tape.date, tape.length);
#endif
+#if 1
+
+ struct GraphicInfo *g_tape = &graphic_info[IMG_BACKGROUND_TAPE];
+
+ /* draw tape background */
+ BlitBitmap(g_tape->bitmap, drawto, g_tape->src_x, g_tape->src_y,
+ gfx.vxsize, gfx.vysize, gfx.vx, gfx.vy);
+
+ /* draw tape buttons (forced) */
+ UnmapTapeButtons();
+ MapTapeButtons();
+
+#else
+
+#if 1
+ struct GraphicInfo *g_tape = &graphic_info[IMG_BACKGROUND_TAPE];
+ int tape_button_graphics[] =
+ {
+ IMG_TAPE_BUTTON_GFX_EJECT,
+ IMG_TAPE_BUTTON_GFX_STOP,
+ IMG_TAPE_BUTTON_GFX_PAUSE,
+ IMG_TAPE_BUTTON_GFX_RECORD,
+ IMG_TAPE_BUTTON_GFX_PLAY
+ };
+ struct Rect *tape_button_positions[] =
+ {
+ &tape.button.eject,
+ &tape.button.stop,
+ &tape.button.pause,
+ &tape.button.record,
+ &tape.button.play
+ };
+ int i;
+
+ BlitBitmap(g_tape->bitmap, drawto, g_tape->src_x, g_tape->src_y,
+ gfx.vxsize, gfx.vysize, gfx.vx, gfx.vy);
+
+ for (i = 0; i < SIZEOF_ARRAY_INT(tape_button_graphics); i++)
+ {
+ struct GraphicInfo *g = &graphic_info[tape_button_graphics[i]];
+ struct Rect *pos = tape_button_positions[i];
+
+ BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
+ g->width, g->height, gfx.vx + pos->x, gfx.vy + pos->y);
+ }
+#else
BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
DOOR_GFX_PAGEX3, DOOR_GFX_PAGEY2,
gfx.vxsize, gfx.vysize, gfx.vx, gfx.vy);
DOOR_GFX_PAGEY2 + VIDEO_CONTROL_YPOS,
VIDEO_CONTROL_XSIZE, VIDEO_CONTROL_YSIZE,
gfx.vx + VIDEO_CONTROL_XPOS, gfx.vy + VIDEO_CONTROL_YPOS);
+#endif
+
+#endif
DrawVideoDisplay(VIDEO_ALL_OFF, 0);
}
#endif
+#if 1
+ BlitBitmap(drawto, bitmap_db_door_2, gfx.vx, gfx.vy, gfx.vxsize, gfx.vysize,
+ 0, 0);
+#else
BlitBitmap(drawto, bitmap_db_door, gfx.vx, gfx.vy, gfx.vxsize, gfx.vysize,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
+#endif
}
void TapeDeactivateDisplayOn()
if (CheckEngineSnapshot())
{
+#if 0
+ printf("::: MARK 1\n");
+#endif
+
TapeStartGamePlaying();
LoadEngineSnapshot();
return;
}
+#if 0
+ printf("::: MARK 2\n");
+#endif
+
TapeStop();
TapeErase();
if (tape.recording || tape.playing)
MapTapeWarpButton();
+
+ if (tape.show_game_buttons)
+ MapGameButtons();
}
void UnmapTapeButtons()