code cleanup (by using function to reset delay counter)
[rocksndiamonds.git] / src / tape.c
index 2300f00b2d89b9f34015ca76998fbeac4de6e7e9..86e127912a6bcda8861b06eb8486e86fa2dad406 100644 (file)
@@ -540,8 +540,14 @@ void TapeErase(void)
   tape.length_frames = 0;
   tape.length_seconds = 0;
 
+  tape.score_tape_basename[0] = '\0';
+
   if (leveldir_current)
-    setString(&tape.level_identifier, leveldir_current->identifier);
+  {
+    strncpy(tape.level_identifier, leveldir_current->identifier,
+           MAX_FILENAME_LEN);
+    tape.level_identifier[MAX_FILENAME_LEN] = '\0';
+  }
 
   tape.level_nr = level_nr;
   tape.pos[tape.counter].delay = 0;
@@ -1160,12 +1166,7 @@ static boolean checkTapesFromSameLevel(struct TapeInfo *t1, struct TapeInfo *t2)
 
 static void CopyTape(struct TapeInfo *tape_from, struct TapeInfo *tape_to)
 {
-  if (tape_to->level_identifier != NULL)
-    checked_free(tape_to->level_identifier);
-
   *tape_to = *tape_from;
-
-  tape_to->level_identifier = getStringCopy(tape_from->level_identifier);
 }
 
 static void SwapTapes(struct TapeInfo *t1, struct TapeInfo *t2)
@@ -1228,12 +1229,14 @@ void AutoPlayTapes(void)
 {
   static LevelDirTree *autoplay_leveldir = NULL;
   static boolean autoplay_initialized = FALSE;
+  static int autoplay_last_level_nr = -1;
   static int autoplay_level_nr = -1;
   static int num_levels_played = 0;
   static int num_levels_solved = 0;
   static int num_tapes_patched = 0;
   static int num_tape_missing = 0;
   static boolean level_failed[MAX_TAPES_PER_SET];
+  static char *tape_filename = NULL;
   static int patch_nr = 0;
   static char *patch_name[] =
   {
@@ -1326,6 +1329,20 @@ void AutoPlayTapes(void)
     audio.sound_enabled = FALSE;
     setup.engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_OFF);
 
+    if (strSuffix(global.autoplay_leveldir, ".tape"))
+    {
+      tape_filename = global.autoplay_leveldir;
+
+      LoadTapeFromFilename(tape_filename);
+
+      global.autoplay_leveldir = tape.level_identifier;
+
+      if (tape.level_nr >= 0 && tape.level_nr < MAX_TAPES_PER_SET)
+        global.autoplay_level[tape.level_nr] = TRUE;
+
+      global.autoplay_all = FALSE;
+    }
+
     autoplay_leveldir = getTreeInfoFromIdentifier(leveldir_first,
                                                  global.autoplay_leveldir);
 
@@ -1398,7 +1415,9 @@ void AutoPlayTapes(void)
     continue;
 #endif
 
-    if (options.mytapes)
+    if (tape_filename)
+      LoadTapeFromFilename(tape_filename);
+    else if (options.mytapes)
       LoadTape(level_nr);
     else
       LoadSolutionTape(level_nr);
@@ -1474,9 +1493,16 @@ void AutoPlayTapes(void)
     TapeStartGamePlaying();
     TapeStartWarpForward(global.autoplay_mode);
 
+    autoplay_last_level_nr = level_nr;
+
     return;
   }
 
+  char *autoplay_status = (num_levels_played == num_levels_solved &&
+                          num_levels_played > 0 ? " OK " : "WARN");
+  int autoplay_percent = (num_levels_played ?
+                         num_levels_solved * 100 / num_levels_played : 0);
+
   Print("\n");
   PrintLine("=", 79);
   Print("Number of levels played: %d\n", num_levels_played);
@@ -1486,17 +1512,32 @@ void AutoPlayTapes(void)
     Print("Number of tapes fixed: %d\n", num_tapes_patched);
   PrintLine("-", 79);
   Print("Summary (for automatic parsing by scripts):\n");
-  Print("LEVELDIR [%s] '%s', SOLVED %d/%d (%d%%)",
-       (num_levels_played == num_levels_solved ? " OK " : "WARN"),
-       autoplay_leveldir->identifier, num_levels_solved, num_levels_played,
-       (num_levels_played ? num_levels_solved * 100 / num_levels_played : 0));
 
-  if (num_levels_played != num_levels_solved)
+  if (tape_filename)
   {
-    Print(", FAILED:");
-    for (i = 0; i < MAX_TAPES_PER_SET; i++)
-      if (level_failed[i])
-       Print(" %03d", i);
+    Print("TAPEFILE [%s] '%s', %d, %d, %d",
+         autoplay_status,
+         autoplay_leveldir->identifier,
+         autoplay_last_level_nr,
+         game.score_final,
+         game.score_time_final);
+  }
+  else
+  {
+    Print("LEVELDIR [%s] '%s', SOLVED %d/%d (%d%%)",
+         autoplay_status,
+         autoplay_leveldir->identifier,
+         num_levels_solved,
+         num_levels_played,
+         autoplay_percent);
+
+    if (num_levels_played != num_levels_solved)
+    {
+      Print(", FAILED:");
+      for (i = 0; i < MAX_TAPES_PER_SET; i++)
+       if (level_failed[i])
+         Print(" %03d", i);
+    }
   }
 
   Print("\n");