DrawVideoDisplay(VIDEO_STATE_DATE_ON, tape.date);
DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON, 0);
+
+#if 1
+ UpdateAndDisplayGameControlValues();
+#endif
}
void TapeHaltRecording()
GDI_STATE, GD_BUTTON_UNPRESSED,
GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
+ GDI_DIRECT_DRAW, FALSE,
GDI_EVENT_MASK, GD_EVENT_RELEASED,
GDI_CALLBACK_ACTION, HandleTapeButtons,
GDI_END);