boolean show_game_buttons; // show game buttons in tape viewport
+ boolean no_info_chunk; // used to identify old tape file format
boolean no_valid_file; // set when tape file missing or invalid
};
unsigned int GetTapeLengthSeconds(void);
void TapeQuickSave(void);
void TapeQuickLoad(void);
+void TapeRestartGame(void);
+void TapeReplayAndPauseBeforeEnd(void);
boolean hasSolutionTape(void);
boolean InsertSolutionTape(void);