MapTapeWarpButton();
if (tape.show_game_buttons)
- MapGameButtons();
+ MapGameButtonsOnTape();
}
void UnmapTapeButtons()
UnmapGadget(tape_gadget[i]);
if (tape.show_game_buttons)
- UnmapGameButtons();
+ UnmapGameButtonsOnTape();
}
void RedrawTapeButtons()
RedrawGadget(tape_gadget[i]);
if (tape.show_game_buttons)
- RedrawGameButtons();
+ RedrawGameButtonsOnTape();
// RedrawGadget() may have set REDRAW_ALL if buttons are defined off-area
redraw_mask &= ~REDRAW_ALL;