* tape.c *
***********************************************************/
+#include "libgame/libgame.h"
+
#include "tape.h"
-#include "misc.h"
#include "game.h"
-#include "buttons.h"
#include "tools.h"
#include "files.h"
#include "network.h"
for (i=0; i<NUM_TAPE_BUTTONS; i++)
{
- Pixmap gd_pixmap = pix[PIX_DOOR];
+ Bitmap gd_bitmap = pix[PIX_DOOR];
struct GadgetInfo *gi;
int gd_xoffset, gd_yoffset;
int gd_x1, gd_x2, gd_y;
GDI_HEIGHT, TAPE_BUTTON_YSIZE,
GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
GDI_STATE, GD_BUTTON_UNPRESSED,
- GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
- GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
+ GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
+ GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
GDI_EVENT_MASK, GD_EVENT_RELEASED,
GDI_CALLBACK_ACTION, HandleTapeButtons,
GDI_END);
{
TapeStartRecording();
-#ifndef MSDOS
+#if defined(PLATFORM_UNIX)
if (options.network)
SendToServer_StartPlaying();
else