tape.centered_player_nr_next = -1;
tape.set_centered_player = FALSE;
- tape.event_mask = GAME_EVENTS_DEFAULT;
+ // set flags for game actions to default values (may be overwritten later)
+ tape.use_key_actions = TRUE;
+ tape.use_mouse_actions = FALSE;
}
static void TapeRewind(void)
for (i = 0; i < MAX_TAPE_ACTIONS; i++)
action[i] = action_raw[i];
- if ((tape.event_mask & GAME_EVENTS_KEYS) && tape.set_centered_player)
+ if (tape.use_key_actions && tape.set_centered_player)
{
for (i = 0; i < MAX_PLAYERS; i++)
if (tape.centered_player_nr_next == i ||
tape.set_centered_player = FALSE;
tape.centered_player_nr_next = -999;
- if (tape.event_mask & GAME_EVENTS_KEYS)
+ if (tape.use_key_actions)
{
for (i = 0; i < MAX_PLAYERS; i++)
{