SetDrawDeactivationMask(REDRAW_NONE);
audio.sound_deactivated = FALSE;
+
+ // required here to update video display if tape door is closed
+ if (GetDoorState() & DOOR_CLOSE_2)
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
}
static void TapeStartGameRecording(void)
}
-/* ------------------------------------------------------------------------- *
- * tape autoplay functions
- * ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// tape autoplay functions
+// ----------------------------------------------------------------------------
void AutoPlayTape(void)
{