// save score tape to upload to server; may be required for some reasons:
// * level set identifier in solution tapes may differ from level set
+ // * level set identifier is missing (old-style tape without INFO chunk)
// * solution tape may have native format (like Supaplex solution files)
SaveScoreTape(level_nr);
{
autoplay.tape_filename = global.autoplay_leveldir;
+ if (!fileExists(autoplay.tape_filename))
+ Fail("tape file '%s' does not exist", autoplay.tape_filename);
+
LoadTapeFromFilename(autoplay.tape_filename);
if (tape.no_valid_file)
- {
- if (!fileExists(autoplay.tape_filename))
- Fail("tape file '%s' does not exist", autoplay.tape_filename);
- else
- Fail("cannot load tape file '%s'", autoplay.tape_filename);
- }
+ Fail("cannot load tape file '%s'", autoplay.tape_filename);
+
+ if (tape.no_info_chunk)
+ Fail("cannot get levelset from tape file '%s'", autoplay.tape_filename);
global.autoplay_leveldir = tape.level_identifier;
if (global.autoplay_mode == AUTOPLAY_MODE_FIX)
options.mytapes = TRUE;
+ // set timestamp for batch tape upload
+ global.autoplay_time = time(NULL);
+
num_tapes = 0;
init_level_set = TRUE;
autoplay.tape_filename = (options.mytapes ? getTapeFilename(level_nr) :
getDefaultSolutionTapeFilename(level_nr));
- if (!fileExists(autoplay.tape_filename))
+ boolean correct_info_chunk =
+ (!tape.no_info_chunk &&
+ strEqual(leveldir_current->identifier, tape.level_identifier) &&
+ level_nr == tape.level_nr);
+
+ if (!correct_info_chunk)
{
- // non-standard solution tape -- save to temporary file
+ strncpy(tape.level_identifier, leveldir_current->identifier,
+ MAX_FILENAME_LEN);
+ tape.level_identifier[MAX_FILENAME_LEN] = '\0';
+ tape.level_nr = level_nr;
+ }
+
+ if (!fileExists(autoplay.tape_filename) || !correct_info_chunk)
+ {
+ // non-standard or incorrect solution tape -- save to temporary file
autoplay.tape_filename = getTemporaryTapeFilename();
SaveTapeToFilename(autoplay.tape_filename);
return num_tapes;
}
+ // clear timestamp for batch tape upload (required after interactive upload)
+ global.autoplay_time = 0;
+
if (program.headless)
CloseAllAndExit(0);