButtons(void);