{
state |= VIDEO_STATE_PLAY_ON;
- if (tape.deactivate_display)
- state |= VIDEO_STATE_WARP2_ON;
- else if (tape.warp_forward)
- state |= VIDEO_STATE_WARP_ON;
- else if (tape.fast_forward)
- state |= VIDEO_STATE_FFWD_ON;
-
- if (tape.pause_before_end)
- state |= VIDEO_STATE_PBEND_ON;
+ if (!tape.pausing)
+ {
+ if (tape.deactivate_display)
+ state |= VIDEO_STATE_WARP2_ON;
+ else if (tape.warp_forward)
+ state |= VIDEO_STATE_WARP_ON;
+ else if (tape.fast_forward)
+ state |= VIDEO_STATE_FFWD_ON;
+
+ if (tape.pause_before_end)
+ state |= VIDEO_STATE_PBEND_ON;
+ }
}
// draw labels and symbols separately to prevent labels overlapping symbols
}
+/* ========================================================================= */
+/* tape logging functions */
+/* ========================================================================= */
+
+void PrintTapeReplayProgress(boolean replay_finished)
+{
+ static unsigned int counter_last = -1;
+ unsigned int counter = Counter();
+ unsigned int counter_seconds = counter / 1000;
+
+ if (!replay_finished)
+ {
+ unsigned int counter_delay = 50;
+
+ if (counter > counter_last + counter_delay)
+ {
+ PrintNoLog("\r");
+ PrintNoLog("Level %03d [%02d:%02d]: [%02d:%02d] - playing tape ... ",
+ level_nr, tape.length_seconds / 60, tape.length_seconds % 60,
+ TapeTime / 60, TapeTime % 60);
+
+ counter_last = counter;
+ }
+ }
+ else
+ {
+ PrintNoLog("\r");
+ Print("Level %03d [%02d:%02d]: (%02d:%02d.%03d / %.2f %%) - %s.\n",
+ level_nr, tape.length_seconds / 60, tape.length_seconds % 60,
+ counter_seconds / 60, counter_seconds % 60, counter % 1000,
+ (float)counter / tape.length_seconds / 10,
+ tape.auto_play_level_solved ? "solved" : "NOT SOLVED");
+
+ counter_last = -1;
+ }
+}
+
+
/* ========================================================================= */
/* tape control functions */
/* ========================================================================= */
// restart step/move snapshots after quick loading tape
SaveEngineSnapshotToListInitial();
+
+ // do not map undo/redo buttons after quick loading tape
+ return;
}
if (setup.show_snapshot_buttons &&
tape.delay_played = 0;
}
+ if (tape.auto_play)
+ PrintTapeReplayProgress(FALSE);
+
return action;
}
if (autoplay_initialized)
{
/* just finished auto-playing tape */
- Print("%s.\n", tape.auto_play_level_solved ? "solved" : "NOT SOLVED");
+ PrintTapeReplayProgress(TRUE);
num_levels_played++;
TapeErase();
- Print("Level %03d: ", level_nr);
-
LoadLevel(level_nr);
- if (level.no_valid_file)
+
+ if (level.no_level_file || level.no_valid_file)
{
- Print("(no level)\n");
+ Print("Level %03d: (no level)\n", level_nr);
+
continue;
}
#if 0
/* ACTIVATE THIS FOR LOADING/TESTING OF LEVELS ONLY */
- Print("(only testing level)\n");
+ Print("Level %03d: (only testing level)\n", level_nr);
continue;
#endif
{
num_tape_missing++;
- Print("(no tape)\n");
+ Print("Level %03d: (no tape)\n", level_nr);
continue;
}
- Print("playing tape ... ");
+ InitCounter();
TapeStartGamePlaying();
TapeStartWarpForward(global.autoplay_mode);