DrawVideoDisplay(state, VIDEO_DISPLAY_SYMBOL_ONLY);
}
-void DrawVideoDisplayPlayState()
+void DrawVideoDisplayCurrentState()
{
int state = 0;
DrawVideoDisplay(VIDEO_STATE_OFF, 0);
- state |= VIDEO_STATE_PLAY_ON;
-
if (tape.pausing)
- {
state |= VIDEO_STATE_PAUSE_ON;
+
+ if (tape.recording)
+ {
+ state |= VIDEO_STATE_REC_ON;
+
+ if (tape.single_step)
+ state |= VIDEO_STATE_1STEP_ON;
}
- else
+ else if (tape.playing)
{
+ state |= VIDEO_STATE_PLAY_ON;
+
if (tape.deactivate_display)
state |= VIDEO_STATE_WARP2_ON;
else if (tape.warp_forward)
}
}
-void TapeTogglePause(boolean toggle_manual)
+void TapeTogglePause(boolean toggle_mode)
{
+ if (tape.playing && tape.pausing && (toggle_mode & TAPE_TOGGLE_PLAY_PAUSE))
+ {
+ // continue playing in normal mode
+ tape.fast_forward = FALSE;
+ tape.warp_forward = FALSE;
+ tape.deactivate_display = FALSE;
+
+ tape.pause_before_end = FALSE;
+ }
+
tape.pausing = !tape.pausing;
- if (tape.single_step && toggle_manual)
+ if (tape.single_step && (toggle_mode & TAPE_TOGGLE_MANUAL))
tape.single_step = FALSE;
- DrawVideoDisplayPlayState();
+ DrawVideoDisplayCurrentState();
if (tape.deactivate_display)
{
return (GetTapeLengthFrames() * GAME_FRAME_DELAY / 1000);
}
-static void TapeStartWarpForward()
+static void TapeStartWarpForward(int mode)
{
- tape.fast_forward = TRUE;
- tape.warp_forward = TRUE;
- tape.deactivate_display = TRUE;
+ tape.fast_forward = (mode & AUTOPLAY_FFWD);
+ tape.warp_forward = (mode & AUTOPLAY_WARP);
+ tape.deactivate_display = (mode & AUTOPLAY_WARP_NO_DISPLAY);
tape.pausing = FALSE;
- TapeDeactivateDisplayOn();
+ if (tape.deactivate_display)
+ TapeDeactivateDisplayOn();
- DrawVideoDisplayPlayState();
+ DrawVideoDisplayCurrentState();
}
static void TapeStopWarpForward()
TapeDeactivateDisplayOff(game_status == GAME_MODE_PLAYING);
- DrawVideoDisplayPlayState();
+ DrawVideoDisplayCurrentState();
}
static void TapeSingleStep()
if (!TAPE_IS_EMPTY(tape))
{
TapeStartGamePlaying();
- TapeStartWarpForward();
+ TapeStartWarpForward(AUTOPLAY_MODE_WARP_NO_DISPLAY);
tape.quick_resume = TRUE;
}
if (autoplay_initialized)
{
/* just finished auto-playing tape */
- printf("%s.\n", tape.auto_play_level_solved ? "solved" : "NOT SOLVED");
+ Print("%s.\n", tape.auto_play_level_solved ? "solved" : "NOT SOLVED");
num_levels_played++;
autoplay_level_nr = autoplay_leveldir->first_level;
- printf_line("=", 79);
- printf("Automatically playing level tapes\n");
- printf_line("-", 79);
- printf("Level series identifier: '%s'\n", autoplay_leveldir->identifier);
- printf("Level series name: '%s'\n", autoplay_leveldir->name);
- printf("Level series author: '%s'\n", autoplay_leveldir->author);
- printf("Number of levels: %d\n", autoplay_leveldir->levels);
- printf_line("=", 79);
- printf("\n");
+ PrintLine("=", 79);
+ Print("Automatically playing level tapes\n");
+ PrintLine("-", 79);
+ Print("Level series identifier: '%s'\n", autoplay_leveldir->identifier);
+ Print("Level series name: '%s'\n", autoplay_leveldir->name);
+ Print("Level series author: '%s'\n", autoplay_leveldir->author);
+ Print("Number of levels: %d\n", autoplay_leveldir->levels);
+ PrintLine("=", 79);
+ Print("\n");
for (i = 0; i < MAX_TAPES_PER_SET; i++)
level_failed[i] = FALSE;
TapeErase();
- printf("Level %03d: ", level_nr);
+ Print("Level %03d: ", level_nr);
LoadLevel(level_nr);
if (level.no_valid_file)
{
- printf("(no level)\n");
+ Print("(no level)\n");
continue;
}
#if 0
/* ACTIVATE THIS FOR LOADING/TESTING OF LEVELS ONLY */
- printf("(only testing level)\n");
+ Print("(only testing level)\n");
continue;
#endif
{
num_tape_missing++;
- printf("(no tape)\n");
+ Print("(no tape)\n");
continue;
}
- printf("playing tape ... ");
+ Print("playing tape ... ");
TapeStartGamePlaying();
-
- if (global.autoplay_mode == AUTOPLAY_FFWD)
- tape.fast_forward = TRUE;
-
- if (global.autoplay_mode != AUTOPLAY_PLAY)
- TapeStartWarpForward();
+ TapeStartWarpForward(global.autoplay_mode);
return;
}
- printf("\n");
- printf_line("=", 79);
- printf("Number of levels played: %d\n", num_levels_played);
- printf("Number of levels solved: %d (%d%%)\n", num_levels_solved,
+ Print("\n");
+ PrintLine("=", 79);
+ Print("Number of levels played: %d\n", num_levels_played);
+ Print("Number of levels solved: %d (%d%%)\n", num_levels_solved,
(num_levels_played ? num_levels_solved * 100 / num_levels_played :0));
- printf_line("-", 79);
- printf("Summary (for automatic parsing by scripts):\n");
- printf("LEVELDIR '%s', SOLVED %d/%d (%d%%)",
+ PrintLine("-", 79);
+ Print("Summary (for automatic parsing by scripts):\n");
+ Print("LEVELDIR '%s', SOLVED %d/%d (%d%%)",
autoplay_leveldir->identifier, num_levels_solved, num_levels_played,
(num_levels_played ? num_levels_solved * 100 / num_levels_played :0));
if (num_levels_played != num_levels_solved)
{
- printf(", FAILED:");
+ Print(", FAILED:");
for (i = 0; i < MAX_TAPES_PER_SET; i++)
if (level_failed[i])
- printf(" %03d", i);
+ Print(" %03d", i);
}
- printf("\n");
- printf_line("=", 79);
+ Print("\n");
+ PrintLine("=", 79);
CloseAllAndExit(0);
}
{
tape.pause_before_end = !tape.pause_before_end;
- DrawVideoDisplayPlayState();
+ DrawVideoDisplayCurrentState();
}
else if (tape.recording)
{
{
if (tape.pausing) /* PAUSE -> PLAY */
{
- // continue playing in normal mode
- tape.fast_forward = FALSE;
- tape.warp_forward = FALSE;
- tape.deactivate_display = FALSE;
-
- tape.pause_before_end = FALSE;
-
- TapeTogglePause(TAPE_TOGGLE_MANUAL);
+ TapeTogglePause(TAPE_TOGGLE_MANUAL | TAPE_TOGGLE_PLAY_PAUSE);
}
else if (!tape.fast_forward) /* PLAY -> FFWD */
{
TapeDeactivateDisplayOff(game_status == GAME_MODE_PLAYING);
}
- DrawVideoDisplayPlayState();
+ DrawVideoDisplayCurrentState();
}
break;