added overwriting local with server score entries to add missing fields
[rocksndiamonds.git] / src / tape.c
index 032ea833de4328e0cc86b58f63f595a047c7813b..3fb22a8d598369b9f6fbb3791fa8c33317c52829 100644 (file)
@@ -1380,15 +1380,14 @@ boolean PlaySolutionTape(void)
 
 static boolean PlayScoreTape_WaitForDownload(void)
 {
-  unsigned int download_delay = 0;
-  unsigned int download_delay_value = 10000;
+  DelayCounter download_delay = { 10000 };
 
   ResetDelayCounter(&download_delay);
 
   // wait for score tape to be successfully downloaded (and fail on timeout)
   while (!server_scores.tape_downloaded)
   {
-    if (DelayReached(&download_delay, download_delay_value))
+    if (DelayReached(&download_delay))
       return FALSE;
 
     UPDATE_BUSY_STATE_NOT_LOADING();
@@ -1402,11 +1401,20 @@ static boolean PlayScoreTape_WaitForDownload(void)
 boolean PlayScoreTape(int entry_nr)
 {
   struct ScoreEntry *entry = &scores.entry[entry_nr];
-  char *tape_filename = getScoreTapeFilename(entry->tape_basename, level_nr);
+  char *tape_filename =
+    (entry->id == -1 ?
+     getScoreTapeFilename(entry->tape_basename, level_nr) :
+     getScoreCacheTapeFilename(entry->tape_basename, level_nr));
   boolean download_tape = (!fileExists(tape_filename));
 
-  if (entry->id == -1)
+  if (download_tape && entry->id == -1)
+  {
+    FadeSkipNextFadeIn();
+
+    Request("Cannot find score tape!", REQ_CONFIRM);
+
     return FALSE;
+  }
 
   server_scores.tape_downloaded = FALSE;
 
@@ -1433,7 +1441,10 @@ boolean PlayScoreTape(int entry_nr)
   // if tape recorder already contains a tape, remove it without asking
   TapeErase();
 
-  LoadScoreTape(entry->tape_basename, level_nr);
+  if (entry->id == -1)
+    LoadScoreTape(entry->tape_basename, level_nr);
+  else
+    LoadScoreCacheTape(entry->tape_basename, level_nr);
 
   if (TAPE_IS_EMPTY(tape))
   {
@@ -1566,15 +1577,14 @@ static void AutoPlayTapes_SetScoreEntry(int score, int time)
 
 static boolean AutoPlayTapes_WaitForUpload(void)
 {
-  unsigned int upload_delay = 0;
-  unsigned int upload_delay_value = 10000;
+  DelayCounter upload_delay = { 10000 };
 
   ResetDelayCounter(&upload_delay);
 
   // wait for score tape to be successfully uploaded (and fail on timeout)
   while (!server_scores.uploaded)
   {
-    if (DelayReached(&upload_delay, upload_delay_value))
+    if (DelayReached(&upload_delay))
     {
       PrintNoLog("\r");
       Print("- uploading score tape to score server - TIMEOUT.\n");