{
state |= VIDEO_STATE_PLAY_ON;
- if (tape.deactivate_display)
- state |= VIDEO_STATE_WARP2_ON;
- else if (tape.warp_forward)
- state |= VIDEO_STATE_WARP_ON;
- else if (tape.fast_forward)
- state |= VIDEO_STATE_FFWD_ON;
-
- if (tape.pause_before_end)
- state |= VIDEO_STATE_PBEND_ON;
+ if (!tape.pausing)
+ {
+ if (tape.deactivate_display)
+ state |= VIDEO_STATE_WARP2_ON;
+ else if (tape.warp_forward)
+ state |= VIDEO_STATE_WARP_ON;
+ else if (tape.fast_forward)
+ state |= VIDEO_STATE_FFWD_ON;
+
+ if (tape.pause_before_end)
+ state |= VIDEO_STATE_PBEND_ON;
+ }
}
// draw labels and symbols separately to prevent labels overlapping symbols
gfx.vxsize, gfx.vysize, gfx.vx, gfx.vy);
/* draw tape buttons (forced) */
- UnmapTapeButtons();
- MapTapeButtons();
+ RedrawOrRemapTapeButtons();
DrawVideoDisplay(VIDEO_ALL_OFF, 0);
}
+/* ========================================================================= */
+/* tape logging functions */
+/* ========================================================================= */
+
+void PrintTapeReplayProgress(boolean replay_finished)
+{
+ static unsigned int counter_last = -1;
+ unsigned int counter = Counter();
+ unsigned int counter_seconds = counter / 1000;
+
+ if (!replay_finished)
+ {
+ unsigned int counter_delay = 50;
+
+ if (counter > counter_last + counter_delay)
+ {
+ PrintNoLog("\r");
+ PrintNoLog("Level %03d [%02d:%02d]: [%02d:%02d] - playing tape ... ",
+ level_nr, tape.length_seconds / 60, tape.length_seconds % 60,
+ TapeTime / 60, TapeTime % 60);
+
+ counter_last = counter;
+ }
+ }
+ else
+ {
+ PrintNoLog("\r");
+ Print("Level %03d [%02d:%02d]: (%02d:%02d.%03d / %.2f %%) - %s.\n",
+ level_nr, tape.length_seconds / 60, tape.length_seconds % 60,
+ counter_seconds / 60, counter_seconds % 60, counter % 1000,
+ (float)counter / tape.length_seconds / 10,
+ tape.auto_play_level_solved ? "solved" : "NOT SOLVED");
+
+ counter_last = -1;
+ }
+}
+
+
/* ========================================================================= */
/* tape control functions */
/* ========================================================================= */
// restart step/move snapshots after quick loading tape
SaveEngineSnapshotToListInitial();
+
+ // do not map undo/redo buttons after quick loading tape
+ return;
}
if (setup.show_snapshot_buttons &&
tape.delay_played = 0;
}
+ if (tape.auto_play)
+ PrintTapeReplayProgress(FALSE);
+
return action;
}
return (GetTapeLengthFrames() * GAME_FRAME_DELAY / 1000);
}
-static void TapeStartWarpForward()
+static void TapeStartWarpForward(int mode)
{
- tape.fast_forward = TRUE;
- tape.warp_forward = TRUE;
- tape.deactivate_display = TRUE;
+ tape.fast_forward = (mode & AUTOPLAY_FFWD);
+ tape.warp_forward = (mode & AUTOPLAY_WARP);
+ tape.deactivate_display = (mode & AUTOPLAY_WARP_NO_DISPLAY);
tape.pausing = FALSE;
- TapeDeactivateDisplayOn();
+ if (tape.deactivate_display)
+ TapeDeactivateDisplayOn();
DrawVideoDisplayCurrentState();
}
if (!TAPE_IS_EMPTY(tape))
{
TapeStartGamePlaying();
- TapeStartWarpForward();
+ TapeStartWarpForward(AUTOPLAY_MODE_WARP_NO_DISPLAY);
tape.quick_resume = TRUE;
}
if (autoplay_initialized)
{
/* just finished auto-playing tape */
- printf("%s.\n", tape.auto_play_level_solved ? "solved" : "NOT SOLVED");
+ PrintTapeReplayProgress(TRUE);
num_levels_played++;
autoplay_level_nr = autoplay_leveldir->first_level;
- printf_line("=", 79);
- printf("Automatically playing level tapes\n");
- printf_line("-", 79);
- printf("Level series identifier: '%s'\n", autoplay_leveldir->identifier);
- printf("Level series name: '%s'\n", autoplay_leveldir->name);
- printf("Level series author: '%s'\n", autoplay_leveldir->author);
- printf("Number of levels: %d\n", autoplay_leveldir->levels);
- printf_line("=", 79);
- printf("\n");
+ PrintLine("=", 79);
+ Print("Automatically playing level tapes\n");
+ PrintLine("-", 79);
+ Print("Level series identifier: '%s'\n", autoplay_leveldir->identifier);
+ Print("Level series name: '%s'\n", autoplay_leveldir->name);
+ Print("Level series author: '%s'\n", autoplay_leveldir->author);
+ Print("Number of levels: %d\n", autoplay_leveldir->levels);
+ PrintLine("=", 79);
+ Print("\n");
for (i = 0; i < MAX_TAPES_PER_SET; i++)
level_failed[i] = FALSE;
TapeErase();
- printf("Level %03d: ", level_nr);
-
LoadLevel(level_nr);
- if (level.no_valid_file)
+
+ if (level.no_level_file || level.no_valid_file)
{
- printf("(no level)\n");
+ Print("Level %03d: (no level)\n", level_nr);
+
continue;
}
#if 0
/* ACTIVATE THIS FOR LOADING/TESTING OF LEVELS ONLY */
- printf("(only testing level)\n");
+ Print("Level %03d: (only testing level)\n", level_nr);
continue;
#endif
- LoadSolutionTape(level_nr);
+ if (options.mytapes)
+ LoadTape(level_nr);
+ else
+ LoadSolutionTape(level_nr);
if (tape.no_valid_file)
{
num_tape_missing++;
- printf("(no tape)\n");
+ Print("Level %03d: (no tape)\n", level_nr);
continue;
}
- printf("playing tape ... ");
+ InitCounter();
TapeStartGamePlaying();
-
- if (global.autoplay_mode == AUTOPLAY_FFWD)
- tape.fast_forward = TRUE;
-
- if (global.autoplay_mode != AUTOPLAY_PLAY)
- TapeStartWarpForward();
+ TapeStartWarpForward(global.autoplay_mode);
return;
}
- printf("\n");
- printf_line("=", 79);
- printf("Number of levels played: %d\n", num_levels_played);
- printf("Number of levels solved: %d (%d%%)\n", num_levels_solved,
+ Print("\n");
+ PrintLine("=", 79);
+ Print("Number of levels played: %d\n", num_levels_played);
+ Print("Number of levels solved: %d (%d%%)\n", num_levels_solved,
(num_levels_played ? num_levels_solved * 100 / num_levels_played :0));
- printf_line("-", 79);
- printf("Summary (for automatic parsing by scripts):\n");
- printf("LEVELDIR '%s', SOLVED %d/%d (%d%%)",
+ PrintLine("-", 79);
+ Print("Summary (for automatic parsing by scripts):\n");
+ Print("LEVELDIR '%s', SOLVED %d/%d (%d%%)",
autoplay_leveldir->identifier, num_levels_solved, num_levels_played,
(num_levels_played ? num_levels_solved * 100 / num_levels_played :0));
if (num_levels_played != num_levels_solved)
{
- printf(", FAILED:");
+ Print(", FAILED:");
for (i = 0; i < MAX_TAPES_PER_SET; i++)
if (level_failed[i])
- printf(" %03d", i);
+ Print(" %03d", i);
}
- printf("\n");
- printf_line("=", 79);
+ Print("\n");
+ PrintLine("=", 79);
CloseAllAndExit(0);
}
UnmapGameButtons();
}
+void RedrawTapeButtons()
+{
+ int i;
+
+ for (i = 0; i < NUM_TAPE_BUTTONS; i++)
+ RedrawGadget(tape_gadget[i]);
+
+ if (tape.show_game_buttons)
+ RedrawGameButtons();
+
+ // RedrawGadget() may have set REDRAW_ALL if buttons are defined off-area
+ redraw_mask &= ~REDRAW_ALL;
+}
+
+void RedrawOrRemapTapeButtons()
+{
+ if (tape_gadget[TAPE_CTRL_ID_PLAY]->mapped)
+ {
+ // tape buttons already mapped
+ RedrawTapeButtons();
+ }
+ else
+ {
+ UnmapTapeButtons();
+ MapTapeButtons();
+ }
+}
+
static void HandleTapeButtonsExt(int id)
{
if (game_status != GAME_MODE_MAIN && game_status != GAME_MODE_PLAYING)