#include "files.h"
#include "network.h"
#include "anim.h"
+#include "api.h"
+
#define DEBUG_TAPE_WHEN_PLAYING FALSE
if (tape.pause_before_end) // stop some seconds before end of tape
{
- if (TapeTime > tape.length_seconds - TAPE_PAUSE_SECONDS_BEFORE_DEATH)
+ if (TapeTime > (int)tape.length_seconds - TAPE_PAUSE_SECONDS_BEFORE_DEATH)
{
TapeStopWarpForward();
TapeTogglePause(TAPE_TOGGLE_MANUAL);
}
}
+static void TapeStopGameOrTape(boolean stop_game)
+{
+ if (score_info_tape_play || (!tape.playing && stop_game))
+ RequestQuitGame(FALSE);
+ else
+ TapeStop();
+}
+
+void TapeStopGame(void)
+{
+ if (game_status == GAME_MODE_MAIN)
+ return;
+
+ TapeStopGameOrTape(TRUE);
+}
+
+void TapeStopTape(void)
+{
+ TapeStopGameOrTape(FALSE);
+}
+
unsigned int GetTapeLengthFrames(void)
{
unsigned int tape_length_frames = 0;
}
}
+static boolean checkRestartGame(char *message)
+{
+ if (game_status == GAME_MODE_MAIN)
+ return TRUE;
+
+ if (!hasStartedNetworkGame())
+ return FALSE;
+
+ if (level_editor_test_game)
+ return TRUE;
+
+ if (game.all_players_gone)
+ return TRUE;
+
+ if (!setup.ask_on_quit_game)
+ return TRUE;
+
+ if (Request(message, REQ_ASK | REQ_STAY_CLOSED))
+ return TRUE;
+
+ OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
+
+ return FALSE;
+}
+
+void TapeRestartGame(void)
+{
+ if (score_info_tape_play)
+ {
+ TapeStartGamePlaying();
+
+ return;
+ }
+
+ if (!checkRestartGame("Restart game?"))
+ return;
+
+ StartGameActions(network.enabled, setup.autorecord, level.random_seed);
+}
+
+void TapeReplayAndPauseBeforeEnd(void)
+{
+ if (score_info_tape_play)
+ return;
+
+ if (TAPE_IS_EMPTY(tape) && !tape.recording)
+ {
+ Request("No tape for this level!", REQ_CONFIRM);
+
+ return;
+ }
+
+ if (!checkRestartGame("Replay game and pause before end?"))
+ return;
+
+ TapeStop();
+ TapeStartGamePlaying();
+ TapeStartWarpForward(AUTOPLAY_MODE_WARP_NO_DISPLAY);
+
+ tape.pause_before_end = TRUE;
+ tape.quick_resume = TRUE;
+}
+
boolean hasSolutionTape(void)
{
boolean tape_file_exists = fileExists(getSolutionTapeFilename(level_nr));
return TRUE;
}
+static boolean PlayScoreTape_WaitForDownload(void)
+{
+ unsigned int download_delay = 0;
+ unsigned int download_delay_value = 10000;
+
+ ResetDelayCounter(&download_delay);
+
+ // wait for score tape to be successfully downloaded (and fail on timeout)
+ while (!server_scores.tape_downloaded)
+ {
+ if (DelayReached(&download_delay, download_delay_value))
+ return FALSE;
+
+ UPDATE_BUSY_STATE_NOT_LOADING();
+
+ Delay(20);
+ }
+
+ return TRUE;
+}
+
+boolean PlayScoreTape(int entry_nr)
+{
+ struct ScoreEntry *entry = &scores.entry[entry_nr];
+ char *tape_filename =
+ (entry->id == -1 ?
+ getScoreTapeFilename(entry->tape_basename, level_nr) :
+ getScoreCacheTapeFilename(entry->tape_basename, level_nr));
+ boolean download_tape = (!fileExists(tape_filename));
+
+ if (download_tape && entry->id == -1)
+ {
+ FadeSkipNextFadeIn();
+
+ Request("Cannot find score tape!", REQ_CONFIRM);
+
+ return FALSE;
+ }
+
+ server_scores.tape_downloaded = FALSE;
+
+ if (download_tape)
+ ApiGetScoreTapeAsThread(level_nr, entry->id, entry->tape_basename);
+
+ SetGameStatus(GAME_MODE_PLAYING);
+
+ FadeOut(REDRAW_FIELD);
+
+ if (download_tape && !PlayScoreTape_WaitForDownload())
+ {
+ SetGameStatus(GAME_MODE_SCOREINFO);
+ ClearField();
+
+ Request("Cannot download score tape from score server!", REQ_CONFIRM);
+
+ return FALSE;
+ }
+
+ if (!TAPE_IS_STOPPED(tape))
+ TapeStop();
+
+ // if tape recorder already contains a tape, remove it without asking
+ TapeErase();
+
+ if (entry->id == -1)
+ LoadScoreTape(entry->tape_basename, level_nr);
+ else
+ LoadScoreCacheTape(entry->tape_basename, level_nr);
+
+ if (TAPE_IS_EMPTY(tape))
+ {
+ SetGameStatus(GAME_MODE_SCOREINFO);
+ ClearField();
+
+ Request("Cannot load score tape for this level!", REQ_CONFIRM);
+
+ return FALSE;
+ }
+
+ FadeSkipNextFadeOut();
+
+ TapeStartGamePlaying();
+
+ score_info_tape_play = TRUE;
+
+ return TRUE;
+}
+
static boolean checkTapesFromSameLevel(struct TapeInfo *t1, struct TapeInfo *t2)
{
return (strEqual(t1->level_identifier, t2->level_identifier) &&
static void AutoPlayTapes_SetScoreEntry(int score, int time)
{
+ char *name = (options.mytapes ? setup.player_name : options.player_name);
+
// set unique basename for score tape (for uploading to score server)
- strcpy(tape.score_tape_basename, getScoreTapeBasename(setup.player_name));
+ strcpy(tape.score_tape_basename, getScoreTapeBasename(name));
// store score in first score entry
scores.last_added = 0;
break;
case TAPE_CTRL_ID_STOP:
- TapeStop();
+ TapeStopTape();
break;