static boolean PlayScoreTape_WaitForDownload(void)
{
- unsigned int download_delay = 0;
- unsigned int download_delay_value = 10000;
+ DelayCounter download_delay = { 10000 };
ResetDelayCounter(&download_delay);
// wait for score tape to be successfully downloaded (and fail on timeout)
while (!server_scores.tape_downloaded)
{
- if (DelayReached(&download_delay, download_delay_value))
+ if (DelayReached(&download_delay))
return FALSE;
UPDATE_BUSY_STATE_NOT_LOADING();
static boolean AutoPlayTapes_WaitForUpload(void)
{
- unsigned int upload_delay = 0;
- unsigned int upload_delay_value = 10000;
+ DelayCounter upload_delay = { 10000 };
ResetDelayCounter(&upload_delay);
// wait for score tape to be successfully uploaded (and fail on timeout)
while (!server_scores.uploaded)
{
- if (DelayReached(&upload_delay, upload_delay_value))
+ if (DelayReached(&upload_delay))
{
PrintNoLog("\r");
Print("- uploading score tape to score server - TIMEOUT.\n");