tape.pos[tape.counter].delay = 0;
tape.changed = TRUE;
- tape.random_seed = InitRND(NEW_RANDOMIZE);
+ tape.random_seed = InitRND(level.random_seed);
tape.file_version = FILE_VERSION_ACTUAL;
tape.game_version = GAME_VERSION_ACTUAL;
static void TapeStartGameRecording()
{
- TapeStartRecording(NEW_RANDOMIZE);
+ TapeStartRecording(level.random_seed);
#if defined(NETWORK_AVALIABLE)
if (options.network)