DrawVideoDisplay(state, VIDEO_DISPLAY_SYMBOL_ONLY);
}
-void DrawVideoDisplayPlayState()
+void DrawVideoDisplayCurrentState()
{
int state = 0;
DrawVideoDisplay(VIDEO_STATE_OFF, 0);
- state |= VIDEO_STATE_PLAY_ON;
-
if (tape.pausing)
- {
state |= VIDEO_STATE_PAUSE_ON;
+
+ if (tape.recording)
+ {
+ state |= VIDEO_STATE_REC_ON;
+
+ if (tape.single_step)
+ state |= VIDEO_STATE_1STEP_ON;
}
- else
+ else if (tape.playing)
{
+ state |= VIDEO_STATE_PLAY_ON;
+
if (tape.deactivate_display)
state |= VIDEO_STATE_WARP2_ON;
else if (tape.warp_forward)
}
}
-void TapeTogglePause(boolean toggle_manual)
+void TapeTogglePause(boolean toggle_mode)
{
+ if (tape.playing && tape.pausing && (toggle_mode & TAPE_TOGGLE_PLAY_PAUSE))
+ {
+ // continue playing in normal mode
+ tape.fast_forward = FALSE;
+ tape.warp_forward = FALSE;
+ tape.deactivate_display = FALSE;
+
+ tape.pause_before_end = FALSE;
+ }
+
tape.pausing = !tape.pausing;
- if (tape.single_step && toggle_manual)
+ if (tape.single_step && (toggle_mode & TAPE_TOGGLE_MANUAL))
tape.single_step = FALSE;
- DrawVideoDisplayPlayState();
+ DrawVideoDisplayCurrentState();
if (tape.deactivate_display)
{
TapeDeactivateDisplayOn();
- DrawVideoDisplayPlayState();
+ DrawVideoDisplayCurrentState();
}
static void TapeStopWarpForward()
TapeDeactivateDisplayOff(game_status == GAME_MODE_PLAYING);
- DrawVideoDisplayPlayState();
+ DrawVideoDisplayCurrentState();
}
static void TapeSingleStep()
case TAPE_CTRL_ID_EXTRA:
if (tape.playing)
{
- if (!tape.warp_forward) /* PLAY -> WARP FORWARD PLAY */
- {
- TapeStartWarpForward();
- }
- else if (tape.pausing) /* PAUSE -> WARP FORWARD PLAY */
- {
- TapeTogglePause(TAPE_TOGGLE_MANUAL);
- }
- else /* WARP FORWARD PLAY -> PLAY */
- {
- TapeStopWarpForward();
- }
+ tape.pause_before_end = !tape.pause_before_end;
+
+ DrawVideoDisplayCurrentState();
}
else if (tape.recording)
+ {
TapeSingleStep();
+ }
break;
case TAPE_CTRL_ID_STOP:
TapeStop();
+
break;
case TAPE_CTRL_ID_PAUSE:
TapeTogglePause(TAPE_TOGGLE_MANUAL);
+
break;
case TAPE_CTRL_ID_RECORD:
if (TAPE_IS_STOPPED(tape))
+ {
TapeStartGameRecording();
+ }
else if (tape.pausing)
{
if (tape.playing) /* PLAY -> PAUSE -> RECORD */
else
TapeTogglePause(TAPE_TOGGLE_MANUAL);
}
+
break;
case TAPE_CTRL_ID_PLAY:
{
if (tape.pausing) /* PAUSE -> PLAY */
{
- // continue playing in normal mode
- tape.fast_forward = FALSE;
- tape.warp_forward = FALSE;
- tape.pause_before_end = FALSE;
- tape.deactivate_display = FALSE;
-
- TapeTogglePause(TAPE_TOGGLE_MANUAL);
+ TapeTogglePause(TAPE_TOGGLE_MANUAL | TAPE_TOGGLE_PLAY_PAUSE);
}
- else if (tape.warp_forward &&
- !tape.fast_forward) /* WARP FORWARD PLAY -> PLAY */
+ else if (!tape.fast_forward) /* PLAY -> FFWD */
{
- TapeStopWarpForward();
+ tape.fast_forward = TRUE;
}
- else if (!tape.fast_forward) /* PLAY -> FAST FORWARD PLAY */
+ else if (!tape.warp_forward) /* FFWD -> WARP */
{
- tape.fast_forward = TRUE;
-
- DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0);
+ tape.warp_forward = TRUE;
}
- else if (!tape.pause_before_end) /* FFWD PLAY -> AUTO PAUSE */
+ else if (!tape.deactivate_display) /* WARP -> WARP BLIND */
{
- tape.pause_before_end = TRUE;
-
- DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PBEND_ON, 0);
+ tape.deactivate_display = TRUE;
- if (tape.warp_forward)
- DrawVideoDisplaySymbol(VIDEO_STATE_WARP2_ON);
+ TapeDeactivateDisplayOn();
}
- else /* AUTO PAUSE -> NORMAL PLAY */
+ else /* WARP BLIND -> PLAY */
{
- if (tape.warp_forward)
- TapeStopWarpForward();
-
tape.fast_forward = FALSE;
- tape.pause_before_end = FALSE;
+ tape.warp_forward = FALSE;
+ tape.deactivate_display = FALSE;
- DrawVideoDisplay(VIDEO_STATE_PBEND_OFF | VIDEO_STATE_PLAY_ON, 0);
+ TapeDeactivateDisplayOff(game_status == GAME_MODE_PLAYING);
}
+
+ DrawVideoDisplayCurrentState();
}
+
break;
default: