#define TAPE_CTRL_ID_PAUSE 3
#define TAPE_CTRL_ID_RECORD 4
#define TAPE_CTRL_ID_PLAY 5
+#define TAPE_CTRL_ID_INSERT_SOLUTION 6
+#define TAPE_CTRL_ID_PLAY_SOLUTION 7
-#define NUM_TAPE_BUTTONS 6
+#define NUM_TAPE_BUTTONS 8
/* values for tape handling */
#define TAPE_PAUSE_SECONDS_BEFORE_DEATH 5
/* forward declaration for internal use */
static void HandleTapeButtons(struct GadgetInfo *);
static void TapeStopWarpForward();
+static float GetTapeLengthSecondsFloat();
static struct GadgetInfo *tape_gadget[NUM_TAPE_BUTTONS];
{
state |= VIDEO_STATE_PLAY_ON;
- if (tape.deactivate_display)
- state |= VIDEO_STATE_WARP2_ON;
- else if (tape.warp_forward)
- state |= VIDEO_STATE_WARP_ON;
- else if (tape.fast_forward)
- state |= VIDEO_STATE_FFWD_ON;
-
- if (tape.pause_before_end)
- state |= VIDEO_STATE_PBEND_ON;
+ if (!tape.pausing)
+ {
+ if (tape.deactivate_display)
+ state |= VIDEO_STATE_WARP2_ON;
+ else if (tape.warp_forward)
+ state |= VIDEO_STATE_WARP_ON;
+ else if (tape.fast_forward)
+ state |= VIDEO_STATE_FFWD_ON;
+
+ if (tape.pause_before_end)
+ state |= VIDEO_STATE_PBEND_ON;
+ }
}
// draw labels and symbols separately to prevent labels overlapping symbols
gfx.vxsize, gfx.vysize, gfx.vx, gfx.vy);
/* draw tape buttons (forced) */
- UnmapTapeButtons();
- MapTapeButtons();
+ RedrawOrRemapTapeButtons();
DrawVideoDisplay(VIDEO_ALL_OFF, 0);
}
+/* ========================================================================= */
+/* tape logging functions */
+/* ========================================================================= */
+
+void PrintTapeReplayProgress(boolean replay_finished)
+{
+ static unsigned int counter_last = -1;
+ unsigned int counter = Counter();
+ unsigned int counter_seconds = counter / 1000;
+
+ if (!replay_finished)
+ {
+ unsigned int counter_delay = 50;
+
+ if (counter > counter_last + counter_delay)
+ {
+ PrintNoLog("\r");
+ PrintNoLog("Level %03d [%02d:%02d]: [%02d:%02d] - playing tape ... ",
+ level_nr, tape.length_seconds / 60, tape.length_seconds % 60,
+ TapeTime / 60, TapeTime % 60);
+
+ counter_last = counter;
+ }
+ }
+ else
+ {
+ float tape_length_seconds = GetTapeLengthSecondsFloat();
+
+ PrintNoLog("\r");
+ Print("Level %03d [%02d:%02d]: (%02d:%02d.%03d / %.2f %%) - %s.\n",
+ level_nr, tape.length_seconds / 60, tape.length_seconds % 60,
+ counter_seconds / 60, counter_seconds % 60, counter % 1000,
+ (float)counter / tape_length_seconds / 10,
+ tape.auto_play_level_solved ? "solved" : "NOT SOLVED");
+
+ counter_last = -1;
+ }
+}
+
+
/* ========================================================================= */
/* tape control functions */
/* ========================================================================= */
tape.centered_player_nr_next = -1;
tape.set_centered_player = FALSE;
+
+ tape.use_mouse = (level.game_engine_type == GAME_ENGINE_TYPE_MM);
}
static void TapeRewind()
static void TapeStartGameRecording()
{
- TapeStartRecording(level.random_seed);
-
-#if defined(NETWORK_AVALIABLE)
- if (options.network)
- {
- SendToServer_StartPlaying();
-
- return;
- }
-#endif
-
- InitGame();
+ StartGameActions(network.enabled, TRUE, level.random_seed);
}
static void TapeAppendRecording()
void TapeHaltRecording()
{
- if (!tape.recording)
- return;
-
tape.counter++;
- tape.pos[tape.counter].delay = 0;
+
+ // initialize delay for next tape entry (to be able to continue recording)
+ if (tape.counter < MAX_TAPE_LEN)
+ tape.pos[tape.counter].delay = 0;
tape.length = tape.counter;
tape.length_frames = GetTapeLengthFrames();
void TapeStopRecording()
{
- TapeHaltRecording();
+ if (tape.recording)
+ TapeHaltRecording();
tape.recording = FALSE;
tape.pausing = FALSE;
MapTapeEjectButton();
}
-void TapeRecordAction(byte action_raw[MAX_PLAYERS])
+boolean TapeAddAction(byte action[MAX_PLAYERS])
{
- byte action[MAX_PLAYERS];
int i;
- if (!tape.recording) /* (record action even when tape is paused) */
- return;
-
- if (tape.counter >= MAX_TAPE_LEN - 1)
- {
- TapeStopRecording();
- return;
- }
-
- for (i = 0; i < MAX_PLAYERS; i++)
- action[i] = action_raw[i];
-
- if (tape.set_centered_player)
- {
- for (i = 0; i < MAX_PLAYERS; i++)
- if (tape.centered_player_nr_next == i ||
- tape.centered_player_nr_next == -1)
- action[i] |= KEY_SET_FOCUS;
-
- tape.set_centered_player = FALSE;
- }
-
if (tape.pos[tape.counter].delay > 0) /* already stored action */
{
boolean changed_events = FALSE;
if (changed_events || tape.pos[tape.counter].delay >= 255)
{
+ if (tape.counter >= MAX_TAPE_LEN - 1)
+ return FALSE;
+
tape.counter++;
tape.pos[tape.counter].delay = 0;
}
tape.pos[tape.counter].delay++;
}
+
+ return TRUE;
+}
+
+void TapeRecordAction(byte action_raw[MAX_PLAYERS])
+{
+ byte action[MAX_PLAYERS];
+ int i;
+
+ if (!tape.recording) /* (record action even when tape is paused) */
+ return;
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ action[i] = action_raw[i];
+
+ if (!tape.use_mouse && tape.set_centered_player)
+ {
+ for (i = 0; i < MAX_PLAYERS; i++)
+ if (tape.centered_player_nr_next == i ||
+ tape.centered_player_nr_next == -1)
+ action[i] |= KEY_SET_FOCUS;
+
+ tape.set_centered_player = FALSE;
+ }
+
+ if (!TapeAddAction(action))
+ TapeStopRecording();
}
void TapeTogglePause(boolean toggle_mode)
// restart step/move snapshots after quick loading tape
SaveEngineSnapshotToListInitial();
+
+ // do not map undo/redo buttons after quick loading tape
+ return;
}
if (setup.show_snapshot_buttons &&
tape.set_centered_player = FALSE;
tape.centered_player_nr_next = -999;
- for (i = 0; i < MAX_PLAYERS; i++)
+ if (!tape.use_mouse)
{
- if (action[i] & KEY_SET_FOCUS)
+ for (i = 0; i < MAX_PLAYERS; i++)
{
- tape.set_centered_player = TRUE;
- tape.centered_player_nr_next =
- (tape.centered_player_nr_next == -999 ? i : -1);
- }
+ if (action[i] & KEY_SET_FOCUS)
+ {
+ tape.set_centered_player = TRUE;
+ tape.centered_player_nr_next =
+ (tape.centered_player_nr_next == -999 ? i : -1);
+ }
- action[i] &= ~KEY_SET_FOCUS;
+ action[i] &= ~KEY_SET_FOCUS;
+ }
}
tape.delay_played++;
tape.delay_played = 0;
}
+ if (tape.auto_play)
+ PrintTapeReplayProgress(FALSE);
+
return action;
}
void TapeStop()
{
+ if (tape.pausing)
+ TapeTogglePause(TAPE_TOGGLE_MANUAL);
+
TapeStopRecording();
TapeStopPlaying();
return (GetTapeLengthFrames() * GAME_FRAME_DELAY / 1000);
}
+static float GetTapeLengthSecondsFloat()
+{
+ return ((float)GetTapeLengthFrames() * GAME_FRAME_DELAY / 1000);
+}
+
static void TapeStartWarpForward(int mode)
{
tape.fast_forward = (mode & AUTOPLAY_FFWD);
static void TapeSingleStep()
{
- if (options.network)
+ if (network.enabled)
return;
if (!tape.pausing)
}
}
-void InsertSolutionTape()
+boolean hasSolutionTape()
{
- if (!TAPE_IS_EMPTY(tape))
- return;
+ boolean tape_file_exists = fileExists(getSolutionTapeFilename(level_nr));
+ boolean level_has_tape = (level.game_engine_type == GAME_ENGINE_TYPE_SP &&
+ level.native_sp_level->demo.is_available);
- LoadSolutionTape(level_nr);
+ return (tape_file_exists || level_has_tape);
+}
- if (TAPE_IS_EMPTY(tape))
+boolean InsertSolutionTape()
+{
+ if (!hasSolutionTape())
+ {
Request("No solution tape for this level!", REQ_CONFIRM);
+ return FALSE;
+ }
+
+ if (!TAPE_IS_STOPPED(tape))
+ TapeStop();
+
+ // if tape recorder already contains a tape, remove it without asking
+ TapeErase();
+
+ LoadSolutionTape(level_nr);
+
DrawCompleteVideoDisplay();
+
+ if (TAPE_IS_EMPTY(tape))
+ {
+ Request("Loading solution tape for this level failed!", REQ_CONFIRM);
+
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+boolean PlaySolutionTape()
+{
+ if (!InsertSolutionTape())
+ return FALSE;
+
+ TapeStartGamePlaying();
+
+ return TRUE;
}
if (autoplay_initialized)
{
/* just finished auto-playing tape */
- Print("%s.\n", tape.auto_play_level_solved ? "solved" : "NOT SOLVED");
+ PrintTapeReplayProgress(TRUE);
num_levels_played++;
TapeErase();
- Print("Level %03d: ", level_nr);
-
LoadLevel(level_nr);
- if (level.no_valid_file)
+
+ if (level.no_level_file || level.no_valid_file)
{
- Print("(no level)\n");
+ Print("Level %03d: (no level)\n", level_nr);
+
continue;
}
#if 0
/* ACTIVATE THIS FOR LOADING/TESTING OF LEVELS ONLY */
- Print("(only testing level)\n");
+ Print("Level %03d: (only testing level)\n", level_nr);
continue;
#endif
- LoadSolutionTape(level_nr);
+ if (options.mytapes)
+ LoadTape(level_nr);
+ else
+ LoadSolutionTape(level_nr);
if (tape.no_valid_file)
{
num_tape_missing++;
- Print("(no tape)\n");
+ Print("Level %03d: (no tape)\n", level_nr);
continue;
}
- Print("playing tape ... ");
+ InitCounter();
TapeStartGamePlaying();
TapeStartWarpForward(global.autoplay_mode);
{
IMG_GFX_TAPE_BUTTON_PLAY, &tape.button.play,
TAPE_CTRL_ID_PLAY, "play tape"
+ },
+ {
+ IMG_GFX_TAPE_BUTTON_INSERT_SOLUTION,&tape.button.insert_solution,
+ TAPE_CTRL_ID_INSERT_SOLUTION, "insert solution tape"
+ },
+ {
+ IMG_GFX_TAPE_BUTTON_PLAY_SOLUTION, &tape.button.play_solution,
+ TAPE_CTRL_ID_PLAY_SOLUTION, "play solution tape"
}
};
for (i = 0; i < NUM_TAPE_BUTTONS; i++)
{
- struct GraphicInfo *gfx = &graphic_info[tapebutton_info[i].graphic];
+ int graphic = tapebutton_info[i].graphic;
+ struct GraphicInfo *gfx = &graphic_info[graphic];
struct XY *pos = tapebutton_info[i].pos;
struct GadgetInfo *gi;
int gd_x = gfx->src_x;
int id = i;
gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_IMAGE_ID, graphic,
GDI_INFO_TEXT, tapebutton_info[i].infotext,
GDI_X, VX + pos->x,
GDI_Y, VY + pos->y,
MapTapeWarpButton();
if (tape.show_game_buttons)
- MapGameButtons();
+ MapGameButtonsOnTape();
}
void UnmapTapeButtons()
UnmapGadget(tape_gadget[i]);
if (tape.show_game_buttons)
- UnmapGameButtons();
+ UnmapGameButtonsOnTape();
+}
+
+void RedrawTapeButtons()
+{
+ int i;
+
+ for (i = 0; i < NUM_TAPE_BUTTONS; i++)
+ RedrawGadget(tape_gadget[i]);
+
+ if (tape.show_game_buttons)
+ RedrawGameButtonsOnTape();
+
+ // RedrawGadget() may have set REDRAW_ALL if buttons are defined off-area
+ redraw_mask &= ~REDRAW_ALL;
+}
+
+void RedrawOrRemapTapeButtons()
+{
+ if (tape_gadget[TAPE_CTRL_ID_PLAY]->mapped)
+ {
+ // tape buttons already mapped
+ RedrawTapeButtons();
+ }
+ else
+ {
+ UnmapTapeButtons();
+ MapTapeButtons();
+ }
}
static void HandleTapeButtonsExt(int id)
else
{
if (tape.changed)
- SaveTapeChecked(tape.level_nr);
+ SaveTapeChecked(level_nr);
TapeErase();
}
break;
+ case TAPE_CTRL_ID_INSERT_SOLUTION:
+ InsertSolutionTape();
+
+ break;
+
+ case TAPE_CTRL_ID_PLAY_SOLUTION:
+ PlaySolutionTape();
+
+ break;
+
default:
break;
}