#define DEBUG_TAPE_WHEN_PLAYING FALSE
-/* tape button identifiers */
+// tape button identifiers
#define TAPE_CTRL_ID_EJECT 0
#define TAPE_CTRL_ID_EXTRA 1
#define TAPE_CTRL_ID_STOP 2
#define TAPE_CTRL_ID_PAUSE 3
#define TAPE_CTRL_ID_RECORD 4
#define TAPE_CTRL_ID_PLAY 5
+#define TAPE_CTRL_ID_INSERT_SOLUTION 6
+#define TAPE_CTRL_ID_PLAY_SOLUTION 7
-#define NUM_TAPE_BUTTONS 6
+#define NUM_TAPE_BUTTONS 8
-/* values for tape handling */
+// values for tape handling
#define TAPE_PAUSE_SECONDS_BEFORE_DEATH 5
-/* forward declaration for internal use */
+// forward declaration for internal use
static void HandleTapeButtons(struct GadgetInfo *);
-static void TapeStopWarpForward();
+static void TapeStopWarpForward(void);
+static float GetTapeLengthSecondsFloat(void);
static struct GadgetInfo *tape_gadget[NUM_TAPE_BUTTONS];
-/* ========================================================================= */
-/* video tape definitions */
-/* ========================================================================= */
+// ============================================================================
+// video tape definitions
+// ============================================================================
#define VIDEO_INFO_OFF (VIDEO_STATE_DATE_OFF | \
VIDEO_STATE_TIME_OFF | \
#define NUM_TAPE_FUNCTION_STATES 2
-/* ========================================================================= */
-/* video display functions */
-/* ========================================================================= */
+// ============================================================================
+// video display functions
+// ============================================================================
static void DrawVideoDisplay_Graphics(unsigned int state, unsigned int value)
{
{ -1, NULL },
},
{
- /* (no label for displaying optional frame) */
+ // (no label for displaying optional frame)
{ -1, NULL },
{ -1, NULL },
},
},
};
- for (k = 0; k < NUM_TAPE_FUNCTION_STATES; k++) /* on or off states */
+ for (k = 0; k < NUM_TAPE_FUNCTION_STATES; k++) // on or off states
{
- for (i = 0; i < NUM_TAPE_FUNCTIONS; i++) /* record, play, ... */
+ for (i = 0; i < NUM_TAPE_FUNCTIONS; i++) // record, play, ...
{
- for (j = 0; j < NUM_TAPE_FUNCTION_PARTS; j++) /* label or symbol */
+ for (j = 0; j < NUM_TAPE_FUNCTION_PARTS; j++) // label or symbol
{
int graphic = video_pos[i][j].graphic;
struct XY *pos = video_pos[i][j].pos;
if (value == skip_value)
continue;
- if (k == 1) /* on */
+ if (k == 1) // on
{
gd_bitmap = gfx->bitmap;
gd_x = gfx->src_x;
gd_y = gfx->src_y;
}
- else /* off */
+ else // off
{
gd_bitmap = gfx_bg->bitmap;
gd_x = gfx_bg->src_x + pos->x;
gd_y = gfx_bg->src_y + pos->y;
}
- /* some tape graphics may be undefined -- only draw if defined */
+ // some tape graphics may be undefined -- only draw if defined
if (gd_bitmap != NULL)
BlitBitmap(gd_bitmap, drawto, gd_x, gd_y, gfx->width, gfx->height,
VX + pos->x, VY + pos->y);
DrawVideoDisplay_DateTime(state, value);
}
-void DrawVideoDisplayLabel(unsigned int state)
+static void DrawVideoDisplayLabel(unsigned int state)
{
DrawVideoDisplay(state, VIDEO_DISPLAY_LABEL_ONLY);
}
-void DrawVideoDisplaySymbol(unsigned int state)
+static void DrawVideoDisplaySymbol(unsigned int state)
{
DrawVideoDisplay(state, VIDEO_DISPLAY_SYMBOL_ONLY);
}
-void DrawVideoDisplayCurrentState()
+static void DrawVideoDisplayCurrentState(void)
{
int state = 0;
{
state |= VIDEO_STATE_PLAY_ON;
- if (tape.deactivate_display)
- state |= VIDEO_STATE_WARP2_ON;
- else if (tape.warp_forward)
- state |= VIDEO_STATE_WARP_ON;
- else if (tape.fast_forward)
- state |= VIDEO_STATE_FFWD_ON;
-
- if (tape.pause_before_end)
- state |= VIDEO_STATE_PBEND_ON;
+ if (!tape.pausing)
+ {
+ if (tape.deactivate_display)
+ state |= VIDEO_STATE_WARP2_ON;
+ else if (tape.warp_forward)
+ state |= VIDEO_STATE_WARP_ON;
+ else if (tape.fast_forward)
+ state |= VIDEO_STATE_FFWD_ON;
+
+ if (tape.pause_before_end)
+ state |= VIDEO_STATE_PBEND_ON;
+ }
}
// draw labels and symbols separately to prevent labels overlapping symbols
DrawVideoDisplaySymbol(state);
}
-void DrawCompleteVideoDisplay()
+void DrawCompleteVideoDisplay(void)
{
struct GraphicInfo *g_tape = &graphic_info[IMG_BACKGROUND_TAPE];
- /* draw tape background */
+ // draw tape background
BlitBitmap(g_tape->bitmap, drawto, g_tape->src_x, g_tape->src_y,
gfx.vxsize, gfx.vysize, gfx.vx, gfx.vy);
- /* draw tape buttons (forced) */
- UnmapTapeButtons();
- MapTapeButtons();
+ // draw tape buttons (forced)
+ RedrawOrRemapTapeButtons();
DrawVideoDisplay(VIDEO_ALL_OFF, 0);
0, 0);
}
-void TapeDeactivateDisplayOn()
+void TapeDeactivateDisplayOn(void)
{
SetDrawDeactivationMask(REDRAW_FIELD);
audio.sound_deactivated = TRUE;
}
-/* ========================================================================= */
-/* tape control functions */
-/* ========================================================================= */
+// ============================================================================
+// tape logging functions
+// ============================================================================
+
+static void PrintTapeReplayProgress(boolean replay_finished)
+{
+ static unsigned int counter_last = -1;
+ unsigned int counter = Counter();
+ unsigned int counter_seconds = counter / 1000;
+
+ if (!replay_finished)
+ {
+ unsigned int counter_delay = 50;
+
+ if (counter > counter_last + counter_delay)
+ {
+ PrintNoLog("\r");
+ PrintNoLog("Level %03d [%02d:%02d]: [%02d:%02d] - playing tape ... ",
+ level_nr, tape.length_seconds / 60, tape.length_seconds % 60,
+ TapeTime / 60, TapeTime % 60);
+
+ counter_last = counter;
+ }
+ }
+ else
+ {
+ float tape_length_seconds = GetTapeLengthSecondsFloat();
+
+ PrintNoLog("\r");
+ Print("Level %03d [%02d:%02d]: (%02d:%02d.%03d / %.2f %%) - %s.\n",
+ level_nr, tape.length_seconds / 60, tape.length_seconds % 60,
+ counter_seconds / 60, counter_seconds % 60, counter % 1000,
+ (float)counter / tape_length_seconds / 10,
+ tape.auto_play_level_solved ? "solved" : "NOT SOLVED");
+
+ counter_last = -1;
+ }
+}
+
+
+// ============================================================================
+// tape control functions
+// ============================================================================
void TapeSetDateFromEpochSeconds(time_t epoch_seconds)
{
tape.date = 10000 * (lt->tm_year % 100) + 100 * lt->tm_mon + lt->tm_mday;
}
-void TapeSetDateFromNow()
+void TapeSetDateFromNow(void)
{
TapeSetDateFromEpochSeconds(time(NULL));
}
-void TapeErase()
+void TapeErase(void)
{
int i;
tape.centered_player_nr_next = -1;
tape.set_centered_player = FALSE;
+
+ tape.use_mouse = (level.game_engine_type == GAME_ENGINE_TYPE_MM);
}
-static void TapeRewind()
+static void TapeRewind(void)
{
tape.counter = 0;
tape.delay_played = 0;
SetDrawDeactivationMask(REDRAW_NONE);
audio.sound_deactivated = FALSE;
+
+ // required here to update video display if tape door is closed
+ if (GetDoorState() & DOOR_CLOSE_2)
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
}
-static void TapeStartGameRecording()
+static void TapeStartGameRecording(void)
{
- TapeStartRecording(level.random_seed);
-
-#if defined(NETWORK_AVALIABLE)
- if (options.network)
- {
- SendToServer_StartPlaying();
-
- return;
- }
-#endif
-
- InitGame();
+ StartGameActions(network.enabled, TRUE, level.random_seed);
}
-static void TapeAppendRecording()
+static void TapeAppendRecording(void)
{
if (!tape.playing || !tape.pausing)
return;
UpdateAndDisplayGameControlValues();
}
-void TapeHaltRecording()
+void TapeHaltRecording(void)
{
- if (!tape.recording)
- return;
-
tape.counter++;
- tape.pos[tape.counter].delay = 0;
+
+ // initialize delay for next tape entry (to be able to continue recording)
+ if (tape.counter < MAX_TAPE_LEN)
+ tape.pos[tape.counter].delay = 0;
tape.length = tape.counter;
tape.length_frames = GetTapeLengthFrames();
tape.length_seconds = GetTapeLengthSeconds();
}
-void TapeStopRecording()
+void TapeStopRecording(void)
{
- TapeHaltRecording();
+ if (tape.recording)
+ TapeHaltRecording();
tape.recording = FALSE;
tape.pausing = FALSE;
MapTapeEjectButton();
}
-void TapeRecordAction(byte action_raw[MAX_PLAYERS])
+boolean TapeAddAction(byte action[MAX_PLAYERS])
{
- byte action[MAX_PLAYERS];
int i;
- if (!tape.recording) /* (record action even when tape is paused) */
- return;
-
- if (tape.counter >= MAX_TAPE_LEN - 1)
- {
- TapeStopRecording();
- return;
- }
-
- for (i = 0; i < MAX_PLAYERS; i++)
- action[i] = action_raw[i];
-
- if (tape.set_centered_player)
- {
- for (i = 0; i < MAX_PLAYERS; i++)
- if (tape.centered_player_nr_next == i ||
- tape.centered_player_nr_next == -1)
- action[i] |= KEY_SET_FOCUS;
-
- tape.set_centered_player = FALSE;
- }
-
- if (tape.pos[tape.counter].delay > 0) /* already stored action */
+ if (tape.pos[tape.counter].delay > 0) // already stored action
{
boolean changed_events = FALSE;
if (changed_events || tape.pos[tape.counter].delay >= 255)
{
+ if (tape.counter >= MAX_TAPE_LEN - 1)
+ return FALSE;
+
tape.counter++;
tape.pos[tape.counter].delay = 0;
}
tape.pos[tape.counter].delay++;
}
- if (tape.pos[tape.counter].delay == 0) /* store new action */
+ if (tape.pos[tape.counter].delay == 0) // store new action
{
for (i = 0; i < MAX_PLAYERS; i++)
tape.pos[tape.counter].action[i] = action[i];
tape.pos[tape.counter].delay++;
}
+
+ return TRUE;
+}
+
+void TapeRecordAction(byte action_raw[MAX_PLAYERS])
+{
+ byte action[MAX_PLAYERS];
+ int i;
+
+ if (!tape.recording) // (record action even when tape is paused)
+ return;
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ action[i] = action_raw[i];
+
+ if (!tape.use_mouse && tape.set_centered_player)
+ {
+ for (i = 0; i < MAX_PLAYERS; i++)
+ if (tape.centered_player_nr_next == i ||
+ tape.centered_player_nr_next == -1)
+ action[i] |= KEY_SET_FOCUS;
+
+ tape.set_centered_player = FALSE;
+ }
+
+ if (!TapeAddAction(action))
+ TapeStopRecording();
}
void TapeTogglePause(boolean toggle_mode)
// restart step/move snapshots after quick loading tape
SaveEngineSnapshotToListInitial();
+
+ // do not map undo/redo buttons after quick loading tape
+ return;
}
- if (setup.show_snapshot_buttons &&
- game_status == GAME_MODE_PLAYING &&
- CheckEngineSnapshotList())
+ if (game_status == GAME_MODE_PLAYING)
{
- if (tape.pausing)
- MapUndoRedoButtons();
- else if (!tape.single_step)
- UnmapUndoRedoButtons();
+ if (setup.show_snapshot_buttons && CheckEngineSnapshotList())
+ {
+ if (tape.pausing)
+ MapUndoRedoButtons();
+ else if (!tape.single_step)
+ UnmapUndoRedoButtons();
+ }
+
+ ModifyPauseButtons();
}
}
-void TapeStartPlaying()
+void TapeStartPlaying(void)
{
if (TAPE_IS_EMPTY(tape))
return;
audio.sound_deactivated = FALSE;
}
-static void TapeStartGamePlaying()
+static void TapeStartGamePlaying(void)
{
TapeStartPlaying();
InitGame();
}
-void TapeStopPlaying()
+void TapeStopPlaying(void)
{
tape.playing = FALSE;
tape.pausing = FALSE;
MapTapeEjectButton();
}
-byte *TapePlayAction()
+byte *TapePlayAction(void)
{
int update_delay = FRAMES_PER_SECOND / 2;
boolean update_video_display = (FrameCounter % update_delay == 0);
}
}
- if (tape.counter >= tape.length) /* end of tape reached */
+ if (tape.counter >= tape.length) // end of tape reached
{
if (tape.warp_forward && !tape.auto_play)
{
tape.set_centered_player = FALSE;
tape.centered_player_nr_next = -999;
- for (i = 0; i < MAX_PLAYERS; i++)
+ if (!tape.use_mouse)
{
- if (action[i] & KEY_SET_FOCUS)
+ for (i = 0; i < MAX_PLAYERS; i++)
{
- tape.set_centered_player = TRUE;
- tape.centered_player_nr_next =
- (tape.centered_player_nr_next == -999 ? i : -1);
- }
+ if (action[i] & KEY_SET_FOCUS)
+ {
+ tape.set_centered_player = TRUE;
+ tape.centered_player_nr_next =
+ (tape.centered_player_nr_next == -999 ? i : -1);
+ }
- action[i] &= ~KEY_SET_FOCUS;
+ action[i] &= ~KEY_SET_FOCUS;
+ }
}
tape.delay_played++;
tape.delay_played = 0;
}
+ if (tape.auto_play)
+ PrintTapeReplayProgress(FALSE);
+
return action;
}
-void TapeStop()
+void TapeStop(void)
{
+ if (tape.pausing)
+ TapeTogglePause(TAPE_TOGGLE_MANUAL);
+
TapeStopRecording();
TapeStopPlaying();
}
}
-unsigned int GetTapeLengthFrames()
+unsigned int GetTapeLengthFrames(void)
{
unsigned int tape_length_frames = 0;
int i;
return tape_length_frames;
}
-unsigned int GetTapeLengthSeconds()
+unsigned int GetTapeLengthSeconds(void)
{
return (GetTapeLengthFrames() * GAME_FRAME_DELAY / 1000);
}
+static float GetTapeLengthSecondsFloat(void)
+{
+ return ((float)GetTapeLengthFrames() * GAME_FRAME_DELAY / 1000);
+}
+
static void TapeStartWarpForward(int mode)
{
tape.fast_forward = (mode & AUTOPLAY_FFWD);
DrawVideoDisplayCurrentState();
}
-static void TapeStopWarpForward()
+static void TapeStopWarpForward(void)
{
tape.fast_forward = FALSE;
tape.warp_forward = FALSE;
DrawVideoDisplayCurrentState();
}
-static void TapeSingleStep()
+static void TapeSingleStep(void)
{
- if (options.network)
+ if (network.enabled)
return;
if (!tape.pausing)
DrawVideoDisplay(VIDEO_STATE_1STEP(tape.single_step), 0);
}
-void TapeQuickSave()
+void TapeQuickSave(void)
{
if (game_status == GAME_MODE_MAIN)
{
return;
if (tape.recording)
- TapeHaltRecording(); /* prepare tape for saving on-the-fly */
+ TapeHaltRecording(); // prepare tape for saving on-the-fly
if (TAPE_IS_EMPTY(tape))
{
SaveEngineSnapshotSingle();
}
-void TapeQuickLoad()
+void TapeQuickLoad(void)
{
char *filename = getTapeFilename(level_nr);
tape.quick_resume = TRUE;
}
- else /* this should not happen (basically checked above) */
+ else // this should not happen (basically checked above)
{
int reopen_door = (game_status == GAME_MODE_PLAYING ? REQ_REOPEN : 0);
}
}
-void InsertSolutionTape()
+boolean hasSolutionTape(void)
{
- if (!TAPE_IS_EMPTY(tape))
- return;
+ boolean tape_file_exists = fileExists(getSolutionTapeFilename(level_nr));
+ boolean level_has_tape = (level.game_engine_type == GAME_ENGINE_TYPE_SP &&
+ level.native_sp_level->demo.is_available);
- LoadSolutionTape(level_nr);
+ return (tape_file_exists || level_has_tape);
+}
- if (TAPE_IS_EMPTY(tape))
+boolean InsertSolutionTape(void)
+{
+ if (!hasSolutionTape())
+ {
Request("No solution tape for this level!", REQ_CONFIRM);
+ return FALSE;
+ }
+
+ if (!TAPE_IS_STOPPED(tape))
+ TapeStop();
+
+ // if tape recorder already contains a tape, remove it without asking
+ TapeErase();
+
+ LoadSolutionTape(level_nr);
+
DrawCompleteVideoDisplay();
+
+ if (TAPE_IS_EMPTY(tape))
+ {
+ Request("Loading solution tape for this level failed!", REQ_CONFIRM);
+
+ return FALSE;
+ }
+
+ return TRUE;
}
+boolean PlaySolutionTape(void)
+{
+ if (!InsertSolutionTape())
+ return FALSE;
-/* ------------------------------------------------------------------------- *
- * tape autoplay functions
- * ------------------------------------------------------------------------- */
+ TapeStartGamePlaying();
-void AutoPlayTape()
+ return TRUE;
+}
+
+
+// ----------------------------------------------------------------------------
+// tape autoplay functions
+// ----------------------------------------------------------------------------
+
+void AutoPlayTape(void)
{
static LevelDirTree *autoplay_leveldir = NULL;
static boolean autoplay_initialized = FALSE;
if (autoplay_initialized)
{
- /* just finished auto-playing tape */
- Print("%s.\n", tape.auto_play_level_solved ? "solved" : "NOT SOLVED");
+ // just finished auto-playing tape
+ PrintTapeReplayProgress(TRUE);
num_levels_played++;
TapeErase();
- Print("Level %03d: ", level_nr);
-
LoadLevel(level_nr);
- if (level.no_valid_file)
+
+ if (level.no_level_file || level.no_valid_file)
{
- Print("(no level)\n");
+ Print("Level %03d: (no level)\n", level_nr);
+
continue;
}
#if 0
- /* ACTIVATE THIS FOR LOADING/TESTING OF LEVELS ONLY */
- Print("(only testing level)\n");
+ // ACTIVATE THIS FOR LOADING/TESTING OF LEVELS ONLY
+ Print("Level %03d: (only testing level)\n", level_nr);
continue;
#endif
- LoadSolutionTape(level_nr);
+ if (options.mytapes)
+ LoadTape(level_nr);
+ else
+ LoadSolutionTape(level_nr);
if (tape.no_valid_file)
{
num_tape_missing++;
- Print("(no tape)\n");
+ Print("Level %03d: (no tape)\n", level_nr);
continue;
}
- Print("playing tape ... ");
+ InitCounter();
TapeStartGamePlaying();
TapeStartWarpForward(global.autoplay_mode);
PrintLine("=", 79);
Print("Number of levels played: %d\n", num_levels_played);
Print("Number of levels solved: %d (%d%%)\n", num_levels_solved,
- (num_levels_played ? num_levels_solved * 100 / num_levels_played :0));
+ (num_levels_played ? num_levels_solved * 100 / num_levels_played : 0));
PrintLine("-", 79);
Print("Summary (for automatic parsing by scripts):\n");
- Print("LEVELDIR '%s', SOLVED %d/%d (%d%%)",
- autoplay_leveldir->identifier, num_levels_solved, num_levels_played,
- (num_levels_played ? num_levels_solved * 100 / num_levels_played :0));
+ Print("LEVELDIR [%s] '%s', SOLVED %d/%d (%d%%)",
+ (num_levels_played == num_levels_solved ? " OK " : "WARN"),
+ autoplay_leveldir->identifier, num_levels_solved, num_levels_played,
+ (num_levels_played ? num_levels_solved * 100 / num_levels_played : 0));
if (num_levels_played != num_levels_solved)
{
}
-/* ---------- new tape button stuff ---------------------------------------- */
+// ---------- new tape button stuff -------------------------------------------
static struct
{
TAPE_CTRL_ID_EJECT, "eject tape"
},
{
- /* (same position as "eject" button) */
+ // (same position as "eject" button)
IMG_GFX_TAPE_BUTTON_EXTRA, &tape.button.eject,
TAPE_CTRL_ID_EXTRA, "extra functions"
},
{
IMG_GFX_TAPE_BUTTON_PLAY, &tape.button.play,
TAPE_CTRL_ID_PLAY, "play tape"
+ },
+ {
+ IMG_GFX_TAPE_BUTTON_INSERT_SOLUTION,&tape.button.insert_solution,
+ TAPE_CTRL_ID_INSERT_SOLUTION, "insert solution tape"
+ },
+ {
+ IMG_GFX_TAPE_BUTTON_PLAY_SOLUTION, &tape.button.play_solution,
+ TAPE_CTRL_ID_PLAY_SOLUTION, "play solution tape"
}
};
-void CreateTapeButtons()
+void CreateTapeButtons(void)
{
int i;
for (i = 0; i < NUM_TAPE_BUTTONS; i++)
{
- struct GraphicInfo *gfx = &graphic_info[tapebutton_info[i].graphic];
+ int graphic = tapebutton_info[i].graphic;
+ struct GraphicInfo *gfx = &graphic_info[graphic];
struct XY *pos = tapebutton_info[i].pos;
struct GadgetInfo *gi;
int gd_x = gfx->src_x;
int id = i;
gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_IMAGE_ID, graphic,
GDI_INFO_TEXT, tapebutton_info[i].infotext,
GDI_X, VX + pos->x,
GDI_Y, VY + pos->y,
}
}
-void FreeTapeButtons()
+void FreeTapeButtons(void)
{
int i;
FreeGadget(tape_gadget[i]);
}
-void MapTapeEjectButton()
+void MapTapeEjectButton(void)
{
UnmapGadget(tape_gadget[TAPE_CTRL_ID_EXTRA]);
MapGadget(tape_gadget[TAPE_CTRL_ID_EJECT]);
}
-void MapTapeWarpButton()
+void MapTapeWarpButton(void)
{
UnmapGadget(tape_gadget[TAPE_CTRL_ID_EJECT]);
MapGadget(tape_gadget[TAPE_CTRL_ID_EXTRA]);
}
-void MapTapeButtons()
+void MapTapeButtons(void)
{
int i;
MapTapeWarpButton();
if (tape.show_game_buttons)
- MapGameButtons();
+ MapGameButtonsOnTape();
}
-void UnmapTapeButtons()
+void UnmapTapeButtons(void)
{
int i;
UnmapGadget(tape_gadget[i]);
if (tape.show_game_buttons)
- UnmapGameButtons();
+ UnmapGameButtonsOnTape();
+}
+
+void RedrawTapeButtons(void)
+{
+ int i;
+
+ for (i = 0; i < NUM_TAPE_BUTTONS; i++)
+ RedrawGadget(tape_gadget[i]);
+
+ if (tape.show_game_buttons)
+ RedrawGameButtonsOnTape();
+}
+
+void RedrawOrRemapTapeButtons(void)
+{
+ if (tape_gadget[TAPE_CTRL_ID_PLAY]->mapped)
+ {
+ // tape buttons already mapped
+ RedrawTapeButtons();
+ }
+ else
+ {
+ UnmapTapeButtons();
+ MapTapeButtons();
+ }
}
static void HandleTapeButtonsExt(int id)
else
{
if (tape.changed)
- SaveTapeChecked(tape.level_nr);
+ SaveTapeChecked(level_nr);
TapeErase();
}
}
else if (tape.pausing)
{
- if (tape.playing) /* PLAY -> PAUSE -> RECORD */
+ if (tape.playing) // PLAY -> PAUSE -> RECORD
TapeAppendRecording();
else
TapeTogglePause(TAPE_TOGGLE_MANUAL);
break;
case TAPE_CTRL_ID_PLAY:
- if (tape.recording && tape.pausing) /* PAUSE -> RECORD */
+ if (tape.recording && tape.pausing) // PAUSE -> RECORD
{
// ("TAPE_IS_EMPTY(tape)" is TRUE here -- probably fix this)
}
else if (tape.playing)
{
- if (tape.pausing) /* PAUSE -> PLAY */
+ if (tape.pausing) // PAUSE -> PLAY
{
TapeTogglePause(TAPE_TOGGLE_MANUAL | TAPE_TOGGLE_PLAY_PAUSE);
}
- else if (!tape.fast_forward) /* PLAY -> FFWD */
+ else if (!tape.fast_forward) // PLAY -> FFWD
{
tape.fast_forward = TRUE;
}
- else if (!tape.warp_forward) /* FFWD -> WARP */
+ else if (!tape.warp_forward) // FFWD -> WARP
{
tape.warp_forward = TRUE;
}
- else if (!tape.deactivate_display) /* WARP -> WARP BLIND */
+ else if (!tape.deactivate_display) // WARP -> WARP BLIND
{
tape.deactivate_display = TRUE;
TapeDeactivateDisplayOn();
}
- else /* WARP BLIND -> PLAY */
+ else // WARP BLIND -> PLAY
{
tape.fast_forward = FALSE;
tape.warp_forward = FALSE;
break;
+ case TAPE_CTRL_ID_INSERT_SOLUTION:
+ InsertSolutionTape();
+
+ break;
+
+ case TAPE_CTRL_ID_PLAY_SOLUTION:
+ PlaySolutionTape();
+
+ break;
+
default:
break;
}